1 | /* |
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2 | * Copyright (C) 2005,2006,2007 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "InstanceSaveMgr.h" |
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20 | #include "Common.h" |
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21 | #include "Database/SQLStorage.h" |
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22 | |
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23 | #include "Player.h" |
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24 | #include "GridNotifiers.h" |
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25 | #include "WorldSession.h" |
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26 | #include "Log.h" |
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27 | #include "GridStates.h" |
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28 | #include "CellImpl.h" |
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29 | #include "Map.h" |
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30 | #include "MapManager.h" |
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31 | #include "MapInstanced.h" |
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32 | #include "InstanceSaveMgr.h" |
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33 | #include "Timer.h" |
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34 | #include "GridNotifiersImpl.h" |
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35 | #include "Config/ConfigEnv.h" |
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36 | #include "Transports.h" |
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37 | #include "ObjectAccessor.h" |
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38 | #include "ObjectMgr.h" |
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39 | #include "World.h" |
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40 | #include "Group.h" |
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41 | #include "InstanceData.h" |
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42 | #include "ProgressBar.h" |
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43 | |
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44 | INSTANTIATE_SINGLETON_1( InstanceSaveManager ); |
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45 | |
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46 | InstanceSaveManager::InstanceSaveManager() : lock_instLists(false) |
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47 | { |
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48 | } |
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49 | |
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50 | InstanceSaveManager::~InstanceSaveManager() |
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51 | { |
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52 | // it is undefined whether this or objectmgr will be unloaded first |
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53 | // so we must be prepared for both cases |
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54 | lock_instLists = true; |
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55 | for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) |
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56 | { |
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57 | InstanceSave *save = itr->second; |
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58 | for(InstanceSave::PlayerListType::iterator itr = save->m_playerList.begin(), next = itr; itr != save->m_playerList.end(); itr = next) |
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59 | { |
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60 | ++next; |
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61 | (*itr)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true); |
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62 | } |
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63 | save->m_playerList.clear(); |
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64 | for(InstanceSave::GroupListType::iterator itr = save->m_groupList.begin(), next = itr; itr != save->m_groupList.end(); itr = next) |
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65 | { |
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66 | ++next; |
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67 | (*itr)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true); |
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68 | } |
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69 | save->m_groupList.clear(); |
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70 | delete save; |
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71 | } |
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72 | } |
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73 | |
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74 | /* |
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75 | - adding instance into manager |
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76 | - called from InstanceMap::Add, _LoadBoundInstances, LoadGroups |
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77 | */ |
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78 | InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instanceId, uint8 difficulty, time_t resetTime, bool canReset, bool load) |
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79 | { |
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80 | InstanceSave *save = GetInstanceSave(instanceId); |
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81 | if(save) return save; |
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82 | |
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83 | const MapEntry* entry = sMapStore.LookupEntry(mapId); |
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84 | if(!entry || instanceId == 0) |
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85 | { |
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86 | sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d!", mapId, instanceId); |
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87 | return NULL; |
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88 | } |
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89 | |
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90 | if(!resetTime) |
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91 | { |
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92 | // initialize reset time |
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93 | // for normal instances if no creatures are killed the instance will reset in two hours |
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94 | if(entry->map_type == MAP_RAID || difficulty == DIFFICULTY_HEROIC) |
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95 | resetTime = GetResetTimeFor(mapId); |
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96 | else |
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97 | { |
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98 | resetTime = time(NULL) + 2 * HOUR; |
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99 | // normally this will be removed soon after in InstanceMap::Add, prevent error |
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100 | ScheduleReset(true, resetTime, InstResetEvent(0, mapId, instanceId)); |
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101 | } |
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102 | } |
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103 | |
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104 | sLog.outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId); |
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105 | |
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106 | save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset); |
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107 | if(!load) save->SaveToDB(); |
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108 | |
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109 | m_instanceSaveById[instanceId] = save; |
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110 | return save; |
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111 | } |
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112 | |
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113 | InstanceSave *InstanceSaveManager::GetInstanceSave(uint32 InstanceId) |
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114 | { |
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115 | InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(InstanceId); |
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116 | return itr != m_instanceSaveById.end() ? itr->second : NULL; |
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117 | } |
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118 | |
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119 | void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid) |
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120 | { |
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121 | CharacterDatabase.BeginTransaction(); |
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122 | CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'", instanceid); |
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123 | CharacterDatabase.PExecute("DELETE FROM character_instance WHERE instance = '%u'", instanceid); |
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124 | CharacterDatabase.PExecute("DELETE FROM group_instance WHERE instance = '%u'", instanceid); |
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125 | CharacterDatabase.CommitTransaction(); |
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126 | // respawn times should be deleted only when the map gets unloaded |
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127 | } |
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128 | |
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129 | void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId) |
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130 | { |
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131 | InstanceSaveHashMap::iterator itr = m_instanceSaveById.find( InstanceId ); |
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132 | if(itr != m_instanceSaveById.end()) |
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133 | { |
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134 | // save the resettime for normal instances only when they get unloaded |
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135 | if(time_t resettime = itr->second->GetResetTimeForDB()) |
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136 | CharacterDatabase.PExecute("UPDATE instance SET resettime = '"I64FMTD"' WHERE id = '%u'", (uint64)resettime, InstanceId); |
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137 | delete itr->second; |
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138 | m_instanceSaveById.erase(itr); |
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139 | } |
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140 | } |
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141 | |
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142 | InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, uint8 difficulty, |
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143 | time_t resetTime, bool canReset) |
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144 | : m_mapid(MapId), m_instanceid(InstanceId), m_resetTime(resetTime), |
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145 | m_difficulty(difficulty), m_canReset(canReset) |
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146 | { |
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147 | } |
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148 | |
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149 | InstanceSave::~InstanceSave() |
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150 | { |
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151 | // the players and groups must be unbound before deleting the save |
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152 | assert(m_playerList.empty() && m_groupList.empty()); |
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153 | } |
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154 | |
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155 | /* |
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156 | Called from AddInstanceSave |
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157 | */ |
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158 | void InstanceSave::SaveToDB() |
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159 | { |
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160 | // save instance data too |
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161 | std::string data; |
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162 | |
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163 | Map *map = MapManager::Instance().FindMap(m_instanceid, GetMapId()); |
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164 | if(map) |
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165 | { |
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166 | assert(map->IsDungeon()); |
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167 | InstanceData *iData = ((InstanceMap *)map)->GetInstanceData(); |
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168 | if(iData && iData->Save()) |
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169 | { |
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170 | data = iData->Save(); |
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171 | CharacterDatabase.escape_string(data); |
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172 | } |
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173 | } |
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174 | |
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175 | CharacterDatabase.PExecute("INSERT INTO instance VALUES ('%u', '%u', '"I64FMTD"', '%u', '%s')", m_instanceid, GetMapId(), (uint64)GetResetTimeForDB(), GetDifficulty(), data.c_str()); |
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176 | } |
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177 | |
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178 | time_t InstanceSave::GetResetTimeForDB() |
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179 | { |
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180 | // only save the reset time for normal instances |
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181 | const MapEntry *entry = sMapStore.LookupEntry(GetMapId()); |
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182 | if(!entry || entry->map_type == MAP_RAID || GetDifficulty() == DIFFICULTY_HEROIC) |
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183 | return 0; |
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184 | else |
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185 | return GetResetTime(); |
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186 | } |
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187 | |
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188 | // to cache or not to cache, that is the question |
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189 | InstanceTemplate const* InstanceSave::GetTemplate() |
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190 | { |
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191 | return objmgr.GetInstanceTemplate(m_mapid); |
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192 | } |
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193 | |
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194 | MapEntry const* InstanceSave::GetMapEntry() |
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195 | { |
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196 | return sMapStore.LookupEntry(m_mapid); |
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197 | } |
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198 | |
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199 | void InstanceSave::DeleteFromDB() |
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200 | { |
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201 | InstanceSaveManager::DeleteInstanceFromDB(GetInstanceId()); |
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202 | } |
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203 | |
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204 | /* true if the instance save is still valid */ |
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205 | bool InstanceSave::UnloadIfEmpty() |
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206 | { |
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207 | if(m_playerList.empty() && m_groupList.empty()) |
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208 | { |
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209 | if(!sInstanceSaveManager.lock_instLists) |
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210 | sInstanceSaveManager.RemoveInstanceSave(GetInstanceId()); |
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211 | return false; |
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212 | } |
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213 | else |
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214 | return true; |
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215 | } |
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216 | |
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217 | void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...) |
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218 | { |
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219 | Tokens fieldTokens = StrSplit(fields, ", "); |
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220 | assert(fieldTokens.size() != 0); |
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221 | |
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222 | va_list ap; |
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223 | char szQueryTail [MAX_QUERY_LEN]; |
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224 | va_start(ap, queryTail); |
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225 | int res = vsnprintf( szQueryTail, MAX_QUERY_LEN, queryTail, ap ); |
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226 | va_end(ap); |
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227 | |
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228 | QueryResult *result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail); |
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229 | if(result) |
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230 | { |
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231 | do |
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232 | { |
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233 | Field *fields = result->Fetch(); |
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234 | std::ostringstream ss; |
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235 | for(size_t i = 0; i < fieldTokens.size(); i++) |
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236 | { |
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237 | std::string fieldValue = fields[i].GetCppString(); |
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238 | db.escape_string(fieldValue); |
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239 | ss << (i != 0 ? " AND " : "") << fieldTokens[i] << " = '" << fieldValue << "'"; |
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240 | } |
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241 | db.DirectPExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str()); |
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242 | } while (result->NextRow()); |
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243 | delete result; |
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244 | } |
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245 | } |
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246 | |
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247 | void InstanceSaveManager::CleanupInstances() |
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248 | { |
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249 | uint64 now = (uint64)time(NULL); |
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250 | |
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251 | barGoLink bar(2); |
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252 | bar.step(); |
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253 | |
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254 | // load reset times and clean expired instances |
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255 | sInstanceSaveManager.LoadResetTimes(); |
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256 | |
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257 | // clean character/group - instance binds with invalid group/characters |
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258 | _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL"); |
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259 | _DelHelper(CharacterDatabase, "group_instance.leaderGuid, instance", "group_instance", "LEFT JOIN characters ON group_instance.leaderGuid = characters.guid LEFT JOIN groups ON group_instance.leaderGuid = groups.leaderGuid WHERE characters.guid IS NULL OR groups.leaderGuid IS NULL"); |
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260 | |
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261 | // clean instances that do not have any players or groups bound to them |
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262 | _DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL"); |
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263 | |
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264 | // clean invalid instance references in other tables |
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265 | _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL"); |
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266 | _DelHelper(CharacterDatabase, "group_instance.leaderGuid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL"); |
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267 | |
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268 | // creature_respawn and gameobject_respawn are in another database |
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269 | // first, obtain total instance set |
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270 | std::set< uint32 > InstanceSet; |
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271 | QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance"); |
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272 | if( result ) |
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273 | { |
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274 | do |
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275 | { |
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276 | Field *fields = result->Fetch(); |
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277 | InstanceSet.insert(fields[0].GetUInt32()); |
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278 | } |
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279 | while (result->NextRow()); |
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280 | delete result; |
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281 | } |
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282 | |
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283 | // creature_respawn |
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284 | result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0"); |
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285 | if( result ) |
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286 | { |
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287 | do |
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288 | { |
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289 | Field *fields = result->Fetch(); |
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290 | if(InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end()) |
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291 | WorldDatabase.DirectPExecute("DELETE FROM creature_respawn WHERE instance = '%u'", fields[0].GetUInt32()); |
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292 | } |
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293 | while (result->NextRow()); |
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294 | delete result; |
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295 | } |
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296 | |
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297 | // gameobject_respawn |
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298 | result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0"); |
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299 | if( result ) |
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300 | { |
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301 | do |
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302 | { |
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303 | Field *fields = result->Fetch(); |
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304 | if(InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end()) |
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305 | WorldDatabase.DirectPExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", fields[0].GetUInt32()); |
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306 | } |
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307 | while (result->NextRow()); |
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308 | delete result; |
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309 | } |
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310 | |
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311 | bar.step(); |
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312 | sLog.outString(); |
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313 | sLog.outString( ">> Initialized %u instances", (uint32)InstanceSet.size()); |
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314 | } |
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315 | |
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316 | void InstanceSaveManager::PackInstances() |
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317 | { |
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318 | // this routine renumbers player instance associations in such a way so they start from 1 and go up |
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319 | // TODO: this can be done a LOT more efficiently |
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320 | |
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321 | // obtain set of all associations |
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322 | std::set< uint32 > InstanceSet; |
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323 | |
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324 | // all valid ids are in the instance table |
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325 | // any associations to ids not in this table are assumed to be |
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326 | // cleaned already in CleanupInstances |
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327 | QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance"); |
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328 | if( result ) |
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329 | { |
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330 | do |
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331 | { |
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332 | Field *fields = result->Fetch(); |
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333 | InstanceSet.insert(fields[0].GetUInt32()); |
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334 | } |
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335 | while (result->NextRow()); |
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336 | delete result; |
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337 | } |
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338 | |
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339 | barGoLink bar( InstanceSet.size() + 1); |
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340 | bar.step(); |
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341 | |
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342 | uint32 InstanceNumber = 1; |
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343 | // we do assume std::set is sorted properly on integer value |
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344 | for (std::set< uint32 >::iterator i = InstanceSet.begin(); i != InstanceSet.end(); i++) |
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345 | { |
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346 | if (*i != InstanceNumber) |
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347 | { |
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348 | // remap instance id |
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349 | WorldDatabase.PExecute("UPDATE creature_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); |
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350 | WorldDatabase.PExecute("UPDATE gameobject_respawn SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); |
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351 | CharacterDatabase.PExecute("UPDATE corpse SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); |
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352 | CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); |
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353 | CharacterDatabase.PExecute("UPDATE instance SET id = '%u' WHERE id = '%u'", InstanceNumber, *i); |
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354 | CharacterDatabase.PExecute("UPDATE group_instance SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i); |
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355 | } |
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356 | |
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357 | ++InstanceNumber; |
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358 | bar.step(); |
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359 | } |
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360 | |
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361 | sLog.outString(); |
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362 | sLog.outString( ">> Instance numbers remapped, next instance id is %u", InstanceNumber ); |
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363 | } |
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364 | |
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365 | void InstanceSaveManager::LoadResetTimes() |
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366 | { |
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367 | time_t now = time(NULL); |
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368 | time_t today = (now / DAY) * DAY; |
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369 | |
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370 | // NOTE: Use DirectPExecute for tables that will be queried later |
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371 | |
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372 | // get the current reset times for normal instances (these may need to be updated) |
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373 | // these are only kept in memory for InstanceSaves that are loaded later |
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374 | // resettime = 0 in the DB for raid/heroic instances so those are skipped |
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375 | typedef std::map<uint32, std::pair<uint32, uint64> > ResetTimeMapType; |
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376 | ResetTimeMapType InstResetTime; |
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377 | QueryResult *result = CharacterDatabase.PQuery("SELECT id, map, resettime FROM instance WHERE resettime > 0"); |
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378 | if( result ) |
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379 | { |
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380 | do |
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381 | { |
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382 | if(uint64 resettime = (*result)[2].GetUInt64()) |
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383 | { |
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384 | uint32 id = (*result)[0].GetUInt32(); |
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385 | uint32 mapid = (*result)[1].GetUInt32(); |
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386 | InstResetTime[id] = std::pair<uint32, uint64>(mapid, resettime); |
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387 | } |
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388 | } |
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389 | while (result->NextRow()); |
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390 | delete result; |
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391 | |
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392 | // update reset time for normal instances with the max creature respawn time + X hours |
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393 | result = WorldDatabase.PQuery("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance"); |
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394 | if( result ) |
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395 | { |
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396 | do |
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397 | { |
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398 | Field *fields = result->Fetch(); |
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399 | uint32 instance = fields[1].GetUInt32(); |
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400 | uint64 resettime = fields[0].GetUInt64() + 2 * HOUR; |
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401 | ResetTimeMapType::iterator itr = InstResetTime.find(instance); |
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402 | if(itr != InstResetTime.end() && itr->second.second != resettime) |
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403 | { |
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404 | CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"I64FMTD"' WHERE id = '%u'", resettime, instance); |
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405 | itr->second.second = resettime; |
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406 | } |
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407 | } |
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408 | while (result->NextRow()); |
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409 | delete result; |
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410 | } |
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411 | |
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412 | // schedule the reset times |
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413 | for(ResetTimeMapType::iterator itr = InstResetTime.begin(); itr != InstResetTime.end(); ++itr) |
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414 | if(itr->second.second > now) |
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415 | ScheduleReset(true, itr->second.second, InstResetEvent(0, itr->second.first, itr->first)); |
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416 | } |
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417 | |
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418 | // load the global respawn times for raid/heroic instances |
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419 | uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; |
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420 | m_resetTimeByMapId.resize(sMapStore.GetNumRows()+1); |
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421 | result = CharacterDatabase.Query("SELECT mapid, resettime FROM instance_reset"); |
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422 | if(result) |
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423 | { |
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424 | do |
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425 | { |
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426 | Field *fields = result->Fetch(); |
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427 | uint32 mapid = fields[0].GetUInt32(); |
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428 | if(!objmgr.GetInstanceTemplate(mapid)) |
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429 | { |
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430 | sLog.outError("InstanceSaveManager::LoadResetTimes: invalid mapid %u in instance_reset!", mapid); |
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431 | CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u'", mapid); |
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432 | continue; |
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433 | } |
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434 | |
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435 | // update the reset time if the hour in the configs changes |
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436 | uint64 oldresettime = fields[1].GetUInt64(); |
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437 | uint64 newresettime = (oldresettime / DAY) * DAY + diff; |
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438 | if(oldresettime != newresettime) |
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439 | CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"I64FMTD"' WHERE mapid = '%u'", newresettime, mapid); |
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440 | |
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441 | m_resetTimeByMapId[mapid] = newresettime; |
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442 | } while(result->NextRow()); |
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443 | delete result; |
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444 | } |
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445 | |
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446 | // clean expired instances, references to them will be deleted in CleanupInstances |
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447 | // must be done before calculating new reset times |
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448 | _DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map WHERE (instance.resettime < '"I64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"I64FMTD"')", (uint64)now, (uint64)now); |
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449 | |
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450 | // calculate new global reset times for expired instances and those that have never been reset yet |
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451 | // add the global reset times to the priority queue |
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452 | for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) |
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453 | { |
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454 | InstanceTemplate* temp = (InstanceTemplate*)objmgr.GetInstanceTemplate(i); |
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455 | if(!temp) continue; |
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456 | // only raid/heroic maps have a global reset time |
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457 | const MapEntry* entry = sMapStore.LookupEntry(temp->map); |
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458 | if(!entry || !entry->HasResetTime()) |
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459 | continue; |
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460 | |
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461 | uint32 period = temp->reset_delay * DAY; |
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462 | assert(period != 0); |
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463 | time_t t = m_resetTimeByMapId[temp->map]; |
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464 | if(!t) |
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465 | { |
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466 | // initialize the reset time |
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467 | t = today + period + diff; |
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468 | CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u','"I64FMTD"')", i, (uint64)t); |
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469 | } |
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470 | |
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471 | if(t < now) |
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472 | { |
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473 | // assume that expired instances have already been cleaned |
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474 | // calculate the next reset time |
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475 | t = (t / DAY) * DAY; |
---|
476 | t += ((today - t) / period + 1) * period + diff; |
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477 | CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"I64FMTD"' WHERE mapid = '%u'", (uint64)t, i); |
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478 | } |
---|
479 | |
---|
480 | m_resetTimeByMapId[temp->map] = t; |
---|
481 | |
---|
482 | // schedule the global reset/warning |
---|
483 | uint8 type = 1; |
---|
484 | static int tim[4] = {3600, 900, 300, 60}; |
---|
485 | for(; type < 4; type++) |
---|
486 | if(t - tim[type-1] > now) break; |
---|
487 | ScheduleReset(true, t - tim[type-1], InstResetEvent(type, i)); |
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488 | } |
---|
489 | } |
---|
490 | |
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491 | void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent event) |
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492 | { |
---|
493 | if(add) m_resetTimeQueue.insert(std::pair<time_t, InstResetEvent>(time, event)); |
---|
494 | else |
---|
495 | { |
---|
496 | // find the event in the queue and remove it |
---|
497 | ResetTimeQueue::iterator itr; |
---|
498 | std::pair<ResetTimeQueue::iterator, ResetTimeQueue::iterator> range; |
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499 | range = m_resetTimeQueue.equal_range(time); |
---|
500 | for(itr = range.first; itr != range.second; ++itr) |
---|
501 | if(itr->second == event) { m_resetTimeQueue.erase(itr); return; } |
---|
502 | // in case the reset time changed (should happen very rarely), we search the whole queue |
---|
503 | if(itr == range.second) |
---|
504 | { |
---|
505 | for(itr = m_resetTimeQueue.begin(); itr != m_resetTimeQueue.end(); ++itr) |
---|
506 | if(itr->second == event) { m_resetTimeQueue.erase(itr); return; } |
---|
507 | if(itr == m_resetTimeQueue.end()) |
---|
508 | sLog.outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId); |
---|
509 | } |
---|
510 | } |
---|
511 | } |
---|
512 | |
---|
513 | void InstanceSaveManager::Update() |
---|
514 | { |
---|
515 | time_t now = time(NULL), t; |
---|
516 | while(!m_resetTimeQueue.empty() && (t = m_resetTimeQueue.begin()->first) < now) |
---|
517 | { |
---|
518 | InstResetEvent &event = m_resetTimeQueue.begin()->second; |
---|
519 | if(event.type == 0) |
---|
520 | { |
---|
521 | // for individual normal instances, max creature respawn + X hours |
---|
522 | _ResetInstance(event.mapid, event.instanceId); |
---|
523 | m_resetTimeQueue.erase(m_resetTimeQueue.begin()); |
---|
524 | } |
---|
525 | else |
---|
526 | { |
---|
527 | // global reset/warning for a certain map |
---|
528 | time_t resetTime = GetResetTimeFor(event.mapid); |
---|
529 | _ResetOrWarnAll(event.mapid, event.type != 4, resetTime - now); |
---|
530 | if(event.type != 4) |
---|
531 | { |
---|
532 | // schedule the next warning/reset |
---|
533 | event.type++; |
---|
534 | static int tim[4] = {3600, 900, 300, 60}; |
---|
535 | ScheduleReset(true, resetTime - tim[event.type-1], event); |
---|
536 | } |
---|
537 | m_resetTimeQueue.erase(m_resetTimeQueue.begin()); |
---|
538 | } |
---|
539 | } |
---|
540 | } |
---|
541 | |
---|
542 | void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr) |
---|
543 | { |
---|
544 | // unbind all players bound to the instance |
---|
545 | // do not allow UnbindInstance to automatically unload the InstanceSaves |
---|
546 | lock_instLists = true; |
---|
547 | InstanceSave::PlayerListType &pList = itr->second->m_playerList; |
---|
548 | while(!pList.empty()) |
---|
549 | { |
---|
550 | Player *player = *(pList.begin()); |
---|
551 | player->UnbindInstance(itr->second->GetMapId(), itr->second->GetDifficulty(), true); |
---|
552 | } |
---|
553 | InstanceSave::GroupListType &gList = itr->second->m_groupList; |
---|
554 | while(!gList.empty()) |
---|
555 | { |
---|
556 | Group *group = *(gList.begin()); |
---|
557 | group->UnbindInstance(itr->second->GetMapId(), itr->second->GetDifficulty(), true); |
---|
558 | } |
---|
559 | m_instanceSaveById.erase(itr++); |
---|
560 | lock_instLists = false; |
---|
561 | } |
---|
562 | |
---|
563 | void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) |
---|
564 | { |
---|
565 | sLog.outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId); |
---|
566 | Map *map = (MapInstanced*)MapManager::Instance().GetBaseMap(mapid); |
---|
567 | if(!map->Instanceable()) |
---|
568 | return; |
---|
569 | |
---|
570 | InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(instanceId); |
---|
571 | if(itr != m_instanceSaveById.end()) _ResetSave(itr); |
---|
572 | DeleteInstanceFromDB(instanceId); // even if save not loaded |
---|
573 | |
---|
574 | Map* iMap = ((MapInstanced*)map)->FindMap(instanceId); |
---|
575 | if(iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY); |
---|
576 | else objmgr.DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded |
---|
577 | } |
---|
578 | |
---|
579 | void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLeft) |
---|
580 | { |
---|
581 | // global reset for all instances of the given map |
---|
582 | // note: this isn't fast but it's meant to be executed very rarely |
---|
583 | Map *map = (MapInstanced*)MapManager::Instance().GetBaseMap(mapid); |
---|
584 | if(!map->Instanceable()) |
---|
585 | return; |
---|
586 | uint64 now = (uint64)time(NULL); |
---|
587 | |
---|
588 | if(!warn) |
---|
589 | { |
---|
590 | // this is called one minute before the reset time |
---|
591 | InstanceTemplate* temp = (InstanceTemplate*)objmgr.GetInstanceTemplate(mapid); |
---|
592 | if(!temp || !temp->reset_delay) |
---|
593 | { |
---|
594 | sLog.outError("InstanceSaveManager::ResetOrWarnAll: no instance template or reset delay for map %d", mapid); |
---|
595 | return; |
---|
596 | } |
---|
597 | |
---|
598 | // remove all binds to instances of the given map |
---|
599 | for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end();) |
---|
600 | { |
---|
601 | if(itr->second->GetMapId() == mapid) |
---|
602 | _ResetSave(itr); |
---|
603 | else |
---|
604 | ++itr; |
---|
605 | } |
---|
606 | |
---|
607 | // delete them from the DB, even if not loaded |
---|
608 | CharacterDatabase.BeginTransaction(); |
---|
609 | CharacterDatabase.PExecute("DELETE FROM character_instance USING character_instance LEFT JOIN instance ON character_instance.instance = id WHERE map = '%u'", mapid); |
---|
610 | CharacterDatabase.PExecute("DELETE FROM group_instance USING group_instance LEFT JOIN instance ON group_instance.instance = id WHERE map = '%u'", mapid); |
---|
611 | CharacterDatabase.PExecute("DELETE FROM instance WHERE map = '%u'", mapid); |
---|
612 | CharacterDatabase.CommitTransaction(); |
---|
613 | |
---|
614 | // calculate the next reset time |
---|
615 | uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; |
---|
616 | uint32 period = temp->reset_delay * DAY; |
---|
617 | uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff; |
---|
618 | // update it in the DB |
---|
619 | CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"I64FMTD"' WHERE mapid = '%d'", next_reset, mapid); |
---|
620 | } |
---|
621 | |
---|
622 | MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps(); |
---|
623 | MapInstanced::InstancedMaps::iterator mitr; |
---|
624 | for(mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr) |
---|
625 | { |
---|
626 | Map *map = mitr->second; |
---|
627 | if(!map->IsDungeon()) continue; |
---|
628 | if(warn) ((InstanceMap*)map)->SendResetWarnings(timeLeft); |
---|
629 | else ((InstanceMap*)map)->Reset(INSTANCE_RESET_GLOBAL); |
---|
630 | } |
---|
631 | |
---|
632 | // TODO: delete creature/gameobject respawn times even if the maps are not loaded |
---|
633 | } |
---|
634 | |
---|
635 | uint32 InstanceSaveManager::GetNumBoundPlayersTotal() |
---|
636 | { |
---|
637 | uint32 ret = 0; |
---|
638 | for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) |
---|
639 | ret += itr->second->GetPlayerCount(); |
---|
640 | return ret; |
---|
641 | } |
---|
642 | |
---|
643 | uint32 InstanceSaveManager::GetNumBoundGroupsTotal() |
---|
644 | { |
---|
645 | uint32 ret = 0; |
---|
646 | for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) |
---|
647 | ret += itr->second->GetGroupCount(); |
---|
648 | return ret; |
---|
649 | } |
---|