root/trunk/src/game/HomeMovementGenerator.cpp @ 37

Revision 37, 2.5 kB (checked in by yumileroy, 17 years ago)

[svn] * svn:eol-style native set on all files that need it

Original author: Neo2003
Date: 2008-10-11 14:16:25-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "HomeMovementGenerator.h"
20#include "Creature.h"
21#include "Traveller.h"
22#include "MapManager.h"
23#include "ObjectAccessor.h"
24#include "DestinationHolderImp.h"
25#include "ObjectMgr.h"
26#include "WorldPacket.h"
27
28void
29HomeMovementGenerator<Creature>::Initialize(Creature & owner)
30{
31    owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
32    _setTargetLocation(owner);
33}
34
35void
36HomeMovementGenerator<Creature>::Reset(Creature &)
37{
38}
39
40void
41HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
42{
43    if( !&owner )
44        return;
45
46    if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) )
47        return;
48
49    float x, y, z;
50    owner.GetRespawnCoord(x, y, z);
51
52    CreatureTraveller traveller(owner);
53
54    uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z);
55    modifyTravelTime(travel_time);
56    owner.clearUnitState(UNIT_STAT_ALL_STATE);
57}
58
59bool
60HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff)
61{
62    CreatureTraveller traveller( owner);
63    i_destinationHolder.UpdateTraveller(traveller, time_diff, false);
64
65    if (time_diff > i_travel_timer)
66    {
67        owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
68
69        // restore orientation of not moving creature at returning to home
70        if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
71        {
72            if(CreatureData const* data = objmgr.GetCreatureData(owner.GetDBTableGUIDLow()))
73            {
74                owner.SetOrientation(data->orientation);
75                WorldPacket packet;
76                owner.BuildHeartBeatMsg(&packet);
77                owner.SendMessageToSet(&packet, false);
78            }
79        }
80        return false;
81    }
82
83    i_travel_timer -= time_diff;
84
85    return true;
86}
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