root/trunk/src/game/Level0.cpp @ 83

Revision 44, 6.4 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "Common.h"
22#include "Database/DatabaseEnv.h"
23#include "WorldPacket.h"
24#include "WorldSession.h"
25#include "World.h"
26#include "Player.h"
27#include "Opcodes.h"
28#include "Chat.h"
29#include "MapManager.h"
30#include "ObjectAccessor.h"
31#include "Language.h"
32#include "AccountMgr.h"
33#include "SystemConfig.h"
34#include "Util.h"
35
36bool ChatHandler::HandleHelpCommand(const char* args)
37{
38    if(!*args)
39        return false;
40
41    char* cmd = strtok((char*)args, " ");
42    if(!cmd)
43        return false;
44
45    if(!ShowHelpForCommand(getCommandTable(), cmd))
46        SendSysMessage(LANG_NO_HELP_CMD);
47
48    return true;
49}
50
51bool ChatHandler::HandleCommandsCommand(const char* args)
52{
53    ShowHelpForCommand(getCommandTable(), "");
54    return true;
55}
56
57bool ChatHandler::HandleAcctCommand(const char* /*args*/)
58{
59    uint32 gmlevel = m_session->GetSecurity();
60    PSendSysMessage(LANG_ACCOUNT_LEVEL, gmlevel);
61    return true;
62}
63
64bool ChatHandler::HandleStartCommand(const char* /*args*/)
65{
66    Player *chr = m_session->GetPlayer();
67
68    if(chr->isInFlight())
69    {
70        SendSysMessage(LANG_YOU_IN_FLIGHT);
71        SetSentErrorMessage(true);
72        return false;
73    }
74
75    if(chr->isInCombat())
76    {
77        SendSysMessage(LANG_YOU_IN_COMBAT);
78        SetSentErrorMessage(true);
79        return false;
80    }
81
82    // cast spell Stuck
83    chr->CastSpell(chr,7355,false);
84    return true;
85}
86
87bool ChatHandler::HandleInfoCommand(const char* /*args*/)
88{
89    uint32 activeClientsNum = sWorld.GetActiveSessionCount();
90    uint32 queuedClientsNum = sWorld.GetQueuedSessionCount();
91    uint32 maxActiveClientsNum = sWorld.GetMaxActiveSessionCount();
92    uint32 maxQueuedClientsNum = sWorld.GetMaxQueuedSessionCount();
93    std::string str = secsToTimeString(sWorld.GetUptime());
94
95    PSendSysMessage(_FULLVERSION);
96    PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
97    PSendSysMessage(LANG_UPTIME, str.c_str());
98
99    return true;
100}
101
102bool ChatHandler::HandleDismountCommand(const char* /*args*/)
103{
104    //If player is not mounted, so go out :)
105    if (!m_session->GetPlayer( )->IsMounted())
106    {
107        SendSysMessage(LANG_CHAR_NON_MOUNTED);
108        SetSentErrorMessage(true);
109        return false;
110    }
111
112    if(m_session->GetPlayer( )->isInFlight())
113    {
114        SendSysMessage(LANG_YOU_IN_FLIGHT);
115        SetSentErrorMessage(true);
116        return false;
117    }
118
119    m_session->GetPlayer()->Unmount();
120    m_session->GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
121    return true;
122}
123
124bool ChatHandler::HandleSaveCommand(const char* /*args*/)
125{
126    Player *player=m_session->GetPlayer();
127
128    // save GM account without delay and output message (testing, etc)
129    if(m_session->GetSecurity())
130    {
131        player->SaveToDB();
132        SendSysMessage(LANG_PLAYER_SAVED);
133        return true;
134    }
135
136    // save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
137    uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
138    if(save_interval==0 || save_interval > 20*1000 && player->GetSaveTimer() <= save_interval - 20*1000)
139        player->SaveToDB();
140
141    return true;
142}
143
144bool ChatHandler::HandleGMListCommand(const char* /*args*/)
145{
146    bool first = true;
147
148    HashMapHolder<Player>::MapType &m = HashMapHolder<Player>::GetContainer();
149    HashMapHolder<Player>::MapType::iterator itr = m.begin();
150    for(; itr != m.end(); ++itr)
151    {
152        if( itr->second->GetSession()->GetSecurity() && (itr->second->isGameMaster() || sWorld.getConfig(CONFIG_GM_IN_GM_LIST) ) &&
153            itr->second->IsVisibleGloballyFor(m_session->GetPlayer()) )
154        {
155            if(first)
156            {
157                SendSysMessage(LANG_GMS_ON_SRV);
158                first = false;
159            }
160
161            SendSysMessage(itr->second->GetName());
162        }
163    }
164
165    if(first)
166        SendSysMessage(LANG_GMS_NOT_LOGGED);
167
168    return true;
169}
170
171bool ChatHandler::HandlePasswordCommand(const char* args)
172{
173    if(!*args)
174        return false;
175
176    char *old_pass = strtok ((char*)args, " ");
177    char *new_pass = strtok (NULL, " ");
178    char *new_pass_c  = strtok (NULL, " ");
179
180    if( !old_pass || !new_pass || !new_pass_c )
181        return false;
182
183    std::string password_old = old_pass;
184    std::string password_new = new_pass;
185    std::string password_new_c = new_pass_c;
186
187    if(!accmgr.CheckPassword(m_session->GetAccountId(), password_old) || password_new != password_new_c)
188    {
189        SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD);
190        SetSentErrorMessage(true);
191        return false;
192    }
193
194    AccountOpResult result = accmgr.ChangePassword(m_session->GetAccountId(), password_new);
195
196    switch(result)
197    {
198        case AOR_OK:
199            SendSysMessage(LANG_COMMAND_PASSWORD);
200            break;
201        default:
202            SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
203            SetSentErrorMessage(true);
204            return false;
205    }
206
207    return true;
208}
209
210bool ChatHandler::HandleLockAccountCommand(const char* args)
211{
212    if (!*args)
213    {
214        SendSysMessage(LANG_USE_BOL);
215        return true;
216    }
217
218    std::string argstr = (char*)args;
219    if (argstr == "on")
220    {
221        loginDatabase.PExecute( "UPDATE account SET locked = '1' WHERE id = '%d'",m_session->GetAccountId());
222        PSendSysMessage(LANG_COMMAND_ACCLOCKLOCKED);
223        return true;
224    }
225
226    if (argstr == "off")
227    {
228        loginDatabase.PExecute( "UPDATE account SET locked = '0' WHERE id = '%d'",m_session->GetAccountId());
229        PSendSysMessage(LANG_COMMAND_ACCLOCKUNLOCKED);
230        return true;
231    }
232
233    SendSysMessage(LANG_USE_BOL);
234    return true;
235}
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