1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Common.h" |
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22 | #include "Item.h" |
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23 | #include "ObjectMgr.h" |
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24 | #include "WorldPacket.h" |
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25 | #include "Database/DatabaseEnv.h" |
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26 | #include "ItemEnchantmentMgr.h" |
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27 | |
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28 | void AddItemsSetItem(Player*player,Item *item) |
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29 | { |
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30 | ItemPrototype const *proto = item->GetProto(); |
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31 | uint32 setid = proto->ItemSet; |
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32 | |
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33 | ItemSetEntry const *set = sItemSetStore.LookupEntry(setid); |
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34 | |
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35 | if(!set) |
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36 | { |
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37 | sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.",setid,proto->ItemId); |
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38 | return; |
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39 | } |
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40 | |
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41 | if( set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value ) |
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42 | return; |
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43 | |
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44 | ItemSetEffect *eff = NULL; |
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45 | |
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46 | for(size_t x = 0; x < player->ItemSetEff.size(); ++x) |
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47 | { |
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48 | if(player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid) |
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49 | { |
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50 | eff = player->ItemSetEff[x]; |
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51 | break; |
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52 | } |
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53 | } |
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54 | |
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55 | if(!eff) |
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56 | { |
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57 | eff = new ItemSetEffect; |
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58 | memset(eff,0,sizeof(ItemSetEffect)); |
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59 | eff->setid = setid; |
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60 | |
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61 | size_t x = 0; |
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62 | for(; x < player->ItemSetEff.size(); x++) |
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63 | if(!player->ItemSetEff[x]) |
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64 | break; |
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65 | |
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66 | if(x < player->ItemSetEff.size()) |
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67 | player->ItemSetEff[x]=eff; |
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68 | else |
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69 | player->ItemSetEff.push_back(eff); |
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70 | } |
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71 | |
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72 | ++eff->item_count; |
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73 | |
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74 | for(uint32 x=0;x<8;x++) |
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75 | { |
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76 | if(!set->spells [x]) |
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77 | continue; |
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78 | //not enough for spell |
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79 | if(set->items_to_triggerspell[x] > eff->item_count) |
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80 | continue; |
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81 | |
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82 | uint32 z=0; |
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83 | for(;z<8;z++) |
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84 | if(eff->spells[z] && eff->spells[z]->Id==set->spells[x]) |
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85 | break; |
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86 | |
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87 | if(z < 8) |
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88 | continue; |
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89 | |
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90 | //new spell |
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91 | for(uint32 y=0;y<8;y++) |
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92 | { |
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93 | if(!eff->spells[y]) // free slot |
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94 | { |
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95 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(set->spells[x]); |
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96 | if(!spellInfo) |
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97 | { |
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98 | sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x],setid); |
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99 | break; |
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100 | } |
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101 | |
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102 | // spell casted only if fit form requirement, in other case will casted at form change |
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103 | player->ApplyEquipSpell(spellInfo,NULL,true); |
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104 | eff->spells[y] = spellInfo; |
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105 | break; |
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106 | } |
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107 | } |
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108 | } |
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109 | } |
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110 | |
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111 | void RemoveItemsSetItem(Player*player,ItemPrototype const *proto) |
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112 | { |
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113 | uint32 setid = proto->ItemSet; |
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114 | |
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115 | ItemSetEntry const *set = sItemSetStore.LookupEntry(setid); |
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116 | |
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117 | if(!set) |
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118 | { |
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119 | sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.",setid,proto->ItemId); |
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120 | return; |
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121 | } |
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122 | |
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123 | ItemSetEffect *eff = NULL; |
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124 | size_t setindex = 0; |
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125 | for(;setindex < player->ItemSetEff.size(); setindex++) |
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126 | { |
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127 | if(player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid) |
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128 | { |
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129 | eff = player->ItemSetEff[setindex]; |
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130 | break; |
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131 | } |
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132 | } |
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133 | |
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134 | // can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough |
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135 | if(!eff) |
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136 | return; |
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137 | |
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138 | --eff->item_count; |
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139 | |
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140 | for(uint32 x=0;x<8;x++) |
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141 | { |
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142 | if(!set->spells[x]) |
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143 | continue; |
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144 | |
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145 | // enough for spell |
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146 | if(set->items_to_triggerspell[x] <= eff->item_count) |
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147 | continue; |
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148 | |
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149 | for(uint32 z=0;z<8;z++) |
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150 | { |
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151 | if(eff->spells[z] && eff->spells[z]->Id==set->spells[x]) |
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152 | { |
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153 | // spell can be not active if not fit form requirement |
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154 | player->ApplyEquipSpell(eff->spells[z],NULL,false); |
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155 | eff->spells[z]=NULL; |
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156 | break; |
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157 | } |
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158 | } |
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159 | } |
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160 | |
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161 | if(!eff->item_count) //all items of a set were removed |
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162 | { |
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163 | assert(eff == player->ItemSetEff[setindex]); |
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164 | delete eff; |
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165 | player->ItemSetEff[setindex] = NULL; |
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166 | } |
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167 | } |
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168 | |
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169 | bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProto) |
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170 | { |
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171 | if(!pProto || !pBagProto) |
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172 | return false; |
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173 | |
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174 | switch(pBagProto->Class) |
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175 | { |
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176 | case ITEM_CLASS_CONTAINER: |
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177 | switch(pBagProto->SubClass) |
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178 | { |
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179 | case ITEM_SUBCLASS_CONTAINER: |
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180 | return true; |
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181 | case ITEM_SUBCLASS_SOUL_CONTAINER: |
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182 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_SOUL_SHARDS)) |
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183 | return false; |
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184 | return true; |
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185 | case ITEM_SUBCLASS_HERB_CONTAINER: |
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186 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_HERBS)) |
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187 | return false; |
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188 | return true; |
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189 | case ITEM_SUBCLASS_ENCHANTING_CONTAINER: |
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190 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENCHANTING_SUPP)) |
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191 | return false; |
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192 | return true; |
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193 | case ITEM_SUBCLASS_MINING_CONTAINER: |
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194 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP)) |
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195 | return false; |
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196 | return true; |
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197 | case ITEM_SUBCLASS_ENGINEERING_CONTAINER: |
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198 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENGINEERING_SUPP)) |
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199 | return false; |
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200 | return true; |
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201 | case ITEM_SUBCLASS_GEM_CONTAINER: |
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202 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_GEMS)) |
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203 | return false; |
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204 | return true; |
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205 | case ITEM_SUBCLASS_LEATHERWORKING_CONTAINER: |
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206 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP)) |
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207 | return false; |
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208 | return true; |
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209 | default: |
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210 | return false; |
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211 | } |
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212 | case ITEM_CLASS_QUIVER: |
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213 | switch(pBagProto->SubClass) |
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214 | { |
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215 | case ITEM_SUBCLASS_QUIVER: |
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216 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS)) |
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217 | return false; |
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218 | return true; |
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219 | case ITEM_SUBCLASS_AMMO_POUCH: |
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220 | if(!(pProto->BagFamily & BAG_FAMILY_MASK_BULLETS)) |
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221 | return false; |
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222 | return true; |
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223 | default: |
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224 | return false; |
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225 | } |
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226 | } |
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227 | return false; |
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228 | } |
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229 | |
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230 | Item::Item( ) |
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231 | { |
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232 | m_objectType |= TYPEMASK_ITEM; |
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233 | m_objectTypeId = TYPEID_ITEM; |
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234 | // 2.3.2 - 0x18 |
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235 | m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID); |
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236 | |
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237 | m_valuesCount = ITEM_END; |
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238 | m_slot = 0; |
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239 | uState = ITEM_NEW; |
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240 | uQueuePos = -1; |
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241 | m_container = NULL; |
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242 | m_lootGenerated = false; |
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243 | mb_in_trade = false; |
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244 | } |
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245 | |
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246 | bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner) |
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247 | { |
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248 | Object::_Create( guidlow, 0, HIGHGUID_ITEM ); |
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249 | |
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250 | SetEntry(itemid); |
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251 | SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); |
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252 | |
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253 | SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0); |
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254 | SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0); |
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255 | |
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256 | ItemPrototype const *itemProto = objmgr.GetItemPrototype(itemid); |
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257 | if(!itemProto) |
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258 | return false; |
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259 | |
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260 | SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); |
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261 | SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability); |
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262 | SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability); |
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263 | |
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264 | for(int i = 0; i < 5; ++i) |
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265 | SetSpellCharges(i,itemProto->Spells[i].SpellCharges); |
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266 | |
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267 | SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags); |
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268 | SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration)); |
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269 | |
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270 | return true; |
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271 | } |
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272 | |
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273 | void Item::UpdateDuration(Player* owner, uint32 diff) |
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274 | { |
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275 | if (!GetUInt32Value(ITEM_FIELD_DURATION)) |
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276 | return; |
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277 | |
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278 | sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff); |
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279 | |
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280 | if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff) |
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281 | { |
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282 | owner->DestroyItem(GetBagSlot(), GetSlot(), true); |
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283 | return; |
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284 | } |
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285 | |
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286 | SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff); |
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287 | SetState(ITEM_CHANGED); // save new time in database |
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288 | } |
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289 | |
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290 | void Item::SaveToDB() |
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291 | { |
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292 | uint32 guid = GetGUIDLow(); |
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293 | switch (uState) |
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294 | { |
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295 | case ITEM_NEW: |
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296 | { |
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297 | CharacterDatabase.PExecute( "DELETE FROM item_instance WHERE guid = '%u'", guid ); |
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298 | std::ostringstream ss; |
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299 | ss << "INSERT INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'"; |
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300 | for(uint16 i = 0; i < m_valuesCount; i++ ) |
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301 | ss << GetUInt32Value(i) << " "; |
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302 | ss << "' )"; |
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303 | CharacterDatabase.Execute( ss.str().c_str() ); |
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304 | } break; |
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305 | case ITEM_CHANGED: |
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306 | { |
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307 | std::ostringstream ss; |
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308 | ss << "UPDATE item_instance SET data = '"; |
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309 | for(uint16 i = 0; i < m_valuesCount; i++ ) |
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310 | ss << GetUInt32Value(i) << " "; |
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311 | ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'"; |
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312 | |
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313 | CharacterDatabase.Execute( ss.str().c_str() ); |
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314 | |
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315 | if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) |
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316 | CharacterDatabase.PExecute("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()),GetGUIDLow()); |
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317 | } break; |
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318 | case ITEM_REMOVED: |
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319 | { |
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320 | if (GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID) > 0 ) |
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321 | CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID)); |
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322 | CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", guid); |
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323 | if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) |
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324 | CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow()); |
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325 | delete this; |
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326 | return; |
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327 | } |
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328 | case ITEM_UNCHANGED: |
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329 | break; |
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330 | } |
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331 | SetState(ITEM_UNCHANGED); |
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332 | } |
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333 | |
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334 | bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) |
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335 | { |
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336 | // create item before any checks for store correct guid |
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337 | // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB |
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338 | Object::_Create(guid, 0, HIGHGUID_ITEM); |
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339 | |
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340 | bool delete_result = false; |
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341 | if(!result) |
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342 | { |
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343 | result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid); |
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344 | delete_result = true; |
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345 | } |
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346 | |
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347 | if (!result) |
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348 | { |
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349 | sLog.outError("ERROR: Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid)); |
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350 | return false; |
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351 | } |
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352 | |
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353 | Field *fields = result->Fetch(); |
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354 | |
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355 | if(!LoadValues(fields[0].GetString())) |
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356 | { |
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357 | sLog.outError("ERROR: Item #%d have broken data in `data` field. Can't be loaded.",guid); |
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358 | if (delete_result) delete result; |
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359 | return false; |
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360 | } |
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361 | |
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362 | bool need_save = false; // need explicit save data at load fixes |
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363 | |
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364 | // overwrite possible wrong/corrupted guid |
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365 | uint64 new_item_guid = MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM); |
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366 | if(GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid) |
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367 | { |
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368 | SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM)); |
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369 | need_save = true; |
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370 | } |
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371 | |
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372 | if (delete_result) delete result; |
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373 | |
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374 | ItemPrototype const* proto = GetProto(); |
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375 | if(!proto) |
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376 | return false; |
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377 | |
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378 | // recalculate suffix factor |
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379 | if(GetItemRandomPropertyId() < 0) |
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380 | { |
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381 | if(UpdateItemSuffixFactor()) |
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382 | need_save = true; |
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383 | } |
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384 | |
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385 | // Remove bind flag for items vs NO_BIND set |
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386 | if (IsSoulBound() && proto->Bonding == NO_BIND) |
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387 | { |
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388 | ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false); |
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389 | need_save = true; |
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390 | } |
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391 | |
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392 | // update duration if need, and remove if not need |
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393 | if((proto->Duration==0) != (GetUInt32Value(ITEM_FIELD_DURATION)==0)) |
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394 | { |
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395 | SetUInt32Value(ITEM_FIELD_DURATION,abs(proto->Duration)); |
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396 | need_save = true; |
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397 | } |
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398 | |
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399 | // set correct owner |
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400 | if(owner_guid != 0 && GetOwnerGUID() != owner_guid) |
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401 | { |
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402 | SetOwnerGUID(owner_guid); |
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403 | need_save = true; |
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404 | } |
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405 | |
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406 | if(need_save) // normal item changed state set not work at loading |
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407 | { |
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408 | std::ostringstream ss; |
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409 | ss << "UPDATE item_instance SET data = '"; |
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410 | for(uint16 i = 0; i < m_valuesCount; i++ ) |
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411 | ss << GetUInt32Value(i) << " "; |
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412 | ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'"; |
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413 | |
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414 | CharacterDatabase.Execute( ss.str().c_str() ); |
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415 | } |
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416 | |
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417 | return true; |
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418 | } |
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419 | |
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420 | void Item::DeleteFromDB() |
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421 | { |
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422 | CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'",GetGUIDLow()); |
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423 | } |
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424 | |
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425 | void Item::DeleteFromInventoryDB() |
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426 | { |
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427 | CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'",GetGUIDLow()); |
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428 | } |
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429 | |
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430 | ItemPrototype const *Item::GetProto() const |
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431 | { |
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432 | return objmgr.GetItemPrototype(GetEntry()); |
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433 | } |
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434 | |
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435 | Player* Item::GetOwner()const |
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436 | { |
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437 | return objmgr.GetPlayer(GetOwnerGUID()); |
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438 | } |
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439 | |
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440 | uint32 Item::GetSkill() |
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441 | { |
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442 | const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] = |
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443 | { |
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444 | SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES, |
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445 | SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0, |
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446 | SKILL_STAVES, 0, 0, SKILL_UNARMED, 0, |
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447 | SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS, |
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448 | SKILL_FISHING |
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449 | }; |
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450 | |
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451 | const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] = |
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452 | { |
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453 | 0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0 |
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454 | }; |
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455 | |
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456 | ItemPrototype const* proto = GetProto(); |
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457 | |
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458 | switch (proto->Class) |
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459 | { |
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460 | case ITEM_CLASS_WEAPON: |
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461 | if( proto->SubClass >= MAX_ITEM_SUBCLASS_WEAPON ) |
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462 | return 0; |
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463 | else |
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464 | return item_weapon_skills[proto->SubClass]; |
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465 | |
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466 | case ITEM_CLASS_ARMOR: |
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467 | if( proto->SubClass >= MAX_ITEM_SUBCLASS_ARMOR ) |
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468 | return 0; |
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469 | else |
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470 | return item_armor_skills[proto->SubClass]; |
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471 | |
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472 | default: |
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473 | return 0; |
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474 | } |
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475 | } |
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476 | |
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477 | uint32 Item::GetSpell() |
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478 | { |
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479 | ItemPrototype const* proto = GetProto(); |
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480 | |
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481 | switch (proto->Class) |
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482 | { |
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483 | case ITEM_CLASS_WEAPON: |
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484 | switch (proto->SubClass) |
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485 | { |
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486 | case ITEM_SUBCLASS_WEAPON_AXE: return 196; |
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487 | case ITEM_SUBCLASS_WEAPON_AXE2: return 197; |
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488 | case ITEM_SUBCLASS_WEAPON_BOW: return 264; |
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489 | case ITEM_SUBCLASS_WEAPON_GUN: return 266; |
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490 | case ITEM_SUBCLASS_WEAPON_MACE: return 198; |
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491 | case ITEM_SUBCLASS_WEAPON_MACE2: return 199; |
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492 | case ITEM_SUBCLASS_WEAPON_POLEARM: return 200; |
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493 | case ITEM_SUBCLASS_WEAPON_SWORD: return 201; |
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494 | case ITEM_SUBCLASS_WEAPON_SWORD2: return 202; |
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495 | case ITEM_SUBCLASS_WEAPON_STAFF: return 227; |
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496 | case ITEM_SUBCLASS_WEAPON_DAGGER: return 1180; |
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497 | case ITEM_SUBCLASS_WEAPON_THROWN: return 2567; |
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498 | case ITEM_SUBCLASS_WEAPON_SPEAR: return 3386; |
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499 | case ITEM_SUBCLASS_WEAPON_CROSSBOW:return 5011; |
---|
500 | case ITEM_SUBCLASS_WEAPON_WAND: return 5009; |
---|
501 | default: return 0; |
---|
502 | } |
---|
503 | case ITEM_CLASS_ARMOR: |
---|
504 | switch(proto->SubClass) |
---|
505 | { |
---|
506 | case ITEM_SUBCLASS_ARMOR_CLOTH: return 9078; |
---|
507 | case ITEM_SUBCLASS_ARMOR_LEATHER: return 9077; |
---|
508 | case ITEM_SUBCLASS_ARMOR_MAIL: return 8737; |
---|
509 | case ITEM_SUBCLASS_ARMOR_PLATE: return 750; |
---|
510 | case ITEM_SUBCLASS_ARMOR_SHIELD: return 9116; |
---|
511 | default: return 0; |
---|
512 | } |
---|
513 | } |
---|
514 | return 0; |
---|
515 | } |
---|
516 | |
---|
517 | int32 Item::GenerateItemRandomPropertyId(uint32 item_id) |
---|
518 | { |
---|
519 | ItemPrototype const *itemProto = sItemStorage.LookupEntry<ItemPrototype>(item_id); |
---|
520 | |
---|
521 | if(!itemProto) |
---|
522 | return 0; |
---|
523 | |
---|
524 | // item must have one from this field values not null if it can have random enchantments |
---|
525 | if((!itemProto->RandomProperty) && (!itemProto->RandomSuffix)) |
---|
526 | return 0; |
---|
527 | |
---|
528 | // item can have not null only one from field values |
---|
529 | if((itemProto->RandomProperty) && (itemProto->RandomSuffix)) |
---|
530 | { |
---|
531 | sLog.outErrorDb("Item template %u have RandomProperty==%u and RandomSuffix==%u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix); |
---|
532 | return 0; |
---|
533 | } |
---|
534 | |
---|
535 | // RandomProperty case |
---|
536 | if(itemProto->RandomProperty) |
---|
537 | { |
---|
538 | uint32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty); |
---|
539 | ItemRandomPropertiesEntry const *random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId); |
---|
540 | if(!random_id) |
---|
541 | { |
---|
542 | sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'",randomPropId); |
---|
543 | return 0; |
---|
544 | } |
---|
545 | |
---|
546 | return random_id->ID; |
---|
547 | } |
---|
548 | // RandomSuffix case |
---|
549 | else |
---|
550 | { |
---|
551 | uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix); |
---|
552 | ItemRandomSuffixEntry const *random_id = sItemRandomSuffixStore.LookupEntry(randomPropId); |
---|
553 | if(!random_id) |
---|
554 | { |
---|
555 | sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.",randomPropId); |
---|
556 | return 0; |
---|
557 | } |
---|
558 | |
---|
559 | return -int32(random_id->ID); |
---|
560 | } |
---|
561 | } |
---|
562 | |
---|
563 | void Item::SetItemRandomProperties(int32 randomPropId) |
---|
564 | { |
---|
565 | if(!randomPropId) |
---|
566 | return; |
---|
567 | |
---|
568 | if(randomPropId > 0) |
---|
569 | { |
---|
570 | ItemRandomPropertiesEntry const *item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId); |
---|
571 | if(item_rand) |
---|
572 | { |
---|
573 | if(GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID)) |
---|
574 | { |
---|
575 | SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID); |
---|
576 | SetState(ITEM_CHANGED); |
---|
577 | } |
---|
578 | for(uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i) |
---|
579 | SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0); |
---|
580 | } |
---|
581 | } |
---|
582 | else |
---|
583 | { |
---|
584 | ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId); |
---|
585 | if(item_rand) |
---|
586 | { |
---|
587 | if( GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) || |
---|
588 | !GetItemSuffixFactor()) |
---|
589 | { |
---|
590 | SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,-int32(item_rand->ID)); |
---|
591 | UpdateItemSuffixFactor(); |
---|
592 | SetState(ITEM_CHANGED); |
---|
593 | } |
---|
594 | |
---|
595 | for(uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i) |
---|
596 | SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0],0,0); |
---|
597 | } |
---|
598 | } |
---|
599 | } |
---|
600 | |
---|
601 | bool Item::UpdateItemSuffixFactor() |
---|
602 | { |
---|
603 | uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry()); |
---|
604 | if(GetItemSuffixFactor()==suffixFactor) |
---|
605 | return false; |
---|
606 | SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor); |
---|
607 | return true; |
---|
608 | } |
---|
609 | |
---|
610 | void Item::SetState(ItemUpdateState state, Player *forplayer) |
---|
611 | { |
---|
612 | if (uState == ITEM_NEW && state == ITEM_REMOVED) |
---|
613 | { |
---|
614 | // pretend the item never existed |
---|
615 | RemoveFromUpdateQueueOf(forplayer); |
---|
616 | delete this; |
---|
617 | return; |
---|
618 | } |
---|
619 | |
---|
620 | if (state != ITEM_UNCHANGED) |
---|
621 | { |
---|
622 | // new items must stay in new state until saved |
---|
623 | if (uState != ITEM_NEW) uState = state; |
---|
624 | AddToUpdateQueueOf(forplayer); |
---|
625 | } |
---|
626 | else |
---|
627 | { |
---|
628 | // unset in queue |
---|
629 | // the item must be removed from the queue manually |
---|
630 | uQueuePos = -1; |
---|
631 | uState = ITEM_UNCHANGED; |
---|
632 | } |
---|
633 | } |
---|
634 | |
---|
635 | void Item::AddToUpdateQueueOf(Player *player) |
---|
636 | { |
---|
637 | if (IsInUpdateQueue()) return; |
---|
638 | |
---|
639 | if (!player) |
---|
640 | { |
---|
641 | player = GetOwner(); |
---|
642 | if (!player) |
---|
643 | { |
---|
644 | sLog.outError("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID())); |
---|
645 | return; |
---|
646 | } |
---|
647 | } |
---|
648 | |
---|
649 | if (player->GetGUID() != GetOwnerGUID()) |
---|
650 | { |
---|
651 | sLog.outError("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); |
---|
652 | return; |
---|
653 | } |
---|
654 | |
---|
655 | if (player->m_itemUpdateQueueBlocked) return; |
---|
656 | |
---|
657 | player->m_itemUpdateQueue.push_back(this); |
---|
658 | uQueuePos = player->m_itemUpdateQueue.size()-1; |
---|
659 | } |
---|
660 | |
---|
661 | void Item::RemoveFromUpdateQueueOf(Player *player) |
---|
662 | { |
---|
663 | if (!IsInUpdateQueue()) return; |
---|
664 | |
---|
665 | if (!player) |
---|
666 | { |
---|
667 | player = GetOwner(); |
---|
668 | if (!player) |
---|
669 | { |
---|
670 | sLog.outError("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID())); |
---|
671 | return; |
---|
672 | } |
---|
673 | } |
---|
674 | |
---|
675 | if (player->GetGUID() != GetOwnerGUID()) |
---|
676 | { |
---|
677 | sLog.outError("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); |
---|
678 | return; |
---|
679 | } |
---|
680 | |
---|
681 | if (player->m_itemUpdateQueueBlocked) return; |
---|
682 | |
---|
683 | player->m_itemUpdateQueue[uQueuePos] = NULL; |
---|
684 | uQueuePos = -1; |
---|
685 | } |
---|
686 | |
---|
687 | uint8 Item::GetBagSlot() const |
---|
688 | { |
---|
689 | return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); |
---|
690 | } |
---|
691 | |
---|
692 | bool Item::IsEquipped() const |
---|
693 | { |
---|
694 | return !IsInBag() && m_slot < EQUIPMENT_SLOT_END; |
---|
695 | } |
---|
696 | |
---|
697 | bool Item::CanBeTraded() const |
---|
698 | { |
---|
699 | if(IsSoulBound()) |
---|
700 | return false; |
---|
701 | if(IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()) ) |
---|
702 | return false; |
---|
703 | |
---|
704 | if(Player* owner = GetOwner()) |
---|
705 | { |
---|
706 | if(owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK ) |
---|
707 | return false; |
---|
708 | if(owner->GetLootGUID()==GetGUID()) |
---|
709 | return false; |
---|
710 | } |
---|
711 | |
---|
712 | if (IsBoundByEnchant()) |
---|
713 | return false; |
---|
714 | |
---|
715 | return true; |
---|
716 | } |
---|
717 | |
---|
718 | bool Item::IsBoundByEnchant() const |
---|
719 | { |
---|
720 | // Check all enchants for soulbound |
---|
721 | for(uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) |
---|
722 | { |
---|
723 | uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); |
---|
724 | if(!enchant_id) |
---|
725 | continue; |
---|
726 | |
---|
727 | SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); |
---|
728 | if(!enchantEntry) |
---|
729 | continue; |
---|
730 | |
---|
731 | if(enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND) |
---|
732 | return true; |
---|
733 | } |
---|
734 | return false; |
---|
735 | } |
---|
736 | |
---|
737 | bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const |
---|
738 | { |
---|
739 | ItemPrototype const* proto = GetProto(); |
---|
740 | |
---|
741 | if (spellInfo->EquippedItemClass != -1) // -1 == any item class |
---|
742 | { |
---|
743 | if(spellInfo->EquippedItemClass != int32(proto->Class)) |
---|
744 | return false; // wrong item class |
---|
745 | |
---|
746 | if(spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass |
---|
747 | { |
---|
748 | if((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0) |
---|
749 | return false; // subclass not present in mask |
---|
750 | } |
---|
751 | } |
---|
752 | |
---|
753 | if(spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type |
---|
754 | { |
---|
755 | if((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0) |
---|
756 | return false; // inventory type not present in mask |
---|
757 | } |
---|
758 | |
---|
759 | return true; |
---|
760 | } |
---|
761 | |
---|
762 | void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges) |
---|
763 | { |
---|
764 | // Better lost small time at check in comparison lost time at item save to DB. |
---|
765 | if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) |
---|
766 | return; |
---|
767 | |
---|
768 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id); |
---|
769 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); |
---|
770 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); |
---|
771 | SetState(ITEM_CHANGED); |
---|
772 | } |
---|
773 | |
---|
774 | void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration) |
---|
775 | { |
---|
776 | if(GetEnchantmentDuration(slot) == duration) |
---|
777 | return; |
---|
778 | |
---|
779 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); |
---|
780 | SetState(ITEM_CHANGED); |
---|
781 | } |
---|
782 | |
---|
783 | void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges) |
---|
784 | { |
---|
785 | if(GetEnchantmentCharges(slot) == charges) |
---|
786 | return; |
---|
787 | |
---|
788 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); |
---|
789 | SetState(ITEM_CHANGED); |
---|
790 | } |
---|
791 | |
---|
792 | void Item::ClearEnchantment(EnchantmentSlot slot) |
---|
793 | { |
---|
794 | if(!GetEnchantmentId(slot)) |
---|
795 | return; |
---|
796 | |
---|
797 | for(uint8 x = 0; x < 3; ++x) |
---|
798 | SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + x, 0); |
---|
799 | SetState(ITEM_CHANGED); |
---|
800 | } |
---|
801 | |
---|
802 | bool Item::GemsFitSockets() const |
---|
803 | { |
---|
804 | bool fits = true; |
---|
805 | for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) |
---|
806 | { |
---|
807 | uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color; |
---|
808 | |
---|
809 | uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); |
---|
810 | if(!enchant_id) |
---|
811 | { |
---|
812 | if(SocketColor) fits &= false; |
---|
813 | continue; |
---|
814 | } |
---|
815 | |
---|
816 | SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); |
---|
817 | if(!enchantEntry) |
---|
818 | { |
---|
819 | if(SocketColor) fits &= false; |
---|
820 | continue; |
---|
821 | } |
---|
822 | |
---|
823 | uint8 GemColor = 0; |
---|
824 | |
---|
825 | uint32 gemid = enchantEntry->GemID; |
---|
826 | if(gemid) |
---|
827 | { |
---|
828 | ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid); |
---|
829 | if(gemProto) |
---|
830 | { |
---|
831 | GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties); |
---|
832 | if(gemProperty) |
---|
833 | GemColor = gemProperty->color; |
---|
834 | } |
---|
835 | } |
---|
836 | |
---|
837 | fits &= (GemColor & SocketColor) ? true : false; |
---|
838 | } |
---|
839 | return fits; |
---|
840 | } |
---|
841 | |
---|
842 | uint8 Item::GetGemCountWithID(uint32 GemID) const |
---|
843 | { |
---|
844 | uint8 count = 0; |
---|
845 | for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) |
---|
846 | { |
---|
847 | uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); |
---|
848 | if(!enchant_id) |
---|
849 | continue; |
---|
850 | |
---|
851 | SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); |
---|
852 | if(!enchantEntry) |
---|
853 | continue; |
---|
854 | |
---|
855 | if(GemID == enchantEntry->GemID) |
---|
856 | ++count; |
---|
857 | } |
---|
858 | return count; |
---|
859 | } |
---|
860 | |
---|
861 | bool Item::IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const |
---|
862 | { |
---|
863 | ItemPrototype const* proto = GetProto(); |
---|
864 | return proto && (proto->Map && proto->Map != cur_mapId || proto->Area && proto->Area != cur_zoneId ); |
---|
865 | } |
---|
866 | |
---|
867 | // Though the client has the information in the item's data field, |
---|
868 | // we have to send SMSG_ITEM_TIME_UPDATE to display the remaining |
---|
869 | // time. |
---|
870 | void Item::SendTimeUpdate(Player* owner) |
---|
871 | { |
---|
872 | if (!GetUInt32Value(ITEM_FIELD_DURATION)) |
---|
873 | return; |
---|
874 | |
---|
875 | WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8+4)); |
---|
876 | data << (uint64)GetGUID(); |
---|
877 | data << (uint32)GetUInt32Value(ITEM_FIELD_DURATION); |
---|
878 | owner->GetSession()->SendPacket(&data); |
---|
879 | } |
---|
880 | |
---|
881 | Item* Item::CreateItem( uint32 item, uint32 count, Player const* player ) |
---|
882 | { |
---|
883 | if ( count < 1 ) |
---|
884 | return NULL; //don't create item at zero count |
---|
885 | |
---|
886 | ItemPrototype const *pProto = objmgr.GetItemPrototype( item ); |
---|
887 | if( pProto ) |
---|
888 | { |
---|
889 | if ( count > pProto->Stackable ) |
---|
890 | count = pProto->Stackable; |
---|
891 | |
---|
892 | assert(count !=0 && "pProto->Stackable==0 but checked at loading already"); |
---|
893 | |
---|
894 | Item *pItem = NewItemOrBag( pProto ); |
---|
895 | if( pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player) ) |
---|
896 | { |
---|
897 | pItem->SetCount( count ); |
---|
898 | return pItem; |
---|
899 | } |
---|
900 | else |
---|
901 | delete pItem; |
---|
902 | } |
---|
903 | return NULL; |
---|
904 | } |
---|
905 | |
---|
906 | Item* Item::CloneItem( uint32 count, Player const* player ) const |
---|
907 | { |
---|
908 | Item* newItem = CreateItem( GetEntry(), count, player ); |
---|
909 | if(!newItem) |
---|
910 | return NULL; |
---|
911 | |
---|
912 | newItem->SetUInt32Value( ITEM_FIELD_CREATOR, GetUInt32Value( ITEM_FIELD_CREATOR ) ); |
---|
913 | newItem->SetUInt32Value( ITEM_FIELD_GIFTCREATOR, GetUInt32Value( ITEM_FIELD_GIFTCREATOR ) ); |
---|
914 | newItem->SetUInt32Value( ITEM_FIELD_FLAGS, GetUInt32Value( ITEM_FIELD_FLAGS ) ); |
---|
915 | newItem->SetUInt32Value( ITEM_FIELD_DURATION, GetUInt32Value( ITEM_FIELD_DURATION ) ); |
---|
916 | newItem->SetItemRandomProperties(GetItemRandomPropertyId()); |
---|
917 | return newItem; |
---|
918 | } |
---|