root/trunk/src/game/GridStates.cpp @ 102

Revision 102, 2.5 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "GridStates.h"
22#include "GridNotifiers.h"
23#include "ObjectAccessor.h"
24#include "GameSystem/Grid.h"
25#include "Log.h"
26
27void
28InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 &/*x*/, const uint32 &/*y*/, const uint32 &) const
29{
30}
31
32void
33ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
34{
35    // Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
36    info.UpdateTimeTracker(t_diff);
37    if( info.getTimeTracker().Passed() )
38    {
39        if( grid.ActiveObjectsInGrid() == 0 && !ObjectAccessor::Instance().PlayersNearGrid(x, y, m.GetId(), m.GetInstanceId()) )
40        {
41            ObjectGridStoper stoper(grid);
42            stoper.StopN();
43            grid.SetGridState(GRID_STATE_IDLE);
44        }
45        else
46        {
47            m.ResetGridExpiry(grid, 0.1f);
48        }
49    }
50}
51
52void
53IdleState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &) const
54{
55    m.ResetGridExpiry(grid);
56    grid.SetGridState(GRID_STATE_REMOVAL);
57    sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
58}
59
60void
61RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
62{
63    if(info.getUnloadFlag())
64    {
65        info.UpdateTimeTracker(t_diff);
66        if( info.getTimeTracker().Passed() )
67        {
68            if( !m.UnloadGrid(x, y, false) )
69            {
70                sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players nearby", x, y, m.GetId());
71                m.ResetGridExpiry(grid);
72            }
73        }
74    }
75}
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