1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Database/DatabaseEnv.h" |
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22 | #include "WorldPacket.h" |
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23 | #include "WorldSession.h" |
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24 | #include "MapManager.h" |
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25 | #include "Player.h" |
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26 | #include "Opcodes.h" |
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27 | #include "ObjectMgr.h" |
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28 | #include "Guild.h" |
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29 | #include "Chat.h" |
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30 | #include "SocialMgr.h" |
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31 | #include "Util.h" |
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32 | |
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33 | Guild::Guild() |
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34 | { |
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35 | Id = 0; |
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36 | name = ""; |
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37 | leaderGuid = 0; |
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38 | GINFO = MOTD = ""; |
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39 | EmblemStyle = 0; |
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40 | EmblemColor = 0; |
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41 | BorderStyle = 0; |
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42 | BorderColor = 0; |
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43 | BackgroundColor = 0; |
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44 | |
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45 | CreatedYear = 0; |
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46 | CreatedMonth = 0; |
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47 | CreatedDay = 0; |
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48 | } |
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49 | |
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50 | Guild::~Guild() |
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51 | { |
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52 | |
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53 | } |
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54 | |
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55 | bool Guild::create(uint64 lGuid, std::string gname) |
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56 | { |
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57 | std::string rname; |
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58 | std::string lName; |
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59 | |
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60 | if(!objmgr.GetPlayerNameByGUID(lGuid, lName)) |
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61 | return false; |
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62 | if(objmgr.GetGuildByName(gname)) |
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63 | return false; |
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64 | |
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65 | sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(lGuid)); |
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66 | |
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67 | leaderGuid = lGuid; |
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68 | name = gname; |
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69 | GINFO = ""; |
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70 | MOTD = "No message set."; |
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71 | guildbank_money = 0; |
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72 | purchased_tabs = 0; |
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73 | |
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74 | QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" ); |
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75 | if( result ) |
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76 | { |
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77 | Id = (*result)[0].GetUInt32()+1; |
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78 | delete result; |
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79 | } |
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80 | else Id = 1; |
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81 | |
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82 | // gname already assigned to Guild::name, use it to encode string for DB |
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83 | CharacterDatabase.escape_string(gname); |
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84 | |
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85 | std::string dbGINFO = GINFO; |
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86 | std::string dbMOTD = MOTD; |
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87 | CharacterDatabase.escape_string(dbGINFO); |
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88 | CharacterDatabase.escape_string(dbMOTD); |
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89 | |
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90 | CharacterDatabase.BeginTransaction(); |
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91 | // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist |
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92 | CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", Id); |
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93 | CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", Id); |
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94 | CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) " |
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95 | "VALUES('%u','%s','%u', '%s', '%s', NOW(),'%u','%u','%u','%u','%u','" I64FMTD "')", |
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96 | Id, gname.c_str(), GUID_LOPART(leaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, guildbank_money); |
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97 | CharacterDatabase.CommitTransaction(); |
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98 | |
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99 | rname = "Guild Master"; |
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100 | CreateRank(rname,GR_RIGHT_ALL); |
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101 | rname = "Officer"; |
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102 | CreateRank(rname,GR_RIGHT_ALL); |
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103 | rname = "Veteran"; |
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104 | CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); |
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105 | rname = "Member"; |
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106 | CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); |
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107 | rname = "Initiate"; |
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108 | CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); |
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109 | |
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110 | return AddMember(lGuid, (uint32)GR_GUILDMASTER); |
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111 | } |
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112 | |
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113 | bool Guild::AddMember(uint64 plGuid, uint32 plRank) |
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114 | { |
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115 | Player* pl = objmgr.GetPlayer(plGuid); |
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116 | if(pl) |
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117 | { |
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118 | if(pl->GetGuildId() != 0) |
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119 | return false; |
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120 | } |
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121 | else |
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122 | { |
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123 | if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild |
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124 | return false; |
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125 | } |
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126 | |
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127 | // remove all player signs from another petitions |
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128 | // this will be prevent attempt joining player to many guilds and corrupt guild data integrity |
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129 | Player::RemovePetitionsAndSigns(plGuid, 9); |
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130 | |
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131 | // fill player data |
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132 | MemberSlot newmember; |
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133 | |
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134 | if(!FillPlayerData(plGuid, &newmember)) // problems with player data collection |
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135 | return false; |
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136 | |
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137 | newmember.RankId = plRank; |
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138 | newmember.OFFnote = (std::string)""; |
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139 | newmember.Pnote = (std::string)""; |
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140 | newmember.logout_time = time(NULL); |
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141 | newmember.BankResetTimeMoney = 0; // this will force update at first query |
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142 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
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143 | newmember.BankResetTimeTab[i] = 0; |
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144 | members[GUID_LOPART(plGuid)] = newmember; |
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145 | |
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146 | std::string dbPnote = newmember.Pnote; |
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147 | std::string dbOFFnote = newmember.OFFnote; |
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148 | CharacterDatabase.escape_string(dbPnote); |
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149 | CharacterDatabase.escape_string(dbOFFnote); |
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150 | |
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151 | CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')", |
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152 | Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str()); |
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153 | |
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154 | if(pl) |
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155 | { |
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156 | pl->SetInGuild(Id); |
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157 | pl->SetRank(newmember.RankId); |
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158 | pl->SetGuildIdInvited(0); |
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159 | } |
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160 | else |
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161 | { |
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162 | Player::SetUInt32ValueInDB(PLAYER_GUILDID, Id, plGuid); |
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163 | Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, newmember.RankId, plGuid); |
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164 | } |
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165 | return true; |
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166 | } |
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167 | |
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168 | void Guild::SetMOTD(std::string motd) |
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169 | { |
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170 | MOTD = motd; |
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171 | |
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172 | // motd now can be used for encoding to DB |
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173 | CharacterDatabase.escape_string(motd); |
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174 | CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), Id); |
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175 | } |
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176 | |
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177 | void Guild::SetGINFO(std::string ginfo) |
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178 | { |
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179 | GINFO = ginfo; |
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180 | |
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181 | // ginfo now can be used for encoding to DB |
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182 | CharacterDatabase.escape_string(ginfo); |
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183 | CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), Id); |
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184 | } |
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185 | |
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186 | bool Guild::LoadGuildFromDB(uint32 GuildId) |
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187 | { |
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188 | if(!LoadRanksFromDB(GuildId)) |
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189 | return false; |
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190 | |
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191 | if(!LoadMembersFromDB(GuildId)) |
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192 | return false; |
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193 | |
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194 | QueryResult *result = CharacterDatabase.PQuery("SELECT MAX(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId); |
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195 | if(result) |
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196 | { |
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197 | Field *fields = result->Fetch(); |
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198 | purchased_tabs = fields[0].GetUInt8()+1; // Because TabId begins at 0 |
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199 | delete result; |
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200 | } |
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201 | else |
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202 | purchased_tabs = 0; |
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203 | |
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204 | LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct |
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205 | |
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206 | // 0 1 2 3 4 5 6 |
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207 | result = CharacterDatabase.PQuery("SELECT guildid, name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor," |
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208 | // 7 8 9 10 11 |
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209 | "BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId); |
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210 | |
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211 | if(!result) |
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212 | return false; |
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213 | |
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214 | Field *fields = result->Fetch(); |
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215 | |
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216 | Id = fields[0].GetUInt32(); |
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217 | name = fields[1].GetCppString(); |
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218 | leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER); |
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219 | |
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220 | EmblemStyle = fields[3].GetUInt32(); |
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221 | EmblemColor = fields[4].GetUInt32(); |
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222 | BorderStyle = fields[5].GetUInt32(); |
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223 | BorderColor = fields[6].GetUInt32(); |
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224 | BackgroundColor = fields[7].GetUInt32(); |
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225 | GINFO = fields[8].GetCppString(); |
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226 | MOTD = fields[9].GetCppString(); |
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227 | uint64 time = fields[10].GetUInt64(); //datetime is uint64 type ... YYYYmmdd:hh:mm:ss |
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228 | guildbank_money = fields[11].GetUInt64(); |
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229 | |
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230 | delete result; |
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231 | |
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232 | uint64 dTime = time /1000000; |
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233 | CreatedDay = dTime%100; |
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234 | CreatedMonth = (dTime/100)%100; |
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235 | CreatedYear = (dTime/10000)%10000; |
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236 | |
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237 | // If the leader does not exist attempt to promote another member |
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238 | if(!objmgr.GetPlayerAccountIdByGUID(leaderGuid )) |
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239 | { |
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240 | DelMember(leaderGuid); |
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241 | |
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242 | // check no members case (disbanded) |
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243 | if(members.empty()) |
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244 | return false; |
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245 | } |
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246 | |
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247 | sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, CreatedDay, CreatedMonth, CreatedYear); |
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248 | m_bankloaded = false; |
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249 | m_eventlogloaded = false; |
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250 | m_onlinemembers = 0; |
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251 | RenumBankLogs(); |
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252 | RenumGuildEventlog(); |
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253 | return true; |
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254 | } |
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255 | |
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256 | bool Guild::LoadRanksFromDB(uint32 GuildId) |
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257 | { |
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258 | Field *fields; |
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259 | QueryResult *result = CharacterDatabase.PQuery("SELECT rname,rights,BankMoneyPerDay,rid FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId); |
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260 | |
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261 | if(!result) |
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262 | return false; |
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263 | |
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264 | bool broken_ranks = false; |
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265 | |
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266 | do |
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267 | { |
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268 | fields = result->Fetch(); |
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269 | |
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270 | std::string rankName = fields[0].GetCppString(); |
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271 | uint32 rankRights = fields[1].GetUInt32(); |
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272 | uint32 rankMoney = fields[2].GetUInt32(); |
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273 | uint32 rankRID = fields[3].GetUInt32(); |
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274 | |
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275 | if(rankRID != m_ranks.size()+1) // guild_rank.rid always store rank+1 |
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276 | broken_ranks = true; |
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277 | |
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278 | if(m_ranks.size()==GR_GUILDMASTER) // prevent loss leader rights |
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279 | rankRights |= GR_RIGHT_ALL; |
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280 | |
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281 | AddRank(rankName,rankRights,rankMoney); |
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282 | }while( result->NextRow() ); |
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283 | delete result; |
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284 | |
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285 | if(m_ranks.size()==0) // empty rank table? |
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286 | { |
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287 | AddRank("Guild Master",GR_RIGHT_ALL,0); |
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288 | broken_ranks = true; |
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289 | } |
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290 | |
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291 | // guild_rank have wrong numbered ranks, repair |
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292 | if(broken_ranks) |
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293 | { |
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294 | sLog.outError("Guild %u have broken `guild_rank` data, repairing...",GuildId); |
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295 | CharacterDatabase.BeginTransaction(); |
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296 | CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId); |
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297 | for(size_t i =0; i < m_ranks.size(); ++i) |
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298 | { |
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299 | // guild_rank.rid always store rank+1 |
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300 | std::string name = m_ranks[i].name; |
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301 | uint32 rights = m_ranks[i].rights; |
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302 | CharacterDatabase.escape_string(name); |
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303 | CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, i+1, name.c_str(), rights); |
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304 | } |
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305 | CharacterDatabase.CommitTransaction(); |
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306 | } |
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307 | |
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308 | return true; |
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309 | } |
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310 | |
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311 | bool Guild::LoadMembersFromDB(uint32 GuildId) |
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312 | { |
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313 | // 0 1 2 3 4 5 |
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314 | QueryResult *result = CharacterDatabase.PQuery("SELECT guild_member.guid,rank, pnote, offnote, BankResetTimeMoney,BankRemMoney," |
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315 | // 6 7 8 9 10 11 |
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316 | "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2," |
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317 | // 12 13 14 15 16 17 |
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318 | "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5," |
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319 | // 18 |
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320 | "logout_time FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId); |
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321 | |
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322 | if(!result) |
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323 | return false; |
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324 | |
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325 | do |
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326 | { |
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327 | Field *fields = result->Fetch(); |
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328 | MemberSlot newmember; |
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329 | newmember.RankId = fields[1].GetUInt32(); |
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330 | uint64 guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); |
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331 | |
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332 | // Player does not exist |
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333 | if(!FillPlayerData(guid, &newmember)) |
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334 | continue; |
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335 | |
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336 | newmember.Pnote = fields[2].GetCppString(); |
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337 | newmember.OFFnote = fields[3].GetCppString(); |
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338 | newmember.BankResetTimeMoney = fields[4].GetUInt32(); |
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339 | newmember.BankRemMoney = fields[5].GetUInt32(); |
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340 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
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341 | { |
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342 | newmember.BankResetTimeTab[i] = fields[6+(2*i)].GetUInt32(); |
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343 | newmember.BankRemSlotsTab[i] = fields[7+(2*i)].GetUInt32(); |
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344 | } |
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345 | newmember.logout_time = fields[18].GetUInt64(); |
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346 | members[GUID_LOPART(guid)] = newmember; |
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347 | |
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348 | }while( result->NextRow() ); |
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349 | delete result; |
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350 | |
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351 | if(members.empty()) |
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352 | return false; |
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353 | |
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354 | return true; |
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355 | } |
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356 | |
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357 | bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot) |
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358 | { |
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359 | std::string plName; |
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360 | uint32 plLevel; |
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361 | uint32 plClass; |
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362 | uint32 plZone; |
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363 | |
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364 | Player* pl = objmgr.GetPlayer(guid); |
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365 | if(pl) |
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366 | { |
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367 | plName = pl->GetName(); |
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368 | plLevel = pl->getLevel(); |
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369 | plClass = pl->getClass(); |
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370 | plZone = pl->GetZoneId(); |
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371 | } |
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372 | else |
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373 | { |
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374 | PCachePlayerInfo pInfo = objmgr.GetPlayerInfoFromCache(GUID_LOPART(guid)); |
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375 | if(pInfo) |
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376 | { |
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377 | plName = pInfo->sPlayerName; |
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378 | plClass = pInfo->unClass; |
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379 | if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field |
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380 | { |
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381 | sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid)); |
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382 | return false; |
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383 | } |
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384 | plLevel = pInfo->unLevel; |
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385 | plZone = Player::GetZoneIdFromDB(guid); |
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386 | } |
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387 | else |
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388 | { |
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389 | if(!objmgr.GetPlayerNameByGUID(guid, plName)) // player doesn't exist |
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390 | return false; |
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391 | |
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392 | plLevel = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL, guid); |
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393 | if(plLevel<1||plLevel>255) // can be at broken `data` field |
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394 | { |
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395 | sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid)); |
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396 | return false; |
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397 | } |
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398 | plZone = Player::GetZoneIdFromDB(guid); |
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399 | |
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400 | QueryResult *result = CharacterDatabase.PQuery("SELECT class FROM characters WHERE guid='%u'", GUID_LOPART(guid)); |
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401 | if(!result) |
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402 | return false; |
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403 | plClass = (*result)[0].GetUInt32(); |
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404 | if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field |
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405 | { |
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406 | sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid)); |
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407 | return false; |
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408 | } |
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409 | |
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410 | delete result; |
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411 | } |
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412 | } |
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413 | |
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414 | memslot->name = plName; |
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415 | memslot->level = plLevel; |
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416 | memslot->Class = plClass; |
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417 | memslot->zoneId = plZone; |
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418 | |
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419 | return(true); |
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420 | } |
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421 | |
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422 | void Guild::LoadPlayerStatsByGuid(uint64 guid) |
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423 | { |
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424 | MemberList::iterator itr = members.find(GUID_LOPART(guid)); |
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425 | if (itr == members.end() ) |
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426 | return; |
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427 | |
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428 | Player *pl = ObjectAccessor::FindPlayer(guid); |
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429 | if(!pl) |
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430 | return; |
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431 | itr->second.name = pl->GetName(); |
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432 | itr->second.level = pl->getLevel(); |
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433 | itr->second.Class = pl->getClass(); |
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434 | } |
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435 | |
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436 | void Guild::SetLeader(uint64 guid) |
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437 | { |
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438 | leaderGuid = guid; |
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439 | this->ChangeRank(guid, GR_GUILDMASTER); |
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440 | |
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441 | CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), Id); |
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442 | } |
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443 | |
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444 | void Guild::DelMember(uint64 guid, bool isDisbanding) |
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445 | { |
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446 | if(this->leaderGuid == guid && !isDisbanding) |
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447 | { |
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448 | std::ostringstream ss; |
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449 | ss<<"SELECT guid FROM guild_member WHERE guildid='"<<Id<<"' AND guid!='"<<this->leaderGuid<<"' ORDER BY rank ASC LIMIT 1"; |
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450 | QueryResult *result = CharacterDatabase.Query( ss.str().c_str() ); |
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451 | if( result ) |
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452 | { |
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453 | uint64 newLeaderGUID; |
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454 | Player *newLeader; |
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455 | std::string newLeaderName, oldLeaderName; |
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456 | |
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457 | newLeaderGUID = (*result)[0].GetUInt64(); |
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458 | delete result; |
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459 | |
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460 | this->SetLeader(newLeaderGUID); |
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461 | |
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462 | newLeader = objmgr.GetPlayer(newLeaderGUID); |
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463 | if(newLeader) |
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464 | { |
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465 | newLeader->SetRank(GR_GUILDMASTER); |
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466 | newLeaderName = newLeader->GetName(); |
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467 | } |
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468 | else |
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469 | { |
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470 | Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, GR_GUILDMASTER, newLeaderGUID); |
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471 | objmgr.GetPlayerNameByGUID(newLeaderGUID, newLeaderName); |
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472 | } |
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473 | |
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474 | // when leader non-exist (at guild load with deleted leader only) not send broadcasts |
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475 | if(objmgr.GetPlayerNameByGUID(guid, oldLeaderName)) |
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476 | { |
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477 | WorldPacket data(SMSG_GUILD_EVENT, (1+1+oldLeaderName.size()+1+newLeaderName.size()+1)); |
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478 | data << (uint8)GE_LEADER_CHANGED; |
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479 | data << (uint8)2; |
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480 | data << oldLeaderName; |
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481 | data << newLeaderName; |
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482 | this->BroadcastPacket(&data); |
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483 | |
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484 | data.Initialize(SMSG_GUILD_EVENT, (1+1+oldLeaderName.size()+1)); |
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485 | data << (uint8)GE_LEFT; |
---|
486 | data << (uint8)1; |
---|
487 | data << oldLeaderName; |
---|
488 | this->BroadcastPacket(&data); |
---|
489 | } |
---|
490 | |
---|
491 | sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" ); |
---|
492 | } |
---|
493 | else |
---|
494 | { |
---|
495 | this->Disband(); |
---|
496 | return; |
---|
497 | } |
---|
498 | } |
---|
499 | |
---|
500 | members.erase(GUID_LOPART(guid)); |
---|
501 | |
---|
502 | Player *player = objmgr.GetPlayer(guid); |
---|
503 | if(player) |
---|
504 | { |
---|
505 | player->SetInGuild(0); |
---|
506 | player->SetRank(0); |
---|
507 | } |
---|
508 | else |
---|
509 | { |
---|
510 | Player::SetUInt32ValueInDB(PLAYER_GUILDID, 0, guid); |
---|
511 | Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, GR_GUILDMASTER, guid); |
---|
512 | } |
---|
513 | |
---|
514 | CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid)); |
---|
515 | } |
---|
516 | |
---|
517 | void Guild::ChangeRank(uint64 guid, uint32 newRank) |
---|
518 | { |
---|
519 | MemberList::iterator itr = members.find(GUID_LOPART(guid)); |
---|
520 | if( itr != members.end() ) |
---|
521 | itr->second.RankId = newRank; |
---|
522 | |
---|
523 | Player *player = objmgr.GetPlayer(guid); |
---|
524 | if(player) |
---|
525 | player->SetRank(newRank); |
---|
526 | else |
---|
527 | Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, newRank, guid); |
---|
528 | |
---|
529 | CharacterDatabase.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid) ); |
---|
530 | } |
---|
531 | |
---|
532 | void Guild::SetPNOTE(uint64 guid,std::string pnote) |
---|
533 | { |
---|
534 | MemberList::iterator itr = members.find(GUID_LOPART(guid)); |
---|
535 | if( itr == members.end() ) |
---|
536 | return; |
---|
537 | |
---|
538 | itr->second.Pnote = pnote; |
---|
539 | |
---|
540 | // pnote now can be used for encoding to DB |
---|
541 | CharacterDatabase.escape_string(pnote); |
---|
542 | CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first); |
---|
543 | } |
---|
544 | |
---|
545 | void Guild::SetOFFNOTE(uint64 guid,std::string offnote) |
---|
546 | { |
---|
547 | MemberList::iterator itr = members.find(GUID_LOPART(guid)); |
---|
548 | if( itr == members.end() ) |
---|
549 | return; |
---|
550 | itr->second.OFFnote = offnote; |
---|
551 | // offnote now can be used for encoding to DB |
---|
552 | CharacterDatabase.escape_string(offnote); |
---|
553 | CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first); |
---|
554 | } |
---|
555 | |
---|
556 | void Guild::BroadcastToGuild(WorldSession *session, std::string msg, uint32 language) |
---|
557 | { |
---|
558 | if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK)) |
---|
559 | { |
---|
560 | WorldPacket data; |
---|
561 | ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str()); |
---|
562 | |
---|
563 | for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
564 | { |
---|
565 | Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
566 | |
---|
567 | if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) ) |
---|
568 | pl->GetSession()->SendPacket(&data); |
---|
569 | } |
---|
570 | } |
---|
571 | } |
---|
572 | |
---|
573 | void Guild::BroadcastToOfficers(WorldSession *session, std::string msg, uint32 language) |
---|
574 | { |
---|
575 | if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK)) |
---|
576 | { |
---|
577 | for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
578 | { |
---|
579 | WorldPacket data; |
---|
580 | ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(),NULL); |
---|
581 | |
---|
582 | Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
583 | |
---|
584 | if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow())) |
---|
585 | pl->GetSession()->SendPacket(&data); |
---|
586 | } |
---|
587 | } |
---|
588 | } |
---|
589 | |
---|
590 | void Guild::BroadcastPacket(WorldPacket *packet) |
---|
591 | { |
---|
592 | for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
593 | { |
---|
594 | Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
595 | if(player) |
---|
596 | player->GetSession()->SendPacket(packet); |
---|
597 | } |
---|
598 | } |
---|
599 | |
---|
600 | void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId) |
---|
601 | { |
---|
602 | for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
603 | { |
---|
604 | if (itr->second.RankId == rankId) |
---|
605 | { |
---|
606 | Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
607 | if(player) |
---|
608 | player->GetSession()->SendPacket(packet); |
---|
609 | } |
---|
610 | } |
---|
611 | } |
---|
612 | |
---|
613 | void Guild::CreateRank(std::string name_,uint32 rights) |
---|
614 | { |
---|
615 | if(m_ranks.size() >= GUILD_MAX_RANKS) |
---|
616 | return; |
---|
617 | |
---|
618 | AddRank(name_,rights,0); |
---|
619 | |
---|
620 | for (int i = 0; i < purchased_tabs; ++i) |
---|
621 | { |
---|
622 | CreateBankRightForTab(m_ranks.size()-1, uint8(i)); |
---|
623 | } |
---|
624 | |
---|
625 | // guild_rank.rid always store rank+1 value |
---|
626 | |
---|
627 | // name now can be used for encoding to DB |
---|
628 | CharacterDatabase.escape_string(name_); |
---|
629 | CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", Id, m_ranks.size(), name_.c_str(), rights ); |
---|
630 | } |
---|
631 | |
---|
632 | void Guild::AddRank(std::string name_,uint32 rights, uint32 money) |
---|
633 | { |
---|
634 | m_ranks.push_back(RankInfo(name_,rights,money)); |
---|
635 | } |
---|
636 | |
---|
637 | void Guild::DelRank() |
---|
638 | { |
---|
639 | if(m_ranks.empty()) |
---|
640 | return; |
---|
641 | |
---|
642 | // guild_rank.rid always store rank+1 value |
---|
643 | uint32 rank = m_ranks.size()-1; |
---|
644 | CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", (rank+1), Id); |
---|
645 | |
---|
646 | m_ranks.pop_back(); |
---|
647 | } |
---|
648 | |
---|
649 | std::string Guild::GetRankName(uint32 rankId) |
---|
650 | { |
---|
651 | if(rankId >= m_ranks.size()) |
---|
652 | return "<unknown>"; |
---|
653 | |
---|
654 | return m_ranks[rankId].name; |
---|
655 | } |
---|
656 | |
---|
657 | uint32 Guild::GetRankRights(uint32 rankId) |
---|
658 | { |
---|
659 | if(rankId >= m_ranks.size()) |
---|
660 | return 0; |
---|
661 | |
---|
662 | return m_ranks[rankId].rights; |
---|
663 | } |
---|
664 | |
---|
665 | void Guild::SetRankName(uint32 rankId, std::string name_) |
---|
666 | { |
---|
667 | if(rankId >= m_ranks.size()) |
---|
668 | return; |
---|
669 | |
---|
670 | m_ranks[rankId].name = name_; |
---|
671 | |
---|
672 | // name now can be used for encoding to DB |
---|
673 | CharacterDatabase.escape_string(name_); |
---|
674 | CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), (rankId+1), Id); |
---|
675 | } |
---|
676 | |
---|
677 | void Guild::SetRankRights(uint32 rankId, uint32 rights) |
---|
678 | { |
---|
679 | if(rankId >= m_ranks.size()) |
---|
680 | return; |
---|
681 | |
---|
682 | m_ranks[rankId].rights = rights; |
---|
683 | |
---|
684 | CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), Id); |
---|
685 | } |
---|
686 | |
---|
687 | int32 Guild::GetRank(uint32 LowGuid) |
---|
688 | { |
---|
689 | MemberList::iterator itr = members.find(LowGuid); |
---|
690 | if (itr==members.end()) |
---|
691 | return -1; |
---|
692 | |
---|
693 | return itr->second.RankId; |
---|
694 | } |
---|
695 | |
---|
696 | void Guild::Disband() |
---|
697 | { |
---|
698 | WorldPacket data(SMSG_GUILD_EVENT, 1); |
---|
699 | data << (uint8)GE_DISBANDED; |
---|
700 | this->BroadcastPacket(&data); |
---|
701 | |
---|
702 | while (!members.empty()) |
---|
703 | { |
---|
704 | MemberList::iterator itr = members.begin(); |
---|
705 | DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true); |
---|
706 | } |
---|
707 | |
---|
708 | CharacterDatabase.BeginTransaction(); |
---|
709 | CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'",Id); |
---|
710 | CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'",Id); |
---|
711 | CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'",Id); |
---|
712 | CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'",Id); |
---|
713 | CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'",Id); |
---|
714 | CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'",Id); |
---|
715 | CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'",Id); |
---|
716 | CharacterDatabase.CommitTransaction(); |
---|
717 | objmgr.RemoveGuild(this); |
---|
718 | } |
---|
719 | |
---|
720 | void Guild::Roster(WorldSession *session) |
---|
721 | { |
---|
722 | // we can only guess size |
---|
723 | WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50)); |
---|
724 | data << (uint32)members.size(); |
---|
725 | data << MOTD; |
---|
726 | data << GINFO; |
---|
727 | |
---|
728 | data << (uint32)m_ranks.size(); |
---|
729 | for (RankList::iterator ritr = m_ranks.begin(); ritr != m_ranks.end();++ritr) |
---|
730 | { |
---|
731 | data << (uint32)ritr->rights; |
---|
732 | data << (uint32)ritr->BankMoneyPerDay; // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze. |
---|
733 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
---|
734 | { |
---|
735 | data << (uint32)ritr->TabRight[i]; // for TAB_i rights: view tabs = 0x01, deposit items =0x02 |
---|
736 | data << (uint32)ritr->TabSlotPerDay[i]; // for TAB_i count of: withdraw items(stack/day) |
---|
737 | } |
---|
738 | } |
---|
739 | for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
740 | { |
---|
741 | if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) |
---|
742 | { |
---|
743 | data << (uint64)pl->GetGUID(); |
---|
744 | data << (uint8)1; |
---|
745 | data << (std::string)pl->GetName(); |
---|
746 | data << (uint32)itr->second.RankId; |
---|
747 | data << (uint8)pl->getLevel(); |
---|
748 | data << (uint8)pl->getClass(); |
---|
749 | data << (uint8)0; // new 2.4.0 |
---|
750 | data << (uint32)pl->GetZoneId(); |
---|
751 | data << itr->second.Pnote; |
---|
752 | data << itr->second.OFFnote; |
---|
753 | } |
---|
754 | else |
---|
755 | { |
---|
756 | data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
757 | data << (uint8)0; |
---|
758 | data << itr->second.name; |
---|
759 | data << (uint32)itr->second.RankId; |
---|
760 | data << (uint8)itr->second.level; |
---|
761 | data << (uint8)itr->second.Class; |
---|
762 | data << (uint8)0; // new 2.4.0 |
---|
763 | data << (uint32)itr->second.zoneId; |
---|
764 | data << (float(time(NULL)-itr->second.logout_time) / DAY); |
---|
765 | data << itr->second.Pnote; |
---|
766 | data << itr->second.OFFnote; |
---|
767 | } |
---|
768 | } |
---|
769 | session->SendPacket(&data);; |
---|
770 | sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" ); |
---|
771 | } |
---|
772 | |
---|
773 | void Guild::Query(WorldSession *session) |
---|
774 | { |
---|
775 | WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size |
---|
776 | |
---|
777 | data << Id; |
---|
778 | data << name; |
---|
779 | RankList::iterator itr; |
---|
780 | for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks |
---|
781 | { |
---|
782 | if(i < m_ranks.size()) |
---|
783 | data << m_ranks[i].name; |
---|
784 | else |
---|
785 | data << (uint8)0; // null string |
---|
786 | } |
---|
787 | |
---|
788 | data << uint32(EmblemStyle); |
---|
789 | data << uint32(EmblemColor); |
---|
790 | data << uint32(BorderStyle); |
---|
791 | data << uint32(BorderColor); |
---|
792 | data << uint32(BackgroundColor); |
---|
793 | |
---|
794 | session->SendPacket( &data ); |
---|
795 | sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" ); |
---|
796 | } |
---|
797 | |
---|
798 | void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor) |
---|
799 | { |
---|
800 | this->EmblemStyle = emblemStyle; |
---|
801 | this->EmblemColor = emblemColor; |
---|
802 | this->BorderStyle = borderStyle; |
---|
803 | this->BorderColor = borderColor; |
---|
804 | this->BackgroundColor = backgroundColor; |
---|
805 | |
---|
806 | CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, Id); |
---|
807 | } |
---|
808 | |
---|
809 | void Guild::UpdateLogoutTime(uint64 guid) |
---|
810 | { |
---|
811 | MemberList::iterator itr = members.find(GUID_LOPART(guid)); |
---|
812 | if (itr == members.end() ) |
---|
813 | return; |
---|
814 | |
---|
815 | itr->second.logout_time = time(NULL); |
---|
816 | |
---|
817 | if (m_onlinemembers > 0) |
---|
818 | --m_onlinemembers; |
---|
819 | else |
---|
820 | { |
---|
821 | UnloadGuildBank(); |
---|
822 | UnloadGuildEventlog(); |
---|
823 | } |
---|
824 | } |
---|
825 | |
---|
826 | // ************************************************* |
---|
827 | // Guild Eventlog part |
---|
828 | // ************************************************* |
---|
829 | // Display guild eventlog |
---|
830 | void Guild::DisplayGuildEventlog(WorldSession *session) |
---|
831 | { |
---|
832 | // Load guild eventlog, if not already done |
---|
833 | if (!m_eventlogloaded) |
---|
834 | LoadGuildEventLogFromDB(); |
---|
835 | |
---|
836 | // Sending result |
---|
837 | WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0); |
---|
838 | // count, max count == 100 |
---|
839 | data << uint8(m_GuildEventlog.size()); |
---|
840 | for (GuildEventlog::const_iterator itr = m_GuildEventlog.begin(); itr != m_GuildEventlog.end(); ++itr) |
---|
841 | { |
---|
842 | // Event type |
---|
843 | data << uint8((*itr)->EventType); |
---|
844 | // Player 1 |
---|
845 | data << uint64((*itr)->PlayerGuid1); |
---|
846 | // Player 2 not for left/join guild events |
---|
847 | if( (*itr)->EventType != GUILD_EVENT_LOG_JOIN_GUILD && (*itr)->EventType != GUILD_EVENT_LOG_LEAVE_GUILD ) |
---|
848 | data << uint64((*itr)->PlayerGuid2); |
---|
849 | // New Rank - only for promote/demote guild events |
---|
850 | if( (*itr)->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || (*itr)->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER ) |
---|
851 | data << uint8((*itr)->NewRank); |
---|
852 | // Event timestamp |
---|
853 | data << uint32(time(NULL)-(*itr)->TimeStamp); |
---|
854 | } |
---|
855 | session->SendPacket(&data); |
---|
856 | sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)"); |
---|
857 | } |
---|
858 | |
---|
859 | // Load guild eventlog from DB |
---|
860 | void Guild::LoadGuildEventLogFromDB() |
---|
861 | { |
---|
862 | // Return if already loaded |
---|
863 | if (m_eventlogloaded) |
---|
864 | return; |
---|
865 | |
---|
866 | QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY LogGuid DESC LIMIT %u", Id, GUILD_EVENTLOG_MAX_ENTRIES); |
---|
867 | if(!result) |
---|
868 | return; |
---|
869 | do |
---|
870 | { |
---|
871 | Field *fields = result->Fetch(); |
---|
872 | GuildEventlogEntry *NewEvent = new GuildEventlogEntry; |
---|
873 | // Fill entry |
---|
874 | NewEvent->LogGuid = fields[0].GetUInt32(); |
---|
875 | NewEvent->EventType = fields[1].GetUInt8(); |
---|
876 | NewEvent->PlayerGuid1 = fields[2].GetUInt32(); |
---|
877 | NewEvent->PlayerGuid2 = fields[3].GetUInt32(); |
---|
878 | NewEvent->NewRank = fields[4].GetUInt8(); |
---|
879 | NewEvent->TimeStamp = fields[5].GetUInt64(); |
---|
880 | // Add entry to map |
---|
881 | m_GuildEventlog.push_front(NewEvent); |
---|
882 | |
---|
883 | } while( result->NextRow() ); |
---|
884 | delete result; |
---|
885 | |
---|
886 | // Check lists size in case to many event entries in db |
---|
887 | // This cases can happen only if a crash occured somewhere and table has too many log entries |
---|
888 | if (!m_GuildEventlog.empty()) |
---|
889 | { |
---|
890 | CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid=%u AND LogGuid < %u", Id, m_GuildEventlog.front()->LogGuid); |
---|
891 | } |
---|
892 | m_eventlogloaded = true; |
---|
893 | } |
---|
894 | |
---|
895 | // Unload guild eventlog |
---|
896 | void Guild::UnloadGuildEventlog() |
---|
897 | { |
---|
898 | if (!m_eventlogloaded) |
---|
899 | return; |
---|
900 | GuildEventlogEntry *EventLogEntry; |
---|
901 | if( !m_GuildEventlog.empty() ) |
---|
902 | { |
---|
903 | do |
---|
904 | { |
---|
905 | EventLogEntry = *(m_GuildEventlog.begin()); |
---|
906 | m_GuildEventlog.pop_front(); |
---|
907 | delete EventLogEntry; |
---|
908 | }while( !m_GuildEventlog.empty() ); |
---|
909 | } |
---|
910 | m_eventlogloaded = false; |
---|
911 | } |
---|
912 | |
---|
913 | // This will renum guids used at load to prevent always going up until infinit |
---|
914 | void Guild::RenumGuildEventlog() |
---|
915 | { |
---|
916 | QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_eventlog WHERE guildid = %u", Id); |
---|
917 | if(!result) |
---|
918 | return; |
---|
919 | |
---|
920 | Field *fields = result->Fetch(); |
---|
921 | CharacterDatabase.PExecute("UPDATE guild_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC"); |
---|
922 | GuildEventlogMaxGuid = fields[1].GetUInt32()+1; |
---|
923 | delete result; |
---|
924 | } |
---|
925 | |
---|
926 | // Add entry to guild eventlog |
---|
927 | void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank) |
---|
928 | { |
---|
929 | GuildEventlogEntry *NewEvent = new GuildEventlogEntry; |
---|
930 | // Fill entry |
---|
931 | NewEvent->LogGuid = GuildEventlogMaxGuid++; |
---|
932 | NewEvent->EventType = EventType; |
---|
933 | NewEvent->PlayerGuid1 = PlayerGuid1; |
---|
934 | NewEvent->PlayerGuid2 = PlayerGuid2; |
---|
935 | NewEvent->NewRank = NewRank; |
---|
936 | NewEvent->TimeStamp = uint32(time(NULL)); |
---|
937 | // Check max entry limit and delete from db if needed |
---|
938 | if (m_GuildEventlog.size() > GUILD_EVENTLOG_MAX_ENTRIES) |
---|
939 | { |
---|
940 | GuildEventlogEntry *OldEvent = *(m_GuildEventlog.begin()); |
---|
941 | m_GuildEventlog.pop_front(); |
---|
942 | CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid); |
---|
943 | delete OldEvent; |
---|
944 | } |
---|
945 | // Add entry to map |
---|
946 | m_GuildEventlog.push_back(NewEvent); |
---|
947 | // Add new eventlog entry into DB |
---|
948 | CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" I64FMTD "')", |
---|
949 | Id, NewEvent->LogGuid, uint32(NewEvent->EventType), NewEvent->PlayerGuid1, NewEvent->PlayerGuid2, uint32(NewEvent->NewRank), NewEvent->TimeStamp); |
---|
950 | } |
---|
951 | |
---|
952 | // ************************************************* |
---|
953 | // Guild Bank part |
---|
954 | // ************************************************* |
---|
955 | // Bank content related |
---|
956 | void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId) |
---|
957 | { |
---|
958 | WorldPacket data(SMSG_GUILD_BANK_LIST,1200); |
---|
959 | |
---|
960 | GuildBankTab const* tab = GetBankTab(TabId); |
---|
961 | if (!tab) |
---|
962 | return; |
---|
963 | |
---|
964 | if(!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(),TabId,GUILD_BANK_RIGHT_VIEW_TAB)) |
---|
965 | return; |
---|
966 | |
---|
967 | data << uint64(GetGuildBankMoney()); |
---|
968 | data << uint8(TabId); |
---|
969 | // remaining slots for today |
---|
970 | data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); |
---|
971 | data << uint8(0); // Tell client this is a tab content packet |
---|
972 | |
---|
973 | data << uint8(GUILD_BANK_MAX_SLOTS); |
---|
974 | |
---|
975 | for (int i=0; i<GUILD_BANK_MAX_SLOTS; ++i) |
---|
976 | AppendDisplayGuildBankSlot(data, tab, i); |
---|
977 | |
---|
978 | session->SendPacket(&data); |
---|
979 | |
---|
980 | sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); |
---|
981 | } |
---|
982 | |
---|
983 | void Guild::DisplayGuildBankMoneyUpdate() |
---|
984 | { |
---|
985 | WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1); |
---|
986 | |
---|
987 | data << uint64(GetGuildBankMoney()); |
---|
988 | data << uint8(0); |
---|
989 | // remaining slots for today |
---|
990 | |
---|
991 | size_t rempos = data.wpos(); |
---|
992 | data << uint32(0); // will be filled later |
---|
993 | data << uint8(0); // Tell client this is a tab content packet |
---|
994 | |
---|
995 | data << uint8(0); // not send items |
---|
996 | |
---|
997 | BroadcastPacket(&data); |
---|
998 | |
---|
999 | sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); |
---|
1000 | } |
---|
1001 | |
---|
1002 | void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2) |
---|
1003 | { |
---|
1004 | GuildBankTab const* tab = GetBankTab(TabId); |
---|
1005 | if (!tab) |
---|
1006 | return; |
---|
1007 | |
---|
1008 | WorldPacket data(SMSG_GUILD_BANK_LIST,1200); |
---|
1009 | |
---|
1010 | data << uint64(GetGuildBankMoney()); |
---|
1011 | data << uint8(TabId); |
---|
1012 | // remaining slots for today |
---|
1013 | |
---|
1014 | size_t rempos = data.wpos(); |
---|
1015 | data << uint32(0); // will be filled later |
---|
1016 | data << uint8(0); // Tell client this is a tab content packet |
---|
1017 | |
---|
1018 | if(slot2==-1) // single item in slot1 |
---|
1019 | { |
---|
1020 | data << uint8(1); |
---|
1021 | |
---|
1022 | AppendDisplayGuildBankSlot(data, tab, slot1); |
---|
1023 | } |
---|
1024 | else // 2 items (in slot1 and slot2) |
---|
1025 | { |
---|
1026 | data << uint8(2); |
---|
1027 | |
---|
1028 | if(slot1 > slot2) |
---|
1029 | std::swap(slot1,slot2); |
---|
1030 | |
---|
1031 | AppendDisplayGuildBankSlot(data, tab, slot1); |
---|
1032 | AppendDisplayGuildBankSlot(data, tab, slot2); |
---|
1033 | } |
---|
1034 | |
---|
1035 | for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
1036 | { |
---|
1037 | Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
1038 | if(!player) |
---|
1039 | continue; |
---|
1040 | |
---|
1041 | if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB)) |
---|
1042 | continue; |
---|
1043 | |
---|
1044 | data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId))); |
---|
1045 | |
---|
1046 | player->GetSession()->SendPacket(&data); |
---|
1047 | } |
---|
1048 | |
---|
1049 | sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); |
---|
1050 | } |
---|
1051 | |
---|
1052 | void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots) |
---|
1053 | { |
---|
1054 | GuildBankTab const* tab = GetBankTab(TabId); |
---|
1055 | if (!tab) |
---|
1056 | return; |
---|
1057 | |
---|
1058 | WorldPacket data(SMSG_GUILD_BANK_LIST,1200); |
---|
1059 | |
---|
1060 | data << uint64(GetGuildBankMoney()); |
---|
1061 | data << uint8(TabId); |
---|
1062 | // remaining slots for today |
---|
1063 | |
---|
1064 | size_t rempos = data.wpos(); |
---|
1065 | data << uint32(0); // will be filled later |
---|
1066 | data << uint8(0); // Tell client this is a tab content packet |
---|
1067 | |
---|
1068 | data << uint8(slots.size()); // updates count |
---|
1069 | |
---|
1070 | for(GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr) |
---|
1071 | AppendDisplayGuildBankSlot(data, tab, itr->slot); |
---|
1072 | |
---|
1073 | for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
1074 | { |
---|
1075 | Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); |
---|
1076 | if(!player) |
---|
1077 | continue; |
---|
1078 | |
---|
1079 | if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB)) |
---|
1080 | continue; |
---|
1081 | |
---|
1082 | data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId))); |
---|
1083 | |
---|
1084 | player->GetSession()->SendPacket(&data); |
---|
1085 | } |
---|
1086 | |
---|
1087 | sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); |
---|
1088 | } |
---|
1089 | |
---|
1090 | Item* Guild::GetItem(uint8 TabId, uint8 SlotId) |
---|
1091 | { |
---|
1092 | if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS) |
---|
1093 | return NULL; |
---|
1094 | return m_TabListMap[TabId]->Slots[SlotId]; |
---|
1095 | } |
---|
1096 | |
---|
1097 | // ************************************************* |
---|
1098 | // Tab related |
---|
1099 | |
---|
1100 | void Guild::DisplayGuildBankTabsInfo(WorldSession *session) |
---|
1101 | { |
---|
1102 | // Time to load bank if not already done |
---|
1103 | if (!m_bankloaded) |
---|
1104 | LoadGuildBankFromDB(); |
---|
1105 | |
---|
1106 | WorldPacket data(SMSG_GUILD_BANK_LIST, 500); |
---|
1107 | |
---|
1108 | data << uint64(GetGuildBankMoney()); |
---|
1109 | data << uint8(0); // TabInfo packet must be for TabId 0 |
---|
1110 | data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work |
---|
1111 | data << uint8(1); // Tell Client this is a TabInfo packet |
---|
1112 | |
---|
1113 | data << uint8(purchased_tabs); // here is the number of tabs |
---|
1114 | |
---|
1115 | for(int i = 0; i < purchased_tabs; ++i) |
---|
1116 | { |
---|
1117 | data << m_TabListMap[i]->Name.c_str(); |
---|
1118 | data << m_TabListMap[i]->Icon.c_str(); |
---|
1119 | } |
---|
1120 | data << uint8(0); // Do not send tab content |
---|
1121 | session->SendPacket(&data); |
---|
1122 | |
---|
1123 | sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); |
---|
1124 | } |
---|
1125 | |
---|
1126 | void Guild::CreateNewBankTab() |
---|
1127 | { |
---|
1128 | if (purchased_tabs >= GUILD_BANK_MAX_TABS) |
---|
1129 | return; |
---|
1130 | |
---|
1131 | ++purchased_tabs; |
---|
1132 | |
---|
1133 | GuildBankTab* AnotherTab = new GuildBankTab; |
---|
1134 | memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); |
---|
1135 | m_TabListMap.resize(purchased_tabs); |
---|
1136 | m_TabListMap[purchased_tabs-1] = AnotherTab; |
---|
1137 | |
---|
1138 | CharacterDatabase.BeginTransaction(); |
---|
1139 | CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", Id, uint32(purchased_tabs-1)); |
---|
1140 | CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", Id, uint32(purchased_tabs-1)); |
---|
1141 | CharacterDatabase.CommitTransaction(); |
---|
1142 | } |
---|
1143 | |
---|
1144 | void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon) |
---|
1145 | { |
---|
1146 | if (TabId >= GUILD_BANK_MAX_TABS) |
---|
1147 | return; |
---|
1148 | if (TabId >= m_TabListMap.size()) |
---|
1149 | return; |
---|
1150 | |
---|
1151 | if (!m_TabListMap[TabId]) |
---|
1152 | return; |
---|
1153 | |
---|
1154 | if(m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon) |
---|
1155 | return; |
---|
1156 | |
---|
1157 | m_TabListMap[TabId]->Name = Name; |
---|
1158 | m_TabListMap[TabId]->Icon = Icon; |
---|
1159 | |
---|
1160 | CharacterDatabase.escape_string(Name); |
---|
1161 | CharacterDatabase.escape_string(Icon); |
---|
1162 | CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), Id, uint32(TabId)); |
---|
1163 | } |
---|
1164 | |
---|
1165 | void Guild::CreateBankRightForTab(uint32 rankId, uint8 TabId) |
---|
1166 | { |
---|
1167 | sLog.outDebug("CreateBankRightForTab. rank: %u, TabId: %u", rankId, uint32(TabId)); |
---|
1168 | if (rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS) |
---|
1169 | return; |
---|
1170 | |
---|
1171 | m_ranks[rankId].TabRight[TabId]=0; |
---|
1172 | m_ranks[rankId].TabSlotPerDay[TabId]=0; |
---|
1173 | CharacterDatabase.BeginTransaction(); |
---|
1174 | CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u' AND TabId = '%u' AND rid = '%u'", Id, uint32(TabId), rankId); |
---|
1175 | CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", Id, uint32(TabId), rankId); |
---|
1176 | CharacterDatabase.CommitTransaction(); |
---|
1177 | } |
---|
1178 | |
---|
1179 | uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const |
---|
1180 | { |
---|
1181 | if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS) |
---|
1182 | return 0; |
---|
1183 | |
---|
1184 | return m_ranks[rankId].TabRight[TabId]; |
---|
1185 | } |
---|
1186 | |
---|
1187 | // ************************************************* |
---|
1188 | // Guild bank loading/unloading related |
---|
1189 | |
---|
1190 | // This load should be called when the bank is first accessed by a guild member |
---|
1191 | void Guild::LoadGuildBankFromDB() |
---|
1192 | { |
---|
1193 | if (m_bankloaded) |
---|
1194 | return; |
---|
1195 | |
---|
1196 | m_bankloaded = true; |
---|
1197 | LoadGuildBankEventLogFromDB(); |
---|
1198 | |
---|
1199 | // 0 1 2 3 |
---|
1200 | QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", Id); |
---|
1201 | if(!result) |
---|
1202 | { |
---|
1203 | purchased_tabs = 0; |
---|
1204 | return; |
---|
1205 | } |
---|
1206 | |
---|
1207 | m_TabListMap.resize(purchased_tabs); |
---|
1208 | do |
---|
1209 | { |
---|
1210 | Field *fields = result->Fetch(); |
---|
1211 | uint8 TabId = fields[0].GetUInt8(); |
---|
1212 | |
---|
1213 | GuildBankTab *NewTab = new GuildBankTab; |
---|
1214 | memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); |
---|
1215 | |
---|
1216 | NewTab->Name = fields[1].GetCppString(); |
---|
1217 | NewTab->Icon = fields[2].GetCppString(); |
---|
1218 | NewTab->Text = fields[3].GetCppString(); |
---|
1219 | |
---|
1220 | m_TabListMap[TabId] = NewTab; |
---|
1221 | }while( result->NextRow() ); |
---|
1222 | |
---|
1223 | delete result; |
---|
1224 | |
---|
1225 | // 0 1 2 3 |
---|
1226 | result = CharacterDatabase.PQuery("SELECT TabId, SlotId, item_guid, item_entry FROM guild_bank_item WHERE guildid='%u' ORDER BY TabId", Id); |
---|
1227 | if(!result) |
---|
1228 | return; |
---|
1229 | |
---|
1230 | do |
---|
1231 | { |
---|
1232 | Field *fields = result->Fetch(); |
---|
1233 | uint8 TabId = fields[0].GetUInt8(); |
---|
1234 | uint8 SlotId = fields[1].GetUInt8(); |
---|
1235 | uint32 ItemGuid = fields[2].GetUInt32(); |
---|
1236 | uint32 ItemEntry = fields[3].GetUInt32(); |
---|
1237 | |
---|
1238 | if (TabId >= purchased_tabs || TabId >= GUILD_BANK_MAX_TABS) |
---|
1239 | { |
---|
1240 | sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); |
---|
1241 | continue; |
---|
1242 | } |
---|
1243 | |
---|
1244 | if (SlotId >= GUILD_BANK_MAX_SLOTS) |
---|
1245 | { |
---|
1246 | sLog.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); |
---|
1247 | continue; |
---|
1248 | } |
---|
1249 | |
---|
1250 | ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry); |
---|
1251 | |
---|
1252 | if(!proto) |
---|
1253 | { |
---|
1254 | sLog.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); |
---|
1255 | continue; |
---|
1256 | } |
---|
1257 | |
---|
1258 | Item *pItem = NewItemOrBag(proto); |
---|
1259 | if(!pItem->LoadFromDB(ItemGuid, 0)) |
---|
1260 | { |
---|
1261 | CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", Id, uint32(TabId), uint32(SlotId)); |
---|
1262 | sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid); |
---|
1263 | delete pItem; |
---|
1264 | continue; |
---|
1265 | } |
---|
1266 | |
---|
1267 | pItem->AddToWorld(); |
---|
1268 | m_TabListMap[TabId]->Slots[SlotId] = pItem; |
---|
1269 | }while( result->NextRow() ); |
---|
1270 | |
---|
1271 | delete result; |
---|
1272 | } |
---|
1273 | |
---|
1274 | // This unload should be called when the last member of the guild gets offline |
---|
1275 | void Guild::UnloadGuildBank() |
---|
1276 | { |
---|
1277 | if (!m_bankloaded) |
---|
1278 | return; |
---|
1279 | for (uint8 i = 0 ; i < purchased_tabs ; ++i ) |
---|
1280 | { |
---|
1281 | for (uint8 j = 0 ; j < GUILD_BANK_MAX_SLOTS ; ++j) |
---|
1282 | { |
---|
1283 | if (m_TabListMap[i]->Slots[j]) |
---|
1284 | { |
---|
1285 | m_TabListMap[i]->Slots[j]->RemoveFromWorld(); |
---|
1286 | delete m_TabListMap[i]->Slots[j]; |
---|
1287 | } |
---|
1288 | } |
---|
1289 | delete m_TabListMap[i]; |
---|
1290 | } |
---|
1291 | m_TabListMap.clear(); |
---|
1292 | |
---|
1293 | UnloadGuildBankEventLog(); |
---|
1294 | m_bankloaded = false; |
---|
1295 | } |
---|
1296 | |
---|
1297 | // ************************************************* |
---|
1298 | // Money deposit/withdraw related |
---|
1299 | |
---|
1300 | void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid) |
---|
1301 | { |
---|
1302 | WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4); |
---|
1303 | data << uint32(GetMemberMoneyWithdrawRem(LowGuid)); |
---|
1304 | session->SendPacket(&data); |
---|
1305 | sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN"); |
---|
1306 | } |
---|
1307 | |
---|
1308 | bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid) |
---|
1309 | { |
---|
1310 | uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid); |
---|
1311 | |
---|
1312 | if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount) |
---|
1313 | return false; |
---|
1314 | |
---|
1315 | SetBankMoney(GetGuildBankMoney()-amount); |
---|
1316 | |
---|
1317 | if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED) |
---|
1318 | { |
---|
1319 | MemberList::iterator itr = members.find(LowGuid); |
---|
1320 | if (itr == members.end() ) |
---|
1321 | return false; |
---|
1322 | itr->second.BankRemMoney -= amount; |
---|
1323 | CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'", |
---|
1324 | itr->second.BankRemMoney, Id, LowGuid); |
---|
1325 | } |
---|
1326 | return true; |
---|
1327 | } |
---|
1328 | |
---|
1329 | void Guild::SetBankMoney(int64 money) |
---|
1330 | { |
---|
1331 | if (money < 0) // I don't know how this happens, it does!! |
---|
1332 | money = 0; |
---|
1333 | guildbank_money = money; |
---|
1334 | |
---|
1335 | CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" I64FMTD "' WHERE guildid='%u'", money, Id); |
---|
1336 | } |
---|
1337 | |
---|
1338 | // ************************************************* |
---|
1339 | // Item per day and money per day related |
---|
1340 | |
---|
1341 | bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid) |
---|
1342 | { |
---|
1343 | uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId); |
---|
1344 | |
---|
1345 | if (SlotsWithDrawRight == 0) |
---|
1346 | return false; |
---|
1347 | |
---|
1348 | if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED) |
---|
1349 | { |
---|
1350 | MemberList::iterator itr = members.find(LowGuid); |
---|
1351 | if (itr == members.end() ) |
---|
1352 | return false; |
---|
1353 | --itr->second.BankRemSlotsTab[TabId]; |
---|
1354 | CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'", |
---|
1355 | uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid); |
---|
1356 | } |
---|
1357 | return true; |
---|
1358 | } |
---|
1359 | |
---|
1360 | bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const |
---|
1361 | { |
---|
1362 | MemberList::const_iterator itr = members.find(LowGuid); |
---|
1363 | if (itr == members.end() ) |
---|
1364 | return false; |
---|
1365 | |
---|
1366 | if (itr->second.RankId == GR_GUILDMASTER) |
---|
1367 | return true; |
---|
1368 | |
---|
1369 | return (GetBankRights(itr->second.RankId,TabId) & rights)==rights; |
---|
1370 | } |
---|
1371 | |
---|
1372 | uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId) |
---|
1373 | { |
---|
1374 | MemberList::iterator itr = members.find(LowGuid); |
---|
1375 | if (itr == members.end() ) |
---|
1376 | return 0; |
---|
1377 | |
---|
1378 | if (itr->second.RankId == GR_GUILDMASTER) |
---|
1379 | return WITHDRAW_SLOT_UNLIMITED; |
---|
1380 | |
---|
1381 | if((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB)!=GUILD_BANK_RIGHT_VIEW_TAB) |
---|
1382 | return 0; |
---|
1383 | |
---|
1384 | uint32 curTime = uint32(time(NULL)/MINUTE); |
---|
1385 | if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE) |
---|
1386 | { |
---|
1387 | itr->second.BankResetTimeTab[TabId] = curTime; |
---|
1388 | itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId); |
---|
1389 | CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u',BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'", |
---|
1390 | uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid); |
---|
1391 | } |
---|
1392 | return itr->second.BankRemSlotsTab[TabId]; |
---|
1393 | } |
---|
1394 | |
---|
1395 | uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid) |
---|
1396 | { |
---|
1397 | MemberList::iterator itr = members.find(LowGuid); |
---|
1398 | if (itr == members.end() ) |
---|
1399 | return 0; |
---|
1400 | |
---|
1401 | if (itr->second.RankId == GR_GUILDMASTER) |
---|
1402 | return WITHDRAW_MONEY_UNLIMITED; |
---|
1403 | |
---|
1404 | uint32 curTime = uint32(time(NULL)/MINUTE); // minutes |
---|
1405 | // 24 hours |
---|
1406 | if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE) |
---|
1407 | { |
---|
1408 | itr->second.BankResetTimeMoney = curTime; |
---|
1409 | itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId); |
---|
1410 | CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u',BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'", |
---|
1411 | itr->second.BankResetTimeMoney, itr->second.BankRemMoney, Id, LowGuid); |
---|
1412 | } |
---|
1413 | return itr->second.BankRemMoney; |
---|
1414 | } |
---|
1415 | |
---|
1416 | void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money) |
---|
1417 | { |
---|
1418 | if (rankId >= m_ranks.size()) |
---|
1419 | return; |
---|
1420 | |
---|
1421 | if (rankId == GR_GUILDMASTER) |
---|
1422 | money = WITHDRAW_MONEY_UNLIMITED; |
---|
1423 | |
---|
1424 | m_ranks[rankId].BankMoneyPerDay = money; |
---|
1425 | |
---|
1426 | for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
1427 | if (itr->second.RankId == rankId) |
---|
1428 | itr->second.BankResetTimeMoney = 0; |
---|
1429 | |
---|
1430 | CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, (rankId+1), Id); |
---|
1431 | CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", Id, rankId); |
---|
1432 | } |
---|
1433 | |
---|
1434 | void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db) |
---|
1435 | { |
---|
1436 | if(rankId >= m_ranks.size() || |
---|
1437 | TabId >= GUILD_BANK_MAX_TABS || |
---|
1438 | TabId >= purchased_tabs) |
---|
1439 | return; |
---|
1440 | |
---|
1441 | if (rankId == GR_GUILDMASTER) |
---|
1442 | { |
---|
1443 | nbSlots = WITHDRAW_SLOT_UNLIMITED; |
---|
1444 | right = GUILD_BANK_RIGHT_FULL; |
---|
1445 | } |
---|
1446 | |
---|
1447 | m_ranks[rankId].TabSlotPerDay[TabId]=nbSlots; |
---|
1448 | m_ranks[rankId].TabRight[TabId]=right; |
---|
1449 | |
---|
1450 | if (db) |
---|
1451 | { |
---|
1452 | for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) |
---|
1453 | if (itr->second.RankId == rankId) |
---|
1454 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
---|
1455 | itr->second.BankResetTimeTab[i] = 0; |
---|
1456 | |
---|
1457 | CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", Id, uint32(TabId), rankId); |
---|
1458 | CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES " |
---|
1459 | "('%u','%u','%u','%u','%u')", Id, uint32(TabId), rankId, m_ranks[rankId].TabRight[TabId], m_ranks[rankId].TabSlotPerDay[TabId]); |
---|
1460 | CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), Id, rankId); |
---|
1461 | } |
---|
1462 | } |
---|
1463 | |
---|
1464 | uint32 Guild::GetBankMoneyPerDay(uint32 rankId) |
---|
1465 | { |
---|
1466 | if(rankId >= m_ranks.size()) |
---|
1467 | return 0; |
---|
1468 | |
---|
1469 | if (rankId == GR_GUILDMASTER) |
---|
1470 | return WITHDRAW_MONEY_UNLIMITED; |
---|
1471 | return m_ranks[rankId].BankMoneyPerDay; |
---|
1472 | } |
---|
1473 | |
---|
1474 | uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId) |
---|
1475 | { |
---|
1476 | if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS) |
---|
1477 | return 0; |
---|
1478 | |
---|
1479 | if (rankId == GR_GUILDMASTER) |
---|
1480 | return WITHDRAW_SLOT_UNLIMITED; |
---|
1481 | return m_ranks[rankId].TabSlotPerDay[TabId]; |
---|
1482 | } |
---|
1483 | |
---|
1484 | // ************************************************* |
---|
1485 | // Rights per day related |
---|
1486 | |
---|
1487 | void Guild::LoadBankRightsFromDB(uint32 GuildId) |
---|
1488 | { |
---|
1489 | // 0 1 2 3 |
---|
1490 | QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, rid, gbright, SlotPerDay FROM guild_bank_right WHERE guildid = '%u' ORDER BY TabId", GuildId); |
---|
1491 | |
---|
1492 | if(!result) |
---|
1493 | return; |
---|
1494 | |
---|
1495 | do |
---|
1496 | { |
---|
1497 | Field *fields = result->Fetch(); |
---|
1498 | uint8 TabId = fields[0].GetUInt8(); |
---|
1499 | uint32 rankId = fields[1].GetUInt32(); |
---|
1500 | uint16 right = fields[2].GetUInt16(); |
---|
1501 | uint16 SlotPerDay = fields[3].GetUInt16(); |
---|
1502 | |
---|
1503 | SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false); |
---|
1504 | |
---|
1505 | }while( result->NextRow() ); |
---|
1506 | delete result; |
---|
1507 | |
---|
1508 | return; |
---|
1509 | } |
---|
1510 | |
---|
1511 | // ************************************************* |
---|
1512 | // Bank log related |
---|
1513 | |
---|
1514 | void Guild::LoadGuildBankEventLogFromDB() |
---|
1515 | { |
---|
1516 | // We can't add a limit as in Guild::LoadGuildEventLogFromDB since we fetch both money and bank log and know nothing about the composition |
---|
1517 | // 0 1 2 3 4 5 6 7 |
---|
1518 | QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, LogEntry, TabId, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' ORDER BY TimeStamp DESC", Id); |
---|
1519 | if(!result) |
---|
1520 | return; |
---|
1521 | |
---|
1522 | do |
---|
1523 | { |
---|
1524 | Field *fields = result->Fetch(); |
---|
1525 | GuildBankEvent *NewEvent = new GuildBankEvent; |
---|
1526 | |
---|
1527 | NewEvent->LogGuid = fields[0].GetUInt32(); |
---|
1528 | NewEvent->LogEntry = fields[1].GetUInt8(); |
---|
1529 | uint8 TabId = fields[2].GetUInt8(); |
---|
1530 | NewEvent->PlayerGuid = fields[3].GetUInt32(); |
---|
1531 | NewEvent->ItemOrMoney = fields[4].GetUInt32(); |
---|
1532 | NewEvent->ItemStackCount = fields[5].GetUInt8(); |
---|
1533 | NewEvent->DestTabId = fields[6].GetUInt8(); |
---|
1534 | NewEvent->TimeStamp = fields[7].GetUInt64(); |
---|
1535 | |
---|
1536 | if (TabId >= GUILD_BANK_MAX_TABS) |
---|
1537 | { |
---|
1538 | sLog.outError( "Guild::LoadGuildBankEventLogFromDB: Invalid tabid '%u' for guild bank log entry (guild: '%s', LogGuid: %u), skipped.", TabId, GetName().c_str(), NewEvent->LogGuid); |
---|
1539 | delete NewEvent; |
---|
1540 | continue; |
---|
1541 | } |
---|
1542 | if (NewEvent->isMoneyEvent() && m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS |
---|
1543 | || m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS) |
---|
1544 | { |
---|
1545 | delete NewEvent; |
---|
1546 | continue; |
---|
1547 | } |
---|
1548 | if (NewEvent->isMoneyEvent()) |
---|
1549 | m_GuildBankEventLog_Money.push_front(NewEvent); |
---|
1550 | else |
---|
1551 | m_GuildBankEventLog_Item[TabId].push_front(NewEvent); |
---|
1552 | |
---|
1553 | }while( result->NextRow() ); |
---|
1554 | delete result; |
---|
1555 | |
---|
1556 | // Check lists size in case to many event entries in db for a tab or for money |
---|
1557 | // This cases can happen only if a crash occured somewhere and table has too many log entries |
---|
1558 | if (!m_GuildBankEventLog_Money.empty()) |
---|
1559 | { |
---|
1560 | CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u", |
---|
1561 | Id, m_GuildBankEventLog_Money.front()->LogGuid); |
---|
1562 | } |
---|
1563 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
---|
1564 | { |
---|
1565 | if (!m_GuildBankEventLog_Item[i].empty()) |
---|
1566 | { |
---|
1567 | CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u", |
---|
1568 | Id, m_GuildBankEventLog_Item[i].front()->LogGuid); |
---|
1569 | } |
---|
1570 | } |
---|
1571 | } |
---|
1572 | |
---|
1573 | void Guild::UnloadGuildBankEventLog() |
---|
1574 | { |
---|
1575 | GuildBankEvent *EventLogEntry; |
---|
1576 | if( !m_GuildBankEventLog_Money.empty() ) |
---|
1577 | { |
---|
1578 | do |
---|
1579 | { |
---|
1580 | EventLogEntry = *(m_GuildBankEventLog_Money.begin()); |
---|
1581 | m_GuildBankEventLog_Money.pop_front(); |
---|
1582 | delete EventLogEntry; |
---|
1583 | }while( !m_GuildBankEventLog_Money.empty() ); |
---|
1584 | } |
---|
1585 | |
---|
1586 | for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) |
---|
1587 | { |
---|
1588 | if( !m_GuildBankEventLog_Item[i].empty() ) |
---|
1589 | { |
---|
1590 | do |
---|
1591 | { |
---|
1592 | EventLogEntry = *(m_GuildBankEventLog_Item[i].begin()); |
---|
1593 | m_GuildBankEventLog_Item[i].pop_front(); |
---|
1594 | delete EventLogEntry; |
---|
1595 | }while( !m_GuildBankEventLog_Item[i].empty() ); |
---|
1596 | } |
---|
1597 | } |
---|
1598 | } |
---|
1599 | |
---|
1600 | void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId) |
---|
1601 | { |
---|
1602 | if (TabId > GUILD_BANK_MAX_TABS) |
---|
1603 | return; |
---|
1604 | |
---|
1605 | if (TabId == GUILD_BANK_MAX_TABS) |
---|
1606 | { |
---|
1607 | // Here we display money logs |
---|
1608 | WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1); |
---|
1609 | data << uint8(TabId); // Here GUILD_BANK_MAX_TABS |
---|
1610 | data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries |
---|
1611 | for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr) |
---|
1612 | { |
---|
1613 | data << uint8((*itr)->LogEntry); |
---|
1614 | data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER)); |
---|
1615 | data << uint32((*itr)->ItemOrMoney); |
---|
1616 | data << uint32(time(NULL)-(*itr)->TimeStamp); |
---|
1617 | } |
---|
1618 | session->SendPacket(&data); |
---|
1619 | } |
---|
1620 | else |
---|
1621 | { |
---|
1622 | // here we display current tab logs |
---|
1623 | WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1); |
---|
1624 | data << uint8(TabId); // Here a real Tab Id |
---|
1625 | // number of log entries |
---|
1626 | data << uint8(m_GuildBankEventLog_Item[TabId].size()); |
---|
1627 | for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr) |
---|
1628 | { |
---|
1629 | data << uint8((*itr)->LogEntry); |
---|
1630 | data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER)); |
---|
1631 | data << uint32((*itr)->ItemOrMoney); |
---|
1632 | data << uint8((*itr)->ItemStackCount); |
---|
1633 | if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2) |
---|
1634 | data << uint8((*itr)->DestTabId); // moved tab |
---|
1635 | data << uint32(time(NULL)-(*itr)->TimeStamp); |
---|
1636 | } |
---|
1637 | session->SendPacket(&data); |
---|
1638 | } |
---|
1639 | sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)"); |
---|
1640 | } |
---|
1641 | |
---|
1642 | void Guild::LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId) |
---|
1643 | { |
---|
1644 | GuildBankEvent *NewEvent = new GuildBankEvent; |
---|
1645 | |
---|
1646 | NewEvent->LogGuid = LogMaxGuid++; |
---|
1647 | NewEvent->LogEntry = LogEntry; |
---|
1648 | NewEvent->PlayerGuid = PlayerGuidLow; |
---|
1649 | NewEvent->ItemOrMoney = ItemOrMoney; |
---|
1650 | NewEvent->ItemStackCount = ItemStackCount; |
---|
1651 | NewEvent->DestTabId = DestTabId; |
---|
1652 | NewEvent->TimeStamp = uint32(time(NULL)); |
---|
1653 | |
---|
1654 | if (NewEvent->isMoneyEvent()) |
---|
1655 | { |
---|
1656 | if (m_GuildBankEventLog_Money.size() > GUILD_BANK_MAX_LOGS) |
---|
1657 | { |
---|
1658 | GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Money.begin()); |
---|
1659 | m_GuildBankEventLog_Money.pop_front(); |
---|
1660 | CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid); |
---|
1661 | delete OldEvent; |
---|
1662 | } |
---|
1663 | m_GuildBankEventLog_Money.push_back(NewEvent); |
---|
1664 | } |
---|
1665 | else |
---|
1666 | { |
---|
1667 | if (m_GuildBankEventLog_Item[TabId].size() > GUILD_BANK_MAX_LOGS) |
---|
1668 | { |
---|
1669 | GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Item[TabId].begin()); |
---|
1670 | m_GuildBankEventLog_Item[TabId].pop_front(); |
---|
1671 | CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid); |
---|
1672 | delete OldEvent; |
---|
1673 | } |
---|
1674 | m_GuildBankEventLog_Item[TabId].push_back(NewEvent); |
---|
1675 | } |
---|
1676 | CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,LogEntry,TabId,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" I64FMTD "')", |
---|
1677 | Id, NewEvent->LogGuid, uint32(NewEvent->LogEntry), uint32(TabId), NewEvent->PlayerGuid, NewEvent->ItemOrMoney, uint32(NewEvent->ItemStackCount), uint32(NewEvent->DestTabId), NewEvent->TimeStamp); |
---|
1678 | } |
---|
1679 | |
---|
1680 | // This will renum guids used at load to prevent always going up until infinit |
---|
1681 | void Guild::RenumBankLogs() |
---|
1682 | { |
---|
1683 | QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_bank_eventlog WHERE guildid = %u", Id); |
---|
1684 | if(!result) |
---|
1685 | return; |
---|
1686 | |
---|
1687 | Field *fields = result->Fetch(); |
---|
1688 | CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC"); |
---|
1689 | LogMaxGuid = fields[1].GetUInt32()+1; |
---|
1690 | delete result; |
---|
1691 | } |
---|
1692 | |
---|
1693 | bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry ) |
---|
1694 | { |
---|
1695 | CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot); |
---|
1696 | CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) " |
---|
1697 | "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry); |
---|
1698 | return true; |
---|
1699 | } |
---|
1700 | |
---|
1701 | void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int slot ) |
---|
1702 | { |
---|
1703 | Item *pItem = tab->Slots[slot]; |
---|
1704 | uint32 entry = pItem ? pItem->GetEntry() : 0; |
---|
1705 | |
---|
1706 | data << uint8(slot); |
---|
1707 | data << uint32(entry); |
---|
1708 | if (entry) |
---|
1709 | { |
---|
1710 | // random item property id +8 |
---|
1711 | data << (uint32) pItem->GetItemRandomPropertyId(); |
---|
1712 | if (pItem->GetItemRandomPropertyId()) |
---|
1713 | // SuffixFactor +4 |
---|
1714 | data << (uint32) pItem->GetItemSuffixFactor(); |
---|
1715 | // +12 // ITEM_FIELD_STACK_COUNT |
---|
1716 | data << uint8(pItem->GetCount()); |
---|
1717 | data << uint32(0); // +16 // Unknown value |
---|
1718 | data << uint8(0); // unknown 2.4.2 |
---|
1719 | if (uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)) |
---|
1720 | { |
---|
1721 | data << uint8(1); // number of enchantments (max 3) why max 3? |
---|
1722 | data << uint8(PERM_ENCHANTMENT_SLOT); // enchantment slot (range: 0:2) |
---|
1723 | data << uint32(Enchant0); // enchantment id |
---|
1724 | } |
---|
1725 | else |
---|
1726 | data << uint8(0); // no enchantments (0) |
---|
1727 | } |
---|
1728 | } |
---|
1729 | |
---|
1730 | Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem ) |
---|
1731 | { |
---|
1732 | if( !pItem ) |
---|
1733 | return NULL; |
---|
1734 | |
---|
1735 | Item* lastItem = pItem; |
---|
1736 | |
---|
1737 | for(GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ) |
---|
1738 | { |
---|
1739 | uint8 slot = itr->slot; |
---|
1740 | uint32 count = itr->count; |
---|
1741 | |
---|
1742 | ++itr; |
---|
1743 | |
---|
1744 | if(itr == dest.end()) |
---|
1745 | { |
---|
1746 | lastItem = _StoreItem(tabId,slot,pItem,count,false); |
---|
1747 | break; |
---|
1748 | } |
---|
1749 | |
---|
1750 | lastItem = _StoreItem(tabId,slot,pItem,count,true); |
---|
1751 | } |
---|
1752 | |
---|
1753 | return lastItem; |
---|
1754 | } |
---|
1755 | |
---|
1756 | // Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. |
---|
1757 | Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone ) |
---|
1758 | { |
---|
1759 | if( !pItem ) |
---|
1760 | return NULL; |
---|
1761 | |
---|
1762 | sLog.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); |
---|
1763 | |
---|
1764 | Item* pItem2 = m_TabListMap[tab]->Slots[slot]; |
---|
1765 | |
---|
1766 | if( !pItem2 ) |
---|
1767 | { |
---|
1768 | if(clone) |
---|
1769 | pItem = pItem->CloneItem(count); |
---|
1770 | else |
---|
1771 | pItem->SetCount(count); |
---|
1772 | |
---|
1773 | if(!pItem) |
---|
1774 | return NULL; |
---|
1775 | |
---|
1776 | m_TabListMap[tab]->Slots[slot] = pItem; |
---|
1777 | |
---|
1778 | pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); |
---|
1779 | pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); |
---|
1780 | AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry()); |
---|
1781 | pItem->FSetState(ITEM_NEW); |
---|
1782 | pItem->SaveToDB(); // not in onventory and can be save standalone |
---|
1783 | |
---|
1784 | return pItem; |
---|
1785 | } |
---|
1786 | else |
---|
1787 | { |
---|
1788 | pItem2->SetCount( pItem2->GetCount() + count ); |
---|
1789 | pItem2->FSetState(ITEM_CHANGED); |
---|
1790 | pItem2->SaveToDB(); // not in onventory and can be save standalone |
---|
1791 | |
---|
1792 | if(!clone) |
---|
1793 | { |
---|
1794 | pItem->RemoveFromWorld(); |
---|
1795 | pItem->DeleteFromDB(); |
---|
1796 | delete pItem; |
---|
1797 | } |
---|
1798 | |
---|
1799 | return pItem2; |
---|
1800 | } |
---|
1801 | } |
---|
1802 | |
---|
1803 | void Guild::RemoveItem(uint8 tab, uint8 slot ) |
---|
1804 | { |
---|
1805 | m_TabListMap[tab]->Slots[slot] = NULL; |
---|
1806 | CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", |
---|
1807 | GetId(), uint32(tab), uint32(slot)); |
---|
1808 | } |
---|
1809 | |
---|
1810 | uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem ) const |
---|
1811 | { |
---|
1812 | Item* pItem2 = m_TabListMap[tab]->Slots[slot]; |
---|
1813 | |
---|
1814 | // ignore move item (this slot will be empty at move) |
---|
1815 | if(pItem2==pSrcItem) |
---|
1816 | pItem2 = NULL; |
---|
1817 | |
---|
1818 | uint32 need_space; |
---|
1819 | |
---|
1820 | // empty specific slot - check item fit to slot |
---|
1821 | if( !pItem2 || swap ) |
---|
1822 | { |
---|
1823 | // non empty stack with space |
---|
1824 | need_space = pSrcItem->GetMaxStackCount(); |
---|
1825 | } |
---|
1826 | // non empty slot, check item type |
---|
1827 | else |
---|
1828 | { |
---|
1829 | // check item type |
---|
1830 | if(pItem2->GetEntry() != pSrcItem->GetEntry()) |
---|
1831 | return EQUIP_ERR_ITEM_CANT_STACK; |
---|
1832 | |
---|
1833 | // check free space |
---|
1834 | if(pItem2->GetCount() >= pSrcItem->GetMaxStackCount()) |
---|
1835 | return EQUIP_ERR_ITEM_CANT_STACK; |
---|
1836 | |
---|
1837 | need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount(); |
---|
1838 | } |
---|
1839 | |
---|
1840 | if(need_space > count) |
---|
1841 | need_space = count; |
---|
1842 | |
---|
1843 | GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space); |
---|
1844 | if(!newPosition.isContainedIn(dest)) |
---|
1845 | { |
---|
1846 | dest.push_back(newPosition); |
---|
1847 | count -= need_space; |
---|
1848 | } |
---|
1849 | |
---|
1850 | return EQUIP_ERR_OK; |
---|
1851 | } |
---|
1852 | |
---|
1853 | uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const |
---|
1854 | { |
---|
1855 | for(uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++) |
---|
1856 | { |
---|
1857 | // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot |
---|
1858 | if(j==skip_slot) |
---|
1859 | continue; |
---|
1860 | |
---|
1861 | Item* pItem2 = m_TabListMap[tab]->Slots[j]; |
---|
1862 | |
---|
1863 | // ignore move item (this slot will be empty at move) |
---|
1864 | if(pItem2==pSrcItem) |
---|
1865 | pItem2 = NULL; |
---|
1866 | |
---|
1867 | // if merge skip empty, if !merge skip non-empty |
---|
1868 | if((pItem2!=NULL)!=merge) |
---|
1869 | continue; |
---|
1870 | |
---|
1871 | if( pItem2 ) |
---|
1872 | { |
---|
1873 | if(pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount() ) |
---|
1874 | { |
---|
1875 | uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount(); |
---|
1876 | if(need_space > count) |
---|
1877 | need_space = count; |
---|
1878 | |
---|
1879 | GuildItemPosCount newPosition = GuildItemPosCount(j,need_space); |
---|
1880 | if(!newPosition.isContainedIn(dest)) |
---|
1881 | { |
---|
1882 | dest.push_back(newPosition); |
---|
1883 | count -= need_space; |
---|
1884 | |
---|
1885 | if(count==0) |
---|
1886 | return EQUIP_ERR_OK; |
---|
1887 | } |
---|
1888 | } |
---|
1889 | } |
---|
1890 | else |
---|
1891 | { |
---|
1892 | uint32 need_space = pSrcItem->GetMaxStackCount(); |
---|
1893 | if(need_space > count) |
---|
1894 | need_space = count; |
---|
1895 | |
---|
1896 | GuildItemPosCount newPosition = GuildItemPosCount(j,need_space); |
---|
1897 | if(!newPosition.isContainedIn(dest)) |
---|
1898 | { |
---|
1899 | dest.push_back(newPosition); |
---|
1900 | count -= need_space; |
---|
1901 | |
---|
1902 | if(count==0) |
---|
1903 | return EQUIP_ERR_OK; |
---|
1904 | } |
---|
1905 | } |
---|
1906 | } |
---|
1907 | return EQUIP_ERR_OK; |
---|
1908 | } |
---|
1909 | |
---|
1910 | uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap ) const |
---|
1911 | { |
---|
1912 | sLog.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); |
---|
1913 | |
---|
1914 | if(count > pItem->GetCount()) |
---|
1915 | return EQUIP_ERR_COULDNT_SPLIT_ITEMS; |
---|
1916 | |
---|
1917 | if(pItem->IsSoulBound()) |
---|
1918 | return EQUIP_ERR_CANT_DROP_SOULBOUND; |
---|
1919 | |
---|
1920 | // in specific slot |
---|
1921 | if( slot != NULL_SLOT ) |
---|
1922 | { |
---|
1923 | uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem); |
---|
1924 | if(res!=EQUIP_ERR_OK) |
---|
1925 | return res; |
---|
1926 | |
---|
1927 | if(count==0) |
---|
1928 | return EQUIP_ERR_OK; |
---|
1929 | } |
---|
1930 | |
---|
1931 | // not specific slot or have spece for partly store only in specific slot |
---|
1932 | |
---|
1933 | // search stack in tab for merge to |
---|
1934 | if( pItem->GetMaxStackCount() > 1 ) |
---|
1935 | { |
---|
1936 | uint8 res = _CanStoreItem_InTab(tab,dest,count,true,pItem,slot); |
---|
1937 | if(res!=EQUIP_ERR_OK) |
---|
1938 | return res; |
---|
1939 | |
---|
1940 | if(count==0) |
---|
1941 | return EQUIP_ERR_OK; |
---|
1942 | } |
---|
1943 | |
---|
1944 | // search free slot in bag for place to |
---|
1945 | uint8 res = _CanStoreItem_InTab(tab,dest,count,false,pItem,slot); |
---|
1946 | if(res!=EQUIP_ERR_OK) |
---|
1947 | return res; |
---|
1948 | |
---|
1949 | if(count==0) |
---|
1950 | return EQUIP_ERR_OK; |
---|
1951 | |
---|
1952 | return EQUIP_ERR_BANK_FULL; |
---|
1953 | } |
---|
1954 | |
---|
1955 | void Guild::SetGuildBankTabText(uint8 TabId, std::string text) |
---|
1956 | { |
---|
1957 | if (TabId >= GUILD_BANK_MAX_TABS) |
---|
1958 | return; |
---|
1959 | if (TabId >= m_TabListMap.size()) |
---|
1960 | return; |
---|
1961 | if (!m_TabListMap[TabId]) |
---|
1962 | return; |
---|
1963 | |
---|
1964 | if(m_TabListMap[TabId]->Text==text) |
---|
1965 | return; |
---|
1966 | |
---|
1967 | utf8truncate(text,500); // DB and client size limitation |
---|
1968 | |
---|
1969 | m_TabListMap[TabId]->Text = text; |
---|
1970 | |
---|
1971 | CharacterDatabase.escape_string(text); |
---|
1972 | CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), Id, uint32(TabId)); |
---|
1973 | } |
---|
1974 | |
---|
1975 | void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId) |
---|
1976 | { |
---|
1977 | if (TabId > GUILD_BANK_MAX_TABS) |
---|
1978 | return; |
---|
1979 | |
---|
1980 | GuildBankTab const *tab = GetBankTab(TabId); |
---|
1981 | if (!tab) |
---|
1982 | return; |
---|
1983 | |
---|
1984 | WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1); |
---|
1985 | data << uint8(TabId); |
---|
1986 | data << tab->Text; |
---|
1987 | session->SendPacket(&data); |
---|
1988 | } |
---|
1989 | |
---|
1990 | bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const |
---|
1991 | { |
---|
1992 | for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr) |
---|
1993 | if(itr->slot == this->slot) |
---|
1994 | return true; |
---|
1995 | |
---|
1996 | return false; |
---|
1997 | } |
---|
1998 | |
---|