1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "MapManager.h" |
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22 | #include "Player.h" |
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23 | #include "GridNotifiers.h" |
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24 | #include "WorldSession.h" |
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25 | #include "Log.h" |
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26 | #include "GridStates.h" |
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27 | #include "CellImpl.h" |
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28 | #include "InstanceData.h" |
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29 | #include "Map.h" |
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30 | #include "GridNotifiersImpl.h" |
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31 | #include "Config/ConfigEnv.h" |
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32 | #include "Transports.h" |
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33 | #include "ObjectAccessor.h" |
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34 | #include "ObjectMgr.h" |
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35 | #include "World.h" |
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36 | #include "ScriptCalls.h" |
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37 | #include "Group.h" |
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38 | |
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39 | #include "MapInstanced.h" |
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40 | #include "InstanceSaveMgr.h" |
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41 | #include "VMapFactory.h" |
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42 | |
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43 | #define DEFAULT_GRID_EXPIRY 300 |
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44 | #define MAX_GRID_LOAD_TIME 50 |
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45 | |
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46 | // magic *.map header |
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47 | const char MAP_MAGIC[] = "MAP_2.00"; |
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48 | |
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49 | GridState* si_GridStates[MAX_GRID_STATE]; |
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50 | |
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51 | Map::~Map() |
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52 | { |
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53 | UnloadAll(true); |
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54 | } |
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55 | |
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56 | bool Map::ExistMap(uint32 mapid,int x,int y) |
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57 | { |
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58 | int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; |
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59 | char* tmp = new char[len]; |
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60 | snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); |
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61 | |
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62 | FILE *pf=fopen(tmp,"rb"); |
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63 | |
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64 | if(!pf) |
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65 | { |
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66 | sLog.outError("Check existing of map file '%s': not exist!",tmp); |
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67 | delete[] tmp; |
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68 | return false; |
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69 | } |
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70 | |
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71 | char magic[8]; |
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72 | fread(magic,1,8,pf); |
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73 | if(strncmp(MAP_MAGIC,magic,8)) |
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74 | { |
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75 | sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); |
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76 | delete [] tmp; |
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77 | fclose(pf); //close file before return |
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78 | return false; |
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79 | } |
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80 | |
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81 | delete [] tmp; |
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82 | fclose(pf); |
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83 | |
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84 | return true; |
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85 | } |
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86 | |
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87 | bool Map::ExistVMap(uint32 mapid,int x,int y) |
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88 | { |
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89 | if(VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager()) |
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90 | { |
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91 | if(vmgr->isMapLoadingEnabled()) |
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92 | { |
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93 | // x and y are swapped !! => fixed now |
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94 | bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, x,y); |
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95 | if(!exists) |
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96 | { |
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97 | std::string name = vmgr->getDirFileName(mapid,x,y); |
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98 | sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str()); |
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99 | return false; |
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100 | } |
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101 | } |
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102 | } |
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103 | |
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104 | return true; |
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105 | } |
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106 | |
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107 | void Map::LoadVMap(int x,int y) |
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108 | { |
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109 | // x and y are swapped !! |
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110 | int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), x,y); |
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111 | switch(vmapLoadResult) |
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112 | { |
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113 | case VMAP::VMAP_LOAD_RESULT_OK: |
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114 | sLog.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
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115 | break; |
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116 | case VMAP::VMAP_LOAD_RESULT_ERROR: |
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117 | sLog.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
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118 | break; |
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119 | case VMAP::VMAP_LOAD_RESULT_IGNORED: |
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120 | DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
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121 | break; |
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122 | } |
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123 | } |
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124 | |
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125 | void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y) |
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126 | { |
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127 | if( instanceid != 0 ) |
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128 | { |
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129 | if(GridMaps[x][y]) |
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130 | return; |
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131 | |
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132 | Map* baseMap = const_cast<Map*>(MapManager::Instance().GetBaseMap(mapid)); |
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133 | |
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134 | // load gridmap for base map |
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135 | if (!baseMap->GridMaps[x][y]) |
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136 | baseMap->EnsureGridCreated(GridPair(63-x,63-y)); |
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137 | |
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138 | //+++ if (!baseMap->GridMaps[x][y]) don't check for GridMaps[gx][gy], we need the management for vmaps |
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139 | // return; |
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140 | |
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141 | ((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(x,y)); |
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142 | baseMap->SetUnloadFlag(GridPair(63-x,63-y), false); |
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143 | GridMaps[x][y] = baseMap->GridMaps[x][y]; |
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144 | return; |
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145 | } |
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146 | |
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147 | //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?) |
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148 | if(GridMaps[x][y]) |
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149 | { |
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150 | sLog.outDetail("Unloading already loaded map %u before reloading.",mapid); |
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151 | delete (GridMaps[x][y]); |
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152 | GridMaps[x][y]=NULL; |
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153 | } |
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154 | |
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155 | // map file name |
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156 | char *tmp=NULL; |
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157 | // Pihhan: dataPath length + "maps/" + 3+2+2+ ".map" length may be > 32 ! |
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158 | int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; |
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159 | tmp = new char[len]; |
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160 | snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); |
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161 | sLog.outDetail("Loading map %s",tmp); |
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162 | // loading data |
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163 | FILE *pf=fopen(tmp,"rb"); |
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164 | if(!pf) |
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165 | { |
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166 | delete [] tmp; |
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167 | return; |
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168 | } |
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169 | |
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170 | char magic[8]; |
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171 | fread(magic,1,8,pf); |
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172 | if(strncmp(MAP_MAGIC,magic,8)) |
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173 | { |
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174 | sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); |
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175 | delete [] tmp; |
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176 | fclose(pf); //close file before return |
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177 | return; |
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178 | } |
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179 | delete [] tmp; |
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180 | |
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181 | GridMap * buf= new GridMap; |
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182 | fread(buf,1,sizeof(GridMap),pf); |
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183 | fclose(pf); |
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184 | |
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185 | GridMaps[x][y] = buf; |
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186 | } |
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187 | |
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188 | void Map::LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x,int y) |
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189 | { |
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190 | LoadMap(mapid,instanceid,x,y); |
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191 | if(instanceid == 0) |
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192 | LoadVMap(x, y); // Only load the data for the base map |
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193 | } |
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194 | |
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195 | void Map::InitStateMachine() |
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196 | { |
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197 | si_GridStates[GRID_STATE_INVALID] = new InvalidState; |
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198 | si_GridStates[GRID_STATE_ACTIVE] = new ActiveState; |
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199 | si_GridStates[GRID_STATE_IDLE] = new IdleState; |
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200 | si_GridStates[GRID_STATE_REMOVAL] = new RemovalState; |
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201 | } |
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202 | |
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203 | void Map::DeleteStateMachine() |
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204 | { |
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205 | delete si_GridStates[GRID_STATE_INVALID]; |
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206 | delete si_GridStates[GRID_STATE_ACTIVE]; |
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207 | delete si_GridStates[GRID_STATE_IDLE]; |
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208 | delete si_GridStates[GRID_STATE_REMOVAL]; |
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209 | } |
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210 | |
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211 | Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) |
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212 | : i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)), |
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213 | i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0) |
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214 | { |
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215 | for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) |
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216 | { |
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217 | for(unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j) |
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218 | { |
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219 | //z code |
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220 | GridMaps[idx][j] =NULL; |
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221 | setNGrid(NULL, idx, j); |
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222 | } |
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223 | } |
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224 | } |
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225 | |
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226 | // Template specialization of utility methods |
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227 | template<class T> |
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228 | void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell) |
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229 | { |
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230 | (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID()); |
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231 | } |
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232 | |
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233 | template<> |
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234 | void Map::AddToGrid(Player* obj, NGridType *grid, Cell const& cell) |
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235 | { |
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236 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID()); |
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237 | } |
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238 | |
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239 | template<> |
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240 | void Map::AddToGrid(Corpse *obj, NGridType *grid, Cell const& cell) |
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241 | { |
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242 | // add to world object registry in grid |
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243 | if(obj->GetType()!=CORPSE_BONES) |
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244 | { |
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245 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID()); |
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246 | } |
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247 | // add to grid object store |
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248 | else |
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249 | { |
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250 | (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID()); |
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251 | } |
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252 | } |
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253 | |
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254 | template<> |
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255 | void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell) |
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256 | { |
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257 | // add to world object registry in grid |
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258 | if(obj->isPet() || obj->isPossessedByPlayer()) |
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259 | { |
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260 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID()); |
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261 | obj->SetCurrentCell(cell); |
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262 | } |
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263 | // add to grid object store |
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264 | else |
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265 | { |
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266 | (*grid)(cell.CellX(), cell.CellY()).AddGridObject<Creature>(obj, obj->GetGUID()); |
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267 | obj->SetCurrentCell(cell); |
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268 | } |
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269 | } |
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270 | |
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271 | template<class T> |
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272 | void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell) |
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273 | { |
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274 | (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID()); |
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275 | } |
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276 | |
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277 | template<> |
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278 | void Map::RemoveFromGrid(Player* obj, NGridType *grid, Cell const& cell) |
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279 | { |
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280 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID()); |
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281 | } |
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282 | |
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283 | template<> |
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284 | void Map::RemoveFromGrid(Corpse *obj, NGridType *grid, Cell const& cell) |
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285 | { |
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286 | // remove from world object registry in grid |
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287 | if(obj->GetType()!=CORPSE_BONES) |
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288 | { |
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289 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID()); |
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290 | } |
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291 | // remove from grid object store |
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292 | else |
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293 | { |
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294 | (*grid)(cell.CellX(), cell.CellY()).RemoveGridObject(obj, obj->GetGUID()); |
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295 | } |
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296 | } |
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297 | |
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298 | template<> |
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299 | void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell) |
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300 | { |
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301 | // remove from world object registry in grid |
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302 | if(obj->isPet() || obj->isPossessedByPlayer()) |
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303 | { |
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304 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj, obj->GetGUID()); |
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305 | } |
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306 | // remove from grid object store |
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307 | else |
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308 | { |
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309 | (*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<Creature>(obj, obj->GetGUID()); |
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310 | } |
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311 | } |
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312 | |
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313 | template<class T> |
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314 | void Map::SwitchGridContainers(T* obj, bool active) |
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315 | { |
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316 | CellPair pair = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
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317 | Cell cell(pair); |
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318 | NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY()); |
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319 | GridType &grid = (*ngrid)(cell.CellX(), cell.CellY()); |
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320 | |
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321 | if (active) |
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322 | { |
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323 | if (!grid.GetWorldObject(obj->GetGUID(), obj)) |
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324 | { |
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325 | grid.RemoveGridObject<T>(obj, obj->GetGUID()); |
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326 | grid.AddWorldObject<T>(obj, obj->GetGUID()); |
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327 | } |
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328 | } else |
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329 | { |
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330 | if (!grid.GetGridObject(obj->GetGUID(), obj)) |
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331 | { |
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332 | grid.RemoveWorldObject<T>(obj, obj->GetGUID()); |
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333 | grid.AddGridObject<T>(obj, obj->GetGUID()); |
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334 | } |
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335 | } |
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336 | } |
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337 | |
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338 | template void Map::SwitchGridContainers(Creature *, bool); |
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339 | template void Map::SwitchGridContainers(Corpse *, bool); |
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340 | template void Map::SwitchGridContainers(DynamicObject *, bool); |
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341 | |
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342 | template<class T> |
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343 | void Map::DeleteFromWorld(T* obj) |
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344 | { |
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345 | // Note: In case resurrectable corpse and pet its removed from global lists in own destructor |
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346 | delete obj; |
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347 | } |
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348 | |
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349 | template<class T> |
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350 | void Map::AddNotifier(T* , Cell const& , CellPair const& ) |
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351 | { |
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352 | } |
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353 | |
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354 | template<> |
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355 | void Map::AddNotifier(Player* obj, Cell const& cell, CellPair const& cellpair) |
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356 | { |
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357 | PlayerRelocationNotify(obj,cell,cellpair); |
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358 | } |
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359 | |
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360 | template<> |
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361 | void Map::AddNotifier(Creature* obj, Cell const& cell, CellPair const& cellpair) |
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362 | { |
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363 | CreatureRelocationNotify(obj,cell,cellpair); |
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364 | } |
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365 | |
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366 | void |
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367 | Map::EnsureGridCreated(const GridPair &p) |
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368 | { |
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369 | if(!getNGrid(p.x_coord, p.y_coord)) |
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370 | { |
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371 | Guard guard(*this); |
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372 | if(!getNGrid(p.x_coord, p.y_coord)) |
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373 | { |
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374 | setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)), |
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375 | p.x_coord, p.y_coord); |
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376 | |
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377 | // build a linkage between this map and NGridType |
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378 | buildNGridLinkage(getNGrid(p.x_coord, p.y_coord)); |
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379 | |
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380 | getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE); |
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381 | |
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382 | //z coord |
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383 | int gx=63-p.x_coord; |
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384 | int gy=63-p.y_coord; |
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385 | |
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386 | if(!GridMaps[gx][gy]) |
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387 | Map::LoadMapAndVMap(i_id,i_InstanceId,gx,gy); |
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388 | } |
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389 | } |
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390 | } |
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391 | |
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392 | void |
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393 | Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player) |
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394 | { |
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395 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
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396 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
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397 | |
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398 | assert(grid != NULL); |
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399 | if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) ) |
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400 | { |
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401 | if( player != NULL ) |
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402 | { |
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403 | player->SendDelayResponse(MAX_GRID_LOAD_TIME); |
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404 | DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id); |
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405 | } |
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406 | else |
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407 | { |
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408 | DEBUG_LOG("Player nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id); |
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409 | } |
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410 | |
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411 | ObjectGridLoader loader(*grid, this, cell); |
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412 | loader.LoadN(); |
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413 | setGridObjectDataLoaded(true, cell.GridX(), cell.GridY()); |
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414 | |
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415 | // Add resurrectable corpses to world object list in grid |
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416 | ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); |
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417 | |
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418 | ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f); |
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419 | grid->SetGridState(GRID_STATE_ACTIVE); |
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420 | |
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421 | if( add_player && player != NULL ) |
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422 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(player, player->GetGUID()); |
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423 | } |
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424 | else if( player && add_player ) |
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425 | AddToGrid(player,grid,cell); |
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426 | } |
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427 | |
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428 | void |
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429 | Map::LoadGrid(const Cell& cell, bool no_unload) |
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430 | { |
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431 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
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432 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
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433 | |
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434 | assert(grid != NULL); |
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435 | if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) ) |
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436 | { |
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437 | ObjectGridLoader loader(*grid, this, cell); |
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438 | loader.LoadN(); |
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439 | |
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440 | // Add resurrectable corpses to world object list in grid |
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441 | ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); |
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442 | |
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443 | setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); |
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444 | if(no_unload) |
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445 | getNGrid(cell.GridX(), cell.GridY())->setUnloadFlag(false); |
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446 | } |
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447 | LoadVMap(63-cell.GridX(),63-cell.GridY()); |
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448 | } |
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449 | |
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450 | bool Map::Add(Player *player) |
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451 | { |
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452 | player->SetInstanceId(GetInstanceId()); |
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453 | |
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454 | // update player state for other player and visa-versa |
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455 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
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456 | Cell cell(p); |
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457 | EnsureGridLoadedForPlayer(cell, player, true); |
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458 | player->AddToWorld(); |
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459 | |
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460 | SendInitSelf(player); |
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461 | SendInitTransports(player); |
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462 | |
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463 | UpdatePlayerVisibility(player,cell,p); |
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464 | UpdateObjectsVisibilityFor(player,cell,p); |
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465 | |
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466 | AddNotifier(player,cell,p); |
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467 | return true; |
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468 | } |
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469 | |
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470 | template<class T> |
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471 | void |
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472 | Map::Add(T *obj) |
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473 | { |
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474 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
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475 | |
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476 | assert(obj); |
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477 | |
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478 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
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479 | { |
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480 | sLog.outError("Map::Add: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
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481 | return; |
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482 | } |
---|
483 | |
---|
484 | Cell cell(p); |
---|
485 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
---|
486 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
487 | assert( grid != NULL ); |
---|
488 | |
---|
489 | AddToGrid(obj,grid,cell); |
---|
490 | obj->AddToWorld(); |
---|
491 | |
---|
492 | DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); |
---|
493 | |
---|
494 | UpdateObjectVisibility(obj,cell,p); |
---|
495 | |
---|
496 | AddNotifier(obj,cell,p); |
---|
497 | } |
---|
498 | |
---|
499 | void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self, bool to_possessor) |
---|
500 | { |
---|
501 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
502 | |
---|
503 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
504 | { |
---|
505 | sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); |
---|
506 | return; |
---|
507 | } |
---|
508 | |
---|
509 | Cell cell(p); |
---|
510 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
511 | |
---|
512 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
513 | return; |
---|
514 | |
---|
515 | Trinity::MessageDeliverer post_man(*player, msg, to_possessor, to_self); |
---|
516 | TypeContainerVisitor<Trinity::MessageDeliverer, WorldTypeMapContainer > message(post_man); |
---|
517 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
518 | cell_lock->Visit(cell_lock, message, *this); |
---|
519 | } |
---|
520 | |
---|
521 | void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg, bool to_possessor) |
---|
522 | { |
---|
523 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
524 | |
---|
525 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
526 | { |
---|
527 | sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
528 | return; |
---|
529 | } |
---|
530 | |
---|
531 | Cell cell(p); |
---|
532 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
533 | cell.SetNoCreate(); |
---|
534 | |
---|
535 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
536 | return; |
---|
537 | |
---|
538 | Trinity::ObjectMessageDeliverer post_man(*obj, msg, to_possessor); |
---|
539 | TypeContainerVisitor<Trinity::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man); |
---|
540 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
541 | cell_lock->Visit(cell_lock, message, *this); |
---|
542 | } |
---|
543 | |
---|
544 | void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool to_possessor, bool own_team_only) |
---|
545 | { |
---|
546 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
547 | |
---|
548 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
549 | { |
---|
550 | sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); |
---|
551 | return; |
---|
552 | } |
---|
553 | |
---|
554 | Cell cell(p); |
---|
555 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
556 | |
---|
557 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
558 | return; |
---|
559 | |
---|
560 | Trinity::MessageDistDeliverer post_man(*player, msg, to_possessor, dist, to_self, own_team_only); |
---|
561 | TypeContainerVisitor<Trinity::MessageDistDeliverer , WorldTypeMapContainer > message(post_man); |
---|
562 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
563 | cell_lock->Visit(cell_lock, message, *this); |
---|
564 | } |
---|
565 | |
---|
566 | void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist, bool to_possessor) |
---|
567 | { |
---|
568 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
569 | |
---|
570 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
571 | { |
---|
572 | sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
573 | return; |
---|
574 | } |
---|
575 | |
---|
576 | Cell cell(p); |
---|
577 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
578 | cell.SetNoCreate(); |
---|
579 | |
---|
580 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
581 | return; |
---|
582 | |
---|
583 | Trinity::ObjectMessageDistDeliverer post_man(*obj, msg, to_possessor, dist); |
---|
584 | TypeContainerVisitor<Trinity::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man); |
---|
585 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
586 | cell_lock->Visit(cell_lock, message, *this); |
---|
587 | } |
---|
588 | |
---|
589 | bool Map::loaded(const GridPair &p) const |
---|
590 | { |
---|
591 | return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) ); |
---|
592 | } |
---|
593 | |
---|
594 | void Map::Update(const uint32 &t_diff) |
---|
595 | { |
---|
596 | // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! |
---|
597 | // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended |
---|
598 | if (IsBattleGroundOrArena()) |
---|
599 | return; |
---|
600 | |
---|
601 | for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ) |
---|
602 | { |
---|
603 | NGridType *grid = i->getSource(); |
---|
604 | GridInfo *info = i->getSource()->getGridInfoRef(); |
---|
605 | ++i; // The update might delete the map and we need the next map before the iterator gets invalid |
---|
606 | assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE); |
---|
607 | si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff); |
---|
608 | } |
---|
609 | } |
---|
610 | |
---|
611 | void Map::Remove(Player *player, bool remove) |
---|
612 | { |
---|
613 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
614 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) |
---|
615 | { |
---|
616 | // invalid coordinates |
---|
617 | player->RemoveFromWorld(); |
---|
618 | |
---|
619 | if( remove ) |
---|
620 | DeleteFromWorld(player); |
---|
621 | |
---|
622 | return; |
---|
623 | } |
---|
624 | |
---|
625 | Cell cell(p); |
---|
626 | |
---|
627 | if( !getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y) ) |
---|
628 | { |
---|
629 | sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y); |
---|
630 | return; |
---|
631 | } |
---|
632 | |
---|
633 | DEBUG_LOG("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY()); |
---|
634 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
635 | assert(grid != NULL); |
---|
636 | |
---|
637 | player->RemoveFromWorld(); |
---|
638 | RemoveFromGrid(player,grid,cell); |
---|
639 | |
---|
640 | SendRemoveTransports(player); |
---|
641 | |
---|
642 | UpdateObjectsVisibilityFor(player,cell,p); |
---|
643 | |
---|
644 | if( remove ) |
---|
645 | DeleteFromWorld(player); |
---|
646 | } |
---|
647 | |
---|
648 | bool Map::RemoveBones(uint64 guid, float x, float y) |
---|
649 | { |
---|
650 | if (IsRemovalGrid(x, y)) |
---|
651 | { |
---|
652 | Corpse * corpse = ObjectAccessor::Instance().GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL); |
---|
653 | if(corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES) |
---|
654 | corpse->DeleteBonesFromWorld(); |
---|
655 | else |
---|
656 | return false; |
---|
657 | } |
---|
658 | return true; |
---|
659 | } |
---|
660 | |
---|
661 | template<class T> |
---|
662 | void |
---|
663 | Map::Remove(T *obj, bool remove) |
---|
664 | { |
---|
665 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
666 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
667 | { |
---|
668 | sLog.outError("Map::Remove: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
669 | return; |
---|
670 | } |
---|
671 | |
---|
672 | Cell cell(p); |
---|
673 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
674 | return; |
---|
675 | |
---|
676 | DEBUG_LOG("Remove object " I64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y); |
---|
677 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
678 | assert( grid != NULL ); |
---|
679 | |
---|
680 | obj->RemoveFromWorld(); |
---|
681 | RemoveFromGrid(obj,grid,cell); |
---|
682 | |
---|
683 | UpdateObjectVisibility(obj,cell,p); |
---|
684 | |
---|
685 | if( remove ) |
---|
686 | { |
---|
687 | // if option set then object already saved at this moment |
---|
688 | if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) |
---|
689 | obj->SaveRespawnTime(); |
---|
690 | DeleteFromWorld(obj); |
---|
691 | } |
---|
692 | } |
---|
693 | |
---|
694 | void |
---|
695 | Map::PlayerRelocation(Player *player, float x, float y, float z, float orientation) |
---|
696 | { |
---|
697 | assert(player); |
---|
698 | |
---|
699 | CellPair old_val = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
700 | CellPair new_val = Trinity::ComputeCellPair(x, y); |
---|
701 | |
---|
702 | Cell old_cell(old_val); |
---|
703 | Cell new_cell(new_val); |
---|
704 | new_cell |= old_cell; |
---|
705 | bool same_cell = (new_cell == old_cell); |
---|
706 | |
---|
707 | player->Relocate(x, y, z, orientation); |
---|
708 | |
---|
709 | if( old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell) ) |
---|
710 | { |
---|
711 | DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
712 | |
---|
713 | // update player position for group at taxi flight |
---|
714 | if(player->GetGroup() && player->isInFlight()) |
---|
715 | player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); |
---|
716 | |
---|
717 | NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY()); |
---|
718 | RemoveFromGrid(player, oldGrid,old_cell); |
---|
719 | if( !old_cell.DiffGrid(new_cell) ) |
---|
720 | AddToGrid(player, oldGrid,new_cell); |
---|
721 | |
---|
722 | if( old_cell.DiffGrid(new_cell) ) |
---|
723 | EnsureGridLoadedForPlayer(new_cell, player, true); |
---|
724 | } |
---|
725 | |
---|
726 | // if move then update what player see and who seen |
---|
727 | UpdatePlayerVisibility(player,new_cell,new_val); |
---|
728 | UpdateObjectsVisibilityFor(player,new_cell,new_val); |
---|
729 | |
---|
730 | // also update what possessing player sees |
---|
731 | if(player->isPossessedByPlayer()) |
---|
732 | UpdateObjectsVisibilityFor((Player*)player->GetCharmer(), new_cell, new_val); |
---|
733 | |
---|
734 | PlayerRelocationNotify(player,new_cell,new_val); |
---|
735 | NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY()); |
---|
736 | if( !same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE ) |
---|
737 | { |
---|
738 | ResetGridExpiry(*newGrid, 0.1f); |
---|
739 | newGrid->SetGridState(GRID_STATE_ACTIVE); |
---|
740 | } |
---|
741 | } |
---|
742 | |
---|
743 | void |
---|
744 | Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang) |
---|
745 | { |
---|
746 | assert(CheckGridIntegrity(creature,false)); |
---|
747 | |
---|
748 | Cell old_cell = creature->GetCurrentCell(); |
---|
749 | |
---|
750 | CellPair new_val = Trinity::ComputeCellPair(x, y); |
---|
751 | Cell new_cell(new_val); |
---|
752 | |
---|
753 | // delay creature move for grid/cell to grid/cell moves |
---|
754 | if( old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell) ) |
---|
755 | { |
---|
756 | #ifdef TRINITY_DEBUG |
---|
757 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
758 | sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
759 | #endif |
---|
760 | AddCreatureToMoveList(creature,x,y,z,ang); |
---|
761 | // in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList |
---|
762 | if(creature->isPossessedByPlayer()) |
---|
763 | EnsureGridLoadedForPlayer(new_cell, (Player*)creature->GetCharmer(), false); |
---|
764 | } |
---|
765 | else |
---|
766 | { |
---|
767 | creature->Relocate(x, y, z, ang); |
---|
768 | // Update visibility back to player who is controlling the creature |
---|
769 | if(creature->isPossessedByPlayer()) |
---|
770 | UpdateObjectsVisibilityFor((Player*)creature->GetCharmer(), new_cell, new_val); |
---|
771 | |
---|
772 | CreatureRelocationNotify(creature,new_cell,new_val); |
---|
773 | } |
---|
774 | assert(CheckGridIntegrity(creature,true)); |
---|
775 | } |
---|
776 | |
---|
777 | void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang) |
---|
778 | { |
---|
779 | if(!c) |
---|
780 | return; |
---|
781 | |
---|
782 | i_creaturesToMove[c] = CreatureMover(x,y,z,ang); |
---|
783 | } |
---|
784 | |
---|
785 | void Map::MoveAllCreaturesInMoveList() |
---|
786 | { |
---|
787 | while(!i_creaturesToMove.empty()) |
---|
788 | { |
---|
789 | // get data and remove element; |
---|
790 | CreatureMoveList::iterator iter = i_creaturesToMove.begin(); |
---|
791 | Creature* c = iter->first; |
---|
792 | CreatureMover cm = iter->second; |
---|
793 | i_creaturesToMove.erase(iter); |
---|
794 | |
---|
795 | // calculate cells |
---|
796 | CellPair new_val = Trinity::ComputeCellPair(cm.x, cm.y); |
---|
797 | Cell new_cell(new_val); |
---|
798 | |
---|
799 | // do move or do move to respawn or remove creature if previous all fail |
---|
800 | if(CreatureCellRelocation(c,new_cell)) |
---|
801 | { |
---|
802 | // update pos |
---|
803 | c->Relocate(cm.x, cm.y, cm.z, cm.ang); |
---|
804 | CreatureRelocationNotify(c,new_cell,new_cell.cellPair()); |
---|
805 | } |
---|
806 | else |
---|
807 | { |
---|
808 | // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid |
---|
809 | // creature coordinates will be updated and notifiers send |
---|
810 | if(!CreatureRespawnRelocation(c)) |
---|
811 | { |
---|
812 | // ... or unload (if respawn grid also not loaded) |
---|
813 | #ifdef TRINITY_DEBUG |
---|
814 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
815 | sLog.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry()); |
---|
816 | #endif |
---|
817 | c->CleanupsBeforeDelete(); |
---|
818 | AddObjectToRemoveList(c); |
---|
819 | } |
---|
820 | } |
---|
821 | } |
---|
822 | } |
---|
823 | |
---|
824 | bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) |
---|
825 | { |
---|
826 | Cell const& old_cell = c->GetCurrentCell(); |
---|
827 | if(!old_cell.DiffGrid(new_cell) ) // in same grid |
---|
828 | { |
---|
829 | // if in same cell then none do |
---|
830 | if(old_cell.DiffCell(new_cell)) |
---|
831 | { |
---|
832 | #ifdef TRINITY_DEBUG |
---|
833 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
834 | sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); |
---|
835 | #endif |
---|
836 | |
---|
837 | if( !old_cell.DiffGrid(new_cell) ) |
---|
838 | { |
---|
839 | RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); |
---|
840 | AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); |
---|
841 | c->SetCurrentCell(new_cell); |
---|
842 | } |
---|
843 | } |
---|
844 | else |
---|
845 | { |
---|
846 | #ifdef TRINITY_DEBUG |
---|
847 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
848 | sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); |
---|
849 | #endif |
---|
850 | } |
---|
851 | } |
---|
852 | else // in diff. grids |
---|
853 | if(loaded(GridPair(new_cell.GridX(), new_cell.GridY()))) |
---|
854 | { |
---|
855 | #ifdef TRINITY_DEBUG |
---|
856 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
857 | sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
858 | #endif |
---|
859 | |
---|
860 | RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); |
---|
861 | { |
---|
862 | EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY())); |
---|
863 | AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); |
---|
864 | } |
---|
865 | } |
---|
866 | else |
---|
867 | { |
---|
868 | #ifdef TRINITY_DEBUG |
---|
869 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
870 | sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
871 | #endif |
---|
872 | return false; |
---|
873 | } |
---|
874 | |
---|
875 | return true; |
---|
876 | } |
---|
877 | |
---|
878 | bool Map::CreatureRespawnRelocation(Creature *c) |
---|
879 | { |
---|
880 | float resp_x, resp_y, resp_z, resp_o; |
---|
881 | c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o); |
---|
882 | |
---|
883 | CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y); |
---|
884 | Cell resp_cell(resp_val); |
---|
885 | |
---|
886 | c->CombatStop(); |
---|
887 | c->GetMotionMaster()->Clear(); |
---|
888 | |
---|
889 | #ifdef TRINITY_DEBUG |
---|
890 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
891 | sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY()); |
---|
892 | #endif |
---|
893 | |
---|
894 | // teleport it to respawn point (like normal respawn if player see) |
---|
895 | if(CreatureCellRelocation(c,resp_cell)) |
---|
896 | { |
---|
897 | c->Relocate(resp_x, resp_y, resp_z, resp_o); |
---|
898 | c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators |
---|
899 | CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair()); |
---|
900 | return true; |
---|
901 | } |
---|
902 | else |
---|
903 | return false; |
---|
904 | } |
---|
905 | |
---|
906 | bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce) |
---|
907 | { |
---|
908 | NGridType *grid = getNGrid(x, y); |
---|
909 | assert( grid != NULL); |
---|
910 | |
---|
911 | { |
---|
912 | if(!pForce && ObjectAccessor::Instance().ActiveObjectsNearGrid(x, y, i_id, i_InstanceId) ) |
---|
913 | return false; |
---|
914 | |
---|
915 | DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id); |
---|
916 | ObjectGridUnloader unloader(*grid); |
---|
917 | |
---|
918 | // Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids |
---|
919 | // Must know real mob position before move |
---|
920 | DoDelayedMovesAndRemoves(); |
---|
921 | |
---|
922 | // move creatures to respawn grids if this is diff.grid or to remove list |
---|
923 | unloader.MoveToRespawnN(); |
---|
924 | |
---|
925 | // Finish creature moves, remove and delete all creatures with delayed remove before unload |
---|
926 | DoDelayedMovesAndRemoves(); |
---|
927 | |
---|
928 | unloader.UnloadN(); |
---|
929 | delete getNGrid(x, y); |
---|
930 | setNGrid(NULL, x, y); |
---|
931 | } |
---|
932 | int gx=63-x; |
---|
933 | int gy=63-y; |
---|
934 | |
---|
935 | // delete grid map, but don't delete if it is from parent map (and thus only reference) |
---|
936 | //+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps |
---|
937 | { |
---|
938 | if (i_InstanceId == 0) |
---|
939 | { |
---|
940 | if(GridMaps[gx][gy]) delete (GridMaps[gx][gy]); |
---|
941 | // x and y are swaped |
---|
942 | VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx); |
---|
943 | } |
---|
944 | else |
---|
945 | ((MapInstanced*)(MapManager::Instance().GetBaseMap(i_id)))->RemoveGridMapReference(GridPair(gx, gy)); |
---|
946 | GridMaps[gx][gy] = NULL; |
---|
947 | } |
---|
948 | DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, i_id); |
---|
949 | return true; |
---|
950 | } |
---|
951 | |
---|
952 | void Map::UnloadAll(bool pForce) |
---|
953 | { |
---|
954 | // clear all delayed moves, useless anyway do this moves before map unload. |
---|
955 | i_creaturesToMove.clear(); |
---|
956 | |
---|
957 | for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ) |
---|
958 | { |
---|
959 | NGridType &grid(*i->getSource()); |
---|
960 | ++i; |
---|
961 | UnloadGrid(grid.getX(), grid.getY(), pForce); // deletes the grid and removes it from the GridRefManager |
---|
962 | } |
---|
963 | } |
---|
964 | |
---|
965 | float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const |
---|
966 | { |
---|
967 | GridPair p = Trinity::ComputeGridPair(x, y); |
---|
968 | |
---|
969 | // half opt method |
---|
970 | int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x |
---|
971 | int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
972 | |
---|
973 | float lx=MAP_RESOLUTION*(32 -x/SIZE_OF_GRIDS - gx); |
---|
974 | float ly=MAP_RESOLUTION*(32 -y/SIZE_OF_GRIDS - gy); |
---|
975 | |
---|
976 | // ensure GridMap is loaded |
---|
977 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
978 | |
---|
979 | // find raw .map surface under Z coordinates |
---|
980 | float mapHeight; |
---|
981 | if(GridMap* gmap = GridMaps[gx][gy]) |
---|
982 | { |
---|
983 | int lx_int = (int)lx; |
---|
984 | int ly_int = (int)ly; |
---|
985 | |
---|
986 | float zi[4]; |
---|
987 | // Probe 4 nearest points (except border cases) |
---|
988 | zi[0] = gmap->Z[lx_int][ly_int]; |
---|
989 | zi[1] = lx < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int] : zi[0]; |
---|
990 | zi[2] = ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int][ly_int+1] : zi[0]; |
---|
991 | zi[3] = lx < MAP_RESOLUTION-1 && ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int+1] : zi[0]; |
---|
992 | // Recalculate them like if their x,y positions were in the range 0,1 |
---|
993 | float b[4]; |
---|
994 | b[0] = zi[0]; |
---|
995 | b[1] = zi[1]-zi[0]; |
---|
996 | b[2] = zi[2]-zi[0]; |
---|
997 | b[3] = zi[0]-zi[1]-zi[2]+zi[3]; |
---|
998 | // Normalize the dx and dy to be in range 0..1 |
---|
999 | float fact_x = lx - lx_int; |
---|
1000 | float fact_y = ly - ly_int; |
---|
1001 | // Use the simplified bilinear equation, as described in [url="http://en.wikipedia.org/wiki/Bilinear_interpolation"]http://en.wikipedia.org/wiki/Bilinear_interpolation[/url] |
---|
1002 | float _mapheight = b[0] + (b[1]*fact_x) + (b[2]*fact_y) + (b[3]*fact_x*fact_y); |
---|
1003 | |
---|
1004 | // look from a bit higher pos to find the floor, ignore under surface case |
---|
1005 | if(z + 2.0f > _mapheight) |
---|
1006 | mapHeight = _mapheight; |
---|
1007 | else |
---|
1008 | mapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
1009 | } |
---|
1010 | else |
---|
1011 | mapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
1012 | |
---|
1013 | float vmapHeight; |
---|
1014 | if(pUseVmaps) |
---|
1015 | { |
---|
1016 | VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); |
---|
1017 | if(vmgr->isHeightCalcEnabled()) |
---|
1018 | { |
---|
1019 | // look from a bit higher pos to find the floor |
---|
1020 | vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f); |
---|
1021 | } |
---|
1022 | else |
---|
1023 | vmapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
1024 | } |
---|
1025 | else |
---|
1026 | vmapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
1027 | |
---|
1028 | // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT |
---|
1029 | // vmapheight set for any under Z value or <= INVALID_HEIGHT |
---|
1030 | |
---|
1031 | if( vmapHeight > INVALID_HEIGHT ) |
---|
1032 | { |
---|
1033 | if( mapHeight > INVALID_HEIGHT ) |
---|
1034 | { |
---|
1035 | // we have mapheight and vmapheight and must select more appropriate |
---|
1036 | |
---|
1037 | // we are already under the surface or vmap height above map heigt |
---|
1038 | // or if the distance of the vmap height is less the land height distance |
---|
1039 | if( z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z) ) |
---|
1040 | return vmapHeight; |
---|
1041 | else |
---|
1042 | return mapHeight; // better use .map surface height |
---|
1043 | |
---|
1044 | } |
---|
1045 | else |
---|
1046 | return vmapHeight; // we have only vmapHeight (if have) |
---|
1047 | } |
---|
1048 | else |
---|
1049 | { |
---|
1050 | if(!pUseVmaps) |
---|
1051 | return mapHeight; // explicitly use map data (if have) |
---|
1052 | else if(mapHeight > INVALID_HEIGHT && (z < mapHeight + 2 || z == MAX_HEIGHT)) |
---|
1053 | return mapHeight; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight) |
---|
1054 | else |
---|
1055 | return VMAP_INVALID_HEIGHT_VALUE; // we not have any height |
---|
1056 | } |
---|
1057 | } |
---|
1058 | |
---|
1059 | uint16 Map::GetAreaFlag(float x, float y ) const |
---|
1060 | { |
---|
1061 | //local x,y coords |
---|
1062 | float lx,ly; |
---|
1063 | int gx,gy; |
---|
1064 | GridPair p = Trinity::ComputeGridPair(x, y); |
---|
1065 | |
---|
1066 | // half opt method |
---|
1067 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
1068 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
1069 | |
---|
1070 | lx=16*(32 -x/SIZE_OF_GRIDS - gx); |
---|
1071 | ly=16*(32 -y/SIZE_OF_GRIDS - gy); |
---|
1072 | //DEBUG_LOG("my %d %d si %d %d",gx,gy,p.x_coord,p.y_coord); |
---|
1073 | |
---|
1074 | // ensure GridMap is loaded |
---|
1075 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
1076 | |
---|
1077 | if(GridMaps[gx][gy]) |
---|
1078 | return GridMaps[gx][gy]->area_flag[(int)(lx)][(int)(ly)]; |
---|
1079 | // this used while not all *.map files generated (instances) |
---|
1080 | else |
---|
1081 | return GetAreaFlagByMapId(i_id); |
---|
1082 | } |
---|
1083 | |
---|
1084 | uint8 Map::GetTerrainType(float x, float y ) const |
---|
1085 | { |
---|
1086 | //local x,y coords |
---|
1087 | float lx,ly; |
---|
1088 | int gx,gy; |
---|
1089 | |
---|
1090 | // half opt method |
---|
1091 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
1092 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
1093 | |
---|
1094 | lx=16*(32 -x/SIZE_OF_GRIDS - gx); |
---|
1095 | ly=16*(32 -y/SIZE_OF_GRIDS - gy); |
---|
1096 | |
---|
1097 | // ensure GridMap is loaded |
---|
1098 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
1099 | |
---|
1100 | if(GridMaps[gx][gy]) |
---|
1101 | return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)]; |
---|
1102 | else |
---|
1103 | return 0; |
---|
1104 | |
---|
1105 | } |
---|
1106 | |
---|
1107 | float Map::GetWaterLevel(float x, float y ) const |
---|
1108 | { |
---|
1109 | //local x,y coords |
---|
1110 | float lx,ly; |
---|
1111 | int gx,gy; |
---|
1112 | |
---|
1113 | // half opt method |
---|
1114 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
1115 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
1116 | |
---|
1117 | lx=128*(32 -x/SIZE_OF_GRIDS - gx); |
---|
1118 | ly=128*(32 -y/SIZE_OF_GRIDS - gy); |
---|
1119 | |
---|
1120 | // ensure GridMap is loaded |
---|
1121 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
1122 | |
---|
1123 | if(GridMaps[gx][gy]) |
---|
1124 | return GridMaps[gx][gy]->liquid_level[(int)(lx)][(int)(ly)]; |
---|
1125 | else |
---|
1126 | return 0; |
---|
1127 | } |
---|
1128 | |
---|
1129 | uint32 Map::GetAreaId(uint16 areaflag,uint32 map_id) |
---|
1130 | { |
---|
1131 | AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); |
---|
1132 | |
---|
1133 | if (entry) |
---|
1134 | return entry->ID; |
---|
1135 | else |
---|
1136 | return 0; |
---|
1137 | } |
---|
1138 | |
---|
1139 | uint32 Map::GetZoneId(uint16 areaflag,uint32 map_id) |
---|
1140 | { |
---|
1141 | AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); |
---|
1142 | |
---|
1143 | if( entry ) |
---|
1144 | return ( entry->zone != 0 ) ? entry->zone : entry->ID; |
---|
1145 | else |
---|
1146 | return 0; |
---|
1147 | } |
---|
1148 | |
---|
1149 | bool Map::IsInWater(float x, float y, float pZ) const |
---|
1150 | { |
---|
1151 | // This method is called too often to use vamps for that (4. parameter = false). |
---|
1152 | // The pZ pos is taken anyway for future use |
---|
1153 | float z = GetHeight(x,y,pZ,false); // use .map base surface height |
---|
1154 | |
---|
1155 | // underground or instance without vmap |
---|
1156 | if(z <= INVALID_HEIGHT) |
---|
1157 | return false; |
---|
1158 | |
---|
1159 | float water_z = GetWaterLevel(x,y); |
---|
1160 | uint8 flag = GetTerrainType(x,y); |
---|
1161 | return (z < (water_z-2)) && (flag & 0x01); |
---|
1162 | } |
---|
1163 | |
---|
1164 | bool Map::IsUnderWater(float x, float y, float z) const |
---|
1165 | { |
---|
1166 | float water_z = GetWaterLevel(x,y); |
---|
1167 | uint8 flag = GetTerrainType(x,y); |
---|
1168 | return (z < (water_z-2)) && (flag & 0x01); |
---|
1169 | } |
---|
1170 | |
---|
1171 | bool Map::CheckGridIntegrity(Creature* c, bool moved) const |
---|
1172 | { |
---|
1173 | Cell const& cur_cell = c->GetCurrentCell(); |
---|
1174 | |
---|
1175 | CellPair xy_val = Trinity::ComputeCellPair(c->GetPositionX(), c->GetPositionY()); |
---|
1176 | Cell xy_cell(xy_val); |
---|
1177 | if(xy_cell != cur_cell) |
---|
1178 | { |
---|
1179 | sLog.outError("ERROR: %s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]", |
---|
1180 | (c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(), |
---|
1181 | c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"), |
---|
1182 | cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(), |
---|
1183 | xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY()); |
---|
1184 | return true; // not crash at error, just output error in debug mode |
---|
1185 | } |
---|
1186 | |
---|
1187 | return true; |
---|
1188 | } |
---|
1189 | |
---|
1190 | const char* Map::GetMapName() const |
---|
1191 | { |
---|
1192 | return i_mapEntry ? i_mapEntry->name[sWorld.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0"; |
---|
1193 | } |
---|
1194 | |
---|
1195 | void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair) |
---|
1196 | { |
---|
1197 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1198 | cell.SetNoCreate(); |
---|
1199 | Trinity::VisibleChangesNotifier notifier(*obj); |
---|
1200 | TypeContainerVisitor<Trinity::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier); |
---|
1201 | CellLock<GridReadGuard> cell_lock(cell, cellpair); |
---|
1202 | cell_lock->Visit(cell_lock, player_notifier, *this); |
---|
1203 | } |
---|
1204 | |
---|
1205 | void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair ) |
---|
1206 | { |
---|
1207 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1208 | |
---|
1209 | Trinity::PlayerNotifier pl_notifier(*player); |
---|
1210 | TypeContainerVisitor<Trinity::PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier); |
---|
1211 | |
---|
1212 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
1213 | cell_lock->Visit(cell_lock, player_notifier, *this); |
---|
1214 | } |
---|
1215 | |
---|
1216 | void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair ) |
---|
1217 | { |
---|
1218 | Trinity::VisibleNotifier notifier(*player); |
---|
1219 | |
---|
1220 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1221 | cell.SetNoCreate(); |
---|
1222 | TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier); |
---|
1223 | TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier); |
---|
1224 | CellLock<GridReadGuard> cell_lock(cell, cellpair); |
---|
1225 | cell_lock->Visit(cell_lock, world_notifier, *this); |
---|
1226 | cell_lock->Visit(cell_lock, grid_notifier, *this); |
---|
1227 | |
---|
1228 | // send data |
---|
1229 | notifier.Notify(); |
---|
1230 | } |
---|
1231 | |
---|
1232 | void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair ) |
---|
1233 | { |
---|
1234 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
1235 | Trinity::PlayerRelocationNotifier relocationNotifier(*player); |
---|
1236 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1237 | |
---|
1238 | TypeContainerVisitor<Trinity::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier); |
---|
1239 | TypeContainerVisitor<Trinity::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier); |
---|
1240 | |
---|
1241 | cell_lock->Visit(cell_lock, p2grid_relocation, *this); |
---|
1242 | cell_lock->Visit(cell_lock, p2world_relocation, *this); |
---|
1243 | } |
---|
1244 | |
---|
1245 | void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair) |
---|
1246 | { |
---|
1247 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
1248 | Trinity::CreatureRelocationNotifier relocationNotifier(*creature); |
---|
1249 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1250 | cell.SetNoCreate(); // not trigger load unloaded grids at notifier call |
---|
1251 | |
---|
1252 | TypeContainerVisitor<Trinity::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier); |
---|
1253 | TypeContainerVisitor<Trinity::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier); |
---|
1254 | |
---|
1255 | cell_lock->Visit(cell_lock, c2world_relocation, *this); |
---|
1256 | cell_lock->Visit(cell_lock, c2grid_relocation, *this); |
---|
1257 | } |
---|
1258 | |
---|
1259 | void Map::SendInitSelf( Player * player ) |
---|
1260 | { |
---|
1261 | sLog.outDetail("Creating player data for himself %u", player->GetGUIDLow()); |
---|
1262 | |
---|
1263 | UpdateData data; |
---|
1264 | |
---|
1265 | bool hasTransport = false; |
---|
1266 | |
---|
1267 | // attach to player data current transport data |
---|
1268 | if(Transport* transport = player->GetTransport()) |
---|
1269 | { |
---|
1270 | hasTransport = true; |
---|
1271 | transport->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
1272 | } |
---|
1273 | |
---|
1274 | // build data for self presence in world at own client (one time for map) |
---|
1275 | player->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
1276 | |
---|
1277 | // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map |
---|
1278 | if(Transport* transport = player->GetTransport()) |
---|
1279 | { |
---|
1280 | for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) |
---|
1281 | { |
---|
1282 | if(player!=(*itr) && player->HaveAtClient(*itr)) |
---|
1283 | { |
---|
1284 | hasTransport = true; |
---|
1285 | (*itr)->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
1286 | } |
---|
1287 | } |
---|
1288 | } |
---|
1289 | |
---|
1290 | WorldPacket packet; |
---|
1291 | data.BuildPacket(&packet, hasTransport); |
---|
1292 | player->GetSession()->SendPacket(&packet); |
---|
1293 | } |
---|
1294 | |
---|
1295 | void Map::SendInitTransports( Player * player ) |
---|
1296 | { |
---|
1297 | // Hack to send out transports |
---|
1298 | MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap; |
---|
1299 | |
---|
1300 | // no transports at map |
---|
1301 | if (tmap.find(player->GetMapId()) == tmap.end()) |
---|
1302 | return; |
---|
1303 | |
---|
1304 | UpdateData transData; |
---|
1305 | |
---|
1306 | MapManager::TransportSet& tset = tmap[player->GetMapId()]; |
---|
1307 | |
---|
1308 | bool hasTransport = false; |
---|
1309 | |
---|
1310 | for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) |
---|
1311 | { |
---|
1312 | if((*i) != player->GetTransport()) // send data for current transport in other place |
---|
1313 | { |
---|
1314 | hasTransport = true; |
---|
1315 | (*i)->BuildCreateUpdateBlockForPlayer(&transData, player); |
---|
1316 | } |
---|
1317 | } |
---|
1318 | |
---|
1319 | WorldPacket packet; |
---|
1320 | transData.BuildPacket(&packet, hasTransport); |
---|
1321 | player->GetSession()->SendPacket(&packet); |
---|
1322 | } |
---|
1323 | |
---|
1324 | void Map::SendRemoveTransports( Player * player ) |
---|
1325 | { |
---|
1326 | // Hack to send out transports |
---|
1327 | MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap; |
---|
1328 | |
---|
1329 | // no transports at map |
---|
1330 | if (tmap.find(player->GetMapId()) == tmap.end()) |
---|
1331 | return; |
---|
1332 | |
---|
1333 | UpdateData transData; |
---|
1334 | |
---|
1335 | MapManager::TransportSet& tset = tmap[player->GetMapId()]; |
---|
1336 | |
---|
1337 | // except used transport |
---|
1338 | for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) |
---|
1339 | if(player->GetTransport() != (*i)) |
---|
1340 | (*i)->BuildOutOfRangeUpdateBlock(&transData); |
---|
1341 | |
---|
1342 | WorldPacket packet; |
---|
1343 | transData.BuildPacket(&packet); |
---|
1344 | player->GetSession()->SendPacket(&packet); |
---|
1345 | } |
---|
1346 | |
---|
1347 | inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y) |
---|
1348 | { |
---|
1349 | if(x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS) |
---|
1350 | { |
---|
1351 | sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y); |
---|
1352 | assert(false); |
---|
1353 | } |
---|
1354 | i_grids[x][y] = grid; |
---|
1355 | } |
---|
1356 | |
---|
1357 | void Map::DoDelayedMovesAndRemoves() |
---|
1358 | { |
---|
1359 | MoveAllCreaturesInMoveList(); |
---|
1360 | RemoveAllObjectsInRemoveList(); |
---|
1361 | } |
---|
1362 | |
---|
1363 | void Map::AddObjectToRemoveList(WorldObject *obj) |
---|
1364 | { |
---|
1365 | assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId()); |
---|
1366 | |
---|
1367 | i_objectsToRemove.insert(obj); |
---|
1368 | //sLog.outDebug("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId()); |
---|
1369 | } |
---|
1370 | |
---|
1371 | void Map::RemoveAllObjectsInRemoveList() |
---|
1372 | { |
---|
1373 | if(i_objectsToRemove.empty()) |
---|
1374 | return; |
---|
1375 | |
---|
1376 | //sLog.outDebug("Object remover 1 check."); |
---|
1377 | while(!i_objectsToRemove.empty()) |
---|
1378 | { |
---|
1379 | WorldObject* obj = *i_objectsToRemove.begin(); |
---|
1380 | i_objectsToRemove.erase(i_objectsToRemove.begin()); |
---|
1381 | |
---|
1382 | switch(obj->GetTypeId()) |
---|
1383 | { |
---|
1384 | case TYPEID_CORPSE: |
---|
1385 | { |
---|
1386 | Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID()); |
---|
1387 | if (!corpse) |
---|
1388 | sLog.outError("ERROR: Try delete corpse/bones %u that not in map", obj->GetGUIDLow()); |
---|
1389 | else |
---|
1390 | Remove(corpse,true); |
---|
1391 | break; |
---|
1392 | } |
---|
1393 | case TYPEID_DYNAMICOBJECT: |
---|
1394 | Remove((DynamicObject*)obj,true); |
---|
1395 | break; |
---|
1396 | case TYPEID_GAMEOBJECT: |
---|
1397 | Remove((GameObject*)obj,true); |
---|
1398 | break; |
---|
1399 | case TYPEID_UNIT: |
---|
1400 | // in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call |
---|
1401 | // make sure that like sources auras/etc removed before destructor start |
---|
1402 | ((Creature*)obj)->CleanupsBeforeDelete (); |
---|
1403 | Remove((Creature*)obj,true); |
---|
1404 | break; |
---|
1405 | default: |
---|
1406 | sLog.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj->GetTypeId()); |
---|
1407 | break; |
---|
1408 | } |
---|
1409 | } |
---|
1410 | //sLog.outDebug("Object remover 2 check."); |
---|
1411 | } |
---|
1412 | |
---|
1413 | bool Map::CanUnload(const uint32 &diff) |
---|
1414 | { |
---|
1415 | if(!m_unloadTimer) return false; |
---|
1416 | if(m_unloadTimer < diff) return true; |
---|
1417 | m_unloadTimer -= diff; |
---|
1418 | return false; |
---|
1419 | } |
---|
1420 | |
---|
1421 | template void Map::Add(Corpse *); |
---|
1422 | template void Map::Add(Creature *); |
---|
1423 | template void Map::Add(GameObject *); |
---|
1424 | template void Map::Add(DynamicObject *); |
---|
1425 | |
---|
1426 | template void Map::Remove(Corpse *,bool); |
---|
1427 | template void Map::Remove(Creature *,bool); |
---|
1428 | template void Map::Remove(GameObject *, bool); |
---|
1429 | template void Map::Remove(DynamicObject *, bool); |
---|
1430 | |
---|
1431 | /* ******* Dungeon Instance Maps ******* */ |
---|
1432 | |
---|
1433 | InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) |
---|
1434 | : Map(id, expiry, InstanceId, SpawnMode), i_data(NULL), |
---|
1435 | m_resetAfterUnload(false), m_unloadWhenEmpty(false) |
---|
1436 | { |
---|
1437 | // the timer is started by default, and stopped when the first player joins |
---|
1438 | // this make sure it gets unloaded if for some reason no player joins |
---|
1439 | m_unloadTimer = std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); |
---|
1440 | } |
---|
1441 | |
---|
1442 | InstanceMap::~InstanceMap() |
---|
1443 | { |
---|
1444 | if(i_data) |
---|
1445 | { |
---|
1446 | delete i_data; |
---|
1447 | i_data = NULL; |
---|
1448 | } |
---|
1449 | } |
---|
1450 | |
---|
1451 | /* |
---|
1452 | Do map specific checks to see if the player can enter |
---|
1453 | */ |
---|
1454 | bool InstanceMap::CanEnter(Player *player) |
---|
1455 | { |
---|
1456 | if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end()) |
---|
1457 | { |
---|
1458 | sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode()); |
---|
1459 | assert(false); |
---|
1460 | return false; |
---|
1461 | } |
---|
1462 | |
---|
1463 | // cannot enter if the instance is full (player cap), GMs don't count |
---|
1464 | InstanceTemplate const* iTemplate = objmgr.GetInstanceTemplate(GetId()); |
---|
1465 | if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= iTemplate->maxPlayers) |
---|
1466 | { |
---|
1467 | sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), iTemplate->maxPlayers, player->GetName()); |
---|
1468 | player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS); |
---|
1469 | return false; |
---|
1470 | } |
---|
1471 | |
---|
1472 | // cannot enter while players in the instance are in combat |
---|
1473 | Group *pGroup = player->GetGroup(); |
---|
1474 | if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId()) |
---|
1475 | { |
---|
1476 | player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); |
---|
1477 | return false; |
---|
1478 | } |
---|
1479 | |
---|
1480 | return Map::CanEnter(player); |
---|
1481 | } |
---|
1482 | |
---|
1483 | /* |
---|
1484 | Do map specific checks and add the player to the map if successful. |
---|
1485 | */ |
---|
1486 | bool InstanceMap::Add(Player *player) |
---|
1487 | { |
---|
1488 | // TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode |
---|
1489 | // GMs still can teleport player in instance. |
---|
1490 | // Is it needed? |
---|
1491 | |
---|
1492 | { |
---|
1493 | Guard guard(*this); |
---|
1494 | if(!CanEnter(player)) |
---|
1495 | return false; |
---|
1496 | |
---|
1497 | // get or create an instance save for the map |
---|
1498 | InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
1499 | if(!mapSave) |
---|
1500 | { |
---|
1501 | sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId()); |
---|
1502 | mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, true); |
---|
1503 | } |
---|
1504 | |
---|
1505 | // check for existing instance binds |
---|
1506 | InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), GetSpawnMode()); |
---|
1507 | if(playerBind && playerBind->perm) |
---|
1508 | { |
---|
1509 | // cannot enter other instances if bound permanently |
---|
1510 | if(playerBind->save != mapSave) |
---|
1511 | { |
---|
1512 | sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); |
---|
1513 | assert(false); |
---|
1514 | } |
---|
1515 | } |
---|
1516 | else |
---|
1517 | { |
---|
1518 | Group *pGroup = player->GetGroup(); |
---|
1519 | if(pGroup) |
---|
1520 | { |
---|
1521 | // solo saves should be reset when entering a group |
---|
1522 | InstanceGroupBind *groupBind = pGroup->GetBoundInstance(GetId(), GetSpawnMode()); |
---|
1523 | if(playerBind) |
---|
1524 | { |
---|
1525 | sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); |
---|
1526 | if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); |
---|
1527 | assert(false); |
---|
1528 | } |
---|
1529 | // bind to the group or keep using the group save |
---|
1530 | if(!groupBind) |
---|
1531 | pGroup->BindToInstance(mapSave, false); |
---|
1532 | else |
---|
1533 | { |
---|
1534 | // cannot jump to a different instance without resetting it |
---|
1535 | if(groupBind->save != mapSave) |
---|
1536 | { |
---|
1537 | sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); |
---|
1538 | if(mapSave) |
---|
1539 | sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount()); |
---|
1540 | else |
---|
1541 | sLog.outError("MapSave NULL"); |
---|
1542 | if(groupBind->save) |
---|
1543 | sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount()); |
---|
1544 | else |
---|
1545 | sLog.outError("GroupBind save NULL"); |
---|
1546 | assert(false); |
---|
1547 | } |
---|
1548 | // if the group/leader is permanently bound to the instance |
---|
1549 | // players also become permanently bound when they enter |
---|
1550 | if(groupBind->perm) |
---|
1551 | { |
---|
1552 | WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); |
---|
1553 | data << uint32(0); |
---|
1554 | player->GetSession()->SendPacket(&data); |
---|
1555 | player->BindToInstance(mapSave, true); |
---|
1556 | } |
---|
1557 | } |
---|
1558 | } |
---|
1559 | else |
---|
1560 | { |
---|
1561 | // set up a solo bind or continue using it |
---|
1562 | if(!playerBind) |
---|
1563 | player->BindToInstance(mapSave, false); |
---|
1564 | else |
---|
1565 | // cannot jump to a different instance without resetting it |
---|
1566 | assert(playerBind->save == mapSave); |
---|
1567 | } |
---|
1568 | } |
---|
1569 | |
---|
1570 | if(i_data) i_data->OnPlayerEnter(player); |
---|
1571 | SetResetSchedule(false); |
---|
1572 | |
---|
1573 | i_Players.push_back(player); |
---|
1574 | player->SendInitWorldStates(); |
---|
1575 | sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName()); |
---|
1576 | // initialize unload state |
---|
1577 | m_unloadTimer = 0; |
---|
1578 | m_resetAfterUnload = false; |
---|
1579 | m_unloadWhenEmpty = false; |
---|
1580 | } |
---|
1581 | |
---|
1582 | // this will acquire the same mutex so it cannot be in the previous block |
---|
1583 | Map::Add(player); |
---|
1584 | return true; |
---|
1585 | } |
---|
1586 | |
---|
1587 | void InstanceMap::Update(const uint32& t_diff) |
---|
1588 | { |
---|
1589 | Map::Update(t_diff); |
---|
1590 | |
---|
1591 | if(i_data) |
---|
1592 | i_data->Update(t_diff); |
---|
1593 | } |
---|
1594 | |
---|
1595 | void InstanceMap::Remove(Player *player, bool remove) |
---|
1596 | { |
---|
1597 | sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); |
---|
1598 | i_Players.remove(player); |
---|
1599 | SetResetSchedule(true); |
---|
1600 | if(!m_unloadTimer && i_Players.empty()) |
---|
1601 | m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); |
---|
1602 | Map::Remove(player, remove); |
---|
1603 | } |
---|
1604 | |
---|
1605 | Creature * Map::GetCreatureInMap(uint64 guid) |
---|
1606 | { |
---|
1607 | Creature * obj = HashMapHolder<Creature>::Find(guid); |
---|
1608 | if(obj && obj->GetInstanceId() != GetInstanceId()) obj = NULL; |
---|
1609 | return obj; |
---|
1610 | } |
---|
1611 | |
---|
1612 | GameObject * Map::GetGameObjectInMap(uint64 guid) |
---|
1613 | { |
---|
1614 | GameObject * obj = HashMapHolder<GameObject>::Find(guid); |
---|
1615 | if(obj && obj->GetInstanceId() != GetInstanceId()) obj = NULL; |
---|
1616 | return obj; |
---|
1617 | } |
---|
1618 | |
---|
1619 | void InstanceMap::CreateInstanceData(bool load) |
---|
1620 | { |
---|
1621 | if(i_data != NULL) |
---|
1622 | return; |
---|
1623 | |
---|
1624 | InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId()); |
---|
1625 | if (mInstance) |
---|
1626 | { |
---|
1627 | i_script = mInstance->script; |
---|
1628 | i_data = Script->CreateInstanceData(this); |
---|
1629 | } |
---|
1630 | |
---|
1631 | if(!i_data) |
---|
1632 | return; |
---|
1633 | |
---|
1634 | if(load) |
---|
1635 | { |
---|
1636 | // TODO: make a global storage for this |
---|
1637 | QueryResult* result = CharacterDatabase.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId); |
---|
1638 | if (result) |
---|
1639 | { |
---|
1640 | Field* fields = result->Fetch(); |
---|
1641 | const char* data = fields[0].GetString(); |
---|
1642 | if(data) |
---|
1643 | { |
---|
1644 | sLog.outDebug("Loading instance data for `%s` with id %u", i_script.c_str(), i_InstanceId); |
---|
1645 | i_data->Load(data); |
---|
1646 | } |
---|
1647 | delete result; |
---|
1648 | } |
---|
1649 | } |
---|
1650 | else |
---|
1651 | { |
---|
1652 | sLog.outDebug("New instance data, \"%s\" ,initialized!",i_script.c_str()); |
---|
1653 | i_data->Initialize(); |
---|
1654 | } |
---|
1655 | } |
---|
1656 | |
---|
1657 | /* |
---|
1658 | Returns true if there are no players in the instance |
---|
1659 | */ |
---|
1660 | bool InstanceMap::Reset(uint8 method) |
---|
1661 | { |
---|
1662 | // note: since the map may not be loaded when the instance needs to be reset |
---|
1663 | // the instance must be deleted from the DB by InstanceSaveManager |
---|
1664 | |
---|
1665 | if(!i_Players.empty()) |
---|
1666 | { |
---|
1667 | if(method == INSTANCE_RESET_ALL) |
---|
1668 | { |
---|
1669 | // notify the players to leave the instance so it can be reset |
---|
1670 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1671 | (*itr)->SendResetFailedNotify(GetId()); |
---|
1672 | } |
---|
1673 | else |
---|
1674 | { |
---|
1675 | if(method == INSTANCE_RESET_GLOBAL) |
---|
1676 | { |
---|
1677 | // set the homebind timer for players inside (1 minute) |
---|
1678 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1679 | (*itr)->m_InstanceValid = false; |
---|
1680 | } |
---|
1681 | |
---|
1682 | // the unload timer is not started |
---|
1683 | // instead the map will unload immediately after the players have left |
---|
1684 | m_unloadWhenEmpty = true; |
---|
1685 | m_resetAfterUnload = true; |
---|
1686 | } |
---|
1687 | } |
---|
1688 | else |
---|
1689 | { |
---|
1690 | // unloaded at next update |
---|
1691 | m_unloadTimer = MIN_UNLOAD_DELAY; |
---|
1692 | m_resetAfterUnload = true; |
---|
1693 | } |
---|
1694 | |
---|
1695 | return i_Players.empty(); |
---|
1696 | } |
---|
1697 | |
---|
1698 | uint32 InstanceMap::GetPlayersCountExceptGMs() const |
---|
1699 | { |
---|
1700 | uint32 count = 0; |
---|
1701 | for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1702 | if(!(*itr)->isGameMaster()) |
---|
1703 | ++count; |
---|
1704 | return count; |
---|
1705 | } |
---|
1706 | |
---|
1707 | void InstanceMap::PermBindAllPlayers(Player *player) |
---|
1708 | { |
---|
1709 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
1710 | if(!save) |
---|
1711 | { |
---|
1712 | sLog.outError("Cannot bind players, no instance save available for map!\n"); |
---|
1713 | return; |
---|
1714 | } |
---|
1715 | |
---|
1716 | Group *group = player->GetGroup(); |
---|
1717 | // group members outside the instance group don't get bound |
---|
1718 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1719 | { |
---|
1720 | if(*itr) |
---|
1721 | { |
---|
1722 | // players inside an instance cannot be bound to other instances |
---|
1723 | // some players may already be permanently bound, in this case nothing happens |
---|
1724 | InstancePlayerBind *bind = (*itr)->GetBoundInstance(save->GetMapId(), save->GetDifficulty()); |
---|
1725 | if(!bind || !bind->perm) |
---|
1726 | { |
---|
1727 | (*itr)->BindToInstance(save, true); |
---|
1728 | WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); |
---|
1729 | data << uint32(0); |
---|
1730 | (*itr)->GetSession()->SendPacket(&data); |
---|
1731 | } |
---|
1732 | |
---|
1733 | // if the leader is not in the instance the group will not get a perm bind |
---|
1734 | if(group && group->GetLeaderGUID() == (*itr)->GetGUID()) |
---|
1735 | group->BindToInstance(save, true); |
---|
1736 | } |
---|
1737 | } |
---|
1738 | } |
---|
1739 | |
---|
1740 | time_t InstanceMap::GetResetTime() |
---|
1741 | { |
---|
1742 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
1743 | return save ? save->GetDifficulty() : DIFFICULTY_NORMAL; |
---|
1744 | } |
---|
1745 | |
---|
1746 | void InstanceMap::UnloadAll(bool pForce) |
---|
1747 | { |
---|
1748 | if(!i_Players.empty()) |
---|
1749 | { |
---|
1750 | sLog.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!"); |
---|
1751 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1752 | if(*itr) (*itr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation()); |
---|
1753 | } |
---|
1754 | |
---|
1755 | if(m_resetAfterUnload == true) |
---|
1756 | objmgr.DeleteRespawnTimeForInstance(GetInstanceId()); |
---|
1757 | |
---|
1758 | Map::UnloadAll(pForce); |
---|
1759 | } |
---|
1760 | |
---|
1761 | void InstanceMap::SendResetWarnings(uint32 timeLeft) |
---|
1762 | { |
---|
1763 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1764 | (*itr)->SendInstanceResetWarning(GetId(), timeLeft); |
---|
1765 | } |
---|
1766 | |
---|
1767 | void InstanceMap::SetResetSchedule(bool on) |
---|
1768 | { |
---|
1769 | // only for normal instances |
---|
1770 | // the reset time is only scheduled when there are no payers inside |
---|
1771 | // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled |
---|
1772 | if(i_Players.empty() && !IsRaid() && !IsHeroic()) |
---|
1773 | { |
---|
1774 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
1775 | if(!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId()); |
---|
1776 | else sInstanceSaveManager.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), GetInstanceId())); |
---|
1777 | } |
---|
1778 | } |
---|
1779 | |
---|
1780 | void InstanceMap::SendToPlayers(WorldPacket const* data) const |
---|
1781 | { |
---|
1782 | for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1783 | (*itr)->GetSession()->SendPacket(data); |
---|
1784 | } |
---|
1785 | |
---|
1786 | /* ******* Battleground Instance Maps ******* */ |
---|
1787 | |
---|
1788 | BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId) |
---|
1789 | : Map(id, expiry, InstanceId, DIFFICULTY_NORMAL) |
---|
1790 | { |
---|
1791 | } |
---|
1792 | |
---|
1793 | BattleGroundMap::~BattleGroundMap() |
---|
1794 | { |
---|
1795 | } |
---|
1796 | |
---|
1797 | bool BattleGroundMap::CanEnter(Player * player) |
---|
1798 | { |
---|
1799 | if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end()) |
---|
1800 | { |
---|
1801 | sLog.outError("BGMap::CanEnter - player %u already in map!", player->GetGUIDLow()); |
---|
1802 | assert(false); |
---|
1803 | return false; |
---|
1804 | } |
---|
1805 | |
---|
1806 | if(player->GetBattleGroundId() != GetInstanceId()) |
---|
1807 | return false; |
---|
1808 | |
---|
1809 | // player number limit is checked in bgmgr, no need to do it here |
---|
1810 | |
---|
1811 | return Map::CanEnter(player); |
---|
1812 | } |
---|
1813 | |
---|
1814 | bool BattleGroundMap::Add(Player * player) |
---|
1815 | { |
---|
1816 | { |
---|
1817 | Guard guard(*this); |
---|
1818 | if(!CanEnter(player)) |
---|
1819 | return false; |
---|
1820 | i_Players.push_back(player); |
---|
1821 | // reset instance validity, battleground maps do not homebind |
---|
1822 | player->m_InstanceValid = true; |
---|
1823 | } |
---|
1824 | return Map::Add(player); |
---|
1825 | } |
---|
1826 | |
---|
1827 | void BattleGroundMap::Remove(Player *player, bool remove) |
---|
1828 | { |
---|
1829 | sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); |
---|
1830 | i_Players.remove(player); |
---|
1831 | Map::Remove(player, remove); |
---|
1832 | } |
---|
1833 | |
---|
1834 | void BattleGroundMap::SetUnload() |
---|
1835 | { |
---|
1836 | m_unloadTimer = MIN_UNLOAD_DELAY; |
---|
1837 | } |
---|
1838 | |
---|
1839 | void BattleGroundMap::UnloadAll(bool pForce) |
---|
1840 | { |
---|
1841 | while(!i_Players.empty()) |
---|
1842 | { |
---|
1843 | PlayerList::iterator itr = i_Players.begin(); |
---|
1844 | Player * plr = *itr; |
---|
1845 | if(plr) (plr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation()); |
---|
1846 | // TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator. |
---|
1847 | // just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop |
---|
1848 | // note that this remove is not needed if the code works well in other places |
---|
1849 | i_Players.remove(plr); |
---|
1850 | } |
---|
1851 | |
---|
1852 | Map::UnloadAll(pForce); |
---|
1853 | } |
---|