1 | /* |
---|
2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
3 | * |
---|
4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
5 | * |
---|
6 | * This program is free software; you can redistribute it and/or modify |
---|
7 | * it under the terms of the GNU General Public License as published by |
---|
8 | * the Free Software Foundation; either version 2 of the License, or |
---|
9 | * (at your option) any later version. |
---|
10 | * |
---|
11 | * This program is distributed in the hope that it will be useful, |
---|
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
14 | * GNU General Public License for more details. |
---|
15 | * |
---|
16 | * You should have received a copy of the GNU General Public License |
---|
17 | * along with this program; if not, write to the Free Software |
---|
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
19 | */ |
---|
20 | |
---|
21 | #ifndef TRINITYCORE_GAMEOBJECT_H |
---|
22 | #define TRINITYCORE_GAMEOBJECT_H |
---|
23 | |
---|
24 | #include "Common.h" |
---|
25 | #include "SharedDefines.h" |
---|
26 | #include "Object.h" |
---|
27 | #include "LootMgr.h" |
---|
28 | #include "Database/DatabaseEnv.h" |
---|
29 | |
---|
30 | // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform |
---|
31 | #if defined( __GNUC__ ) |
---|
32 | #pragma pack(1) |
---|
33 | #else |
---|
34 | #pragma pack(push,1) |
---|
35 | #endif |
---|
36 | |
---|
37 | // from `gameobject_template` |
---|
38 | struct GameObjectInfo |
---|
39 | { |
---|
40 | uint32 id; |
---|
41 | uint32 type; |
---|
42 | uint32 displayId; |
---|
43 | char *name; |
---|
44 | char *castBarCaption; |
---|
45 | uint32 faction; |
---|
46 | uint32 flags; |
---|
47 | float size; |
---|
48 | union // different GO types have different data field |
---|
49 | { |
---|
50 | //0 GAMEOBJECT_TYPE_DOOR |
---|
51 | struct |
---|
52 | { |
---|
53 | uint32 startOpen; //0 used client side to determine GO_ACTIVATED means open/closed |
---|
54 | uint32 lockId; //1 -> Lock.dbc |
---|
55 | uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 |
---|
56 | uint32 noDamageImmune; //3 break opening whenever you recieve damage? |
---|
57 | uint32 openTextID; //4 can be used to replace castBarCaption? |
---|
58 | uint32 closeTextID; //5 |
---|
59 | } door; |
---|
60 | //1 GAMEOBJECT_TYPE_BUTTON |
---|
61 | struct |
---|
62 | { |
---|
63 | uint32 startOpen; //0 |
---|
64 | uint32 lockId; //1 -> Lock.dbc |
---|
65 | uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 |
---|
66 | uint32 linkedTrap; //3 |
---|
67 | uint32 noDamageImmune; //4 isBattlegroundObject |
---|
68 | uint32 large; //5 |
---|
69 | uint32 openTextID; //6 can be used to replace castBarCaption? |
---|
70 | uint32 closeTextID; //7 |
---|
71 | uint32 losOK; //8 |
---|
72 | } button; |
---|
73 | //2 GAMEOBJECT_TYPE_QUESTGIVER |
---|
74 | struct |
---|
75 | { |
---|
76 | uint32 lockId; //0 -> Lock.dbc |
---|
77 | uint32 questList; //1 |
---|
78 | uint32 pageMaterial; //2 |
---|
79 | uint32 gossipID; //3 |
---|
80 | uint32 customAnim; //4 |
---|
81 | uint32 noDamageImmune; //5 |
---|
82 | uint32 openTextID; //6 can be used to replace castBarCaption? |
---|
83 | uint32 losOK; //7 |
---|
84 | uint32 allowMounted; //8 |
---|
85 | uint32 large; //9 |
---|
86 | } questgiver; |
---|
87 | //3 GAMEOBJECT_TYPE_CHEST |
---|
88 | struct |
---|
89 | { |
---|
90 | uint32 lockId; //0 -> Lock.dbc |
---|
91 | uint32 lootId; //1 |
---|
92 | uint32 chestRestockTime; //2 |
---|
93 | uint32 consumable; //3 |
---|
94 | uint32 minSuccessOpens; //4 |
---|
95 | uint32 maxSuccessOpens; //5 |
---|
96 | uint32 eventId; //6 lootedEvent |
---|
97 | uint32 linkedTrapId; //7 |
---|
98 | uint32 questId; //8 not used currently but store quest required for GO activation for player |
---|
99 | uint32 level; //9 |
---|
100 | uint32 losOK; //10 |
---|
101 | uint32 leaveLoot; //11 |
---|
102 | uint32 notInCombat; //12 |
---|
103 | uint32 logLoot; //13 |
---|
104 | uint32 openTextID; //14 can be used to replace castBarCaption? |
---|
105 | uint32 groupLootRules; //15 |
---|
106 | } chest; |
---|
107 | //5 GAMEOBJECT_TYPE_GENERIC |
---|
108 | struct |
---|
109 | { |
---|
110 | uint32 floatingTooltip; //0 |
---|
111 | uint32 highlight; //1 |
---|
112 | uint32 serverOnly; //2 |
---|
113 | uint32 large; //3 |
---|
114 | uint32 floatOnWater; //4 |
---|
115 | uint32 questID; //5 |
---|
116 | } _generic; |
---|
117 | //6 GAMEOBJECT_TYPE_TRAP |
---|
118 | struct |
---|
119 | { |
---|
120 | uint32 lockId; //0 -> Lock.dbc |
---|
121 | uint32 level; //1 |
---|
122 | uint32 radius; //2 radius for trap activation |
---|
123 | uint32 spellId; //3 |
---|
124 | uint32 charges; //4 need respawn (if > 0) |
---|
125 | uint32 cooldown; //5 time in secs |
---|
126 | uint32 autoCloseTime; //6 |
---|
127 | uint32 startDelay; //7 |
---|
128 | uint32 serverOnly; //8 |
---|
129 | uint32 stealthed; //9 |
---|
130 | uint32 large; //10 |
---|
131 | uint32 stealthAffected; //11 |
---|
132 | uint32 openTextID; //12 can be used to replace castBarCaption? |
---|
133 | uint32 closeTextID; //13 |
---|
134 | } trap; |
---|
135 | //7 GAMEOBJECT_TYPE_CHAIR |
---|
136 | struct |
---|
137 | { |
---|
138 | uint32 slots; //0 |
---|
139 | uint32 height; //1 |
---|
140 | uint32 onlyCreatorUse; //2 |
---|
141 | } chair; |
---|
142 | //8 GAMEOBJECT_TYPE_SPELL_FOCUS |
---|
143 | struct |
---|
144 | { |
---|
145 | uint32 focusId; //0 |
---|
146 | uint32 dist; //1 |
---|
147 | uint32 linkedTrapId; //2 |
---|
148 | uint32 serverOnly; //3 |
---|
149 | uint32 questID; //4 |
---|
150 | uint32 large; //5 |
---|
151 | } spellFocus; |
---|
152 | //9 GAMEOBJECT_TYPE_TEXT |
---|
153 | struct |
---|
154 | { |
---|
155 | uint32 pageID; //0 |
---|
156 | uint32 language; //1 |
---|
157 | uint32 pageMaterial; //2 |
---|
158 | uint32 allowMounted; //3 |
---|
159 | } text; |
---|
160 | //10 GAMEOBJECT_TYPE_GOOBER |
---|
161 | struct |
---|
162 | { |
---|
163 | uint32 lockId; //0 -> Lock.dbc |
---|
164 | uint32 questId; //1 |
---|
165 | uint32 eventId; //2 |
---|
166 | uint32 autoCloseTime; //3 |
---|
167 | uint32 customAnim; //4 |
---|
168 | uint32 consumable; //5 |
---|
169 | uint32 cooldown; //6 |
---|
170 | uint32 pageId; //7 |
---|
171 | uint32 language; //8 |
---|
172 | uint32 pageMaterial; //9 |
---|
173 | uint32 spellId; //10 |
---|
174 | uint32 noDamageImmune; //11 |
---|
175 | uint32 linkedTrapId; //12 |
---|
176 | uint32 large; //13 |
---|
177 | uint32 openTextID; //14 can be used to replace castBarCaption? |
---|
178 | uint32 closeTextID; //15 |
---|
179 | uint32 losOK; //16 isBattlegroundObject |
---|
180 | uint32 allowMounted; //17 |
---|
181 | } goober; |
---|
182 | //11 GAMEOBJECT_TYPE_TRANSPORT |
---|
183 | struct |
---|
184 | { |
---|
185 | uint32 pause; //0 |
---|
186 | uint32 startOpen; //1 |
---|
187 | uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 |
---|
188 | } transport; |
---|
189 | //12 GAMEOBJECT_TYPE_AREADAMAGE |
---|
190 | struct |
---|
191 | { |
---|
192 | uint32 lockId; //0 |
---|
193 | uint32 radius; //1 |
---|
194 | uint32 damageMin; //2 |
---|
195 | uint32 damageMax; //3 |
---|
196 | uint32 damageSchool; //4 |
---|
197 | uint32 autoCloseTime; //5 secs till autoclose = autoCloseTime / 0x10000 |
---|
198 | uint32 openTextID; //6 |
---|
199 | uint32 closeTextID; //7 |
---|
200 | } areadamage; |
---|
201 | //13 GAMEOBJECT_TYPE_CAMERA |
---|
202 | struct |
---|
203 | { |
---|
204 | uint32 lockId; //0 -> Lock.dbc |
---|
205 | uint32 cinematicId; //1 |
---|
206 | uint32 eventID; //2 |
---|
207 | uint32 openTextID; //3 can be used to replace castBarCaption? |
---|
208 | } camera; |
---|
209 | //15 GAMEOBJECT_TYPE_MO_TRANSPORT |
---|
210 | struct |
---|
211 | { |
---|
212 | uint32 taxiPathId; //0 |
---|
213 | uint32 moveSpeed; //1 |
---|
214 | uint32 accelRate; //2 |
---|
215 | uint32 startEventID; //3 |
---|
216 | uint32 stopEventID; //4 |
---|
217 | uint32 transportPhysics; //5 |
---|
218 | uint32 mapID; //6 |
---|
219 | } moTransport; |
---|
220 | //17 GAMEOBJECT_TYPE_FISHINGNODE |
---|
221 | struct |
---|
222 | { |
---|
223 | uint32 _data0; //0 |
---|
224 | uint32 lootId; //1 |
---|
225 | } fishnode; |
---|
226 | //18 GAMEOBJECT_TYPE_SUMMONING_RITUAL |
---|
227 | struct |
---|
228 | { |
---|
229 | uint32 reqParticipants; //0 |
---|
230 | uint32 spellId; //1 |
---|
231 | uint32 animSpell; //2 |
---|
232 | uint32 ritualPersistent; //3 |
---|
233 | uint32 casterTargetSpell; //4 |
---|
234 | uint32 casterTargetSpellTargets; //5 |
---|
235 | uint32 castersGrouped; //6 |
---|
236 | uint32 ritualNoTargetCheck; //7 |
---|
237 | } summoningRitual; |
---|
238 | //20 GAMEOBJECT_TYPE_AUCTIONHOUSE |
---|
239 | struct |
---|
240 | { |
---|
241 | uint32 actionHouseID; //0 |
---|
242 | } auctionhouse; |
---|
243 | //21 GAMEOBJECT_TYPE_GUARDPOST |
---|
244 | struct |
---|
245 | { |
---|
246 | uint32 creatureID; //0 |
---|
247 | uint32 charges; //1 |
---|
248 | } guardpost; |
---|
249 | //22 GAMEOBJECT_TYPE_SPELLCASTER |
---|
250 | struct |
---|
251 | { |
---|
252 | uint32 spellId; //0 |
---|
253 | uint32 charges; //1 |
---|
254 | uint32 partyOnly; //2 |
---|
255 | } spellcaster; |
---|
256 | //23 GAMEOBJECT_TYPE_MEETINGSTONE |
---|
257 | struct |
---|
258 | { |
---|
259 | uint32 minLevel; //0 |
---|
260 | uint32 maxLevel; //1 |
---|
261 | uint32 areaID; //2 |
---|
262 | } meetingstone; |
---|
263 | //24 GAMEOBJECT_TYPE_FLAGSTAND |
---|
264 | struct |
---|
265 | { |
---|
266 | uint32 lockId; //0 |
---|
267 | uint32 pickupSpell; //1 |
---|
268 | uint32 radius; //2 |
---|
269 | uint32 returnAura; //3 |
---|
270 | uint32 returnSpell; //4 |
---|
271 | uint32 noDamageImmune; //5 |
---|
272 | uint32 openTextID; //6 |
---|
273 | uint32 losOK; //7 |
---|
274 | } flagstand; |
---|
275 | //25 GAMEOBJECT_TYPE_FISHINGHOLE // not implemented yet |
---|
276 | struct |
---|
277 | { |
---|
278 | uint32 radius; //0 how close bobber must land for sending loot |
---|
279 | uint32 lootId; //1 |
---|
280 | uint32 minSuccessOpens; //2 |
---|
281 | uint32 maxSuccessOpens; //3 |
---|
282 | uint32 lockId; //4 -> Lock.dbc; possibly 1628 for all? |
---|
283 | } fishinghole; |
---|
284 | //26 GAMEOBJECT_TYPE_FLAGDROP |
---|
285 | struct |
---|
286 | { |
---|
287 | uint32 lockId; //0 |
---|
288 | uint32 eventID; //1 |
---|
289 | uint32 pickupSpell; //2 |
---|
290 | uint32 noDamageImmune; //3 |
---|
291 | uint32 openTextID; //4 |
---|
292 | } flagdrop; |
---|
293 | //27 GAMEOBJECT_TYPE_MINI_GAME |
---|
294 | struct |
---|
295 | { |
---|
296 | uint32 gameType; //0 |
---|
297 | } miniGame; |
---|
298 | //29 GAMEOBJECT_TYPE_CAPTURE_POINT |
---|
299 | struct |
---|
300 | { |
---|
301 | uint32 radius; //0 |
---|
302 | uint32 spell; //1 |
---|
303 | uint32 worldState1; //2 |
---|
304 | uint32 worldstate2; //3 |
---|
305 | uint32 winEventID1; //4 |
---|
306 | uint32 winEventID2; //5 |
---|
307 | uint32 contestedEventID1; //6 |
---|
308 | uint32 contestedEventID2; //7 |
---|
309 | uint32 progressEventID1; //8 |
---|
310 | uint32 progressEventID2; //9 |
---|
311 | uint32 neutralEventID1; //10 |
---|
312 | uint32 neutralEventID2; //11 |
---|
313 | uint32 neutralPercent; //12 |
---|
314 | uint32 worldstate3; //13 |
---|
315 | uint32 minSuperiority; //14 |
---|
316 | uint32 maxSuperiority; //15 |
---|
317 | uint32 minTime; //16 |
---|
318 | uint32 maxTime; //17 |
---|
319 | uint32 large; //18 |
---|
320 | uint32 highlight; //19 |
---|
321 | } capturePoint; |
---|
322 | //30 GAMEOBJECT_TYPE_AURA_GENERATOR |
---|
323 | struct |
---|
324 | { |
---|
325 | uint32 startOpen; //0 |
---|
326 | uint32 radius; //1 |
---|
327 | uint32 auraID1; //2 |
---|
328 | uint32 conditionID1; //3 |
---|
329 | uint32 auraID2; //4 |
---|
330 | uint32 conditionID2; //5 |
---|
331 | uint32 serverOnly; //6 |
---|
332 | } auraGenerator; |
---|
333 | //31 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY |
---|
334 | struct |
---|
335 | { |
---|
336 | uint32 mapID; //0 |
---|
337 | uint32 difficulty; //1 |
---|
338 | } dungeonDifficulty; |
---|
339 | //32 GAMEOBJECT_TYPE_DO_NOT_USE_YET |
---|
340 | struct |
---|
341 | { |
---|
342 | uint32 mapID; //0 |
---|
343 | uint32 difficulty; //1 |
---|
344 | } doNotUseYet; |
---|
345 | //33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING |
---|
346 | struct |
---|
347 | { |
---|
348 | uint32 dmgPctState1; //0 |
---|
349 | uint32 dmgPctState2; //1 |
---|
350 | uint32 state1Name; //2 |
---|
351 | uint32 state2Name; //3 |
---|
352 | } destructibleBuilding; |
---|
353 | |
---|
354 | // not use for specific field access (only for output with loop by all filed), also this determinate max union size |
---|
355 | struct // GAMEOBJECT_TYPE_SPELLCASTER |
---|
356 | { |
---|
357 | uint32 data[24]; |
---|
358 | } raw; |
---|
359 | }; |
---|
360 | char *ScriptName; |
---|
361 | }; |
---|
362 | |
---|
363 | struct GameObjectLocale |
---|
364 | { |
---|
365 | std::vector<std::string> Name; |
---|
366 | std::vector<std::string> CastBarCaption; |
---|
367 | }; |
---|
368 | |
---|
369 | // from `gameobject` |
---|
370 | struct GameObjectData |
---|
371 | { |
---|
372 | uint32 id; // entry in gamobject_template |
---|
373 | uint32 mapid; |
---|
374 | float posX; |
---|
375 | float posY; |
---|
376 | float posZ; |
---|
377 | float orientation; |
---|
378 | float rotation0; |
---|
379 | float rotation1; |
---|
380 | float rotation2; |
---|
381 | float rotation3; |
---|
382 | int32 spawntimesecs; |
---|
383 | uint32 animprogress; |
---|
384 | uint32 go_state; |
---|
385 | uint8 spawnMask; |
---|
386 | uint32 ArtKit; |
---|
387 | }; |
---|
388 | |
---|
389 | // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform |
---|
390 | #if defined( __GNUC__ ) |
---|
391 | #pragma pack() |
---|
392 | #else |
---|
393 | #pragma pack(pop) |
---|
394 | #endif |
---|
395 | |
---|
396 | // For containers: [GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY -> ... |
---|
397 | // For bobber: GO_NOT_READY ->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED-><deleted> |
---|
398 | // For door(closed):[GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY(close) -> ... |
---|
399 | // For door(open): [GO_NOT_READY]->GO_READY (open) ->GO_ACTIVATED (close)->GO_JUST_DEACTIVATED->GO_READY(open) -> ... |
---|
400 | enum LootState |
---|
401 | { |
---|
402 | GO_NOT_READY = 0, |
---|
403 | GO_READY, // can be ready but despawned, and then not possible activate until spawn |
---|
404 | GO_ACTIVATED, |
---|
405 | GO_JUST_DEACTIVATED |
---|
406 | }; |
---|
407 | |
---|
408 | class Unit; |
---|
409 | |
---|
410 | // 5 sec for bobber catch |
---|
411 | #define FISHING_BOBBER_READY_TIME 5 |
---|
412 | |
---|
413 | class TRINITY_DLL_SPEC GameObject : public WorldObject |
---|
414 | { |
---|
415 | public: |
---|
416 | explicit GameObject(); |
---|
417 | ~GameObject(); |
---|
418 | |
---|
419 | void AddToWorld(); |
---|
420 | void RemoveFromWorld(); |
---|
421 | |
---|
422 | bool Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit = 0); |
---|
423 | void Update(uint32 p_time); |
---|
424 | static GameObject* GetGameObject(WorldObject& object, uint64 guid); |
---|
425 | GameObjectInfo const* GetGOInfo() const; |
---|
426 | |
---|
427 | bool IsTransport() const; |
---|
428 | |
---|
429 | void SetOwnerGUID(uint64 owner) |
---|
430 | { |
---|
431 | m_spawnedByDefault = false; // all object with owner is despawned after delay |
---|
432 | SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner); |
---|
433 | } |
---|
434 | uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); } |
---|
435 | Unit* GetOwner() const; |
---|
436 | |
---|
437 | uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } |
---|
438 | |
---|
439 | void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } |
---|
440 | void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } |
---|
441 | void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); } |
---|
442 | void Whisper(const char* text,uint64 receiver) { MonsterWhisper(text,receiver); } |
---|
443 | void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } |
---|
444 | void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } |
---|
445 | void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } |
---|
446 | void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId,receiver); } |
---|
447 | |
---|
448 | void SaveToDB(); |
---|
449 | void SaveToDB(uint32 mapid, uint8 spawnMask); |
---|
450 | bool LoadFromDB(uint32 guid, Map *map); |
---|
451 | void DeleteFromDB(); |
---|
452 | void SetLootState(LootState s) { m_lootState = s; } |
---|
453 | static uint32 GetLootId(GameObjectInfo const* info); |
---|
454 | uint32 GetLootId() const { return GetLootId(GetGOInfo()); } |
---|
455 | uint32 GetLockId() const |
---|
456 | { |
---|
457 | switch(GetGoType()) |
---|
458 | { |
---|
459 | case GAMEOBJECT_TYPE_DOOR: return GetGOInfo()->door.lockId; |
---|
460 | case GAMEOBJECT_TYPE_BUTTON: return GetGOInfo()->button.lockId; |
---|
461 | case GAMEOBJECT_TYPE_QUESTGIVER: return GetGOInfo()->questgiver.lockId; |
---|
462 | case GAMEOBJECT_TYPE_CHEST: return GetGOInfo()->chest.lockId; |
---|
463 | case GAMEOBJECT_TYPE_TRAP: return GetGOInfo()->trap.lockId; |
---|
464 | case GAMEOBJECT_TYPE_GOOBER: return GetGOInfo()->goober.lockId; |
---|
465 | case GAMEOBJECT_TYPE_AREADAMAGE: return GetGOInfo()->areadamage.lockId; |
---|
466 | case GAMEOBJECT_TYPE_CAMERA: return GetGOInfo()->camera.lockId; |
---|
467 | case GAMEOBJECT_TYPE_FLAGSTAND: return GetGOInfo()->flagstand.lockId; |
---|
468 | case GAMEOBJECT_TYPE_FISHINGHOLE:return GetGOInfo()->fishinghole.lockId; |
---|
469 | case GAMEOBJECT_TYPE_FLAGDROP: return GetGOInfo()->flagdrop.lockId; |
---|
470 | default: return 0; |
---|
471 | } |
---|
472 | } |
---|
473 | |
---|
474 | time_t GetRespawnTime() const { return m_respawnTime; } |
---|
475 | time_t GetRespawnTimeEx() const |
---|
476 | { |
---|
477 | time_t now = time(NULL); |
---|
478 | if(m_respawnTime > now) |
---|
479 | return m_respawnTime; |
---|
480 | else |
---|
481 | return now; |
---|
482 | } |
---|
483 | |
---|
484 | void SetRespawnTime(int32 respawn) |
---|
485 | { |
---|
486 | m_respawnTime = respawn > 0 ? time(NULL) + respawn : 0; |
---|
487 | m_respawnDelayTime = respawn > 0 ? respawn : 0; |
---|
488 | } |
---|
489 | void Respawn(); |
---|
490 | bool isSpawned() const |
---|
491 | { |
---|
492 | return m_respawnDelayTime == 0 || |
---|
493 | (m_respawnTime > 0 && !m_spawnedByDefault) || |
---|
494 | (m_respawnTime == 0 && m_spawnedByDefault); |
---|
495 | } |
---|
496 | bool isSpawnedByDefault() const { return m_spawnedByDefault; } |
---|
497 | void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; } |
---|
498 | uint32 GetRespawnDelay() const { return m_respawnDelayTime; } |
---|
499 | void Refresh(); |
---|
500 | void Delete(); |
---|
501 | void SetSpellId(uint32 id) { m_spellId = id;} |
---|
502 | uint32 GetSpellId() const { return m_spellId;} |
---|
503 | void getFishLoot(Loot *loot); |
---|
504 | GameobjectTypes GetGoType() const { return GameobjectTypes(GetUInt32Value(GAMEOBJECT_TYPE_ID)); } |
---|
505 | void SetGoType(GameobjectTypes type) { SetUInt32Value(GAMEOBJECT_TYPE_ID, type); } |
---|
506 | uint32 GetGoState() const { return GetUInt32Value(GAMEOBJECT_STATE); } |
---|
507 | void SetGoState(uint32 state) { SetUInt32Value(GAMEOBJECT_STATE, state); } |
---|
508 | uint32 GetGoArtKit() const { return GetUInt32Value(GAMEOBJECT_ARTKIT); } |
---|
509 | void SetGoArtKit(uint32 artkit); |
---|
510 | uint32 GetGoAnimProgress() const { return GetUInt32Value(GAMEOBJECT_ANIMPROGRESS); } |
---|
511 | void SetGoAnimProgress(uint32 animprogress) { SetUInt32Value(GAMEOBJECT_ANIMPROGRESS, animprogress); } |
---|
512 | |
---|
513 | void Use(Unit* user); |
---|
514 | |
---|
515 | LootState getLootState() const { return m_lootState; } |
---|
516 | |
---|
517 | void AddToSkillupList(uint32 PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); } |
---|
518 | bool IsInSkillupList(uint32 PlayerGuidLow) const |
---|
519 | { |
---|
520 | for (std::list<uint32>::const_iterator i = m_SkillupList.begin(); i != m_SkillupList.end(); ++i) |
---|
521 | if (*i == PlayerGuidLow) return true; |
---|
522 | return false; |
---|
523 | } |
---|
524 | void ClearSkillupList() { m_SkillupList.clear(); } |
---|
525 | |
---|
526 | void AddUniqueUse(Player* player); |
---|
527 | void AddUse() { ++m_usetimes; } |
---|
528 | |
---|
529 | uint32 GetUseCount() const { return m_usetimes; } |
---|
530 | uint32 GetUniqueUseCount() const { return m_unique_users.size(); } |
---|
531 | |
---|
532 | void SaveRespawnTime(); |
---|
533 | |
---|
534 | Loot loot; |
---|
535 | |
---|
536 | bool hasQuest(uint32 quest_id) const; |
---|
537 | bool hasInvolvedQuest(uint32 quest_id) const; |
---|
538 | bool ActivateToQuest(Player *pTarget) const; |
---|
539 | void UseDoorOrButton(uint32 time_to_restore = 0); // 0 = use `gameobject`.`spawntimesecs` |
---|
540 | |
---|
541 | uint32 GetLinkedGameObjectEntry() const |
---|
542 | { |
---|
543 | switch(GetGoType()) |
---|
544 | { |
---|
545 | case GAMEOBJECT_TYPE_CHEST: return GetGOInfo()->chest.linkedTrapId; |
---|
546 | case GAMEOBJECT_TYPE_SPELL_FOCUS: return GetGOInfo()->spellFocus.linkedTrapId; |
---|
547 | case GAMEOBJECT_TYPE_GOOBER: return GetGOInfo()->goober.linkedTrapId; |
---|
548 | default: return 0; |
---|
549 | } |
---|
550 | } |
---|
551 | |
---|
552 | uint32 GetAutoCloseTime() const |
---|
553 | { |
---|
554 | uint32 autoCloseTime = 0; |
---|
555 | switch(GetGoType()) |
---|
556 | { |
---|
557 | case GAMEOBJECT_TYPE_DOOR: autoCloseTime = GetGOInfo()->door.autoCloseTime; break; |
---|
558 | case GAMEOBJECT_TYPE_BUTTON: autoCloseTime = GetGOInfo()->button.autoCloseTime; break; |
---|
559 | case GAMEOBJECT_TYPE_TRAP: autoCloseTime = GetGOInfo()->trap.autoCloseTime; break; |
---|
560 | case GAMEOBJECT_TYPE_GOOBER: autoCloseTime = GetGOInfo()->goober.autoCloseTime; break; |
---|
561 | case GAMEOBJECT_TYPE_TRANSPORT: autoCloseTime = GetGOInfo()->transport.autoCloseTime; break; |
---|
562 | case GAMEOBJECT_TYPE_AREADAMAGE: autoCloseTime = GetGOInfo()->areadamage.autoCloseTime; break; |
---|
563 | default: break; |
---|
564 | } |
---|
565 | return autoCloseTime / 0x10000; |
---|
566 | } |
---|
567 | |
---|
568 | void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target); |
---|
569 | |
---|
570 | bool isVisibleForInState(Player const* u, bool inVisibleList) const; |
---|
571 | |
---|
572 | GameObject* LookupFishingHoleAround(float range); |
---|
573 | |
---|
574 | GridReference<GameObject> &GetGridRef() { return m_gridRef; } |
---|
575 | protected: |
---|
576 | uint32 m_charges; // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22) |
---|
577 | uint32 m_spellId; |
---|
578 | time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()), |
---|
579 | uint32 m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer |
---|
580 | LootState m_lootState; |
---|
581 | bool m_spawnedByDefault; |
---|
582 | time_t m_cooldownTime; // used as internal reaction delay time store (not state change reaction). |
---|
583 | // For traps this: spell casting cooldown, for doors/buttons: reset time. |
---|
584 | std::list<uint32> m_SkillupList; |
---|
585 | |
---|
586 | std::set<uint32> m_unique_users; |
---|
587 | uint32 m_usetimes; |
---|
588 | |
---|
589 | uint32 m_DBTableGuid; ///< For new or temporary gameobjects is 0 for saved it is lowguid |
---|
590 | GameObjectInfo const* m_goInfo; |
---|
591 | private: |
---|
592 | void SwitchDoorOrButton(bool activate); |
---|
593 | |
---|
594 | GridReference<GameObject> m_gridRef; |
---|
595 | }; |
---|
596 | #endif |
---|