root/trunk/src/game/MovementGenerator.h @ 22

Revision 2, 3.2 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef MANGOS_MOVEMENTGENERATOR_H
20#define MANGOS_MOVEMENTGENERATOR_H
21
22#include "Platform/Define.h"
23#include "Policies/Singleton.h"
24#include "Dynamic/ObjectRegistry.h"
25#include "Dynamic/FactoryHolder.h"
26#include "Common.h"
27#include "MotionMaster.h"
28
29class Unit;
30
31class MANGOS_DLL_SPEC MovementGenerator
32{
33    public:
34        virtual ~MovementGenerator();
35
36        virtual void Initialize(Unit &) = 0;
37        virtual void Finalize(Unit &) = 0;
38
39        virtual void Reset(Unit &) = 0;
40
41        virtual bool Update(Unit &, const uint32 &time_diff) = 0;
42
43        virtual MovementGeneratorType GetMovementGeneratorType() = 0;
44
45        virtual void unitSpeedChanged() { }
46
47        virtual bool GetDestination(float& /*x*/, float& /*y*/, float& /*z*/) const { return false; }
48};
49
50template<class T, class D>
51class MANGOS_DLL_SPEC MovementGeneratorMedium : public MovementGenerator
52{
53    public:
54        void Initialize(Unit &u)
55        {
56            //u->AssertIsType<T>();
57            (static_cast<D*>(this))->Initialize(*((T*)&u));
58        }
59        void Finalize(Unit &u)
60        {
61            //u->AssertIsType<T>();
62            (static_cast<D*>(this))->Finalize(*((T*)&u));
63        }
64        void Reset(Unit &u)
65        {
66            //u->AssertIsType<T>();
67            (static_cast<D*>(this))->Reset(*((T*)&u));
68        }
69        bool Update(Unit &u, const uint32 &time_diff)
70        {
71            //u->AssertIsType<T>();
72            return (static_cast<D*>(this))->Update(*((T*)&u), time_diff);
73        }
74    public:
75        // will not link if not overridden in the generators
76        void Initialize(T &u);
77        void Finalize(T &u);
78        void Reset(T &u);
79        bool Update(T &u, const uint32 &time_diff);
80};
81
82struct SelectableMovement : public FactoryHolder<MovementGenerator,MovementGeneratorType>
83{
84    SelectableMovement(MovementGeneratorType mgt) : FactoryHolder<MovementGenerator,MovementGeneratorType>(mgt) {}
85};
86
87template<class REAL_MOVEMENT>
88struct MovementGeneratorFactory : public SelectableMovement
89{
90    MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {}
91
92    MovementGenerator* Create(void *) const;
93};
94
95typedef FactoryHolder<MovementGenerator,MovementGeneratorType> MovementGeneratorCreator;
96typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
97typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository;
98#endif
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