root/trunk/src/game/HomeMovementGenerator.h @ 102

Revision 102, 1.9 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITY_HOMEMOVEMENTGENERATOR_H
22#define TRINITY_HOMEMOVEMENTGENERATOR_H
23
24#include "MovementGenerator.h"
25#include "DestinationHolder.h"
26#include "Traveller.h"
27
28class Creature;
29
30template < class T >
31class TRINITY_DLL_SPEC HomeMovementGenerator;
32
33template <>
34class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
35: public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
36{
37    public:
38
39        HomeMovementGenerator() {}
40        ~HomeMovementGenerator() {}
41
42        void Initialize(Creature &);
43        void Finalize(Creature &) {}
44        void Reset(Creature &);
45        bool Update(Creature &, const uint32 &);
46        void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; }
47        MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
48
49        bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
50    private:
51        void _setTargetLocation(Creature &);
52        DestinationHolder< Traveller<Creature> > i_destinationHolder;
53
54        uint32 i_travel_timer;
55};
56#endif
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