1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Common.h" |
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22 | #include "Opcodes.h" |
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23 | #include "WorldPacket.h" |
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24 | #include "WorldSession.h" |
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25 | #include "Player.h" |
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26 | #include "World.h" |
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27 | #include "ObjectMgr.h" |
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28 | #include "Group.h" |
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29 | #include "Formulas.h" |
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30 | #include "ObjectAccessor.h" |
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31 | #include "BattleGround.h" |
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32 | #include "MapManager.h" |
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33 | #include "InstanceSaveMgr.h" |
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34 | #include "MapInstanced.h" |
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35 | #include "Util.h" |
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36 | |
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37 | Group::Group() |
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38 | { |
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39 | m_leaderGuid = 0; |
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40 | m_mainTank = 0; |
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41 | m_mainAssistant = 0; |
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42 | m_groupType = (GroupType)0; |
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43 | m_bgGroup = NULL; |
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44 | m_lootMethod = (LootMethod)0; |
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45 | m_looterGuid = 0; |
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46 | m_lootThreshold = ITEM_QUALITY_UNCOMMON; |
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47 | m_subGroupsCounts = NULL; |
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48 | |
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49 | for(int i=0; i<TARGETICONCOUNT; i++) |
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50 | m_targetIcons[i] = 0; |
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51 | } |
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52 | |
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53 | Group::~Group() |
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54 | { |
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55 | if(m_bgGroup) |
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56 | { |
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57 | sLog.outDebug("Group::~Group: battleground group being deleted."); |
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58 | if(m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL); |
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59 | else if(m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL); |
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60 | else sLog.outError("Group::~Group: battleground group is not linked to the correct battleground."); |
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61 | } |
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62 | Rolls::iterator itr; |
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63 | while(!RollId.empty()) |
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64 | { |
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65 | itr = RollId.begin(); |
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66 | Roll *r = *itr; |
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67 | RollId.erase(itr); |
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68 | delete(r); |
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69 | } |
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70 | |
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71 | // it is undefined whether objectmgr (which stores the groups) or instancesavemgr |
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72 | // will be unloaded first so we must be prepared for both cases |
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73 | // this may unload some instance saves |
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74 | for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) |
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75 | for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) |
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76 | itr->second.save->RemoveGroup(this); |
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77 | if (m_subGroupsCounts) |
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78 | delete[] m_subGroupsCounts; |
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79 | } |
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80 | |
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81 | bool Group::Create(const uint64 &guid, const char * name) |
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82 | { |
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83 | m_leaderGuid = guid; |
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84 | m_leaderName = name; |
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85 | |
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86 | m_groupType = isBGGroup() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; |
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87 | |
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88 | if (m_groupType == GROUPTYPE_RAID) |
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89 | _initRaidSubGroupsCounter(); |
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90 | |
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91 | m_lootMethod = GROUP_LOOT; |
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92 | m_lootThreshold = ITEM_QUALITY_UNCOMMON; |
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93 | m_looterGuid = guid; |
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94 | |
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95 | m_difficulty = DIFFICULTY_NORMAL; |
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96 | if(!isBGGroup()) |
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97 | { |
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98 | Player *leader = objmgr.GetPlayer(guid); |
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99 | if(leader) m_difficulty = leader->GetDifficulty(); |
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100 | |
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101 | Player::ConvertInstancesToGroup(leader, this, guid); |
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102 | |
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103 | // store group in database |
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104 | CharacterDatabase.BeginTransaction(); |
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105 | CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid)); |
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106 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid)); |
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107 | CharacterDatabase.PExecute("INSERT INTO groups(leaderGuid,mainTank,mainAssistant,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,isRaid,difficulty) " |
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108 | "VALUES('%u','%u','%u','%u','%u','%u','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','%u','%u')", |
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109 | GUID_LOPART(m_leaderGuid), GUID_LOPART(m_mainTank), GUID_LOPART(m_mainAssistant), uint32(m_lootMethod), |
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110 | GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], isRaidGroup(), m_difficulty); |
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111 | } |
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112 | |
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113 | if(!AddMember(guid, name)) |
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114 | return false; |
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115 | |
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116 | if(!isBGGroup()) CharacterDatabase.CommitTransaction(); |
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117 | |
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118 | return true; |
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119 | } |
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120 | |
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121 | bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool loadMembers) |
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122 | { |
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123 | if(isBGGroup()) |
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124 | return false; |
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125 | |
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126 | bool external = true; |
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127 | if(!result) |
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128 | { |
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129 | external = false; |
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130 | // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
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131 | result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid)); |
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132 | if(!result) |
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133 | return false; |
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134 | } |
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135 | |
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136 | m_leaderGuid = leaderGuid; |
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137 | |
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138 | // group leader not exist |
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139 | if(!objmgr.GetPlayerNameByGUID(m_leaderGuid, m_leaderName)) |
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140 | { |
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141 | if(!external) delete result; |
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142 | return false; |
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143 | } |
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144 | |
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145 | m_groupType = (*result)[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; |
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146 | |
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147 | if (m_groupType == GROUPTYPE_RAID) |
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148 | _initRaidSubGroupsCounter(); |
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149 | |
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150 | m_difficulty = (*result)[14].GetUInt8(); |
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151 | m_mainTank = (*result)[0].GetUInt64(); |
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152 | m_mainAssistant = (*result)[1].GetUInt64(); |
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153 | m_lootMethod = (LootMethod)(*result)[2].GetUInt8(); |
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154 | m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER); |
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155 | m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16(); |
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156 | |
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157 | for(int i=0; i<TARGETICONCOUNT; i++) |
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158 | m_targetIcons[i] = (*result)[5+i].GetUInt64(); |
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159 | if(!external) delete result; |
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160 | |
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161 | if(loadMembers) |
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162 | { |
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163 | result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid)); |
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164 | if(!result) |
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165 | return false; |
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166 | |
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167 | do |
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168 | { |
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169 | LoadMemberFromDB((*result)[0].GetUInt32(), (*result)[2].GetUInt8(), (*result)[1].GetBool()); |
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170 | } while( result->NextRow() ); |
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171 | delete result; |
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172 | // group too small |
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173 | if(GetMembersCount() < 2) |
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174 | return false; |
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175 | } |
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176 | |
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177 | return true; |
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178 | } |
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179 | |
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180 | bool Group::LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant) |
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181 | { |
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182 | MemberSlot member; |
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183 | member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); |
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184 | |
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185 | // skip non-existed member |
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186 | if(!objmgr.GetPlayerNameByGUID(member.guid, member.name)) |
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187 | return false; |
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188 | |
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189 | member.group = subgroup; |
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190 | member.assistant = assistant; |
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191 | m_memberSlots.push_back(member); |
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192 | |
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193 | SubGroupCounterIncrease(subgroup); |
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194 | |
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195 | return true; |
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196 | } |
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197 | |
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198 | void Group::ConvertToRaid() |
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199 | { |
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200 | m_groupType = GROUPTYPE_RAID; |
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201 | |
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202 | _initRaidSubGroupsCounter(); |
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203 | |
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204 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); |
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205 | SendUpdate(); |
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206 | } |
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207 | |
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208 | bool Group::AddInvite(Player *player) |
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209 | { |
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210 | if(!player || player->GetGroupInvite() || player->GetGroup()) |
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211 | return false; |
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212 | |
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213 | RemoveInvite(player); |
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214 | |
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215 | m_invitees.insert(player->GetGUID()); |
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216 | |
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217 | player->SetGroupInvite(this); |
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218 | |
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219 | return true; |
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220 | } |
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221 | |
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222 | bool Group::AddLeaderInvite(Player *player) |
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223 | { |
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224 | if(!AddInvite(player)) |
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225 | return false; |
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226 | |
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227 | m_leaderGuid = player->GetGUID(); |
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228 | m_leaderName = player->GetName(); |
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229 | return true; |
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230 | } |
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231 | |
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232 | uint32 Group::RemoveInvite(Player *player) |
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233 | { |
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234 | for(InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) |
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235 | { |
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236 | if((*itr) == player->GetGUID()) |
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237 | { |
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238 | m_invitees.erase(itr); |
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239 | break; |
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240 | } |
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241 | } |
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242 | |
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243 | player->SetGroupInvite(NULL); |
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244 | return GetMembersCount(); |
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245 | } |
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246 | |
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247 | void Group::RemoveAllInvites() |
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248 | { |
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249 | for(InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) |
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250 | { |
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251 | Player *invitee = objmgr.GetPlayer(*itr); |
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252 | if(invitee) |
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253 | invitee->SetGroupInvite(NULL); |
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254 | } |
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255 | m_invitees.clear(); |
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256 | } |
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257 | |
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258 | bool Group::AddMember(const uint64 &guid, const char* name) |
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259 | { |
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260 | if(!_addMember(guid, name)) |
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261 | return false; |
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262 | SendUpdate(); |
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263 | |
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264 | Player *player = objmgr.GetPlayer(guid); |
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265 | if(player) |
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266 | { |
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267 | if(!IsLeader(player->GetGUID()) && !isBGGroup()) |
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268 | { |
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269 | // reset the new member's instances, unless he is currently in one of them |
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270 | // including raid/heroic instances that they are not permanently bound to! |
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271 | player->ResetInstances(INSTANCE_RESET_GROUP_JOIN); |
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272 | |
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273 | if(player->getLevel() >= LEVELREQUIREMENT_HEROIC && player->GetDifficulty() != GetDifficulty() ) |
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274 | { |
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275 | player->SetDifficulty(m_difficulty); |
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276 | player->SendDungeonDifficulty(true); |
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277 | } |
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278 | } |
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279 | player->SetGroupUpdateFlag(GROUP_UPDATE_FULL); |
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280 | UpdatePlayerOutOfRange(player); |
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281 | } |
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282 | |
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283 | return true; |
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284 | } |
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285 | |
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286 | uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) |
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287 | { |
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288 | // remove member and change leader (if need) only if strong more 2 members _before_ member remove |
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289 | if(GetMembersCount() > (isBGGroup() ? 1 : 2)) // in BG group case allow 1 members group |
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290 | { |
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291 | bool leaderChanged = _removeMember(guid); |
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292 | |
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293 | Player *player = objmgr.GetPlayer( guid ); |
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294 | if (player) |
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295 | { |
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296 | WorldPacket data; |
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297 | |
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298 | if(method == 1) |
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299 | { |
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300 | data.Initialize( SMSG_GROUP_UNINVITE, 0 ); |
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301 | player->GetSession()->SendPacket( &data ); |
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302 | } |
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303 | |
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304 | data.Initialize(SMSG_GROUP_LIST, 24); |
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305 | data << uint64(0) << uint64(0) << uint64(0); |
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306 | player->GetSession()->SendPacket(&data); |
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307 | |
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308 | _homebindIfInstance(player); |
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309 | } |
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310 | |
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311 | if(leaderChanged) |
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312 | { |
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313 | WorldPacket data(SMSG_GROUP_SET_LEADER, (m_memberSlots.front().name.size()+1)); |
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314 | data << m_memberSlots.front().name; |
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315 | BroadcastPacket(&data); |
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316 | } |
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317 | |
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318 | SendUpdate(); |
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319 | } |
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320 | // if group before remove <= 2 disband it |
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321 | else |
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322 | Disband(true); |
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323 | |
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324 | return m_memberSlots.size(); |
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325 | } |
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326 | |
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327 | void Group::ChangeLeader(const uint64 &guid) |
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328 | { |
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329 | member_citerator slot = _getMemberCSlot(guid); |
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330 | |
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331 | if(slot==m_memberSlots.end()) |
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332 | return; |
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333 | |
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334 | _setLeader(guid); |
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335 | |
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336 | WorldPacket data(SMSG_GROUP_SET_LEADER, slot->name.size()+1); |
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337 | data << slot->name; |
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338 | BroadcastPacket(&data); |
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339 | SendUpdate(); |
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340 | } |
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341 | |
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342 | void Group::Disband(bool hideDestroy) |
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343 | { |
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344 | Player *player; |
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345 | |
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346 | for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) |
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347 | { |
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348 | player = objmgr.GetPlayer(citr->guid); |
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349 | if(!player) |
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350 | continue; |
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351 | |
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352 | player->SetGroup(NULL); |
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353 | |
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354 | if(!player->GetSession()) |
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355 | continue; |
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356 | |
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357 | WorldPacket data; |
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358 | if(!hideDestroy) |
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359 | { |
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360 | data.Initialize(SMSG_GROUP_DESTROYED, 0); |
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361 | player->GetSession()->SendPacket(&data); |
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362 | } |
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363 | |
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364 | data.Initialize(SMSG_GROUP_LIST, 24); |
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365 | data << uint64(0) << uint64(0) << uint64(0); |
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366 | player->GetSession()->SendPacket(&data); |
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367 | |
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368 | _homebindIfInstance(player); |
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369 | } |
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370 | RollId.clear(); |
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371 | m_memberSlots.clear(); |
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372 | |
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373 | RemoveAllInvites(); |
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374 | |
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375 | if(!isBGGroup()) |
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376 | { |
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377 | CharacterDatabase.BeginTransaction(); |
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378 | CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); |
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379 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); |
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380 | CharacterDatabase.CommitTransaction(); |
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381 | ResetInstances(INSTANCE_RESET_GROUP_DISBAND, NULL); |
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382 | } |
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383 | |
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384 | m_leaderGuid = 0; |
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385 | m_leaderName = ""; |
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386 | } |
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387 | |
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388 | /*********************************************************/ |
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389 | /*** LOOT SYSTEM ***/ |
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390 | /*********************************************************/ |
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391 | |
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392 | void Group::SendLootStartRoll(uint32 CountDown, const Roll &r) |
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393 | { |
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394 | WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4)); |
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395 | data << uint64(r.itemGUID); // guid of rolled item |
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396 | data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it??? |
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397 | data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for |
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398 | data << uint32(r.itemRandomSuffix); // randomSuffix |
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399 | data << uint32(r.itemRandomPropId); // item random property ID |
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400 | data << uint32(CountDown); // the countdown time to choose "need" or "greed" |
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401 | |
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402 | for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
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403 | { |
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404 | Player *p = objmgr.GetPlayer(itr->first); |
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405 | if(!p || !p->GetSession()) |
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406 | continue; |
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407 | |
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408 | if(itr->second != NOT_VALID) |
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409 | p->GetSession()->SendPacket( &data ); |
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410 | } |
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411 | } |
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412 | |
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413 | void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) |
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414 | { |
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415 | WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1)); |
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416 | data << uint64(SourceGuid); // guid of the item rolled |
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417 | data << uint32(0); // unknown, maybe amount of players |
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418 | data << uint64(TargetGuid); |
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419 | data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for |
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420 | data << uint32(r.itemRandomSuffix); // randomSuffix |
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421 | data << uint32(r.itemRandomPropId); // Item random property ID |
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422 | data << uint8(RollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number |
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423 | data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll |
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424 | data << uint8(0); // 2.4.0 |
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425 | |
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426 | for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
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427 | { |
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428 | Player *p = objmgr.GetPlayer(itr->first); |
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429 | if(!p || !p->GetSession()) |
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430 | continue; |
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431 | |
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432 | if(itr->second != NOT_VALID) |
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433 | p->GetSession()->SendPacket( &data ); |
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434 | } |
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435 | } |
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436 | |
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437 | void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) |
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438 | { |
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439 | WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1)); |
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440 | data << uint64(SourceGuid); // guid of the item rolled |
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441 | data << uint32(0); // unknown, maybe amount of players |
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442 | data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for |
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443 | data << uint32(r.itemRandomSuffix); // randomSuffix |
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444 | data << uint32(r.itemRandomPropId); // Item random property |
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445 | data << uint64(TargetGuid); // guid of the player who won. |
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446 | data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL |
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447 | data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL |
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448 | |
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449 | for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
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450 | { |
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451 | Player *p = objmgr.GetPlayer(itr->first); |
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452 | if(!p || !p->GetSession()) |
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453 | continue; |
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454 | |
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455 | if(itr->second != NOT_VALID) |
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456 | p->GetSession()->SendPacket( &data ); |
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457 | } |
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458 | } |
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459 | |
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460 | void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) |
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461 | { |
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462 | WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4)); |
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463 | data << uint64(r.itemGUID); // Guid of the item rolled |
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464 | data << uint32(NumberOfPlayers); // The number of players rolling for it??? |
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465 | data << uint32(r.itemid); // The itemEntryId for the item that shall be rolled for |
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466 | data << uint32(r.itemRandomPropId); // Item random property ID |
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467 | data << uint32(r.itemRandomSuffix); // Item random suffix ID |
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468 | |
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469 | for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
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470 | { |
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471 | Player *p = objmgr.GetPlayer(itr->first); |
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472 | if(!p || !p->GetSession()) |
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473 | continue; |
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474 | |
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475 | if(itr->second != NOT_VALID) |
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476 | p->GetSession()->SendPacket( &data ); |
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477 | } |
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478 | } |
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479 | |
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480 | void Group::GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature) |
---|
481 | { |
---|
482 | std::vector<LootItem>::iterator i; |
---|
483 | ItemPrototype const *item; |
---|
484 | uint8 itemSlot = 0; |
---|
485 | Player *player = objmgr.GetPlayer(playerGUID); |
---|
486 | Group *group = player->GetGroup(); |
---|
487 | |
---|
488 | for (i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) |
---|
489 | { |
---|
490 | item = objmgr.GetItemPrototype(i->itemid); |
---|
491 | if (!item) |
---|
492 | { |
---|
493 | //sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); |
---|
494 | continue; |
---|
495 | } |
---|
496 | |
---|
497 | //roll for over-threshold item if it's one-player loot |
---|
498 | if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall) |
---|
499 | { |
---|
500 | uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); |
---|
501 | Roll* r=new Roll(newitemGUID,*i); |
---|
502 | |
---|
503 | //a vector is filled with only near party members |
---|
504 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
505 | { |
---|
506 | Player *member = itr->getSource(); |
---|
507 | if(!member || !member->GetSession()) |
---|
508 | continue; |
---|
509 | if ( i->AllowedForPlayer(member) ) |
---|
510 | { |
---|
511 | if (member->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
512 | { |
---|
513 | r->playerVote[member->GetGUID()] = NOT_EMITED_YET; |
---|
514 | ++r->totalPlayersRolling; |
---|
515 | } |
---|
516 | } |
---|
517 | } |
---|
518 | |
---|
519 | r->setLoot(loot); |
---|
520 | r->itemSlot = itemSlot; |
---|
521 | |
---|
522 | group->SendLootStartRoll(60000, *r); |
---|
523 | |
---|
524 | loot->items[itemSlot].is_blocked = true; |
---|
525 | creature->m_groupLootTimer = 60000; |
---|
526 | creature->lootingGroupLeaderGUID = GetLeaderGUID(); |
---|
527 | |
---|
528 | RollId.push_back(r); |
---|
529 | } |
---|
530 | else |
---|
531 | i->is_underthreshold=1; |
---|
532 | |
---|
533 | } |
---|
534 | } |
---|
535 | |
---|
536 | void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *creature) |
---|
537 | { |
---|
538 | ItemPrototype const *item; |
---|
539 | Player *player = objmgr.GetPlayer(playerGUID); |
---|
540 | Group *group = player->GetGroup(); |
---|
541 | |
---|
542 | uint8 itemSlot = 0; |
---|
543 | for(std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) |
---|
544 | { |
---|
545 | item = objmgr.GetItemPrototype(i->itemid); |
---|
546 | |
---|
547 | //only roll for one-player items, not for ones everyone can get |
---|
548 | if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall) |
---|
549 | { |
---|
550 | uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); |
---|
551 | Roll* r=new Roll(newitemGUID,*i); |
---|
552 | |
---|
553 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
554 | { |
---|
555 | Player *playerToRoll = itr->getSource(); |
---|
556 | if(!playerToRoll || !playerToRoll->GetSession()) |
---|
557 | continue; |
---|
558 | |
---|
559 | if (playerToRoll->CanUseItem(item) && i->AllowedForPlayer(playerToRoll) ) |
---|
560 | { |
---|
561 | if (playerToRoll->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
562 | { |
---|
563 | r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET; |
---|
564 | ++r->totalPlayersRolling; |
---|
565 | } |
---|
566 | } |
---|
567 | } |
---|
568 | |
---|
569 | if (r->totalPlayersRolling > 0) |
---|
570 | { |
---|
571 | r->setLoot(loot); |
---|
572 | r->itemSlot = itemSlot; |
---|
573 | |
---|
574 | group->SendLootStartRoll(60000, *r); |
---|
575 | |
---|
576 | loot->items[itemSlot].is_blocked = true; |
---|
577 | |
---|
578 | RollId.push_back(r); |
---|
579 | } |
---|
580 | else |
---|
581 | { |
---|
582 | delete r; |
---|
583 | } |
---|
584 | } |
---|
585 | else |
---|
586 | i->is_underthreshold=1; |
---|
587 | } |
---|
588 | } |
---|
589 | |
---|
590 | void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creature) |
---|
591 | { |
---|
592 | Player *player = objmgr.GetPlayer(playerGUID); |
---|
593 | if(!player) |
---|
594 | return; |
---|
595 | |
---|
596 | sLog.outDebug("Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330) player = [%s].", player->GetName()); |
---|
597 | |
---|
598 | uint32 real_count = 0; |
---|
599 | |
---|
600 | WorldPacket data(SMSG_LOOT_MASTER_LIST, 330); |
---|
601 | data << (uint8)GetMembersCount(); |
---|
602 | |
---|
603 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
604 | { |
---|
605 | Player *looter = itr->getSource(); |
---|
606 | if (!looter->IsInWorld()) |
---|
607 | continue; |
---|
608 | |
---|
609 | if (looter->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
610 | { |
---|
611 | data << looter->GetGUID(); |
---|
612 | ++real_count; |
---|
613 | } |
---|
614 | } |
---|
615 | |
---|
616 | data.put<uint8>(0,real_count); |
---|
617 | |
---|
618 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
619 | { |
---|
620 | Player *looter = itr->getSource(); |
---|
621 | if (looter->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
622 | looter->GetSession()->SendPacket(&data); |
---|
623 | } |
---|
624 | } |
---|
625 | |
---|
626 | void Group::CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choise) |
---|
627 | { |
---|
628 | Rolls::iterator rollI = GetRoll(Guid); |
---|
629 | if (rollI == RollId.end()) |
---|
630 | return; |
---|
631 | Roll* roll = *rollI; |
---|
632 | |
---|
633 | Roll::PlayerVote::iterator itr = roll->playerVote.find(playerGUID); |
---|
634 | // this condition means that player joins to the party after roll begins |
---|
635 | if (itr == roll->playerVote.end()) |
---|
636 | return; |
---|
637 | |
---|
638 | if (roll->getLoot()) |
---|
639 | if (roll->getLoot()->items.empty()) |
---|
640 | return; |
---|
641 | |
---|
642 | switch (Choise) |
---|
643 | { |
---|
644 | case 0: //Player choose pass |
---|
645 | { |
---|
646 | SendLootRoll(0, playerGUID, 128, 128, *roll); |
---|
647 | ++roll->totalPass; |
---|
648 | itr->second = PASS; |
---|
649 | } |
---|
650 | break; |
---|
651 | case 1: //player choose Need |
---|
652 | { |
---|
653 | SendLootRoll(0, playerGUID, 0, 0, *roll); |
---|
654 | ++roll->totalNeed; |
---|
655 | itr->second = NEED; |
---|
656 | } |
---|
657 | break; |
---|
658 | case 2: //player choose Greed |
---|
659 | { |
---|
660 | SendLootRoll(0, playerGUID, 128, 2, *roll); |
---|
661 | ++roll->totalGreed; |
---|
662 | itr->second = GREED; |
---|
663 | } |
---|
664 | break; |
---|
665 | } |
---|
666 | if (roll->totalPass + roll->totalGreed + roll->totalNeed >= roll->totalPlayersRolling) |
---|
667 | { |
---|
668 | CountTheRoll(rollI, NumberOfPlayers); |
---|
669 | } |
---|
670 | } |
---|
671 | |
---|
672 | //called when roll timer expires |
---|
673 | void Group::EndRoll() |
---|
674 | { |
---|
675 | Rolls::iterator itr; |
---|
676 | while(!RollId.empty()) |
---|
677 | { |
---|
678 | //need more testing here, if rolls disappear |
---|
679 | itr = RollId.begin(); |
---|
680 | CountTheRoll(itr, GetMembersCount()); //i don't have to edit player votes, who didn't vote ... he will pass |
---|
681 | } |
---|
682 | } |
---|
683 | |
---|
684 | void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) |
---|
685 | { |
---|
686 | Roll* roll = *rollI; |
---|
687 | if(!roll->isValid()) // is loot already deleted ? |
---|
688 | { |
---|
689 | RollId.erase(rollI); |
---|
690 | delete roll; |
---|
691 | return; |
---|
692 | } |
---|
693 | //end of the roll |
---|
694 | if (roll->totalNeed > 0) |
---|
695 | { |
---|
696 | if(!roll->playerVote.empty()) |
---|
697 | { |
---|
698 | uint8 maxresul = 0; |
---|
699 | uint64 maxguid = (*roll->playerVote.begin()).first; |
---|
700 | Player *player; |
---|
701 | |
---|
702 | for( Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) |
---|
703 | { |
---|
704 | if (itr->second != NEED) |
---|
705 | continue; |
---|
706 | |
---|
707 | uint8 randomN = urand(1, 99); |
---|
708 | SendLootRoll(0, itr->first, randomN, 1, *roll); |
---|
709 | if (maxresul < randomN) |
---|
710 | { |
---|
711 | maxguid = itr->first; |
---|
712 | maxresul = randomN; |
---|
713 | } |
---|
714 | } |
---|
715 | SendLootRollWon(0, maxguid, maxresul, 1, *roll); |
---|
716 | player = objmgr.GetPlayer(maxguid); |
---|
717 | |
---|
718 | if(player && player->GetSession()) |
---|
719 | { |
---|
720 | ItemPosCountVec dest; |
---|
721 | LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); |
---|
722 | uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count ); |
---|
723 | if ( msg == EQUIP_ERR_OK ) |
---|
724 | { |
---|
725 | item->is_looted = true; |
---|
726 | roll->getLoot()->NotifyItemRemoved(roll->itemSlot); |
---|
727 | --roll->getLoot()->unlootedCount; |
---|
728 | player->StoreNewItem( dest, roll->itemid, true, item->randomPropertyId); |
---|
729 | } |
---|
730 | else |
---|
731 | { |
---|
732 | item->is_blocked = false; |
---|
733 | player->SendEquipError( msg, NULL, NULL ); |
---|
734 | } |
---|
735 | } |
---|
736 | } |
---|
737 | } |
---|
738 | else if (roll->totalGreed > 0) |
---|
739 | { |
---|
740 | if(!roll->playerVote.empty()) |
---|
741 | { |
---|
742 | uint8 maxresul = 0; |
---|
743 | uint64 maxguid = (*roll->playerVote.begin()).first; |
---|
744 | Player *player; |
---|
745 | |
---|
746 | Roll::PlayerVote::iterator itr; |
---|
747 | for (itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) |
---|
748 | { |
---|
749 | if (itr->second != GREED) |
---|
750 | continue; |
---|
751 | |
---|
752 | uint8 randomN = urand(1, 99); |
---|
753 | SendLootRoll(0, itr->first, randomN, 2, *roll); |
---|
754 | if (maxresul < randomN) |
---|
755 | { |
---|
756 | maxguid = itr->first; |
---|
757 | maxresul = randomN; |
---|
758 | } |
---|
759 | } |
---|
760 | SendLootRollWon(0, maxguid, maxresul, 2, *roll); |
---|
761 | player = objmgr.GetPlayer(maxguid); |
---|
762 | |
---|
763 | if(player && player->GetSession()) |
---|
764 | { |
---|
765 | ItemPosCountVec dest; |
---|
766 | LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); |
---|
767 | uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count ); |
---|
768 | if ( msg == EQUIP_ERR_OK ) |
---|
769 | { |
---|
770 | item->is_looted = true; |
---|
771 | roll->getLoot()->NotifyItemRemoved(roll->itemSlot); |
---|
772 | --roll->getLoot()->unlootedCount; |
---|
773 | player->StoreNewItem( dest, roll->itemid, true, item->randomPropertyId); |
---|
774 | } |
---|
775 | else |
---|
776 | { |
---|
777 | item->is_blocked = false; |
---|
778 | player->SendEquipError( msg, NULL, NULL ); |
---|
779 | } |
---|
780 | } |
---|
781 | } |
---|
782 | } |
---|
783 | else |
---|
784 | { |
---|
785 | SendLootAllPassed(NumberOfPlayers, *roll); |
---|
786 | LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); |
---|
787 | if(item) item->is_blocked = false; |
---|
788 | } |
---|
789 | RollId.erase(rollI); |
---|
790 | delete roll; |
---|
791 | } |
---|
792 | |
---|
793 | void Group::SetTargetIcon(uint8 id, uint64 guid) |
---|
794 | { |
---|
795 | if(id >= TARGETICONCOUNT) |
---|
796 | return; |
---|
797 | |
---|
798 | // clean other icons |
---|
799 | if( guid != 0 ) |
---|
800 | for(int i=0; i<TARGETICONCOUNT; i++) |
---|
801 | if( m_targetIcons[i] == guid ) |
---|
802 | SetTargetIcon(i, 0); |
---|
803 | |
---|
804 | m_targetIcons[id] = guid; |
---|
805 | |
---|
806 | WorldPacket data(MSG_RAID_TARGET_UPDATE, (2+8)); |
---|
807 | data << (uint8)0; |
---|
808 | data << id; |
---|
809 | data << guid; |
---|
810 | BroadcastPacket(&data); |
---|
811 | } |
---|
812 | |
---|
813 | void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level) |
---|
814 | { |
---|
815 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
816 | { |
---|
817 | Player* member = itr->getSource(); |
---|
818 | if(!member || !member->isAlive()) // only for alive |
---|
819 | continue; |
---|
820 | |
---|
821 | if(!member->IsAtGroupRewardDistance(victim)) // at req. distance |
---|
822 | continue; |
---|
823 | |
---|
824 | ++count; |
---|
825 | sum_level += member->getLevel(); |
---|
826 | // store maximum member level |
---|
827 | if(!member_with_max_level || member_with_max_level->getLevel() < member->getLevel()) |
---|
828 | member_with_max_level = member; |
---|
829 | |
---|
830 | uint32 gray_level = Trinity::XP::GetGrayLevel(member->getLevel()); |
---|
831 | // if the victim is higher level than the gray level of the currently examined group member, |
---|
832 | // then set not_gray_member_with_max_level if needed. |
---|
833 | if( victim->getLevel() > gray_level && (!not_gray_member_with_max_level |
---|
834 | || not_gray_member_with_max_level->getLevel() < member->getLevel())) |
---|
835 | not_gray_member_with_max_level = member; |
---|
836 | } |
---|
837 | } |
---|
838 | |
---|
839 | void Group::SendTargetIconList(WorldSession *session) |
---|
840 | { |
---|
841 | if(!session) |
---|
842 | return; |
---|
843 | |
---|
844 | WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9)); |
---|
845 | data << (uint8)1; |
---|
846 | |
---|
847 | for(int i=0; i<TARGETICONCOUNT; i++) |
---|
848 | { |
---|
849 | if(m_targetIcons[i] == 0) |
---|
850 | continue; |
---|
851 | |
---|
852 | data << (uint8)i; |
---|
853 | data << m_targetIcons[i]; |
---|
854 | } |
---|
855 | |
---|
856 | session->SendPacket(&data); |
---|
857 | } |
---|
858 | |
---|
859 | void Group::SendUpdate() |
---|
860 | { |
---|
861 | Player *player; |
---|
862 | |
---|
863 | for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) |
---|
864 | { |
---|
865 | player = objmgr.GetPlayer(citr->guid); |
---|
866 | if(!player || !player->GetSession()) |
---|
867 | continue; |
---|
868 | // guess size |
---|
869 | WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+8+4+GetMembersCount()*20)); |
---|
870 | data << (uint8)m_groupType; // group type |
---|
871 | data << (uint8)(isBGGroup() ? 1 : 0); // 2.0.x, isBattleGroundGroup? |
---|
872 | data << (uint8)(citr->group); // groupid |
---|
873 | data << (uint8)(citr->assistant?0x01:0); // 0x2 main assist, 0x4 main tank |
---|
874 | data << uint64(0x50000000FFFFFFFELL); // related to voice chat? |
---|
875 | data << uint32(GetMembersCount()-1); |
---|
876 | for(member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2) |
---|
877 | { |
---|
878 | if(citr->guid == citr2->guid) |
---|
879 | continue; |
---|
880 | |
---|
881 | data << citr2->name; |
---|
882 | data << (uint64)citr2->guid; |
---|
883 | // online-state |
---|
884 | data << (uint8)(objmgr.GetPlayer(citr2->guid) ? 1 : 0); |
---|
885 | data << (uint8)(citr2->group); // groupid |
---|
886 | data << (uint8)(citr2->assistant?0x01:0); // 0x2 main assist, 0x4 main tank |
---|
887 | } |
---|
888 | |
---|
889 | data << uint64(m_leaderGuid); // leader guid |
---|
890 | if(GetMembersCount()-1) |
---|
891 | { |
---|
892 | data << (uint8)m_lootMethod; // loot method |
---|
893 | data << (uint64)m_looterGuid; // looter guid |
---|
894 | data << (uint8)m_lootThreshold; // loot threshold |
---|
895 | data << (uint8)m_difficulty; // Heroic Mod Group |
---|
896 | |
---|
897 | } |
---|
898 | player->GetSession()->SendPacket( &data ); |
---|
899 | } |
---|
900 | } |
---|
901 | |
---|
902 | void Group::UpdatePlayerOutOfRange(Player* pPlayer) |
---|
903 | { |
---|
904 | if(!pPlayer) |
---|
905 | return; |
---|
906 | |
---|
907 | Player *player; |
---|
908 | WorldPacket data; |
---|
909 | pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data); |
---|
910 | |
---|
911 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
912 | { |
---|
913 | player = itr->getSource(); |
---|
914 | if (player && player != pPlayer && !pPlayer->isVisibleFor(player)) |
---|
915 | player->GetSession()->SendPacket(&data); |
---|
916 | } |
---|
917 | } |
---|
918 | |
---|
919 | void Group::BroadcastPacket(WorldPacket *packet, int group, uint64 ignore) |
---|
920 | { |
---|
921 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
922 | { |
---|
923 | Player *pl = itr->getSource(); |
---|
924 | if(!pl || (ignore != 0 && pl->GetGUID() == ignore)) |
---|
925 | continue; |
---|
926 | |
---|
927 | if (pl->GetSession() && (group==-1 || itr->getSubGroup()==group)) |
---|
928 | pl->GetSession()->SendPacket(packet); |
---|
929 | } |
---|
930 | } |
---|
931 | |
---|
932 | void Group::BroadcastReadyCheck(WorldPacket *packet) |
---|
933 | { |
---|
934 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
935 | { |
---|
936 | Player *pl = itr->getSource(); |
---|
937 | if(pl && pl->GetSession()) |
---|
938 | if(IsLeader(pl->GetGUID()) || IsAssistant(pl->GetGUID())) |
---|
939 | pl->GetSession()->SendPacket(packet); |
---|
940 | } |
---|
941 | } |
---|
942 | |
---|
943 | void Group::OfflineReadyCheck() |
---|
944 | { |
---|
945 | for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) |
---|
946 | { |
---|
947 | Player *pl = objmgr.GetPlayer(citr->guid); |
---|
948 | if (!pl || !pl->GetSession()) |
---|
949 | { |
---|
950 | WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); |
---|
951 | data << citr->guid; |
---|
952 | data << (uint8)0; |
---|
953 | BroadcastReadyCheck(&data); |
---|
954 | } |
---|
955 | } |
---|
956 | } |
---|
957 | |
---|
958 | bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant) |
---|
959 | { |
---|
960 | // get first not-full group |
---|
961 | uint8 groupid = 0; |
---|
962 | if (m_subGroupsCounts) |
---|
963 | { |
---|
964 | bool groupFound = false; |
---|
965 | for (; groupid < MAXRAIDSIZE/MAXGROUPSIZE; ++groupid) |
---|
966 | { |
---|
967 | if (m_subGroupsCounts[groupid] < MAXGROUPSIZE) |
---|
968 | { |
---|
969 | groupFound = true; |
---|
970 | break; |
---|
971 | } |
---|
972 | } |
---|
973 | // We are raid group and no one slot is free |
---|
974 | if (!groupFound) |
---|
975 | return false; |
---|
976 | } |
---|
977 | |
---|
978 | return _addMember(guid, name, isAssistant, groupid); |
---|
979 | } |
---|
980 | |
---|
981 | bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group) |
---|
982 | { |
---|
983 | if(IsFull()) |
---|
984 | return false; |
---|
985 | |
---|
986 | if(!guid) |
---|
987 | return false; |
---|
988 | |
---|
989 | Player *player = objmgr.GetPlayer(guid); |
---|
990 | |
---|
991 | MemberSlot member; |
---|
992 | member.guid = guid; |
---|
993 | member.name = name; |
---|
994 | member.group = group; |
---|
995 | member.assistant = isAssistant; |
---|
996 | m_memberSlots.push_back(member); |
---|
997 | |
---|
998 | SubGroupCounterIncrease(group); |
---|
999 | |
---|
1000 | if(player) |
---|
1001 | { |
---|
1002 | player->SetGroupInvite(NULL); |
---|
1003 | player->SetGroup(this, group); |
---|
1004 | // if the same group invites the player back, cancel the homebind timer |
---|
1005 | InstanceGroupBind *bind = GetBoundInstance(player->GetMapId(), player->GetDifficulty()); |
---|
1006 | if(bind && bind->save->GetInstanceId() == player->GetInstanceId()) |
---|
1007 | player->m_InstanceValid = true; |
---|
1008 | } |
---|
1009 | |
---|
1010 | if(!isRaidGroup()) // reset targetIcons for non-raid-groups |
---|
1011 | { |
---|
1012 | for(int i=0; i<TARGETICONCOUNT; i++) |
---|
1013 | m_targetIcons[i] = 0; |
---|
1014 | } |
---|
1015 | |
---|
1016 | if(!isBGGroup()) |
---|
1017 | { |
---|
1018 | // insert into group table |
---|
1019 | CharacterDatabase.PExecute("INSERT INTO group_member(leaderGuid,memberGuid,assistant,subgroup) VALUES('%u','%u','%u','%u')", GUID_LOPART(m_leaderGuid), GUID_LOPART(member.guid), ((member.assistant==1)?1:0), member.group); |
---|
1020 | } |
---|
1021 | |
---|
1022 | return true; |
---|
1023 | } |
---|
1024 | |
---|
1025 | bool Group::_removeMember(const uint64 &guid) |
---|
1026 | { |
---|
1027 | Player *player = objmgr.GetPlayer(guid); |
---|
1028 | if (player) |
---|
1029 | { |
---|
1030 | player->SetGroup(NULL); |
---|
1031 | } |
---|
1032 | |
---|
1033 | _removeRolls(guid); |
---|
1034 | |
---|
1035 | member_witerator slot = _getMemberWSlot(guid); |
---|
1036 | if (slot != m_memberSlots.end()) |
---|
1037 | { |
---|
1038 | SubGroupCounterDecrease(slot->group); |
---|
1039 | m_memberSlots.erase(slot); |
---|
1040 | } |
---|
1041 | |
---|
1042 | if(!isBGGroup()) |
---|
1043 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid='%u'", GUID_LOPART(guid)); |
---|
1044 | |
---|
1045 | if(m_leaderGuid == guid) // leader was removed |
---|
1046 | { |
---|
1047 | if(GetMembersCount() > 0) |
---|
1048 | _setLeader(m_memberSlots.front().guid); |
---|
1049 | return true; |
---|
1050 | } |
---|
1051 | |
---|
1052 | return false; |
---|
1053 | } |
---|
1054 | |
---|
1055 | void Group::_setLeader(const uint64 &guid) |
---|
1056 | { |
---|
1057 | member_citerator slot = _getMemberCSlot(guid); |
---|
1058 | if(slot==m_memberSlots.end()) |
---|
1059 | return; |
---|
1060 | |
---|
1061 | if(!isBGGroup()) |
---|
1062 | { |
---|
1063 | // TODO: set a time limit to have this function run rarely cause it can be slow |
---|
1064 | CharacterDatabase.BeginTransaction(); |
---|
1065 | |
---|
1066 | // update the group's bound instances when changing leaders |
---|
1067 | |
---|
1068 | // remove all permanent binds from the group |
---|
1069 | // in the DB also remove solo binds that will be replaced with permbinds |
---|
1070 | // from the new leader |
---|
1071 | CharacterDatabase.PExecute( |
---|
1072 | "DELETE FROM group_instance WHERE leaderguid='%u' AND (permanent = 1 OR " |
---|
1073 | "instance IN (SELECT instance FROM character_instance WHERE guid = '%u')" |
---|
1074 | ")", GUID_LOPART(m_leaderGuid), GUID_LOPART(slot->guid) |
---|
1075 | ); |
---|
1076 | |
---|
1077 | Player *player = objmgr.GetPlayer(slot->guid); |
---|
1078 | if(player) |
---|
1079 | { |
---|
1080 | for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) |
---|
1081 | { |
---|
1082 | for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();) |
---|
1083 | { |
---|
1084 | if(itr->second.perm) |
---|
1085 | { |
---|
1086 | itr->second.save->RemoveGroup(this); |
---|
1087 | m_boundInstances[i].erase(itr++); |
---|
1088 | } |
---|
1089 | else |
---|
1090 | ++itr; |
---|
1091 | } |
---|
1092 | } |
---|
1093 | } |
---|
1094 | |
---|
1095 | // update the group's solo binds to the new leader |
---|
1096 | CharacterDatabase.PExecute("UPDATE group_instance SET leaderGuid='%u' WHERE leaderGuid = '%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); |
---|
1097 | |
---|
1098 | // copy the permanent binds from the new leader to the group |
---|
1099 | // overwriting the solo binds with permanent ones if necessary |
---|
1100 | // in the DB those have been deleted already |
---|
1101 | Player::ConvertInstancesToGroup(player, this, slot->guid); |
---|
1102 | |
---|
1103 | // update the group leader |
---|
1104 | CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE leaderGuid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); |
---|
1105 | CharacterDatabase.PExecute("UPDATE group_member SET leaderGuid='%u' WHERE leaderGuid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); |
---|
1106 | CharacterDatabase.CommitTransaction(); |
---|
1107 | } |
---|
1108 | |
---|
1109 | m_leaderGuid = slot->guid; |
---|
1110 | m_leaderName = slot->name; |
---|
1111 | } |
---|
1112 | |
---|
1113 | void Group::_removeRolls(const uint64 &guid) |
---|
1114 | { |
---|
1115 | for (Rolls::iterator it = RollId.begin(); it < RollId.end(); it++) |
---|
1116 | { |
---|
1117 | Roll* roll = *it; |
---|
1118 | Roll::PlayerVote::iterator itr2 = roll->playerVote.find(guid); |
---|
1119 | if(itr2 == roll->playerVote.end()) |
---|
1120 | continue; |
---|
1121 | |
---|
1122 | if (itr2->second == GREED) --roll->totalGreed; |
---|
1123 | if (itr2->second == NEED) --roll->totalNeed; |
---|
1124 | if (itr2->second == PASS) --roll->totalPass; |
---|
1125 | if (itr2->second != NOT_VALID) --roll->totalPlayersRolling; |
---|
1126 | |
---|
1127 | roll->playerVote.erase(itr2); |
---|
1128 | |
---|
1129 | CountRollVote(guid, roll->itemGUID, GetMembersCount()-1, 3); |
---|
1130 | } |
---|
1131 | } |
---|
1132 | |
---|
1133 | bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group) |
---|
1134 | { |
---|
1135 | member_witerator slot = _getMemberWSlot(guid); |
---|
1136 | if(slot==m_memberSlots.end()) |
---|
1137 | return false; |
---|
1138 | |
---|
1139 | slot->group = group; |
---|
1140 | |
---|
1141 | SubGroupCounterIncrease(group); |
---|
1142 | |
---|
1143 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid)); |
---|
1144 | |
---|
1145 | return true; |
---|
1146 | } |
---|
1147 | |
---|
1148 | bool Group::_setAssistantFlag(const uint64 &guid, const bool &state) |
---|
1149 | { |
---|
1150 | member_witerator slot = _getMemberWSlot(guid); |
---|
1151 | if(slot==m_memberSlots.end()) |
---|
1152 | return false; |
---|
1153 | |
---|
1154 | slot->assistant = state; |
---|
1155 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET assistant='%u' WHERE memberGuid='%u'", (state==true)?1:0, GUID_LOPART(guid)); |
---|
1156 | return true; |
---|
1157 | } |
---|
1158 | |
---|
1159 | bool Group::_setMainTank(const uint64 &guid) |
---|
1160 | { |
---|
1161 | member_citerator slot = _getMemberCSlot(guid); |
---|
1162 | if(slot==m_memberSlots.end()) |
---|
1163 | return false; |
---|
1164 | |
---|
1165 | if(m_mainAssistant == guid) |
---|
1166 | _setMainAssistant(0); |
---|
1167 | m_mainTank = guid; |
---|
1168 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainTank='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainTank), GUID_LOPART(m_leaderGuid)); |
---|
1169 | return true; |
---|
1170 | } |
---|
1171 | |
---|
1172 | bool Group::_setMainAssistant(const uint64 &guid) |
---|
1173 | { |
---|
1174 | member_witerator slot = _getMemberWSlot(guid); |
---|
1175 | if(slot==m_memberSlots.end()) |
---|
1176 | return false; |
---|
1177 | |
---|
1178 | if(m_mainTank == guid) |
---|
1179 | _setMainTank(0); |
---|
1180 | m_mainAssistant = guid; |
---|
1181 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainAssistant='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainAssistant), GUID_LOPART(m_leaderGuid)); |
---|
1182 | return true; |
---|
1183 | } |
---|
1184 | |
---|
1185 | bool Group::SameSubGroup(Player const* member1, Player const* member2) const |
---|
1186 | { |
---|
1187 | if(!member1 || !member2) return false; |
---|
1188 | if (member1->GetGroup() != this || member2->GetGroup() != this) return false; |
---|
1189 | else return member1->GetSubGroup() == member2->GetSubGroup(); |
---|
1190 | } |
---|
1191 | |
---|
1192 | // allows setting subgroup for offline members |
---|
1193 | void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group) |
---|
1194 | { |
---|
1195 | if(!isRaidGroup()) |
---|
1196 | return; |
---|
1197 | Player *player = objmgr.GetPlayer(guid); |
---|
1198 | if (!player) |
---|
1199 | { |
---|
1200 | uint8 prevSubGroup; |
---|
1201 | prevSubGroup = GetMemberGroup(guid); |
---|
1202 | |
---|
1203 | SubGroupCounterDecrease(prevSubGroup); |
---|
1204 | |
---|
1205 | if(_setMembersGroup(guid, group)) |
---|
1206 | SendUpdate(); |
---|
1207 | } |
---|
1208 | else |
---|
1209 | ChangeMembersGroup(player, group); |
---|
1210 | } |
---|
1211 | |
---|
1212 | // only for online members |
---|
1213 | void Group::ChangeMembersGroup(Player *player, const uint8 &group) |
---|
1214 | { |
---|
1215 | if(!player || !isRaidGroup()) |
---|
1216 | return; |
---|
1217 | if(_setMembersGroup(player->GetGUID(), group)) |
---|
1218 | { |
---|
1219 | uint8 prevSubGroup; |
---|
1220 | prevSubGroup = player->GetSubGroup(); |
---|
1221 | |
---|
1222 | SubGroupCounterDecrease(prevSubGroup); |
---|
1223 | |
---|
1224 | player->GetGroupRef().setSubGroup(group); |
---|
1225 | SendUpdate(); |
---|
1226 | } |
---|
1227 | } |
---|
1228 | |
---|
1229 | void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) |
---|
1230 | { |
---|
1231 | switch (GetLootMethod()) |
---|
1232 | { |
---|
1233 | case MASTER_LOOT: |
---|
1234 | case FREE_FOR_ALL: |
---|
1235 | return; |
---|
1236 | default: |
---|
1237 | // round robin style looting applies for all low |
---|
1238 | // quality items in each loot method except free for all and master loot |
---|
1239 | break; |
---|
1240 | } |
---|
1241 | |
---|
1242 | member_citerator guid_itr = _getMemberCSlot(GetLooterGuid()); |
---|
1243 | if(guid_itr != m_memberSlots.end()) |
---|
1244 | { |
---|
1245 | if(ifneed) |
---|
1246 | { |
---|
1247 | // not update if only update if need and ok |
---|
1248 | Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid); |
---|
1249 | if(looter && looter->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
1250 | return; |
---|
1251 | } |
---|
1252 | ++guid_itr; |
---|
1253 | } |
---|
1254 | |
---|
1255 | // search next after current |
---|
1256 | if(guid_itr != m_memberSlots.end()) |
---|
1257 | { |
---|
1258 | for(member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr) |
---|
1259 | { |
---|
1260 | if(Player* pl = ObjectAccessor::FindPlayer(itr->guid)) |
---|
1261 | { |
---|
1262 | if (pl->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
1263 | { |
---|
1264 | bool refresh = pl->GetLootGUID()==creature->GetGUID(); |
---|
1265 | |
---|
1266 | //if(refresh) // update loot for new looter |
---|
1267 | // pl->GetSession()->DoLootRelease(pl->GetLootGUID()); |
---|
1268 | SetLooterGuid(pl->GetGUID()); |
---|
1269 | SendUpdate(); |
---|
1270 | if(refresh) // update loot for new looter |
---|
1271 | pl->SendLoot(creature->GetGUID(),LOOT_CORPSE); |
---|
1272 | return; |
---|
1273 | } |
---|
1274 | } |
---|
1275 | } |
---|
1276 | } |
---|
1277 | |
---|
1278 | // search from start |
---|
1279 | for(member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr) |
---|
1280 | { |
---|
1281 | if(Player* pl = ObjectAccessor::FindPlayer(itr->guid)) |
---|
1282 | { |
---|
1283 | if (pl->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
1284 | { |
---|
1285 | bool refresh = pl->GetLootGUID()==creature->GetGUID(); |
---|
1286 | |
---|
1287 | //if(refresh) // update loot for new looter |
---|
1288 | // pl->GetSession()->DoLootRelease(pl->GetLootGUID()); |
---|
1289 | SetLooterGuid(pl->GetGUID()); |
---|
1290 | SendUpdate(); |
---|
1291 | if(refresh) // update loot for new looter |
---|
1292 | pl->SendLoot(creature->GetGUID(),LOOT_CORPSE); |
---|
1293 | return; |
---|
1294 | } |
---|
1295 | } |
---|
1296 | } |
---|
1297 | |
---|
1298 | SetLooterGuid(0); |
---|
1299 | SendUpdate(); |
---|
1300 | } |
---|
1301 | |
---|
1302 | uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot) |
---|
1303 | { |
---|
1304 | // check for min / max count |
---|
1305 | uint32 memberscount = GetMembersCount(); |
---|
1306 | if(memberscount < MinPlayerCount) |
---|
1307 | return BG_JOIN_ERR_GROUP_NOT_ENOUGH; |
---|
1308 | if(memberscount > MaxPlayerCount) |
---|
1309 | return BG_JOIN_ERR_GROUP_TOO_MANY; |
---|
1310 | |
---|
1311 | // get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.) |
---|
1312 | Player * reference = GetFirstMember()->getSource(); |
---|
1313 | // no reference found, can't join this way |
---|
1314 | if(!reference) |
---|
1315 | return BG_JOIN_ERR_OFFLINE_MEMBER; |
---|
1316 | |
---|
1317 | uint32 bgQueueId = reference->GetBattleGroundQueueIdFromLevel(); |
---|
1318 | uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot); |
---|
1319 | uint32 team = reference->GetTeam(); |
---|
1320 | |
---|
1321 | // check every member of the group to be able to join |
---|
1322 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
1323 | { |
---|
1324 | Player *member = itr->getSource(); |
---|
1325 | // offline member? don't let join |
---|
1326 | if(!member) |
---|
1327 | return BG_JOIN_ERR_OFFLINE_MEMBER; |
---|
1328 | // don't allow cross-faction join as group |
---|
1329 | if(member->GetTeam() != team) |
---|
1330 | return BG_JOIN_ERR_MIXED_FACTION; |
---|
1331 | // not in the same battleground level braket, don't let join |
---|
1332 | if(member->GetBattleGroundQueueIdFromLevel() != bgQueueId) |
---|
1333 | return BG_JOIN_ERR_MIXED_LEVELS; |
---|
1334 | // don't let join rated matches if the arena team id doesn't match |
---|
1335 | if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId) |
---|
1336 | return BG_JOIN_ERR_MIXED_ARENATEAM; |
---|
1337 | // don't let join if someone from the group is already in that bg queue |
---|
1338 | if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueType)) |
---|
1339 | return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE; |
---|
1340 | // check for deserter debuff in case not arena queue |
---|
1341 | if(bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground()) |
---|
1342 | return BG_JOIN_ERR_GROUP_DESERTER; |
---|
1343 | // check if member can join any more battleground queues |
---|
1344 | if(!member->HasFreeBattleGroundQueueId()) |
---|
1345 | return BG_JOIN_ERR_ALL_QUEUES_USED; |
---|
1346 | } |
---|
1347 | return BG_JOIN_ERR_OK; |
---|
1348 | } |
---|
1349 | |
---|
1350 | //=================================================== |
---|
1351 | //============== Roll =============================== |
---|
1352 | //=================================================== |
---|
1353 | |
---|
1354 | void Roll::targetObjectBuildLink() |
---|
1355 | { |
---|
1356 | // called from link() |
---|
1357 | this->getTarget()->addLootValidatorRef(this); |
---|
1358 | } |
---|
1359 | |
---|
1360 | void Group::SetDifficulty(uint8 difficulty) |
---|
1361 | { |
---|
1362 | m_difficulty = difficulty; |
---|
1363 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_difficulty, GUID_LOPART(m_leaderGuid)); |
---|
1364 | |
---|
1365 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
1366 | { |
---|
1367 | Player *player = itr->getSource(); |
---|
1368 | if(!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) |
---|
1369 | continue; |
---|
1370 | player->SetDifficulty(difficulty); |
---|
1371 | player->SendDungeonDifficulty(true); |
---|
1372 | } |
---|
1373 | } |
---|
1374 | |
---|
1375 | bool Group::InCombatToInstance(uint32 instanceId) |
---|
1376 | { |
---|
1377 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
1378 | { |
---|
1379 | Player *pPlayer = itr->getSource(); |
---|
1380 | if(pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId) |
---|
1381 | return true; |
---|
1382 | } |
---|
1383 | return false; |
---|
1384 | } |
---|
1385 | |
---|
1386 | void Group::ResetInstances(uint8 method, Player* SendMsgTo) |
---|
1387 | { |
---|
1388 | if(isBGGroup()) |
---|
1389 | return; |
---|
1390 | |
---|
1391 | // method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND |
---|
1392 | |
---|
1393 | // we assume that when the difficulty changes, all instances that can be reset will be |
---|
1394 | uint8 dif = GetDifficulty(); |
---|
1395 | |
---|
1396 | for(BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();) |
---|
1397 | { |
---|
1398 | InstanceSave *p = itr->second.save; |
---|
1399 | const MapEntry *entry = sMapStore.LookupEntry(itr->first); |
---|
1400 | if(!entry || (!p->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND)) |
---|
1401 | { |
---|
1402 | ++itr; |
---|
1403 | continue; |
---|
1404 | } |
---|
1405 | |
---|
1406 | if(method == INSTANCE_RESET_ALL) |
---|
1407 | { |
---|
1408 | // the "reset all instances" method can only reset normal maps |
---|
1409 | if(dif == DIFFICULTY_HEROIC || entry->map_type == MAP_RAID) |
---|
1410 | { |
---|
1411 | ++itr; |
---|
1412 | continue; |
---|
1413 | } |
---|
1414 | } |
---|
1415 | |
---|
1416 | bool isEmpty = true; |
---|
1417 | // if the map is loaded, reset it |
---|
1418 | Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); |
---|
1419 | if(map && map->IsDungeon()) |
---|
1420 | isEmpty = ((InstanceMap*)map)->Reset(method); |
---|
1421 | |
---|
1422 | if(SendMsgTo) |
---|
1423 | { |
---|
1424 | if(isEmpty) SendMsgTo->SendResetInstanceSuccess(p->GetMapId()); |
---|
1425 | else SendMsgTo->SendResetInstanceFailed(0, p->GetMapId()); |
---|
1426 | } |
---|
1427 | |
---|
1428 | if(isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY) |
---|
1429 | { |
---|
1430 | // do not reset the instance, just unbind if others are permanently bound to it |
---|
1431 | if(p->CanReset()) p->DeleteFromDB(); |
---|
1432 | else CharacterDatabase.PExecute("DELETE FROM group_instance WHERE instance = '%u'", p->GetInstanceId()); |
---|
1433 | // i don't know for sure if hash_map iterators |
---|
1434 | m_boundInstances[dif].erase(itr); |
---|
1435 | itr = m_boundInstances[dif].begin(); |
---|
1436 | // this unloads the instance save unless online players are bound to it |
---|
1437 | // (eg. permanent binds or GM solo binds) |
---|
1438 | p->RemoveGroup(this); |
---|
1439 | } |
---|
1440 | else |
---|
1441 | ++itr; |
---|
1442 | } |
---|
1443 | } |
---|
1444 | |
---|
1445 | InstanceGroupBind* Group::GetBoundInstance(uint32 mapid, uint8 difficulty) |
---|
1446 | { |
---|
1447 | // some instances only have one difficulty |
---|
1448 | const MapEntry* entry = sMapStore.LookupEntry(mapid); |
---|
1449 | if(!entry || !entry->SupportsHeroicMode()) difficulty = DIFFICULTY_NORMAL; |
---|
1450 | |
---|
1451 | BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); |
---|
1452 | if(itr != m_boundInstances[difficulty].end()) |
---|
1453 | return &itr->second; |
---|
1454 | else |
---|
1455 | return NULL; |
---|
1456 | } |
---|
1457 | |
---|
1458 | InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, bool load) |
---|
1459 | { |
---|
1460 | if(save && !isBGGroup()) |
---|
1461 | { |
---|
1462 | InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; |
---|
1463 | if(bind.save) |
---|
1464 | { |
---|
1465 | // when a boss is killed or when copying the players's binds to the group |
---|
1466 | if(permanent != bind.perm || save != bind.save) |
---|
1467 | if(!load) CharacterDatabase.PExecute("UPDATE group_instance SET instance = '%u', permanent = '%u' WHERE leaderGuid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GUID_LOPART(GetLeaderGUID()), bind.save->GetInstanceId()); |
---|
1468 | } |
---|
1469 | else |
---|
1470 | if(!load) CharacterDatabase.PExecute("INSERT INTO group_instance (leaderGuid, instance, permanent) VALUES ('%u', '%u', '%u')", GUID_LOPART(GetLeaderGUID()), save->GetInstanceId(), permanent); |
---|
1471 | |
---|
1472 | if(bind.save != save) |
---|
1473 | { |
---|
1474 | if(bind.save) bind.save->RemoveGroup(this); |
---|
1475 | save->AddGroup(this); |
---|
1476 | } |
---|
1477 | |
---|
1478 | bind.save = save; |
---|
1479 | bind.perm = permanent; |
---|
1480 | if(!load) sLog.outDebug("Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetLeaderGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); |
---|
1481 | return &bind; |
---|
1482 | } |
---|
1483 | else |
---|
1484 | return NULL; |
---|
1485 | } |
---|
1486 | |
---|
1487 | void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload) |
---|
1488 | { |
---|
1489 | BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); |
---|
1490 | if(itr != m_boundInstances[difficulty].end()) |
---|
1491 | { |
---|
1492 | if(!unload) CharacterDatabase.PExecute("DELETE FROM group_instance WHERE leaderGuid = '%u' AND instance = '%u'", GUID_LOPART(GetLeaderGUID()), itr->second.save->GetInstanceId()); |
---|
1493 | itr->second.save->RemoveGroup(this); // save can become invalid |
---|
1494 | m_boundInstances[difficulty].erase(itr); |
---|
1495 | } |
---|
1496 | } |
---|
1497 | |
---|
1498 | void Group::_homebindIfInstance(Player *player) |
---|
1499 | { |
---|
1500 | if(player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon()) |
---|
1501 | { |
---|
1502 | // leaving the group in an instance, the homebind timer is started |
---|
1503 | // unless the player is permanently saved to the instance |
---|
1504 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(player->GetInstanceId()); |
---|
1505 | InstancePlayerBind *playerBind = save ? player->GetBoundInstance(save->GetMapId(), save->GetDifficulty()) : NULL; |
---|
1506 | if(!playerBind || !playerBind->perm) |
---|
1507 | player->m_InstanceValid = false; |
---|
1508 | } |
---|
1509 | } |
---|