root/trunk/src/game/MiscHandler.cpp @ 252

Revision 240, 51.1 kB (checked in by yumileroy, 17 years ago)

[svn] Added missing includes.

Original author: w12x
Date: 2008-11-15 15:11:31-06:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19 */
20
21#include "Common.h"
22#include "Language.h"
23#include "Database/DatabaseEnv.h"
24#include "Database/DatabaseImpl.h"
25#include "WorldPacket.h"
26#include "Opcodes.h"
27#include "Log.h"
28#include "Player.h"
29#include "World.h"
30#include "ObjectMgr.h"
31#include "WorldSession.h"
32#include "Auth/BigNumber.h"
33#include "Auth/Sha1.h"
34#include "UpdateData.h"
35#include "LootMgr.h"
36#include "Chat.h"
37#include "ScriptCalls.h"
38#include <zlib/zlib.h>
39#include "MapManager.h"
40#include "ObjectAccessor.h"
41#include "Object.h"
42#include "BattleGround.h"
43#include "OutdoorPvP.h"
44#include "SpellAuras.h"
45#include "Pet.h"
46#include "SocialMgr.h"
47#include "CellImpl.h"
48
49void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
50{
51    sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
52
53    if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
54        return;
55
56    // the world update order is sessions, players, creatures
57    // the netcode runs in parallel with all of these
58    // creatures can kill players
59    // so if the server is lagging enough the player can
60    // release spirit after he's killed but before he is updated
61    if(GetPlayer()->getDeathState() == JUST_DIED)
62    {
63        sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
64        GetPlayer()->KillPlayer();
65    }
66
67    //this is spirit release confirm?
68    GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
69    GetPlayer()->BuildPlayerRepop();
70    GetPlayer()->RepopAtGraveyard();
71}
72
73void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
74{
75    CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4);
76
77    sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" );
78    //recv_data.hexlike();
79
80    uint32 clientcount = 0;
81
82    uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
83    uint32 zoneids[10];                                     // 10 is client limit
84    std::string player_name, guild_name;
85
86    recv_data >> level_min;                                 // maximal player level, default 0
87    recv_data >> level_max;                                 // minimal player level, default 100
88    recv_data >> player_name;                               // player name, case sensitive...
89
90    // recheck
91    CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4);
92
93    recv_data >> guild_name;                                // guild name, case sensitive...
94
95    // recheck
96    CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4);
97
98    recv_data >> racemask;                                  // race mask
99    recv_data >> classmask;                                 // class mask
100    recv_data >> zones_count;                               // zones count, client limit=10 (2.0.10)
101
102    if(zones_count > 10)
103        return;                                             // can't be received from real client or broken packet
104
105    // recheck
106    CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4);
107
108    for(uint32 i = 0; i < zones_count; i++)
109    {
110        uint32 temp;
111        recv_data >> temp;                                  // zone id, 0 if zone is unknown...
112        zoneids[i] = temp;
113        sLog.outDebug("Zone %u: %u", i, zoneids[i]);
114    }
115
116    recv_data >> str_count;                                 // user entered strings count, client limit=4 (checked on 2.0.10)
117
118    if(str_count > 4)
119        return;                                             // can't be received from real client or broken packet
120
121    // recheck
122    CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count));
123
124    sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
125
126    std::wstring str[4];                                    // 4 is client limit
127    for(uint32 i = 0; i < str_count; i++)
128    {
129        // recheck (have one more byte)
130        CHECK_PACKET_SIZE(recv_data,recv_data.rpos());
131
132        std::string temp;
133        recv_data >> temp;                                  // user entered string, it used as universal search pattern(guild+player name)?
134
135        if(!Utf8toWStr(temp,str[i]))
136            continue;
137
138        wstrToLower(str[i]);
139
140        sLog.outDebug("String %u: %s", i, temp.c_str());
141    }
142
143    std::wstring wplayer_name;
144    std::wstring wguild_name;
145    if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
146        return;
147    wstrToLower(wplayer_name);
148    wstrToLower(wguild_name);
149
150    // client send in case not set max level value 100 but mangos support 255 max level,
151    // update it to show GMs with characters after 100 level
152    if(level_max >= 100)
153        level_max = 255;
154
155    uint32 team = _player->GetTeam();
156    uint32 security = GetSecurity();
157    bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
158    bool gmInWhoList         = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
159
160    WorldPacket data( SMSG_WHO, 50 );                       // guess size
161    data << clientcount;                                    // clientcount place holder
162    data << clientcount;                                    // clientcount place holder
163
164    //TODO: Guard Player map
165    HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
166    for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
167    {
168        if (security == SEC_PLAYER)
169        {
170            // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
171            if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
172                continue;
173
174            // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
175            if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList))
176                continue;
177        }
178
179        // check if target is globally visible for player
180        if (!(itr->second->IsVisibleGloballyFor(_player)))
181            continue;
182
183        // check if target's level is in level range
184        uint32 lvl = itr->second->getLevel();
185        if (lvl < level_min || lvl > level_max)
186            continue;
187
188        // check if class matches classmask
189        uint32 class_ = itr->second->getClass();
190        if (!(classmask & (1 << class_)))
191            continue;
192
193        // check if race matches racemask
194        uint32 race = itr->second->getRace();
195        if (!(racemask & (1 << race)))
196            continue;
197
198        uint32 pzoneid = itr->second->GetZoneId();
199
200        bool z_show = true;
201        for(uint32 i = 0; i < zones_count; i++)
202        {
203            if(zoneids[i] == pzoneid)
204            {
205                z_show = true;
206                break;
207            }
208
209            z_show = false;
210        }
211        if (!z_show)
212            continue;
213
214        std::string pname = itr->second->GetName();
215        std::wstring wpname;
216        if(!Utf8toWStr(pname,wpname))
217            continue;
218        wstrToLower(wpname);
219
220        if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
221            continue;
222
223        std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
224        std::wstring wgname;
225        if(!Utf8toWStr(gname,wgname))
226            continue;
227        wstrToLower(wgname);
228
229        if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
230            continue;
231
232        std::string aname;
233        if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
234            aname = areaEntry->area_name[GetSessionDbcLocale()];
235
236        bool s_show = true;
237        for(uint32 i = 0; i < str_count; i++)
238        {
239            if (!str[i].empty())
240            {
241                if (wgname.find(str[i]) != std::wstring::npos ||
242                    wpname.find(str[i]) != std::wstring::npos ||
243                    Utf8FitTo(aname, str[i]) )
244                {
245                    s_show = true;
246                    break;
247                }
248                s_show = false;
249            }
250        }
251        if (!s_show)
252            continue;
253
254        data << pname;                                      // player name
255        data << gname;                                      // guild name
256        data << uint32( lvl );                              // player level
257        data << uint32( class_ );                           // player class
258        data << uint32( race );                             // player race
259        data << uint8(0);                                   // new 2.4.0
260        data << uint32( pzoneid );                          // player zone id
261
262        // 49 is maximum player count sent to client - can be overridden
263        // through config, but is unstable
264        if ((++clientcount) == sWorld.getConfig(CONFIG_MAX_WHO))
265            break;
266    }
267
268    data.put( 0,              clientcount );                //insert right count
269    data.put( sizeof(uint32), clientcount );                //insert right count
270
271    SendPacket(&data);
272    sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
273}
274
275void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
276{
277    sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
278
279    if (uint64 lguid = GetPlayer()->GetLootGUID())
280        DoLootRelease(lguid);
281
282    //instant logout for admins, gm's, mod's
283    if( GetSecurity() > SEC_PLAYER )
284    {
285        LogoutPlayer(true);
286        return;
287    }
288
289    //Can not logout if...
290    if( GetPlayer()->isInCombat() ||                        //...is in combat
291        GetPlayer()->duel         ||                        //...is in Duel
292        GetPlayer()->HasAura(9454,0)         ||             //...is frozen by GM via freeze command
293                                                            //...is jumping ...is falling
294        GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
295    {
296        WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
297        data << (uint8)0xC;
298        data << uint32(0);
299        data << uint8(0);
300        SendPacket( &data );
301        LogoutRequest(0);
302        return;
303    }
304
305    //instant logout in taverns/cities or on taxi or if its enabled in Trinityd.conf
306    if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() || sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
307    {
308        LogoutPlayer(true);
309        return;
310    }
311
312    // not set flags if player can't free move to prevent lost state at logout cancel
313    if(GetPlayer()->CanFreeMove())
314    {
315        GetPlayer()->SetStandState(PLAYER_STATE_SIT);
316
317        WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) );    // guess size
318        data.append(GetPlayer()->GetPackGUID());
319        data << (uint32)2;
320        SendPacket( &data );
321        GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
322    }
323
324    WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
325    data << uint32(0);
326    data << uint8(0);
327    SendPacket( &data );
328    LogoutRequest(time(NULL));
329}
330
331void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
332{
333    sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
334}
335
336void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
337{
338    sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
339
340    LogoutRequest(0);
341
342    WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 );
343    SendPacket( &data );
344
345    // not remove flags if can't free move - its not set in Logout request code.
346    if(GetPlayer()->CanFreeMove())
347    {
348        //!we can move again
349        data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 );       // guess size
350        data.append(GetPlayer()->GetPackGUID());
351        data << uint32(0);
352        SendPacket( &data );
353
354        //! Stand Up
355        GetPlayer()->SetStandState(PLAYER_STATE_NONE);
356
357        //! DISABLE_ROTATE
358        GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
359    }
360
361    sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
362}
363
364void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
365{
366    // this opcode can be used in two ways: Either set explicit new status or toggle old status
367    if(recv_data.size() == 1)
368    {
369        bool newPvPStatus;
370        recv_data >> newPvPStatus;
371        GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
372    }
373    else
374    {
375        GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
376    }
377
378    if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
379    {
380        if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
381            GetPlayer()->UpdatePvP(true, true);
382    }
383    else
384    {
385        if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
386            GetPlayer()->pvpInfo.endTimer = time(NULL);     // start toggle-off
387    }
388
389    if(OutdoorPvP * pvp = _player->GetOutdoorPvP())
390    {
391        pvp->HandlePlayerActivityChanged(_player);
392    }
393}
394
395void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
396{
397    CHECK_PACKET_SIZE(recv_data,4);
398
399    uint32 newZone;
400    recv_data >> newZone;
401
402    sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
403
404    GetPlayer()->UpdateZone(newZone);
405
406    GetPlayer()->SendInitWorldStates(true,newZone);
407}
408
409void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
410{
411    // When this packet send?
412    CHECK_PACKET_SIZE(recv_data,8);
413
414    uint64 guid ;
415    recv_data >> guid;
416
417    _player->SetUInt32Value(UNIT_FIELD_TARGET,guid);
418
419    // update reputation list if need
420    Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
421    if(!unit)
422        return;
423
424    _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
425}
426
427void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
428{
429    CHECK_PACKET_SIZE(recv_data,8);
430
431    uint64 guid;
432    recv_data >> guid;
433
434    _player->SetSelection(guid);
435
436    // update reputation list if need
437    Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
438    if(!unit)
439        return;
440
441    _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
442}
443
444void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
445{
446    CHECK_PACKET_SIZE(recv_data,1);
447
448    sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE"  );
449    uint8 animstate;
450    recv_data >> animstate;
451
452    _player->SetStandState(animstate);
453}
454
455void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
456{
457    CHECK_PACKET_SIZE(recv_data, 4);
458    sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
459    uint32 unk;
460    recv_data >> unk;
461    sLog.outDebug("unk value is %u", unk);
462    _player->GetSocial()->SendSocialList();
463}
464
465void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
466{
467    CHECK_PACKET_SIZE(recv_data, 1+1);
468
469    sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
470
471    std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
472    std::string friendNote;
473
474    recv_data >> friendName;
475
476    // recheck
477    CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1);
478
479    recv_data >> friendNote;
480
481    if(!normalizePlayerName(friendName))
482        return;
483
484    CharacterDatabase.escape_string(friendName);            // prevent SQL injection - normal name don't must changed by this call
485
486    sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
487        GetPlayer()->GetName(), friendName.c_str() );
488
489    CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
490}
491
492void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
493{
494    if(!result)
495        return;
496
497    uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
498    uint32 team = Player::TeamForRace((*result)[1].GetUInt8());
499
500    delete result;
501
502    WorldSession * session = sWorld.FindSession(accountId);
503    if(!session || !session->GetPlayer())
504        return;
505
506    FriendsResult friendResult = FRIEND_NOT_FOUND;
507    if(friendGuid)
508    {
509        if(friendGuid==session->GetPlayer()->GetGUID())
510            friendResult = FRIEND_SELF;
511        else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
512            friendResult = FRIEND_ENEMY;
513        else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
514            friendResult = FRIEND_ALREADY;
515        else
516        {
517            Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
518            if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
519                friendResult = FRIEND_ADDED_ONLINE;
520            else
521                friendResult = FRIEND_ADDED_OFFLINE;
522
523            if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
524            {
525                friendResult = FRIEND_LIST_FULL;
526                sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
527            }
528
529            session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
530        }
531    }
532
533    sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
534
535    sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
536}
537
538void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
539{
540    CHECK_PACKET_SIZE(recv_data, 8);
541
542    uint64 FriendGUID;
543
544    sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
545
546    recv_data >> FriendGUID;
547
548    _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
549
550    sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
551
552    sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
553}
554
555void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
556{
557    CHECK_PACKET_SIZE(recv_data,1);
558
559    sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
560
561    std::string IgnoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
562
563    recv_data >> IgnoreName;
564
565    if(!normalizePlayerName(IgnoreName))
566        return;
567
568    CharacterDatabase.escape_string(IgnoreName);            // prevent SQL injection - normal name don't must changed by this call
569
570    sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
571        GetPlayer()->GetName(), IgnoreName.c_str() );
572
573    CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
574}
575
576void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId)
577{
578    if(!result)
579        return;
580
581    uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
582
583    delete result;
584
585    WorldSession * session = sWorld.FindSession(accountId);
586    if(!session || !session->GetPlayer())
587        return;
588
589    FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
590    if(IgnoreGuid)
591    {
592        if(IgnoreGuid==session->GetPlayer()->GetGUID())              //not add yourself
593            ignoreResult = FRIEND_IGNORE_SELF;
594        else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
595            ignoreResult = FRIEND_IGNORE_ALREADY;
596        else
597        {
598            ignoreResult = FRIEND_IGNORE_ADDED;
599
600            // ignore list full
601            if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
602                ignoreResult = FRIEND_IGNORE_FULL;
603        }
604    }
605
606    sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
607
608    sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
609}
610
611void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
612{
613    CHECK_PACKET_SIZE(recv_data, 8);
614
615    uint64 IgnoreGUID;
616
617    sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
618
619    recv_data >> IgnoreGUID;
620
621    _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
622
623    sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
624
625    sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
626}
627
628void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
629{
630    CHECK_PACKET_SIZE(recv_data, 8+1);
631    uint64 guid;
632    std::string note;
633    recv_data >> guid >> note;
634    _player->GetSocial()->SetFriendNote(guid, note);
635}
636
637void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
638{
639    CHECK_PACKET_SIZE(recv_data,4+4+1+4+1);
640
641    uint32 suggestion, contentlen;
642    std::string content;
643    uint32 typelen;
644    std::string type;
645
646    recv_data >> suggestion >> contentlen >> content;
647
648    //recheck
649    CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1);
650
651    recv_data >> typelen >> type;
652
653    if( suggestion == 0 )
654        sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
655    else
656        sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
657
658    sLog.outDebug( type.c_str( ) );
659    sLog.outDebug( content.c_str( ) );
660
661    CharacterDatabase.escape_string(type);
662    CharacterDatabase.escape_string(content);
663    CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
664}
665
666void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
667{
668    CHECK_PACKET_SIZE(recv_data,8);
669
670    sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
671    if (GetPlayer()->isAlive())
672        return;
673
674    if (BattleGround * bg = _player->GetBattleGround())
675        if(bg->isArena())
676            return;
677
678    // body not released yet
679    if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
680        return;
681
682    Corpse *corpse = GetPlayer()->GetCorpse();
683
684    if (!corpse )
685        return;
686
687    // prevent resurrect before 30-sec delay after body release not finished
688    if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
689        return;
690
691    float dist = corpse->GetDistance2d(GetPlayer());
692    sLog.outDebug("Corpse 2D Distance: \t%f",dist);
693    if (dist > CORPSE_RECLAIM_RADIUS)
694        return;
695
696    uint64 guid;
697    recv_data >> guid;
698
699    // resurrect
700    GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
701
702    // spawn bones
703    GetPlayer()->SpawnCorpseBones();
704
705    GetPlayer()->SaveToDB();
706}
707
708void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
709{
710    CHECK_PACKET_SIZE(recv_data,8+1);
711
712    sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
713
714    if(GetPlayer()->isAlive())
715        return;
716
717    uint64 guid;
718    uint8 status;
719    recv_data >> guid;
720    recv_data >> status;
721
722    if(status == 0)
723    {
724        GetPlayer()->clearResurrectRequestData();           // reject
725        return;
726    }
727
728    if(!GetPlayer()->isRessurectRequestedBy(guid))
729        return;
730
731    GetPlayer()->ResurectUsingRequestData();
732    GetPlayer()->SaveToDB();
733}
734
735void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
736{
737    CHECK_PACKET_SIZE(recv_data,4);
738
739    sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
740
741    uint32 Trigger_ID;
742
743    recv_data >> Trigger_ID;
744    sLog.outDebug("Trigger ID:%u",Trigger_ID);
745
746    if(GetPlayer()->isInFlight())
747    {
748        sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
749        return;
750    }
751
752    AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
753    if(!atEntry)
754    {
755        sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
756        return;
757    }
758
759    if (GetPlayer()->GetMapId()!=atEntry->mapid)
760    {
761        sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
762        return;
763    }
764
765    // delta is safe radius
766    const float delta = 5.0f;
767    // check if player in the range of areatrigger
768    Player* pl = GetPlayer();
769
770    if (atEntry->radius > 0)
771    {
772        // if we have radius check it
773        float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
774        if(dist > atEntry->radius + delta)
775        {
776            sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
777                pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
778            return;
779        }
780    }
781    else
782    {
783        // we have only extent
784        float dx = pl->GetPositionX() - atEntry->x;
785        float dy = pl->GetPositionY() - atEntry->y;
786        float dz = pl->GetPositionZ() - atEntry->z;
787        double es = sin(atEntry->box_orientation);
788        double ec = cos(atEntry->box_orientation);
789        // calc rotated vector based on extent axis
790        double rotateDx = dx*ec - dy*es;
791        double rotateDy = dx*es + dy*ec;
792
793        if( (fabs(rotateDx) > atEntry->box_x/2 + delta) ||
794            (fabs(rotateDy) > atEntry->box_y/2 + delta) ||
795            (fabs(dz) > atEntry->box_z/2 + delta) )
796        {
797            sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
798                pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID);
799            return;
800        }
801    }
802
803    if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
804        return;
805
806    uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
807    if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
808    {
809        Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
810        if( pQuest )
811        {
812            if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
813                GetPlayer()->AreaExploredOrEventHappens( quest_id );
814        }
815    }
816
817    if(objmgr.IsTavernAreaTrigger(Trigger_ID))
818    {
819        // set resting flag we are in the inn
820        GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
821        GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
822        GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
823
824        if(sWorld.IsFFAPvPRealm())
825            GetPlayer()->RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
826
827        return;
828    }
829
830    if(GetPlayer()->InBattleGround())
831    {
832        BattleGround* bg = GetPlayer()->GetBattleGround();
833        if(bg)
834            if(bg->GetStatus() == STATUS_IN_PROGRESS)
835                bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
836
837        return;
838    }
839
840    if(OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP())
841    {
842        if(pvp->HandleAreaTrigger(_player, Trigger_ID))
843            return;
844    }
845
846    // NULL if all values default (non teleport trigger)
847    AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
848    if(!at)
849        return;
850
851    if(!GetPlayer()->isGameMaster())
852    {
853        uint32 missingLevel = 0;
854        if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
855            missingLevel = at->requiredLevel;
856
857        // must have one or the other, report the first one that's missing
858        uint32 missingItem = 0;
859        if(at->requiredItem)
860        {
861            if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
862                (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
863                missingItem = at->requiredItem;
864        }
865        else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
866            missingItem = at->requiredItem2;
867
868        uint32 missingKey = 0;
869        if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
870        {
871            if(at->heroicKey)
872            {
873                if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
874                    (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
875                    missingKey = at->heroicKey;
876            }
877            else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
878                missingKey = at->heroicKey2;
879        }
880
881        uint32 missingQuest = 0;
882        if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
883            missingQuest = at->requiredQuest;
884
885        if(missingLevel || missingItem || missingKey || missingQuest)
886        {
887            // TODO: all this is probably wrong
888            if(missingItem)
889                SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
890            else if(missingKey)
891                GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2);
892            else if(missingQuest)
893                SendAreaTriggerMessage(at->requiredFailedText.c_str());
894            else if(missingLevel)
895                SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED), missingLevel);
896            return;
897        }
898    }
899
900    GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
901}
902
903void WorldSession::HandleUpdateAccountData(WorldPacket &/*recv_data*/)
904{
905    sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
906    //recv_data.hexlike();
907}
908
909void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/)
910{
911    sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
912    //recv_data.hexlike();
913}
914
915void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
916{
917    CHECK_PACKET_SIZE(recv_data,1+2+1+1);
918
919    sLog.outDebug(  "WORLD: Received CMSG_SET_ACTION_BUTTON" );
920    uint8 button, misc, type;
921    uint16 action;
922    recv_data >> button >> action >> misc >> type;
923    sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc );
924    if(action==0)
925    {
926        sLog.outDetail( "MISC: Remove action from button %u", button );
927
928        GetPlayer()->removeActionButton(button);
929    }
930    else
931    {
932        if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO)
933        {
934            sLog.outDetail( "MISC: Added Macro %u into button %u", action, button );
935            GetPlayer()->addActionButton(button,action,type,misc);
936        }
937        else if(type==ACTION_BUTTON_SPELL)
938        {
939            sLog.outDetail( "MISC: Added Action %u into button %u", action, button );
940            GetPlayer()->addActionButton(button,action,type,misc);
941        }
942        else if(type==ACTION_BUTTON_ITEM)
943        {
944            sLog.outDetail( "MISC: Added Item %u into button %u", action, button );
945            GetPlayer()->addActionButton(button,action,type,misc);
946        }
947        else
948            sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button );
949    }
950}
951
952void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ )
953{
954    DEBUG_LOG( "WORLD: Player is watching cinema" );
955}
956
957void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
958{
959    DEBUG_LOG( "WORLD: Which movie to play" );
960}
961
962void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ )
963{
964    /*  WorldSession::Update( getMSTime() );*/
965    DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
966
967    /*
968        CHECK_PACKET_SIZE(recv_data,8+4);
969        uint64 guid;
970        uint32 time_skipped;
971        recv_data >> guid;
972        recv_data >> time_skipped;
973        sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
974
975        /// TODO
976        must be need use in Trinity
977        We substract server Lags to move time ( AntiLags )
978        for exmaple
979        GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
980    */
981}
982
983void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/)
984{
985    DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
986}
987
988void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
989{
990    /*
991        CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
992
993        sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
994        recv_data.hexlike();
995        uint64 guid;
996        uint64 unknown1;
997        uint32 unknown2;
998        float PositionX;
999        float PositionY;
1000        float PositionZ;
1001        float Orientation;
1002
1003        recv_data >> guid;
1004        recv_data >> unknown1;
1005        recv_data >> unknown2;
1006        recv_data >> PositionX;
1007        recv_data >> PositionY;
1008        recv_data >> PositionZ;
1009        recv_data >> Orientation;
1010
1011        // TODO for later may be we can use for anticheat
1012        DEBUG_LOG("Guid " I64FMTD,guid);
1013        DEBUG_LOG("unknown1 " I64FMTD,unknown1);
1014        DEBUG_LOG("unknown2 %u",unknown2);
1015        DEBUG_LOG("X %f",PositionX);
1016        DEBUG_LOG("Y %f",PositionY);
1017        DEBUG_LOG("Z %f",PositionZ);
1018        DEBUG_LOG("O %f",Orientation);
1019    */
1020}
1021
1022void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
1023{
1024    /*
1025        CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
1026
1027        sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
1028        recv_data.hexlike();
1029        uint64 guid;
1030        uint64 unknown1;
1031        uint32 unknown2;
1032        float PositionX;
1033        float PositionY;
1034        float PositionZ;
1035        float Orientation;
1036
1037        recv_data >> guid;
1038        recv_data >> unknown1;
1039        recv_data >> unknown2;
1040        recv_data >> PositionX;
1041        recv_data >> PositionY;
1042        recv_data >> PositionZ;
1043        recv_data >> Orientation;
1044
1045        // for later may be we can use for anticheat
1046        DEBUG_LOG("Guid " I64FMTD,guid);
1047        DEBUG_LOG("unknown1 " I64FMTD,unknown1);
1048        DEBUG_LOG("unknown1 %u",unknown2);
1049        DEBUG_LOG("X %f",PositionX);
1050        DEBUG_LOG("Y %f",PositionY);
1051        DEBUG_LOG("Z %f",PositionZ);
1052        DEBUG_LOG("O %f",Orientation);
1053    */
1054}
1055
1056void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/)
1057{
1058    /*
1059        CHECK_PACKET_SIZE(recv_data,8+4);
1060
1061        sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
1062        uint64 guid;
1063        uint32 flags, time;
1064
1065        recv_data >> guid;
1066        recv_data >> flags >> time;
1067        DEBUG_LOG("Guid " I64FMTD,guid);
1068        DEBUG_LOG("Flags %u, time %u",flags, time/1000);
1069    */
1070}
1071
1072void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
1073{
1074    CHECK_PACKET_SIZE(recv_data,1);
1075
1076    uint8 ActionBar;
1077
1078    recv_data >> ActionBar;
1079
1080    if(!GetPlayer())                                        // ignore until not logged (check needed because STATUS_AUTHED)
1081    {
1082        if(ActionBar!=0)
1083            sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar));
1084        return;
1085    }
1086
1087    GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
1088}
1089
1090void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
1091{
1092    /*
1093        CHECK_PACKET_SIZE(recv_data,1);
1094
1095        uint8 tmp;
1096        recv_data >> tmp;
1097        sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
1098    */
1099}
1100
1101void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/)
1102{
1103    uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime();
1104    uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime();
1105
1106    WorldPacket data(SMSG_PLAYED_TIME, 8);
1107    data << TotalTimePlayed;
1108    data << LevelPlayedTime;
1109    SendPacket(&data);
1110}
1111
1112void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
1113{
1114    CHECK_PACKET_SIZE(recv_data, 8);
1115
1116    uint64 guid;
1117    recv_data >> guid;
1118    DEBUG_LOG("Inspected guid is " I64FMTD, guid);
1119
1120    _player->SetSelection(guid);
1121
1122    Player *plr = objmgr.GetPlayer(guid);
1123    if(!plr)                                                // wrong player
1124        return;
1125
1126    uint32 talent_points = 0x3D;
1127    uint32 guid_size = plr->GetPackGUID().size();
1128    WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points);
1129    data.append(plr->GetPackGUID());
1130    data << uint32(talent_points);
1131
1132    // fill by 0 talents array
1133    for(uint32 i = 0; i < talent_points; ++i)
1134        data << uint8(0);
1135
1136    if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
1137    {
1138        // find class talent tabs (all players have 3 talent tabs)
1139        uint32 const* talentTabIds = GetTalentTabPages(plr->getClass());
1140
1141        uint32 talentTabPos = 0;                            // pos of first talent rank in tab including all prev tabs
1142        for(uint32 i = 0; i < 3; ++i)
1143        {
1144            uint32 talentTabId = talentTabIds[i];
1145
1146            // fill by real data
1147            for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
1148            {
1149                TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
1150                if(!talentInfo)
1151                    continue;
1152
1153                // skip another tab talents
1154                if(talentInfo->TalentTab != talentTabId)
1155                    continue;
1156
1157                // find talent rank
1158                uint32 curtalent_maxrank = 0;
1159                for(uint32 k = 5; k > 0; --k)
1160                {
1161                    if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1]))
1162                    {
1163                        curtalent_maxrank = k;
1164                        break;
1165                    }
1166                }
1167
1168                // not learned talent
1169                if(!curtalent_maxrank)
1170                    continue;
1171
1172                // 1 rank talent bit index
1173                uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId);
1174
1175                uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1;
1176
1177                // slot/offset in 7-bit bytes
1178                uint32 curtalent_rank_slot7   = curtalent_rank_index / 7;
1179                uint32 curtalent_rank_offset7 = curtalent_rank_index % 7;
1180
1181                // rank pos with skipped 8 bit
1182                uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7;
1183
1184                // slot/offset in 8-bit bytes with skipped high bit
1185                uint32 curtalent_rank_slot = curtalent_rank_index2 / 8;
1186                uint32 curtalent_rank_offset =  curtalent_rank_index2 % 8;
1187
1188                // apply mask
1189                uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot);
1190                val |= (1 << curtalent_rank_offset);
1191                data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF);
1192            }
1193
1194            talentTabPos += GetTalentTabInspectBitSize(talentTabId);
1195        }
1196    }
1197
1198    SendPacket(&data);
1199}
1200
1201void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
1202{
1203    CHECK_PACKET_SIZE(recv_data, 8);
1204
1205    uint64 guid;
1206    recv_data >> guid;
1207
1208    Player *player = objmgr.GetPlayer(guid);
1209
1210    if(!player)
1211    {
1212        sLog.outError("InspectHonorStats: WTF, player not found...");
1213        return;
1214    }
1215
1216    WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
1217    data << uint64(player->GetGUID());
1218    data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
1219    data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
1220    data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
1221    data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
1222    data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
1223    SendPacket(&data);
1224}
1225
1226void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
1227{
1228    CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4);
1229
1230    // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
1231    // Received opcode CMSG_WORLD_TELEPORT
1232    // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
1233
1234    //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
1235
1236    if(GetPlayer()->isInFlight())
1237    {
1238        sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
1239        return;
1240    }
1241
1242    uint32 time;
1243    uint32 mapid;
1244    float PositionX;
1245    float PositionY;
1246    float PositionZ;
1247    float Orientation;
1248
1249    recv_data >> time;                                      // time in m.sec.
1250    recv_data >> mapid;
1251    recv_data >> PositionX;
1252    recv_data >> PositionY;
1253    recv_data >> PositionZ;
1254    recv_data >> Orientation;                               // o (3.141593 = 180 degrees)
1255    DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
1256
1257    if (GetSecurity() >= SEC_ADMINISTRATOR)
1258        GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
1259    else
1260        SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1261    sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
1262}
1263
1264void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
1265{
1266    CHECK_PACKET_SIZE(recv_data, 1);
1267
1268    sLog.outDebug("Received opcode CMSG_WHOIS");
1269    std::string charname;
1270    recv_data >> charname;
1271
1272    if (GetSecurity() < SEC_ADMINISTRATOR)
1273    {
1274        SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1275        return;
1276    }
1277
1278    if(charname.empty())
1279    {
1280        SendNotification(LANG_NEED_CHARACTER_NAME);
1281        return;
1282    }
1283
1284    normalizePlayerName (charname);
1285
1286    Player *plr = objmgr.GetPlayer(charname.c_str());
1287
1288    if(!plr)
1289    {
1290        SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
1291        return;
1292    }
1293
1294    uint32 accid = plr->GetSession()->GetAccountId();
1295
1296    QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
1297    if(!result)
1298    {
1299        SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
1300        return;
1301    }
1302
1303    Field *fields = result->Fetch();
1304    std::string acc = fields[0].GetCppString();
1305    if(acc.empty())
1306        acc = "Unknown";
1307    std::string email = fields[1].GetCppString();
1308    if(email.empty())
1309        email = "Unknown";
1310    std::string lastip = fields[2].GetCppString();
1311    if(lastip.empty())
1312        lastip = "Unknown";
1313
1314    std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
1315
1316    WorldPacket data(SMSG_WHOIS, msg.size()+1);
1317    data << msg;
1318    _player->GetSession()->SendPacket(&data);
1319
1320    delete result;
1321
1322    sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
1323}
1324
1325void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
1326{
1327    CHECK_PACKET_SIZE(recv_data, 1+8);
1328    sLog.outDebug("WORLD: CMSG_REPORT_SPAM");
1329    recv_data.hexlike();
1330
1331    uint8 spam_type;                                        // 0 - mail, 1 - chat
1332    uint64 spammer_guid;
1333    uint32 unk1, unk2, unk3, unk4 = 0;
1334    std::string description = "";
1335    recv_data >> spam_type;                                 // unk 0x01 const, may be spam type (mail/chat)
1336    recv_data >> spammer_guid;                              // player guid
1337    switch(spam_type)
1338    {
1339        case 0:
1340            CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4);
1341            recv_data >> unk1;                              // const 0
1342            recv_data >> unk2;                              // probably mail id
1343            recv_data >> unk3;                              // const 0
1344            break;
1345        case 1:
1346            CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1);
1347            recv_data >> unk1;                              // probably language
1348            recv_data >> unk2;                              // message type?
1349            recv_data >> unk3;                              // probably channel id
1350            recv_data >> unk4;                              // unk random value
1351            recv_data >> description;                       // spam description string (messagetype, channel name, player name, message)
1352            break;
1353    }
1354
1355    // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
1356    // if it's mail spam - ALL mails from this spammer automatically removed by client
1357
1358    // Complaint Received message
1359    WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
1360    data << uint8(0);
1361    SendPacket(&data);
1362
1363    sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
1364}
1365
1366void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data )
1367{
1368    CHECK_PACKET_SIZE(recv_data, 4);
1369
1370    sLog.outDebug("CMSG_REALM_SPLIT");
1371
1372    uint32 unk;
1373    std::string split_date = "01/01/01";
1374    recv_data >> unk;
1375
1376    WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
1377    data << unk;
1378    data << uint32(0x00000000);                             // realm split state
1379    // split states:
1380    // 0x0 realm normal
1381    // 0x1 realm split
1382    // 0x2 realm split pending
1383    data << split_date;
1384    SendPacket(&data);
1385    //sLog.outDebug("response sent %u", unk);
1386}
1387
1388void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
1389{
1390    CHECK_PACKET_SIZE(recv_data, 1);
1391
1392    sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
1393    //recv_data.hexlike();
1394
1395    uint8 apply;
1396    recv_data >> apply;
1397
1398    CellPair pair;
1399
1400    switch(apply)
1401    {
1402        case 0:
1403            _player->SetFarsightVision(false);
1404            pair = Trinity::ComputeCellPair(_player->GetPositionX(), _player->GetPositionY());
1405            sLog.outDebug("Player %u set vision to himself", _player->GetGUIDLow());
1406            break;
1407        case 1:
1408            _player->SetFarsightVision(true);
1409            if (WorldObject* obj = _player->GetFarsightTarget())
1410                pair = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
1411            else
1412                return;
1413            sLog.outDebug("Player %u set vision to farsight target " I64FMTD ".", _player->GetGUIDLow(), _player->GetUInt64Value(PLAYER_FARSIGHT));
1414            break;
1415        default:
1416            sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply);
1417            return;
1418    }
1419    // Update visibility after vision change
1420    Cell cell(pair);
1421    GetPlayer()->GetMap()->UpdateObjectsVisibilityFor(_player, cell, pair);
1422}
1423
1424void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
1425{
1426    CHECK_PACKET_SIZE(recv_data, 4);
1427
1428    sLog.outDebug("CMSG_SET_TITLE");
1429
1430    int32 title;
1431    recv_data >> title;
1432
1433    // -1 at none
1434    if(title > 0 && title < 64)
1435    {
1436       if(!GetPlayer()->HasFlag64(PLAYER__FIELD_KNOWN_TITLES,uint64(1) << title))
1437            return;
1438    }
1439    else
1440        title = 0;
1441
1442    GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
1443}
1444
1445void WorldSession::HandleAllowMoveAckOpcode( WorldPacket & recv_data )
1446{
1447    CHECK_PACKET_SIZE(recv_data, 4+4);
1448
1449    sLog.outDebug("CMSG_ALLOW_MOVE_ACK");
1450
1451    uint32 counter, time_;
1452    recv_data >> counter >> time_;
1453
1454    // time_ seems always more than getMSTime()
1455    uint32 diff = getMSTimeDiff(getMSTime(),time_);
1456
1457    sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff);
1458}
1459
1460void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
1461{
1462    sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
1463    Group *pGroup = _player->GetGroup();
1464    if(pGroup)
1465    {
1466        if(pGroup->IsLeader(_player->GetGUID()))
1467            pGroup->ResetInstances(INSTANCE_RESET_ALL, _player);
1468    }
1469    else
1470        _player->ResetInstances(INSTANCE_RESET_ALL);
1471}
1472
1473void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
1474{
1475    CHECK_PACKET_SIZE(recv_data, 4);
1476
1477    sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
1478
1479    uint32 mode;
1480    recv_data >> mode;
1481
1482    if(mode == _player->GetDifficulty())
1483        return;
1484
1485    if(mode > DIFFICULTY_HEROIC)
1486    {
1487        sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
1488        return;
1489    }
1490
1491    // cannot reset while in an instance
1492    Map *map = _player->GetMap();
1493    if(map && map->IsDungeon())
1494    {
1495        sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
1496        return;
1497    }
1498
1499    if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
1500        return;
1501    Group *pGroup = _player->GetGroup();
1502    if(pGroup)
1503    {
1504        if(pGroup->IsLeader(_player->GetGUID()))
1505        {
1506            // the difficulty is set even if the instances can't be reset
1507            //_player->SendDungeonDifficulty(true);
1508            pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player);
1509            pGroup->SetDifficulty(mode);
1510        }
1511    }
1512    else
1513    {
1514        _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY);
1515        _player->SetDifficulty(mode);
1516    }
1517}
1518
1519void WorldSession::HandleNewUnknownOpcode( WorldPacket & recv_data )
1520{
1521    sLog.outDebug("New Unknown Opcode %u", recv_data.GetOpcode());
1522    recv_data.hexlike();
1523    /*
1524    New Unknown Opcode 837
1525    STORAGE_SIZE: 60
1526    02 00 00 00 00 00 00 00 | 00 00 00 00 01 20 00 00
1527    89 EB 33 01 71 5C 24 C4 | 15 03 35 45 74 47 8B 42
1528    BA B8 1B 40 00 00 00 00 | 00 00 00 00 77 66 42 BF
1529    23 91 26 3F 00 00 60 41 | 00 00 00 00
1530
1531    New Unknown Opcode 837
1532    STORAGE_SIZE: 44
1533    02 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
1534    7B 80 34 01 84 EA 2B C4 | 5F A1 36 45 C9 39 1C 42
1535    BA B8 1B 40 CE 06 00 00 | 00 00 80 3F
1536    */
1537}
1538
1539void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
1540{
1541    sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
1542    //recv_data.hexlike();
1543
1544    //If player is not mounted, so go out :)
1545    if (!_player->IsMounted())                              // not blizz like; no any messages on blizz
1546    {
1547        ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
1548        return;
1549    }
1550
1551    if(_player->isInFlight())                               // not blizz like; no any messages on blizz
1552    {
1553        ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
1554        return;
1555    }
1556
1557    _player->Unmount();
1558    _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
1559}
1560
1561void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
1562{
1563    CHECK_PACKET_SIZE(recv_data, 8+4+4);
1564
1565    // fly mode on/off
1566    sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
1567    //recv_data.hexlike();
1568
1569    uint64 guid;
1570    uint32 unk;
1571    uint32 flags;
1572
1573    recv_data >> guid >> unk >> flags;
1574
1575    _player->SetUnitMovementFlags(flags);
1576    /*
1577    on:
1578    25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
1579    85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
1580    78 15 94 40 39 03 00 00 | 00 00 80 3F
1581    off:
1582    25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
1583    10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
1584    78 15 94 40 39 03 00 00 | 00 00 00 00
1585    */
1586}
1587
1588void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
1589{
1590    /*
1591        sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
1592        recv_data.hexlike();
1593    */
1594}
1595
1596void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
1597{
1598    CHECK_PACKET_SIZE(recv_data, 1);
1599
1600    uint8 mode;
1601    recv_data >> mode;
1602
1603    sLog.outDebug("Client used \"/timetest %d\" command", mode);
1604}
Note: See TracBrowser for help on using the browser.