1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "Common.h" |
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20 | #include "WorldPacket.h" |
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21 | #include "Log.h" |
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22 | #include "Corpse.h" |
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23 | #include "GameObject.h" |
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24 | #include "Player.h" |
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25 | #include "ObjectAccessor.h" |
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26 | #include "WorldSession.h" |
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27 | #include "LootMgr.h" |
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28 | #include "Object.h" |
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29 | #include "Group.h" |
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30 | #include "World.h" |
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31 | #include "Util.h" |
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32 | |
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33 | void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data ) |
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34 | { |
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35 | CHECK_PACKET_SIZE(recv_data,1); |
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36 | |
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37 | sLog.outDebug("WORLD: CMSG_AUTOSTORE_LOOT_ITEM"); |
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38 | Player *player = GetPlayer(); |
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39 | uint64 lguid = player->GetLootGUID(); |
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40 | Loot *loot; |
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41 | uint8 lootSlot; |
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42 | |
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43 | recv_data >> lootSlot; |
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44 | |
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45 | if (IS_GAMEOBJECT_GUID(lguid)) |
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46 | { |
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47 | GameObject *go = |
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48 | ObjectAccessor::GetGameObject(*player, lguid); |
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49 | |
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50 | // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO |
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51 | if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) |
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52 | { |
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53 | player->SendLootRelease(lguid); |
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54 | return; |
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55 | } |
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56 | |
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57 | loot = &go->loot; |
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58 | } |
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59 | else if (IS_ITEM_GUID(lguid)) |
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60 | { |
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61 | Item *pItem = player->GetItemByGuid( lguid ); |
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62 | |
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63 | if (!pItem) |
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64 | { |
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65 | player->SendLootRelease(lguid); |
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66 | return; |
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67 | } |
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68 | |
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69 | loot = &pItem->loot; |
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70 | } |
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71 | else |
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72 | { |
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73 | Creature* pCreature = |
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74 | ObjectAccessor::GetCreature(*player, lguid); |
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75 | |
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76 | bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed); |
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77 | |
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78 | if( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) ) |
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79 | { |
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80 | player->SendLootRelease(lguid); |
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81 | return; |
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82 | } |
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83 | |
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84 | loot = &pCreature->loot; |
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85 | } |
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86 | |
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87 | QuestItem *qitem = NULL; |
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88 | QuestItem *ffaitem = NULL; |
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89 | QuestItem *conditem = NULL; |
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90 | |
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91 | LootItem *item = loot->LootItemInSlot(lootSlot,player,&qitem,&ffaitem,&conditem); |
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92 | |
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93 | if(!item) |
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94 | { |
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95 | player->SendEquipError( EQUIP_ERR_ALREADY_LOOTED, NULL, NULL ); |
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96 | return; |
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97 | } |
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98 | |
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99 | // questitems use the blocked field for other purposes |
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100 | if (!qitem && item->is_blocked) |
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101 | { |
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102 | player->SendLootRelease(lguid); |
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103 | return; |
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104 | } |
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105 | |
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106 | ItemPosCountVec dest; |
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107 | uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item->itemid, item->count ); |
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108 | if ( msg == EQUIP_ERR_OK ) |
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109 | { |
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110 | Item * newitem = player->StoreNewItem( dest, item->itemid, true, item->randomPropertyId); |
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111 | |
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112 | if (qitem) |
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113 | { |
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114 | qitem->is_looted = true; |
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115 | //freeforall is 1 if everyone's supposed to get the quest item. |
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116 | if (item->freeforall || loot->GetPlayerQuestItems().size() == 1) |
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117 | player->SendNotifyLootItemRemoved(lootSlot); |
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118 | else |
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119 | loot->NotifyQuestItemRemoved(qitem->index); |
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120 | } |
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121 | else |
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122 | { |
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123 | if (ffaitem) |
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124 | { |
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125 | //freeforall case, notify only one player of the removal |
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126 | ffaitem->is_looted=true; |
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127 | player->SendNotifyLootItemRemoved(lootSlot); |
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128 | } |
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129 | else |
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130 | { |
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131 | //not freeforall, notify everyone |
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132 | if(conditem) |
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133 | conditem->is_looted=true; |
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134 | loot->NotifyItemRemoved(lootSlot); |
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135 | } |
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136 | } |
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137 | |
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138 | //if only one person is supposed to loot the item, then set it to looted |
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139 | if (!item->freeforall) |
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140 | item->is_looted = true; |
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141 | |
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142 | --loot->unlootedCount; |
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143 | |
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144 | player->SendNewItem(newitem, uint32(item->count), false, false, true); |
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145 | } |
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146 | else |
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147 | player->SendEquipError( msg, NULL, NULL ); |
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148 | } |
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149 | |
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150 | void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ ) |
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151 | { |
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152 | sLog.outDebug("WORLD: CMSG_LOOT_MONEY"); |
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153 | |
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154 | Player *player = GetPlayer(); |
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155 | uint64 guid = player->GetLootGUID(); |
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156 | if(!guid) |
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157 | return; |
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158 | |
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159 | Loot *pLoot = NULL; |
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160 | |
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161 | switch(GUID_HIPART(guid)) |
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162 | { |
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163 | case HIGHGUID_GAMEOBJECT: |
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164 | { |
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165 | GameObject *pGameObject = ObjectAccessor::GetGameObject(*GetPlayer(), guid); |
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166 | |
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167 | // not check distance for GO in case owned GO (fishing bobber case, for example) |
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168 | if( pGameObject && (pGameObject->GetOwnerGUID()==_player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) ) |
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169 | pLoot = &pGameObject->loot; |
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170 | |
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171 | break; |
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172 | } |
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173 | case HIGHGUID_CORPSE: // remove insignia ONLY in BG |
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174 | { |
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175 | Corpse *bones = ObjectAccessor::GetCorpse(*GetPlayer(), guid); |
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176 | |
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177 | if (bones && bones->IsWithinDistInMap(_player,INTERACTION_DISTANCE) ) |
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178 | pLoot = &bones->loot; |
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179 | |
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180 | break; |
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181 | } |
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182 | case HIGHGUID_ITEM: |
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183 | { |
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184 | if(Item *item = GetPlayer()->GetItemByGuid(guid)) |
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185 | pLoot = &item->loot; |
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186 | break; |
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187 | } |
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188 | case HIGHGUID_UNIT: |
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189 | { |
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190 | Creature* pCreature = ObjectAccessor::GetCreature(*GetPlayer(), guid); |
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191 | |
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192 | bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed); |
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193 | |
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194 | if ( ok_loot && pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) ) |
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195 | pLoot = &pCreature->loot ; |
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196 | |
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197 | break; |
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198 | } |
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199 | default: |
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200 | return; // unlootable type |
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201 | } |
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202 | |
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203 | if( pLoot ) |
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204 | { |
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205 | if (!IS_ITEM_GUID(guid) && player->GetGroup()) //item can be looted only single player |
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206 | { |
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207 | Group *group = player->GetGroup(); |
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208 | |
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209 | std::vector<Player*> playersNear; |
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210 | for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) |
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211 | { |
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212 | Player* playerGroup = itr->getSource(); |
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213 | if(!playerGroup) |
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214 | continue; |
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215 | if (player->GetDistance2d(playerGroup) < sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) |
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216 | playersNear.push_back(playerGroup); |
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217 | } |
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218 | |
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219 | uint32 money_per_player = uint32((pLoot->gold)/(playersNear.size())); |
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220 | |
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221 | for (std::vector<Player*>::iterator i = playersNear.begin(); i != playersNear.end(); ++i) |
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222 | { |
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223 | (*i)->ModifyMoney( money_per_player ); |
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224 | //Offset surely incorrect, but works |
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225 | WorldPacket data( SMSG_LOOT_MONEY_NOTIFY, 4 ); |
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226 | data << uint32(money_per_player); |
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227 | (*i)->GetSession()->SendPacket( &data ); |
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228 | } |
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229 | } |
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230 | else |
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231 | player->ModifyMoney( pLoot->gold ); |
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232 | pLoot->gold = 0; |
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233 | pLoot->NotifyMoneyRemoved(); |
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234 | } |
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235 | } |
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236 | |
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237 | void WorldSession::HandleLootOpcode( WorldPacket & recv_data ) |
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238 | { |
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239 | CHECK_PACKET_SIZE(recv_data,8); |
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240 | |
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241 | sLog.outDebug("WORLD: CMSG_LOOT"); |
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242 | |
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243 | uint64 guid; |
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244 | recv_data >> guid; |
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245 | |
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246 | GetPlayer()->SendLoot(guid, LOOT_CORPSE); |
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247 | } |
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248 | |
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249 | void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data ) |
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250 | { |
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251 | CHECK_PACKET_SIZE(recv_data,8); |
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252 | |
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253 | sLog.outDebug("WORLD: CMSG_LOOT_RELEASE"); |
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254 | |
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255 | // cheaters can modify lguid to prevent correct apply loot release code and re-loot |
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256 | // use internal stored guid |
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257 | //uint64 lguid; |
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258 | //recv_data >> lguid; |
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259 | |
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260 | if(uint64 lguid = GetPlayer()->GetLootGUID()) |
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261 | DoLootRelease(lguid); |
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262 | } |
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263 | |
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264 | void WorldSession::DoLootRelease( uint64 lguid ) |
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265 | { |
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266 | Player *player = GetPlayer(); |
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267 | Loot *loot; |
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268 | |
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269 | player->SetLootGUID(0); |
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270 | player->SendLootRelease(lguid); |
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271 | |
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272 | player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING); |
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273 | |
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274 | if (IS_GAMEOBJECT_GUID(lguid)) |
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275 | { |
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276 | GameObject *go = |
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277 | ObjectAccessor::GetGameObject(*player, lguid); |
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278 | |
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279 | // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO |
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280 | if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) |
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281 | return; |
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282 | |
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283 | loot = &go->loot; |
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284 | |
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285 | if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR) |
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286 | { |
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287 | // locked doors are opened with spelleffect openlock, prevent remove its as looted |
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288 | go->UseDoorOrButton(); |
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289 | } |
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290 | else if (loot->isLooted() || go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE) |
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291 | { |
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292 | // GO is mineral vein? so it is not removed after its looted |
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293 | if(go->GetGoType() == GAMEOBJECT_TYPE_CHEST) |
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294 | { |
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295 | uint32 go_min = go->GetGOInfo()->chest.minSuccessOpens; |
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296 | uint32 go_max = go->GetGOInfo()->chest.maxSuccessOpens; |
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297 | |
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298 | // only vein pass this check |
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299 | if(go_min != 0 && go_max > go_min) |
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300 | { |
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301 | float amount_rate = sWorld.getRate(RATE_MINING_AMOUNT); |
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302 | float min_amount = go_min*amount_rate; |
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303 | float max_amount = go_max*amount_rate; |
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304 | |
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305 | go->AddUse(); |
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306 | float uses = float(go->GetUseCount()); |
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307 | |
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308 | if(uses < max_amount) |
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309 | { |
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310 | if(uses >= min_amount) |
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311 | { |
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312 | float chance_rate = sWorld.getRate(RATE_MINING_NEXT); |
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313 | |
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314 | int32 ReqValue = 175; |
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315 | LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId); |
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316 | if(lockInfo) |
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317 | ReqValue = lockInfo->requiredminingskill; |
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318 | float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25); |
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319 | double chance = pow(0.8*chance_rate,4*(1/double(max_amount))*double(uses)); |
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320 | if(roll_chance_f(100*chance+skill)) |
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321 | { |
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322 | go->SetLootState(GO_READY); |
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323 | } |
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324 | else // not have more uses |
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325 | go->SetLootState(GO_JUST_DEACTIVATED); |
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326 | } |
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327 | else // 100% chance until min uses |
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328 | go->SetLootState(GO_READY); |
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329 | } |
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330 | else // max uses already |
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331 | go->SetLootState(GO_JUST_DEACTIVATED); |
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332 | } |
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333 | else // not vein |
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334 | go->SetLootState(GO_JUST_DEACTIVATED); |
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335 | } |
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336 | else if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGHOLE) |
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337 | { // The fishing hole used once more |
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338 | go->AddUse(); // if the max usage is reached, will be despawned in next tick |
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339 | if (go->GetUseCount()>=irand(go->GetGOInfo()->fishinghole.minSuccessOpens,go->GetGOInfo()->fishinghole.maxSuccessOpens)) |
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340 | { |
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341 | go->SetLootState(GO_JUST_DEACTIVATED); |
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342 | } |
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343 | else |
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344 | go->SetLootState(GO_READY); |
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345 | } |
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346 | else // not chest (or vein/herb/etc) |
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347 | go->SetLootState(GO_JUST_DEACTIVATED); |
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348 | |
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349 | loot->clear(); |
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350 | } |
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351 | else |
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352 | // not fully looted object |
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353 | go->SetLootState(GO_ACTIVATED); |
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354 | } |
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355 | else if (IS_CORPSE_GUID(lguid)) // ONLY remove insignia at BG |
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356 | { |
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357 | Corpse *corpse = ObjectAccessor::GetCorpse(*player, lguid); |
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358 | if (!corpse || !corpse->IsWithinDistInMap(_player,INTERACTION_DISTANCE) ) |
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359 | return; |
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360 | |
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361 | loot = &corpse->loot; |
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362 | |
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363 | if (loot->isLooted()) |
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364 | { |
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365 | loot->clear(); |
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366 | corpse->RemoveFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE); |
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367 | } |
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368 | } |
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369 | else if (IS_ITEM_GUID(lguid)) |
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370 | { |
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371 | Item *pItem = player->GetItemByGuid(lguid ); |
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372 | if(!pItem) |
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373 | return; |
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374 | if( (pItem->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) && |
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375 | pItem->GetProto()->Class == ITEM_CLASS_TRADE_GOODS && |
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376 | pItem->GetCount() >= 5) |
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377 | { |
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378 | pItem->m_lootGenerated = false; |
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379 | pItem->loot.clear(); |
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380 | |
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381 | uint32 count = 5; |
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382 | player->DestroyItemCount(pItem, count, true); |
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383 | } |
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384 | else |
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385 | // FIXME: item don't must be deleted in case not fully looted state. But this pre-request implement loot saving in DB at item save. Or checting possible. |
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386 | player->DestroyItem( pItem->GetBagSlot(),pItem->GetSlot(), true); |
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387 | return; // item can be looted only single player |
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388 | } |
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389 | else |
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390 | { |
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391 | Creature* pCreature = ObjectAccessor::GetCreature(*player, lguid); |
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392 | |
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393 | bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed); |
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394 | if ( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) ) |
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395 | return; |
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396 | |
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397 | loot = &pCreature->loot; |
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398 | |
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399 | // update next looter |
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400 | if(Player *recipient = pCreature->GetLootRecipient()) |
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401 | if(Group* group = recipient->GetGroup()) |
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402 | if (group->GetLooterGuid() == player->GetGUID()) |
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403 | group->UpdateLooterGuid(pCreature); |
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404 | |
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405 | if (loot->isLooted()) |
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406 | { |
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407 | // skip pickpocketing loot for speed, skinning timer redunction is no-op in fact |
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408 | if(!pCreature->isAlive()) |
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409 | pCreature->AllLootRemovedFromCorpse(); |
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410 | |
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411 | pCreature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); |
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412 | loot->clear(); |
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413 | } |
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414 | } |
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415 | |
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416 | //Player is not looking at loot list, he doesn't need to see updates on the loot list |
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417 | loot->RemoveLooter(player->GetGUID()); |
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418 | } |
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419 | |
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420 | void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data ) |
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421 | { |
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422 | CHECK_PACKET_SIZE(recv_data,8+1+8); |
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423 | |
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424 | uint8 slotid; |
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425 | uint64 lootguid, target_playerguid; |
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426 | |
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427 | recv_data >> lootguid >> slotid >> target_playerguid; |
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428 | |
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429 | if(!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID()) |
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430 | { |
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431 | _player->SendLootRelease(GetPlayer()->GetLootGUID()); |
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432 | return; |
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433 | } |
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434 | |
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435 | Player *target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER)); |
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436 | if(!target) |
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437 | return; |
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438 | |
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439 | sLog.outDebug("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName()); |
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440 | |
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441 | if(_player->GetLootGUID() != lootguid) |
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442 | return; |
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443 | |
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444 | Loot *pLoot = NULL; |
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445 | |
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446 | if(IS_CREATURE_GUID(GetPlayer()->GetLootGUID())) |
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447 | { |
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448 | Creature *pCreature = ObjectAccessor::GetCreature(*GetPlayer(), lootguid); |
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449 | if(!pCreature) |
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450 | return; |
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451 | |
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452 | pLoot = &pCreature->loot; |
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453 | } |
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454 | else if(IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID())) |
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455 | { |
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456 | GameObject *pGO = ObjectAccessor::GetGameObject(*GetPlayer(), lootguid); |
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457 | if(!pGO) |
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458 | return; |
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459 | |
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460 | pLoot = &pGO->loot; |
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461 | } |
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462 | |
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463 | if(!pLoot) |
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464 | return; |
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465 | |
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466 | if (slotid > pLoot->items.size()) |
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467 | { |
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468 | sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %d)",GetPlayer()->GetName(), slotid, pLoot->items.size()); |
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469 | return; |
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470 | } |
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471 | |
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472 | LootItem& item = pLoot->items[slotid]; |
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473 | |
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474 | ItemPosCountVec dest; |
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475 | uint8 msg = target->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item.itemid, item.count ); |
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476 | if ( msg != EQUIP_ERR_OK ) |
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477 | { |
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478 | target->SendEquipError( msg, NULL, NULL ); |
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479 | _player->SendEquipError( msg, NULL, NULL ); // send duplicate of error massage to master looter |
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480 | return; |
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481 | } |
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482 | |
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483 | // not move item from loot to target inventory |
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484 | Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId ); |
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485 | target->SendNewItem(newitem, uint32(item.count), false, false, true ); |
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486 | |
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487 | // mark as looted |
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488 | item.count=0; |
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489 | item.is_looted=true; |
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490 | |
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491 | |
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492 | pLoot->NotifyItemRemoved(slotid); |
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493 | --pLoot->unlootedCount; |
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494 | } |
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