[28] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #include "MotionMaster.h" |
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| 20 | #include "CreatureAISelector.h" |
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| 21 | #include "Creature.h" |
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| 22 | #include "Traveller.h" |
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| 23 | |
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| 24 | #include "ConfusedMovementGenerator.h" |
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| 25 | #include "FleeingMovementGenerator.h" |
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| 26 | #include "HomeMovementGenerator.h" |
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| 27 | #include "IdleMovementGenerator.h" |
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| 28 | #include "PointMovementGenerator.h" |
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| 29 | #include "TargetedMovementGenerator.h" |
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| 30 | #include "WaypointMovementGenerator.h" |
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| 31 | |
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| 32 | #include <cassert> |
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| 33 | |
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| 34 | inline bool isStatic(MovementGenerator *mv) |
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| 35 | { |
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| 36 | return (mv == &si_idleMovement); |
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| 37 | } |
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| 38 | |
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| 39 | void |
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| 40 | MotionMaster::Initialize() |
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| 41 | { |
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| 42 | // clear ALL movement generators (including default) |
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| 43 | while(!empty()) |
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| 44 | { |
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| 45 | MovementGenerator *curr = top(); |
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| 46 | curr->Finalize(*i_owner); |
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| 47 | pop(); |
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| 48 | if( !isStatic( curr ) ) |
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| 49 | delete curr; |
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| 50 | } |
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| 51 | |
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| 52 | // set new default movement generator |
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| 53 | if(i_owner->GetTypeId() == TYPEID_UNIT) |
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| 54 | { |
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| 55 | MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner); |
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| 56 | push( movement == NULL ? &si_idleMovement : movement ); |
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| 57 | top()->Initialize(*i_owner); |
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| 58 | } |
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| 59 | else |
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| 60 | push(&si_idleMovement); |
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| 61 | } |
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| 62 | |
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| 63 | MotionMaster::~MotionMaster() |
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| 64 | { |
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| 65 | // clear ALL movement generators (including default) |
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| 66 | while(!empty()) |
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| 67 | { |
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| 68 | MovementGenerator *curr = top(); |
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| 69 | curr->Finalize(*i_owner); |
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| 70 | pop(); |
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| 71 | if( !isStatic( curr ) ) |
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| 72 | delete curr; |
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| 73 | } |
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| 74 | } |
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| 75 | |
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| 76 | void |
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| 77 | MotionMaster::UpdateMotion(const uint32 &diff) |
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| 78 | { |
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| 79 | if( i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED) ) |
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| 80 | return; |
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| 81 | assert( !empty() ); |
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| 82 | if (!top()->Update(*i_owner, diff)) |
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| 83 | MovementExpired(); |
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| 84 | } |
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| 85 | |
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| 86 | void |
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| 87 | MotionMaster::Clear(bool reset) |
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| 88 | { |
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| 89 | while( !empty() && size() > 1 ) |
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| 90 | { |
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| 91 | MovementGenerator *curr = top(); |
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| 92 | curr->Finalize(*i_owner); |
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| 93 | pop(); |
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| 94 | if( !isStatic( curr ) ) |
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| 95 | delete curr; |
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| 96 | } |
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| 97 | |
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| 98 | if (reset) |
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| 99 | { |
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| 100 | assert( !empty() ); |
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| 101 | top()->Reset(*i_owner); |
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| 102 | } |
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| 103 | } |
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| 104 | |
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| 105 | void |
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| 106 | MotionMaster::MovementExpired(bool reset) |
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| 107 | { |
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| 108 | if( empty() || size() == 1 ) |
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| 109 | return; |
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| 110 | |
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| 111 | MovementGenerator *curr = top(); |
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| 112 | curr->Finalize(*i_owner); |
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| 113 | pop(); |
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| 114 | |
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| 115 | if( !isStatic(curr) ) |
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| 116 | delete curr; |
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| 117 | |
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| 118 | assert( !empty() ); |
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| 119 | while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE ) |
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| 120 | { |
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| 121 | // Should check if target is still valid? If not valid it will crash. |
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| 122 | curr = top(); |
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| 123 | curr->Finalize(*i_owner); |
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| 124 | pop(); |
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| 125 | delete curr; |
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| 126 | } |
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| 127 | if( empty() ) |
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| 128 | Initialize(); |
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| 129 | if (reset) top()->Reset(*i_owner); |
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| 130 | } |
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| 131 | |
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| 132 | void MotionMaster::MoveIdle() |
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| 133 | { |
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| 134 | if( empty() || !isStatic( top() ) ) |
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| 135 | push( &si_idleMovement ); |
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| 136 | } |
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| 137 | |
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| 138 | void |
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| 139 | MotionMaster::MoveTargetedHome() |
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| 140 | { |
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| 141 | if(i_owner->hasUnitState(UNIT_STAT_FLEEING)) |
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| 142 | return; |
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| 143 | |
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| 144 | Clear(false); |
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| 145 | |
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| 146 | if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID()) |
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| 147 | { |
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| 148 | DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); |
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| 149 | Mutate(new HomeMovementGenerator<Creature>()); |
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| 150 | } |
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| 151 | else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID()) |
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| 152 | { |
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| 153 | sLog.outError("Pet or controlled creature (Entry: %u GUID: %u) attempt targeted home", |
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| 154 | i_owner->GetEntry(), i_owner->GetGUIDLow() ); |
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| 155 | } |
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| 156 | else |
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| 157 | { |
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| 158 | sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() ); |
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| 159 | } |
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| 160 | } |
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| 161 | |
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| 162 | void |
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| 163 | MotionMaster::MoveConfused() |
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| 164 | { |
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| 165 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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| 166 | { |
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| 167 | DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() ); |
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| 168 | Mutate(new ConfusedMovementGenerator<Player>()); |
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| 169 | } |
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| 170 | else |
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| 171 | { |
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| 172 | DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused", |
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| 173 | i_owner->GetEntry(), i_owner->GetGUIDLow() ); |
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| 174 | Mutate(new ConfusedMovementGenerator<Creature>()); |
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| 175 | } |
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| 176 | } |
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| 177 | |
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| 178 | void |
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| 179 | MotionMaster::MoveChase(Unit* target, float dist, float angle) |
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| 180 | { |
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| 181 | // ignore movement request if target not exist |
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| 182 | if(!target) |
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| 183 | return; |
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| 184 | |
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| 185 | i_owner->clearUnitState(UNIT_STAT_FOLLOW); |
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| 186 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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| 187 | { |
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| 188 | DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)", |
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| 189 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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| 190 | target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); |
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| 191 | Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); |
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| 192 | } |
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| 193 | else |
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| 194 | { |
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| 195 | DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)", |
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| 196 | i_owner->GetEntry(), i_owner->GetGUIDLow(), |
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| 197 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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| 198 | target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); |
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| 199 | Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); |
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| 200 | } |
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| 201 | } |
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| 202 | |
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| 203 | void |
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| 204 | MotionMaster::MoveFollow(Unit* target, float dist, float angle) |
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| 205 | { |
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| 206 | Clear(); |
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| 207 | |
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| 208 | // ignore movement request if target not exist |
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| 209 | if(!target) |
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| 210 | return; |
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| 211 | |
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| 212 | i_owner->addUnitState(UNIT_STAT_FOLLOW); |
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| 213 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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| 214 | { |
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| 215 | DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), |
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| 216 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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| 217 | target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); |
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| 218 | Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); |
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| 219 | } |
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| 220 | else |
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| 221 | { |
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| 222 | DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)", |
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| 223 | i_owner->GetEntry(), i_owner->GetGUIDLow(), |
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| 224 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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| 225 | target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); |
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| 226 | Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); |
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| 227 | } |
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| 228 | } |
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| 229 | |
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| 230 | void |
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| 231 | MotionMaster::MovePoint(uint32 id, float x, float y, float z) |
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| 232 | { |
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| 233 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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| 234 | { |
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| 235 | DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z ); |
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| 236 | Mutate(new PointMovementGenerator<Player>(id,x,y,z)); |
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| 237 | } |
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| 238 | else |
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| 239 | { |
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| 240 | DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", |
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| 241 | i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z ); |
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| 242 | Mutate(new PointMovementGenerator<Creature>(id,x,y,z)); |
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| 243 | } |
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| 244 | } |
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| 245 | |
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| 246 | void |
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| 247 | MotionMaster::MoveFleeing(Unit* enemy) |
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| 248 | { |
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| 249 | if(!enemy) |
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| 250 | return; |
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| 251 | |
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| 252 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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| 253 | { |
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| 254 | DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), |
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| 255 | enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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| 256 | enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); |
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| 257 | Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID())); |
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| 258 | } |
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| 259 | else |
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| 260 | { |
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| 261 | DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)", |
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| 262 | i_owner->GetEntry(), i_owner->GetGUIDLow(), |
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| 263 | enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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| 264 | enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); |
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| 265 | Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID())); |
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| 266 | } |
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| 267 | } |
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| 268 | |
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| 269 | void |
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| 270 | MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) |
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| 271 | { |
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| 272 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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| 273 | { |
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| 274 | DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode); |
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| 275 | FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode); |
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| 276 | Mutate(mgen); |
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| 277 | } |
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| 278 | else |
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| 279 | { |
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| 280 | sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)", |
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| 281 | i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode ); |
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| 282 | } |
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| 283 | } |
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| 284 | |
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| 285 | void |
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| 286 | MotionMaster::MoveDistract(uint32 timer) |
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| 287 | { |
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| 288 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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| 289 | { |
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| 290 | DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); |
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| 291 | } |
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| 292 | else |
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| 293 | { |
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| 294 | DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)", |
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| 295 | i_owner->GetEntry(), i_owner->GetGUIDLow(), timer); |
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| 296 | } |
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| 297 | |
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| 298 | DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); |
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| 299 | Mutate(mgen); |
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| 300 | } |
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| 301 | |
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| 302 | void MotionMaster::Mutate(MovementGenerator *m) |
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| 303 | { |
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| 304 | if (!empty()) |
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| 305 | { |
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| 306 | switch(top()->GetMovementGeneratorType()) |
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| 307 | { |
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| 308 | // HomeMovement is not that important, delete it if meanwhile a new comes |
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| 309 | case HOME_MOTION_TYPE: |
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| 310 | // DistractMovement interrupted by any other movement |
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| 311 | case DISTRACT_MOTION_TYPE: |
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| 312 | MovementExpired(false); |
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| 313 | } |
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| 314 | } |
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| 315 | m->Initialize(*i_owner); |
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| 316 | push(m); |
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| 317 | } |
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| 318 | |
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| 319 | void MotionMaster::propagateSpeedChange() |
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| 320 | { |
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| 321 | Impl::container_type::iterator it = Impl::c.begin(); |
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| 322 | for ( ;it != end(); ++it) |
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| 323 | { |
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| 324 | (*it)->unitSpeedChanged(); |
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| 325 | } |
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| 326 | } |
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| 327 | |
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| 328 | MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const |
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| 329 | { |
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| 330 | if(empty()) |
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| 331 | return IDLE_MOTION_TYPE; |
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| 332 | |
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| 333 | return top()->GetMovementGeneratorType(); |
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| 334 | } |
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| 335 | |
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| 336 | bool MotionMaster::GetDestination(float &x, float &y, float &z) |
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| 337 | { |
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| 338 | if(empty()) |
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| 339 | return false; |
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| 340 | |
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| 341 | return top()->GetDestination(x,y,z); |
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| 342 | } |
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