1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "MotionMaster.h" |
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22 | #include "CreatureAISelector.h" |
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23 | #include "Creature.h" |
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24 | #include "Traveller.h" |
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25 | |
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26 | #include "ConfusedMovementGenerator.h" |
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27 | #include "FleeingMovementGenerator.h" |
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28 | #include "HomeMovementGenerator.h" |
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29 | #include "IdleMovementGenerator.h" |
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30 | #include "PointMovementGenerator.h" |
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31 | #include "TargetedMovementGenerator.h" |
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32 | #include "WaypointMovementGenerator.h" |
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33 | |
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34 | #include <cassert> |
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35 | |
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36 | inline bool isStatic(MovementGenerator *mv) |
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37 | { |
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38 | return (mv == &si_idleMovement); |
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39 | } |
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40 | |
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41 | void |
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42 | MotionMaster::Initialize() |
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43 | { |
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44 | // clear ALL movement generators (including default) |
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45 | while(!empty()) |
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46 | { |
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47 | MovementGenerator *curr = top(); |
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48 | curr->Finalize(*i_owner); |
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49 | pop(); |
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50 | if( !isStatic( curr ) ) |
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51 | delete curr; |
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52 | } |
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53 | |
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54 | // set new default movement generator |
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55 | if(i_owner->GetTypeId() == TYPEID_UNIT) |
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56 | { |
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57 | MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner); |
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58 | push( movement == NULL ? &si_idleMovement : movement ); |
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59 | top()->Initialize(*i_owner); |
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60 | } |
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61 | else |
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62 | push(&si_idleMovement); |
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63 | } |
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64 | |
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65 | MotionMaster::~MotionMaster() |
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66 | { |
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67 | // clear ALL movement generators (including default) |
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68 | while(!empty()) |
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69 | { |
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70 | MovementGenerator *curr = top(); |
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71 | curr->Finalize(*i_owner); |
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72 | pop(); |
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73 | if( !isStatic( curr ) ) |
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74 | delete curr; |
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75 | } |
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76 | } |
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77 | |
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78 | void |
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79 | MotionMaster::UpdateMotion(const uint32 &diff) |
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80 | { |
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81 | if( i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED) ) |
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82 | return; |
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83 | assert( !empty() ); |
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84 | if (!top()->Update(*i_owner, diff)) |
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85 | MovementExpired(); |
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86 | } |
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87 | |
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88 | void |
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89 | MotionMaster::Clear(bool reset) |
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90 | { |
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91 | while( !empty() && size() > 1 ) |
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92 | { |
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93 | MovementGenerator *curr = top(); |
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94 | curr->Finalize(*i_owner); |
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95 | pop(); |
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96 | if( !isStatic( curr ) ) |
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97 | delete curr; |
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98 | } |
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99 | |
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100 | if (reset) |
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101 | { |
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102 | assert( !empty() ); |
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103 | top()->Reset(*i_owner); |
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104 | } |
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105 | } |
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106 | |
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107 | void |
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108 | MotionMaster::MovementExpired(bool reset) |
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109 | { |
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110 | if( empty() || size() == 1 ) |
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111 | return; |
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112 | |
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113 | MovementGenerator *curr = top(); |
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114 | curr->Finalize(*i_owner); |
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115 | pop(); |
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116 | |
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117 | if( !isStatic(curr) ) |
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118 | delete curr; |
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119 | |
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120 | assert( !empty() ); |
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121 | while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE ) |
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122 | { |
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123 | // Should check if target is still valid? If not valid it will crash. |
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124 | curr = top(); |
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125 | curr->Finalize(*i_owner); |
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126 | pop(); |
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127 | delete curr; |
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128 | } |
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129 | if( empty() ) |
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130 | Initialize(); |
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131 | if (reset) top()->Reset(*i_owner); |
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132 | } |
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133 | |
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134 | void MotionMaster::MoveIdle() |
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135 | { |
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136 | if( empty() || !isStatic( top() ) ) |
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137 | push( &si_idleMovement ); |
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138 | } |
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139 | |
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140 | void |
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141 | MotionMaster::MoveTargetedHome() |
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142 | { |
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143 | if(i_owner->hasUnitState(UNIT_STAT_FLEEING)) |
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144 | return; |
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145 | |
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146 | Clear(false); |
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147 | |
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148 | if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID()) |
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149 | { |
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150 | DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); |
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151 | Mutate(new HomeMovementGenerator<Creature>()); |
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152 | } |
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153 | else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID()) |
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154 | { |
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155 | sLog.outError("Pet or controlled creature (Entry: %u GUID: %u) attempt targeted home", |
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156 | i_owner->GetEntry(), i_owner->GetGUIDLow() ); |
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157 | } |
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158 | else |
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159 | { |
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160 | sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() ); |
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161 | } |
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162 | } |
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163 | |
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164 | void |
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165 | MotionMaster::MoveConfused() |
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166 | { |
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167 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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168 | { |
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169 | DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() ); |
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170 | Mutate(new ConfusedMovementGenerator<Player>()); |
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171 | } |
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172 | else |
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173 | { |
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174 | DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused", |
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175 | i_owner->GetEntry(), i_owner->GetGUIDLow() ); |
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176 | Mutate(new ConfusedMovementGenerator<Creature>()); |
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177 | } |
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178 | } |
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179 | |
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180 | void |
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181 | MotionMaster::MoveChase(Unit* target, float dist, float angle) |
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182 | { |
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183 | // ignore movement request if target not exist |
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184 | if(!target) |
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185 | return; |
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186 | |
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187 | i_owner->clearUnitState(UNIT_STAT_FOLLOW); |
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188 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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189 | { |
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190 | DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)", |
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191 | i_owner->GetGUIDLow(), |
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192 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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193 | target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); |
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194 | Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); |
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195 | } |
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196 | else |
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197 | { |
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198 | DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)", |
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199 | i_owner->GetEntry(), i_owner->GetGUIDLow(), |
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200 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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201 | target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); |
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202 | Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); |
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203 | } |
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204 | } |
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205 | |
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206 | void |
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207 | MotionMaster::MoveFollow(Unit* target, float dist, float angle) |
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208 | { |
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209 | Clear(); |
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210 | |
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211 | // ignore movement request if target not exist |
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212 | if(!target) |
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213 | return; |
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214 | |
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215 | i_owner->addUnitState(UNIT_STAT_FOLLOW); |
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216 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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217 | { |
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218 | DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), |
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219 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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220 | target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); |
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221 | Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); |
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222 | } |
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223 | else |
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224 | { |
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225 | DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)", |
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226 | i_owner->GetEntry(), i_owner->GetGUIDLow(), |
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227 | target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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228 | target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); |
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229 | Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); |
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230 | } |
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231 | } |
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232 | |
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233 | void |
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234 | MotionMaster::MovePoint(uint32 id, float x, float y, float z) |
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235 | { |
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236 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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237 | { |
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238 | DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z ); |
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239 | Mutate(new PointMovementGenerator<Player>(id,x,y,z)); |
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240 | } |
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241 | else |
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242 | { |
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243 | DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", |
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244 | i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z ); |
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245 | Mutate(new PointMovementGenerator<Creature>(id,x,y,z)); |
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246 | } |
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247 | } |
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248 | |
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249 | void |
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250 | MotionMaster::MoveFleeing(Unit* enemy) |
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251 | { |
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252 | if(!enemy) |
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253 | return; |
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254 | |
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255 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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256 | { |
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257 | DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), |
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258 | enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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259 | enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); |
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260 | Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID())); |
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261 | } |
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262 | else |
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263 | { |
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264 | DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)", |
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265 | i_owner->GetEntry(), i_owner->GetGUIDLow(), |
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266 | enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", |
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267 | enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); |
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268 | Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID())); |
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269 | } |
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270 | } |
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271 | |
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272 | void |
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273 | MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) |
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274 | { |
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275 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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276 | { |
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277 | DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode); |
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278 | FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode); |
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279 | Mutate(mgen); |
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280 | } |
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281 | else |
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282 | { |
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283 | sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)", |
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284 | i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode ); |
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285 | } |
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286 | } |
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287 | |
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288 | void |
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289 | MotionMaster::MoveDistract(uint32 timer) |
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290 | { |
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291 | if(i_owner->GetTypeId()==TYPEID_PLAYER) |
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292 | { |
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293 | DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); |
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294 | } |
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295 | else |
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296 | { |
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297 | DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)", |
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298 | i_owner->GetEntry(), i_owner->GetGUIDLow(), timer); |
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299 | } |
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300 | |
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301 | DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); |
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302 | Mutate(mgen); |
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303 | } |
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304 | |
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305 | void MotionMaster::Mutate(MovementGenerator *m) |
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306 | { |
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307 | if (!empty()) |
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308 | { |
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309 | switch(top()->GetMovementGeneratorType()) |
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310 | { |
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311 | // HomeMovement is not that important, delete it if meanwhile a new comes |
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312 | case HOME_MOTION_TYPE: |
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313 | // DistractMovement interrupted by any other movement |
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314 | case DISTRACT_MOTION_TYPE: |
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315 | MovementExpired(false); |
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316 | } |
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317 | } |
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318 | m->Initialize(*i_owner); |
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319 | push(m); |
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320 | } |
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321 | |
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322 | void MotionMaster::propagateSpeedChange() |
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323 | { |
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324 | Impl::container_type::iterator it = Impl::c.begin(); |
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325 | for ( ;it != end(); ++it) |
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326 | { |
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327 | (*it)->unitSpeedChanged(); |
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328 | } |
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329 | } |
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330 | |
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331 | MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const |
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332 | { |
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333 | if(empty()) |
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334 | return IDLE_MOTION_TYPE; |
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335 | |
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336 | return top()->GetMovementGeneratorType(); |
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337 | } |
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338 | |
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339 | bool MotionMaster::GetDestination(float &x, float &y, float &z) |
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340 | { |
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341 | if(empty()) |
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342 | return false; |
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343 | |
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344 | return top()->GetDestination(x,y,z); |
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345 | } |
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