| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITY_HOMEMOVEMENTGENERATOR_H |
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| 22 | #define TRINITY_HOMEMOVEMENTGENERATOR_H |
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| 23 | |
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| 24 | #include "MovementGenerator.h" |
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| 25 | #include "DestinationHolder.h" |
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| 26 | #include "Traveller.h" |
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| 27 | |
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| 28 | class Creature; |
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| 29 | |
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| 30 | template < class T > |
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| 31 | class TRINITY_DLL_SPEC HomeMovementGenerator; |
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| 32 | |
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| 33 | template <> |
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| 34 | class TRINITY_DLL_SPEC HomeMovementGenerator<Creature> |
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| 35 | : public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> > |
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| 36 | { |
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| 37 | public: |
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| 38 | |
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| 39 | HomeMovementGenerator() {} |
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| 40 | ~HomeMovementGenerator() {} |
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| 41 | |
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| 42 | void Initialize(Creature &); |
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| 43 | void Finalize(Creature &) {} |
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| 44 | void Reset(Creature &); |
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| 45 | bool Update(Creature &, const uint32 &); |
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| 46 | void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; } |
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| 47 | MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; } |
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| 48 | |
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| 49 | bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } |
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| 50 | private: |
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| 51 | void _setTargetLocation(Creature &); |
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| 52 | DestinationHolder< Traveller<Creature> > i_destinationHolder; |
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| 53 | |
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| 54 | uint32 i_travel_timer; |
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| 55 | }; |
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| 56 | #endif |
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