root/trunk/src/game/MovementHandler.cpp @ 189

Revision 189, 22.7 kB (checked in by yumileroy, 17 years ago)

[svn] Possession:
* Fixed player not having PvP flag on remove
* Fixed pet resetting its aggro on remove
* Fixed pet bar resetting on remove (?)
* Added dummy handler for NOT_ACTIVE_MOVER, display message only in debug logging mode

Original author: gvcoman
Date: 2008-11-07 16:49:42-06:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "Common.h"
22#include "WorldPacket.h"
23#include "WorldSession.h"
24#include "Opcodes.h"
25#include "Log.h"
26#include "World.h"
27#include "Corpse.h"
28#include "Player.h"
29#include "MapManager.h"
30#include "Transports.h"
31#include "BattleGround.h"
32#include "WaypointMovementGenerator.h"
33#include "InstanceSaveMgr.h"
34
35void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
36{
37    sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
38    HandleMoveWorldportAckOpcode();
39}
40
41void WorldSession::HandleMoveWorldportAckOpcode()
42{
43    // get the teleport destination
44    WorldLocation &loc = GetPlayer()->GetTeleportDest();
45
46    // possible errors in the coordinate validity check
47    if(!MapManager::IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o))
48    {
49        LogoutPlayer(false);
50        return;
51    }
52
53    if(!sWorld.IsAllowedMap(loc.mapid) && (GetSecurity() < SEC_GAMEMASTER))
54    {
55        if(sWorld.IsAllowedMap(GetPlayer()->m_homebindMapId))
56            GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
57        else
58            LogoutPlayer(false);
59        return;
60    }
61
62    // get the destination map entry, not the current one, this will fix homebind and reset greeting
63    MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid);
64    InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.mapid);
65
66    // reset instance validity, except if going to an instance inside an instance
67    if(GetPlayer()->m_InstanceValid == false && !mInstance)
68        GetPlayer()->m_InstanceValid = true;
69
70    GetPlayer()->SetSemaphoreTeleport(false);
71
72    // relocate the player to the teleport destination
73    GetPlayer()->SetMapId(loc.mapid);
74    GetPlayer()->Relocate(loc.x, loc.y, loc.z, loc.o);
75
76    // since the MapId is set before the GetInstance call, the InstanceId must be set to 0
77    // to let GetInstance() determine the proper InstanceId based on the player's binds
78    GetPlayer()->SetInstanceId(0);
79
80    // check this before Map::Add(player), because that will create the instance save!
81    bool reset_notify = (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL);
82
83    GetPlayer()->SendInitialPacketsBeforeAddToMap();
84    // the CanEnter checks are done in TeleporTo but conditions may change
85    // while the player is in transit, for example the map may get full
86    if(!MapManager::Instance().GetMap(GetPlayer()->GetMapId(), GetPlayer())->Add(GetPlayer()))
87    {
88        sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
89        // teleport the player home
90        GetPlayer()->SetDontMove(false);
91        if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
92        {
93            // the player must always be able to teleport home
94            sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
95            assert(false);
96        }
97        return;
98    }
99    GetPlayer()->SendInitialPacketsAfterAddToMap();
100
101    // flight fast teleport case
102    if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
103    {
104        if(!_player->InBattleGround())
105        {
106            // short preparations to continue flight
107            GetPlayer()->SetDontMove(false);
108            FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
109            flight->Initialize(*GetPlayer());
110            return;
111        }
112
113        // battleground state prepare, stop flight
114        GetPlayer()->GetMotionMaster()->MovementExpired();
115        GetPlayer()->m_taxi.ClearTaxiDestinations();
116    }
117
118    // resurrect character at enter into instance where his corpse exist after add to map
119    Corpse *corpse = GetPlayer()->GetCorpse();
120    if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
121    {
122        if( mEntry->IsDungeon() )
123        {
124            GetPlayer()->ResurrectPlayer(0.5f,false);
125            GetPlayer()->SpawnCorpseBones();
126            GetPlayer()->SaveToDB();
127        }
128    }
129
130    if(mEntry->IsRaid() && mInstance)
131    {
132        if(reset_notify)
133        {
134            uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL);
135            GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft); // greeting at the entrance of the resort raid instance
136        }
137    }
138
139    // mount allow check
140    if(!mEntry->IsMountAllowed())
141        _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
142
143    // battleground state preper
144    // only add to bg group and object, if the player was invited (else he entered through command)
145    if(_player->InBattleGround() && _player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
146    {
147        BattleGround *bg = _player->GetBattleGround();
148        if(bg)
149        {
150            bg->AddPlayer(_player);
151            if(bg->GetMapId() == _player->GetMapId())       // we teleported to bg
152            {
153                // get the team this way, because arenas might 'override' the teams.
154                uint32 team = bg->GetPlayerTeam(_player->GetGUID());
155                if(!team)
156                    team = _player->GetTeam();
157                if(!bg->GetBgRaid(team))      // first player joined
158                {
159                    Group *group = new Group;
160                    bg->SetBgRaid(team, group);
161                    group->Create(_player->GetGUIDLow(), _player->GetName());
162                }
163                else                                        // raid already exist
164                {
165                    bg->GetBgRaid(team)->AddMember(_player->GetGUID(), _player->GetName());
166                }
167            }
168        }
169    }
170
171    // honorless target
172    if(GetPlayer()->pvpInfo.inHostileArea)
173        GetPlayer()->CastSpell(GetPlayer(), 2479, true);
174
175    // resummon pet
176    if(GetPlayer()->m_temporaryUnsummonedPetNumber)
177    {
178        Pet* NewPet = new Pet;
179        if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber, true))
180            delete NewPet;
181
182        GetPlayer()->m_temporaryUnsummonedPetNumber = 0;
183    }
184
185    GetPlayer()->SetDontMove(false);
186}
187
188void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
189{
190    CHECK_PACKET_SIZE(recv_data, 4+1+4+4+4+4+4);
191
192    /* extract packet */
193    MovementInfo movementInfo;
194    uint32 MovementFlags;
195
196    recv_data >> MovementFlags;
197    recv_data >> movementInfo.unk1;
198    recv_data >> movementInfo.time;
199    recv_data >> movementInfo.x;
200    recv_data >> movementInfo.y;
201    recv_data >> movementInfo.z;
202    recv_data >> movementInfo.o;
203
204    if(MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
205    {
206        // recheck
207        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
208
209        recv_data >> movementInfo.t_guid;
210        recv_data >> movementInfo.t_x;
211        recv_data >> movementInfo.t_y;
212        recv_data >> movementInfo.t_z;
213        recv_data >> movementInfo.t_o;
214        recv_data >> movementInfo.t_time;
215    }
216
217    if(MovementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
218    {
219        // recheck
220        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
221
222        recv_data >> movementInfo.s_pitch;                  // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
223    }
224
225    // recheck
226    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
227
228    recv_data >> movementInfo.fallTime;                     // duration of last jump (when in jump duration from jump begin to now)
229
230    if(MovementFlags & MOVEMENTFLAG_JUMPING)
231    {
232        // recheck
233        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
234
235        recv_data >> movementInfo.j_unk;                    // constant, but different when jumping in water and on land?
236        recv_data >> movementInfo.j_sinAngle;               // sin of angle between orientation0 and players orientation
237        recv_data >> movementInfo.j_cosAngle;               // cos of angle between orientation0 and players orientation
238        recv_data >> movementInfo.j_xyspeed;                // speed of xy movement
239    }
240
241    if(MovementFlags & MOVEMENTFLAG_SPLINE)
242    {
243        // recheck
244        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
245
246        recv_data >> movementInfo.u_unk1;                   // unknown
247    }
248    /*----------------*/
249
250    if(recv_data.size() != recv_data.rpos())
251    {
252        sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
253        KickPlayer();
254        return;
255    }
256
257    if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
258        return;
259
260    // Handle possessed unit movement separately
261    Unit* pos_unit = GetPlayer()->GetCharm();
262    if (pos_unit && pos_unit->isPossessed()) // can be charmed but not possessed
263    {
264        HandlePossessedMovement(recv_data, movementInfo, MovementFlags);
265        return;
266    }
267
268    if (GetPlayer()->GetDontMove())
269        return;
270
271    //Save movement flags
272    GetPlayer()->SetUnitMovementFlags(MovementFlags);
273
274    /* handle special cases */
275    if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
276    {
277        // transports size limited
278        // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
279        if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 )
280            return;
281
282        if( !Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y+movementInfo.t_y,
283            movementInfo.z+movementInfo.t_z, movementInfo.o+movementInfo.t_o) )
284            return;
285
286        // if we boarded a transport, add us to it
287        if (!GetPlayer()->m_transport)
288        {
289            // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
290            for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
291            {
292                if ((*iter)->GetGUID() == movementInfo.t_guid)
293                {
294                    // unmount before boarding
295                    GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
296
297                    GetPlayer()->m_transport = (*iter);
298                    (*iter)->AddPassenger(GetPlayer());
299                    break;
300                }
301            }
302        }
303    }
304    else if (GetPlayer()->m_transport)                      // if we were on a transport, leave
305    {
306        GetPlayer()->m_transport->RemovePassenger(GetPlayer());
307        GetPlayer()->m_transport = NULL;
308        movementInfo.t_x = 0.0f;
309        movementInfo.t_y = 0.0f;
310        movementInfo.t_z = 0.0f;
311        movementInfo.t_o = 0.0f;
312        movementInfo.t_time = 0;
313    }
314
315    // handle fall damage
316    if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND)
317        GetPlayer()->HandleFallDamage(movementInfo);
318
319    if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
320    {
321        // now client not include swimming flag in case jumping under water
322        GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
323    }
324
325    /*----------------------*/
326
327    /* process position-change */
328    recv_data.put<uint32>(5, getMSTime());                  // offset flags(4) + unk(1)
329    WorldPacket data(recv_data.GetOpcode(), (GetPlayer()->GetPackGUID().size()+recv_data.size()));
330    data.append(GetPlayer()->GetPackGUID());
331    data.append(recv_data.contents(), recv_data.size());
332    GetPlayer()->SendMessageToSet(&data, false);
333
334    GetPlayer()->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
335    GetPlayer()->m_movementInfo = movementInfo;
336
337    if(GetPlayer()->isMovingOrTurning())
338        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
339
340    if(movementInfo.z < -500.0f)
341        GetPlayer()->HandleFallUnderMap();
342}
343
344void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags)
345{
346    // Whatever the client is controlling, it will send the GUID of the original player.
347    // If current player is controlling, it must be handled like the controlled player sent these opcodes
348
349    Unit* pos_unit = GetPlayer()->GetCharm();
350
351    if (pos_unit->GetTypeId() == TYPEID_PLAYER && ((Player*)pos_unit)->GetDontMove())
352        return;
353
354    //Save movement flags
355    pos_unit->SetUnitMovementFlags(MovementFlags);
356
357    // Remove possession if possessed unit enters a transport
358    if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
359    {
360        GetPlayer()->RemovePossess(true);
361        return;
362    }
363
364    recv_data.put<uint32>(5, getMSTime());
365    WorldPacket data(recv_data.GetOpcode(), pos_unit->GetPackGUID().size()+recv_data.size());
366    data.append(pos_unit->GetPackGUID());
367    data.append(recv_data.contents(), recv_data.size());
368    // Send the packet to self but not to the possessed player; for creatures the first bool is irrelevant
369    pos_unit->SendMessageToSet(&data, true, false);
370
371    // Possessed is a player
372    if (pos_unit->GetTypeId() == TYPEID_PLAYER)
373    {
374        Player* plr = (Player*)pos_unit;
375       
376        if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND)
377            plr->HandleFallDamage(movementInfo);
378
379        if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != plr->IsInWater())
380        {
381            // Now client not include swimming flag in case jumping under water
382            plr->SetInWater( !plr->IsInWater() || plr->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
383        }
384       
385        plr->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o, false);
386        plr->m_movementInfo = movementInfo;
387
388        if(plr->isMovingOrTurning())
389            plr->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
390
391        if(movementInfo.z < -500.0f)
392        {
393            GetPlayer()->RemovePossess(false);
394            plr->HandleFallUnderMap();
395        }
396    } 
397    else // Possessed unit is a creature
398    {
399        Map* map = MapManager::Instance().GetMap(pos_unit->GetMapId(), pos_unit);
400        map->CreatureRelocation((Creature*)pos_unit, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
401    }
402}
403
404void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
405{
406    CHECK_PACKET_SIZE(recv_data, 8+4+4+1+4+4+4+4+4);
407
408    /* extract packet */
409    uint64 guid;
410    uint8  unkB;
411    uint32 unk1, flags, time, fallTime;
412    float x, y, z, orientation;
413
414    uint64 t_GUID;
415    float  t_x, t_y, t_z, t_o;
416    uint32 t_time;
417    float  s_pitch;
418    float  j_unk1, j_sinAngle, j_cosAngle, j_xyspeed;
419    float  u_unk1;
420    float  newspeed;
421
422    recv_data >> guid;
423
424    // now can skip not our packet
425    if(_player->GetGUID() != guid)
426        return;
427
428    // continue parse packet
429
430    recv_data >> unk1;
431    recv_data >> flags >> unkB >> time;
432    recv_data >> x >> y >> z >> orientation;
433    if (flags & MOVEMENTFLAG_ONTRANSPORT)
434    {
435        // recheck
436        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
437
438        recv_data >> t_GUID;
439        recv_data >> t_x >> t_y >> t_z >> t_o >> t_time;
440    }
441    if (flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
442    {
443        // recheck
444        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
445
446        recv_data >> s_pitch;                               // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
447    }
448
449    // recheck
450    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
451
452    recv_data >> fallTime;                                  // duration of last jump (when in jump duration from jump begin to now)
453
454    if ((flags & MOVEMENTFLAG_JUMPING) || (flags & MOVEMENTFLAG_FALLING))
455    {
456        // recheck
457        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
458
459        recv_data >> j_unk1;                                // ?constant, but different when jumping in water and on land?
460        recv_data >> j_sinAngle >> j_cosAngle;              // sin + cos of angle between orientation0 and players orientation
461        recv_data >> j_xyspeed;                             // speed of xy movement
462    }
463
464    if(flags & MOVEMENTFLAG_SPLINE)
465    {
466        // recheck
467        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
468
469        recv_data >> u_unk1;                                // unknown
470    }
471
472    // recheck
473    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
474
475    recv_data >> newspeed;
476    /*----------------*/
477
478    // client ACK send one packet for mounted/run case and need skip all except last from its
479    // in other cases anti-cheat check can be fail in false case
480    UnitMoveType move_type;
481    UnitMoveType force_move_type;
482
483    static char const* move_type_name[MAX_MOVE_TYPE] = {  "Walk", "Run", "Walkback", "Swim", "Swimback", "Turn", "Fly", "Flyback" };
484
485    uint16 opcode = recv_data.GetOpcode();
486    switch(opcode)
487    {
488        case CMSG_FORCE_WALK_SPEED_CHANGE_ACK:          move_type = MOVE_WALK;     force_move_type = MOVE_WALK;     break;
489        case CMSG_FORCE_RUN_SPEED_CHANGE_ACK:           move_type = MOVE_RUN;      force_move_type = MOVE_RUN;      break;
490        case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK:      move_type = MOVE_WALKBACK; force_move_type = MOVE_WALKBACK; break;
491        case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK:          move_type = MOVE_SWIM;     force_move_type = MOVE_SWIM;     break;
492        case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK:     move_type = MOVE_SWIMBACK; force_move_type = MOVE_SWIMBACK; break;
493        case CMSG_FORCE_TURN_RATE_CHANGE_ACK:           move_type = MOVE_TURN;     force_move_type = MOVE_TURN;     break;
494        case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK:        move_type = MOVE_FLY;      force_move_type = MOVE_FLY;      break;
495        case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK:   move_type = MOVE_FLYBACK;  force_move_type = MOVE_FLYBACK;  break;
496        default:
497            sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
498            return;
499    }
500
501    // skip all forced speed changes except last and unexpected
502    // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
503    if(_player->m_forced_speed_changes[force_move_type] > 0)
504    {
505        --_player->m_forced_speed_changes[force_move_type];
506        if(_player->m_forced_speed_changes[force_move_type] > 0)
507            return;
508    }
509
510    if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
511    {
512        if(_player->GetSpeed(move_type) > newspeed)         // must be greater - just correct
513        {
514            sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
515                move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
516            _player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true);
517        }
518        else                                                // must be lesser - cheating
519        {
520            sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
521                _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
522            _player->GetSession()->KickPlayer();
523        }
524    }
525}
526
527void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
528{
529    sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
530
531    CHECK_PACKET_SIZE(recv_data,8);
532
533    uint64 guid;
534    recv_data >> guid;
535
536    WorldPacket data(SMSG_TIME_SYNC_REQ, 4);                // new 2.0.x, enable movement
537    data << uint32(0x00000000);                             // on blizz it increments periodically
538    SendPacket(&data);
539}
540
541void WorldSession::HandleNotActiveMoverOpcode(WorldPacket& /*recv_data*/)
542{
543    sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
544}
545
546void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
547{
548    //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
549
550    WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
551    data << uint64(GetPlayer()->GetGUID());
552
553    GetPlayer()->SendMessageToSet(&data, false);
554}
555
556void WorldSession::HandleMoveKnockBackAck( WorldPacket & /*recv_data*/ )
557{
558    // CHECK_PACKET_SIZE(recv_data,?);
559    sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
560    // Currently not used but maybe use later for recheck final player position
561    // (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
562
563    /*
564    uint32 flags, time;
565    float x, y, z, orientation;
566    uint64 guid;
567    uint32 sequence;
568    uint32 ukn1;
569    float xdirection,ydirection,hspeed,vspeed;
570
571    recv_data >> guid;
572    recv_data >> sequence;
573    recv_data >> flags >> time;
574    recv_data >> x >> y >> z >> orientation;
575    recv_data >> ukn1; //unknown
576    recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
577
578    // skip not personal message;
579    if(GetPlayer()->GetGUID()!=guid)
580        return;
581
582    // check code
583    */
584}
585
586void WorldSession::HandleMoveHoverAck( WorldPacket& /*recv_data*/ )
587{
588    sLog.outDebug("CMSG_MOVE_HOVER_ACK");
589}
590
591void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/)
592{
593    sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
594}
595
596void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
597{
598    CHECK_PACKET_SIZE(recv_data,8+1);
599
600    if(!_player->isAlive() || _player->isInCombat() )
601        return;
602
603    uint64 summoner_guid;
604    bool agree;
605    recv_data >> summoner_guid;
606    recv_data >> agree;
607
608    _player->SummonIfPossible(agree);
609}
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