1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #ifndef MANGOSSERVER_GAMEOBJECT_H |
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20 | #define MANGOSSERVER_GAMEOBJECT_H |
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21 | |
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22 | #include "Common.h" |
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23 | #include "SharedDefines.h" |
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24 | #include "Object.h" |
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25 | #include "LootMgr.h" |
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26 | #include "Database/DatabaseEnv.h" |
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27 | |
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28 | // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform |
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29 | #if defined( __GNUC__ ) |
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30 | #pragma pack(1) |
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31 | #else |
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32 | #pragma pack(push,1) |
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33 | #endif |
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34 | |
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35 | // from `gameobject_template` |
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36 | struct GameObjectInfo |
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37 | { |
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38 | uint32 id; |
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39 | uint32 type; |
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40 | uint32 displayId; |
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41 | char *name; |
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42 | char *castBarCaption; |
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43 | uint32 faction; |
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44 | uint32 flags; |
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45 | float size; |
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46 | union // different GO types have different data field |
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47 | { |
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48 | //0 GAMEOBJECT_TYPE_DOOR |
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49 | struct |
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50 | { |
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51 | uint32 startOpen; //0 used client side to determine GO_ACTIVATED means open/closed |
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52 | uint32 lockId; //1 -> Lock.dbc |
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53 | uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 |
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54 | uint32 noDamageImmune; //3 break opening whenever you recieve damage? |
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55 | uint32 openTextID; //4 can be used to replace castBarCaption? |
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56 | uint32 closeTextID; //5 |
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57 | } door; |
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58 | //1 GAMEOBJECT_TYPE_BUTTON |
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59 | struct |
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60 | { |
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61 | uint32 startOpen; //0 |
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62 | uint32 lockId; //1 -> Lock.dbc |
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63 | uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 |
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64 | uint32 linkedTrap; //3 |
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65 | uint32 noDamageImmune; //4 isBattlegroundObject |
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66 | uint32 large; //5 |
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67 | uint32 openTextID; //6 can be used to replace castBarCaption? |
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68 | uint32 closeTextID; //7 |
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69 | uint32 losOK; //8 |
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70 | } button; |
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71 | //2 GAMEOBJECT_TYPE_QUESTGIVER |
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72 | struct |
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73 | { |
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74 | uint32 lockId; //0 -> Lock.dbc |
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75 | uint32 questList; //1 |
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76 | uint32 pageMaterial; //2 |
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77 | uint32 gossipID; //3 |
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78 | uint32 customAnim; //4 |
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79 | uint32 noDamageImmune; //5 |
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80 | uint32 openTextID; //6 can be used to replace castBarCaption? |
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81 | uint32 losOK; //7 |
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82 | uint32 allowMounted; //8 |
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83 | uint32 large; //9 |
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84 | } questgiver; |
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85 | //3 GAMEOBJECT_TYPE_CHEST |
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86 | struct |
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87 | { |
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88 | uint32 lockId; //0 -> Lock.dbc |
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89 | uint32 lootId; //1 |
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90 | uint32 chestRestockTime; //2 |
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91 | uint32 consumable; //3 |
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92 | uint32 minSuccessOpens; //4 |
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93 | uint32 maxSuccessOpens; //5 |
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94 | uint32 eventId; //6 lootedEvent |
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95 | uint32 linkedTrapId; //7 |
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96 | uint32 questId; //8 not used currently but store quest required for GO activation for player |
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97 | uint32 level; //9 |
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98 | uint32 losOK; //10 |
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99 | uint32 leaveLoot; //11 |
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100 | uint32 notInCombat; //12 |
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101 | uint32 logLoot; //13 |
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102 | uint32 openTextID; //14 can be used to replace castBarCaption? |
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103 | uint32 groupLootRules; //15 |
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104 | } chest; |
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105 | //5 GAMEOBJECT_TYPE_GENERIC |
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106 | struct |
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107 | { |
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108 | uint32 floatingTooltip; //0 |
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109 | uint32 highlight; //1 |
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110 | uint32 serverOnly; //2 |
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111 | uint32 large; //3 |
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112 | uint32 floatOnWater; //4 |
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113 | uint32 questID; //5 |
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114 | } _generic; |
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115 | //6 GAMEOBJECT_TYPE_TRAP |
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116 | struct |
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117 | { |
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118 | uint32 lockId; //0 -> Lock.dbc |
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119 | uint32 level; //1 |
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120 | uint32 radius; //2 radius for trap activation |
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121 | uint32 spellId; //3 |
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122 | uint32 charges; //4 need respawn (if > 0) |
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123 | uint32 cooldown; //5 time in secs |
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124 | uint32 autoCloseTime; //6 |
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125 | uint32 startDelay; //7 |
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126 | uint32 serverOnly; //8 |
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127 | uint32 stealthed; //9 |
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128 | uint32 large; //10 |
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129 | uint32 stealthAffected; //11 |
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130 | uint32 openTextID; //12 can be used to replace castBarCaption? |
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131 | uint32 closeTextID; //13 |
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132 | } trap; |
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133 | //7 GAMEOBJECT_TYPE_CHAIR |
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134 | struct |
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135 | { |
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136 | uint32 slots; //0 |
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137 | uint32 height; //1 |
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138 | uint32 onlyCreatorUse; //2 |
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139 | } chair; |
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140 | //8 GAMEOBJECT_TYPE_SPELL_FOCUS |
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141 | struct |
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142 | { |
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143 | uint32 focusId; //0 |
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144 | uint32 dist; //1 |
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145 | uint32 linkedTrapId; //2 |
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146 | uint32 serverOnly; //3 |
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147 | uint32 questID; //4 |
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148 | uint32 large; //5 |
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149 | } spellFocus; |
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150 | //9 GAMEOBJECT_TYPE_TEXT |
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151 | struct |
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152 | { |
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153 | uint32 pageID; //0 |
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154 | uint32 language; //1 |
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155 | uint32 pageMaterial; //2 |
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156 | uint32 allowMounted; //3 |
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157 | } text; |
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158 | //10 GAMEOBJECT_TYPE_GOOBER |
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159 | struct |
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160 | { |
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161 | uint32 lockId; //0 -> Lock.dbc |
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162 | uint32 questId; //1 |
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163 | uint32 eventId; //2 |
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164 | uint32 autoCloseTime; //3 |
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165 | uint32 customAnim; //4 |
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166 | uint32 consumable; //5 |
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167 | uint32 cooldown; //6 |
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168 | uint32 pageId; //7 |
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169 | uint32 language; //8 |
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170 | uint32 pageMaterial; //9 |
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171 | uint32 spellId; //10 |
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172 | uint32 noDamageImmune; //11 |
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173 | uint32 linkedTrapId; //12 |
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174 | uint32 large; //13 |
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175 | uint32 openTextID; //14 can be used to replace castBarCaption? |
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176 | uint32 closeTextID; //15 |
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177 | uint32 losOK; //16 isBattlegroundObject |
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178 | uint32 allowMounted; //17 |
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179 | } goober; |
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180 | //11 GAMEOBJECT_TYPE_TRANSPORT |
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181 | struct |
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182 | { |
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183 | uint32 pause; //0 |
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184 | uint32 startOpen; //1 |
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185 | uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 |
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186 | } transport; |
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187 | //12 GAMEOBJECT_TYPE_AREADAMAGE |
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188 | struct |
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189 | { |
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190 | uint32 lockId; //0 |
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191 | uint32 radius; //1 |
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192 | uint32 damageMin; //2 |
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193 | uint32 damageMax; //3 |
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194 | uint32 damageSchool; //4 |
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195 | uint32 autoCloseTime; //5 secs till autoclose = autoCloseTime / 0x10000 |
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196 | uint32 openTextID; //6 |
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197 | uint32 closeTextID; //7 |
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198 | } areadamage; |
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199 | //13 GAMEOBJECT_TYPE_CAMERA |
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200 | struct |
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201 | { |
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202 | uint32 lockId; //0 -> Lock.dbc |
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203 | uint32 cinematicId; //1 |
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204 | uint32 eventID; //2 |
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205 | uint32 openTextID; //3 can be used to replace castBarCaption? |
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206 | } camera; |
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207 | //15 GAMEOBJECT_TYPE_MO_TRANSPORT |
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208 | struct |
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209 | { |
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210 | uint32 taxiPathId; //0 |
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211 | uint32 moveSpeed; //1 |
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212 | uint32 accelRate; //2 |
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213 | uint32 startEventID; //3 |
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214 | uint32 stopEventID; //4 |
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215 | uint32 transportPhysics; //5 |
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216 | uint32 mapID; //6 |
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217 | } moTransport; |
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218 | //17 GAMEOBJECT_TYPE_FISHINGNODE |
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219 | struct |
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220 | { |
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221 | uint32 _data0; //0 |
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222 | uint32 lootId; //1 |
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223 | } fishnode; |
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224 | //18 GAMEOBJECT_TYPE_SUMMONING_RITUAL |
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225 | struct |
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226 | { |
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227 | uint32 reqParticipants; //0 |
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228 | uint32 spellId; //1 |
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229 | uint32 animSpell; //2 |
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230 | uint32 ritualPersistent; //3 |
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231 | uint32 casterTargetSpell; //4 |
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232 | uint32 casterTargetSpellTargets; //5 |
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233 | uint32 castersGrouped; //6 |
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234 | uint32 ritualNoTargetCheck; //7 |
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235 | } summoningRitual; |
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236 | //20 GAMEOBJECT_TYPE_AUCTIONHOUSE |
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237 | struct |
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238 | { |
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239 | uint32 actionHouseID; //0 |
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240 | } auctionhouse; |
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241 | //21 GAMEOBJECT_TYPE_GUARDPOST |
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242 | struct |
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243 | { |
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244 | uint32 creatureID; //0 |
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245 | uint32 charges; //1 |
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246 | } guardpost; |
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247 | //22 GAMEOBJECT_TYPE_SPELLCASTER |
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248 | struct |
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249 | { |
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250 | uint32 spellId; //0 |
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251 | uint32 charges; //1 |
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252 | uint32 partyOnly; //2 |
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253 | } spellcaster; |
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254 | //23 GAMEOBJECT_TYPE_MEETINGSTONE |
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255 | struct |
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256 | { |
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257 | uint32 minLevel; //0 |
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258 | uint32 maxLevel; //1 |
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259 | uint32 areaID; //2 |
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260 | } meetingstone; |
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261 | //24 GAMEOBJECT_TYPE_FLAGSTAND |
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262 | struct |
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263 | { |
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264 | uint32 lockId; //0 |
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265 | uint32 pickupSpell; //1 |
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266 | uint32 radius; //2 |
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267 | uint32 returnAura; //3 |
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268 | uint32 returnSpell; //4 |
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269 | uint32 noDamageImmune; //5 |
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270 | uint32 openTextID; //6 |
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271 | uint32 losOK; //7 |
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272 | } flagstand; |
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273 | //25 GAMEOBJECT_TYPE_FISHINGHOLE // not implemented yet |
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274 | struct |
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275 | { |
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276 | uint32 radius; //0 how close bobber must land for sending loot |
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277 | uint32 lootId; //1 |
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278 | uint32 minSuccessOpens; //2 |
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279 | uint32 maxSuccessOpens; //3 |
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280 | uint32 lockId; //4 -> Lock.dbc; possibly 1628 for all? |
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281 | } fishinghole; |
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282 | //26 GAMEOBJECT_TYPE_FLAGDROP |
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283 | struct |
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284 | { |
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285 | uint32 lockId; //0 |
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286 | uint32 eventID; //1 |
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287 | uint32 pickupSpell; //2 |
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288 | uint32 noDamageImmune; //3 |
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289 | uint32 openTextID; //4 |
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290 | } flagdrop; |
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291 | //27 GAMEOBJECT_TYPE_MINI_GAME |
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292 | struct |
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293 | { |
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294 | uint32 gameType; //0 |
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295 | } miniGame; |
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296 | //29 GAMEOBJECT_TYPE_CAPTURE_POINT |
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297 | struct |
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298 | { |
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299 | uint32 radius; //0 |
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300 | uint32 spell; //1 |
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301 | uint32 worldState1; //2 |
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302 | uint32 worldstate2; //3 |
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303 | uint32 winEventID1; //4 |
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304 | uint32 winEventID2; //5 |
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305 | uint32 contestedEventID1; //6 |
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306 | uint32 contestedEventID2; //7 |
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307 | uint32 progressEventID1; //8 |
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308 | uint32 progressEventID2; //9 |
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309 | uint32 neutralEventID1; //10 |
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310 | uint32 neutralEventID2; //11 |
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311 | uint32 neutralPercent; //12 |
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312 | uint32 worldstate3; //13 |
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313 | uint32 minSuperiority; //14 |
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314 | uint32 maxSuperiority; //15 |
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315 | uint32 minTime; //16 |
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316 | uint32 maxTime; //17 |
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317 | uint32 large; //18 |
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318 | uint32 highlight; //19 |
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319 | } capturePoint; |
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320 | //30 GAMEOBJECT_TYPE_AURA_GENERATOR |
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321 | struct |
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322 | { |
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323 | uint32 startOpen; //0 |
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324 | uint32 radius; //1 |
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325 | uint32 auraID1; //2 |
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326 | uint32 conditionID1; //3 |
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327 | uint32 auraID2; //4 |
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328 | uint32 conditionID2; //5 |
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329 | uint32 serverOnly; //6 |
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330 | } auraGenerator; |
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331 | //31 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY |
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332 | struct |
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333 | { |
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334 | uint32 mapID; //0 |
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335 | uint32 difficulty; //1 |
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336 | } dungeonDifficulty; |
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337 | //32 GAMEOBJECT_TYPE_DO_NOT_USE_YET |
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338 | struct |
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339 | { |
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340 | uint32 mapID; //0 |
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341 | uint32 difficulty; //1 |
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342 | } doNotUseYet; |
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343 | //33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING |
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344 | struct |
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345 | { |
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346 | uint32 dmgPctState1; //0 |
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347 | uint32 dmgPctState2; //1 |
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348 | uint32 state1Name; //2 |
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349 | uint32 state2Name; //3 |
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350 | } destructibleBuilding; |
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351 | |
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352 | // not use for specific field access (only for output with loop by all filed), also this determinate max union size |
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353 | struct // GAMEOBJECT_TYPE_SPELLCASTER |
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354 | { |
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355 | uint32 data[24]; |
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356 | } raw; |
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357 | }; |
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358 | char *ScriptName; |
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359 | }; |
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360 | |
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361 | struct GameObjectLocale |
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362 | { |
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363 | std::vector<std::string> Name; |
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364 | std::vector<std::string> CastBarCaption; |
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365 | }; |
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366 | |
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367 | // from `gameobject` |
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368 | struct GameObjectData |
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369 | { |
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370 | uint32 id; // entry in gamobject_template |
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371 | uint32 mapid; |
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372 | float posX; |
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373 | float posY; |
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374 | float posZ; |
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375 | float orientation; |
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376 | float rotation0; |
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377 | float rotation1; |
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378 | float rotation2; |
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379 | float rotation3; |
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380 | int32 spawntimesecs; |
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381 | uint32 animprogress; |
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382 | uint32 go_state; |
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383 | uint8 spawnMask; |
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384 | }; |
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385 | |
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386 | // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform |
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387 | #if defined( __GNUC__ ) |
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388 | #pragma pack() |
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389 | #else |
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390 | #pragma pack(pop) |
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391 | #endif |
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392 | |
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393 | // For containers: [GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY -> ... |
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394 | // For bobber: GO_NOT_READY ->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED-><deleted> |
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395 | // For door(closed):[GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY(close) -> ... |
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396 | // For door(open): [GO_NOT_READY]->GO_READY (open) ->GO_ACTIVATED (close)->GO_JUST_DEACTIVATED->GO_READY(open) -> ... |
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397 | enum LootState |
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398 | { |
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399 | GO_NOT_READY = 0, |
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400 | GO_READY, // can be ready but despawned, and then not possible activate until spawn |
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401 | GO_ACTIVATED, |
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402 | GO_JUST_DEACTIVATED |
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403 | }; |
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404 | |
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405 | class Unit; |
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406 | |
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407 | // 5 sec for bobber catch |
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408 | #define FISHING_BOBBER_READY_TIME 5 |
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409 | |
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410 | class MANGOS_DLL_SPEC GameObject : public WorldObject |
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411 | { |
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412 | public: |
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413 | explicit GameObject(); |
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414 | ~GameObject(); |
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415 | |
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416 | void AddToWorld(); |
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417 | void RemoveFromWorld(); |
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418 | |
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419 | bool Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state); |
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420 | void Update(uint32 p_time); |
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421 | static GameObject* GetGameObject(WorldObject& object, uint64 guid); |
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422 | GameObjectInfo const* GetGOInfo() const; |
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423 | |
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424 | bool IsTransport() const; |
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425 | |
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426 | void SetOwnerGUID(uint64 owner) |
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427 | { |
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428 | m_spawnedByDefault = false; // all object with owner is despawned after delay |
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429 | SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner); |
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430 | } |
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431 | uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); } |
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432 | Unit* GetOwner() const; |
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433 | |
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434 | uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } |
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435 | |
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436 | void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } |
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437 | void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } |
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438 | void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); } |
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439 | void Whisper(const char* text,uint64 receiver) { MonsterWhisper(text,receiver); } |
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440 | void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } |
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441 | void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } |
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442 | void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } |
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443 | void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId,receiver); } |
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444 | |
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445 | void SaveToDB(); |
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446 | void SaveToDB(uint32 mapid, uint8 spawnMask); |
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447 | bool LoadFromDB(uint32 guid, Map *map); |
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448 | void DeleteFromDB(); |
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449 | void SetLootState(LootState s) { m_lootState = s; } |
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450 | static uint32 GetLootId(GameObjectInfo const* info); |
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451 | uint32 GetLootId() const { return GetLootId(GetGOInfo()); } |
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452 | uint32 GetLockId() const |
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453 | { |
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454 | switch(GetGoType()) |
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455 | { |
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456 | case GAMEOBJECT_TYPE_DOOR: return GetGOInfo()->door.lockId; |
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457 | case GAMEOBJECT_TYPE_BUTTON: return GetGOInfo()->button.lockId; |
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458 | case GAMEOBJECT_TYPE_QUESTGIVER: return GetGOInfo()->questgiver.lockId; |
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459 | case GAMEOBJECT_TYPE_CHEST: return GetGOInfo()->chest.lockId; |
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460 | case GAMEOBJECT_TYPE_TRAP: return GetGOInfo()->trap.lockId; |
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461 | case GAMEOBJECT_TYPE_GOOBER: return GetGOInfo()->goober.lockId; |
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462 | case GAMEOBJECT_TYPE_AREADAMAGE: return GetGOInfo()->areadamage.lockId; |
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463 | case GAMEOBJECT_TYPE_CAMERA: return GetGOInfo()->camera.lockId; |
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464 | case GAMEOBJECT_TYPE_FLAGSTAND: return GetGOInfo()->flagstand.lockId; |
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465 | case GAMEOBJECT_TYPE_FISHINGHOLE:return GetGOInfo()->fishinghole.lockId; |
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466 | case GAMEOBJECT_TYPE_FLAGDROP: return GetGOInfo()->flagdrop.lockId; |
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467 | default: return 0; |
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468 | } |
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469 | } |
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470 | |
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471 | time_t GetRespawnTime() const { return m_respawnTime; } |
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472 | time_t GetRespawnTimeEx() const |
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473 | { |
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474 | time_t now = time(NULL); |
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475 | if(m_respawnTime > now) |
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476 | return m_respawnTime; |
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477 | else |
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478 | return now; |
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479 | } |
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480 | |
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481 | void SetRespawnTime(int32 respawn) |
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482 | { |
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483 | m_respawnTime = respawn > 0 ? time(NULL) + respawn : 0; |
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484 | m_respawnDelayTime = respawn > 0 ? respawn : 0; |
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485 | } |
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486 | void Respawn(); |
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487 | bool isSpawned() const |
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488 | { |
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489 | return m_respawnDelayTime == 0 || |
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490 | (m_respawnTime > 0 && !m_spawnedByDefault) || |
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491 | (m_respawnTime == 0 && m_spawnedByDefault); |
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492 | } |
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493 | bool isSpawnedByDefault() const { return m_spawnedByDefault; } |
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494 | uint32 GetRespawnDelay() const { return m_respawnDelayTime; } |
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495 | void Refresh(); |
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496 | void Delete(); |
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497 | void SetSpellId(uint32 id) { m_spellId = id;} |
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498 | uint32 GetSpellId() const { return m_spellId;} |
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499 | void getFishLoot(Loot *loot); |
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500 | GameobjectTypes GetGoType() const { return GameobjectTypes(GetUInt32Value(GAMEOBJECT_TYPE_ID)); } |
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501 | void SetGoType(GameobjectTypes type) { SetUInt32Value(GAMEOBJECT_TYPE_ID, type); } |
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502 | uint32 GetGoState() const { return GetUInt32Value(GAMEOBJECT_STATE); } |
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503 | void SetGoState(uint32 state) { SetUInt32Value(GAMEOBJECT_STATE, state); } |
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504 | uint32 GetGoArtKit() const { return GetUInt32Value(GAMEOBJECT_ARTKIT); } |
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505 | void SetGoArtKit(uint32 artkit) { SetUInt32Value(GAMEOBJECT_ARTKIT, artkit); } |
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506 | uint32 GetGoAnimProgress() const { return GetUInt32Value(GAMEOBJECT_ANIMPROGRESS); } |
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507 | void SetGoAnimProgress(uint32 animprogress) { SetUInt32Value(GAMEOBJECT_ANIMPROGRESS, animprogress); } |
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508 | |
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509 | void Use(Unit* user); |
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510 | |
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511 | LootState getLootState() const { return m_lootState; } |
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512 | |
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513 | void AddToSkillupList(uint32 PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); } |
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514 | bool IsInSkillupList(uint32 PlayerGuidLow) const |
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515 | { |
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516 | for (std::list<uint32>::const_iterator i = m_SkillupList.begin(); i != m_SkillupList.end(); ++i) |
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517 | if (*i == PlayerGuidLow) return true; |
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518 | return false; |
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519 | } |
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520 | void ClearSkillupList() { m_SkillupList.clear(); } |
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521 | |
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522 | void AddUniqueUse(Player* player); |
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523 | void AddUse() { ++m_usetimes; } |
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524 | |
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525 | uint32 GetUseCount() const { return m_usetimes; } |
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526 | uint32 GetUniqueUseCount() const { return m_unique_users.size(); } |
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527 | |
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528 | void SaveRespawnTime(); |
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529 | |
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530 | Loot loot; |
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531 | |
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532 | bool hasQuest(uint32 quest_id) const; |
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533 | bool hasInvolvedQuest(uint32 quest_id) const; |
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534 | bool ActivateToQuest(Player *pTarget) const; |
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535 | void UseDoorOrButton(uint32 time_to_restore = 0); // 0 = use `gameobject`.`spawntimesecs` |
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536 | |
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537 | uint32 GetLinkedGameObjectEntry() const |
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538 | { |
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539 | switch(GetGoType()) |
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540 | { |
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541 | case GAMEOBJECT_TYPE_CHEST: return GetGOInfo()->chest.linkedTrapId; |
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542 | case GAMEOBJECT_TYPE_SPELL_FOCUS: return GetGOInfo()->spellFocus.linkedTrapId; |
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543 | case GAMEOBJECT_TYPE_GOOBER: return GetGOInfo()->goober.linkedTrapId; |
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544 | default: return 0; |
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545 | } |
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546 | } |
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547 | |
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548 | uint32 GetAutoCloseTime() const |
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549 | { |
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550 | uint32 autoCloseTime = 0; |
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551 | switch(GetGoType()) |
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552 | { |
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553 | case GAMEOBJECT_TYPE_DOOR: autoCloseTime = GetGOInfo()->door.autoCloseTime; break; |
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554 | case GAMEOBJECT_TYPE_BUTTON: autoCloseTime = GetGOInfo()->button.autoCloseTime; break; |
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555 | case GAMEOBJECT_TYPE_TRAP: autoCloseTime = GetGOInfo()->trap.autoCloseTime; break; |
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556 | case GAMEOBJECT_TYPE_GOOBER: autoCloseTime = GetGOInfo()->goober.autoCloseTime; break; |
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557 | case GAMEOBJECT_TYPE_TRANSPORT: autoCloseTime = GetGOInfo()->transport.autoCloseTime; break; |
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558 | case GAMEOBJECT_TYPE_AREADAMAGE: autoCloseTime = GetGOInfo()->areadamage.autoCloseTime; break; |
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559 | default: break; |
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560 | } |
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561 | return autoCloseTime / 0x10000; |
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562 | } |
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563 | |
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564 | void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target); |
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565 | |
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566 | bool isVisibleForInState(Player const* u, bool inVisibleList) const; |
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567 | |
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568 | GameObject* LookupFishingHoleAround(float range); |
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569 | |
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570 | GridReference<GameObject> &GetGridRef() { return m_gridRef; } |
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571 | protected: |
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572 | uint32 m_charges; // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22) |
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573 | uint32 m_spellId; |
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574 | time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()), |
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575 | uint32 m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer |
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576 | LootState m_lootState; |
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577 | bool m_spawnedByDefault; |
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578 | time_t m_cooldownTime; // used as internal reaction delay time store (not state change reaction). |
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579 | // For traps this: spell casting cooldown, for doors/buttons: reset time. |
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580 | std::list<uint32> m_SkillupList; |
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581 | |
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582 | std::set<uint32> m_unique_users; |
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583 | uint32 m_usetimes; |
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584 | |
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585 | uint32 m_DBTableGuid; ///< For new or temporary gameobjects is 0 for saved it is lowguid |
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586 | GameObjectInfo const* m_goInfo; |
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587 | private: |
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588 | void SwitchDoorOrButton(bool activate); |
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589 | |
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590 | GridReference<GameObject> m_gridRef; |
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591 | }; |
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592 | #endif |
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