| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #include "HomeMovementGenerator.h" |
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| 22 | #include "Creature.h" |
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| 23 | #include "Traveller.h" |
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| 24 | #include "MapManager.h" |
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| 25 | #include "ObjectAccessor.h" |
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| 26 | #include "DestinationHolderImp.h" |
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| 27 | #include "ObjectMgr.h" |
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| 28 | #include "WorldPacket.h" |
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| 29 | |
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| 30 | void |
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| 31 | HomeMovementGenerator<Creature>::Initialize(Creature & owner) |
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| 32 | { |
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| 33 | owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); |
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| 34 | _setTargetLocation(owner); |
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| 35 | } |
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| 36 | |
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| 37 | void |
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| 38 | HomeMovementGenerator<Creature>::Reset(Creature &) |
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| 39 | { |
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| 40 | } |
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| 41 | |
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| 42 | void |
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| 43 | HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) |
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| 44 | { |
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| 45 | if( !&owner ) |
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| 46 | return; |
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| 47 | |
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| 48 | if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ) |
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| 49 | return; |
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| 50 | |
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| 51 | float x, y, z; |
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| 52 | owner.GetRespawnCoord(x, y, z); |
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| 53 | |
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| 54 | CreatureTraveller traveller(owner); |
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| 55 | |
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| 56 | uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z); |
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| 57 | modifyTravelTime(travel_time); |
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| 58 | owner.clearUnitState(UNIT_STAT_ALL_STATE); |
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| 59 | } |
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| 60 | |
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| 61 | bool |
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| 62 | HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff) |
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| 63 | { |
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| 64 | CreatureTraveller traveller( owner); |
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| 65 | i_destinationHolder.UpdateTraveller(traveller, time_diff, false); |
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| 66 | |
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| 67 | if (time_diff > i_travel_timer) |
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| 68 | { |
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| 69 | owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); |
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| 70 | |
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| 71 | // restore orientation of not moving creature at returning to home |
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| 72 | if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) |
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| 73 | { |
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| 74 | if(CreatureData const* data = objmgr.GetCreatureData(owner.GetDBTableGUIDLow())) |
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| 75 | { |
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| 76 | owner.SetOrientation(data->orientation); |
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| 77 | WorldPacket packet; |
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| 78 | owner.BuildHeartBeatMsg(&packet); |
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| 79 | owner.SendMessageToSet(&packet, false); |
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| 80 | } |
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| 81 | } |
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| 82 | return false; |
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| 83 | } |
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| 84 | |
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| 85 | i_travel_timer -= time_diff; |
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| 86 | |
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| 87 | return true; |
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| 88 | } |
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