root/trunk/src/game/HomeMovementGenerator.h @ 6

Revision 2, 1.8 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef MANGOS_HOMEMOVEMENTGENERATOR_H
20#define MANGOS_HOMEMOVEMENTGENERATOR_H
21
22#include "MovementGenerator.h"
23#include "DestinationHolder.h"
24#include "Traveller.h"
25
26class Creature;
27
28template < class T >
29class MANGOS_DLL_SPEC HomeMovementGenerator;
30
31template <>
32class MANGOS_DLL_SPEC HomeMovementGenerator<Creature>
33: public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
34{
35    public:
36
37        HomeMovementGenerator() {}
38        ~HomeMovementGenerator() {}
39
40        void Initialize(Creature &);
41        void Finalize(Creature &) {}
42        void Reset(Creature &);
43        bool Update(Creature &, const uint32 &);
44        void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; }
45        MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
46
47        bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
48    private:
49        void _setTargetLocation(Creature &);
50        DestinationHolder< Traveller<Creature> > i_destinationHolder;
51
52        uint32 i_travel_timer;
53};
54#endif
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