1 | /* |
---|
2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
3 | * |
---|
4 | * This program is free software; you can redistribute it and/or modify |
---|
5 | * it under the terms of the GNU General Public License as published by |
---|
6 | * the Free Software Foundation; either version 2 of the License, or |
---|
7 | * (at your option) any later version. |
---|
8 | * |
---|
9 | * This program is distributed in the hope that it will be useful, |
---|
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
12 | * GNU General Public License for more details. |
---|
13 | * |
---|
14 | * You should have received a copy of the GNU General Public License |
---|
15 | * along with this program; if not, write to the Free Software |
---|
16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
17 | */ |
---|
18 | |
---|
19 | #include "Player.h" |
---|
20 | #include "GridNotifiers.h" |
---|
21 | #include "WorldSession.h" |
---|
22 | #include "Log.h" |
---|
23 | #include "GridStates.h" |
---|
24 | #include "CellImpl.h" |
---|
25 | #include "InstanceData.h" |
---|
26 | #include "Map.h" |
---|
27 | #include "GridNotifiersImpl.h" |
---|
28 | #include "Config/ConfigEnv.h" |
---|
29 | #include "Transports.h" |
---|
30 | #include "ObjectAccessor.h" |
---|
31 | #include "ObjectMgr.h" |
---|
32 | #include "World.h" |
---|
33 | #include "ScriptCalls.h" |
---|
34 | #include "Group.h" |
---|
35 | |
---|
36 | #include "MapManager.h" |
---|
37 | #include "MapInstanced.h" |
---|
38 | #include "InstanceSaveMgr.h" |
---|
39 | #include "VMapFactory.h" |
---|
40 | |
---|
41 | #define DEFAULT_GRID_EXPIRY 300 |
---|
42 | #define MAX_GRID_LOAD_TIME 50 |
---|
43 | |
---|
44 | // magic *.map header |
---|
45 | const char MAP_MAGIC[] = "MAP_2.00"; |
---|
46 | |
---|
47 | GridState* si_GridStates[MAX_GRID_STATE]; |
---|
48 | |
---|
49 | Map::~Map() |
---|
50 | { |
---|
51 | UnloadAll(true); |
---|
52 | } |
---|
53 | |
---|
54 | bool Map::ExistMap(uint32 mapid,int x,int y) |
---|
55 | { |
---|
56 | int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; |
---|
57 | char* tmp = new char[len]; |
---|
58 | snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); |
---|
59 | |
---|
60 | FILE *pf=fopen(tmp,"rb"); |
---|
61 | |
---|
62 | if(!pf) |
---|
63 | { |
---|
64 | sLog.outError("Check existing of map file '%s': not exist!",tmp); |
---|
65 | delete[] tmp; |
---|
66 | return false; |
---|
67 | } |
---|
68 | |
---|
69 | char magic[8]; |
---|
70 | fread(magic,1,8,pf); |
---|
71 | if(strncmp(MAP_MAGIC,magic,8)) |
---|
72 | { |
---|
73 | sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); |
---|
74 | delete [] tmp; |
---|
75 | fclose(pf); //close file before return |
---|
76 | return false; |
---|
77 | } |
---|
78 | |
---|
79 | delete [] tmp; |
---|
80 | fclose(pf); |
---|
81 | |
---|
82 | return true; |
---|
83 | } |
---|
84 | |
---|
85 | bool Map::ExistVMap(uint32 mapid,int x,int y) |
---|
86 | { |
---|
87 | if(VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager()) |
---|
88 | { |
---|
89 | if(vmgr->isMapLoadingEnabled()) |
---|
90 | { |
---|
91 | // x and y are swaped !! => fixed now |
---|
92 | bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, x,y); |
---|
93 | if(!exists) |
---|
94 | { |
---|
95 | std::string name = vmgr->getDirFileName(mapid,x,y); |
---|
96 | sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str()); |
---|
97 | return false; |
---|
98 | } |
---|
99 | } |
---|
100 | } |
---|
101 | |
---|
102 | return true; |
---|
103 | } |
---|
104 | |
---|
105 | void Map::LoadVMap(int x,int y) |
---|
106 | { |
---|
107 | // x and y are swaped !! |
---|
108 | int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), x,y); |
---|
109 | switch(vmapLoadResult) |
---|
110 | { |
---|
111 | case VMAP::VMAP_LOAD_RESULT_OK: |
---|
112 | sLog.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
---|
113 | break; |
---|
114 | case VMAP::VMAP_LOAD_RESULT_ERROR: |
---|
115 | sLog.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
---|
116 | break; |
---|
117 | case VMAP::VMAP_LOAD_RESULT_IGNORED: |
---|
118 | DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y); |
---|
119 | break; |
---|
120 | } |
---|
121 | } |
---|
122 | |
---|
123 | void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y) |
---|
124 | { |
---|
125 | if( instanceid != 0 ) |
---|
126 | { |
---|
127 | if(GridMaps[x][y]) |
---|
128 | return; |
---|
129 | |
---|
130 | Map* baseMap = const_cast<Map*>(MapManager::Instance().GetBaseMap(mapid)); |
---|
131 | |
---|
132 | // load gridmap for base map |
---|
133 | if (!baseMap->GridMaps[x][y]) |
---|
134 | baseMap->EnsureGridCreated(GridPair(63-x,63-y)); |
---|
135 | |
---|
136 | //+++ if (!baseMap->GridMaps[x][y]) don't check for GridMaps[gx][gy], we need the management for vmaps |
---|
137 | // return; |
---|
138 | |
---|
139 | ((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(x,y)); |
---|
140 | baseMap->SetUnloadFlag(GridPair(63-x,63-y), false); |
---|
141 | GridMaps[x][y] = baseMap->GridMaps[x][y]; |
---|
142 | return; |
---|
143 | } |
---|
144 | |
---|
145 | //map already load, delete it before reloading (Is it neccessary? Do we really need the abilty the reload maps during runtime?) |
---|
146 | if(GridMaps[x][y]) |
---|
147 | { |
---|
148 | sLog.outDetail("Unloading already loaded map %u before reloading.",mapid); |
---|
149 | delete (GridMaps[x][y]); |
---|
150 | GridMaps[x][y]=NULL; |
---|
151 | } |
---|
152 | |
---|
153 | // map file name |
---|
154 | char *tmp=NULL; |
---|
155 | // Pihhan: dataPath length + "maps/" + 3+2+2+ ".map" length may be > 32 ! |
---|
156 | int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; |
---|
157 | tmp = new char[len]; |
---|
158 | snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); |
---|
159 | sLog.outDetail("Loading map %s",tmp); |
---|
160 | // loading data |
---|
161 | FILE *pf=fopen(tmp,"rb"); |
---|
162 | if(!pf) |
---|
163 | { |
---|
164 | delete [] tmp; |
---|
165 | return; |
---|
166 | } |
---|
167 | |
---|
168 | char magic[8]; |
---|
169 | fread(magic,1,8,pf); |
---|
170 | if(strncmp(MAP_MAGIC,magic,8)) |
---|
171 | { |
---|
172 | sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); |
---|
173 | delete [] tmp; |
---|
174 | fclose(pf); //close file before return |
---|
175 | return; |
---|
176 | } |
---|
177 | delete [] tmp; |
---|
178 | |
---|
179 | GridMap * buf= new GridMap; |
---|
180 | fread(buf,1,sizeof(GridMap),pf); |
---|
181 | fclose(pf); |
---|
182 | |
---|
183 | GridMaps[x][y] = buf; |
---|
184 | } |
---|
185 | |
---|
186 | void Map::LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x,int y) |
---|
187 | { |
---|
188 | LoadMap(mapid,instanceid,x,y); |
---|
189 | if(instanceid == 0) |
---|
190 | LoadVMap(x, y); // Only load the data for the base map |
---|
191 | } |
---|
192 | |
---|
193 | void Map::InitStateMachine() |
---|
194 | { |
---|
195 | si_GridStates[GRID_STATE_INVALID] = new InvalidState; |
---|
196 | si_GridStates[GRID_STATE_ACTIVE] = new ActiveState; |
---|
197 | si_GridStates[GRID_STATE_IDLE] = new IdleState; |
---|
198 | si_GridStates[GRID_STATE_REMOVAL] = new RemovalState; |
---|
199 | } |
---|
200 | |
---|
201 | void Map::DeleteStateMachine() |
---|
202 | { |
---|
203 | delete si_GridStates[GRID_STATE_INVALID]; |
---|
204 | delete si_GridStates[GRID_STATE_ACTIVE]; |
---|
205 | delete si_GridStates[GRID_STATE_IDLE]; |
---|
206 | delete si_GridStates[GRID_STATE_REMOVAL]; |
---|
207 | } |
---|
208 | |
---|
209 | Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) |
---|
210 | : i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)), |
---|
211 | i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0) |
---|
212 | { |
---|
213 | for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) |
---|
214 | { |
---|
215 | for(unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j) |
---|
216 | { |
---|
217 | //z code |
---|
218 | GridMaps[idx][j] =NULL; |
---|
219 | setNGrid(NULL, idx, j); |
---|
220 | } |
---|
221 | } |
---|
222 | } |
---|
223 | |
---|
224 | // Template specialization of utility methods |
---|
225 | template<class T> |
---|
226 | void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell) |
---|
227 | { |
---|
228 | (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID()); |
---|
229 | } |
---|
230 | |
---|
231 | template<> |
---|
232 | void Map::AddToGrid(Player* obj, NGridType *grid, Cell const& cell) |
---|
233 | { |
---|
234 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID()); |
---|
235 | } |
---|
236 | |
---|
237 | template<> |
---|
238 | void Map::AddToGrid(Corpse *obj, NGridType *grid, Cell const& cell) |
---|
239 | { |
---|
240 | // add to world object registry in grid |
---|
241 | if(obj->GetType()!=CORPSE_BONES) |
---|
242 | { |
---|
243 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID()); |
---|
244 | } |
---|
245 | // add to grid object store |
---|
246 | else |
---|
247 | { |
---|
248 | (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID()); |
---|
249 | } |
---|
250 | } |
---|
251 | |
---|
252 | template<> |
---|
253 | void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell) |
---|
254 | { |
---|
255 | // add to world object registry in grid |
---|
256 | if(obj->isPet()) |
---|
257 | { |
---|
258 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID()); |
---|
259 | obj->SetCurrentCell(cell); |
---|
260 | } |
---|
261 | // add to grid object store |
---|
262 | else |
---|
263 | { |
---|
264 | (*grid)(cell.CellX(), cell.CellY()).AddGridObject<Creature>(obj, obj->GetGUID()); |
---|
265 | obj->SetCurrentCell(cell); |
---|
266 | } |
---|
267 | } |
---|
268 | |
---|
269 | template<class T> |
---|
270 | void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell) |
---|
271 | { |
---|
272 | (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID()); |
---|
273 | } |
---|
274 | |
---|
275 | template<> |
---|
276 | void Map::RemoveFromGrid(Player* obj, NGridType *grid, Cell const& cell) |
---|
277 | { |
---|
278 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID()); |
---|
279 | } |
---|
280 | |
---|
281 | template<> |
---|
282 | void Map::RemoveFromGrid(Corpse *obj, NGridType *grid, Cell const& cell) |
---|
283 | { |
---|
284 | // remove from world object registry in grid |
---|
285 | if(obj->GetType()!=CORPSE_BONES) |
---|
286 | { |
---|
287 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID()); |
---|
288 | } |
---|
289 | // remove from grid object store |
---|
290 | else |
---|
291 | { |
---|
292 | (*grid)(cell.CellX(), cell.CellY()).RemoveGridObject(obj, obj->GetGUID()); |
---|
293 | } |
---|
294 | } |
---|
295 | |
---|
296 | template<> |
---|
297 | void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell) |
---|
298 | { |
---|
299 | // remove from world object registry in grid |
---|
300 | if(obj->isPet()) |
---|
301 | { |
---|
302 | (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj, obj->GetGUID()); |
---|
303 | } |
---|
304 | // remove from grid object store |
---|
305 | else |
---|
306 | { |
---|
307 | (*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<Creature>(obj, obj->GetGUID()); |
---|
308 | } |
---|
309 | } |
---|
310 | |
---|
311 | template<class T> |
---|
312 | void Map::DeleteFromWorld(T* obj) |
---|
313 | { |
---|
314 | // Note: In case resurrectable corpse and pet its removed from gloabal lists in own destructors |
---|
315 | delete obj; |
---|
316 | } |
---|
317 | |
---|
318 | template<class T> |
---|
319 | void Map::AddNotifier(T* , Cell const& , CellPair const& ) |
---|
320 | { |
---|
321 | } |
---|
322 | |
---|
323 | template<> |
---|
324 | void Map::AddNotifier(Player* obj, Cell const& cell, CellPair const& cellpair) |
---|
325 | { |
---|
326 | PlayerRelocationNotify(obj,cell,cellpair); |
---|
327 | } |
---|
328 | |
---|
329 | template<> |
---|
330 | void Map::AddNotifier(Creature* obj, Cell const& cell, CellPair const& cellpair) |
---|
331 | { |
---|
332 | CreatureRelocationNotify(obj,cell,cellpair); |
---|
333 | } |
---|
334 | |
---|
335 | void |
---|
336 | Map::EnsureGridCreated(const GridPair &p) |
---|
337 | { |
---|
338 | if(!getNGrid(p.x_coord, p.y_coord)) |
---|
339 | { |
---|
340 | Guard guard(*this); |
---|
341 | if(!getNGrid(p.x_coord, p.y_coord)) |
---|
342 | { |
---|
343 | setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)), |
---|
344 | p.x_coord, p.y_coord); |
---|
345 | |
---|
346 | // build a linkage between this map and NGridType |
---|
347 | buildNGridLinkage(getNGrid(p.x_coord, p.y_coord)); |
---|
348 | |
---|
349 | getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE); |
---|
350 | |
---|
351 | //z coord |
---|
352 | int gx=63-p.x_coord; |
---|
353 | int gy=63-p.y_coord; |
---|
354 | |
---|
355 | if(!GridMaps[gx][gy]) |
---|
356 | Map::LoadMapAndVMap(i_id,i_InstanceId,gx,gy); |
---|
357 | } |
---|
358 | } |
---|
359 | } |
---|
360 | |
---|
361 | void |
---|
362 | Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player) |
---|
363 | { |
---|
364 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
---|
365 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
366 | |
---|
367 | assert(grid != NULL); |
---|
368 | if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) ) |
---|
369 | { |
---|
370 | if( player != NULL ) |
---|
371 | { |
---|
372 | player->SendDelayResponse(MAX_GRID_LOAD_TIME); |
---|
373 | DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id); |
---|
374 | } |
---|
375 | else |
---|
376 | { |
---|
377 | DEBUG_LOG("Player nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id); |
---|
378 | } |
---|
379 | |
---|
380 | ObjectGridLoader loader(*grid, this, cell); |
---|
381 | loader.LoadN(); |
---|
382 | setGridObjectDataLoaded(true, cell.GridX(), cell.GridY()); |
---|
383 | |
---|
384 | // Add resurrectable corpses to world object list in grid |
---|
385 | ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); |
---|
386 | |
---|
387 | ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f); |
---|
388 | grid->SetGridState(GRID_STATE_ACTIVE); |
---|
389 | |
---|
390 | if( add_player && player != NULL ) |
---|
391 | (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(player, player->GetGUID()); |
---|
392 | } |
---|
393 | else if( player && add_player ) |
---|
394 | AddToGrid(player,grid,cell); |
---|
395 | } |
---|
396 | |
---|
397 | void |
---|
398 | Map::LoadGrid(const Cell& cell, bool no_unload) |
---|
399 | { |
---|
400 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
---|
401 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
402 | |
---|
403 | assert(grid != NULL); |
---|
404 | if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) ) |
---|
405 | { |
---|
406 | ObjectGridLoader loader(*grid, this, cell); |
---|
407 | loader.LoadN(); |
---|
408 | |
---|
409 | // Add resurrectable corpses to world object list in grid |
---|
410 | ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); |
---|
411 | |
---|
412 | setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); |
---|
413 | if(no_unload) |
---|
414 | getNGrid(cell.GridX(), cell.GridY())->setUnloadFlag(false); |
---|
415 | } |
---|
416 | LoadVMap(63-cell.GridX(),63-cell.GridY()); |
---|
417 | } |
---|
418 | |
---|
419 | bool Map::Add(Player *player) |
---|
420 | { |
---|
421 | player->SetInstanceId(this->GetInstanceId()); |
---|
422 | |
---|
423 | // update player state for other player and visa-versa |
---|
424 | CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
425 | Cell cell(p); |
---|
426 | EnsureGridLoadedForPlayer(cell, player, true); |
---|
427 | player->AddToWorld(); |
---|
428 | |
---|
429 | SendInitSelf(player); |
---|
430 | SendInitTransports(player); |
---|
431 | |
---|
432 | UpdatePlayerVisibility(player,cell,p); |
---|
433 | UpdateObjectsVisibilityFor(player,cell,p); |
---|
434 | |
---|
435 | AddNotifier(player,cell,p); |
---|
436 | return true; |
---|
437 | } |
---|
438 | |
---|
439 | template<class T> |
---|
440 | void |
---|
441 | Map::Add(T *obj) |
---|
442 | { |
---|
443 | CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
444 | |
---|
445 | assert(obj); |
---|
446 | |
---|
447 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
448 | { |
---|
449 | sLog.outError("Map::Add: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
450 | return; |
---|
451 | } |
---|
452 | |
---|
453 | Cell cell(p); |
---|
454 | EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); |
---|
455 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
456 | assert( grid != NULL ); |
---|
457 | |
---|
458 | AddToGrid(obj,grid,cell); |
---|
459 | obj->AddToWorld(); |
---|
460 | |
---|
461 | DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); |
---|
462 | |
---|
463 | UpdateObjectVisibility(obj,cell,p); |
---|
464 | |
---|
465 | AddNotifier(obj,cell,p); |
---|
466 | } |
---|
467 | |
---|
468 | void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self) |
---|
469 | { |
---|
470 | CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
471 | |
---|
472 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
473 | { |
---|
474 | sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); |
---|
475 | return; |
---|
476 | } |
---|
477 | |
---|
478 | Cell cell(p); |
---|
479 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
480 | |
---|
481 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
482 | return; |
---|
483 | |
---|
484 | MaNGOS::MessageDeliverer post_man(*player, msg, to_self); |
---|
485 | TypeContainerVisitor<MaNGOS::MessageDeliverer, WorldTypeMapContainer > message(post_man); |
---|
486 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
487 | cell_lock->Visit(cell_lock, message, *this); |
---|
488 | } |
---|
489 | |
---|
490 | void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg) |
---|
491 | { |
---|
492 | CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
493 | |
---|
494 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
495 | { |
---|
496 | sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
497 | return; |
---|
498 | } |
---|
499 | |
---|
500 | Cell cell(p); |
---|
501 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
502 | cell.SetNoCreate(); |
---|
503 | |
---|
504 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
505 | return; |
---|
506 | |
---|
507 | MaNGOS::ObjectMessageDeliverer post_man(msg); |
---|
508 | TypeContainerVisitor<MaNGOS::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man); |
---|
509 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
510 | cell_lock->Visit(cell_lock, message, *this); |
---|
511 | } |
---|
512 | |
---|
513 | void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only) |
---|
514 | { |
---|
515 | CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
516 | |
---|
517 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
518 | { |
---|
519 | sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); |
---|
520 | return; |
---|
521 | } |
---|
522 | |
---|
523 | Cell cell(p); |
---|
524 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
525 | |
---|
526 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
527 | return; |
---|
528 | |
---|
529 | MaNGOS::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only); |
---|
530 | TypeContainerVisitor<MaNGOS::MessageDistDeliverer , WorldTypeMapContainer > message(post_man); |
---|
531 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
532 | cell_lock->Visit(cell_lock, message, *this); |
---|
533 | } |
---|
534 | |
---|
535 | void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist) |
---|
536 | { |
---|
537 | CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
538 | |
---|
539 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
540 | { |
---|
541 | sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
542 | return; |
---|
543 | } |
---|
544 | |
---|
545 | Cell cell(p); |
---|
546 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
547 | cell.SetNoCreate(); |
---|
548 | |
---|
549 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
550 | return; |
---|
551 | |
---|
552 | MaNGOS::ObjectMessageDistDeliverer post_man(*obj, msg,dist); |
---|
553 | TypeContainerVisitor<MaNGOS::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man); |
---|
554 | CellLock<ReadGuard> cell_lock(cell, p); |
---|
555 | cell_lock->Visit(cell_lock, message, *this); |
---|
556 | } |
---|
557 | |
---|
558 | bool Map::loaded(const GridPair &p) const |
---|
559 | { |
---|
560 | return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) ); |
---|
561 | } |
---|
562 | |
---|
563 | void Map::Update(const uint32 &t_diff) |
---|
564 | { |
---|
565 | // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! |
---|
566 | // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended |
---|
567 | if (IsBattleGroundOrArena()) |
---|
568 | return; |
---|
569 | |
---|
570 | for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ) |
---|
571 | { |
---|
572 | NGridType *grid = i->getSource(); |
---|
573 | GridInfo *info = i->getSource()->getGridInfoRef(); |
---|
574 | ++i; // The update might delete the map and we need the next map before the iterator gets invalid |
---|
575 | assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE); |
---|
576 | si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff); |
---|
577 | } |
---|
578 | } |
---|
579 | |
---|
580 | void InstanceMap::Update(const uint32& t_diff) |
---|
581 | { |
---|
582 | Map::Update(t_diff); |
---|
583 | |
---|
584 | if(i_data) |
---|
585 | i_data->Update(t_diff); |
---|
586 | } |
---|
587 | |
---|
588 | |
---|
589 | void Map::Remove(Player *player, bool remove) |
---|
590 | { |
---|
591 | CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
592 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) |
---|
593 | { |
---|
594 | // invalid coordinates |
---|
595 | player->RemoveFromWorld(); |
---|
596 | |
---|
597 | if( remove ) |
---|
598 | DeleteFromWorld(player); |
---|
599 | |
---|
600 | return; |
---|
601 | } |
---|
602 | |
---|
603 | Cell cell(p); |
---|
604 | |
---|
605 | if( !getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y) ) |
---|
606 | { |
---|
607 | sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y); |
---|
608 | return; |
---|
609 | } |
---|
610 | |
---|
611 | DEBUG_LOG("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY()); |
---|
612 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
613 | assert(grid != NULL); |
---|
614 | |
---|
615 | player->RemoveFromWorld(); |
---|
616 | RemoveFromGrid(player,grid,cell); |
---|
617 | |
---|
618 | SendRemoveTransports(player); |
---|
619 | |
---|
620 | UpdateObjectsVisibilityFor(player,cell,p); |
---|
621 | |
---|
622 | if( remove ) |
---|
623 | DeleteFromWorld(player); |
---|
624 | } |
---|
625 | |
---|
626 | bool Map::RemoveBones(uint64 guid, float x, float y) |
---|
627 | { |
---|
628 | if (IsRemovalGrid(x, y)) |
---|
629 | { |
---|
630 | Corpse * corpse = ObjectAccessor::Instance().GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL); |
---|
631 | if(corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES) |
---|
632 | corpse->DeleteBonesFromWorld(); |
---|
633 | else |
---|
634 | return false; |
---|
635 | } |
---|
636 | return true; |
---|
637 | } |
---|
638 | |
---|
639 | template<class T> |
---|
640 | void |
---|
641 | Map::Remove(T *obj, bool remove) |
---|
642 | { |
---|
643 | CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
644 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
---|
645 | { |
---|
646 | sLog.outError("Map::Remove: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); |
---|
647 | return; |
---|
648 | } |
---|
649 | |
---|
650 | Cell cell(p); |
---|
651 | if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) |
---|
652 | return; |
---|
653 | |
---|
654 | DEBUG_LOG("Remove object " I64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y); |
---|
655 | NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); |
---|
656 | assert( grid != NULL ); |
---|
657 | |
---|
658 | obj->RemoveFromWorld(); |
---|
659 | RemoveFromGrid(obj,grid,cell); |
---|
660 | |
---|
661 | UpdateObjectVisibility(obj,cell,p); |
---|
662 | |
---|
663 | if( remove ) |
---|
664 | { |
---|
665 | // if option set then object already saved at this moment |
---|
666 | if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY)) |
---|
667 | obj->SaveRespawnTime(); |
---|
668 | DeleteFromWorld(obj); |
---|
669 | } |
---|
670 | } |
---|
671 | |
---|
672 | void |
---|
673 | Map::PlayerRelocation(Player *player, float x, float y, float z, float orientation) |
---|
674 | { |
---|
675 | assert(player); |
---|
676 | |
---|
677 | CellPair old_val = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
678 | CellPair new_val = MaNGOS::ComputeCellPair(x, y); |
---|
679 | |
---|
680 | Cell old_cell(old_val); |
---|
681 | Cell new_cell(new_val); |
---|
682 | new_cell |= old_cell; |
---|
683 | bool same_cell = (new_cell == old_cell); |
---|
684 | |
---|
685 | player->Relocate(x, y, z, orientation); |
---|
686 | |
---|
687 | if( old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell) ) |
---|
688 | { |
---|
689 | DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
690 | |
---|
691 | // update player position for group at taxi flight |
---|
692 | if(player->GetGroup() && player->isInFlight()) |
---|
693 | player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); |
---|
694 | |
---|
695 | NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY()); |
---|
696 | RemoveFromGrid(player, oldGrid,old_cell); |
---|
697 | if( !old_cell.DiffGrid(new_cell) ) |
---|
698 | AddToGrid(player, oldGrid,new_cell); |
---|
699 | |
---|
700 | if( old_cell.DiffGrid(new_cell) ) |
---|
701 | EnsureGridLoadedForPlayer(new_cell, player, true); |
---|
702 | } |
---|
703 | |
---|
704 | // if move then update what player see and who seen |
---|
705 | UpdatePlayerVisibility(player,new_cell,new_val); |
---|
706 | UpdateObjectsVisibilityFor(player,new_cell,new_val); |
---|
707 | PlayerRelocationNotify(player,new_cell,new_val); |
---|
708 | NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY()); |
---|
709 | if( !same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE ) |
---|
710 | { |
---|
711 | ResetGridExpiry(*newGrid, 0.1f); |
---|
712 | newGrid->SetGridState(GRID_STATE_ACTIVE); |
---|
713 | } |
---|
714 | } |
---|
715 | |
---|
716 | void |
---|
717 | Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang) |
---|
718 | { |
---|
719 | assert(CheckGridIntegrity(creature,false)); |
---|
720 | |
---|
721 | Cell old_cell = creature->GetCurrentCell(); |
---|
722 | |
---|
723 | CellPair new_val = MaNGOS::ComputeCellPair(x, y); |
---|
724 | Cell new_cell(new_val); |
---|
725 | |
---|
726 | // delay creature move for grid/cell to grid/cell moves |
---|
727 | if( old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell) ) |
---|
728 | { |
---|
729 | #ifdef MANGOS_DEBUG |
---|
730 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
731 | sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
732 | #endif |
---|
733 | AddCreatureToMoveList(creature,x,y,z,ang); |
---|
734 | // in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList |
---|
735 | } |
---|
736 | else |
---|
737 | { |
---|
738 | creature->Relocate(x, y, z, ang); |
---|
739 | CreatureRelocationNotify(creature,new_cell,new_val); |
---|
740 | } |
---|
741 | assert(CheckGridIntegrity(creature,true)); |
---|
742 | } |
---|
743 | |
---|
744 | void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang) |
---|
745 | { |
---|
746 | if(!c) |
---|
747 | return; |
---|
748 | |
---|
749 | i_creaturesToMove[c] = CreatureMover(x,y,z,ang); |
---|
750 | } |
---|
751 | |
---|
752 | void Map::MoveAllCreaturesInMoveList() |
---|
753 | { |
---|
754 | while(!i_creaturesToMove.empty()) |
---|
755 | { |
---|
756 | // get data and remove element; |
---|
757 | CreatureMoveList::iterator iter = i_creaturesToMove.begin(); |
---|
758 | Creature* c = iter->first; |
---|
759 | CreatureMover cm = iter->second; |
---|
760 | i_creaturesToMove.erase(iter); |
---|
761 | |
---|
762 | // calculate cells |
---|
763 | CellPair new_val = MaNGOS::ComputeCellPair(cm.x, cm.y); |
---|
764 | Cell new_cell(new_val); |
---|
765 | |
---|
766 | // do move or do move to respawn or remove creature if previous all fail |
---|
767 | if(CreatureCellRelocation(c,new_cell)) |
---|
768 | { |
---|
769 | // update pos |
---|
770 | c->Relocate(cm.x, cm.y, cm.z, cm.ang); |
---|
771 | CreatureRelocationNotify(c,new_cell,new_cell.cellPair()); |
---|
772 | } |
---|
773 | else |
---|
774 | { |
---|
775 | // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid |
---|
776 | // creature coordinates will be updated and notifiers send |
---|
777 | if(!CreatureRespawnRelocation(c)) |
---|
778 | { |
---|
779 | // ... or unload (if respawn grid also not loaded) |
---|
780 | #ifdef MANGOS_DEBUG |
---|
781 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
782 | sLog.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry()); |
---|
783 | #endif |
---|
784 | c->CleanupsBeforeDelete(); |
---|
785 | AddObjectToRemoveList(c); |
---|
786 | } |
---|
787 | } |
---|
788 | } |
---|
789 | } |
---|
790 | |
---|
791 | bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) |
---|
792 | { |
---|
793 | Cell const& old_cell = c->GetCurrentCell(); |
---|
794 | if(!old_cell.DiffGrid(new_cell) ) // in same grid |
---|
795 | { |
---|
796 | // if in same cell then none do |
---|
797 | if(old_cell.DiffCell(new_cell)) |
---|
798 | { |
---|
799 | #ifdef MANGOS_DEBUG |
---|
800 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
801 | sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); |
---|
802 | #endif |
---|
803 | |
---|
804 | if( !old_cell.DiffGrid(new_cell) ) |
---|
805 | { |
---|
806 | RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); |
---|
807 | AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); |
---|
808 | c->SetCurrentCell(new_cell); |
---|
809 | } |
---|
810 | } |
---|
811 | else |
---|
812 | { |
---|
813 | #ifdef MANGOS_DEBUG |
---|
814 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
815 | sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); |
---|
816 | #endif |
---|
817 | } |
---|
818 | } |
---|
819 | else // in diff. grids |
---|
820 | if(loaded(GridPair(new_cell.GridX(), new_cell.GridY()))) |
---|
821 | { |
---|
822 | #ifdef MANGOS_DEBUG |
---|
823 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
824 | sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
825 | #endif |
---|
826 | |
---|
827 | RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); |
---|
828 | { |
---|
829 | EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY())); |
---|
830 | AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); |
---|
831 | } |
---|
832 | } |
---|
833 | else |
---|
834 | { |
---|
835 | #ifdef MANGOS_DEBUG |
---|
836 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
837 | sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); |
---|
838 | #endif |
---|
839 | return false; |
---|
840 | } |
---|
841 | |
---|
842 | return true; |
---|
843 | } |
---|
844 | |
---|
845 | bool Map::CreatureRespawnRelocation(Creature *c) |
---|
846 | { |
---|
847 | float resp_x, resp_y, resp_z, resp_o; |
---|
848 | c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o); |
---|
849 | |
---|
850 | CellPair resp_val = MaNGOS::ComputeCellPair(resp_x, resp_y); |
---|
851 | Cell resp_cell(resp_val); |
---|
852 | |
---|
853 | c->CombatStop(); |
---|
854 | c->GetMotionMaster()->Clear(); |
---|
855 | |
---|
856 | #ifdef MANGOS_DEBUG |
---|
857 | if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) |
---|
858 | sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY()); |
---|
859 | #endif |
---|
860 | |
---|
861 | // teleport it to respawn point (like normal respawn if player see) |
---|
862 | if(CreatureCellRelocation(c,resp_cell)) |
---|
863 | { |
---|
864 | c->Relocate(resp_x, resp_y, resp_z, resp_o); |
---|
865 | c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators |
---|
866 | CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair()); |
---|
867 | return true; |
---|
868 | } |
---|
869 | else |
---|
870 | return false; |
---|
871 | } |
---|
872 | |
---|
873 | bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce) |
---|
874 | { |
---|
875 | NGridType *grid = getNGrid(x, y); |
---|
876 | assert( grid != NULL); |
---|
877 | |
---|
878 | { |
---|
879 | if(!pForce && ObjectAccessor::Instance().PlayersNearGrid(x, y, i_id, i_InstanceId) ) |
---|
880 | return false; |
---|
881 | |
---|
882 | DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id); |
---|
883 | ObjectGridUnloader unloader(*grid); |
---|
884 | |
---|
885 | // Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids |
---|
886 | // Must know real mob position before move |
---|
887 | DoDelayedMovesAndRemoves(); |
---|
888 | |
---|
889 | // move creatures to respawn grids if this is diff.grid or to remove list |
---|
890 | unloader.MoveToRespawnN(); |
---|
891 | |
---|
892 | // Finish creature moves, remove and delete all creatures with delayed remove before unload |
---|
893 | DoDelayedMovesAndRemoves(); |
---|
894 | |
---|
895 | unloader.UnloadN(); |
---|
896 | delete getNGrid(x, y); |
---|
897 | setNGrid(NULL, x, y); |
---|
898 | } |
---|
899 | int gx=63-x; |
---|
900 | int gy=63-y; |
---|
901 | |
---|
902 | // delete grid map, but don't delete if it is from parent map (and thus only reference) |
---|
903 | //+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps |
---|
904 | { |
---|
905 | if (i_InstanceId == 0) |
---|
906 | { |
---|
907 | if(GridMaps[gx][gy]) delete (GridMaps[gx][gy]); |
---|
908 | // x and y are swaped |
---|
909 | VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx); |
---|
910 | } |
---|
911 | else |
---|
912 | ((MapInstanced*)(MapManager::Instance().GetBaseMap(i_id)))->RemoveGridMapReference(GridPair(gx, gy)); |
---|
913 | GridMaps[gx][gy] = NULL; |
---|
914 | } |
---|
915 | DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, i_id); |
---|
916 | return true; |
---|
917 | } |
---|
918 | |
---|
919 | void Map::UnloadAll(bool pForce) |
---|
920 | { |
---|
921 | // clear all delayed moves, useless anyway do this moves before map unload. |
---|
922 | i_creaturesToMove.clear(); |
---|
923 | |
---|
924 | for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ) |
---|
925 | { |
---|
926 | NGridType &grid(*i->getSource()); |
---|
927 | ++i; |
---|
928 | UnloadGrid(grid.getX(), grid.getY(), pForce); // deletes the grid and removes it from the GridRefManager |
---|
929 | } |
---|
930 | } |
---|
931 | |
---|
932 | float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const |
---|
933 | { |
---|
934 | GridPair p = MaNGOS::ComputeGridPair(x, y); |
---|
935 | |
---|
936 | // half opt method |
---|
937 | int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x |
---|
938 | int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
939 | |
---|
940 | float lx=MAP_RESOLUTION*(32 -x/SIZE_OF_GRIDS - gx); |
---|
941 | float ly=MAP_RESOLUTION*(32 -y/SIZE_OF_GRIDS - gy); |
---|
942 | |
---|
943 | // ensure GridMap is loaded |
---|
944 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
945 | |
---|
946 | // find raw .map surface under Z coordinates |
---|
947 | float mapHeight; |
---|
948 | if(GridMap* gmap = GridMaps[gx][gy]) |
---|
949 | { |
---|
950 | int lx_int = (int)lx; |
---|
951 | int ly_int = (int)ly; |
---|
952 | |
---|
953 | float zi[4]; |
---|
954 | // Probe 4 nearest points (except border cases) |
---|
955 | zi[0] = gmap->Z[lx_int][ly_int]; |
---|
956 | zi[1] = lx < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int] : zi[0]; |
---|
957 | zi[2] = ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int][ly_int+1] : zi[0]; |
---|
958 | zi[3] = lx < MAP_RESOLUTION-1 && ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int+1] : zi[0]; |
---|
959 | // Recalculate them like if their x,y positions were in the range 0,1 |
---|
960 | float b[4]; |
---|
961 | b[0] = zi[0]; |
---|
962 | b[1] = zi[1]-zi[0]; |
---|
963 | b[2] = zi[2]-zi[0]; |
---|
964 | b[3] = zi[0]-zi[1]-zi[2]+zi[3]; |
---|
965 | // Normalize the dx and dy to be in range 0..1 |
---|
966 | float fact_x = lx - lx_int; |
---|
967 | float fact_y = ly - ly_int; |
---|
968 | // Use the simplified bilinear equation, as described in [url="http://en.wikipedia.org/wiki/Bilinear_interpolation"]http://en.wikipedia.org/wiki/Bilinear_interpolation[/url] |
---|
969 | float _mapheight = b[0] + (b[1]*fact_x) + (b[2]*fact_y) + (b[3]*fact_x*fact_y); |
---|
970 | |
---|
971 | // look from a bit higher pos to find the floor, ignore under surface case |
---|
972 | if(z + 2.0f > _mapheight) |
---|
973 | mapHeight = _mapheight; |
---|
974 | else |
---|
975 | mapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
976 | } |
---|
977 | else |
---|
978 | mapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
979 | |
---|
980 | float vmapHeight; |
---|
981 | if(pUseVmaps) |
---|
982 | { |
---|
983 | VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); |
---|
984 | if(vmgr->isHeightCalcEnabled()) |
---|
985 | { |
---|
986 | // look from a bit higher pos to find the floor |
---|
987 | vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f); |
---|
988 | } |
---|
989 | else |
---|
990 | vmapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
991 | } |
---|
992 | else |
---|
993 | vmapHeight = VMAP_INVALID_HEIGHT_VALUE; |
---|
994 | |
---|
995 | // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT |
---|
996 | // vmapheight set for any under Z value or <= INVALID_HEIGHT |
---|
997 | |
---|
998 | if( vmapHeight > INVALID_HEIGHT ) |
---|
999 | { |
---|
1000 | if( mapHeight > INVALID_HEIGHT ) |
---|
1001 | { |
---|
1002 | // we have mapheight and vmapheight and must select more appropriate |
---|
1003 | |
---|
1004 | // we are already under the surface or vmap height above map heigt |
---|
1005 | // or if the distance of the vmap height is less the land height distance |
---|
1006 | if( z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z) ) |
---|
1007 | return vmapHeight; |
---|
1008 | else |
---|
1009 | return mapHeight; // better use .map surface height |
---|
1010 | |
---|
1011 | } |
---|
1012 | else |
---|
1013 | return vmapHeight; // we have only vmapHeight (if have) |
---|
1014 | } |
---|
1015 | else |
---|
1016 | { |
---|
1017 | if(!pUseVmaps) |
---|
1018 | return mapHeight; // explicitly use map data (if have) |
---|
1019 | else if(mapHeight > INVALID_HEIGHT && (z < mapHeight + 2 || z == MAX_HEIGHT)) |
---|
1020 | return mapHeight; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight) |
---|
1021 | else |
---|
1022 | return VMAP_INVALID_HEIGHT_VALUE; // we not have any height |
---|
1023 | } |
---|
1024 | } |
---|
1025 | |
---|
1026 | uint16 Map::GetAreaFlag(float x, float y ) const |
---|
1027 | { |
---|
1028 | //local x,y coords |
---|
1029 | float lx,ly; |
---|
1030 | int gx,gy; |
---|
1031 | GridPair p = MaNGOS::ComputeGridPair(x, y); |
---|
1032 | |
---|
1033 | // half opt method |
---|
1034 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
1035 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
1036 | |
---|
1037 | lx=16*(32 -x/SIZE_OF_GRIDS - gx); |
---|
1038 | ly=16*(32 -y/SIZE_OF_GRIDS - gy); |
---|
1039 | //DEBUG_LOG("my %d %d si %d %d",gx,gy,p.x_coord,p.y_coord); |
---|
1040 | |
---|
1041 | // ensure GridMap is loaded |
---|
1042 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
1043 | |
---|
1044 | if(GridMaps[gx][gy]) |
---|
1045 | return GridMaps[gx][gy]->area_flag[(int)(lx)][(int)(ly)]; |
---|
1046 | // this used while not all *.map files generated (instances) |
---|
1047 | else |
---|
1048 | return GetAreaFlagByMapId(i_id); |
---|
1049 | } |
---|
1050 | |
---|
1051 | uint8 Map::GetTerrainType(float x, float y ) const |
---|
1052 | { |
---|
1053 | //local x,y coords |
---|
1054 | float lx,ly; |
---|
1055 | int gx,gy; |
---|
1056 | |
---|
1057 | // half opt method |
---|
1058 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
1059 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
1060 | |
---|
1061 | lx=16*(32 -x/SIZE_OF_GRIDS - gx); |
---|
1062 | ly=16*(32 -y/SIZE_OF_GRIDS - gy); |
---|
1063 | |
---|
1064 | // ensure GridMap is loaded |
---|
1065 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
1066 | |
---|
1067 | if(GridMaps[gx][gy]) |
---|
1068 | return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)]; |
---|
1069 | else |
---|
1070 | return 0; |
---|
1071 | |
---|
1072 | } |
---|
1073 | |
---|
1074 | float Map::GetWaterLevel(float x, float y ) const |
---|
1075 | { |
---|
1076 | //local x,y coords |
---|
1077 | float lx,ly; |
---|
1078 | int gx,gy; |
---|
1079 | |
---|
1080 | // half opt method |
---|
1081 | gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x |
---|
1082 | gy=(int)(32-y/SIZE_OF_GRIDS); //grid y |
---|
1083 | |
---|
1084 | lx=128*(32 -x/SIZE_OF_GRIDS - gx); |
---|
1085 | ly=128*(32 -y/SIZE_OF_GRIDS - gy); |
---|
1086 | |
---|
1087 | // ensure GridMap is loaded |
---|
1088 | const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); |
---|
1089 | |
---|
1090 | if(GridMaps[gx][gy]) |
---|
1091 | return GridMaps[gx][gy]->liquid_level[(int)(lx)][(int)(ly)]; |
---|
1092 | else |
---|
1093 | return 0; |
---|
1094 | } |
---|
1095 | |
---|
1096 | uint32 Map::GetAreaId(uint16 areaflag,uint32 map_id) |
---|
1097 | { |
---|
1098 | AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); |
---|
1099 | |
---|
1100 | if (entry) |
---|
1101 | return entry->ID; |
---|
1102 | else |
---|
1103 | return 0; |
---|
1104 | } |
---|
1105 | |
---|
1106 | uint32 Map::GetZoneId(uint16 areaflag,uint32 map_id) |
---|
1107 | { |
---|
1108 | AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); |
---|
1109 | |
---|
1110 | if( entry ) |
---|
1111 | return ( entry->zone != 0 ) ? entry->zone : entry->ID; |
---|
1112 | else |
---|
1113 | return 0; |
---|
1114 | } |
---|
1115 | |
---|
1116 | bool Map::IsInWater(float x, float y, float pZ) const |
---|
1117 | { |
---|
1118 | // This method is called too often to use vamps for that (4. parameter = false). |
---|
1119 | // The pZ pos is taken anyway for future use |
---|
1120 | float z = GetHeight(x,y,pZ,false); // use .map base surface height |
---|
1121 | |
---|
1122 | // underground or instance without vmap |
---|
1123 | if(z <= INVALID_HEIGHT) |
---|
1124 | return false; |
---|
1125 | |
---|
1126 | float water_z = GetWaterLevel(x,y); |
---|
1127 | uint8 flag = GetTerrainType(x,y); |
---|
1128 | return (z < (water_z-2)) && (flag & 0x01); |
---|
1129 | } |
---|
1130 | |
---|
1131 | bool Map::IsUnderWater(float x, float y, float z) const |
---|
1132 | { |
---|
1133 | float water_z = GetWaterLevel(x,y); |
---|
1134 | uint8 flag = GetTerrainType(x,y); |
---|
1135 | return (z < (water_z-2)) && (flag & 0x01); |
---|
1136 | } |
---|
1137 | |
---|
1138 | bool Map::CheckGridIntegrity(Creature* c, bool moved) const |
---|
1139 | { |
---|
1140 | Cell const& cur_cell = c->GetCurrentCell(); |
---|
1141 | |
---|
1142 | CellPair xy_val = MaNGOS::ComputeCellPair(c->GetPositionX(), c->GetPositionY()); |
---|
1143 | Cell xy_cell(xy_val); |
---|
1144 | if(xy_cell != cur_cell) |
---|
1145 | { |
---|
1146 | sLog.outError("ERROR: %s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]", |
---|
1147 | (c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(), |
---|
1148 | c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"), |
---|
1149 | cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(), |
---|
1150 | xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY()); |
---|
1151 | return true; // not crash at error, just output error in debug mode |
---|
1152 | } |
---|
1153 | |
---|
1154 | return true; |
---|
1155 | } |
---|
1156 | |
---|
1157 | const char* Map::GetMapName() const |
---|
1158 | { |
---|
1159 | return i_mapEntry ? i_mapEntry->name[sWorld.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0"; |
---|
1160 | } |
---|
1161 | |
---|
1162 | void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair) |
---|
1163 | { |
---|
1164 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1165 | cell.SetNoCreate(); |
---|
1166 | MaNGOS::VisibleChangesNotifier notifier(*obj); |
---|
1167 | TypeContainerVisitor<MaNGOS::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier); |
---|
1168 | CellLock<GridReadGuard> cell_lock(cell, cellpair); |
---|
1169 | cell_lock->Visit(cell_lock, player_notifier, *this); |
---|
1170 | } |
---|
1171 | |
---|
1172 | void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair ) |
---|
1173 | { |
---|
1174 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1175 | |
---|
1176 | MaNGOS::PlayerNotifier pl_notifier(*player); |
---|
1177 | TypeContainerVisitor<MaNGOS::PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier); |
---|
1178 | |
---|
1179 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
1180 | cell_lock->Visit(cell_lock, player_notifier, *this); |
---|
1181 | } |
---|
1182 | |
---|
1183 | void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair ) |
---|
1184 | { |
---|
1185 | MaNGOS::VisibleNotifier notifier(*player); |
---|
1186 | |
---|
1187 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1188 | cell.SetNoCreate(); |
---|
1189 | TypeContainerVisitor<MaNGOS::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier); |
---|
1190 | TypeContainerVisitor<MaNGOS::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier); |
---|
1191 | CellLock<GridReadGuard> cell_lock(cell, cellpair); |
---|
1192 | cell_lock->Visit(cell_lock, world_notifier, *this); |
---|
1193 | cell_lock->Visit(cell_lock, grid_notifier, *this); |
---|
1194 | |
---|
1195 | // send data |
---|
1196 | notifier.Notify(); |
---|
1197 | } |
---|
1198 | |
---|
1199 | void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair ) |
---|
1200 | { |
---|
1201 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
1202 | MaNGOS::PlayerRelocationNotifier relocationNotifier(*player); |
---|
1203 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1204 | |
---|
1205 | TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier); |
---|
1206 | TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier); |
---|
1207 | |
---|
1208 | cell_lock->Visit(cell_lock, p2grid_relocation, *this); |
---|
1209 | cell_lock->Visit(cell_lock, p2world_relocation, *this); |
---|
1210 | } |
---|
1211 | |
---|
1212 | void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair) |
---|
1213 | { |
---|
1214 | CellLock<ReadGuard> cell_lock(cell, cellpair); |
---|
1215 | MaNGOS::CreatureRelocationNotifier relocationNotifier(*creature); |
---|
1216 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1217 | cell.SetNoCreate(); // not trigger load unloaded grids at notifier call |
---|
1218 | |
---|
1219 | TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier); |
---|
1220 | TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier); |
---|
1221 | |
---|
1222 | cell_lock->Visit(cell_lock, c2world_relocation, *this); |
---|
1223 | cell_lock->Visit(cell_lock, c2grid_relocation, *this); |
---|
1224 | } |
---|
1225 | |
---|
1226 | void Map::SendInitSelf( Player * player ) |
---|
1227 | { |
---|
1228 | sLog.outDetail("Creating player data for himself %u", player->GetGUIDLow()); |
---|
1229 | |
---|
1230 | UpdateData data; |
---|
1231 | |
---|
1232 | bool hasTransport = false; |
---|
1233 | |
---|
1234 | // attach to player data current transport data |
---|
1235 | if(Transport* transport = player->GetTransport()) |
---|
1236 | { |
---|
1237 | hasTransport = true; |
---|
1238 | transport->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
1239 | } |
---|
1240 | |
---|
1241 | // build data for self presence in world at own client (one time for map) |
---|
1242 | player->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
1243 | |
---|
1244 | // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map |
---|
1245 | if(Transport* transport = player->GetTransport()) |
---|
1246 | { |
---|
1247 | for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) |
---|
1248 | { |
---|
1249 | if(player!=(*itr) && player->HaveAtClient(*itr)) |
---|
1250 | { |
---|
1251 | hasTransport = true; |
---|
1252 | (*itr)->BuildCreateUpdateBlockForPlayer(&data, player); |
---|
1253 | } |
---|
1254 | } |
---|
1255 | } |
---|
1256 | |
---|
1257 | WorldPacket packet; |
---|
1258 | data.BuildPacket(&packet, hasTransport); |
---|
1259 | player->GetSession()->SendPacket(&packet); |
---|
1260 | } |
---|
1261 | |
---|
1262 | void Map::SendInitTransports( Player * player ) |
---|
1263 | { |
---|
1264 | // Hack to send out transports |
---|
1265 | MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap; |
---|
1266 | |
---|
1267 | // no transports at map |
---|
1268 | if (tmap.find(player->GetMapId()) == tmap.end()) |
---|
1269 | return; |
---|
1270 | |
---|
1271 | UpdateData transData; |
---|
1272 | |
---|
1273 | MapManager::TransportSet& tset = tmap[player->GetMapId()]; |
---|
1274 | |
---|
1275 | bool hasTransport = false; |
---|
1276 | |
---|
1277 | for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) |
---|
1278 | { |
---|
1279 | if((*i) != player->GetTransport()) // send data for current transport in other place |
---|
1280 | { |
---|
1281 | hasTransport = true; |
---|
1282 | (*i)->BuildCreateUpdateBlockForPlayer(&transData, player); |
---|
1283 | } |
---|
1284 | } |
---|
1285 | |
---|
1286 | WorldPacket packet; |
---|
1287 | transData.BuildPacket(&packet, hasTransport); |
---|
1288 | player->GetSession()->SendPacket(&packet); |
---|
1289 | } |
---|
1290 | |
---|
1291 | void Map::SendRemoveTransports( Player * player ) |
---|
1292 | { |
---|
1293 | // Hack to send out transports |
---|
1294 | MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap; |
---|
1295 | |
---|
1296 | // no transports at map |
---|
1297 | if (tmap.find(player->GetMapId()) == tmap.end()) |
---|
1298 | return; |
---|
1299 | |
---|
1300 | UpdateData transData; |
---|
1301 | |
---|
1302 | MapManager::TransportSet& tset = tmap[player->GetMapId()]; |
---|
1303 | |
---|
1304 | // except used transport |
---|
1305 | for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) |
---|
1306 | if(player->GetTransport() != (*i)) |
---|
1307 | (*i)->BuildOutOfRangeUpdateBlock(&transData); |
---|
1308 | |
---|
1309 | WorldPacket packet; |
---|
1310 | transData.BuildPacket(&packet); |
---|
1311 | player->GetSession()->SendPacket(&packet); |
---|
1312 | } |
---|
1313 | |
---|
1314 | inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y) |
---|
1315 | { |
---|
1316 | if(x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS) |
---|
1317 | { |
---|
1318 | sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y); |
---|
1319 | assert(false); |
---|
1320 | } |
---|
1321 | i_grids[x][y] = grid; |
---|
1322 | } |
---|
1323 | |
---|
1324 | void Map::DoDelayedMovesAndRemoves() |
---|
1325 | { |
---|
1326 | MoveAllCreaturesInMoveList(); |
---|
1327 | RemoveAllObjectsInRemoveList(); |
---|
1328 | } |
---|
1329 | |
---|
1330 | void Map::AddObjectToRemoveList(WorldObject *obj) |
---|
1331 | { |
---|
1332 | assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId()); |
---|
1333 | |
---|
1334 | i_objectsToRemove.insert(obj); |
---|
1335 | //sLog.outDebug("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId()); |
---|
1336 | } |
---|
1337 | |
---|
1338 | void Map::RemoveAllObjectsInRemoveList() |
---|
1339 | { |
---|
1340 | if(i_objectsToRemove.empty()) |
---|
1341 | return; |
---|
1342 | |
---|
1343 | //sLog.outDebug("Object remover 1 check."); |
---|
1344 | while(!i_objectsToRemove.empty()) |
---|
1345 | { |
---|
1346 | WorldObject* obj = *i_objectsToRemove.begin(); |
---|
1347 | i_objectsToRemove.erase(i_objectsToRemove.begin()); |
---|
1348 | |
---|
1349 | switch(obj->GetTypeId()) |
---|
1350 | { |
---|
1351 | case TYPEID_CORPSE: |
---|
1352 | { |
---|
1353 | Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID()); |
---|
1354 | if (!corpse) |
---|
1355 | sLog.outError("ERROR: Try delete corpse/bones %u that not in map", obj->GetGUIDLow()); |
---|
1356 | else |
---|
1357 | Remove(corpse,true); |
---|
1358 | break; |
---|
1359 | } |
---|
1360 | case TYPEID_DYNAMICOBJECT: |
---|
1361 | Remove((DynamicObject*)obj,true); |
---|
1362 | break; |
---|
1363 | case TYPEID_GAMEOBJECT: |
---|
1364 | Remove((GameObject*)obj,true); |
---|
1365 | break; |
---|
1366 | case TYPEID_UNIT: |
---|
1367 | Remove((Creature*)obj,true); |
---|
1368 | break; |
---|
1369 | default: |
---|
1370 | sLog.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj->GetTypeId()); |
---|
1371 | break; |
---|
1372 | } |
---|
1373 | } |
---|
1374 | //sLog.outDebug("Object remover 2 check."); |
---|
1375 | } |
---|
1376 | |
---|
1377 | bool Map::CanUnload(const uint32 &diff) |
---|
1378 | { |
---|
1379 | if(!m_unloadTimer) return false; |
---|
1380 | if(m_unloadTimer < diff) return true; |
---|
1381 | m_unloadTimer -= diff; |
---|
1382 | return false; |
---|
1383 | } |
---|
1384 | |
---|
1385 | template void Map::Add(Corpse *); |
---|
1386 | template void Map::Add(Creature *); |
---|
1387 | template void Map::Add(GameObject *); |
---|
1388 | template void Map::Add(DynamicObject *); |
---|
1389 | |
---|
1390 | template void Map::Remove(Corpse *,bool); |
---|
1391 | template void Map::Remove(Creature *,bool); |
---|
1392 | template void Map::Remove(GameObject *, bool); |
---|
1393 | template void Map::Remove(DynamicObject *, bool); |
---|
1394 | |
---|
1395 | /* ******* Dungeon Instance Maps ******* */ |
---|
1396 | |
---|
1397 | InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) |
---|
1398 | : Map(id, expiry, InstanceId, SpawnMode), i_data(NULL), |
---|
1399 | m_resetAfterUnload(false), m_unloadWhenEmpty(false) |
---|
1400 | { |
---|
1401 | // the timer is started by default, and stopped when the first player joins |
---|
1402 | // this make sure it gets unloaded if for some reason no player joins |
---|
1403 | m_unloadTimer = std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); |
---|
1404 | } |
---|
1405 | |
---|
1406 | InstanceMap::~InstanceMap() |
---|
1407 | { |
---|
1408 | if(i_data) |
---|
1409 | { |
---|
1410 | delete i_data; |
---|
1411 | i_data = NULL; |
---|
1412 | } |
---|
1413 | } |
---|
1414 | |
---|
1415 | /* |
---|
1416 | Do map specific checks to see if the player can enter |
---|
1417 | */ |
---|
1418 | bool InstanceMap::CanEnter(Player *player) |
---|
1419 | { |
---|
1420 | if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end()) |
---|
1421 | { |
---|
1422 | sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode()); |
---|
1423 | assert(false); |
---|
1424 | return false; |
---|
1425 | } |
---|
1426 | |
---|
1427 | // cannot enter if the instance is full (player cap), GMs don't count |
---|
1428 | InstanceTemplate const* iTemplate = objmgr.GetInstanceTemplate(GetId()); |
---|
1429 | if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= iTemplate->maxPlayers) |
---|
1430 | { |
---|
1431 | sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), iTemplate->maxPlayers, player->GetName()); |
---|
1432 | player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS); |
---|
1433 | return false; |
---|
1434 | } |
---|
1435 | |
---|
1436 | // cannot enter while players in the instance are in combat |
---|
1437 | Group *pGroup = player->GetGroup(); |
---|
1438 | if(pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId()) |
---|
1439 | { |
---|
1440 | player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); |
---|
1441 | return false; |
---|
1442 | } |
---|
1443 | |
---|
1444 | return Map::CanEnter(player); |
---|
1445 | } |
---|
1446 | |
---|
1447 | /* |
---|
1448 | Do map specific checks and add the player to the map if successful. |
---|
1449 | */ |
---|
1450 | bool InstanceMap::Add(Player *player) |
---|
1451 | { |
---|
1452 | // TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode |
---|
1453 | // GMs still can teleport player in instance. |
---|
1454 | // Is it needed? |
---|
1455 | |
---|
1456 | { |
---|
1457 | Guard guard(*this); |
---|
1458 | if(!CanEnter(player)) |
---|
1459 | return false; |
---|
1460 | |
---|
1461 | // get or create an instance save for the map |
---|
1462 | InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
1463 | if(!mapSave) |
---|
1464 | { |
---|
1465 | sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId()); |
---|
1466 | mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, true); |
---|
1467 | } |
---|
1468 | |
---|
1469 | // check for existing instance binds |
---|
1470 | InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), GetSpawnMode()); |
---|
1471 | if(playerBind && playerBind->perm) |
---|
1472 | { |
---|
1473 | // cannot enter other instances if bound permanently |
---|
1474 | if(playerBind->save != mapSave) |
---|
1475 | { |
---|
1476 | sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); |
---|
1477 | assert(false); |
---|
1478 | } |
---|
1479 | } |
---|
1480 | else |
---|
1481 | { |
---|
1482 | Group *pGroup = player->GetGroup(); |
---|
1483 | if(pGroup) |
---|
1484 | { |
---|
1485 | // solo saves should be reset when entering a group |
---|
1486 | InstanceGroupBind *groupBind = pGroup->GetBoundInstance(GetId(), GetSpawnMode()); |
---|
1487 | if(playerBind) |
---|
1488 | { |
---|
1489 | sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); |
---|
1490 | if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); |
---|
1491 | assert(false); |
---|
1492 | } |
---|
1493 | // bind to the group or keep using the group save |
---|
1494 | if(!groupBind) |
---|
1495 | pGroup->BindToInstance(mapSave, false); |
---|
1496 | else |
---|
1497 | { |
---|
1498 | // cannot jump to a different instance without resetting it |
---|
1499 | if(groupBind->save != mapSave) |
---|
1500 | { |
---|
1501 | sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); |
---|
1502 | if(mapSave) |
---|
1503 | sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount()); |
---|
1504 | else |
---|
1505 | sLog.outError("MapSave NULL"); |
---|
1506 | if(groupBind->save) |
---|
1507 | sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount()); |
---|
1508 | else |
---|
1509 | sLog.outError("GroupBind save NULL"); |
---|
1510 | assert(false); |
---|
1511 | } |
---|
1512 | // if the group/leader is permanently bound to the instance |
---|
1513 | // players also become permanently bound when they enter |
---|
1514 | if(groupBind->perm) |
---|
1515 | { |
---|
1516 | WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); |
---|
1517 | data << uint32(0); |
---|
1518 | player->GetSession()->SendPacket(&data); |
---|
1519 | player->BindToInstance(mapSave, true); |
---|
1520 | } |
---|
1521 | } |
---|
1522 | } |
---|
1523 | else |
---|
1524 | { |
---|
1525 | // set up a solo bind or continue using it |
---|
1526 | if(!playerBind) |
---|
1527 | player->BindToInstance(mapSave, false); |
---|
1528 | else |
---|
1529 | // cannot jump to a different instance without resetting it |
---|
1530 | assert(playerBind->save == mapSave); |
---|
1531 | } |
---|
1532 | } |
---|
1533 | |
---|
1534 | if(i_data) i_data->OnPlayerEnter(player); |
---|
1535 | SetResetSchedule(false); |
---|
1536 | |
---|
1537 | i_Players.push_back(player); |
---|
1538 | player->SendInitWorldStates(); |
---|
1539 | sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName()); |
---|
1540 | // initialize unload state |
---|
1541 | m_unloadTimer = 0; |
---|
1542 | m_resetAfterUnload = false; |
---|
1543 | m_unloadWhenEmpty = false; |
---|
1544 | } |
---|
1545 | |
---|
1546 | // this will acquire the same mutex so it cannot be in the previous block |
---|
1547 | Map::Add(player); |
---|
1548 | return true; |
---|
1549 | } |
---|
1550 | |
---|
1551 | void InstanceMap::Remove(Player *player, bool remove) |
---|
1552 | { |
---|
1553 | sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); |
---|
1554 | i_Players.remove(player); |
---|
1555 | SetResetSchedule(true); |
---|
1556 | if(!m_unloadTimer && i_Players.empty()) |
---|
1557 | m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); |
---|
1558 | Map::Remove(player, remove); |
---|
1559 | } |
---|
1560 | |
---|
1561 | void InstanceMap::CreateInstanceData(bool load) |
---|
1562 | { |
---|
1563 | if(i_data != NULL) |
---|
1564 | return; |
---|
1565 | |
---|
1566 | InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId()); |
---|
1567 | if (mInstance) |
---|
1568 | { |
---|
1569 | i_script = mInstance->script; |
---|
1570 | i_data = Script->CreateInstanceData(this); |
---|
1571 | } |
---|
1572 | |
---|
1573 | if(!i_data) |
---|
1574 | return; |
---|
1575 | |
---|
1576 | if(load) |
---|
1577 | { |
---|
1578 | // TODO: make a global storage for this |
---|
1579 | QueryResult* result = CharacterDatabase.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId); |
---|
1580 | if (result) |
---|
1581 | { |
---|
1582 | Field* fields = result->Fetch(); |
---|
1583 | const char* data = fields[0].GetString(); |
---|
1584 | if(data) |
---|
1585 | { |
---|
1586 | sLog.outDebug("Loading instance data for `%s` with id %u", i_script.c_str(), i_InstanceId); |
---|
1587 | i_data->Load(data); |
---|
1588 | } |
---|
1589 | delete result; |
---|
1590 | } |
---|
1591 | } |
---|
1592 | else |
---|
1593 | { |
---|
1594 | sLog.outDebug("New instance data, \"%s\" ,initialized!",i_script.c_str()); |
---|
1595 | i_data->Initialize(); |
---|
1596 | } |
---|
1597 | } |
---|
1598 | |
---|
1599 | /* |
---|
1600 | Returns true if there are no players in the instance |
---|
1601 | */ |
---|
1602 | bool InstanceMap::Reset(uint8 method) |
---|
1603 | { |
---|
1604 | // note: since the map may not be loaded when the instance needs to be reset |
---|
1605 | // the instance must be deleted from the DB by InstanceSaveManager |
---|
1606 | |
---|
1607 | if(!i_Players.empty()) |
---|
1608 | { |
---|
1609 | if(method == INSTANCE_RESET_ALL) |
---|
1610 | { |
---|
1611 | // notify the players to leave the instance so it can be reset |
---|
1612 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1613 | (*itr)->SendResetFailedNotify(GetId()); |
---|
1614 | } |
---|
1615 | else |
---|
1616 | { |
---|
1617 | if(method == INSTANCE_RESET_GLOBAL) |
---|
1618 | { |
---|
1619 | // set the homebind timer for players inside (1 minute) |
---|
1620 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1621 | (*itr)->m_InstanceValid = false; |
---|
1622 | } |
---|
1623 | |
---|
1624 | // the unload timer is not started |
---|
1625 | // instead the map will unload immediately after the players have left |
---|
1626 | m_unloadWhenEmpty = true; |
---|
1627 | m_resetAfterUnload = true; |
---|
1628 | } |
---|
1629 | } |
---|
1630 | else |
---|
1631 | { |
---|
1632 | // unloaded at next update |
---|
1633 | m_unloadTimer = MIN_UNLOAD_DELAY; |
---|
1634 | m_resetAfterUnload = true; |
---|
1635 | } |
---|
1636 | |
---|
1637 | return i_Players.empty(); |
---|
1638 | } |
---|
1639 | |
---|
1640 | uint32 InstanceMap::GetPlayersCountExceptGMs() const |
---|
1641 | { |
---|
1642 | uint32 count = 0; |
---|
1643 | for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1644 | if(!(*itr)->isGameMaster()) |
---|
1645 | ++count; |
---|
1646 | return count; |
---|
1647 | } |
---|
1648 | |
---|
1649 | void InstanceMap::PermBindAllPlayers(Player *player) |
---|
1650 | { |
---|
1651 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
1652 | if(!save) |
---|
1653 | { |
---|
1654 | sLog.outError("Cannot bind players, no instance save available for map!\n"); |
---|
1655 | return; |
---|
1656 | } |
---|
1657 | |
---|
1658 | Group *group = player->GetGroup(); |
---|
1659 | // group members outside the instance group don't get bound |
---|
1660 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1661 | { |
---|
1662 | if(*itr) |
---|
1663 | { |
---|
1664 | // players inside an instance cannot be bound to other instances |
---|
1665 | // some players may already be permanently bound, in this case nothing happens |
---|
1666 | InstancePlayerBind *bind = (*itr)->GetBoundInstance(save->GetMapId(), save->GetDifficulty()); |
---|
1667 | if(!bind || !bind->perm) |
---|
1668 | { |
---|
1669 | (*itr)->BindToInstance(save, true); |
---|
1670 | WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); |
---|
1671 | data << uint32(0); |
---|
1672 | (*itr)->GetSession()->SendPacket(&data); |
---|
1673 | } |
---|
1674 | |
---|
1675 | // if the leader is not in the instance the group will not get a perm bind |
---|
1676 | if(group && group->GetLeaderGUID() == (*itr)->GetGUID()) |
---|
1677 | group->BindToInstance(save, true); |
---|
1678 | } |
---|
1679 | } |
---|
1680 | } |
---|
1681 | |
---|
1682 | time_t InstanceMap::GetResetTime() |
---|
1683 | { |
---|
1684 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
1685 | return save ? save->GetDifficulty() : DIFFICULTY_NORMAL; |
---|
1686 | } |
---|
1687 | |
---|
1688 | void InstanceMap::UnloadAll(bool pForce) |
---|
1689 | { |
---|
1690 | if(!i_Players.empty()) |
---|
1691 | { |
---|
1692 | sLog.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!"); |
---|
1693 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1694 | if(*itr) (*itr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation()); |
---|
1695 | } |
---|
1696 | |
---|
1697 | if(m_resetAfterUnload == true) |
---|
1698 | objmgr.DeleteRespawnTimeForInstance(GetInstanceId()); |
---|
1699 | |
---|
1700 | Map::UnloadAll(pForce); |
---|
1701 | } |
---|
1702 | |
---|
1703 | void InstanceMap::SendResetWarnings(uint32 timeLeft) |
---|
1704 | { |
---|
1705 | for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1706 | (*itr)->SendInstanceResetWarning(GetId(), timeLeft); |
---|
1707 | } |
---|
1708 | |
---|
1709 | void InstanceMap::SetResetSchedule(bool on) |
---|
1710 | { |
---|
1711 | // only for normal instances |
---|
1712 | // the reset time is only scheduled when there are no payers inside |
---|
1713 | // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled |
---|
1714 | if(i_Players.empty() && !IsRaid() && !IsHeroic()) |
---|
1715 | { |
---|
1716 | InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); |
---|
1717 | if(!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId()); |
---|
1718 | else sInstanceSaveManager.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), GetInstanceId())); |
---|
1719 | } |
---|
1720 | } |
---|
1721 | |
---|
1722 | void InstanceMap::SendToPlayers(WorldPacket const* data) const |
---|
1723 | { |
---|
1724 | for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) |
---|
1725 | (*itr)->GetSession()->SendPacket(data); |
---|
1726 | } |
---|
1727 | |
---|
1728 | /* ******* Battleground Instance Maps ******* */ |
---|
1729 | |
---|
1730 | BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId) |
---|
1731 | : Map(id, expiry, InstanceId, DIFFICULTY_NORMAL) |
---|
1732 | { |
---|
1733 | } |
---|
1734 | |
---|
1735 | BattleGroundMap::~BattleGroundMap() |
---|
1736 | { |
---|
1737 | } |
---|
1738 | |
---|
1739 | bool BattleGroundMap::CanEnter(Player * player) |
---|
1740 | { |
---|
1741 | if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end()) |
---|
1742 | { |
---|
1743 | sLog.outError("BGMap::CanEnter - player %u already in map!", player->GetGUIDLow()); |
---|
1744 | assert(false); |
---|
1745 | return false; |
---|
1746 | } |
---|
1747 | |
---|
1748 | if(player->GetBattleGroundId() != GetInstanceId()) |
---|
1749 | return false; |
---|
1750 | |
---|
1751 | // player number limit is checked in bgmgr, no need to do it here |
---|
1752 | |
---|
1753 | return Map::CanEnter(player); |
---|
1754 | } |
---|
1755 | |
---|
1756 | bool BattleGroundMap::Add(Player * player) |
---|
1757 | { |
---|
1758 | { |
---|
1759 | Guard guard(*this); |
---|
1760 | if(!CanEnter(player)) |
---|
1761 | return false; |
---|
1762 | i_Players.push_back(player); |
---|
1763 | // reset instance validity, battleground maps do not homebind |
---|
1764 | player->m_InstanceValid = true; |
---|
1765 | } |
---|
1766 | return Map::Add(player); |
---|
1767 | } |
---|
1768 | |
---|
1769 | void BattleGroundMap::Remove(Player *player, bool remove) |
---|
1770 | { |
---|
1771 | sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); |
---|
1772 | i_Players.remove(player); |
---|
1773 | Map::Remove(player, remove); |
---|
1774 | } |
---|
1775 | |
---|
1776 | void BattleGroundMap::SetUnload() |
---|
1777 | { |
---|
1778 | m_unloadTimer = MIN_UNLOAD_DELAY; |
---|
1779 | } |
---|
1780 | |
---|
1781 | void BattleGroundMap::UnloadAll(bool pForce) |
---|
1782 | { |
---|
1783 | while(!i_Players.empty()) |
---|
1784 | { |
---|
1785 | PlayerList::iterator itr = i_Players.begin(); |
---|
1786 | Player * plr = *itr; |
---|
1787 | if(plr) (plr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation()); |
---|
1788 | // TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator. |
---|
1789 | // just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop |
---|
1790 | // note that this remove is not needed if the code works well in other places |
---|
1791 | i_Players.remove(plr); |
---|
1792 | } |
---|
1793 | |
---|
1794 | Map::UnloadAll(pForce); |
---|
1795 | } |
---|