1 | /* |
---|
2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
3 | * |
---|
4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
---|
5 | * |
---|
6 | * This program is free software; you can redistribute it and/or modify |
---|
7 | * it under the terms of the GNU General Public License as published by |
---|
8 | * the Free Software Foundation; either version 2 of the License, or |
---|
9 | * (at your option) any later version. |
---|
10 | * |
---|
11 | * This program is distributed in the hope that it will be useful, |
---|
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
14 | * GNU General Public License for more details. |
---|
15 | * |
---|
16 | * You should have received a copy of the GNU General Public License |
---|
17 | * along with this program; if not, write to the Free Software |
---|
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
19 | */ |
---|
20 | |
---|
21 | #include "Common.h" |
---|
22 | #include "Opcodes.h" |
---|
23 | #include "WorldPacket.h" |
---|
24 | #include "WorldSession.h" |
---|
25 | #include "Player.h" |
---|
26 | #include "World.h" |
---|
27 | #include "ObjectMgr.h" |
---|
28 | #include "Group.h" |
---|
29 | #include "ObjectAccessor.h" |
---|
30 | #include "BattleGround.h" |
---|
31 | #include "MapManager.h" |
---|
32 | #include "InstanceSaveMgr.h" |
---|
33 | #include "MapInstanced.h" |
---|
34 | #include "Util.h" |
---|
35 | |
---|
36 | Group::Group() |
---|
37 | { |
---|
38 | m_leaderGuid = 0; |
---|
39 | m_mainTank = 0; |
---|
40 | m_mainAssistant = 0; |
---|
41 | m_groupType = (GroupType)0; |
---|
42 | m_bgGroup = NULL; |
---|
43 | m_lootMethod = (LootMethod)0; |
---|
44 | m_looterGuid = 0; |
---|
45 | m_lootThreshold = ITEM_QUALITY_UNCOMMON; |
---|
46 | |
---|
47 | for(int i=0; i<TARGETICONCOUNT; i++) |
---|
48 | m_targetIcons[i] = 0; |
---|
49 | } |
---|
50 | |
---|
51 | Group::~Group() |
---|
52 | { |
---|
53 | if(m_bgGroup) |
---|
54 | { |
---|
55 | sLog.outDebug("Group::~Group: battleground group being deleted."); |
---|
56 | if(m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL); |
---|
57 | else if(m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL); |
---|
58 | else sLog.outError("Group::~Group: battleground group is not linked to the correct battleground."); |
---|
59 | } |
---|
60 | Rolls::iterator itr; |
---|
61 | while(!RollId.empty()) |
---|
62 | { |
---|
63 | itr = RollId.begin(); |
---|
64 | Roll *r = *itr; |
---|
65 | RollId.erase(itr); |
---|
66 | delete(r); |
---|
67 | } |
---|
68 | |
---|
69 | // it is undefined whether objectmgr (which stores the groups) or instancesavemgr |
---|
70 | // will be unloaded first so we must be prepared for both cases |
---|
71 | // this may unload some instance saves |
---|
72 | for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) |
---|
73 | for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) |
---|
74 | itr->second.save->RemoveGroup(this); |
---|
75 | } |
---|
76 | |
---|
77 | bool Group::Create(const uint64 &guid, const char * name) |
---|
78 | { |
---|
79 | m_leaderGuid = guid; |
---|
80 | m_leaderName = name; |
---|
81 | |
---|
82 | m_groupType = isBGGroup() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; |
---|
83 | m_lootMethod = GROUP_LOOT; |
---|
84 | m_lootThreshold = ITEM_QUALITY_UNCOMMON; |
---|
85 | m_looterGuid = guid; |
---|
86 | |
---|
87 | m_difficulty = DIFFICULTY_NORMAL; |
---|
88 | if(!isBGGroup()) |
---|
89 | { |
---|
90 | Player *leader = objmgr.GetPlayer(guid); |
---|
91 | if(leader) m_difficulty = leader->GetDifficulty(); |
---|
92 | |
---|
93 | Player::ConvertInstancesToGroup(leader, this, guid); |
---|
94 | |
---|
95 | // store group in database |
---|
96 | CharacterDatabase.BeginTransaction(); |
---|
97 | CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid)); |
---|
98 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid)); |
---|
99 | CharacterDatabase.PExecute("INSERT INTO groups(leaderGuid,mainTank,mainAssistant,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,isRaid,difficulty) " |
---|
100 | "VALUES('%u','%u','%u','%u','%u','%u','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','" I64FMTD "','%u','%u')", |
---|
101 | GUID_LOPART(m_leaderGuid), GUID_LOPART(m_mainTank), GUID_LOPART(m_mainAssistant), uint32(m_lootMethod), |
---|
102 | GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], isRaidGroup(), m_difficulty); |
---|
103 | } |
---|
104 | |
---|
105 | if(!AddMember(guid, name)) |
---|
106 | return false; |
---|
107 | |
---|
108 | if(!isBGGroup()) CharacterDatabase.CommitTransaction(); |
---|
109 | |
---|
110 | return true; |
---|
111 | } |
---|
112 | |
---|
113 | bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool loadMembers) |
---|
114 | { |
---|
115 | if(isBGGroup()) |
---|
116 | return false; |
---|
117 | |
---|
118 | bool external = true; |
---|
119 | if(!result) |
---|
120 | { |
---|
121 | external = false; |
---|
122 | // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
---|
123 | result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid)); |
---|
124 | if(!result) |
---|
125 | return false; |
---|
126 | } |
---|
127 | |
---|
128 | m_leaderGuid = leaderGuid; |
---|
129 | |
---|
130 | // group leader not exist |
---|
131 | if(!objmgr.GetPlayerNameByGUID(m_leaderGuid, m_leaderName)) |
---|
132 | { |
---|
133 | if(!external) delete result; |
---|
134 | return false; |
---|
135 | } |
---|
136 | |
---|
137 | m_groupType = (*result)[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; |
---|
138 | m_difficulty = (*result)[14].GetUInt8(); |
---|
139 | m_mainTank = (*result)[0].GetUInt64(); |
---|
140 | m_mainAssistant = (*result)[1].GetUInt64(); |
---|
141 | m_lootMethod = (LootMethod)(*result)[2].GetUInt8(); |
---|
142 | m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER); |
---|
143 | m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16(); |
---|
144 | |
---|
145 | for(int i=0; i<TARGETICONCOUNT; i++) |
---|
146 | m_targetIcons[i] = (*result)[5+i].GetUInt64(); |
---|
147 | if(!external) delete result; |
---|
148 | |
---|
149 | if(loadMembers) |
---|
150 | { |
---|
151 | result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid)); |
---|
152 | if(!result) |
---|
153 | return false; |
---|
154 | |
---|
155 | do |
---|
156 | { |
---|
157 | LoadMemberFromDB((*result)[0].GetUInt32(), (*result)[2].GetUInt8(), (*result)[1].GetBool()); |
---|
158 | } while( result->NextRow() ); |
---|
159 | delete result; |
---|
160 | // group too small |
---|
161 | if(GetMembersCount() < 2) |
---|
162 | return false; |
---|
163 | } |
---|
164 | |
---|
165 | return true; |
---|
166 | } |
---|
167 | |
---|
168 | bool Group::LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant) |
---|
169 | { |
---|
170 | MemberSlot member; |
---|
171 | member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); |
---|
172 | |
---|
173 | // skip non-existed member |
---|
174 | if(!objmgr.GetPlayerNameByGUID(member.guid, member.name)) |
---|
175 | return false; |
---|
176 | |
---|
177 | member.group = subgroup; |
---|
178 | member.assistant = assistant; |
---|
179 | m_memberSlots.push_back(member); |
---|
180 | return true; |
---|
181 | } |
---|
182 | |
---|
183 | bool Group::AddInvite(Player *player) |
---|
184 | { |
---|
185 | if(!player || player->GetGroupInvite() || player->GetGroup()) |
---|
186 | return false; |
---|
187 | |
---|
188 | RemoveInvite(player); |
---|
189 | |
---|
190 | m_invitees.insert(player->GetGUID()); |
---|
191 | |
---|
192 | player->SetGroupInvite(this); |
---|
193 | |
---|
194 | return true; |
---|
195 | } |
---|
196 | |
---|
197 | bool Group::AddLeaderInvite(Player *player) |
---|
198 | { |
---|
199 | if(!AddInvite(player)) |
---|
200 | return false; |
---|
201 | |
---|
202 | m_leaderGuid = player->GetGUID(); |
---|
203 | m_leaderName = player->GetName(); |
---|
204 | return true; |
---|
205 | } |
---|
206 | |
---|
207 | uint32 Group::RemoveInvite(Player *player) |
---|
208 | { |
---|
209 | for(InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) |
---|
210 | { |
---|
211 | if((*itr) == player->GetGUID()) |
---|
212 | { |
---|
213 | m_invitees.erase(itr); |
---|
214 | break; |
---|
215 | } |
---|
216 | } |
---|
217 | |
---|
218 | player->SetGroupInvite(NULL); |
---|
219 | return GetMembersCount(); |
---|
220 | } |
---|
221 | |
---|
222 | void Group::RemoveAllInvites() |
---|
223 | { |
---|
224 | for(InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) |
---|
225 | { |
---|
226 | Player *invitee = objmgr.GetPlayer(*itr); |
---|
227 | if(invitee) |
---|
228 | invitee->SetGroupInvite(NULL); |
---|
229 | } |
---|
230 | m_invitees.clear(); |
---|
231 | } |
---|
232 | |
---|
233 | bool Group::AddMember(const uint64 &guid, const char* name) |
---|
234 | { |
---|
235 | if(!_addMember(guid, name)) |
---|
236 | return false; |
---|
237 | SendUpdate(); |
---|
238 | |
---|
239 | Player *player = objmgr.GetPlayer(guid); |
---|
240 | if(player) |
---|
241 | { |
---|
242 | if(!IsLeader(player->GetGUID()) && !isBGGroup()) |
---|
243 | { |
---|
244 | // reset the new member's instances, unless he is currently in one of them |
---|
245 | // including raid/heroic instances that they are not permanently bound to! |
---|
246 | player->ResetInstances(INSTANCE_RESET_GROUP_JOIN); |
---|
247 | |
---|
248 | if(player->getLevel() >= LEVELREQUIREMENT_HEROIC && player->GetDifficulty() != GetDifficulty() ) |
---|
249 | { |
---|
250 | player->SetDifficulty(m_difficulty); |
---|
251 | player->SendDungeonDifficulty(true); |
---|
252 | } |
---|
253 | } |
---|
254 | player->SetGroupUpdateFlag(GROUP_UPDATE_FULL); |
---|
255 | UpdatePlayerOutOfRange(player); |
---|
256 | } |
---|
257 | |
---|
258 | return true; |
---|
259 | } |
---|
260 | |
---|
261 | uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) |
---|
262 | { |
---|
263 | // remove member and change leader (if need) only if strong more 2 members _before_ member remove |
---|
264 | if(GetMembersCount() > (isBGGroup() ? 1 : 2)) // in BG group case allow 1 members group |
---|
265 | { |
---|
266 | bool leaderChanged = _removeMember(guid); |
---|
267 | |
---|
268 | Player *player = objmgr.GetPlayer( guid ); |
---|
269 | if (player) |
---|
270 | { |
---|
271 | WorldPacket data; |
---|
272 | |
---|
273 | if(method == 1) |
---|
274 | { |
---|
275 | data.Initialize( SMSG_GROUP_UNINVITE, 0 ); |
---|
276 | player->GetSession()->SendPacket( &data ); |
---|
277 | } |
---|
278 | |
---|
279 | data.Initialize(SMSG_GROUP_LIST, 24); |
---|
280 | data << uint64(0) << uint64(0) << uint64(0); |
---|
281 | player->GetSession()->SendPacket(&data); |
---|
282 | |
---|
283 | _homebindIfInstance(player); |
---|
284 | } |
---|
285 | |
---|
286 | if(leaderChanged) |
---|
287 | { |
---|
288 | WorldPacket data(SMSG_GROUP_SET_LEADER, (m_memberSlots.front().name.size()+1)); |
---|
289 | data << m_memberSlots.front().name; |
---|
290 | BroadcastPacket(&data); |
---|
291 | } |
---|
292 | |
---|
293 | SendUpdate(); |
---|
294 | } |
---|
295 | // if group before remove <= 2 disband it |
---|
296 | else |
---|
297 | Disband(true); |
---|
298 | |
---|
299 | return m_memberSlots.size(); |
---|
300 | } |
---|
301 | |
---|
302 | void Group::ChangeLeader(const uint64 &guid) |
---|
303 | { |
---|
304 | member_citerator slot = _getMemberCSlot(guid); |
---|
305 | |
---|
306 | if(slot==m_memberSlots.end()) |
---|
307 | return; |
---|
308 | |
---|
309 | _setLeader(guid); |
---|
310 | |
---|
311 | WorldPacket data(SMSG_GROUP_SET_LEADER, slot->name.size()+1); |
---|
312 | data << slot->name; |
---|
313 | BroadcastPacket(&data); |
---|
314 | SendUpdate(); |
---|
315 | } |
---|
316 | |
---|
317 | void Group::Disband(bool hideDestroy) |
---|
318 | { |
---|
319 | Player *player; |
---|
320 | |
---|
321 | for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) |
---|
322 | { |
---|
323 | player = objmgr.GetPlayer(citr->guid); |
---|
324 | if(!player) |
---|
325 | continue; |
---|
326 | |
---|
327 | player->SetGroup(NULL); |
---|
328 | |
---|
329 | if(!player->GetSession()) |
---|
330 | continue; |
---|
331 | |
---|
332 | WorldPacket data; |
---|
333 | if(!hideDestroy) |
---|
334 | { |
---|
335 | data.Initialize(SMSG_GROUP_DESTROYED, 0); |
---|
336 | player->GetSession()->SendPacket(&data); |
---|
337 | } |
---|
338 | |
---|
339 | data.Initialize(SMSG_GROUP_LIST, 24); |
---|
340 | data << uint64(0) << uint64(0) << uint64(0); |
---|
341 | player->GetSession()->SendPacket(&data); |
---|
342 | |
---|
343 | _homebindIfInstance(player); |
---|
344 | } |
---|
345 | RollId.clear(); |
---|
346 | m_memberSlots.clear(); |
---|
347 | |
---|
348 | RemoveAllInvites(); |
---|
349 | |
---|
350 | if(!isBGGroup()) |
---|
351 | { |
---|
352 | CharacterDatabase.BeginTransaction(); |
---|
353 | CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); |
---|
354 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); |
---|
355 | CharacterDatabase.CommitTransaction(); |
---|
356 | ResetInstances(INSTANCE_RESET_GROUP_DISBAND, NULL); |
---|
357 | } |
---|
358 | |
---|
359 | m_leaderGuid = 0; |
---|
360 | m_leaderName = ""; |
---|
361 | } |
---|
362 | |
---|
363 | /*********************************************************/ |
---|
364 | /*** LOOT SYSTEM ***/ |
---|
365 | /*********************************************************/ |
---|
366 | |
---|
367 | void Group::SendLootStartRoll(uint32 CountDown, const Roll &r) |
---|
368 | { |
---|
369 | WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4)); |
---|
370 | data << uint64(r.itemGUID); // guid of rolled item |
---|
371 | data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it??? |
---|
372 | data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for |
---|
373 | data << uint32(r.itemRandomSuffix); // randomSuffix |
---|
374 | data << uint32(r.itemRandomPropId); // item random property ID |
---|
375 | data << uint32(CountDown); // the countdown time to choose "need" or "greed" |
---|
376 | |
---|
377 | for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
---|
378 | { |
---|
379 | Player *p = objmgr.GetPlayer(itr->first); |
---|
380 | if(!p || !p->GetSession()) |
---|
381 | continue; |
---|
382 | |
---|
383 | if(itr->second != NOT_VALID) |
---|
384 | p->GetSession()->SendPacket( &data ); |
---|
385 | } |
---|
386 | } |
---|
387 | |
---|
388 | void Group::SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) |
---|
389 | { |
---|
390 | WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1)); |
---|
391 | data << uint64(SourceGuid); // guid of the item rolled |
---|
392 | data << uint32(0); // unknown, maybe amount of players |
---|
393 | data << uint64(TargetGuid); |
---|
394 | data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for |
---|
395 | data << uint32(r.itemRandomSuffix); // randomSuffix |
---|
396 | data << uint32(r.itemRandomPropId); // Item random property ID |
---|
397 | data << uint8(RollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number |
---|
398 | data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll |
---|
399 | data << uint8(0); // 2.4.0 |
---|
400 | |
---|
401 | for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
---|
402 | { |
---|
403 | Player *p = objmgr.GetPlayer(itr->first); |
---|
404 | if(!p || !p->GetSession()) |
---|
405 | continue; |
---|
406 | |
---|
407 | if(itr->second != NOT_VALID) |
---|
408 | p->GetSession()->SendPacket( &data ); |
---|
409 | } |
---|
410 | } |
---|
411 | |
---|
412 | void Group::SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) |
---|
413 | { |
---|
414 | WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1)); |
---|
415 | data << uint64(SourceGuid); // guid of the item rolled |
---|
416 | data << uint32(0); // unknown, maybe amount of players |
---|
417 | data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for |
---|
418 | data << uint32(r.itemRandomSuffix); // randomSuffix |
---|
419 | data << uint32(r.itemRandomPropId); // Item random property |
---|
420 | data << uint64(TargetGuid); // guid of the player who won. |
---|
421 | data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL |
---|
422 | data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL |
---|
423 | |
---|
424 | for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
---|
425 | { |
---|
426 | Player *p = objmgr.GetPlayer(itr->first); |
---|
427 | if(!p || !p->GetSession()) |
---|
428 | continue; |
---|
429 | |
---|
430 | if(itr->second != NOT_VALID) |
---|
431 | p->GetSession()->SendPacket( &data ); |
---|
432 | } |
---|
433 | } |
---|
434 | |
---|
435 | void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) |
---|
436 | { |
---|
437 | WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4)); |
---|
438 | data << uint64(r.itemGUID); // Guid of the item rolled |
---|
439 | data << uint32(NumberOfPlayers); // The number of players rolling for it??? |
---|
440 | data << uint32(r.itemid); // The itemEntryId for the item that shall be rolled for |
---|
441 | data << uint32(r.itemRandomPropId); // Item random property ID |
---|
442 | data << uint32(r.itemRandomSuffix); // Item random suffix ID |
---|
443 | |
---|
444 | for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) |
---|
445 | { |
---|
446 | Player *p = objmgr.GetPlayer(itr->first); |
---|
447 | if(!p || !p->GetSession()) |
---|
448 | continue; |
---|
449 | |
---|
450 | if(itr->second != NOT_VALID) |
---|
451 | p->GetSession()->SendPacket( &data ); |
---|
452 | } |
---|
453 | } |
---|
454 | |
---|
455 | void Group::GroupLoot(uint64 playerGUID, Loot *loot, Creature *creature) |
---|
456 | { |
---|
457 | std::vector<LootItem>::iterator i; |
---|
458 | ItemPrototype const *item; |
---|
459 | uint8 itemSlot = 0; |
---|
460 | Player *player = objmgr.GetPlayer(playerGUID); |
---|
461 | Group *group = player->GetGroup(); |
---|
462 | |
---|
463 | for (i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) |
---|
464 | { |
---|
465 | item = objmgr.GetItemPrototype(i->itemid); |
---|
466 | if (!item) |
---|
467 | { |
---|
468 | //sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); |
---|
469 | continue; |
---|
470 | } |
---|
471 | |
---|
472 | //roll for over-threshold item if it's one-player loot |
---|
473 | if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall) |
---|
474 | { |
---|
475 | uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); |
---|
476 | Roll* r=new Roll(newitemGUID,*i); |
---|
477 | |
---|
478 | //a vector is filled with only near party members |
---|
479 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
480 | { |
---|
481 | Player *member = itr->getSource(); |
---|
482 | if(!member || !member->GetSession()) |
---|
483 | continue; |
---|
484 | if ( i->AllowedForPlayer(member) ) |
---|
485 | { |
---|
486 | if (member->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
487 | { |
---|
488 | r->playerVote[member->GetGUID()] = NOT_EMITED_YET; |
---|
489 | ++r->totalPlayersRolling; |
---|
490 | } |
---|
491 | } |
---|
492 | } |
---|
493 | |
---|
494 | r->setLoot(loot); |
---|
495 | r->itemSlot = itemSlot; |
---|
496 | |
---|
497 | group->SendLootStartRoll(60000, *r); |
---|
498 | |
---|
499 | loot->items[itemSlot].is_blocked = true; |
---|
500 | creature->m_groupLootTimer = 60000; |
---|
501 | creature->lootingGroupLeaderGUID = GetLeaderGUID(); |
---|
502 | |
---|
503 | RollId.push_back(r); |
---|
504 | } |
---|
505 | else |
---|
506 | i->is_underthreshold=1; |
---|
507 | |
---|
508 | } |
---|
509 | } |
---|
510 | |
---|
511 | void Group::NeedBeforeGreed(uint64 playerGUID, Loot *loot, Creature *creature) |
---|
512 | { |
---|
513 | ItemPrototype const *item; |
---|
514 | Player *player = objmgr.GetPlayer(playerGUID); |
---|
515 | Group *group = player->GetGroup(); |
---|
516 | |
---|
517 | uint8 itemSlot = 0; |
---|
518 | for(std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) |
---|
519 | { |
---|
520 | item = objmgr.GetItemPrototype(i->itemid); |
---|
521 | |
---|
522 | //only roll for one-player items, not for ones everyone can get |
---|
523 | if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall) |
---|
524 | { |
---|
525 | uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); |
---|
526 | Roll* r=new Roll(newitemGUID,*i); |
---|
527 | |
---|
528 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
529 | { |
---|
530 | Player *playerToRoll = itr->getSource(); |
---|
531 | if(!playerToRoll || !playerToRoll->GetSession()) |
---|
532 | continue; |
---|
533 | |
---|
534 | if (playerToRoll->CanUseItem(item) && i->AllowedForPlayer(playerToRoll) ) |
---|
535 | { |
---|
536 | if (playerToRoll->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
537 | { |
---|
538 | r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET; |
---|
539 | ++r->totalPlayersRolling; |
---|
540 | } |
---|
541 | } |
---|
542 | } |
---|
543 | |
---|
544 | if (r->totalPlayersRolling > 0) |
---|
545 | { |
---|
546 | r->setLoot(loot); |
---|
547 | r->itemSlot = itemSlot; |
---|
548 | |
---|
549 | group->SendLootStartRoll(60000, *r); |
---|
550 | |
---|
551 | loot->items[itemSlot].is_blocked = true; |
---|
552 | |
---|
553 | RollId.push_back(r); |
---|
554 | } |
---|
555 | else |
---|
556 | { |
---|
557 | delete r; |
---|
558 | } |
---|
559 | } |
---|
560 | else |
---|
561 | i->is_underthreshold=1; |
---|
562 | } |
---|
563 | } |
---|
564 | |
---|
565 | void Group::MasterLoot(uint64 playerGUID, Loot* /*loot*/, Creature *creature) |
---|
566 | { |
---|
567 | Player *player = objmgr.GetPlayer(playerGUID); |
---|
568 | if(!player) |
---|
569 | return; |
---|
570 | |
---|
571 | sLog.outDebug("Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330) player = [%s].", player->GetName()); |
---|
572 | |
---|
573 | uint32 real_count = 0; |
---|
574 | |
---|
575 | WorldPacket data(SMSG_LOOT_MASTER_LIST, 330); |
---|
576 | data << (uint8)GetMembersCount(); |
---|
577 | |
---|
578 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
579 | { |
---|
580 | Player *looter = itr->getSource(); |
---|
581 | if (!looter->IsInWorld()) |
---|
582 | continue; |
---|
583 | |
---|
584 | if (looter->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
585 | { |
---|
586 | data << looter->GetGUID(); |
---|
587 | ++real_count; |
---|
588 | } |
---|
589 | } |
---|
590 | |
---|
591 | data.put<uint8>(0,real_count); |
---|
592 | |
---|
593 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
594 | { |
---|
595 | Player *looter = itr->getSource(); |
---|
596 | if (looter->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
597 | looter->GetSession()->SendPacket(&data); |
---|
598 | } |
---|
599 | } |
---|
600 | |
---|
601 | void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choise) |
---|
602 | { |
---|
603 | Rolls::iterator rollI = GetRoll(Guid); |
---|
604 | if (rollI == RollId.end()) |
---|
605 | return; |
---|
606 | Roll* roll = *rollI; |
---|
607 | |
---|
608 | Roll::PlayerVote::iterator itr = roll->playerVote.find(playerGUID); |
---|
609 | // this condition means that player joins to the party after roll begins |
---|
610 | if (itr == roll->playerVote.end()) |
---|
611 | return; |
---|
612 | |
---|
613 | if (roll->getLoot()) |
---|
614 | if (roll->getLoot()->items.empty()) |
---|
615 | return; |
---|
616 | |
---|
617 | switch (Choise) |
---|
618 | { |
---|
619 | case 0: //Player choose pass |
---|
620 | { |
---|
621 | SendLootRoll(0, playerGUID, 128, 128, *roll); |
---|
622 | ++roll->totalPass; |
---|
623 | itr->second = PASS; |
---|
624 | } |
---|
625 | break; |
---|
626 | case 1: //player choose Need |
---|
627 | { |
---|
628 | SendLootRoll(0, playerGUID, 0, 0, *roll); |
---|
629 | ++roll->totalNeed; |
---|
630 | itr->second = NEED; |
---|
631 | } |
---|
632 | break; |
---|
633 | case 2: //player choose Greed |
---|
634 | { |
---|
635 | SendLootRoll(0, playerGUID, 128, 2, *roll); |
---|
636 | ++roll->totalGreed; |
---|
637 | itr->second = GREED; |
---|
638 | } |
---|
639 | break; |
---|
640 | } |
---|
641 | if (roll->totalPass + roll->totalGreed + roll->totalNeed >= roll->totalPlayersRolling) |
---|
642 | { |
---|
643 | CountTheRoll(rollI, NumberOfPlayers); |
---|
644 | } |
---|
645 | } |
---|
646 | |
---|
647 | //called when roll timer expires |
---|
648 | void Group::EndRoll() |
---|
649 | { |
---|
650 | Rolls::iterator itr; |
---|
651 | while(!RollId.empty()) |
---|
652 | { |
---|
653 | //need more testing here, if rolls disappear |
---|
654 | itr = RollId.begin(); |
---|
655 | CountTheRoll(itr, GetMembersCount()); //i don't have to edit player votes, who didn't vote ... he will pass |
---|
656 | } |
---|
657 | } |
---|
658 | |
---|
659 | void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) |
---|
660 | { |
---|
661 | Roll* roll = *rollI; |
---|
662 | if(!roll->isValid()) // is loot already deleted ? |
---|
663 | { |
---|
664 | RollId.erase(rollI); |
---|
665 | delete roll; |
---|
666 | return; |
---|
667 | } |
---|
668 | //end of the roll |
---|
669 | if (roll->totalNeed > 0) |
---|
670 | { |
---|
671 | if(!roll->playerVote.empty()) |
---|
672 | { |
---|
673 | uint8 maxresul = 0; |
---|
674 | uint64 maxguid = (*roll->playerVote.begin()).first; |
---|
675 | Player *player; |
---|
676 | |
---|
677 | for( Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) |
---|
678 | { |
---|
679 | if (itr->second != NEED) |
---|
680 | continue; |
---|
681 | |
---|
682 | uint8 randomN = urand(1, 99); |
---|
683 | SendLootRoll(0, itr->first, randomN, 1, *roll); |
---|
684 | if (maxresul < randomN) |
---|
685 | { |
---|
686 | maxguid = itr->first; |
---|
687 | maxresul = randomN; |
---|
688 | } |
---|
689 | } |
---|
690 | SendLootRollWon(0, maxguid, maxresul, 1, *roll); |
---|
691 | player = objmgr.GetPlayer(maxguid); |
---|
692 | |
---|
693 | if(player && player->GetSession()) |
---|
694 | { |
---|
695 | ItemPosCountVec dest; |
---|
696 | LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); |
---|
697 | uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count ); |
---|
698 | if ( msg == EQUIP_ERR_OK ) |
---|
699 | { |
---|
700 | item->is_looted = true; |
---|
701 | roll->getLoot()->NotifyItemRemoved(roll->itemSlot); |
---|
702 | --roll->getLoot()->unlootedCount; |
---|
703 | player->StoreNewItem( dest, roll->itemid, true, item->randomPropertyId); |
---|
704 | } |
---|
705 | else |
---|
706 | { |
---|
707 | item->is_blocked = false; |
---|
708 | player->SendEquipError( msg, NULL, NULL ); |
---|
709 | } |
---|
710 | } |
---|
711 | } |
---|
712 | } |
---|
713 | else if (roll->totalGreed > 0) |
---|
714 | { |
---|
715 | if(!roll->playerVote.empty()) |
---|
716 | { |
---|
717 | uint8 maxresul = 0; |
---|
718 | uint64 maxguid = (*roll->playerVote.begin()).first; |
---|
719 | Player *player; |
---|
720 | |
---|
721 | Roll::PlayerVote::iterator itr; |
---|
722 | for (itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) |
---|
723 | { |
---|
724 | if (itr->second != GREED) |
---|
725 | continue; |
---|
726 | |
---|
727 | uint8 randomN = urand(1, 99); |
---|
728 | SendLootRoll(0, itr->first, randomN, 2, *roll); |
---|
729 | if (maxresul < randomN) |
---|
730 | { |
---|
731 | maxguid = itr->first; |
---|
732 | maxresul = randomN; |
---|
733 | } |
---|
734 | } |
---|
735 | SendLootRollWon(0, maxguid, maxresul, 2, *roll); |
---|
736 | player = objmgr.GetPlayer(maxguid); |
---|
737 | |
---|
738 | if(player && player->GetSession()) |
---|
739 | { |
---|
740 | ItemPosCountVec dest; |
---|
741 | LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); |
---|
742 | uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count ); |
---|
743 | if ( msg == EQUIP_ERR_OK ) |
---|
744 | { |
---|
745 | item->is_looted = true; |
---|
746 | roll->getLoot()->NotifyItemRemoved(roll->itemSlot); |
---|
747 | --roll->getLoot()->unlootedCount; |
---|
748 | player->StoreNewItem( dest, roll->itemid, true, item->randomPropertyId); |
---|
749 | } |
---|
750 | else |
---|
751 | { |
---|
752 | item->is_blocked = false; |
---|
753 | player->SendEquipError( msg, NULL, NULL ); |
---|
754 | } |
---|
755 | } |
---|
756 | } |
---|
757 | } |
---|
758 | else |
---|
759 | { |
---|
760 | SendLootAllPassed(NumberOfPlayers, *roll); |
---|
761 | LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); |
---|
762 | if(item) item->is_blocked = false; |
---|
763 | } |
---|
764 | RollId.erase(rollI); |
---|
765 | delete roll; |
---|
766 | } |
---|
767 | |
---|
768 | void Group::SetTargetIcon(uint8 id, uint64 guid) |
---|
769 | { |
---|
770 | if(id >= TARGETICONCOUNT) |
---|
771 | return; |
---|
772 | |
---|
773 | // clean other icons |
---|
774 | if( guid != 0 ) |
---|
775 | for(int i=0; i<TARGETICONCOUNT; i++) |
---|
776 | if( m_targetIcons[i] == guid ) |
---|
777 | SetTargetIcon(i, 0); |
---|
778 | |
---|
779 | m_targetIcons[id] = guid; |
---|
780 | |
---|
781 | WorldPacket data(MSG_RAID_TARGET_UPDATE, (2+8)); |
---|
782 | data << (uint8)0; |
---|
783 | data << id; |
---|
784 | data << guid; |
---|
785 | BroadcastPacket(&data); |
---|
786 | } |
---|
787 | |
---|
788 | void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level) |
---|
789 | { |
---|
790 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
791 | { |
---|
792 | Player* member = itr->getSource(); |
---|
793 | if(!member || !member->isAlive()) // only for alive |
---|
794 | continue; |
---|
795 | |
---|
796 | if(!member->IsAtGroupRewardDistance(victim)) // at req. distance |
---|
797 | continue; |
---|
798 | |
---|
799 | ++count; |
---|
800 | sum_level += member->getLevel(); |
---|
801 | if(!member_with_max_level || member_with_max_level->getLevel() < member->getLevel()) |
---|
802 | member_with_max_level = member; |
---|
803 | } |
---|
804 | } |
---|
805 | |
---|
806 | void Group::SendTargetIconList(WorldSession *session) |
---|
807 | { |
---|
808 | if(!session) |
---|
809 | return; |
---|
810 | |
---|
811 | WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9)); |
---|
812 | data << (uint8)1; |
---|
813 | |
---|
814 | for(int i=0; i<TARGETICONCOUNT; i++) |
---|
815 | { |
---|
816 | if(m_targetIcons[i] == 0) |
---|
817 | continue; |
---|
818 | |
---|
819 | data << (uint8)i; |
---|
820 | data << m_targetIcons[i]; |
---|
821 | } |
---|
822 | |
---|
823 | session->SendPacket(&data); |
---|
824 | } |
---|
825 | |
---|
826 | void Group::SendUpdate() |
---|
827 | { |
---|
828 | Player *player; |
---|
829 | |
---|
830 | for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) |
---|
831 | { |
---|
832 | player = objmgr.GetPlayer(citr->guid); |
---|
833 | if(!player || !player->GetSession()) |
---|
834 | continue; |
---|
835 | // guess size |
---|
836 | WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+8+4+GetMembersCount()*20)); |
---|
837 | data << (uint8)m_groupType; // group type |
---|
838 | data << (uint8)(isBGGroup() ? 1 : 0); // 2.0.x, isBattleGroundGroup? |
---|
839 | data << (uint8)(citr->group); // groupid |
---|
840 | data << (uint8)(citr->assistant?0x01:0); // 0x2 main assist, 0x4 main tank |
---|
841 | data << uint64(0x50000000FFFFFFFELL); // related to voice chat? |
---|
842 | data << uint32(GetMembersCount()-1); |
---|
843 | for(member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2) |
---|
844 | { |
---|
845 | if(citr->guid == citr2->guid) |
---|
846 | continue; |
---|
847 | |
---|
848 | data << citr2->name; |
---|
849 | data << (uint64)citr2->guid; |
---|
850 | // online-state |
---|
851 | data << (uint8)(objmgr.GetPlayer(citr2->guid) ? 1 : 0); |
---|
852 | data << (uint8)(citr2->group); // groupid |
---|
853 | data << (uint8)(citr2->assistant?0x01:0); // 0x2 main assist, 0x4 main tank |
---|
854 | } |
---|
855 | |
---|
856 | data << uint64(m_leaderGuid); // leader guid |
---|
857 | if(GetMembersCount()-1) |
---|
858 | { |
---|
859 | data << (uint8)m_lootMethod; // loot method |
---|
860 | data << (uint64)m_looterGuid; // looter guid |
---|
861 | data << (uint8)m_lootThreshold; // loot threshold |
---|
862 | data << (uint8)m_difficulty; // Heroic Mod Group |
---|
863 | |
---|
864 | } |
---|
865 | player->GetSession()->SendPacket( &data ); |
---|
866 | } |
---|
867 | } |
---|
868 | |
---|
869 | void Group::UpdatePlayerOutOfRange(Player* pPlayer) |
---|
870 | { |
---|
871 | if(!pPlayer) |
---|
872 | return; |
---|
873 | |
---|
874 | Player *player; |
---|
875 | WorldPacket data; |
---|
876 | pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data); |
---|
877 | |
---|
878 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
879 | { |
---|
880 | player = itr->getSource(); |
---|
881 | if (player && player != pPlayer && !pPlayer->isVisibleFor(player)) |
---|
882 | player->GetSession()->SendPacket(&data); |
---|
883 | } |
---|
884 | } |
---|
885 | |
---|
886 | void Group::BroadcastPacket(WorldPacket *packet, int group, uint64 ignore) |
---|
887 | { |
---|
888 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
889 | { |
---|
890 | Player *pl = itr->getSource(); |
---|
891 | if(!pl || (ignore != 0 && pl->GetGUID() == ignore)) |
---|
892 | continue; |
---|
893 | |
---|
894 | if (pl->GetSession() && (group==-1 || itr->getSubGroup()==group)) |
---|
895 | pl->GetSession()->SendPacket(packet); |
---|
896 | } |
---|
897 | } |
---|
898 | |
---|
899 | void Group::BroadcastReadyCheck(WorldPacket *packet) |
---|
900 | { |
---|
901 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
902 | { |
---|
903 | Player *pl = itr->getSource(); |
---|
904 | if(pl && pl->GetSession()) |
---|
905 | if(IsLeader(pl->GetGUID()) || IsAssistant(pl->GetGUID())) |
---|
906 | pl->GetSession()->SendPacket(packet); |
---|
907 | } |
---|
908 | } |
---|
909 | |
---|
910 | void Group::OfflineReadyCheck() |
---|
911 | { |
---|
912 | for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) |
---|
913 | { |
---|
914 | Player *pl = objmgr.GetPlayer(citr->guid); |
---|
915 | if (!pl || !pl->GetSession()) |
---|
916 | { |
---|
917 | WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); |
---|
918 | data << citr->guid; |
---|
919 | data << (uint8)0; |
---|
920 | BroadcastReadyCheck(&data); |
---|
921 | } |
---|
922 | } |
---|
923 | } |
---|
924 | |
---|
925 | bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant) |
---|
926 | { |
---|
927 | // get first not-full group |
---|
928 | uint8 groupid = 0; |
---|
929 | std::vector<uint8> temp(MAXRAIDSIZE/MAXGROUPSIZE); |
---|
930 | for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr) |
---|
931 | { |
---|
932 | if (itr->group >= temp.size()) continue; |
---|
933 | ++temp[itr->group]; |
---|
934 | if(temp[groupid] >= MAXGROUPSIZE) |
---|
935 | ++groupid; |
---|
936 | } |
---|
937 | |
---|
938 | return _addMember(guid, name, isAssistant, groupid); |
---|
939 | } |
---|
940 | |
---|
941 | bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group) |
---|
942 | { |
---|
943 | if(IsFull()) |
---|
944 | return false; |
---|
945 | |
---|
946 | if(!guid) |
---|
947 | return false; |
---|
948 | |
---|
949 | Player *player = objmgr.GetPlayer(guid); |
---|
950 | |
---|
951 | MemberSlot member; |
---|
952 | member.guid = guid; |
---|
953 | member.name = name; |
---|
954 | member.group = group; |
---|
955 | member.assistant = isAssistant; |
---|
956 | m_memberSlots.push_back(member); |
---|
957 | |
---|
958 | if(player) |
---|
959 | { |
---|
960 | player->SetGroupInvite(NULL); |
---|
961 | player->SetGroup(this, group); |
---|
962 | // if the same group invites the player back, cancel the homebind timer |
---|
963 | InstanceGroupBind *bind = GetBoundInstance(player->GetMapId(), player->GetDifficulty()); |
---|
964 | if(bind && bind->save->GetInstanceId() == player->GetInstanceId()) |
---|
965 | player->m_InstanceValid = true; |
---|
966 | } |
---|
967 | |
---|
968 | if(!isRaidGroup()) // reset targetIcons for non-raid-groups |
---|
969 | { |
---|
970 | for(int i=0; i<TARGETICONCOUNT; i++) |
---|
971 | m_targetIcons[i] = 0; |
---|
972 | } |
---|
973 | |
---|
974 | if(!isBGGroup()) |
---|
975 | { |
---|
976 | // insert into group table |
---|
977 | CharacterDatabase.PExecute("INSERT INTO group_member(leaderGuid,memberGuid,assistant,subgroup) VALUES('%u','%u','%u','%u')", GUID_LOPART(m_leaderGuid), GUID_LOPART(member.guid), ((member.assistant==1)?1:0), member.group); |
---|
978 | } |
---|
979 | |
---|
980 | return true; |
---|
981 | } |
---|
982 | |
---|
983 | bool Group::_removeMember(const uint64 &guid) |
---|
984 | { |
---|
985 | Player *player = objmgr.GetPlayer(guid); |
---|
986 | if (player) |
---|
987 | { |
---|
988 | player->SetGroup(NULL); |
---|
989 | } |
---|
990 | |
---|
991 | _removeRolls(guid); |
---|
992 | |
---|
993 | member_witerator slot = _getMemberWSlot(guid); |
---|
994 | if (slot != m_memberSlots.end()) |
---|
995 | m_memberSlots.erase(slot); |
---|
996 | |
---|
997 | if(!isBGGroup()) |
---|
998 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid='%u'", GUID_LOPART(guid)); |
---|
999 | |
---|
1000 | if(m_leaderGuid == guid) // leader was removed |
---|
1001 | { |
---|
1002 | if(GetMembersCount() > 0) |
---|
1003 | _setLeader(m_memberSlots.front().guid); |
---|
1004 | return true; |
---|
1005 | } |
---|
1006 | |
---|
1007 | return false; |
---|
1008 | } |
---|
1009 | |
---|
1010 | void Group::_setLeader(const uint64 &guid) |
---|
1011 | { |
---|
1012 | member_citerator slot = _getMemberCSlot(guid); |
---|
1013 | if(slot==m_memberSlots.end()) |
---|
1014 | return; |
---|
1015 | |
---|
1016 | if(!isBGGroup()) |
---|
1017 | { |
---|
1018 | // TODO: set a time limit to have this function run rarely cause it can be slow |
---|
1019 | CharacterDatabase.BeginTransaction(); |
---|
1020 | |
---|
1021 | // update the group's bound instances when changing leaders |
---|
1022 | |
---|
1023 | // remove all permanent binds from the group |
---|
1024 | // in the DB also remove solo binds that will be replaced with permbinds |
---|
1025 | // from the new leader |
---|
1026 | CharacterDatabase.PExecute( |
---|
1027 | "DELETE FROM group_instance WHERE leaderguid='%u' AND (permanent = 1 OR " |
---|
1028 | "instance IN (SELECT instance FROM character_instance WHERE guid = '%u')" |
---|
1029 | ")", GUID_LOPART(m_leaderGuid), GUID_LOPART(slot->guid) |
---|
1030 | ); |
---|
1031 | |
---|
1032 | Player *player = objmgr.GetPlayer(slot->guid); |
---|
1033 | if(player) |
---|
1034 | { |
---|
1035 | for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) |
---|
1036 | { |
---|
1037 | for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();) |
---|
1038 | { |
---|
1039 | if(itr->second.perm) |
---|
1040 | { |
---|
1041 | itr->second.save->RemoveGroup(this); |
---|
1042 | m_boundInstances[i].erase(itr++); |
---|
1043 | } |
---|
1044 | else |
---|
1045 | ++itr; |
---|
1046 | } |
---|
1047 | } |
---|
1048 | } |
---|
1049 | |
---|
1050 | // update the group's solo binds to the new leader |
---|
1051 | CharacterDatabase.PExecute("UPDATE group_instance SET leaderGuid='%u' WHERE leaderGuid = '%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); |
---|
1052 | |
---|
1053 | // copy the permanent binds from the new leader to the group |
---|
1054 | // overwriting the solo binds with permanent ones if necessary |
---|
1055 | // in the DB those have been deleted already |
---|
1056 | Player::ConvertInstancesToGroup(player, this, slot->guid); |
---|
1057 | |
---|
1058 | // update the group leader |
---|
1059 | CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE leaderGuid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); |
---|
1060 | CharacterDatabase.PExecute("UPDATE group_member SET leaderGuid='%u' WHERE leaderGuid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); |
---|
1061 | CharacterDatabase.CommitTransaction(); |
---|
1062 | } |
---|
1063 | |
---|
1064 | m_leaderGuid = slot->guid; |
---|
1065 | m_leaderName = slot->name; |
---|
1066 | } |
---|
1067 | |
---|
1068 | void Group::_removeRolls(const uint64 &guid) |
---|
1069 | { |
---|
1070 | for (Rolls::iterator it = RollId.begin(); it < RollId.end(); it++) |
---|
1071 | { |
---|
1072 | Roll* roll = *it; |
---|
1073 | Roll::PlayerVote::iterator itr2 = roll->playerVote.find(guid); |
---|
1074 | if(itr2 == roll->playerVote.end()) |
---|
1075 | continue; |
---|
1076 | |
---|
1077 | if (itr2->second == GREED) --roll->totalGreed; |
---|
1078 | if (itr2->second == NEED) --roll->totalNeed; |
---|
1079 | if (itr2->second == PASS) --roll->totalPass; |
---|
1080 | if (itr2->second != NOT_VALID) --roll->totalPlayersRolling; |
---|
1081 | |
---|
1082 | roll->playerVote.erase(itr2); |
---|
1083 | |
---|
1084 | CountRollVote(guid, roll->itemGUID, GetMembersCount()-1, 3); |
---|
1085 | } |
---|
1086 | } |
---|
1087 | |
---|
1088 | void Group::_convertToRaid() |
---|
1089 | { |
---|
1090 | m_groupType = GROUPTYPE_RAID; |
---|
1091 | |
---|
1092 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); |
---|
1093 | } |
---|
1094 | |
---|
1095 | bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group) |
---|
1096 | { |
---|
1097 | member_witerator slot = _getMemberWSlot(guid); |
---|
1098 | if(slot==m_memberSlots.end()) |
---|
1099 | return false; |
---|
1100 | |
---|
1101 | slot->group = group; |
---|
1102 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid)); |
---|
1103 | return true; |
---|
1104 | } |
---|
1105 | |
---|
1106 | bool Group::_setAssistantFlag(const uint64 &guid, const bool &state) |
---|
1107 | { |
---|
1108 | member_witerator slot = _getMemberWSlot(guid); |
---|
1109 | if(slot==m_memberSlots.end()) |
---|
1110 | return false; |
---|
1111 | |
---|
1112 | slot->assistant = state; |
---|
1113 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET assistant='%u' WHERE memberGuid='%u'", (state==true)?1:0, GUID_LOPART(guid)); |
---|
1114 | return true; |
---|
1115 | } |
---|
1116 | |
---|
1117 | bool Group::_setMainTank(const uint64 &guid) |
---|
1118 | { |
---|
1119 | member_citerator slot = _getMemberCSlot(guid); |
---|
1120 | if(slot==m_memberSlots.end()) |
---|
1121 | return false; |
---|
1122 | |
---|
1123 | if(m_mainAssistant == guid) |
---|
1124 | _setMainAssistant(0); |
---|
1125 | m_mainTank = guid; |
---|
1126 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainTank='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainTank), GUID_LOPART(m_leaderGuid)); |
---|
1127 | return true; |
---|
1128 | } |
---|
1129 | |
---|
1130 | bool Group::_setMainAssistant(const uint64 &guid) |
---|
1131 | { |
---|
1132 | member_witerator slot = _getMemberWSlot(guid); |
---|
1133 | if(slot==m_memberSlots.end()) |
---|
1134 | return false; |
---|
1135 | |
---|
1136 | if(m_mainTank == guid) |
---|
1137 | _setMainTank(0); |
---|
1138 | m_mainAssistant = guid; |
---|
1139 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainAssistant='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainAssistant), GUID_LOPART(m_leaderGuid)); |
---|
1140 | return true; |
---|
1141 | } |
---|
1142 | |
---|
1143 | bool Group::SameSubGroup(Player const* member1, Player const* member2) const |
---|
1144 | { |
---|
1145 | if(!member1 || !member2) return false; |
---|
1146 | if (member1->GetGroup() != this || member2->GetGroup() != this) return false; |
---|
1147 | else return member1->GetSubGroup() == member2->GetSubGroup(); |
---|
1148 | } |
---|
1149 | |
---|
1150 | // allows setting subgroup for offline members |
---|
1151 | void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group) |
---|
1152 | { |
---|
1153 | if(!isRaidGroup()) |
---|
1154 | return; |
---|
1155 | Player *player = objmgr.GetPlayer(guid); |
---|
1156 | if (!player) |
---|
1157 | { |
---|
1158 | if(_setMembersGroup(guid, group)) |
---|
1159 | SendUpdate(); |
---|
1160 | } |
---|
1161 | else ChangeMembersGroup(player, group); |
---|
1162 | } |
---|
1163 | |
---|
1164 | // only for online members |
---|
1165 | void Group::ChangeMembersGroup(Player *player, const uint8 &group) |
---|
1166 | { |
---|
1167 | if(!player || !isRaidGroup()) |
---|
1168 | return; |
---|
1169 | if(_setMembersGroup(player->GetGUID(), group)) |
---|
1170 | { |
---|
1171 | player->GetGroupRef().setSubGroup(group); |
---|
1172 | SendUpdate(); |
---|
1173 | } |
---|
1174 | } |
---|
1175 | |
---|
1176 | void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) |
---|
1177 | { |
---|
1178 | switch (GetLootMethod()) |
---|
1179 | { |
---|
1180 | case MASTER_LOOT: |
---|
1181 | case FREE_FOR_ALL: |
---|
1182 | return; |
---|
1183 | default: |
---|
1184 | // round robin style looting applies for all low |
---|
1185 | // quality items in each loot method except free for all and master loot |
---|
1186 | break; |
---|
1187 | } |
---|
1188 | |
---|
1189 | member_citerator guid_itr = _getMemberCSlot(GetLooterGuid()); |
---|
1190 | if(guid_itr != m_memberSlots.end()) |
---|
1191 | { |
---|
1192 | if(ifneed) |
---|
1193 | { |
---|
1194 | // not update if only update if need and ok |
---|
1195 | Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid); |
---|
1196 | if(looter && looter->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
1197 | return; |
---|
1198 | } |
---|
1199 | ++guid_itr; |
---|
1200 | } |
---|
1201 | |
---|
1202 | // search next after current |
---|
1203 | if(guid_itr != m_memberSlots.end()) |
---|
1204 | { |
---|
1205 | for(member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr) |
---|
1206 | { |
---|
1207 | if(Player* pl = ObjectAccessor::FindPlayer(itr->guid)) |
---|
1208 | { |
---|
1209 | if (pl->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
1210 | { |
---|
1211 | bool refresh = pl->GetLootGUID()==creature->GetGUID(); |
---|
1212 | |
---|
1213 | //if(refresh) // update loot for new looter |
---|
1214 | // pl->GetSession()->DoLootRelease(pl->GetLootGUID()); |
---|
1215 | SetLooterGuid(pl->GetGUID()); |
---|
1216 | SendUpdate(); |
---|
1217 | if(refresh) // update loot for new looter |
---|
1218 | pl->SendLoot(creature->GetGUID(),LOOT_CORPSE); |
---|
1219 | return; |
---|
1220 | } |
---|
1221 | } |
---|
1222 | } |
---|
1223 | } |
---|
1224 | |
---|
1225 | // search from start |
---|
1226 | for(member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr) |
---|
1227 | { |
---|
1228 | if(Player* pl = ObjectAccessor::FindPlayer(itr->guid)) |
---|
1229 | { |
---|
1230 | if (pl->GetDistance2d(creature) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
---|
1231 | { |
---|
1232 | bool refresh = pl->GetLootGUID()==creature->GetGUID(); |
---|
1233 | |
---|
1234 | //if(refresh) // update loot for new looter |
---|
1235 | // pl->GetSession()->DoLootRelease(pl->GetLootGUID()); |
---|
1236 | SetLooterGuid(pl->GetGUID()); |
---|
1237 | SendUpdate(); |
---|
1238 | if(refresh) // update loot for new looter |
---|
1239 | pl->SendLoot(creature->GetGUID(),LOOT_CORPSE); |
---|
1240 | return; |
---|
1241 | } |
---|
1242 | } |
---|
1243 | } |
---|
1244 | |
---|
1245 | SetLooterGuid(0); |
---|
1246 | SendUpdate(); |
---|
1247 | } |
---|
1248 | |
---|
1249 | uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot) |
---|
1250 | { |
---|
1251 | // check for min / max count |
---|
1252 | uint32 memberscount = GetMembersCount(); |
---|
1253 | if(memberscount < MinPlayerCount) |
---|
1254 | return BG_JOIN_ERR_GROUP_NOT_ENOUGH; |
---|
1255 | if(memberscount > MaxPlayerCount) |
---|
1256 | return BG_JOIN_ERR_GROUP_TOO_MANY; |
---|
1257 | |
---|
1258 | // get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.) |
---|
1259 | Player * reference = GetFirstMember()->getSource(); |
---|
1260 | // no reference found, can't join this way |
---|
1261 | if(!reference) |
---|
1262 | return BG_JOIN_ERR_OFFLINE_MEMBER; |
---|
1263 | |
---|
1264 | uint32 bgQueueId = reference->GetBattleGroundQueueIdFromLevel(); |
---|
1265 | uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot); |
---|
1266 | uint32 team = reference->GetTeam(); |
---|
1267 | |
---|
1268 | // check every member of the group to be able to join |
---|
1269 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
1270 | { |
---|
1271 | Player *member = itr->getSource(); |
---|
1272 | // offline member? don't let join |
---|
1273 | if(!member) |
---|
1274 | return BG_JOIN_ERR_OFFLINE_MEMBER; |
---|
1275 | // don't allow cross-faction join as group |
---|
1276 | if(member->GetTeam() != team) |
---|
1277 | return BG_JOIN_ERR_MIXED_FACTION; |
---|
1278 | // not in the same battleground level braket, don't let join |
---|
1279 | if(member->GetBattleGroundQueueIdFromLevel() != bgQueueId) |
---|
1280 | return BG_JOIN_ERR_MIXED_LEVELS; |
---|
1281 | // don't let join rated matches if the arena team id doesn't match |
---|
1282 | if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId) |
---|
1283 | return BG_JOIN_ERR_MIXED_ARENATEAM; |
---|
1284 | // don't let join if someone from the group is already in that bg queue |
---|
1285 | if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueType)) |
---|
1286 | return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE; |
---|
1287 | // check for deserter debuff in case not arena queue |
---|
1288 | if(bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground()) |
---|
1289 | return BG_JOIN_ERR_GROUP_DESERTER; |
---|
1290 | // check if member can join any more battleground queues |
---|
1291 | if(!member->HasFreeBattleGroundQueueId()) |
---|
1292 | return BG_JOIN_ERR_ALL_QUEUES_USED; |
---|
1293 | } |
---|
1294 | return BG_JOIN_ERR_OK; |
---|
1295 | } |
---|
1296 | |
---|
1297 | //=================================================== |
---|
1298 | //============== Roll =============================== |
---|
1299 | //=================================================== |
---|
1300 | |
---|
1301 | void Roll::targetObjectBuildLink() |
---|
1302 | { |
---|
1303 | // called from link() |
---|
1304 | this->getTarget()->addLootValidatorRef(this); |
---|
1305 | } |
---|
1306 | |
---|
1307 | void Group::SetDifficulty(uint8 difficulty) |
---|
1308 | { |
---|
1309 | m_difficulty = difficulty; |
---|
1310 | if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_difficulty, GUID_LOPART(m_leaderGuid)); |
---|
1311 | |
---|
1312 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
1313 | { |
---|
1314 | Player *player = itr->getSource(); |
---|
1315 | if(!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) |
---|
1316 | continue; |
---|
1317 | player->SetDifficulty(difficulty); |
---|
1318 | player->SendDungeonDifficulty(true); |
---|
1319 | } |
---|
1320 | } |
---|
1321 | |
---|
1322 | bool Group::InCombatToInstance(uint32 instanceId) |
---|
1323 | { |
---|
1324 | for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
1325 | { |
---|
1326 | Player *pPlayer = itr->getSource(); |
---|
1327 | if(pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId) |
---|
1328 | return true; |
---|
1329 | } |
---|
1330 | return false; |
---|
1331 | } |
---|
1332 | |
---|
1333 | void Group::ResetInstances(uint8 method, Player* SendMsgTo) |
---|
1334 | { |
---|
1335 | if(isBGGroup()) |
---|
1336 | return; |
---|
1337 | |
---|
1338 | // method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND |
---|
1339 | |
---|
1340 | // we assume that when the difficulty changes, all instances that can be reset will be |
---|
1341 | uint8 dif = GetDifficulty(); |
---|
1342 | |
---|
1343 | for(BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();) |
---|
1344 | { |
---|
1345 | InstanceSave *p = itr->second.save; |
---|
1346 | const MapEntry *entry = sMapStore.LookupEntry(itr->first); |
---|
1347 | if(!entry || (!p->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND)) |
---|
1348 | { |
---|
1349 | ++itr; |
---|
1350 | continue; |
---|
1351 | } |
---|
1352 | |
---|
1353 | if(method == INSTANCE_RESET_ALL) |
---|
1354 | { |
---|
1355 | // the "reset all instances" method can only reset normal maps |
---|
1356 | if(dif == DIFFICULTY_HEROIC || entry->map_type == MAP_RAID) |
---|
1357 | { |
---|
1358 | ++itr; |
---|
1359 | continue; |
---|
1360 | } |
---|
1361 | } |
---|
1362 | |
---|
1363 | bool isEmpty = true; |
---|
1364 | // if the map is loaded, reset it |
---|
1365 | Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); |
---|
1366 | if(map && map->IsDungeon()) |
---|
1367 | isEmpty = ((InstanceMap*)map)->Reset(method); |
---|
1368 | |
---|
1369 | if(SendMsgTo) |
---|
1370 | { |
---|
1371 | if(isEmpty) SendMsgTo->SendResetInstanceSuccess(p->GetMapId()); |
---|
1372 | else SendMsgTo->SendResetInstanceFailed(0, p->GetMapId()); |
---|
1373 | } |
---|
1374 | |
---|
1375 | if(isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY) |
---|
1376 | { |
---|
1377 | // do not reset the instance, just unbind if others are permanently bound to it |
---|
1378 | if(p->CanReset()) p->DeleteFromDB(); |
---|
1379 | else CharacterDatabase.PExecute("DELETE FROM group_instance WHERE instance = '%u'", p->GetInstanceId()); |
---|
1380 | // i don't know for sure if hash_map iterators |
---|
1381 | m_boundInstances[dif].erase(itr); |
---|
1382 | itr = m_boundInstances[dif].begin(); |
---|
1383 | // this unloads the instance save unless online players are bound to it |
---|
1384 | // (eg. permanent binds or GM solo binds) |
---|
1385 | p->RemoveGroup(this); |
---|
1386 | } |
---|
1387 | else |
---|
1388 | ++itr; |
---|
1389 | } |
---|
1390 | } |
---|
1391 | |
---|
1392 | InstanceGroupBind* Group::GetBoundInstance(uint32 mapid, uint8 difficulty) |
---|
1393 | { |
---|
1394 | // some instances only have one difficulty |
---|
1395 | const MapEntry* entry = sMapStore.LookupEntry(mapid); |
---|
1396 | if(!entry || !entry->SupportsHeroicMode()) difficulty = DIFFICULTY_NORMAL; |
---|
1397 | |
---|
1398 | BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); |
---|
1399 | if(itr != m_boundInstances[difficulty].end()) |
---|
1400 | return &itr->second; |
---|
1401 | else |
---|
1402 | return NULL; |
---|
1403 | } |
---|
1404 | |
---|
1405 | InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, bool load) |
---|
1406 | { |
---|
1407 | if(save && !isBGGroup()) |
---|
1408 | { |
---|
1409 | InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; |
---|
1410 | if(bind.save) |
---|
1411 | { |
---|
1412 | // when a boss is killed or when copying the players's binds to the group |
---|
1413 | if(permanent != bind.perm || save != bind.save) |
---|
1414 | if(!load) CharacterDatabase.PExecute("UPDATE group_instance SET instance = '%u', permanent = '%u' WHERE leaderGuid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GUID_LOPART(GetLeaderGUID()), bind.save->GetInstanceId()); |
---|
1415 | } |
---|
1416 | else |
---|
1417 | if(!load) CharacterDatabase.PExecute("INSERT INTO group_instance (leaderGuid, instance, permanent) VALUES ('%u', '%u', '%u')", GUID_LOPART(GetLeaderGUID()), save->GetInstanceId(), permanent); |
---|
1418 | |
---|
1419 | if(bind.save != save) |
---|
1420 | { |
---|
1421 | if(bind.save) bind.save->RemoveGroup(this); |
---|
1422 | save->AddGroup(this); |
---|
1423 | } |
---|
1424 | |
---|
1425 | bind.save = save; |
---|
1426 | bind.perm = permanent; |
---|
1427 | if(!load) sLog.outDebug("Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetLeaderGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); |
---|
1428 | return &bind; |
---|
1429 | } |
---|
1430 | else |
---|
1431 | return NULL; |
---|
1432 | } |
---|
1433 | |
---|
1434 | void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload) |
---|
1435 | { |
---|
1436 | BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); |
---|
1437 | if(itr != m_boundInstances[difficulty].end()) |
---|
1438 | { |
---|
1439 | if(!unload) CharacterDatabase.PExecute("DELETE FROM group_instance WHERE leaderGuid = '%u' AND instance = '%u'", GUID_LOPART(GetLeaderGUID()), itr->second.save->GetInstanceId()); |
---|
1440 | itr->second.save->RemoveGroup(this); // save can become invalid |
---|
1441 | m_boundInstances[difficulty].erase(itr); |
---|
1442 | } |
---|
1443 | } |
---|
1444 | |
---|
1445 | void Group::_homebindIfInstance(Player *player) |
---|
1446 | { |
---|
1447 | if(player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon()) |
---|
1448 | { |
---|
1449 | // leaving the group in an instance, the homebind timer is started |
---|
1450 | // unless the player is permanently saved to the instance |
---|
1451 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(player->GetInstanceId()); |
---|
1452 | InstancePlayerBind *playerBind = save ? player->GetBoundInstance(save->GetMapId(), save->GetDifficulty()) : NULL; |
---|
1453 | if(!playerBind || !playerBind->perm) |
---|
1454 | player->m_InstanceValid = false; |
---|
1455 | } |
---|
1456 | } |
---|