1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef TRINITY_GRIDNOTIFIERSIMPL_H |
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22 | #define TRINITY_GRIDNOTIFIERSIMPL_H |
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23 | |
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24 | #include "GridNotifiers.h" |
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25 | #include "WorldPacket.h" |
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26 | #include "Corpse.h" |
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27 | #include "Player.h" |
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28 | #include "UpdateData.h" |
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29 | #include "CreatureAI.h" |
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30 | #include "SpellAuras.h" |
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31 | |
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32 | template<class T> |
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33 | inline void |
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34 | Trinity::VisibleNotifier::Visit(GridRefManager<T> &m) |
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35 | { |
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36 | for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) |
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37 | { |
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38 | i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow); |
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39 | i_clientGUIDs.erase(iter->getSource()->GetGUID()); |
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40 | } |
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41 | } |
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42 | |
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43 | inline void |
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44 | Trinity::ObjectUpdater::Visit(CreatureMapType &m) |
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45 | { |
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46 | for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) |
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47 | if(!iter->getSource()->isSpiritService()) |
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48 | iter->getSource()->Update(i_timeDiff); |
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49 | } |
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50 | |
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51 | inline void |
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52 | Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m) |
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53 | { |
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54 | for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) |
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55 | { |
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56 | if(&i_player==iter->getSource()) |
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57 | continue; |
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58 | |
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59 | // visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places |
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60 | |
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61 | // Cancel Trade |
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62 | if(i_player.GetTrader()==iter->getSource()) |
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63 | // iteraction distance |
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64 | if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) |
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65 | i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows |
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66 | } |
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67 | } |
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68 | |
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69 | inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c) |
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70 | { |
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71 | // update creature visibility at player/creature move |
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72 | pl->UpdateVisibilityOf(c); |
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73 | |
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74 | // Creature AI reaction |
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75 | if(!c->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) |
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76 | { |
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77 | if( c->AI() && c->AI()->IsVisible(pl) && !c->IsInEvadeMode() ) |
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78 | c->AI()->MoveInLineOfSight(pl); |
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79 | } |
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80 | } |
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81 | |
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82 | inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2) |
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83 | { |
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84 | if(!c1->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) |
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85 | { |
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86 | if( c1->AI() && c1->AI()->IsVisible(c2) && !c1->IsInEvadeMode() ) |
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87 | c1->AI()->MoveInLineOfSight(c2); |
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88 | } |
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89 | |
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90 | if(!c2->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) |
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91 | { |
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92 | if( c2->AI() && c2->AI()->IsVisible(c1) && !c2->IsInEvadeMode() ) |
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93 | c2->AI()->MoveInLineOfSight(c1); |
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94 | } |
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95 | } |
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96 | |
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97 | inline void |
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98 | Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m) |
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99 | { |
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100 | if(!i_player.isAlive() || i_player.isInFlight()) |
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101 | return; |
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102 | |
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103 | for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) |
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104 | if( iter->getSource()->isAlive()) |
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105 | PlayerCreatureRelocationWorker(&i_player,iter->getSource()); |
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106 | } |
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107 | |
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108 | template<> |
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109 | inline void |
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110 | Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m) |
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111 | { |
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112 | if(!i_creature.isAlive()) |
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113 | return; |
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114 | |
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115 | for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) |
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116 | if( iter->getSource()->isAlive() && !iter->getSource()->isInFlight()) |
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117 | PlayerCreatureRelocationWorker(iter->getSource(), &i_creature); |
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118 | } |
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119 | |
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120 | template<> |
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121 | inline void |
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122 | Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m) |
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123 | { |
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124 | if(!i_creature.isAlive()) |
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125 | return; |
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126 | |
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127 | for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) |
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128 | { |
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129 | Creature* c = iter->getSource(); |
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130 | if( c != &i_creature && c->isAlive()) |
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131 | CreatureCreatureRelocationWorker(c, &i_creature); |
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132 | } |
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133 | } |
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134 | |
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135 | inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target) |
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136 | { |
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137 | if(!target->isAlive() || target->isInFlight() ) |
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138 | return; |
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139 | |
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140 | if(target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isTotem()) |
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141 | return; |
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142 | |
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143 | if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius())) |
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144 | return; |
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145 | |
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146 | //Check targets for not_selectable unit flag and remove |
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147 | if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) |
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148 | return; |
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149 | |
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150 | // Evade target |
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151 | if( target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() ) |
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152 | return; |
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153 | |
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154 | //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) |
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155 | if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) ) |
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156 | return; |
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157 | |
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158 | if( i_check->GetTypeId()==TYPEID_PLAYER ) |
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159 | { |
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160 | if (i_check->IsFriendlyTo( target )) |
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161 | return; |
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162 | } |
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163 | else |
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164 | { |
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165 | if (!i_check->IsHostileTo( target )) |
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166 | return; |
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167 | } |
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168 | |
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169 | if (i_dynobject.IsAffecting(target)) |
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170 | return; |
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171 | |
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172 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId()); |
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173 | uint32 eff_index = i_dynobject.GetEffIndex(); |
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174 | // Check target immune to spell or aura |
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175 | if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo->Effect[eff_index], spellInfo->EffectMechanic[eff_index])) |
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176 | return; |
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177 | // Apply PersistentAreaAura on target |
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178 | PersistentAreaAura* Aur = new PersistentAreaAura(spellInfo, eff_index, NULL, target, i_dynobject.GetCaster()); |
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179 | target->AddAura(Aur); |
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180 | i_dynobject.AddAffected(target); |
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181 | } |
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182 | |
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183 | template<> |
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184 | inline void |
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185 | Trinity::DynamicObjectUpdater::Visit(CreatureMapType &m) |
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186 | { |
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187 | for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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188 | VisitHelper(itr->getSource()); |
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189 | } |
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190 | |
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191 | template<> |
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192 | inline void |
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193 | Trinity::DynamicObjectUpdater::Visit(PlayerMapType &m) |
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194 | { |
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195 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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196 | VisitHelper(itr->getSource()); |
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197 | } |
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198 | |
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199 | // SEARCHERS & LIST SEARCHERS & WORKERS |
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200 | |
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201 | // WorldObject searchers & workers |
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202 | |
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203 | template<class Check> |
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204 | void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m) |
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205 | { |
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206 | // already found |
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207 | if(i_object) |
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208 | return; |
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209 | |
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210 | for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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211 | { |
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212 | if(i_check(itr->getSource())) |
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213 | { |
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214 | i_object = itr->getSource(); |
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215 | return; |
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216 | } |
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217 | } |
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218 | } |
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219 | |
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220 | template<class Check> |
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221 | void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m) |
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222 | { |
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223 | // already found |
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224 | if(i_object) |
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225 | return; |
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226 | |
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227 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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228 | { |
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229 | if(i_check(itr->getSource())) |
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230 | { |
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231 | i_object = itr->getSource(); |
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232 | return; |
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233 | } |
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234 | } |
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235 | } |
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236 | |
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237 | template<class Check> |
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238 | void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m) |
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239 | { |
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240 | // already found |
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241 | if(i_object) |
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242 | return; |
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243 | |
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244 | for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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245 | { |
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246 | if(i_check(itr->getSource())) |
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247 | { |
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248 | i_object = itr->getSource(); |
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249 | return; |
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250 | } |
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251 | } |
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252 | } |
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253 | |
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254 | template<class Check> |
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255 | void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m) |
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256 | { |
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257 | // already found |
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258 | if(i_object) |
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259 | return; |
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260 | |
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261 | for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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262 | { |
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263 | if(i_check(itr->getSource())) |
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264 | { |
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265 | i_object = itr->getSource(); |
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266 | return; |
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267 | } |
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268 | } |
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269 | } |
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270 | |
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271 | template<class Check> |
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272 | void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m) |
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273 | { |
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274 | // already found |
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275 | if(i_object) |
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276 | return; |
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277 | |
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278 | for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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279 | { |
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280 | if(i_check(itr->getSource())) |
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281 | { |
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282 | i_object = itr->getSource(); |
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283 | return; |
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284 | } |
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285 | } |
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286 | } |
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287 | |
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288 | template<class Check> |
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289 | void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m) |
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290 | { |
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291 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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292 | if(i_check(itr->getSource())) |
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293 | i_objects.push_back(itr->getSource()); |
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294 | } |
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295 | |
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296 | template<class Check> |
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297 | void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m) |
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298 | { |
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299 | for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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300 | if(i_check(itr->getSource())) |
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301 | i_objects.push_back(itr->getSource()); |
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302 | } |
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303 | |
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304 | template<class Check> |
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305 | void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m) |
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306 | { |
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307 | for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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308 | if(i_check(itr->getSource())) |
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309 | i_objects.push_back(itr->getSource()); |
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310 | } |
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311 | |
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312 | template<class Check> |
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313 | void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m) |
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314 | { |
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315 | for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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316 | if(i_check(itr->getSource())) |
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317 | i_objects.push_back(itr->getSource()); |
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318 | } |
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319 | |
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320 | template<class Check> |
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321 | void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m) |
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322 | { |
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323 | for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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324 | if(i_check(itr->getSource())) |
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325 | i_objects.push_back(itr->getSource()); |
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326 | } |
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327 | |
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328 | // Gameobject searchers |
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329 | |
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330 | template<class Check> |
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331 | void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m) |
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332 | { |
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333 | // already found |
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334 | if(i_object) |
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335 | return; |
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336 | |
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337 | for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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338 | { |
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339 | if(i_check(itr->getSource())) |
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340 | { |
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341 | i_object = itr->getSource(); |
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342 | return; |
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343 | } |
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344 | } |
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345 | } |
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346 | |
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347 | template<class Check> |
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348 | void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m) |
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349 | { |
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350 | for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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351 | { |
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352 | if(i_check(itr->getSource())) |
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353 | i_object = itr->getSource(); |
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354 | } |
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355 | } |
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356 | |
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357 | template<class Check> |
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358 | void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m) |
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359 | { |
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360 | for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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361 | if(i_check(itr->getSource())) |
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362 | i_objects.push_back(itr->getSource()); |
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363 | } |
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364 | |
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365 | // Unit searchers |
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366 | |
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367 | template<class Check> |
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368 | void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m) |
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369 | { |
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370 | // already found |
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371 | if(i_object) |
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372 | return; |
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373 | |
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374 | for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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375 | { |
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376 | if(i_check(itr->getSource())) |
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377 | { |
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378 | i_object = itr->getSource(); |
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379 | return; |
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380 | } |
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381 | } |
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382 | } |
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383 | |
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384 | template<class Check> |
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385 | void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m) |
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386 | { |
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387 | // already found |
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388 | if(i_object) |
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389 | return; |
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390 | |
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391 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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392 | { |
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393 | if(i_check(itr->getSource())) |
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394 | { |
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395 | i_object = itr->getSource(); |
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396 | return; |
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397 | } |
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398 | } |
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399 | } |
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400 | |
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401 | template<class Check> |
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402 | void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m) |
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403 | { |
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404 | for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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405 | { |
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406 | if(i_check(itr->getSource())) |
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407 | i_object = itr->getSource(); |
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408 | } |
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409 | } |
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410 | |
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411 | template<class Check> |
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412 | void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m) |
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413 | { |
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414 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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415 | { |
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416 | if(i_check(itr->getSource())) |
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417 | i_object = itr->getSource(); |
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418 | } |
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419 | } |
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420 | |
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421 | template<class Check> |
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422 | void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m) |
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423 | { |
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424 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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425 | if(i_check(itr->getSource())) |
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426 | i_objects.push_back(itr->getSource()); |
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427 | } |
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428 | |
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429 | template<class Check> |
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430 | void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m) |
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431 | { |
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432 | for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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433 | if(i_check(itr->getSource())) |
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434 | i_objects.push_back(itr->getSource()); |
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435 | } |
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436 | |
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437 | // Creature searchers |
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438 | |
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439 | template<class Check> |
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440 | void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m) |
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441 | { |
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442 | // already found |
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443 | if(i_object) |
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444 | return; |
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445 | |
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446 | for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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447 | { |
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448 | if(i_check(itr->getSource())) |
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449 | { |
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450 | i_object = itr->getSource(); |
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451 | return; |
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452 | } |
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453 | } |
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454 | } |
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455 | |
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456 | template<class Check> |
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457 | void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m) |
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458 | { |
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459 | for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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460 | { |
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461 | if(i_check(itr->getSource())) |
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462 | i_object = itr->getSource(); |
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463 | } |
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464 | } |
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465 | |
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466 | template<class Check> |
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467 | void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m) |
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468 | { |
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469 | for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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470 | if(i_check(itr->getSource())) |
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471 | i_objects.push_back(itr->getSource()); |
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472 | } |
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473 | |
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474 | template<class Check> |
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475 | void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m) |
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476 | { |
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477 | // already found |
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478 | if(i_object) |
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479 | return; |
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480 | |
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481 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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482 | { |
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483 | if(i_check(itr->getSource())) |
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484 | { |
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485 | i_object = itr->getSource(); |
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486 | return; |
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487 | } |
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488 | } |
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489 | } |
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490 | |
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491 | #endif // TRINITY_GRIDNOTIFIERSIMPL_H |
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