root/trunk/src/game/IdleMovementGenerator.h @ 102

Revision 102, 1.8 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITY_IDLEMOVEMENTGENERATOR_H
22#define TRINITY_IDLEMOVEMENTGENERATOR_H
23
24#include "MovementGenerator.h"
25
26class TRINITY_DLL_SPEC IdleMovementGenerator : public MovementGenerator
27{
28    public:
29
30        void Initialize(Unit &) {  }
31        void Finalize(Unit &) {  }
32        void Reset(Unit &);
33        bool Update(Unit &, const uint32 &) { return true; }
34        MovementGeneratorType GetMovementGeneratorType() { return IDLE_MOTION_TYPE; }
35};
36
37extern IdleMovementGenerator si_idleMovement;
38
39class TRINITY_DLL_SPEC DistractMovementGenerator : public MovementGenerator
40{
41    public:
42        explicit DistractMovementGenerator(uint32 timer) : m_timer(timer) {}
43
44        void Initialize(Unit& owner);
45        void Finalize(Unit& owner);
46        void Reset(Unit& owner) { Initialize(owner); }
47        bool Update(Unit& owner, const uint32& time_diff);
48        MovementGeneratorType GetMovementGeneratorType() { return DISTRACT_MOTION_TYPE; }
49
50    private:
51        uint32 m_timer;
52};
53
54#endif
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