root/trunk/src/game/MapManager.cpp @ 257

Revision 257, 10.9 kB (checked in by yumileroy, 17 years ago)

*Merge from Mangos. Add MapReference?. Author: hunuza.
*Also re-commit the patches reverted in 255.

Original author: megamage
Date: 2008-11-18 19:40:06-06:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19 */
20
21#include "MapManager.h"
22#include "InstanceSaveMgr.h"
23#include "Policies/SingletonImp.h"
24#include "Database/DatabaseEnv.h"
25#include "Log.h"
26#include "ObjectAccessor.h"
27#include "Transports.h"
28#include "GridDefines.h"
29#include "MapInstanced.h"
30#include "DestinationHolderImp.h"
31#include "World.h"
32#include "CellImpl.h"
33#include "Corpse.h"
34#include "ObjectMgr.h"
35
36#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ZThread::Mutex>
37INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
38INSTANTIATE_CLASS_MUTEX(MapManager, ZThread::Mutex);
39
40extern GridState* si_GridStates[];                          // debugging code, should be deleted some day
41
42MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN))
43{
44    i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE));
45}
46
47MapManager::~MapManager()
48{
49    for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
50        delete iter->second;
51
52    for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
53        delete *i;
54
55    Map::DeleteStateMachine();
56}
57
58void
59MapManager::Initialize()
60{
61    Map::InitStateMachine();
62
63    // debugging code, should be deleted some day
64    {
65        for(int i=0;i<MAX_GRID_STATE; i++)
66        {
67            i_GridStates[i] = si_GridStates[i];
68        }
69        i_GridStateErrorCount = 0;
70    }
71
72    InitMaxInstanceId();
73}
74
75// debugging code, should be deleted some day
76void MapManager::checkAndCorrectGridStatesArray()
77{
78    bool ok = true;
79    for(int i=0;i<MAX_GRID_STATE; i++)
80    {
81        if(i_GridStates[i] != si_GridStates[i])
82        {
83            sLog.outError("MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
84            ok = false;
85            si_GridStates[i] = i_GridStates[i];
86        }
87        #ifdef TRINITY_DEBUG
88        // inner class checking only when compiled with debug
89        if(!si_GridStates[i]->checkMagic())
90        {
91            ok = false;
92            si_GridStates[i]->setMagic();
93        }
94        #endif
95    }
96    if(!ok)
97        ++i_GridStateErrorCount;
98    if(i_GridStateErrorCount > 2)
99        assert(false);                                      // force a crash. Too many errors
100}
101
102Map*
103MapManager::_GetBaseMap(uint32 id)
104{
105    Map *m = _findMap(id);
106
107    if( m == NULL )
108    {
109        Guard guard(*this);
110
111        const MapEntry* entry = sMapStore.LookupEntry(id);
112        if (entry && entry->Instanceable())
113        {
114            m = new MapInstanced(id, i_gridCleanUpDelay);
115        }
116        else
117        {
118            m = new Map(id, i_gridCleanUpDelay, 0, 0);
119        }
120        i_maps[id] = m;
121    }
122
123    assert(m != NULL);
124    return m;
125}
126
127Map* MapManager::GetMap(uint32 id, const WorldObject* obj)
128{
129    //if(!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
130    Map *m = _GetBaseMap(id);
131
132    if (m && obj && m->Instanceable()) m = ((MapInstanced*)m)->GetInstance(obj);
133
134    return m;
135}
136
137Map* MapManager::FindMap(uint32 mapid, uint32 instanceId)
138{
139    Map *map = FindMap(mapid);
140    if(!map) return NULL;
141    if(!map->Instanceable()) return instanceId == 0 ? map : NULL;
142    return ((MapInstanced*)map)->FindMap(instanceId);
143}
144
145/*
146    checks that do not require a map to be created
147    will send transfer error messages on fail
148*/
149bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
150{
151    const MapEntry *entry = sMapStore.LookupEntry(mapid);
152    if(!entry) return false;
153    const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
154
155    if(entry->map_type == MAP_INSTANCE || entry->map_type == MAP_RAID)
156    {
157        if (entry->map_type == MAP_RAID)
158        {
159            // GMs can avoid raid limitations
160            if(!player->isGameMaster() && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID))
161            {
162                // can only enter in a raid group
163                Group* group = player->GetGroup();
164                if (!group || !group->isRaidGroup())
165                {
166                    // probably there must be special opcode, because client has this string constant in GlobalStrings.lua
167                    // TODO: this is not a good place to send the message
168                    player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(810), mapName);
169                    sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
170                    return false;
171                }
172            }
173        }
174
175        //The player has a heroic mode and tries to enter into instance which has no a heroic mode
176        if (!entry->SupportsHeroicMode() && player->GetDifficulty() == DIFFICULTY_HEROIC)
177        {
178            player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY2);      //Send aborted message
179            return false;
180        }
181
182        if (!player->isAlive())
183        {
184            if(Corpse *corpse = player->GetCorpse())
185            {
186                // let enter in ghost mode in instance that connected to inner instance with corpse
187                uint32 instance_map = corpse->GetMapId();
188                do
189                {
190                    if(instance_map==mapid)
191                        break;
192
193                    InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
194                    instance_map = instance ? instance->parent : 0;
195                }
196                while (instance_map);
197
198                if (!instance_map)
199                {
200                    player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(811), mapName);
201                    sLog.outDebug("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
202                    return false;
203                }
204                sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName);
205            }
206            else
207            {
208                sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
209            }
210        }
211
212        // TODO: move this to a map dependent location
213        /*if(i_data && i_data->IsEncounterInProgress())
214        {
215            sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
216            player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
217            return(false);
218        }*/
219        return true;
220    }
221    else
222        return true;
223}
224
225void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId, uint8 mode)
226{
227    Map *m = _GetBaseMap(mapid);
228    if (m && m->Instanceable())
229        ((MapInstanced*)m)->DestroyInstance(instanceId);
230}
231
232void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
233{
234    bool remove_result = _GetBaseMap(mapid)->RemoveBones(guid, x, y);
235
236    if (!remove_result)
237    {
238        sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid));
239    }
240}
241
242void
243MapManager::Update(time_t diff)
244{
245    i_timer.Update(diff);
246    if( !i_timer.Passed() )
247        return;
248
249    ObjectAccessor::Instance().UpdatePlayers(i_timer.GetCurrent());
250
251    for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
252    {
253        checkAndCorrectGridStatesArray();                   // debugging code, should be deleted some day
254        iter->second->Update(i_timer.GetCurrent());
255    }
256
257    ObjectAccessor::Instance().Update(i_timer.GetCurrent());
258    for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
259        (*iter)->Update(i_timer.GetCurrent());
260
261    i_timer.SetCurrent(0);
262}
263
264void MapManager::DoDelayedMovesAndRemoves()
265{
266    for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
267        iter->second->DoDelayedMovesAndRemoves();
268}
269
270bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
271{
272    GridPair p = Trinity::ComputeGridPair(x,y);
273
274    int gx=63-p.x_coord;
275    int gy=63-p.y_coord;
276
277    return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
278}
279
280bool MapManager::IsValidMAP(uint32 mapid)
281{
282    MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
283    return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid));
284}
285
286void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)
287{
288    CellPair p = Trinity::ComputeCellPair(x,y);
289    Cell cell(p);
290    GetMap(mapid, obj)->LoadGrid(cell,no_unload);
291}
292
293void MapManager::UnloadAll()
294{
295    for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
296        iter->second->UnloadAll(true);
297
298    while(!i_maps.empty())
299    {
300        delete i_maps.begin()->second;
301        i_maps.erase(i_maps.begin());
302    }
303}
304
305void MapManager::InitMaxInstanceId()
306{
307    i_MaxInstanceId = 0;
308
309    QueryResult *result = CharacterDatabase.Query( "SELECT MAX(id) FROM instance" );
310    if( result )
311    {
312        i_MaxInstanceId = result->Fetch()[0].GetUInt32();
313        delete result;
314    }
315}
316
317uint32 MapManager::GetNumInstances()
318{
319    uint32 ret = 0;
320    for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
321    {
322        Map *map = itr->second;
323        if(!map->Instanceable()) continue;
324        MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
325        for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
326            if(mitr->second->IsDungeon()) ret++;
327    }
328    return ret;
329}
330
331uint32 MapManager::GetNumPlayersInInstances()
332{
333    uint32 ret = 0;
334    for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
335    {
336        Map *map = itr->second;
337        if(!map->Instanceable()) continue;
338        MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
339        for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
340            if(mitr->second->IsDungeon())
341                ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
342    }
343    return ret;
344}
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