1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef TRINITY_MOTIONMASTER_H |
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22 | #define TRINITY_MOTIONMASTER_H |
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23 | |
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24 | #include "Common.h" |
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25 | #include <stack> |
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26 | |
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27 | class MovementGenerator; |
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28 | class Unit; |
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29 | |
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30 | // Creature Entry ID used for waypoints show, visible only for GMs |
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31 | #define VISUAL_WAYPOINT 1 |
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32 | |
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33 | // values 0 ... MAX_DB_MOTION_TYPE-1 used in DB |
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34 | enum MovementGeneratorType |
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35 | { |
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36 | IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h |
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37 | RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h |
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38 | WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h |
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39 | MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB. |
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40 | ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h |
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41 | CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h |
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42 | TARGETED_MOTION_TYPE = 5, // TargetedMovementGenerator.h |
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43 | HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h |
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44 | FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h |
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45 | POINT_MOTION_TYPE = 8, // PointMovementGenerator.h |
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46 | FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h |
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47 | DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h |
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48 | }; |
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49 | |
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50 | class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *> |
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51 | { |
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52 | private: |
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53 | typedef std::stack<MovementGenerator *> Impl; |
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54 | public: |
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55 | |
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56 | explicit MotionMaster(Unit *unit) : i_owner(unit) {} |
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57 | ~MotionMaster(); |
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58 | |
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59 | void Initialize(); |
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60 | |
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61 | MovementGenerator* operator->(void) { return top(); } |
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62 | |
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63 | using Impl::top; |
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64 | using Impl::empty; |
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65 | |
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66 | typedef Impl::container_type::const_iterator const_iterator; |
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67 | const_iterator begin() const { return Impl::c.begin(); } |
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68 | const_iterator end() const { return Impl::c.end(); } |
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69 | |
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70 | void UpdateMotion(const uint32 &diff); |
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71 | void Clear(bool reset = true); |
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72 | void MovementExpired(bool reset = true); |
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73 | |
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74 | void MoveIdle(); |
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75 | void MoveTargetedHome(); |
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76 | void MoveFollow(Unit* target, float dist, float angle); |
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77 | void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f); |
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78 | void MoveConfused(); |
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79 | void MoveFleeing(Unit* enemy); |
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80 | void MovePoint(uint32 id, float x,float y,float z); |
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81 | void MoveTaxiFlight(uint32 path, uint32 pathnode); |
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82 | void MoveDistract(uint32 time); |
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83 | |
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84 | MovementGeneratorType GetCurrentMovementGeneratorType() const; |
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85 | |
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86 | void propagateSpeedChange(); |
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87 | |
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88 | bool GetDestination(float &x, float &y, float &z); |
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89 | private: |
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90 | void Mutate(MovementGenerator *m); // use Move* functions instead |
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91 | |
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92 | Unit *i_owner; |
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93 | }; |
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94 | #endif |
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