1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Common.h" |
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22 | #include "QuestDef.h" |
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23 | #include "GameObject.h" |
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24 | #include "ObjectMgr.h" |
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25 | #include "SpellMgr.h" |
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26 | #include "Spell.h" |
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27 | #include "UpdateMask.h" |
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28 | #include "Opcodes.h" |
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29 | #include "WorldPacket.h" |
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30 | #include "WorldSession.h" |
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31 | #include "World.h" |
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32 | #include "Database/DatabaseEnv.h" |
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33 | #include "MapManager.h" |
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34 | #include "LootMgr.h" |
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35 | #include "GridNotifiers.h" |
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36 | #include "GridNotifiersImpl.h" |
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37 | #include "CellImpl.h" |
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38 | #include "InstanceData.h" |
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39 | #include "BattleGround.h" |
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40 | #include "OutdoorPvPMgr.h" |
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41 | #include "Util.h" |
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42 | |
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43 | GameObject::GameObject() : WorldObject() |
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44 | { |
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45 | m_objectType |= TYPEMASK_GAMEOBJECT; |
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46 | m_objectTypeId = TYPEID_GAMEOBJECT; |
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47 | // 2.3.2 - 0x58 |
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48 | m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); |
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49 | |
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50 | m_valuesCount = GAMEOBJECT_END; |
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51 | m_respawnTime = 0; |
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52 | m_respawnDelayTime = 25; |
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53 | m_lootState = GO_NOT_READY; |
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54 | m_spawnedByDefault = true; |
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55 | m_usetimes = 0; |
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56 | m_spellId = 0; |
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57 | m_charges = 5; |
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58 | m_cooldownTime = 0; |
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59 | m_goInfo = NULL; |
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60 | |
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61 | m_DBTableGuid = 0; |
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62 | } |
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63 | |
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64 | GameObject::~GameObject() |
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65 | { |
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66 | if(m_uint32Values) // field array can be not exist if GameOBject not loaded |
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67 | { |
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68 | // crash possable at access to deleted GO in Unit::m_gameobj |
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69 | uint64 owner_guid = GetOwnerGUID(); |
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70 | if(owner_guid) |
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71 | { |
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72 | Unit* owner = ObjectAccessor::GetUnit(*this,owner_guid); |
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73 | if(owner) |
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74 | owner->RemoveGameObject(this,false); |
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75 | else if(!IS_PLAYER_GUID(owner_guid)) |
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76 | sLog.outError("Delete GameObject (GUID: %u Entry: %u ) that have references in not found creature %u GO list. Crash possable later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid)); |
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77 | } |
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78 | } |
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79 | } |
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80 | |
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81 | void GameObject::AddToWorld() |
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82 | { |
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83 | ///- Register the gameobject for guid lookup |
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84 | if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); |
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85 | WorldObject::AddToWorld(); |
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86 | } |
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87 | |
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88 | void GameObject::RemoveFromWorld() |
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89 | { |
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90 | ///- Remove the gameobject from the accessor |
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91 | if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); |
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92 | WorldObject::RemoveFromWorld(); |
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93 | } |
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94 | |
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95 | bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit) |
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96 | { |
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97 | Relocate(x,y,z,ang); |
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98 | SetMapId(map->GetId()); |
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99 | SetInstanceId(map->GetInstanceId()); |
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100 | |
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101 | if(!IsPositionValid()) |
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102 | { |
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103 | sLog.outError("ERROR: Gameobject (GUID: %u Entry: %u ) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y); |
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104 | return false; |
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105 | } |
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106 | |
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107 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id); |
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108 | if (!goinfo) |
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109 | { |
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110 | sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3); |
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111 | return false; |
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112 | } |
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113 | |
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114 | Object::_Create(guidlow, goinfo->id, HIGHGUID_GAMEOBJECT); |
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115 | |
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116 | m_goInfo = goinfo; |
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117 | |
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118 | if (goinfo->type >= MAX_GAMEOBJECT_TYPE) |
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119 | { |
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120 | sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist GO type '%u' in `gameobject_template`. It's will crash client if created.",guidlow,name_id,goinfo->type); |
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121 | return false; |
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122 | } |
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123 | |
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124 | SetFloatValue(GAMEOBJECT_POS_X, x); |
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125 | SetFloatValue(GAMEOBJECT_POS_Y, y); |
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126 | SetFloatValue(GAMEOBJECT_POS_Z, z); |
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127 | SetFloatValue(GAMEOBJECT_FACING, ang); //this is not facing angle |
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128 | |
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129 | SetFloatValue (GAMEOBJECT_ROTATION, rotation0); |
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130 | SetFloatValue (GAMEOBJECT_ROTATION+1, rotation1); |
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131 | SetFloatValue (GAMEOBJECT_ROTATION+2, rotation2); |
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132 | SetFloatValue (GAMEOBJECT_ROTATION+3, rotation3); |
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133 | |
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134 | SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size); |
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135 | |
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136 | SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction); |
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137 | SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags); |
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138 | |
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139 | SetUInt32Value(OBJECT_FIELD_ENTRY, goinfo->id); |
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140 | |
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141 | SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); |
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142 | |
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143 | SetGoState(go_state); |
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144 | SetGoType(GameobjectTypes(goinfo->type)); |
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145 | |
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146 | SetGoAnimProgress(animprogress); |
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147 | |
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148 | SetUInt32Value (GAMEOBJECT_ARTKIT, ArtKit); |
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149 | |
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150 | // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22) |
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151 | if (goinfo->type == GAMEOBJECT_TYPE_SPELLCASTER) |
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152 | m_charges = goinfo->spellcaster.charges; |
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153 | |
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154 | //Notify the map's instance data. |
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155 | //Only works if you create the object in it, not if it is moves to that map. |
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156 | //Normally non-players do not teleport to other maps. |
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157 | if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData()) |
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158 | { |
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159 | ((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this); |
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160 | } |
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161 | |
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162 | return true; |
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163 | } |
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164 | |
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165 | void GameObject::Update(uint32 /*p_time*/) |
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166 | { |
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167 | if (IS_MO_TRANSPORT(GetGUID())) |
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168 | { |
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169 | //((Transport*)this)->Update(p_time); |
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170 | return; |
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171 | } |
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172 | |
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173 | switch (m_lootState) |
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174 | { |
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175 | case GO_NOT_READY: |
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176 | { |
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177 | switch(GetGoType()) |
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178 | { |
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179 | case GAMEOBJECT_TYPE_TRAP: |
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180 | { |
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181 | // Arming Time for GAMEOBJECT_TYPE_TRAP (6) |
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182 | Unit* owner = GetOwner(); |
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183 | if (owner && ((Player*)owner)->isInCombat()) |
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184 | m_cooldownTime = time(NULL) + GetGOInfo()->trap.startDelay; |
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185 | m_lootState = GO_READY; |
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186 | break; |
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187 | } |
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188 | case GAMEOBJECT_TYPE_FISHINGNODE: |
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189 | { |
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190 | // fishing code (bobber ready) |
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191 | if( time(NULL) > m_respawnTime - FISHING_BOBBER_READY_TIME ) |
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192 | { |
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193 | // splash bobber (bobber ready now) |
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194 | Unit* caster = GetOwner(); |
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195 | if(caster && caster->GetTypeId()==TYPEID_PLAYER) |
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196 | { |
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197 | SetGoState(0); |
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198 | SetUInt32Value(GAMEOBJECT_FLAGS, 32); |
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199 | |
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200 | UpdateData udata; |
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201 | WorldPacket packet; |
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202 | BuildValuesUpdateBlockForPlayer(&udata,((Player*)caster)); |
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203 | udata.BuildPacket(&packet); |
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204 | ((Player*)caster)->GetSession()->SendPacket(&packet); |
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205 | |
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206 | WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM,8+4); |
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207 | data << GetGUID(); |
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208 | data << (uint32)(0); |
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209 | ((Player*)caster)->SendMessageToSet(&data,true); |
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210 | } |
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211 | |
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212 | m_lootState = GO_READY; // can be succesfully open with some chance |
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213 | } |
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214 | return; |
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215 | } |
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216 | default: |
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217 | m_lootState = GO_READY; // for other GOis same switched without delay to GO_READY |
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218 | break; |
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219 | } |
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220 | // NO BREAK for switch (m_lootState) |
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221 | } |
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222 | case GO_READY: |
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223 | { |
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224 | if (m_respawnTime > 0) // timer on |
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225 | { |
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226 | if (m_respawnTime <= time(NULL)) // timer expired |
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227 | { |
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228 | m_respawnTime = 0; |
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229 | m_SkillupList.clear(); |
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230 | m_usetimes = 0; |
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231 | |
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232 | switch (GetGoType()) |
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233 | { |
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234 | case GAMEOBJECT_TYPE_FISHINGNODE: // can't fish now |
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235 | { |
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236 | Unit* caster = GetOwner(); |
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237 | if(caster && caster->GetTypeId()==TYPEID_PLAYER) |
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238 | { |
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239 | if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL]) |
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240 | { |
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241 | caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); |
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242 | caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(false); |
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243 | } |
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244 | |
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245 | WorldPacket data(SMSG_FISH_NOT_HOOKED,0); |
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246 | ((Player*)caster)->GetSession()->SendPacket(&data); |
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247 | } |
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248 | // can be delete |
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249 | m_lootState = GO_JUST_DEACTIVATED; |
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250 | return; |
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251 | } |
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252 | case GAMEOBJECT_TYPE_DOOR: |
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253 | case GAMEOBJECT_TYPE_BUTTON: |
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254 | //we need to open doors if they are closed (add there another condition if this code breaks some usage, but it need to be here for battlegrounds) |
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255 | if( !GetGoState() ) |
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256 | SwitchDoorOrButton(false); |
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257 | //flags in AB are type_button and we need to add them here so no break! |
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258 | default: |
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259 | if(!m_spawnedByDefault) // despawn timer |
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260 | { |
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261 | // can be despawned or destroyed |
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262 | SetLootState(GO_JUST_DEACTIVATED); |
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263 | return; |
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264 | } |
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265 | // respawn timer |
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266 | MapManager::Instance().GetMap(GetMapId(), this)->Add(this); |
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267 | break; |
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268 | } |
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269 | } |
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270 | } |
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271 | |
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272 | // traps can have time and can not have |
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273 | GameObjectInfo const* goInfo = GetGOInfo(); |
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274 | if(goInfo->type == GAMEOBJECT_TYPE_TRAP) |
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275 | { |
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276 | // traps |
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277 | Unit* owner = GetOwner(); |
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278 | Unit* ok = NULL; // pointer to appropriate target if found any |
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279 | |
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280 | if(m_cooldownTime >= time(NULL)) |
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281 | return; |
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282 | |
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283 | bool IsBattleGroundTrap = false; |
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284 | //FIXME: this is activation radius (in different casting radius that must be selected from spell data) |
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285 | //TODO: move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state |
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286 | float radius = goInfo->trap.radius; |
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287 | if(!radius) |
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288 | { |
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289 | if(goInfo->trap.cooldown != 3) // cast in other case (at some triggring/linked go/etc explicit call) |
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290 | return; |
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291 | else |
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292 | { |
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293 | if(m_respawnTime > 0) |
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294 | break; |
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295 | |
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296 | radius = goInfo->trap.cooldown; // battlegrounds gameobjects has data2 == 0 && data5 == 3 |
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297 | IsBattleGroundTrap = true; |
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298 | } |
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299 | } |
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300 | |
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301 | bool NeedDespawn = (goInfo->trap.charges != 0); |
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302 | |
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303 | CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY())); |
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304 | Cell cell(p); |
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305 | cell.data.Part.reserved = ALL_DISTRICT; |
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306 | |
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307 | // Note: this hack with search required until GO casting not implemented |
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308 | // search unfriendly creature |
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309 | if(owner && NeedDespawn) // hunter trap |
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310 | { |
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311 | Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius); |
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312 | Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> checker(ok, u_check); |
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313 | |
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314 | CellLock<GridReadGuard> cell_lock(cell, p); |
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315 | |
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316 | TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker); |
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317 | cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); |
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318 | |
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319 | // or unfriendly player/pet |
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320 | if(!ok) |
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321 | { |
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322 | TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); |
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323 | cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); |
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324 | } |
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325 | } |
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326 | else // environmental trap |
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327 | { |
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328 | // environmental damage spells already have around enemies targeting but this not help in case not existed GO casting support |
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329 | |
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330 | // affect only players |
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331 | Player* p_ok = NULL; |
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332 | Trinity::AnyPlayerInObjectRangeCheck p_check(this, radius); |
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333 | Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> checker(p_ok, p_check); |
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334 | |
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335 | CellLock<GridReadGuard> cell_lock(cell, p); |
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336 | |
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337 | TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); |
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338 | cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); |
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339 | ok = p_ok; |
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340 | } |
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341 | |
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342 | if (ok) |
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343 | { |
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344 | //Unit *caster = owner ? owner : ok; |
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345 | |
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346 | //caster->CastSpell(ok, goInfo->trap.spellId, true); |
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347 | CastSpell(ok, goInfo->trap.spellId); |
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348 | m_cooldownTime = time(NULL) + 4; // 4 seconds |
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349 | |
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350 | if(NeedDespawn) |
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351 | SetLootState(GO_JUST_DEACTIVATED); // can be despawned or destroyed |
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352 | |
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353 | if(IsBattleGroundTrap && ok->GetTypeId() == TYPEID_PLAYER) |
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354 | { |
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355 | //BattleGround gameobjects case |
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356 | if(((Player*)ok)->InBattleGround()) |
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357 | if(BattleGround *bg = ((Player*)ok)->GetBattleGround()) |
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358 | bg->HandleTriggerBuff(GetGUID()); |
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359 | } |
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360 | } |
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361 | } |
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362 | |
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363 | if (m_charges && m_usetimes >= m_charges) |
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364 | SetLootState(GO_JUST_DEACTIVATED); // can be despawned or destroyed |
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365 | |
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366 | break; |
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367 | } |
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368 | case GO_ACTIVATED: |
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369 | { |
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370 | switch(GetGoType()) |
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371 | { |
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372 | case GAMEOBJECT_TYPE_DOOR: |
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373 | case GAMEOBJECT_TYPE_BUTTON: |
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374 | if(GetAutoCloseTime() && (m_cooldownTime < time(NULL))) |
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375 | { |
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376 | SwitchDoorOrButton(false); |
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377 | SetLootState(GO_JUST_DEACTIVATED); |
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378 | } |
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379 | break; |
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380 | } |
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381 | break; |
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382 | } |
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383 | case GO_JUST_DEACTIVATED: |
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384 | { |
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385 | //if Gameobject should cast spell, then this, but some GOs (type = 10) should be destroyed |
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386 | if (GetGoType() == GAMEOBJECT_TYPE_GOOBER) |
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387 | { |
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388 | uint32 spellId = GetGOInfo()->goober.spellId; |
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389 | |
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390 | if(spellId) |
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391 | { |
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392 | std::set<uint32>::iterator it = m_unique_users.begin(); |
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393 | std::set<uint32>::iterator end = m_unique_users.end(); |
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394 | for (; it != end; it++) |
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395 | { |
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396 | Unit* owner = Unit::GetUnit(*this, uint64(*it)); |
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397 | if (owner) owner->CastSpell(owner, spellId, false); |
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398 | } |
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399 | |
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400 | m_unique_users.clear(); |
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401 | m_usetimes = 0; |
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402 | } |
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403 | //any return here in case battleground traps |
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404 | } |
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405 | |
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406 | if(GetOwnerGUID()) |
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407 | { |
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408 | m_respawnTime = 0; |
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409 | Delete(); |
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410 | return; |
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411 | } |
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412 | |
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413 | //burning flags in some battlegrounds, if you find better condition, just add it |
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414 | if (GetGoAnimProgress() > 0) |
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415 | { |
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416 | SendObjectDeSpawnAnim(this->GetGUID()); |
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417 | //reset flags |
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418 | SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags); |
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419 | } |
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420 | |
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421 | loot.clear(); |
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422 | SetLootState(GO_READY); |
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423 | |
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424 | if(!m_respawnDelayTime) |
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425 | return; |
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426 | |
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427 | if(!m_spawnedByDefault) |
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428 | { |
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429 | m_respawnTime = 0; |
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430 | return; |
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431 | } |
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432 | |
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433 | m_respawnTime = time(NULL) + m_respawnDelayTime; |
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434 | |
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435 | // if option not set then object will be saved at grid unload |
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436 | if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY)) |
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437 | SaveRespawnTime(); |
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438 | |
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439 | ObjectAccessor::UpdateObjectVisibility(this); |
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440 | |
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441 | break; |
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442 | } |
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443 | } |
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444 | } |
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445 | |
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446 | void GameObject::Refresh() |
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447 | { |
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448 | // not refresh despawned not casted GO (despawned casted GO destroyed in all cases anyway) |
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449 | if(m_respawnTime > 0 && m_spawnedByDefault) |
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450 | return; |
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451 | |
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452 | if(isSpawned()) |
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453 | MapManager::Instance().GetMap(GetMapId(), this)->Add(this); |
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454 | } |
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455 | |
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456 | void GameObject::AddUniqueUse(Player* player) |
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457 | { |
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458 | AddUse(); |
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459 | m_unique_users.insert(player->GetGUIDLow()); |
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460 | } |
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461 | |
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462 | void GameObject::Delete() |
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463 | { |
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464 | SendObjectDeSpawnAnim(GetGUID()); |
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465 | |
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466 | SetGoState(1); |
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467 | SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags); |
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468 | |
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469 | AddObjectToRemoveList(); |
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470 | } |
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471 | |
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472 | void GameObject::getFishLoot(Loot *fishloot) |
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473 | { |
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474 | fishloot->clear(); |
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475 | |
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476 | uint32 subzone = GetAreaId(); |
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477 | |
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478 | // if subzone loot exist use it |
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479 | if(LootTemplates_Fishing.HaveLootFor(subzone)) |
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480 | fishloot->FillLoot(subzone, LootTemplates_Fishing, NULL); |
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481 | // else use zone loot |
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482 | else |
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483 | fishloot->FillLoot(GetZoneId(), LootTemplates_Fishing, NULL); |
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484 | } |
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485 | |
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486 | void GameObject::SaveToDB() |
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487 | { |
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488 | // this should only be used when the gameobject has already been loaded |
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489 | // perferably after adding to map, because mapid may not be valid otherwise |
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490 | GameObjectData const *data = objmgr.GetGOData(m_DBTableGuid); |
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491 | if(!data) |
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492 | { |
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493 | sLog.outError("GameObject::SaveToDB failed, cannot get gameobject data!"); |
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494 | return; |
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495 | } |
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496 | |
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497 | SaveToDB(GetMapId(), data->spawnMask); |
---|
498 | } |
---|
499 | |
---|
500 | void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask) |
---|
501 | { |
---|
502 | const GameObjectInfo *goI = GetGOInfo(); |
---|
503 | |
---|
504 | if (!goI) |
---|
505 | return; |
---|
506 | |
---|
507 | if (!m_DBTableGuid) |
---|
508 | m_DBTableGuid = GetGUIDLow(); |
---|
509 | // update in loaded data (changing data only in this place) |
---|
510 | GameObjectData& data = objmgr.NewGOData(m_DBTableGuid); |
---|
511 | |
---|
512 | // data->guid = guid don't must be update at save |
---|
513 | data.id = GetEntry(); |
---|
514 | data.mapid = mapid; |
---|
515 | data.posX = GetFloatValue(GAMEOBJECT_POS_X); |
---|
516 | data.posY = GetFloatValue(GAMEOBJECT_POS_Y); |
---|
517 | data.posZ = GetFloatValue(GAMEOBJECT_POS_Z); |
---|
518 | data.orientation = GetFloatValue(GAMEOBJECT_FACING); |
---|
519 | data.rotation0 = GetFloatValue(GAMEOBJECT_ROTATION+0); |
---|
520 | data.rotation1 = GetFloatValue(GAMEOBJECT_ROTATION+1); |
---|
521 | data.rotation2 = GetFloatValue(GAMEOBJECT_ROTATION+2); |
---|
522 | data.rotation3 = GetFloatValue(GAMEOBJECT_ROTATION+3); |
---|
523 | data.spawntimesecs = m_spawnedByDefault ? m_respawnDelayTime : -(int32)m_respawnDelayTime; |
---|
524 | data.animprogress = GetGoAnimProgress(); |
---|
525 | data.go_state = GetGoState(); |
---|
526 | data.spawnMask = spawnMask; |
---|
527 | data.ArtKit = GetUInt32Value (GAMEOBJECT_ARTKIT); |
---|
528 | |
---|
529 | // updated in DB |
---|
530 | std::ostringstream ss; |
---|
531 | ss << "INSERT INTO gameobject VALUES ( " |
---|
532 | << m_DBTableGuid << ", " |
---|
533 | << GetUInt32Value (OBJECT_FIELD_ENTRY) << ", " |
---|
534 | << mapid << ", " |
---|
535 | << (uint32)spawnMask << ", " |
---|
536 | << GetFloatValue(GAMEOBJECT_POS_X) << ", " |
---|
537 | << GetFloatValue(GAMEOBJECT_POS_Y) << ", " |
---|
538 | << GetFloatValue(GAMEOBJECT_POS_Z) << ", " |
---|
539 | << GetFloatValue(GAMEOBJECT_FACING) << ", " |
---|
540 | << GetFloatValue(GAMEOBJECT_ROTATION) << ", " |
---|
541 | << GetFloatValue(GAMEOBJECT_ROTATION+1) << ", " |
---|
542 | << GetFloatValue(GAMEOBJECT_ROTATION+2) << ", " |
---|
543 | << GetFloatValue(GAMEOBJECT_ROTATION+3) << ", " |
---|
544 | << m_respawnDelayTime << ", " |
---|
545 | << GetGoAnimProgress() << ", " |
---|
546 | << GetGoState() << ")"; |
---|
547 | |
---|
548 | WorldDatabase.BeginTransaction(); |
---|
549 | WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid); |
---|
550 | WorldDatabase.PExecuteLog( ss.str( ).c_str( ) ); |
---|
551 | WorldDatabase.CommitTransaction(); |
---|
552 | } |
---|
553 | |
---|
554 | bool GameObject::LoadFromDB(uint32 guid, Map *map) |
---|
555 | { |
---|
556 | GameObjectData const* data = objmgr.GetGOData(guid); |
---|
557 | |
---|
558 | if( !data ) |
---|
559 | { |
---|
560 | sLog.outErrorDb("ERROR: Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid); |
---|
561 | return false; |
---|
562 | } |
---|
563 | |
---|
564 | uint32 entry = data->id; |
---|
565 | uint32 map_id = data->mapid; |
---|
566 | float x = data->posX; |
---|
567 | float y = data->posY; |
---|
568 | float z = data->posZ; |
---|
569 | float ang = data->orientation; |
---|
570 | |
---|
571 | float rotation0 = data->rotation0; |
---|
572 | float rotation1 = data->rotation1; |
---|
573 | float rotation2 = data->rotation2; |
---|
574 | float rotation3 = data->rotation3; |
---|
575 | |
---|
576 | uint32 animprogress = data->animprogress; |
---|
577 | uint32 go_state = data->go_state; |
---|
578 | uint32 ArtKit = data->ArtKit; |
---|
579 | |
---|
580 | m_DBTableGuid = guid; |
---|
581 | if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); |
---|
582 | |
---|
583 | if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) ) |
---|
584 | return false; |
---|
585 | |
---|
586 | switch(GetGOInfo()->type) |
---|
587 | { |
---|
588 | case GAMEOBJECT_TYPE_DOOR: |
---|
589 | case GAMEOBJECT_TYPE_BUTTON: |
---|
590 | /* this code (in comment) isn't correct because in battlegrounds we need despawnable doors and buttons, pls remove |
---|
591 | SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN); |
---|
592 | m_spawnedByDefault = true; |
---|
593 | m_respawnDelayTime = 0; |
---|
594 | m_respawnTime = 0; |
---|
595 | break;*/ |
---|
596 | default: |
---|
597 | if(data->spawntimesecs >= 0) |
---|
598 | { |
---|
599 | m_spawnedByDefault = true; |
---|
600 | m_respawnDelayTime = data->spawntimesecs; |
---|
601 | m_respawnTime = objmgr.GetGORespawnTime(m_DBTableGuid, map->GetInstanceId()); |
---|
602 | |
---|
603 | // ready to respawn |
---|
604 | if(m_respawnTime && m_respawnTime <= time(NULL)) |
---|
605 | { |
---|
606 | m_respawnTime = 0; |
---|
607 | objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
608 | } |
---|
609 | } |
---|
610 | else |
---|
611 | { |
---|
612 | m_spawnedByDefault = false; |
---|
613 | m_respawnDelayTime = -data->spawntimesecs; |
---|
614 | m_respawnTime = 0; |
---|
615 | } |
---|
616 | break; |
---|
617 | } |
---|
618 | |
---|
619 | return true; |
---|
620 | } |
---|
621 | |
---|
622 | void GameObject::DeleteFromDB() |
---|
623 | { |
---|
624 | objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
625 | objmgr.DeleteGOData(m_DBTableGuid); |
---|
626 | WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid); |
---|
627 | WorldDatabase.PExecuteLog("DELETE FROM game_event_gameobject WHERE guid = '%u'", m_DBTableGuid); |
---|
628 | } |
---|
629 | |
---|
630 | GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid) |
---|
631 | { |
---|
632 | return ObjectAccessor::GetGameObject(object,guid); |
---|
633 | } |
---|
634 | |
---|
635 | GameObjectInfo const *GameObject::GetGOInfo() const |
---|
636 | { |
---|
637 | return m_goInfo; |
---|
638 | } |
---|
639 | |
---|
640 | uint32 GameObject::GetLootId(GameObjectInfo const* ginfo) |
---|
641 | { |
---|
642 | if (!ginfo) |
---|
643 | return 0; |
---|
644 | |
---|
645 | switch(ginfo->type) |
---|
646 | { |
---|
647 | case GAMEOBJECT_TYPE_CHEST: |
---|
648 | return ginfo->chest.lootId; |
---|
649 | case GAMEOBJECT_TYPE_FISHINGHOLE: |
---|
650 | return ginfo->fishinghole.lootId; |
---|
651 | case GAMEOBJECT_TYPE_FISHINGNODE: |
---|
652 | return ginfo->fishnode.lootId; |
---|
653 | default: |
---|
654 | return 0; |
---|
655 | } |
---|
656 | } |
---|
657 | |
---|
658 | /*********************************************************/ |
---|
659 | /*** QUEST SYSTEM ***/ |
---|
660 | /*********************************************************/ |
---|
661 | bool GameObject::hasQuest(uint32 quest_id) const |
---|
662 | { |
---|
663 | QuestRelations const& qr = objmgr.mGOQuestRelations; |
---|
664 | for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) |
---|
665 | { |
---|
666 | if(itr->second==quest_id) |
---|
667 | return true; |
---|
668 | } |
---|
669 | return false; |
---|
670 | } |
---|
671 | |
---|
672 | bool GameObject::hasInvolvedQuest(uint32 quest_id) const |
---|
673 | { |
---|
674 | QuestRelations const& qr = objmgr.mGOQuestInvolvedRelations; |
---|
675 | for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) |
---|
676 | { |
---|
677 | if(itr->second==quest_id) |
---|
678 | return true; |
---|
679 | } |
---|
680 | return false; |
---|
681 | } |
---|
682 | |
---|
683 | bool GameObject::IsTransport() const |
---|
684 | { |
---|
685 | // If something is marked as a transport, don't transmit an out of range packet for it. |
---|
686 | GameObjectInfo const * gInfo = GetGOInfo(); |
---|
687 | if(!gInfo) return false; |
---|
688 | return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT; |
---|
689 | } |
---|
690 | |
---|
691 | Unit* GameObject::GetOwner() const |
---|
692 | { |
---|
693 | return ObjectAccessor::GetUnit(*this, GetOwnerGUID()); |
---|
694 | } |
---|
695 | |
---|
696 | void GameObject::SaveRespawnTime() |
---|
697 | { |
---|
698 | if(m_respawnTime > time(NULL) && m_spawnedByDefault) |
---|
699 | objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime); |
---|
700 | } |
---|
701 | |
---|
702 | bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const |
---|
703 | { |
---|
704 | // Not in world |
---|
705 | if(!IsInWorld() || !u->IsInWorld()) |
---|
706 | return false; |
---|
707 | |
---|
708 | // Transport always visible at this step implementation |
---|
709 | if(IsTransport() && IsInMap(u)) |
---|
710 | return true; |
---|
711 | |
---|
712 | // quick check visibility false cases for non-GM-mode |
---|
713 | if(!u->isGameMaster()) |
---|
714 | { |
---|
715 | // despawned and then not visible for non-GM in GM-mode |
---|
716 | if(!isSpawned()) |
---|
717 | return false; |
---|
718 | |
---|
719 | // special invisibility cases |
---|
720 | /* TODO: implement trap stealth, take look at spell 2836 |
---|
721 | if(GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && GetGOInfo()->trap.stealthed && u->IsHostileTo(GetOwner())) |
---|
722 | { |
---|
723 | if(check stuff here) |
---|
724 | return false; |
---|
725 | }*/ |
---|
726 | |
---|
727 | // Smuggled Mana Cell required 10 invisibility type detection/state |
---|
728 | if(GetEntry()==187039 && ((u->m_detectInvisibilityMask | u->m_invisibilityMask) & (1<<10))==0) |
---|
729 | return false; |
---|
730 | } |
---|
731 | |
---|
732 | // check distance |
---|
733 | return IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject() + |
---|
734 | (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f) ); |
---|
735 | } |
---|
736 | |
---|
737 | void GameObject::Respawn() |
---|
738 | { |
---|
739 | if(m_spawnedByDefault && m_respawnTime > 0) |
---|
740 | { |
---|
741 | m_respawnTime = time(NULL); |
---|
742 | objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
743 | } |
---|
744 | } |
---|
745 | |
---|
746 | bool GameObject::ActivateToQuest( Player *pTarget)const |
---|
747 | { |
---|
748 | if(!objmgr.IsGameObjectForQuests(GetEntry())) |
---|
749 | return false; |
---|
750 | |
---|
751 | switch(GetGoType()) |
---|
752 | { |
---|
753 | // scan GO chest with loot including quest items |
---|
754 | case GAMEOBJECT_TYPE_CHEST: |
---|
755 | { |
---|
756 | if(LootTemplates_Gameobject.HaveQuestLootForPlayer(GetLootId(), pTarget)) |
---|
757 | return true; |
---|
758 | break; |
---|
759 | } |
---|
760 | case GAMEOBJECT_TYPE_GOOBER: |
---|
761 | { |
---|
762 | if(pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE) |
---|
763 | return true; |
---|
764 | break; |
---|
765 | } |
---|
766 | default: |
---|
767 | break; |
---|
768 | } |
---|
769 | |
---|
770 | return false; |
---|
771 | } |
---|
772 | |
---|
773 | void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target) |
---|
774 | { |
---|
775 | GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(trapEntry); |
---|
776 | if(!trapInfo || trapInfo->type!=GAMEOBJECT_TYPE_TRAP) |
---|
777 | return; |
---|
778 | |
---|
779 | SpellEntry const* trapSpell = sSpellStore.LookupEntry(trapInfo->trap.spellId); |
---|
780 | if(!trapSpell) // checked at load already |
---|
781 | return; |
---|
782 | |
---|
783 | float range = GetSpellMaxRange(sSpellRangeStore.LookupEntry(trapSpell->rangeIndex)); |
---|
784 | |
---|
785 | // search nearest linked GO |
---|
786 | GameObject* trapGO = NULL; |
---|
787 | { |
---|
788 | // using original GO distance |
---|
789 | CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); |
---|
790 | Cell cell(p); |
---|
791 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
792 | |
---|
793 | Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range); |
---|
794 | Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(trapGO,go_check); |
---|
795 | |
---|
796 | TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); |
---|
797 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
798 | cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); |
---|
799 | } |
---|
800 | |
---|
801 | // found correct GO |
---|
802 | // FIXME: when GO casting will be implemented trap must cast spell to target |
---|
803 | if(trapGO) |
---|
804 | target->CastSpell(target,trapSpell,true); |
---|
805 | } |
---|
806 | |
---|
807 | GameObject* GameObject::LookupFishingHoleAround(float range) |
---|
808 | { |
---|
809 | GameObject* ok = NULL; |
---|
810 | |
---|
811 | CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY())); |
---|
812 | Cell cell(p); |
---|
813 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
814 | Trinity::NearestGameObjectFishingHole u_check(*this, range); |
---|
815 | Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(ok, u_check); |
---|
816 | |
---|
817 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
818 | |
---|
819 | TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker); |
---|
820 | cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); |
---|
821 | |
---|
822 | return ok; |
---|
823 | } |
---|
824 | |
---|
825 | void GameObject::UseDoorOrButton(uint32 time_to_restore) |
---|
826 | { |
---|
827 | if(m_lootState != GO_READY) |
---|
828 | return; |
---|
829 | |
---|
830 | if(!time_to_restore) |
---|
831 | time_to_restore = GetAutoCloseTime(); |
---|
832 | |
---|
833 | SwitchDoorOrButton(true); |
---|
834 | SetLootState(GO_ACTIVATED); |
---|
835 | |
---|
836 | m_cooldownTime = time(NULL) + time_to_restore; |
---|
837 | |
---|
838 | } |
---|
839 | |
---|
840 | void GameObject::SetGoArtKit(uint32 kit) |
---|
841 | { |
---|
842 | SetUInt32Value(GAMEOBJECT_ARTKIT, kit); |
---|
843 | GameObjectData *data = const_cast<GameObjectData*>(objmgr.GetGOData(m_DBTableGuid)); |
---|
844 | if(data) |
---|
845 | data->ArtKit = kit; |
---|
846 | } |
---|
847 | |
---|
848 | void GameObject::SwitchDoorOrButton(bool activate) |
---|
849 | { |
---|
850 | if(activate) |
---|
851 | SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); |
---|
852 | else |
---|
853 | RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); |
---|
854 | |
---|
855 | if(GetGoState()) //if closed -> open |
---|
856 | SetGoState(0); |
---|
857 | else //if open -> close |
---|
858 | SetGoState(1); |
---|
859 | } |
---|
860 | |
---|
861 | void GameObject::Use(Unit* user) |
---|
862 | { |
---|
863 | // by default spell caster is user |
---|
864 | Unit* spellCaster = user; |
---|
865 | uint32 spellId = 0; |
---|
866 | |
---|
867 | switch(GetGoType()) |
---|
868 | { |
---|
869 | case GAMEOBJECT_TYPE_DOOR: //0 |
---|
870 | case GAMEOBJECT_TYPE_BUTTON: //1 |
---|
871 | //doors/buttons never really despawn, only reset to default state/flags |
---|
872 | UseDoorOrButton(); |
---|
873 | |
---|
874 | // activate script |
---|
875 | sWorld.ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this); |
---|
876 | return; |
---|
877 | |
---|
878 | case GAMEOBJECT_TYPE_QUESTGIVER: //2 |
---|
879 | { |
---|
880 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
881 | return; |
---|
882 | |
---|
883 | Player* player = (Player*)user; |
---|
884 | |
---|
885 | player->PrepareQuestMenu( GetGUID() ); |
---|
886 | player->SendPreparedQuest( GetGUID() ); |
---|
887 | return; |
---|
888 | } |
---|
889 | //Sitting: Wooden bench, chairs enzz |
---|
890 | case GAMEOBJECT_TYPE_CHAIR: //7 |
---|
891 | { |
---|
892 | GameObjectInfo const* info = GetGOInfo(); |
---|
893 | if(!info) |
---|
894 | return; |
---|
895 | |
---|
896 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
897 | return; |
---|
898 | |
---|
899 | Player* player = (Player*)user; |
---|
900 | |
---|
901 | // a chair may have n slots. we have to calculate their positions and teleport the player to the nearest one |
---|
902 | |
---|
903 | // check if the db is sane |
---|
904 | if(info->chair.slots > 0) |
---|
905 | { |
---|
906 | float lowestDist = DEFAULT_VISIBILITY_DISTANCE; |
---|
907 | |
---|
908 | float x_lowest = GetPositionX(); |
---|
909 | float y_lowest = GetPositionY(); |
---|
910 | |
---|
911 | // the object orientation + 1/2 pi |
---|
912 | // every slot will be on that straight line |
---|
913 | float orthogonalOrientation = GetOrientation()+M_PI*0.5f; |
---|
914 | // find nearest slot |
---|
915 | for(uint32 i=0; i<info->chair.slots; i++) |
---|
916 | { |
---|
917 | // the distance between this slot and the center of the go - imagine a 1D space |
---|
918 | float relativeDistance = (info->size*i)-(info->size*(info->chair.slots-1)/2.0f); |
---|
919 | |
---|
920 | float x_i = GetPositionX() + relativeDistance * cos(orthogonalOrientation); |
---|
921 | float y_i = GetPositionY() + relativeDistance * sin(orthogonalOrientation); |
---|
922 | |
---|
923 | // calculate the distance between the player and this slot |
---|
924 | float thisDistance = player->GetDistance2d(x_i, y_i); |
---|
925 | |
---|
926 | /* debug code. It will spawn a npc on each slot to visualize them. |
---|
927 | Creature* helper = player->SummonCreature(14496, x_i, y_i, GetPositionZ(), GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10000); |
---|
928 | std::ostringstream output; |
---|
929 | output << i << ": thisDist: " << thisDistance; |
---|
930 | helper->MonsterSay(output.str().c_str(), LANG_UNIVERSAL, 0); |
---|
931 | */ |
---|
932 | |
---|
933 | if(thisDistance <= lowestDist) |
---|
934 | { |
---|
935 | lowestDist = thisDistance; |
---|
936 | x_lowest = x_i; |
---|
937 | y_lowest = y_i; |
---|
938 | } |
---|
939 | } |
---|
940 | player->TeleportTo(GetMapId(), x_lowest, y_lowest, GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET); |
---|
941 | } |
---|
942 | else |
---|
943 | { |
---|
944 | // fallback, will always work |
---|
945 | player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET); |
---|
946 | } |
---|
947 | player->SetStandState(PLAYER_STATE_SIT_LOW_CHAIR+info->chair.height); |
---|
948 | return; |
---|
949 | } |
---|
950 | //big gun, its a spell/aura |
---|
951 | case GAMEOBJECT_TYPE_GOOBER: //10 |
---|
952 | { |
---|
953 | GameObjectInfo const* info = GetGOInfo(); |
---|
954 | |
---|
955 | if(user->GetTypeId()==TYPEID_PLAYER) |
---|
956 | { |
---|
957 | Player* player = (Player*)user; |
---|
958 | |
---|
959 | // show page |
---|
960 | if(info->goober.pageId) |
---|
961 | { |
---|
962 | WorldPacket data(SMSG_GAMEOBJECT_PAGETEXT, 8); |
---|
963 | data << GetGUID(); |
---|
964 | player->GetSession()->SendPacket(&data); |
---|
965 | } |
---|
966 | |
---|
967 | // possible quest objective for active quests |
---|
968 | player->CastedCreatureOrGO(info->id, GetGUID(), 0); |
---|
969 | } |
---|
970 | |
---|
971 | // cast this spell later if provided |
---|
972 | spellId = info->goober.spellId; |
---|
973 | |
---|
974 | break; |
---|
975 | } |
---|
976 | case GAMEOBJECT_TYPE_CAMERA: //13 |
---|
977 | { |
---|
978 | GameObjectInfo const* info = GetGOInfo(); |
---|
979 | if(!info) |
---|
980 | return; |
---|
981 | |
---|
982 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
983 | return; |
---|
984 | |
---|
985 | Player* player = (Player*)user; |
---|
986 | |
---|
987 | if(info->camera.cinematicId) |
---|
988 | { |
---|
989 | WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4); |
---|
990 | data << info->camera.cinematicId; |
---|
991 | player->GetSession()->SendPacket(&data); |
---|
992 | } |
---|
993 | return; |
---|
994 | } |
---|
995 | //fishing bobber |
---|
996 | case GAMEOBJECT_TYPE_FISHINGNODE: //17 |
---|
997 | { |
---|
998 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
999 | return; |
---|
1000 | |
---|
1001 | Player* player = (Player*)user; |
---|
1002 | |
---|
1003 | if(player->GetGUID() != GetOwnerGUID()) |
---|
1004 | return; |
---|
1005 | |
---|
1006 | switch(getLootState()) |
---|
1007 | { |
---|
1008 | case GO_READY: // ready for loot |
---|
1009 | { |
---|
1010 | // 1) skill must be >= base_zone_skill |
---|
1011 | // 2) if skill == base_zone_skill => 5% chance |
---|
1012 | // 3) chance is linear dependence from (base_zone_skill-skill) |
---|
1013 | |
---|
1014 | uint32 subzone = GetAreaId(); |
---|
1015 | |
---|
1016 | int32 zone_skill = objmgr.GetFishingBaseSkillLevel( subzone ); |
---|
1017 | if(!zone_skill) |
---|
1018 | zone_skill = objmgr.GetFishingBaseSkillLevel( GetZoneId() ); |
---|
1019 | |
---|
1020 | //provide error, no fishable zone or area should be 0 |
---|
1021 | if(!zone_skill) |
---|
1022 | sLog.outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone); |
---|
1023 | |
---|
1024 | int32 skill = player->GetSkillValue(SKILL_FISHING); |
---|
1025 | int32 chance = skill - zone_skill + 5; |
---|
1026 | int32 roll = irand(1,100); |
---|
1027 | |
---|
1028 | DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); |
---|
1029 | |
---|
1030 | if(skill >= zone_skill && chance >= roll) |
---|
1031 | { |
---|
1032 | // prevent removing GO at spell cancel |
---|
1033 | player->RemoveGameObject(this,false); |
---|
1034 | SetOwnerGUID(player->GetGUID()); |
---|
1035 | |
---|
1036 | //fish catched |
---|
1037 | player->UpdateFishingSkill(); |
---|
1038 | |
---|
1039 | GameObject* ok = LookupFishingHoleAround(DEFAULT_VISIBILITY_DISTANCE); |
---|
1040 | if (ok) |
---|
1041 | { |
---|
1042 | player->SendLoot(ok->GetGUID(),LOOT_FISHINGHOLE); |
---|
1043 | SetLootState(GO_JUST_DEACTIVATED); |
---|
1044 | } |
---|
1045 | else |
---|
1046 | player->SendLoot(GetGUID(),LOOT_FISHING); |
---|
1047 | } |
---|
1048 | else |
---|
1049 | { |
---|
1050 | // fish escaped, can be deleted now |
---|
1051 | SetLootState(GO_JUST_DEACTIVATED); |
---|
1052 | |
---|
1053 | WorldPacket data(SMSG_FISH_ESCAPED, 0); |
---|
1054 | player->GetSession()->SendPacket(&data); |
---|
1055 | } |
---|
1056 | break; |
---|
1057 | } |
---|
1058 | case GO_JUST_DEACTIVATED: // nothing to do, will be deleted at next update |
---|
1059 | break; |
---|
1060 | default: |
---|
1061 | { |
---|
1062 | SetLootState(GO_JUST_DEACTIVATED); |
---|
1063 | |
---|
1064 | WorldPacket data(SMSG_FISH_NOT_HOOKED, 0); |
---|
1065 | player->GetSession()->SendPacket(&data); |
---|
1066 | break; |
---|
1067 | } |
---|
1068 | } |
---|
1069 | |
---|
1070 | if(player->m_currentSpells[CURRENT_CHANNELED_SPELL]) |
---|
1071 | { |
---|
1072 | player->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); |
---|
1073 | player->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(); |
---|
1074 | } |
---|
1075 | return; |
---|
1076 | } |
---|
1077 | |
---|
1078 | case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 |
---|
1079 | { |
---|
1080 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
1081 | return; |
---|
1082 | |
---|
1083 | Player* player = (Player*)user; |
---|
1084 | |
---|
1085 | Unit* caster = GetOwner(); |
---|
1086 | |
---|
1087 | GameObjectInfo const* info = GetGOInfo(); |
---|
1088 | |
---|
1089 | if( !caster || caster->GetTypeId()!=TYPEID_PLAYER ) |
---|
1090 | return; |
---|
1091 | |
---|
1092 | // accept only use by player from same group for caster except caster itself |
---|
1093 | if(((Player*)caster)==player || !((Player*)caster)->IsInSameRaidWith(player)) |
---|
1094 | return; |
---|
1095 | |
---|
1096 | AddUniqueUse(player); |
---|
1097 | |
---|
1098 | // full amount unique participants including original summoner |
---|
1099 | if(GetUniqueUseCount() < info->summoningRitual.reqParticipants) |
---|
1100 | return; |
---|
1101 | |
---|
1102 | // in case summoning ritual caster is GO creator |
---|
1103 | spellCaster = caster; |
---|
1104 | |
---|
1105 | if(!caster->m_currentSpells[CURRENT_CHANNELED_SPELL]) |
---|
1106 | return; |
---|
1107 | |
---|
1108 | spellId = info->summoningRitual.spellId; |
---|
1109 | |
---|
1110 | // finish spell |
---|
1111 | caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); |
---|
1112 | caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(); |
---|
1113 | |
---|
1114 | // can be deleted now |
---|
1115 | SetLootState(GO_JUST_DEACTIVATED); |
---|
1116 | |
---|
1117 | // go to end function to spell casting |
---|
1118 | break; |
---|
1119 | } |
---|
1120 | case GAMEOBJECT_TYPE_SPELLCASTER: //22 |
---|
1121 | { |
---|
1122 | SetUInt32Value(GAMEOBJECT_FLAGS,2); |
---|
1123 | |
---|
1124 | GameObjectInfo const* info = GetGOInfo(); |
---|
1125 | if(!info) |
---|
1126 | return; |
---|
1127 | |
---|
1128 | if(info->spellcaster.partyOnly) |
---|
1129 | { |
---|
1130 | Unit* caster = GetOwner(); |
---|
1131 | if( !caster || caster->GetTypeId()!=TYPEID_PLAYER ) |
---|
1132 | return; |
---|
1133 | |
---|
1134 | if(user->GetTypeId()!=TYPEID_PLAYER || !((Player*)user)->IsInSameRaidWith((Player*)caster)) |
---|
1135 | return; |
---|
1136 | } |
---|
1137 | |
---|
1138 | spellId = info->spellcaster.spellId; |
---|
1139 | |
---|
1140 | AddUse(); |
---|
1141 | break; |
---|
1142 | } |
---|
1143 | case GAMEOBJECT_TYPE_MEETINGSTONE: //23 |
---|
1144 | { |
---|
1145 | GameObjectInfo const* info = GetGOInfo(); |
---|
1146 | |
---|
1147 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
1148 | return; |
---|
1149 | |
---|
1150 | Player* player = (Player*)user; |
---|
1151 | |
---|
1152 | Player* targetPlayer = ObjectAccessor::FindPlayer(player->GetSelection()); |
---|
1153 | |
---|
1154 | // accept only use by player from same group for caster except caster itself |
---|
1155 | if(!targetPlayer || targetPlayer == player || !targetPlayer->IsInSameGroupWith(player)) |
---|
1156 | return; |
---|
1157 | |
---|
1158 | //required lvl checks! |
---|
1159 | uint8 level = player->getLevel(); |
---|
1160 | if (level < info->meetingstone.minLevel || level > info->meetingstone.maxLevel) |
---|
1161 | return; |
---|
1162 | level = targetPlayer->getLevel(); |
---|
1163 | if (level < info->meetingstone.minLevel || level > info->meetingstone.maxLevel) |
---|
1164 | return; |
---|
1165 | |
---|
1166 | spellId = 23598; |
---|
1167 | |
---|
1168 | break; |
---|
1169 | } |
---|
1170 | |
---|
1171 | case GAMEOBJECT_TYPE_FLAGSTAND: // 24 |
---|
1172 | { |
---|
1173 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
1174 | return; |
---|
1175 | |
---|
1176 | Player* player = (Player*)user; |
---|
1177 | |
---|
1178 | if( player->isAllowUseBattleGroundObject() ) |
---|
1179 | { |
---|
1180 | // in battleground check |
---|
1181 | BattleGround *bg = player->GetBattleGround(); |
---|
1182 | if(!bg) |
---|
1183 | return; |
---|
1184 | // BG flag click |
---|
1185 | // AB: |
---|
1186 | // 15001 |
---|
1187 | // 15002 |
---|
1188 | // 15003 |
---|
1189 | // 15004 |
---|
1190 | // 15005 |
---|
1191 | bg->EventPlayerClickedOnFlag(player, this); |
---|
1192 | return; //we don;t need to delete flag ... it is despawned! |
---|
1193 | } |
---|
1194 | break; |
---|
1195 | } |
---|
1196 | case GAMEOBJECT_TYPE_FLAGDROP: // 26 |
---|
1197 | { |
---|
1198 | if(user->GetTypeId()!=TYPEID_PLAYER) |
---|
1199 | return; |
---|
1200 | |
---|
1201 | Player* player = (Player*)user; |
---|
1202 | |
---|
1203 | if( player->isAllowUseBattleGroundObject() ) |
---|
1204 | { |
---|
1205 | // in battleground check |
---|
1206 | BattleGround *bg = player->GetBattleGround(); |
---|
1207 | if(!bg) |
---|
1208 | return; |
---|
1209 | // BG flag dropped |
---|
1210 | // WS: |
---|
1211 | // 179785 - Silverwing Flag |
---|
1212 | // 179786 - Warsong Flag |
---|
1213 | // EotS: |
---|
1214 | // 184142 - Netherstorm Flag |
---|
1215 | GameObjectInfo const* info = GetGOInfo(); |
---|
1216 | if(info) |
---|
1217 | { |
---|
1218 | switch(info->id) |
---|
1219 | { |
---|
1220 | case 179785: // Silverwing Flag |
---|
1221 | // check if it's correct bg |
---|
1222 | if(bg->GetTypeID() == BATTLEGROUND_WS) |
---|
1223 | bg->EventPlayerClickedOnFlag(player, this); |
---|
1224 | break; |
---|
1225 | case 179786: // Warsong Flag |
---|
1226 | if(bg->GetTypeID() == BATTLEGROUND_WS) |
---|
1227 | bg->EventPlayerClickedOnFlag(player, this); |
---|
1228 | break; |
---|
1229 | case 184142: // Netherstorm Flag |
---|
1230 | if(bg->GetTypeID() == BATTLEGROUND_EY) |
---|
1231 | bg->EventPlayerClickedOnFlag(player, this); |
---|
1232 | break; |
---|
1233 | } |
---|
1234 | } |
---|
1235 | //this cause to call return, all flags must be deleted here!! |
---|
1236 | spellId = 0; |
---|
1237 | Delete(); |
---|
1238 | } |
---|
1239 | break; |
---|
1240 | } |
---|
1241 | default: |
---|
1242 | sLog.outDebug("Unknown Object Type %u", GetGoType()); |
---|
1243 | break; |
---|
1244 | } |
---|
1245 | |
---|
1246 | if(!spellId) |
---|
1247 | return; |
---|
1248 | |
---|
1249 | SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellId ); |
---|
1250 | if(!spellInfo) |
---|
1251 | { |
---|
1252 | if(user->GetTypeId()!=TYPEID_PLAYER || !sOutdoorPvPMgr.HandleCustomSpell((Player*)user,spellId,this)) |
---|
1253 | sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u )", spellId,GetEntry(),GetGoType()); |
---|
1254 | else |
---|
1255 | sLog.outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); |
---|
1256 | return; |
---|
1257 | } |
---|
1258 | |
---|
1259 | Spell *spell = new Spell(spellCaster, spellInfo, false); |
---|
1260 | |
---|
1261 | // spell target is user of GO |
---|
1262 | SpellCastTargets targets; |
---|
1263 | targets.setUnitTarget( user ); |
---|
1264 | |
---|
1265 | spell->prepare(&targets); |
---|
1266 | } |
---|
1267 | |
---|
1268 | void GameObject::CastSpell(Unit* target, uint32 spell) |
---|
1269 | { |
---|
1270 | //summon world trigger |
---|
1271 | Creature *trigger = SummonCreature(12999, GetPositionX(), GetPositionY(), GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 1); |
---|
1272 | if(!trigger) return; |
---|
1273 | |
---|
1274 | Unit *owner = GetOwner(); |
---|
1275 | if(owner) trigger->setFaction(owner->getFaction()); |
---|
1276 | else trigger->setFaction(14); |
---|
1277 | trigger->SetVisibility(VISIBILITY_OFF); //should this be true? |
---|
1278 | trigger->CastSpell(target, spell, true, 0, 0, owner->GetGUID()); |
---|
1279 | } |
---|