root/trunk/src/game/MapManager.cpp @ 6

Revision 2, 10.7 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "MapManager.h"
20#include "InstanceSaveMgr.h"
21#include "Policies/SingletonImp.h"
22#include "Database/DatabaseEnv.h"
23#include "Log.h"
24#include "ObjectAccessor.h"
25#include "Transports.h"
26#include "GridDefines.h"
27#include "MapInstanced.h"
28#include "DestinationHolderImp.h"
29#include "World.h"
30#include "CellImpl.h"
31#include "Corpse.h"
32#include "ObjectMgr.h"
33
34#define CLASS_LOCK MaNGOS::ClassLevelLockable<MapManager, ZThread::Mutex>
35INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
36INSTANTIATE_CLASS_MUTEX(MapManager, ZThread::Mutex);
37
38extern GridState* si_GridStates[];                          // debugging code, should be deleted some day
39
40MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN))
41{
42    i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE));
43}
44
45MapManager::~MapManager()
46{
47    for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
48        delete iter->second;
49
50    for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
51        delete *i;
52
53    Map::DeleteStateMachine();
54}
55
56void
57MapManager::Initialize()
58{
59    Map::InitStateMachine();
60
61    // debugging code, should be deleted some day
62    {
63        for(int i=0;i<MAX_GRID_STATE; i++)
64        {
65            i_GridStates[i] = si_GridStates[i];
66        }
67        i_GridStateErrorCount = 0;
68    }
69
70    InitMaxInstanceId();
71}
72
73// debugging code, should be deleted some day
74void MapManager::checkAndCorrectGridStatesArray()
75{
76    bool ok = true;
77    for(int i=0;i<MAX_GRID_STATE; i++)
78    {
79        if(i_GridStates[i] != si_GridStates[i])
80        {
81            sLog.outError("MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
82            ok = false;
83            si_GridStates[i] = i_GridStates[i];
84        }
85        #ifdef MANGOS_DEBUG
86        // inner class checking only when compiled with debug
87        if(!si_GridStates[i]->checkMagic())
88        {
89            ok = false;
90            si_GridStates[i]->setMagic();
91        }
92        #endif
93    }
94    if(!ok)
95        ++i_GridStateErrorCount;
96    if(i_GridStateErrorCount > 2)
97        assert(false);                                      // force a crash. Too many errors
98}
99
100Map*
101MapManager::_GetBaseMap(uint32 id)
102{
103    Map *m = _findMap(id);
104
105    if( m == NULL )
106    {
107        Guard guard(*this);
108
109        const MapEntry* entry = sMapStore.LookupEntry(id);
110        if (entry && entry->IsDungeon())
111        {
112            m = new MapInstanced(id, i_gridCleanUpDelay, 0);
113        }
114        else
115        {
116            m = new Map(id, i_gridCleanUpDelay, 0, 0);
117        }
118        i_maps[id] = m;
119    }
120
121    assert(m != NULL);
122    return m;
123}
124
125Map* MapManager::GetMap(uint32 id, const WorldObject* obj)
126{
127    //if(!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
128    Map *m = _GetBaseMap(id);
129
130    if (m && obj && m->Instanceable()) m = ((MapInstanced*)m)->GetInstance(obj);
131
132    return m;
133}
134
135Map* MapManager::FindMap(uint32 mapid, uint32 instanceId)
136{
137    Map *map = FindMap(mapid);
138    if(!map) return NULL;
139    if(!map->Instanceable()) return instanceId == 0 ? map : NULL;
140    return ((MapInstanced*)map)->FindMap(instanceId);
141}
142
143/*
144    checks that do not require a map to be created
145    will send transfer error messages on fail
146*/
147bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
148{
149    const MapEntry *entry = sMapStore.LookupEntry(mapid);
150    if(!entry) return false;
151    const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
152
153    if(entry->map_type == MAP_INSTANCE || entry->map_type == MAP_RAID)
154    {
155        if (entry->map_type == MAP_RAID)
156        {
157            // GMs can avoid raid limitations
158            if(!player->isGameMaster() && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID))
159            {
160                // can only enter in a raid group
161                Group* group = player->GetGroup();
162                if (!group || !group->isRaidGroup())
163                {
164                    // probably there must be special opcode, because client has this string constant in GlobalStrings.lua
165                    // TODO: this is not a good place to send the message
166                    player->GetSession()->SendAreaTriggerMessage("You must be in a raid group to enter %s instance", mapName);
167                    sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
168                    return false;
169                }
170            }
171        }
172
173        //The player has a heroic mode and tries to enter into instance which has no a heroic mode
174        if (!entry->SupportsHeroicMode() && player->GetDifficulty() == DIFFICULTY_HEROIC)
175        {
176            player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY2);      //Send aborted message
177            return false;
178        }
179
180        if (!player->isAlive())
181        {
182            if(Corpse *corpse = player->GetCorpse())
183            {
184                // let enter in ghost mode in instance that connected to inner instance with corpse
185                uint32 instance_map = corpse->GetMapId();
186                do
187                {
188                    if(instance_map==mapid)
189                        break;
190
191                    InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
192                    instance_map = instance ? instance->parent : 0;
193                }
194                while (instance_map);
195
196                if (!instance_map)
197                {
198                    player->GetSession()->SendAreaTriggerMessage("You cannot enter %s while in a ghost mode", mapName);
199                    sLog.outDebug("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
200                    return false;
201                }
202                sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName);
203            }
204            else
205            {
206                sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
207            }
208        }
209
210        // TODO: move this to a map dependent location
211        /*if(i_data && i_data->IsEncounterInProgress())
212        {
213            sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
214            player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
215            return(false);
216        }*/
217        return true;
218    }
219    else
220        return true;
221}
222
223void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId, uint8 mode)
224{
225    Map *m = _GetBaseMap(mapid);
226    if (m && m->Instanceable())
227        ((MapInstanced*)m)->DestroyInstance(instanceId);
228}
229
230void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
231{
232    bool remove_result = _GetBaseMap(mapid)->RemoveBones(guid, x, y);
233
234    if (!remove_result)
235    {
236        sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid));
237    }
238}
239
240void
241MapManager::Update(time_t diff)
242{
243    i_timer.Update(diff);
244    if( !i_timer.Passed() )
245        return;
246
247    for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
248    {
249        checkAndCorrectGridStatesArray();                   // debugging code, should be deleted some day
250        iter->second->Update(i_timer.GetCurrent());
251    }
252
253    ObjectAccessor::Instance().Update(i_timer.GetCurrent());
254    for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
255        (*iter)->Update(i_timer.GetCurrent());
256
257    i_timer.SetCurrent(0);
258}
259
260void MapManager::DoDelayedMovesAndRemoves()
261{
262    for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
263        iter->second->DoDelayedMovesAndRemoves();
264}
265
266bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
267{
268    GridPair p = MaNGOS::ComputeGridPair(x,y);
269
270    int gx=63-p.x_coord;
271    int gy=63-p.y_coord;
272
273    return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
274}
275
276bool MapManager::IsValidMAP(uint32 mapid)
277{
278    MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
279    return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid));
280}
281
282void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)
283{
284    CellPair p = MaNGOS::ComputeCellPair(x,y);
285    Cell cell(p);
286    GetMap(mapid, obj)->LoadGrid(cell,no_unload);
287}
288
289void MapManager::UnloadAll()
290{
291    for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
292        iter->second->UnloadAll(true);
293
294    while(!i_maps.empty())
295    {
296        delete i_maps.begin()->second;
297        i_maps.erase(i_maps.begin());
298    }
299}
300
301void MapManager::InitMaxInstanceId()
302{
303    i_MaxInstanceId = 0;
304
305    QueryResult *result = CharacterDatabase.Query( "SELECT MAX(id) FROM instance" );
306    if( result )
307    {
308        i_MaxInstanceId = result->Fetch()[0].GetUInt32();
309        delete result;
310    }
311}
312
313uint32 MapManager::GetNumInstances()
314{
315    uint32 ret = 0;
316    for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
317    {
318        Map *map = itr->second;
319        if(!map->Instanceable()) continue;
320        MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
321        for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
322            if(mitr->second->IsDungeon()) ret++;
323    }
324    return ret;
325}
326
327uint32 MapManager::GetNumPlayersInInstances()
328{
329    uint32 ret = 0;
330    for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
331    {
332        Map *map = itr->second;
333        if(!map->Instanceable()) continue;
334        MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
335        for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
336            if(mitr->second->IsDungeon())
337                ret += ((InstanceMap*)mitr->second)->GetPlayers().size();
338    }
339    return ret;
340}
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