1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef TRINITY_MAP_H |
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22 | #define TRINITY_MAP_H |
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23 | |
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24 | #include "Platform/Define.h" |
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25 | #include "Policies/ThreadingModel.h" |
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26 | #include "zthread/Lockable.h" |
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27 | #include "zthread/Mutex.h" |
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28 | #include "zthread/FairReadWriteLock.h" |
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29 | #include "Database/DBCStructure.h" |
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30 | #include "GridDefines.h" |
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31 | #include "Cell.h" |
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32 | #include "Object.h" |
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33 | #include "Timer.h" |
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34 | #include "SharedDefines.h" |
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35 | #include "GameSystem/GridRefManager.h" |
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36 | #include "MapRefManager.h" |
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37 | |
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38 | #include <bitset> |
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39 | #include <list> |
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40 | |
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41 | class Unit; |
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42 | class WorldPacket; |
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43 | class InstanceData; |
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44 | class Group; |
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45 | class InstanceSave; |
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46 | |
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47 | namespace ZThread |
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48 | { |
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49 | class Lockable; |
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50 | class ReadWriteLock; |
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51 | } |
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52 | |
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53 | typedef ZThread::FairReadWriteLock GridRWLock; |
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54 | |
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55 | template<class MUTEX, class LOCK_TYPE> |
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56 | struct RGuard |
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57 | { |
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58 | RGuard(MUTEX &l) : i_lock(l.getReadLock()) {} |
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59 | Trinity::GeneralLock<LOCK_TYPE> i_lock; |
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60 | }; |
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61 | |
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62 | template<class MUTEX, class LOCK_TYPE> |
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63 | struct WGuard |
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64 | { |
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65 | WGuard(MUTEX &l) : i_lock(l.getWriteLock()) {} |
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66 | Trinity::GeneralLock<LOCK_TYPE> i_lock; |
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67 | }; |
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68 | |
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69 | typedef RGuard<GridRWLock, ZThread::Lockable> GridReadGuard; |
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70 | typedef WGuard<GridRWLock, ZThread::Lockable> GridWriteGuard; |
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71 | typedef Trinity::SingleThreaded<GridRWLock>::Lock NullGuard; |
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72 | |
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73 | typedef struct |
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74 | { |
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75 | uint16 area_flag[16][16]; |
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76 | uint8 terrain_type[16][16]; |
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77 | float liquid_level[128][128]; |
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78 | float Z[MAP_RESOLUTION][MAP_RESOLUTION]; |
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79 | }GridMap; |
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80 | |
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81 | struct CreatureMover |
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82 | { |
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83 | CreatureMover() : x(0), y(0), z(0), ang(0) {} |
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84 | CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {} |
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85 | |
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86 | float x, y, z, ang; |
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87 | }; |
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88 | |
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89 | // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform |
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90 | #if defined( __GNUC__ ) |
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91 | #pragma pack(1) |
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92 | #else |
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93 | #pragma pack(push,1) |
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94 | #endif |
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95 | |
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96 | struct InstanceTemplate |
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97 | { |
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98 | uint32 map; |
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99 | uint32 parent; |
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100 | uint32 levelMin; |
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101 | uint32 levelMax; |
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102 | uint32 maxPlayers; |
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103 | uint32 reset_delay; |
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104 | float startLocX; |
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105 | float startLocY; |
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106 | float startLocZ; |
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107 | float startLocO; |
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108 | char const* script; |
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109 | }; |
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110 | |
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111 | enum LevelRequirementVsMode |
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112 | { |
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113 | LEVELREQUIREMENT_HEROIC = 70 |
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114 | }; |
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115 | |
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116 | #if defined( __GNUC__ ) |
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117 | #pragma pack() |
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118 | #else |
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119 | #pragma pack(pop) |
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120 | #endif |
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121 | |
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122 | typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList; |
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123 | |
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124 | #define MAX_HEIGHT 100000.0f // can be use for find ground height at surface |
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125 | #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE |
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126 | #define MIN_UNLOAD_DELAY 1 // immediate unload |
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127 | |
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128 | class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ZThread::Mutex> |
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129 | { |
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130 | friend class MapReference; |
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131 | public: |
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132 | Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode); |
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133 | virtual ~Map(); |
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134 | |
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135 | // currently unused for normal maps |
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136 | virtual bool CanUnload(const uint32& diff); |
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137 | |
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138 | virtual bool Add(Player *); |
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139 | virtual void Remove(Player *, bool); |
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140 | template<class T> void Add(T *); |
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141 | template<class T> void Remove(T *, bool); |
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142 | |
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143 | virtual void Update(const uint32&); |
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144 | |
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145 | void MessageBroadcast(Player *, WorldPacket *, bool to_self, bool to_possessor); |
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146 | void MessageBroadcast(WorldObject *, WorldPacket *, bool to_possessor); |
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147 | void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool to_possessor, bool own_team_only = false); |
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148 | void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist, bool to_possessor); |
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149 | |
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150 | void PlayerRelocation(Player *, float x, float y, float z, float angl); |
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151 | void CreatureRelocation(Creature *creature, float x, float y, float, float); |
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152 | |
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153 | template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor); |
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154 | |
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155 | inline bool IsRemovalGrid(float x, float y) const |
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156 | { |
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157 | GridPair p = Trinity::ComputeGridPair(x, y); |
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158 | return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL ); |
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159 | } |
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160 | |
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161 | bool GetUnloadFlag(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadFlag(); } |
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162 | void SetUnloadFlag(const GridPair &p, bool unload) { getNGrid(p.x_coord, p.y_coord)->setUnloadFlag(unload); } |
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163 | void LoadGrid(const Cell& cell, bool no_unload = false); |
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164 | bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce); |
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165 | virtual void UnloadAll(bool pForce); |
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166 | |
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167 | void ResetGridExpiry(NGridType &grid, float factor = 1) const |
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168 | { |
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169 | grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor)); |
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170 | } |
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171 | |
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172 | time_t GetGridExpiry(void) const { return i_gridExpiry; } |
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173 | uint32 GetId(void) const { return i_id; } |
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174 | |
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175 | static bool ExistMap(uint32 mapid, int x, int y); |
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176 | static bool ExistVMap(uint32 mapid, int x, int y); |
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177 | void LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x, int y); |
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178 | |
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179 | static void InitStateMachine(); |
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180 | static void DeleteStateMachine(); |
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181 | |
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182 | // some calls like isInWater should not use vmaps due to processor power |
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183 | // can return INVALID_HEIGHT if under z+2 z coord not found height |
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184 | float GetHeight(float x, float y, float z, bool pCheckVMap=true) const; |
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185 | bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use |
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186 | |
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187 | uint16 GetAreaFlag(float x, float y ) const; |
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188 | uint8 GetTerrainType(float x, float y ) const; |
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189 | float GetWaterLevel(float x, float y ) const; |
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190 | bool IsUnderWater(float x, float y, float z) const; |
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191 | |
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192 | static uint32 GetAreaId(uint16 areaflag,uint32 map_id); |
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193 | static uint32 GetZoneId(uint16 areaflag,uint32 map_id); |
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194 | |
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195 | uint32 GetAreaId(float x, float y) const |
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196 | { |
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197 | return GetAreaId(GetAreaFlag(x,y),i_id); |
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198 | } |
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199 | |
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200 | uint32 GetZoneId(float x, float y) const |
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201 | { |
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202 | return GetZoneId(GetAreaFlag(x,y),i_id); |
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203 | } |
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204 | |
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205 | virtual void MoveAllCreaturesInMoveList(); |
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206 | virtual void RemoveAllObjectsInRemoveList(); |
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207 | |
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208 | bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader |
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209 | |
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210 | // assert print helper |
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211 | bool CheckGridIntegrity(Creature* c, bool moved) const; |
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212 | |
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213 | uint32 GetInstanceId() { return i_InstanceId; } |
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214 | uint8 GetSpawnMode() { return (i_spawnMode); } |
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215 | virtual bool CanEnter(Player* /*player*/) { return true; } |
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216 | const char* GetMapName() const; |
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217 | |
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218 | bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); } |
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219 | // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable |
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220 | bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); } |
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221 | bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); } |
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222 | bool IsHeroic() const { return i_spawnMode == DIFFICULTY_HEROIC; } |
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223 | bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); } |
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224 | bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); } |
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225 | bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); } |
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226 | |
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227 | void AddObjectToRemoveList(WorldObject *obj); |
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228 | void DoDelayedMovesAndRemoves(); |
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229 | |
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230 | virtual bool RemoveBones(uint64 guid, float x, float y); |
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231 | |
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232 | void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair); |
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233 | void UpdatePlayerVisibility(Player* player, Cell cell, CellPair cellpair); |
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234 | void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair); |
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235 | |
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236 | void resetMarkedCells() { marked_cells.reset(); } |
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237 | bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); } |
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238 | void markCell(uint32 pCellId) { marked_cells.set(pCellId); } |
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239 | Creature* GetCreatureInMap(uint64 guid); |
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240 | GameObject* GetGameObjectInMap(uint64 guid); |
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241 | |
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242 | bool HavePlayers() const { return !m_mapRefManager.isEmpty(); } |
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243 | uint32 GetPlayersCountExceptGMs() const; |
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244 | bool PlayersNearGrid(uint32 x,uint32 y) const; |
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245 | |
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246 | void SendToPlayers(WorldPacket const* data) const; |
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247 | |
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248 | typedef MapRefManager PlayerList; |
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249 | PlayerList const& GetPlayers() const { return m_mapRefManager; } |
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250 | template<class T> void SwitchGridContainers(T* obj, bool active); |
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251 | private: |
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252 | void LoadVMap(int pX, int pY); |
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253 | void LoadMap(uint32 mapid, uint32 instanceid, int x,int y); |
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254 | |
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255 | void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; } |
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256 | //uint64 CalculateGridMask(const uint32 &y) const; |
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257 | |
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258 | void SendInitSelf( Player * player ); |
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259 | |
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260 | void SendInitTransports( Player * player ); |
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261 | void SendRemoveTransports( Player * player ); |
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262 | |
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263 | void PlayerRelocationNotify(Player* player, Cell cell, CellPair cellpair); |
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264 | void CreatureRelocationNotify(Creature *creature, Cell newcell, CellPair newval); |
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265 | |
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266 | bool CreatureCellRelocation(Creature *creature, Cell new_cell); |
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267 | |
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268 | void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang); |
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269 | CreatureMoveList i_creaturesToMove; |
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270 | |
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271 | bool loaded(const GridPair &) const; |
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272 | void EnsureGridLoadedForPlayer(const Cell&, Player*, bool add_player); |
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273 | void EnsureGridCreated(const GridPair &); |
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274 | |
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275 | void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); } |
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276 | |
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277 | template<class T> void AddType(T *obj); |
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278 | template<class T> void RemoveType(T *obj, bool); |
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279 | |
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280 | NGridType* getNGrid(uint32 x, uint32 y) const |
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281 | { |
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282 | return i_grids[x][y]; |
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283 | } |
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284 | |
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285 | bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); } |
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286 | void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); } |
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287 | |
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288 | inline void setNGrid(NGridType* grid, uint32 x, uint32 y); |
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289 | |
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290 | protected: |
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291 | typedef Trinity::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard; |
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292 | |
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293 | MapEntry const* i_mapEntry; |
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294 | uint8 i_spawnMode; |
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295 | uint32 i_id; |
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296 | uint32 i_InstanceId; |
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297 | uint32 m_unloadTimer; |
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298 | |
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299 | MapRefManager m_mapRefManager; |
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300 | private: |
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301 | typedef GridReadGuard ReadGuard; |
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302 | typedef GridWriteGuard WriteGuard; |
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303 | |
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304 | NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; |
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305 | GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; |
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306 | std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells; |
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307 | |
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308 | time_t i_gridExpiry; |
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309 | |
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310 | std::set<WorldObject *> i_objectsToRemove; |
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311 | |
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312 | // Type specific code for add/remove to/from grid |
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313 | template<class T> |
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314 | void AddToGrid(T*, NGridType *, Cell const&); |
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315 | |
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316 | template<class T> |
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317 | void AddNotifier(T*, Cell const&, CellPair const&); |
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318 | |
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319 | template<class T> |
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320 | void RemoveFromGrid(T*, NGridType *, Cell const&); |
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321 | |
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322 | template<class T> |
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323 | void DeleteFromWorld(T*); |
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324 | }; |
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325 | |
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326 | enum InstanceResetMethod |
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327 | { |
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328 | INSTANCE_RESET_ALL, |
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329 | INSTANCE_RESET_CHANGE_DIFFICULTY, |
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330 | INSTANCE_RESET_GLOBAL, |
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331 | INSTANCE_RESET_GROUP_DISBAND, |
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332 | INSTANCE_RESET_GROUP_JOIN, |
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333 | INSTANCE_RESET_RESPAWN_DELAY |
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334 | }; |
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335 | |
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336 | class TRINITY_DLL_SPEC InstanceMap : public Map |
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337 | { |
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338 | public: |
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339 | InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode); |
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340 | ~InstanceMap(); |
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341 | bool Add(Player *); |
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342 | void Remove(Player *, bool); |
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343 | void Update(const uint32&); |
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344 | void CreateInstanceData(bool load); |
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345 | bool Reset(uint8 method); |
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346 | std::string GetScript() { return i_script; } |
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347 | InstanceData* GetInstanceData() { return i_data; } |
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348 | void PermBindAllPlayers(Player *player); |
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349 | time_t GetResetTime(); |
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350 | void UnloadAll(bool pForce); |
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351 | bool CanEnter(Player* player); |
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352 | void SendResetWarnings(uint32 timeLeft) const; |
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353 | void SetResetSchedule(bool on); |
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354 | private: |
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355 | bool m_resetAfterUnload; |
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356 | bool m_unloadWhenEmpty; |
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357 | InstanceData* i_data; |
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358 | std::string i_script; |
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359 | // only online players that are inside the instance currently |
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360 | // TODO ? - use the grid instead to access the players |
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361 | PlayerList i_Players; |
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362 | }; |
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363 | |
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364 | class TRINITY_DLL_SPEC BattleGroundMap : public Map |
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365 | { |
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366 | public: |
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367 | BattleGroundMap(uint32 id, time_t, uint32 InstanceId); |
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368 | ~BattleGroundMap(); |
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369 | |
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370 | bool Add(Player *); |
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371 | void Remove(Player *, bool); |
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372 | bool CanEnter(Player* player); |
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373 | void SetUnload(); |
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374 | void UnloadAll(bool pForce); |
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375 | }; |
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376 | |
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377 | /*inline |
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378 | uint64 |
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379 | Map::CalculateGridMask(const uint32 &y) const |
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380 | { |
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381 | uint64 mask = 1; |
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382 | mask <<= y; |
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383 | return mask; |
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384 | } |
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385 | */ |
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386 | |
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387 | template<class LOCK_TYPE, class T, class CONTAINER> |
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388 | inline void |
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389 | Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor) |
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390 | { |
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391 | const uint32 x = cell->GridX(); |
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392 | const uint32 y = cell->GridY(); |
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393 | const uint32 cell_x = cell->CellX(); |
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394 | const uint32 cell_y = cell->CellY(); |
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395 | |
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396 | if( !cell->NoCreate() || loaded(GridPair(x,y)) ) |
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397 | { |
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398 | EnsureGridLoadedForPlayer(cell, NULL, false); |
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399 | //LOCK_TYPE guard(i_info[x][y]->i_lock); |
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400 | getNGrid(x, y)->Visit(cell_x, cell_y, visitor); |
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401 | } |
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402 | } |
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403 | #endif |
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