1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "GridStates.h" |
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22 | #include "GridNotifiers.h" |
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23 | #include "ObjectAccessor.h" |
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24 | #include "GameSystem/Grid.h" |
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25 | #include "Log.h" |
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26 | |
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27 | void |
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28 | InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 &/*x*/, const uint32 &/*y*/, const uint32 &) const |
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29 | { |
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30 | } |
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31 | |
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32 | void |
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33 | ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const |
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34 | { |
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35 | // Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle |
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36 | info.UpdateTimeTracker(t_diff); |
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37 | if( info.getTimeTracker().Passed() ) |
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38 | { |
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39 | if( grid.ActiveObjectsInGrid() == 0 && !ObjectAccessor::Instance().PlayersNearGrid(x, y, m.GetId(), m.GetInstanceId()) ) |
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40 | { |
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41 | ObjectGridStoper stoper(grid); |
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42 | stoper.StopN(); |
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43 | grid.SetGridState(GRID_STATE_IDLE); |
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44 | } |
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45 | else |
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46 | { |
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47 | m.ResetGridExpiry(grid, 0.1f); |
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48 | } |
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49 | } |
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50 | } |
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51 | |
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52 | void |
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53 | IdleState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &) const |
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54 | { |
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55 | m.ResetGridExpiry(grid); |
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56 | grid.SetGridState(GRID_STATE_REMOVAL); |
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57 | sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId()); |
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58 | } |
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59 | |
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60 | void |
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61 | RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const |
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62 | { |
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63 | if(info.getUnloadFlag()) |
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64 | { |
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65 | info.UpdateTimeTracker(t_diff); |
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66 | if( info.getTimeTracker().Passed() ) |
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67 | { |
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68 | if( !m.UnloadGrid(x, y, false) ) |
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69 | { |
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70 | sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players nearby", x, y, m.GetId()); |
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71 | m.ResetGridExpiry(grid); |
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72 | } |
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73 | } |
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74 | } |
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75 | } |
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