1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef TRINITYCORE_GOSSIP_H |
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22 | #define TRINITYCORE_GOSSIP_H |
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23 | |
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24 | #include "Common.h" |
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25 | #include "QuestDef.h" |
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26 | #include "NPCHandler.h" |
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27 | |
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28 | class WorldSession; |
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29 | |
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30 | #define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough |
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31 | #define DEFAULT_GOSSIP_MESSAGE 0xffffff |
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32 | |
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33 | //POI defines |
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34 | enum Poi_Icon |
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35 | { |
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36 | ICON_POI_0 = 0, // Grey ? |
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37 | ICON_POI_1 = 1, // Red ? |
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38 | ICON_POI_2 = 2, // Blue ? |
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39 | ICON_POI_BWTOMB = 3, // Blue and White Tomb Stone |
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40 | ICON_POI_HOUSE = 4, // House |
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41 | ICON_POI_TOWER = 5, // Tower |
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42 | ICON_POI_REDFLAG = 6, // Red Flag with Yellow ! |
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43 | ICON_POI_TOMB = 7, // Tomb Stone |
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44 | ICON_POI_BWTOWER = 8, // Blue and White Tower |
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45 | ICON_POI_REDTOWER = 9, // Red Tower |
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46 | ICON_POI_BLUETOWER = 10, // Blue Tower |
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47 | ICON_POI_RWTOWER = 11, // Red and White Tower |
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48 | ICON_POI_REDTOMB = 12, // Red Tomb Stone |
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49 | ICON_POI_RWTOMB = 13, // Red and White Tomb Stone |
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50 | ICON_POI_BLUETOMB = 14, // Blue Tomb Stone |
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51 | ICON_POI_NOTHING = 15, // NOTHING |
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52 | ICON_POI_16 = 16, // Red ? |
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53 | ICON_POI_17 = 17, // Grey ? |
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54 | ICON_POI_18 = 18, // Blue ? |
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55 | ICON_POI_19 = 19, // Red and White ? |
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56 | ICON_POI_20 = 20, // Red ? |
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57 | ICON_POI_GREYLOGS = 21, // Grey Wood Logs |
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58 | ICON_POI_BWLOGS = 22, // Blue and White Wood Logs |
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59 | ICON_POI_BLUELOGS = 23, // Blue Wood Logs |
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60 | ICON_POI_RWLOGS = 24, // Red and White Wood Logs |
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61 | ICON_POI_REDLOGS = 25, // Red Wood Logs |
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62 | ICON_POI_26 = 26, // Grey ? |
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63 | ICON_POI_27 = 27, // Blue and White ? |
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64 | ICON_POI_28 = 28, // Blue ? |
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65 | ICON_POI_29 = 29, // Red and White ? |
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66 | ICON_POI_30 = 30, // Red ? |
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67 | ICON_POI_GREYHOUSE = 31, // Grey House |
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68 | ICON_POI_BWHOUSE = 32, // Blue and White House |
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69 | ICON_POI_BLUEHOUSE = 33, // Blue House |
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70 | ICON_POI_RWHOUSE = 34, // Red and White House |
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71 | ICON_POI_REDHOUSE = 35, // Red House |
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72 | ICON_POI_GREYHORSE = 36, // Grey Horse |
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73 | ICON_POI_BWHORSE = 37, // Blue and White Horse |
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74 | ICON_POI_BLUEHORSE = 38, // Blue Horse |
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75 | ICON_POI_RWHORSE = 39, // Red and White Horse |
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76 | ICON_POI_REDHORSE = 40 // Red Horse |
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77 | }; |
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78 | |
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79 | struct GossipMenuItem |
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80 | { |
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81 | uint8 m_gIcon; |
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82 | bool m_gCoded; |
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83 | std::string m_gMessage; |
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84 | uint32 m_gSender; |
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85 | uint32 m_gAction; |
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86 | std::string m_gBoxMessage; |
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87 | uint32 m_gBoxMoney; |
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88 | }; |
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89 | |
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90 | typedef std::vector<GossipMenuItem> GossipMenuItemList; |
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91 | |
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92 | struct QuestMenuItem |
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93 | { |
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94 | uint32 m_qId; |
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95 | uint8 m_qIcon; |
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96 | }; |
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97 | |
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98 | typedef std::vector<QuestMenuItem> QuestMenuItemList; |
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99 | |
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100 | class TRINITY_DLL_SPEC GossipMenu |
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101 | { |
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102 | public: |
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103 | GossipMenu(); |
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104 | ~GossipMenu(); |
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105 | |
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106 | void AddMenuItem(uint8 Icon, std::string Message, bool Coded = false); |
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107 | void AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded = false); |
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108 | |
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109 | // for using from scripts, don't must be inlined |
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110 | void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false); |
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111 | void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false); |
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112 | |
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113 | unsigned int MenuItemCount() const |
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114 | { |
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115 | return m_gItems.size(); |
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116 | } |
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117 | |
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118 | bool Empty() const |
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119 | { |
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120 | return m_gItems.empty(); |
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121 | } |
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122 | |
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123 | GossipMenuItem const& GetItem( unsigned int Id ) |
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124 | { |
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125 | return m_gItems[ Id ]; |
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126 | } |
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127 | |
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128 | uint32 MenuItemSender( unsigned int ItemId ); |
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129 | uint32 MenuItemAction( unsigned int ItemId ); |
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130 | bool MenuItemCoded( unsigned int ItemId ); |
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131 | |
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132 | void ClearMenu(); |
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133 | |
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134 | protected: |
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135 | GossipMenuItemList m_gItems; |
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136 | }; |
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137 | |
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138 | class QuestMenu |
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139 | { |
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140 | public: |
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141 | QuestMenu(); |
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142 | ~QuestMenu(); |
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143 | |
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144 | void AddMenuItem( uint32 QuestId, uint8 Icon); |
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145 | void ClearMenu(); |
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146 | |
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147 | uint8 MenuItemCount() const |
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148 | { |
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149 | return m_qItems.size(); |
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150 | } |
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151 | |
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152 | bool Empty() const |
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153 | { |
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154 | return m_qItems.empty(); |
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155 | } |
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156 | |
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157 | bool HasItem( uint32 questid ); |
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158 | |
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159 | QuestMenuItem const& GetItem( uint16 Id ) |
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160 | { |
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161 | return m_qItems[ Id ]; |
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162 | } |
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163 | |
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164 | protected: |
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165 | QuestMenuItemList m_qItems; |
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166 | }; |
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167 | |
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168 | class TRINITY_DLL_SPEC PlayerMenu |
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169 | { |
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170 | private: |
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171 | GossipMenu mGossipMenu; |
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172 | QuestMenu mQuestMenu; |
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173 | WorldSession* pSession; |
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174 | |
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175 | public: |
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176 | PlayerMenu( WorldSession *Session ); |
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177 | ~PlayerMenu(); |
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178 | |
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179 | GossipMenu& GetGossipMenu() { return mGossipMenu; } |
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180 | QuestMenu& GetQuestMenu() { return mQuestMenu; } |
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181 | |
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182 | bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); } |
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183 | |
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184 | void ClearMenus(); |
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185 | uint32 GossipOptionSender( unsigned int Selection ); |
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186 | uint32 GossipOptionAction( unsigned int Selection ); |
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187 | bool GossipOptionCoded( unsigned int Selection ); |
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188 | |
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189 | void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ); |
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190 | void CloseGossip(); |
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191 | void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName ); |
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192 | void SendTalking( uint32 textID ); |
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193 | void SendTalking( char const * title, char const * text ); |
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194 | |
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195 | /*********************************************************/ |
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196 | /*** QUEST SYSTEM ***/ |
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197 | /*********************************************************/ |
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198 | void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID ); |
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199 | |
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200 | void SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID ); |
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201 | |
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202 | void SendQuestQueryResponse ( Quest const *pQuest ); |
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203 | void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept); |
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204 | |
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205 | void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext ); |
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206 | void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ); |
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207 | }; |
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208 | #endif |
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