root/trunk/src/game/MiscHandler.cpp @ 34

Revision 34, 58.0 kB (checked in by yumileroy, 17 years ago)

[svn] * Removing useless data accidentally committed.
* Applying ImpConfig? patch.
* Note: QUEUE_FOR_GM currently disabled as it's not compatible with the ACE patch. Anyone care to rewrite it?
* Note2: This is untested - I may have done some mistakes here and there. Will try to compile now.

Original author: XTZGZoReX
Date: 2008-10-10 13:37:21-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "Common.h"
20#include "Language.h"
21#include "Database/DatabaseEnv.h"
22#include "WorldPacket.h"
23#include "Opcodes.h"
24#include "Log.h"
25#include "Player.h"
26#include "World.h"
27#include "ObjectMgr.h"
28#include "WorldSession.h"
29#include "Auth/BigNumber.h"
30#include "Auth/Sha1.h"
31#include "UpdateData.h"
32#include "LootMgr.h"
33#include "Chat.h"
34#include "ScriptCalls.h"
35#include <zlib/zlib.h>
36#include "MapManager.h"
37#include "ObjectAccessor.h"
38#include "Object.h"
39#include "BattleGround.h"
40#include "SpellAuras.h"
41#include "Pet.h"
42#include "SocialMgr.h"
43
44void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
45{
46    sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
47
48    if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
49        return;
50
51    // the world update order is sessions, players, creatures
52    // the netcode runs in parallel with all of these
53    // creatures can kill players
54    // so if the server is lagging enough the player can
55    // release spirit after he's killed but before he is updated
56    if(GetPlayer()->getDeathState() == JUST_DIED)
57    {
58        sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
59        GetPlayer()->KillPlayer();
60    }
61
62    //this is spirit release confirm?
63    GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
64    GetPlayer()->BuildPlayerRepop();
65    GetPlayer()->RepopAtGraveyard();
66}
67
68void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
69{
70    CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4);
71
72    sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" );
73    //recv_data.hexlike();
74
75    uint32 clientcount = 0;
76
77    uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
78    uint32 zoneids[10];                                     // 10 is client limit
79    std::string player_name, guild_name;
80
81    recv_data >> level_min;                                 // maximal player level, default 0
82    recv_data >> level_max;                                 // minimal player level, default 100
83    recv_data >> player_name;                               // player name, case sensitive...
84
85    // recheck
86    CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4);
87
88    recv_data >> guild_name;                                // guild name, case sensitive...
89
90    // recheck
91    CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4);
92
93    recv_data >> racemask;                                  // race mask
94    recv_data >> classmask;                                 // class mask
95    recv_data >> zones_count;                               // zones count, client limit=10 (2.0.10)
96
97    if(zones_count > 10)
98        return;                                             // can't be received from real client or broken packet
99
100    // recheck
101    CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4);
102
103    for(uint32 i = 0; i < zones_count; i++)
104    {
105        uint32 temp;
106        recv_data >> temp;                                  // zone id, 0 if zone is unknown...
107        zoneids[i] = temp;
108        sLog.outDebug("Zone %u: %u", i, zoneids[i]);
109    }
110
111    recv_data >> str_count;                                 // user entered strings count, client limit=4 (checked on 2.0.10)
112
113    if(str_count > 4)
114        return;                                             // can't be received from real client or broken packet
115
116    // recheck
117    CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count));
118
119    sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
120
121    std::wstring str[4];                                    // 4 is client limit
122    for(uint32 i = 0; i < str_count; i++)
123    {
124        // recheck (have one more byte)
125        CHECK_PACKET_SIZE(recv_data,recv_data.rpos());
126
127        std::string temp;
128        recv_data >> temp;                                  // user entered string, it used as universal search pattern(guild+player name)?
129
130        if(!Utf8toWStr(temp,str[i]))
131            continue;
132
133        wstrToLower(str[i]);
134
135        sLog.outDebug("String %u: %s", i, str[i].c_str());
136    }
137
138    std::wstring wplayer_name;
139    std::wstring wguild_name;
140    if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
141        return;
142    wstrToLower(wplayer_name);
143    wstrToLower(wguild_name);
144
145    // client send in case not set max level value 100 but mangos support 255 max level,
146    // update it to show GMs with characters after 100 level
147    if(level_max >= 100)
148        level_max = 255;
149
150    uint32 team = _player->GetTeam();
151    uint32 security = GetSecurity();
152    bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
153    bool gmInWhoList         = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
154
155    WorldPacket data( SMSG_WHO, 50 );                       // guess size
156    data << clientcount;                                    // clientcount place holder
157    data << clientcount;                                    // clientcount place holder
158
159    //TODO: Guard Player map
160    HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
161    for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
162    {
163        if (security == SEC_PLAYER)
164        {
165            // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
166            if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
167                continue;
168
169            // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
170            if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList))
171                continue;
172        }
173
174        // check if target is globally visible for player
175        if (!(itr->second->IsVisibleGloballyFor(_player)))
176            continue;
177
178        // check if target's level is in level range
179        uint32 lvl = itr->second->getLevel();
180        if (lvl < level_min || lvl > level_max)
181            continue;
182
183        // check if class matches classmask
184        uint32 class_ = itr->second->getClass();
185        if (!(classmask & (1 << class_)))
186            continue;
187
188        // check if race matches racemask
189        uint32 race = itr->second->getRace();
190        if (!(racemask & (1 << race)))
191            continue;
192
193        uint32 pzoneid = itr->second->GetZoneId();
194
195        bool z_show = true;
196        for(uint32 i = 0; i < zones_count; i++)
197        {
198            if(zoneids[i] == pzoneid)
199            {
200                z_show = true;
201                break;
202            }
203
204            z_show = false;
205        }
206        if (!z_show)
207            continue;
208
209        std::string pname = itr->second->GetName();
210        std::wstring wpname;
211        if(!Utf8toWStr(pname,wpname))
212            continue;
213        wstrToLower(wpname);
214
215        if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
216            continue;
217
218        std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
219        std::wstring wgname;
220        if(!Utf8toWStr(gname,wgname))
221            continue;
222        wstrToLower(wgname);
223
224        if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
225            continue;
226
227        std::string aname;
228        if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
229            aname = areaEntry->area_name[GetSessionDbcLocale()];
230
231        bool s_show = true;
232        for(uint32 i = 0; i < str_count; i++)
233        {
234            if (!str[i].empty())
235            {
236                if (wgname.find(str[i]) != std::wstring::npos ||
237                    wpname.find(str[i]) != std::wstring::npos ||
238                    Utf8FitTo(aname, str[i]) )
239                {
240                    s_show = true;
241                    break;
242                }
243                s_show = false;
244            }
245        }
246        if (!s_show)
247            continue;
248
249        data << pname;                                      // player name
250        data << gname;                                      // guild name
251        data << uint32( lvl );                              // player level
252        data << uint32( class_ );                           // player class
253        data << uint32( race );                             // player race
254        data << uint8(0);                                   // new 2.4.0
255        data << uint32( pzoneid );                          // player zone id
256
257        // 49 is maximum player count sent to client
258        if ((++clientcount) == 49)
259            break;
260    }
261
262    data.put( 0,              clientcount );                //insert right count
263    data.put( sizeof(uint32), clientcount );                //insert right count
264
265    SendPacket(&data);
266    sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
267}
268
269void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
270{
271    sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
272
273    if (uint64 lguid = GetPlayer()->GetLootGUID())
274        DoLootRelease(lguid);
275
276    //instant logout for admins, gm's, mod's
277    if( GetSecurity() > SEC_PLAYER )
278    {
279        LogoutPlayer(true);
280        return;
281    }
282
283    //Can not logout if...
284    if( GetPlayer()->isInCombat() ||                        //...is in combat
285        GetPlayer()->duel         ||                        //...is in Duel
286                                                            //...is jumping ...is falling
287        GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
288    {
289        WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
290        data << (uint8)0xC;
291        data << uint32(0);
292        data << uint8(0);
293        SendPacket( &data );
294        LogoutRequest(0);
295        return;
296    }
297
298    //instant logout in taverns/cities or on taxi or if its enabled in mangosd.conf
299    if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() || sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
300    {
301        LogoutPlayer(true);
302        return;
303    }
304
305    // not set flags if player can't free move to prevent lost state at logout cancel
306    if(GetPlayer()->CanFreeMove())
307    {
308        GetPlayer()->SetStandState(PLAYER_STATE_SIT);
309
310        WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) );    // guess size
311        data.append(GetPlayer()->GetPackGUID());
312        data << (uint32)2;
313        SendPacket( &data );
314        GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
315    }
316
317    WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
318    data << uint32(0);
319    data << uint8(0);
320    SendPacket( &data );
321    LogoutRequest(time(NULL));
322}
323
324void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
325{
326    sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
327}
328
329void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
330{
331    sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
332
333    LogoutRequest(0);
334
335    WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 );
336    SendPacket( &data );
337
338    // not remove flags if can't free move - its not set in Logout request code.
339    if(GetPlayer()->CanFreeMove())
340    {
341        //!we can move again
342        data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 );       // guess size
343        data.append(GetPlayer()->GetPackGUID());
344        data << uint32(0);
345        SendPacket( &data );
346
347        //! Stand Up
348        GetPlayer()->SetStandState(PLAYER_STATE_NONE);
349
350        //! DISABLE_ROTATE
351        GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
352    }
353
354    sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
355}
356
357void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text)
358{
359    int len = text ? strlen(text) : 0;
360    WorldPacket data( SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4) );
361    data << uint32(status);                                 // standard 0x0A, 0x06 if text present
362    if(status == 6)
363    {
364        data << text;                                       // ticket text
365        data << uint8(0x7);                                 // ticket category
366        data << float(0);                                   // time from ticket creation?
367        data << float(0);                                   // const
368        data << float(0);                                   // const
369        data << uint8(0);                                   // const
370        data << uint8(0);                                   // const
371    }
372    SendPacket( &data );
373}
374
375void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/ )
376{
377    WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
378    data << (uint32)time(NULL);
379    data << (uint32)0;
380    SendPacket( &data );
381
382    uint64 guid;
383    Field *fields;
384    guid = GetPlayer()->GetGUID();
385
386    QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(ticket_id) FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid));
387
388    if (result)
389    {
390        int cnt;
391        fields = result->Fetch();
392        cnt = fields[0].GetUInt32();
393        delete result;
394
395        if ( cnt > 0 )
396        {
397            QueryResult *result2 = CharacterDatabase.PQuery("SELECT ticket_text FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid));
398            if(result2)
399            {
400                Field *fields2 = result2->Fetch();
401                SendGMTicketGetTicket(0x06,fields2[0].GetString());
402                delete result2;
403            }
404        }
405        else
406            SendGMTicketGetTicket(0x0A,0);
407    }
408}
409
410void WorldSession::HandleGMTicketUpdateTextOpcode( WorldPacket & recv_data )
411{
412    CHECK_PACKET_SIZE(recv_data,1);
413
414    std::string ticketText;
415    recv_data >> ticketText;
416
417    CharacterDatabase.escape_string(ticketText);
418    CharacterDatabase.PExecute("UPDATE character_ticket SET ticket_text = '%s' WHERE guid = '%u'", ticketText.c_str(), _player->GetGUIDLow());
419}
420
421void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/ )
422{
423    uint32 guid = GetPlayer()->GetGUIDLow();
424
425    CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE guid = '%u' LIMIT 1",guid);
426
427    WorldPacket data( SMSG_GMTICKET_DELETETICKET, 4 );
428    data << uint32(9);
429    SendPacket( &data );
430
431    SendGMTicketGetTicket(0x0A, 0);
432}
433
434void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
435{
436    CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4);
437
438    uint32 map;
439    float x, y, z;
440    std::string ticketText = "";
441    uint32 unk1, unk2;
442
443    recv_data >> map >> x >> y >> z;                        // last check 2.4.3
444    recv_data >> ticketText;
445
446    // recheck
447    CHECK_PACKET_SIZE(recv_data,4*4+(ticketText.size()+1)+2*4);
448
449    recv_data >> unk1 >> unk2;
450    // note: the packet might contain more data, but the exact structure of that is unknown
451
452    sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2);
453
454    CharacterDatabase.escape_string(ticketText);
455
456    QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM character_ticket WHERE guid = '%u'", _player->GetGUIDLow());
457
458    if (result)
459    {
460        int cnt;
461        Field *fields = result->Fetch();
462        cnt = fields[0].GetUInt32();
463        delete result;
464
465        if ( cnt > 0 )
466        {
467            WorldPacket data( SMSG_GMTICKET_CREATE, 4 );
468            data << uint32(1);
469            SendPacket( &data );
470        }
471        else
472        {
473            CharacterDatabase.PExecute("INSERT INTO character_ticket (guid,ticket_text) VALUES ('%u', '%s')", _player->GetGUIDLow(), ticketText.c_str());
474
475            WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
476            data << (uint32)time(NULL);
477            data << (uint32)0;
478            SendPacket( &data );
479
480            data.Initialize( SMSG_GMTICKET_CREATE, 4 );
481            data << uint32(2);
482            SendPacket( &data );
483            DEBUG_LOG("update the ticket\n");
484
485            //TODO: Guard player map
486            HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers();
487            for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
488            {
489                if(itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets())
490                    ChatHandler(itr->second).PSendSysMessage(LANG_COMMAND_TICKETNEW,GetPlayer()->GetName());
491            }
492        }
493    }
494}
495
496void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/ )
497{
498    WorldPacket data( SMSG_GMTICKET_SYSTEMSTATUS,4 );
499    data << uint32(1);                                      // we can also disable ticket system by sending 0 value
500
501    SendPacket( &data );
502}
503
504void WorldSession::HandleGMSurveySubmit( WorldPacket & recv_data)
505{
506    // GM survey is shown after SMSG_GM_TICKET_STATUS_UPDATE with status = 3
507    CHECK_PACKET_SIZE(recv_data,4+4);
508    uint32 x;
509    recv_data >> x;                                         // answer range? (6 = 0-5?)
510    sLog.outDebug("SURVEY: X = %u", x);
511
512    uint8 result[10];
513    memset(result, 0, sizeof(result));
514    for( int i = 0; i < 10; ++i)
515    {
516        CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+4);
517        uint32 questionID;
518        recv_data >> questionID;                            // GMSurveyQuestions.dbc
519        if (!questionID)
520            break;
521
522        CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1+1);
523        uint8 value;
524        std::string unk_text;
525        recv_data >> value;                                 // answer
526        recv_data >> unk_text;                              // always empty?
527
528        result[i] = value;
529        sLog.outDebug("SURVEY: ID %u, value %u, text %s", questionID, value, unk_text.c_str());
530    }
531
532    CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1);
533    std::string comment;
534    recv_data >> comment;                                   // addional comment
535    sLog.outDebug("SURVEY: comment %s", comment.c_str());
536
537    // TODO: chart this data in some way
538}
539
540void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
541{
542    // this opcode can be used in two ways: Either set explicit new status or toggle old status
543    if(recv_data.size() == 1)
544    {
545        bool newPvPStatus;
546        recv_data >> newPvPStatus;
547        GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
548    }
549    else
550    {
551        GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
552    }
553
554    if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
555    {
556        if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
557            GetPlayer()->UpdatePvP(true, true);
558    }
559    else
560    {
561        if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
562            GetPlayer()->pvpInfo.endTimer = time(NULL);     // start toggle-off
563    }
564}
565
566void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
567{
568    CHECK_PACKET_SIZE(recv_data,4);
569
570    uint32 newZone;
571    recv_data >> newZone;
572
573    sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
574
575    if(newZone != _player->GetZoneId())
576        GetPlayer()->SendInitWorldStates();                 // only if really enters to new zone, not just area change, works strange...
577
578        // AntiCheat.GMIsland
579        if(sWorld.getConfig(CONFIG_KICK_FROM_GMISLAND))
580        {
581                if(newZone == 876 && GetPlayer()->GetSession()->GetSecurity() == SEC_PLAYER)
582                        _player->TeleportTo(13,0,0,0,0);
583        }
584
585    GetPlayer()->UpdateZone(newZone);
586}
587
588void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
589{
590    // When this packet send?
591    CHECK_PACKET_SIZE(recv_data,8);
592
593    uint64 guid ;
594    recv_data >> guid;
595
596    _player->SetUInt32Value(UNIT_FIELD_TARGET,guid);
597
598    // update reputation list if need
599    Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
600    if(!unit)
601        return;
602
603    _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
604}
605
606void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
607{
608    CHECK_PACKET_SIZE(recv_data,8);
609
610    uint64 guid;
611    recv_data >> guid;
612
613    _player->SetSelection(guid);
614
615    // update reputation list if need
616    Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
617    if(!unit)
618        return;
619
620    _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
621}
622
623void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
624{
625    CHECK_PACKET_SIZE(recv_data,1);
626
627    sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE"  );
628    uint8 animstate;
629    recv_data >> animstate;
630
631    _player->SetStandState(animstate);
632}
633
634void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
635{
636    CHECK_PACKET_SIZE(recv_data, 4);
637    sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
638    uint32 unk;
639    recv_data >> unk;
640    sLog.outDebug("unk value is %u", unk);
641    _player->GetSocial()->SendSocialList();
642}
643
644void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
645{
646    CHECK_PACKET_SIZE(recv_data, 1+1);
647
648    sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
649
650    std::string friendName  = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
651    std::string friendNote;
652    FriendsResult friendResult = FRIEND_NOT_FOUND;
653    Player *pFriend     = NULL;
654    uint64 friendGuid   = 0;
655
656    recv_data >> friendName;
657
658    // recheck
659    CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1);
660
661    recv_data >> friendNote;
662
663    if(!normalizePlayerName(friendName))
664        return;
665
666    CharacterDatabase.escape_string(friendName);            // prevent SQL injection - normal name don't must changed by this call
667
668    sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
669        GetPlayer()->GetName(), friendName.c_str() );
670
671    friendGuid = objmgr.GetPlayerGUIDByName(friendName);
672
673    if(friendGuid)
674    {
675        pFriend = ObjectAccessor::FindPlayer(friendGuid);
676        if(pFriend==GetPlayer())
677            friendResult = FRIEND_SELF;
678        else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR)
679            friendResult = FRIEND_ENEMY;
680        else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
681            friendResult = FRIEND_ALREADY;
682    }
683
684    if (friendGuid && friendResult==FRIEND_NOT_FOUND)
685    {
686        if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer()))
687            friendResult = FRIEND_ADDED_ONLINE;
688        else
689            friendResult = FRIEND_ADDED_OFFLINE;
690
691        if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
692        {
693            friendResult = FRIEND_LIST_FULL;
694            sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName());
695        }
696
697        _player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
698
699        sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid));
700    }
701    else if(friendResult==FRIEND_ALREADY)
702    {
703        sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() );
704    }
705    else if(friendResult==FRIEND_SELF)
706    {
707        sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() );
708    }
709    else
710    {
711        sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() );
712    }
713
714    sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false);
715
716    sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
717}
718
719void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
720{
721    CHECK_PACKET_SIZE(recv_data, 8);
722
723    uint64 FriendGUID;
724
725    sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
726
727    recv_data >> FriendGUID;
728
729    _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
730
731    sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false);
732
733    sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
734}
735
736void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
737{
738    CHECK_PACKET_SIZE(recv_data,1);
739
740    sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
741
742    std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
743    FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
744    uint64 IgnoreGuid = 0;
745
746    recv_data >> IgnoreName;
747
748    if(!normalizePlayerName(IgnoreName))
749        return;
750
751    CharacterDatabase.escape_string(IgnoreName);            // prevent SQL injection - normal name don't must changed by this call
752
753    sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
754        GetPlayer()->GetName(), IgnoreName.c_str() );
755
756    IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName);
757
758    if(IgnoreGuid)
759    {
760        if(IgnoreGuid==GetPlayer()->GetGUID())
761            ignoreResult = FRIEND_IGNORE_SELF;
762        else
763        {
764            if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
765                ignoreResult = FRIEND_IGNORE_ALREADY;
766        }
767    }
768
769    if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND)
770    {
771        ignoreResult = FRIEND_IGNORE_ADDED;
772
773        _player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true);
774    }
775    else if(ignoreResult==FRIEND_IGNORE_ALREADY)
776    {
777        sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() );
778    }
779    else if(ignoreResult==FRIEND_IGNORE_SELF)
780    {
781        sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() );
782    }
783    else
784    {
785        sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() );
786    }
787
788    sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false);
789
790    sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
791}
792
793void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
794{
795    CHECK_PACKET_SIZE(recv_data, 8);
796
797    uint64 IgnoreGUID;
798
799    sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
800
801    recv_data >> IgnoreGUID;
802
803    _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
804
805    sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false);
806
807    sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
808}
809
810void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
811{
812    CHECK_PACKET_SIZE(recv_data, 8+1);
813    uint64 guid;
814    std::string note;
815    recv_data >> guid >> note;
816    _player->GetSocial()->SetFriendNote(guid, note);
817}
818
819void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
820{
821    CHECK_PACKET_SIZE(recv_data,4+4+1+4+1);
822
823    uint32 suggestion, contentlen;
824    std::string content;
825    uint32 typelen;
826    std::string type;
827
828    recv_data >> suggestion >> contentlen >> content;
829
830    //recheck
831    CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1);
832
833    recv_data >> typelen >> type;
834
835    if( suggestion == 0 )
836        sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
837    else
838        sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
839
840    sLog.outDebug( type.c_str( ) );
841    sLog.outDebug( content.c_str( ) );
842
843    CharacterDatabase.escape_string(type);
844    CharacterDatabase.escape_string(content);
845    CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
846}
847
848void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
849{
850    CHECK_PACKET_SIZE(recv_data,8);
851
852    sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
853    if (GetPlayer()->isAlive())
854        return;
855
856    if (BattleGround * bg = _player->GetBattleGround())
857        if(bg->isArena())
858            return;
859
860    // body not released yet
861    if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
862        return;
863
864    Corpse *corpse = GetPlayer()->GetCorpse();
865
866    if (!corpse )
867        return;
868
869    // prevent resurrect before 30-sec delay after body release not finished
870    if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
871        return;
872
873    float dist = corpse->GetDistance2d(GetPlayer());
874    sLog.outDebug("Corpse 2D Distance: \t%f",dist);
875    if (dist > CORPSE_RECLAIM_RADIUS)
876        return;
877
878    uint64 guid;
879    recv_data >> guid;
880
881    // resurrect
882    GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
883
884    // spawn bones
885    GetPlayer()->SpawnCorpseBones();
886
887    GetPlayer()->SaveToDB();
888}
889
890void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
891{
892    CHECK_PACKET_SIZE(recv_data,8+1);
893
894    sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
895
896    if(GetPlayer()->isAlive())
897        return;
898
899    uint64 guid;
900    uint8 status;
901    recv_data >> guid;
902    recv_data >> status;
903
904    if(status == 0)
905    {
906        GetPlayer()->clearResurrectRequestData();           // reject
907        return;
908    }
909
910    if(!GetPlayer()->isRessurectRequestedBy(guid))
911        return;
912
913    GetPlayer()->ResurectUsingRequestData();
914    GetPlayer()->SaveToDB();
915}
916
917void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
918{
919    CHECK_PACKET_SIZE(recv_data,4);
920
921    sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
922
923    uint32 Trigger_ID;
924
925    recv_data >> Trigger_ID;
926    sLog.outDebug("Trigger ID:%u",Trigger_ID);
927
928    if(GetPlayer()->isInFlight())
929    {
930        sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
931        return;
932    }
933
934    AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
935    if(!atEntry)
936    {
937        sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
938        return;
939    }
940
941    if (GetPlayer()->GetMapId()!=atEntry->mapid)
942    {
943        sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
944        return;
945    }
946
947    // delta is safe radius
948    const float delta = 5.0f;
949    // check if player in the range of areatrigger
950    Player* pl = GetPlayer();
951
952    if (atEntry->radius > 0)
953    {
954        // if we have radius check it
955        float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
956        if(dist > atEntry->radius + delta)
957        {
958            sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
959                pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
960            return;
961        }
962    }
963    else
964    {
965        // we have only extent
966        float dx = pl->GetPositionX() - atEntry->x;
967        float dy = pl->GetPositionY() - atEntry->y;
968        float dz = pl->GetPositionZ() - atEntry->z;
969        double es = sin(atEntry->box_orientation);
970        double ec = cos(atEntry->box_orientation);
971        // calc rotated vector based on extent axis
972        double rotateDx = dx*ec - dy*es;
973        double rotateDy = dx*es + dy*ec;
974
975        if( (fabs(rotateDx) > atEntry->box_x/2 + delta) ||
976            (fabs(rotateDy) > atEntry->box_y/2 + delta) ||
977            (fabs(dz) > atEntry->box_z/2 + delta) )
978        {
979            sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %u 1/2 box Z: %u rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
980                pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID);
981            return;
982        }
983    }
984
985    if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
986        return;
987
988    uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
989    if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
990    {
991        Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
992        if( pQuest )
993        {
994            if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
995                GetPlayer()->AreaExploredOrEventHappens( quest_id );
996        }
997    }
998
999    if(objmgr.IsTavernAreaTrigger(Trigger_ID))
1000    {
1001        // set resting flag we are in the inn
1002        GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
1003        GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
1004        GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
1005
1006        if(sWorld.IsFFAPvPRealm())
1007            GetPlayer()->RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
1008
1009        return;
1010    }
1011
1012    if(GetPlayer()->InBattleGround())
1013    {
1014        BattleGround* bg = GetPlayer()->GetBattleGround();
1015        if(bg)
1016            if(bg->GetStatus() == STATUS_IN_PROGRESS)
1017                bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
1018
1019        return;
1020    }
1021
1022    // NULL if all values default (non teleport trigger)
1023    AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
1024    if(!at)
1025        return;
1026
1027    if(!GetPlayer()->isGameMaster())
1028    {
1029        uint32 missingLevel = 0;
1030        if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
1031            missingLevel = at->requiredLevel;
1032
1033        // must have one or the other, report the first one that's missing
1034        uint32 missingItem = 0;
1035        if(at->requiredItem)
1036        {
1037            if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
1038                (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
1039                missingItem = at->requiredItem;
1040        }
1041        else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
1042            missingItem = at->requiredItem2;
1043
1044        uint32 missingKey = 0;
1045        if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
1046        {
1047            if(at->heroicKey)
1048            {
1049                if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
1050                    (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
1051                    missingKey = at->heroicKey;
1052            }
1053            else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
1054                missingKey = at->heroicKey2;
1055        }
1056
1057        uint32 missingQuest = 0;
1058        if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
1059            missingQuest = at->requiredQuest;
1060
1061        if(missingLevel || missingItem || missingKey || missingQuest)
1062        {
1063            // TODO: all this is probably wrong
1064            if(missingItem)
1065                SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
1066            else if(missingKey)
1067                GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2);
1068            else if(missingQuest)
1069                SendAreaTriggerMessage(at->requiredFailedText.c_str());
1070            else if(missingLevel)
1071                SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), missingLevel);
1072            return;
1073        }
1074    }
1075
1076    GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
1077}
1078
1079void WorldSession::HandleUpdateAccountData(WorldPacket &/*recv_data*/)
1080{
1081    sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
1082    //recv_data.hexlike();
1083}
1084
1085void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/)
1086{
1087    sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
1088    //recv_data.hexlike();
1089}
1090
1091void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
1092{
1093    CHECK_PACKET_SIZE(recv_data,1+2+1+1);
1094
1095    sLog.outDebug(  "WORLD: Received CMSG_SET_ACTION_BUTTON" );
1096    uint8 button, misc, type;
1097    uint16 action;
1098    recv_data >> button >> action >> misc >> type;
1099    sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc );
1100    if(action==0)
1101    {
1102        sLog.outDetail( "MISC: Remove action from button %u", button );
1103
1104        GetPlayer()->removeActionButton(button);
1105    }
1106    else
1107    {
1108        if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO)
1109        {
1110            sLog.outDetail( "MISC: Added Macro %u into button %u", action, button );
1111            GetPlayer()->addActionButton(button,action,type,misc);
1112        }
1113        else if(type==ACTION_BUTTON_SPELL)
1114        {
1115            sLog.outDetail( "MISC: Added Action %u into button %u", action, button );
1116            GetPlayer()->addActionButton(button,action,type,misc);
1117        }
1118        else if(type==ACTION_BUTTON_ITEM)
1119        {
1120            sLog.outDetail( "MISC: Added Item %u into button %u", action, button );
1121            GetPlayer()->addActionButton(button,action,type,misc);
1122        }
1123        else
1124            sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button );
1125    }
1126}
1127
1128void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ )
1129{
1130    DEBUG_LOG( "WORLD: Player is watching cinema" );
1131}
1132
1133void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
1134{
1135    DEBUG_LOG( "WORLD: Which movie to play" );
1136}
1137
1138void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ )
1139{
1140    /*  WorldSession::Update( getMSTime() );*/
1141    DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
1142
1143    /*
1144        CHECK_PACKET_SIZE(recv_data,8+4);
1145        uint64 guid;
1146        uint32 time_skipped;
1147        recv_data >> guid;
1148        recv_data >> time_skipped;
1149        sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
1150
1151        /// TODO
1152        must be need use in mangos
1153        We substract server Lags to move time ( AntiLags )
1154        for exmaple
1155        GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
1156    */
1157}
1158
1159void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/)
1160{
1161    DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
1162}
1163
1164void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
1165{
1166    /*
1167        CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
1168
1169        sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
1170        recv_data.hexlike();
1171        uint64 guid;
1172        uint64 unknown1;
1173        uint32 unknown2;
1174        float PositionX;
1175        float PositionY;
1176        float PositionZ;
1177        float Orientation;
1178
1179        recv_data >> guid;
1180        recv_data >> unknown1;
1181        recv_data >> unknown2;
1182        recv_data >> PositionX;
1183        recv_data >> PositionY;
1184        recv_data >> PositionZ;
1185        recv_data >> Orientation;
1186
1187        // TODO for later may be we can use for anticheat
1188        DEBUG_LOG("Guid " I64FMTD,guid);
1189        DEBUG_LOG("unknown1 " I64FMTD,unknown1);
1190        DEBUG_LOG("unknown2 %u",unknown2);
1191        DEBUG_LOG("X %f",PositionX);
1192        DEBUG_LOG("Y %f",PositionY);
1193        DEBUG_LOG("Z %f",PositionZ);
1194        DEBUG_LOG("O %f",Orientation);
1195    */
1196}
1197
1198void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
1199{
1200    /*
1201        CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
1202
1203        sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
1204        recv_data.hexlike();
1205        uint64 guid;
1206        uint64 unknown1;
1207        uint32 unknown2;
1208        float PositionX;
1209        float PositionY;
1210        float PositionZ;
1211        float Orientation;
1212
1213        recv_data >> guid;
1214        recv_data >> unknown1;
1215        recv_data >> unknown2;
1216        recv_data >> PositionX;
1217        recv_data >> PositionY;
1218        recv_data >> PositionZ;
1219        recv_data >> Orientation;
1220
1221        // for later may be we can use for anticheat
1222        DEBUG_LOG("Guid " I64FMTD,guid);
1223        DEBUG_LOG("unknown1 " I64FMTD,unknown1);
1224        DEBUG_LOG("unknown1 %u",unknown2);
1225        DEBUG_LOG("X %f",PositionX);
1226        DEBUG_LOG("Y %f",PositionY);
1227        DEBUG_LOG("Z %f",PositionZ);
1228        DEBUG_LOG("O %f",Orientation);
1229    */
1230}
1231
1232void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/)
1233{
1234    /*
1235        CHECK_PACKET_SIZE(recv_data,8+4);
1236
1237        sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
1238        uint64 guid;
1239        uint32 flags, time;
1240
1241        recv_data >> guid;
1242        recv_data >> flags >> time;
1243        DEBUG_LOG("Guid " I64FMTD,guid);
1244        DEBUG_LOG("Flags %u, time %u",flags, time/1000);
1245    */
1246}
1247
1248void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
1249{
1250    CHECK_PACKET_SIZE(recv_data,1);
1251
1252    uint8 ActionBar;
1253
1254    recv_data >> ActionBar;
1255
1256    if(!GetPlayer())                                        // ignore until not logged (check needed because STATUS_AUTHED)
1257    {
1258        if(ActionBar!=0)
1259            sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar));
1260        return;
1261    }
1262
1263    GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
1264}
1265
1266void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
1267{
1268    /*
1269        CHECK_PACKET_SIZE(recv_data,1);
1270
1271        uint8 tmp;
1272        recv_data >> tmp;
1273        sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
1274    */
1275}
1276
1277void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/)
1278{
1279    uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime();
1280    uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime();
1281
1282    WorldPacket data(SMSG_PLAYED_TIME, 8);
1283    data << TotalTimePlayed;
1284    data << LevelPlayedTime;
1285    SendPacket(&data);
1286}
1287
1288void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
1289{
1290    CHECK_PACKET_SIZE(recv_data, 8);
1291
1292    uint64 guid;
1293    recv_data >> guid;
1294    DEBUG_LOG("Inspected guid is " I64FMTD, guid);
1295
1296    _player->SetSelection(guid);
1297
1298    Player *plr = objmgr.GetPlayer(guid);
1299    if(!plr)                                                // wrong player
1300        return;
1301
1302    uint32 talent_points = 0x3D;
1303    uint32 guid_size = plr->GetPackGUID().size();
1304    WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points);
1305    data.append(plr->GetPackGUID());
1306    data << uint32(talent_points);
1307
1308    // fill by 0 talents array
1309    for(uint32 i = 0; i < talent_points; ++i)
1310        data << uint8(0);
1311
1312    if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
1313    {
1314        // find class talent tabs (all players have 3 talent tabs)
1315        uint32 const* talentTabIds = GetTalentTabPages(plr->getClass());
1316
1317        uint32 talentTabPos = 0;                            // pos of first talent rank in tab including all prev tabs
1318        for(uint32 i = 0; i < 3; ++i)
1319        {
1320            uint32 talentTabId = talentTabIds[i];
1321
1322            // fill by real data
1323            for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
1324            {
1325                TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
1326                if(!talentInfo)
1327                    continue;
1328
1329                // skip another tab talents
1330                if(talentInfo->TalentTab != talentTabId)
1331                    continue;
1332
1333                // find talent rank
1334                uint32 curtalent_maxrank = 0;
1335                for(uint32 k = 5; k > 0; --k)
1336                {
1337                    if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1]))
1338                    {
1339                        curtalent_maxrank = k;
1340                        break;
1341                    }
1342                }
1343
1344                // not learned talent
1345                if(!curtalent_maxrank)
1346                    continue;
1347
1348                // 1 rank talent bit index
1349                uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId);
1350
1351                uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1;
1352
1353                // slot/offset in 7-bit bytes
1354                uint32 curtalent_rank_slot7   = curtalent_rank_index / 7;
1355                uint32 curtalent_rank_offset7 = curtalent_rank_index % 7;
1356
1357                // rank pos with skipped 8 bit
1358                uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7;
1359
1360                // slot/offset in 8-bit bytes with skipped high bit
1361                uint32 curtalent_rank_slot = curtalent_rank_index2 / 8;
1362                uint32 curtalent_rank_offset =  curtalent_rank_index2 % 8;
1363
1364                // apply mask
1365                uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot);
1366                val |= (1 << curtalent_rank_offset);
1367                data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF);
1368            }
1369
1370            talentTabPos += GetTalentTabInspectBitSize(talentTabId);
1371        }
1372    }
1373
1374    SendPacket(&data);
1375}
1376
1377void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
1378{
1379    CHECK_PACKET_SIZE(recv_data, 8);
1380
1381    uint64 guid;
1382    recv_data >> guid;
1383
1384    Player *player = objmgr.GetPlayer(guid);
1385
1386    if(!player)
1387    {
1388        sLog.outError("InspectHonorStats: WTF, player not found...");
1389        return;
1390    }
1391
1392    WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
1393    data << uint64(player->GetGUID());
1394    data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
1395    data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
1396    data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
1397    data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
1398    data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
1399    SendPacket(&data);
1400}
1401
1402void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
1403{
1404    CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4);
1405
1406    // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
1407    // Received opcode CMSG_WORLD_TELEPORT
1408    // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
1409
1410    //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
1411
1412    if(GetPlayer()->isInFlight())
1413    {
1414        sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
1415        return;
1416    }
1417
1418    uint32 time;
1419    uint32 mapid;
1420    float PositionX;
1421    float PositionY;
1422    float PositionZ;
1423    float Orientation;
1424
1425    recv_data >> time;                                      // time in m.sec.
1426    recv_data >> mapid;
1427    recv_data >> PositionX;
1428    recv_data >> PositionY;
1429    recv_data >> PositionZ;
1430    recv_data >> Orientation;                               // o (3.141593 = 180 degrees)
1431    DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
1432
1433    if (GetSecurity() >= SEC_ADMINISTRATOR)
1434        GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
1435    else
1436        SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1437    sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
1438}
1439
1440void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
1441{
1442    CHECK_PACKET_SIZE(recv_data, 1);
1443
1444    sLog.outDebug("Received opcode CMSG_WHOIS");
1445    std::string charname;
1446    recv_data >> charname;
1447
1448    if (GetSecurity() < SEC_ADMINISTRATOR)
1449    {
1450        SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1451        return;
1452    }
1453
1454    if(charname.empty())
1455    {
1456        SendNotification(LANG_NEED_CHARACTER_NAME);
1457        return;
1458    }
1459
1460    Player *plr = objmgr.GetPlayer(charname.c_str());
1461
1462    if(!plr)
1463    {
1464        SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
1465        return;
1466    }
1467
1468    uint32 accid = plr->GetSession()->GetAccountId();
1469
1470    QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
1471    if(!result)
1472    {
1473        SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
1474        return;
1475    }
1476
1477    Field *fields = result->Fetch();
1478    std::string acc = fields[0].GetCppString();
1479    if(acc.empty())
1480        acc = "Unknown";
1481    std::string email = fields[1].GetCppString();
1482    if(email.empty())
1483        email = "Unknown";
1484    std::string lastip = fields[2].GetCppString();
1485    if(lastip.empty())
1486        lastip = "Unknown";
1487
1488    std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
1489
1490    WorldPacket data(SMSG_WHOIS, msg.size()+1);
1491    data << msg;
1492    _player->GetSession()->SendPacket(&data);
1493
1494    delete result;
1495
1496    sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
1497}
1498
1499void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
1500{
1501    CHECK_PACKET_SIZE(recv_data, 1+8);
1502    sLog.outDebug("WORLD: CMSG_REPORT_SPAM");
1503    recv_data.hexlike();
1504
1505    uint8 spam_type;                                        // 0 - mail, 1 - chat
1506    uint64 spammer_guid;
1507    uint32 unk1, unk2, unk3, unk4 = 0;
1508    std::string description = "";
1509    recv_data >> spam_type;                                 // unk 0x01 const, may be spam type (mail/chat)
1510    recv_data >> spammer_guid;                              // player guid
1511    switch(spam_type)
1512    {
1513        case 0:
1514            CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4);
1515            recv_data >> unk1;                              // const 0
1516            recv_data >> unk2;                              // probably mail id
1517            recv_data >> unk3;                              // const 0
1518            break;
1519        case 1:
1520            CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1);
1521            recv_data >> unk1;                              // probably language
1522            recv_data >> unk2;                              // message type?
1523            recv_data >> unk3;                              // probably channel id
1524            recv_data >> unk4;                              // unk random value
1525            recv_data >> description;                       // spam description string (messagetype, channel name, player name, message)
1526            break;
1527    }
1528
1529    // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
1530    // if it's mail spam - ALL mails from this spammer automatically removed by client
1531
1532    // Complaint Received message
1533    WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
1534    data << uint8(0);
1535    SendPacket(&data);
1536
1537    sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
1538}
1539
1540void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data )
1541{
1542    CHECK_PACKET_SIZE(recv_data, 4);
1543
1544    sLog.outDebug("CMSG_REALM_SPLIT");
1545
1546    uint32 unk;
1547    std::string split_date = "01/01/01";
1548    recv_data >> unk;
1549
1550    WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
1551    data << unk;
1552    data << uint32(0x00000000);                             // realm split state
1553    // split states:
1554    // 0x0 realm normal
1555    // 0x1 realm split
1556    // 0x2 realm split pending
1557    data << split_date;
1558    SendPacket(&data);
1559    //sLog.outDebug("response sent %u", unk);
1560}
1561
1562void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
1563{
1564    CHECK_PACKET_SIZE(recv_data, 1);
1565
1566    sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
1567    //recv_data.hexlike();
1568
1569    uint8 unk;
1570    recv_data >> unk;
1571
1572    switch(unk)
1573    {
1574        case 0:
1575            //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0)
1576            //SendPacket(&data);
1577            //_player->SetUInt64Value(PLAYER_FARSIGHT, 0);
1578            sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow());
1579            break;
1580        case 1:
1581            sLog.outDebug("Added FarSight " I64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
1582            break;
1583    }
1584}
1585
1586void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
1587{
1588    CHECK_PACKET_SIZE(recv_data, 4);
1589
1590    sLog.outDebug("CMSG_SET_TITLE");
1591
1592    int32 title;
1593    recv_data >> title;
1594
1595    // -1 at none
1596    if(title > 0 && title < 64)
1597    {
1598       if(!GetPlayer()->HasFlag64(PLAYER__FIELD_KNOWN_TITLES,uint64(1) << title))
1599            return;
1600    }
1601    else
1602        title = 0;
1603
1604    GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
1605}
1606
1607void WorldSession::HandleAllowMoveAckOpcode( WorldPacket & recv_data )
1608{
1609    CHECK_PACKET_SIZE(recv_data, 4+4);
1610
1611    sLog.outDebug("CMSG_ALLOW_MOVE_ACK");
1612
1613    uint32 counter, time_;
1614    recv_data >> counter >> time_;
1615
1616    // time_ seems always more than getMSTime()
1617    uint32 diff = getMSTimeDiff(getMSTime(),time_);
1618
1619    sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff);
1620}
1621
1622void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
1623{
1624    sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
1625    Group *pGroup = _player->GetGroup();
1626    if(pGroup)
1627    {
1628        if(pGroup->IsLeader(_player->GetGUID()))
1629            pGroup->ResetInstances(INSTANCE_RESET_ALL, _player);
1630    }
1631    else
1632        _player->ResetInstances(INSTANCE_RESET_ALL);
1633}
1634
1635void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
1636{
1637    CHECK_PACKET_SIZE(recv_data, 4);
1638
1639    sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
1640
1641    uint32 mode;
1642    recv_data >> mode;
1643
1644    if(mode == _player->GetDifficulty())
1645        return;
1646
1647    if(mode > DIFFICULTY_HEROIC)
1648    {
1649        sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
1650        return;
1651    }
1652
1653    // cannot reset while in an instance
1654    Map *map = _player->GetMap();
1655    if(map && map->IsDungeon())
1656    {
1657        sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
1658        return;
1659    }
1660
1661    if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
1662        return;
1663    Group *pGroup = _player->GetGroup();
1664    if(pGroup)
1665    {
1666        if(pGroup->IsLeader(_player->GetGUID()))
1667        {
1668            // the difficulty is set even if the instances can't be reset
1669            //_player->SendDungeonDifficulty(true);
1670            pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player);
1671            pGroup->SetDifficulty(mode);
1672        }
1673    }
1674    else
1675    {
1676        _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY);
1677        _player->SetDifficulty(mode);
1678    }
1679}
1680
1681void WorldSession::HandleNewUnknownOpcode( WorldPacket & recv_data )
1682{
1683    sLog.outDebug("New Unknown Opcode %u", recv_data.GetOpcode());
1684    recv_data.hexlike();
1685    /*
1686    New Unknown Opcode 837
1687    STORAGE_SIZE: 60
1688    02 00 00 00 00 00 00 00 | 00 00 00 00 01 20 00 00
1689    89 EB 33 01 71 5C 24 C4 | 15 03 35 45 74 47 8B 42
1690    BA B8 1B 40 00 00 00 00 | 00 00 00 00 77 66 42 BF
1691    23 91 26 3F 00 00 60 41 | 00 00 00 00
1692
1693    New Unknown Opcode 837
1694    STORAGE_SIZE: 44
1695    02 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
1696    7B 80 34 01 84 EA 2B C4 | 5F A1 36 45 C9 39 1C 42
1697    BA B8 1B 40 CE 06 00 00 | 00 00 80 3F
1698    */
1699}
1700
1701void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
1702{
1703    sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
1704    //recv_data.hexlike();
1705
1706    //If player is not mounted, so go out :)
1707    if (!_player->IsMounted())                              // not blizz like; no any messages on blizz
1708    {
1709        ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
1710        return;
1711    }
1712
1713    if(_player->isInFlight())                               // not blizz like; no any messages on blizz
1714    {
1715        ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
1716        return;
1717    }
1718
1719    _player->Unmount();
1720    _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
1721}
1722
1723void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
1724{
1725    CHECK_PACKET_SIZE(recv_data, 8+4+4);
1726
1727    // fly mode on/off
1728    sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
1729    //recv_data.hexlike();
1730
1731    uint64 guid;
1732    uint32 unk;
1733    uint32 flags;
1734
1735    recv_data >> guid >> unk >> flags;
1736
1737    _player->SetUnitMovementFlags(flags);
1738    /*
1739    on:
1740    25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
1741    85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
1742    78 15 94 40 39 03 00 00 | 00 00 80 3F
1743    off:
1744    25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
1745    10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
1746    78 15 94 40 39 03 00 00 | 00 00 00 00
1747    */
1748}
1749
1750void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
1751{
1752    /*
1753        sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
1754        recv_data.hexlike();
1755    */
1756}
1757
1758void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
1759{
1760    CHECK_PACKET_SIZE(recv_data, 1);
1761
1762    uint8 mode;
1763    recv_data >> mode;
1764
1765    sLog.outDebug("Client used \"/timetest %d\" command", mode);
1766}
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