root/trunk/src/game/MovementHandler.cpp @ 6

Revision 2, 22.4 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "Common.h"
20#include "WorldPacket.h"
21#include "WorldSession.h"
22#include "Opcodes.h"
23#include "Log.h"
24#include "World.h"
25#include "Corpse.h"
26#include "Player.h"
27#include "MapManager.h"
28#include "Transports.h"
29#include "BattleGround.h"
30#include "WaypointMovementGenerator.h"
31#include "InstanceSaveMgr.h"
32
33void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
34{
35    sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
36    HandleMoveWorldportAckOpcode();
37}
38
39void WorldSession::HandleMoveWorldportAckOpcode()
40{
41    // get the teleport destination
42    WorldLocation &loc = GetPlayer()->GetTeleportDest();
43
44    // possible errors in the coordinate validity check
45    if(!MapManager::IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o))
46    {
47        LogoutPlayer(false);
48        return;
49    }
50
51    // get the destination map entry, not the current one, this will fix homebind and reset greeting
52    MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid);
53    InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.mapid);
54
55    // reset instance validity, except if going to an instance inside an instance
56    if(GetPlayer()->m_InstanceValid == false && !mInstance)
57        GetPlayer()->m_InstanceValid = true;
58
59    GetPlayer()->SetSemaphoreTeleport(false);
60
61    // relocate the player to the teleport destination
62    GetPlayer()->SetMapId(loc.mapid);
63    GetPlayer()->Relocate(loc.x, loc.y, loc.z, loc.o);
64
65    // since the MapId is set before the GetInstance call, the InstanceId must be set to 0
66    // to let GetInstance() determine the proper InstanceId based on the player's binds
67    GetPlayer()->SetInstanceId(0);
68
69    // check this before Map::Add(player), because that will create the instance save!
70    bool reset_notify = (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL);
71
72    GetPlayer()->SendInitialPacketsBeforeAddToMap();
73    // the CanEnter checks are done in TeleporTo but conditions may change
74    // while the player is in transit, for example the map may get full
75    if(!MapManager::Instance().GetMap(GetPlayer()->GetMapId(), GetPlayer())->Add(GetPlayer()))
76    {
77        sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
78        // teleport the player home
79        GetPlayer()->SetDontMove(false);
80        if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
81        {
82            // the player must always be able to teleport home
83            sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
84            assert(false);
85        }
86        return;
87    }
88    GetPlayer()->SendInitialPacketsAfterAddToMap();
89
90    // flight fast teleport case
91    if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
92    {
93        if(!_player->InBattleGround())
94        {
95            // short preparations to continue flight
96            GetPlayer()->SetDontMove(false);
97            FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
98            flight->Initialize(*GetPlayer());
99            return;
100        }
101
102        // battleground state prepare, stop flight
103        GetPlayer()->GetMotionMaster()->MovementExpired();
104        GetPlayer()->m_taxi.ClearTaxiDestinations();
105    }
106
107    // resurrect character at enter into instance where his corpse exist after add to map
108    Corpse *corpse = GetPlayer()->GetCorpse();
109    if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
110    {
111        if( mEntry->IsDungeon() )
112        {
113            GetPlayer()->ResurrectPlayer(0.5f,false);
114            GetPlayer()->SpawnCorpseBones();
115            GetPlayer()->SaveToDB();
116        }
117    }
118
119    if(mEntry->IsRaid() && mInstance)
120    {
121        if(reset_notify)
122        {
123            uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL);
124            GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft); // greeting at the entrance of the resort raid instance
125        }
126    }
127
128    // mount allow check
129    if(!mEntry->IsMountAllowed())
130        _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
131
132    // battleground state preper
133    if(_player->InBattleGround())
134    {
135        BattleGround *bg = _player->GetBattleGround();
136        if(bg)
137        {
138            if(bg->GetMapId() == _player->GetMapId())       // we teleported to bg
139            {
140                if(!bg->GetBgRaid(_player->GetTeam()))      // first player joined
141                {
142                    Group *group = new Group;
143                    bg->SetBgRaid(_player->GetTeam(), group);
144                    group->Create(_player->GetGUIDLow(), _player->GetName());
145                }
146                else                                        // raid already exist
147                {
148                    bg->GetBgRaid(_player->GetTeam())->AddMember(_player->GetGUID(), _player->GetName());
149                }
150            }
151        }
152    }
153
154    // honorless target
155    if(GetPlayer()->pvpInfo.inHostileArea)
156        GetPlayer()->CastSpell(GetPlayer(), 2479, true);
157
158    // resummon pet
159    if(GetPlayer()->m_temporaryUnsummonedPetNumber)
160    {
161        Pet* NewPet = new Pet;
162        if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber, true))
163            delete NewPet;
164
165        GetPlayer()->m_temporaryUnsummonedPetNumber = 0;
166    }
167
168    GetPlayer()->SetDontMove(false);
169}
170
171void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
172{
173    CHECK_PACKET_SIZE(recv_data, 4+1+4+4+4+4+4);
174
175    if(GetPlayer()->GetDontMove())
176        return;
177
178    /* extract packet */
179    MovementInfo movementInfo;
180    uint32 MovementFlags;
181
182    recv_data >> MovementFlags;
183    recv_data >> movementInfo.unk1;
184    recv_data >> movementInfo.time;
185    recv_data >> movementInfo.x;
186    recv_data >> movementInfo.y;
187    recv_data >> movementInfo.z;
188    recv_data >> movementInfo.o;
189
190    //Save movement flags
191    _player->SetUnitMovementFlags(MovementFlags);
192
193    if(MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
194    {
195        // recheck
196        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
197
198        recv_data >> movementInfo.t_guid;
199        recv_data >> movementInfo.t_x;
200        recv_data >> movementInfo.t_y;
201        recv_data >> movementInfo.t_z;
202        recv_data >> movementInfo.t_o;
203        recv_data >> movementInfo.t_time;
204    }
205
206    if(MovementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
207    {
208        // recheck
209        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
210
211        recv_data >> movementInfo.s_pitch;                  // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
212    }
213
214    // recheck
215    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
216
217    recv_data >> movementInfo.fallTime;                     // duration of last jump (when in jump duration from jump begin to now)
218
219    if(MovementFlags & MOVEMENTFLAG_JUMPING)
220    {
221        // recheck
222        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
223
224        recv_data >> movementInfo.j_unk;                    // constant, but different when jumping in water and on land?
225        recv_data >> movementInfo.j_sinAngle;               // sin of angle between orientation0 and players orientation
226        recv_data >> movementInfo.j_cosAngle;               // cos of angle between orientation0 and players orientation
227        recv_data >> movementInfo.j_xyspeed;                // speed of xy movement
228    }
229
230    if(MovementFlags & MOVEMENTFLAG_SPLINE)
231    {
232        // recheck
233        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
234
235        recv_data >> movementInfo.u_unk1;                   // unknown
236    }
237    /*----------------*/
238
239    if(recv_data.size() != recv_data.rpos())
240    {
241        sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
242        KickPlayer();
243        return;
244    }
245
246    if (!MaNGOS::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
247        return;
248
249    /* handle special cases */
250    if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
251    {
252        // transports size limited
253        // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
254        if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 )
255            return;
256
257        if( !MaNGOS::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y+movementInfo.t_y,
258            movementInfo.z+movementInfo.t_z, movementInfo.o+movementInfo.t_o) )
259            return;
260
261        // if we boarded a transport, add us to it
262        if (!GetPlayer()->m_transport)
263        {
264            // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
265            for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
266            {
267                if ((*iter)->GetGUID() == movementInfo.t_guid)
268                {
269                    // unmount before boarding
270                    _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
271
272                    GetPlayer()->m_transport = (*iter);
273                    (*iter)->AddPassenger(GetPlayer());
274                    break;
275                }
276            }
277        }
278    }
279    else if (GetPlayer()->m_transport)                      // if we were on a transport, leave
280    {
281        GetPlayer()->m_transport->RemovePassenger(GetPlayer());
282        GetPlayer()->m_transport = NULL;
283        movementInfo.t_x = 0.0f;
284        movementInfo.t_y = 0.0f;
285        movementInfo.t_z = 0.0f;
286        movementInfo.t_o = 0.0f;
287        movementInfo.t_time = 0;
288    }
289
290    // fall damage generation (ignore in flight case that can be triggred also at lags in moment teleportation to another map).
291    if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
292    {
293        Player *target = GetPlayer();
294
295        //Players with Feather Fall or low fall time, or physical immunity (charges used) are ignored
296        if (movementInfo.fallTime > 1100 && !target->isDead() && !target->isGameMaster() &&
297            !target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL) &&
298            !target->HasAuraType(SPELL_AURA_FLY) && !target->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) )
299        {
300            //Safe fall, fall time reduction
301            int32 safe_fall = target->GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
302            uint32 fall_time = (movementInfo.fallTime > (safe_fall*10)) ? movementInfo.fallTime - (safe_fall*10) : 0;
303
304            if(fall_time > 1100)                            //Prevent damage if fall time < 1100
305            {
306                //Fall Damage calculation
307                float fallperc = float(fall_time)/1100;
308                uint32 damage = (uint32)(((fallperc*fallperc -1) / 9 * target->GetMaxHealth())*sWorld.getRate(RATE_DAMAGE_FALL));
309
310                float height = movementInfo.z;
311                target->UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
312
313                if (damage > 0)
314                {
315                    //Prevent fall damage from being more than the player maximum health
316                    if (damage > target->GetMaxHealth())
317                        damage = target->GetMaxHealth();
318
319                    // Gust of Wind
320                    if (target->GetDummyAura(43621))
321                        damage = target->GetMaxHealth()/2;
322
323                    target->EnvironmentalDamage(target->GetGUID(), DAMAGE_FALL, damage);
324                }
325
326                //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
327                DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, target->GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
328            }
329        }
330
331        //handle fall and logout at the same time (logout started before fall finished)
332        /* outdated and create problems with sit at stun sometime
333        if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE))
334        {
335            target->SetStandState(PLAYER_STATE_SIT);
336            // Can't move
337            WorldPacket data( SMSG_FORCE_MOVE_ROOT, 12 );
338            data.append(target->GetPackGUID());
339            data << (uint32)2;
340            SendPacket( &data );
341        }
342        */
343    }
344
345    if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
346    {
347        // now client not include swimming flag in case jumping under water
348        GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
349    }
350
351    /*----------------------*/
352
353    /* process position-change */
354    recv_data.put<uint32>(5, getMSTime());                  // offset flags(4) + unk(1)
355    WorldPacket data(recv_data.GetOpcode(), (GetPlayer()->GetPackGUID().size()+recv_data.size()));
356    data.append(GetPlayer()->GetPackGUID());
357    data.append(recv_data.contents(), recv_data.size());
358    GetPlayer()->SendMessageToSet(&data, false);
359
360    GetPlayer()->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
361    GetPlayer()->m_movementInfo = movementInfo;
362
363    if(GetPlayer()->isMovingOrTurning())
364        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
365
366    if(movementInfo.z < -500.0f)
367    {
368        // NOTE: this is actually called many times while falling
369        // even after the player has been teleported away
370        // TODO: discard movement packets after the player is rooted
371        if(GetPlayer()->isAlive())
372        {
373            GetPlayer()->EnvironmentalDamage(GetPlayer()->GetGUID(),DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
374            // change the death state to CORPSE to prevent the death timer from
375            // starting in the next player update
376            GetPlayer()->KillPlayer();
377            GetPlayer()->BuildPlayerRepop();
378        }
379
380        // cancel the death timer here if started
381        GetPlayer()->RepopAtGraveyard();
382    }
383}
384
385void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
386{
387    CHECK_PACKET_SIZE(recv_data, 8+4+4+1+4+4+4+4+4);
388
389    /* extract packet */
390    uint64 guid;
391    uint8  unkB;
392    uint32 unk1, flags, time, fallTime;
393    float x, y, z, orientation;
394
395    uint64 t_GUID;
396    float  t_x, t_y, t_z, t_o;
397    uint32 t_time;
398    float  s_pitch;
399    float  j_unk1, j_sinAngle, j_cosAngle, j_xyspeed;
400    float  u_unk1;
401    float  newspeed;
402
403    recv_data >> guid;
404
405    // now can skip not our packet
406    if(_player->GetGUID() != guid)
407        return;
408
409    // continue parse packet
410
411    recv_data >> unk1;
412    recv_data >> flags >> unkB >> time;
413    recv_data >> x >> y >> z >> orientation;
414    if (flags & MOVEMENTFLAG_ONTRANSPORT)
415    {
416        // recheck
417        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
418
419        recv_data >> t_GUID;
420        recv_data >> t_x >> t_y >> t_z >> t_o >> t_time;
421    }
422    if (flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
423    {
424        // recheck
425        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
426
427        recv_data >> s_pitch;                               // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
428    }
429
430    // recheck
431    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
432
433    recv_data >> fallTime;                                  // duration of last jump (when in jump duration from jump begin to now)
434
435    if ((flags & MOVEMENTFLAG_JUMPING) || (flags & MOVEMENTFLAG_FALLING))
436    {
437        // recheck
438        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
439
440        recv_data >> j_unk1;                                // ?constant, but different when jumping in water and on land?
441        recv_data >> j_sinAngle >> j_cosAngle;              // sin + cos of angle between orientation0 and players orientation
442        recv_data >> j_xyspeed;                             // speed of xy movement
443    }
444
445    if(flags & MOVEMENTFLAG_SPLINE)
446    {
447        // recheck
448        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
449
450        recv_data >> u_unk1;                                // unknown
451    }
452
453    // recheck
454    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
455
456    recv_data >> newspeed;
457    /*----------------*/
458
459    // client ACK send one packet for mounted/run case and need skip all except last from its
460    // in other cases anti-cheat check can be fail in false case
461    UnitMoveType move_type;
462    UnitMoveType force_move_type;
463
464    static char const* move_type_name[MAX_MOVE_TYPE] = {  "Walk", "Run", "Walkback", "Swim", "Swimback", "Turn", "Fly", "Flyback" };
465
466    uint16 opcode = recv_data.GetOpcode();
467    switch(opcode)
468    {
469        case CMSG_FORCE_WALK_SPEED_CHANGE_ACK:          move_type = MOVE_WALK;     force_move_type = MOVE_WALK;     break;
470        case CMSG_FORCE_RUN_SPEED_CHANGE_ACK:           move_type = MOVE_RUN;      force_move_type = MOVE_RUN;      break;
471        case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK:      move_type = MOVE_WALKBACK; force_move_type = MOVE_WALKBACK; break;
472        case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK:          move_type = MOVE_SWIM;     force_move_type = MOVE_SWIM;     break;
473        case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK:     move_type = MOVE_SWIMBACK; force_move_type = MOVE_SWIMBACK; break;
474        case CMSG_FORCE_TURN_RATE_CHANGE_ACK:           move_type = MOVE_TURN;     force_move_type = MOVE_TURN;     break;
475        case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK:        move_type = MOVE_FLY;      force_move_type = MOVE_FLY;      break;
476        case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK:   move_type = MOVE_FLYBACK;  force_move_type = MOVE_FLYBACK;  break;
477        default:
478            sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
479            return;
480    }
481
482    // skip all forced speed changes except last and unexpected
483    // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
484    if(_player->m_forced_speed_changes[force_move_type] > 0)
485    {
486        --_player->m_forced_speed_changes[force_move_type];
487        if(_player->m_forced_speed_changes[force_move_type] > 0)
488            return;
489    }
490
491    if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
492    {
493        if(_player->GetSpeed(move_type) > newspeed)         // must be greater - just correct
494        {
495            sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
496                move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
497            _player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true);
498        }
499        else                                                // must be lesser - cheating
500        {
501            sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
502                _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
503            _player->GetSession()->KickPlayer();
504        }
505    }
506}
507
508void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
509{
510    sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
511
512    CHECK_PACKET_SIZE(recv_data,8);
513
514    uint64 guid;
515    recv_data >> guid;
516
517    WorldPacket data(SMSG_TIME_SYNC_REQ, 4);                // new 2.0.x, enable movement
518    data << uint32(0x00000000);                             // on blizz it increments periodically
519    SendPacket(&data);
520}
521
522void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
523{
524    //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
525
526    WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
527    data << uint64(GetPlayer()->GetGUID());
528
529    GetPlayer()->SendMessageToSet(&data, false);
530}
531
532void WorldSession::HandleMoveKnockBackAck( WorldPacket & /*recv_data*/ )
533{
534    // CHECK_PACKET_SIZE(recv_data,?);
535    sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
536    // Currently not used but maybe use later for recheck final player position
537    // (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
538
539    /*
540    uint32 flags, time;
541    float x, y, z, orientation;
542    uint64 guid;
543    uint32 sequence;
544    uint32 ukn1;
545    float xdirection,ydirection,hspeed,vspeed;
546
547    recv_data >> guid;
548    recv_data >> sequence;
549    recv_data >> flags >> time;
550    recv_data >> x >> y >> z >> orientation;
551    recv_data >> ukn1; //unknown
552    recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
553
554    // skip not personal message;
555    if(GetPlayer()->GetGUID()!=guid)
556        return;
557
558    // check code
559    */
560}
561
562void WorldSession::HandleMoveHoverAck( WorldPacket& /*recv_data*/ )
563{
564    sLog.outDebug("CMSG_MOVE_HOVER_ACK");
565}
566
567void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/)
568{
569    sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
570}
571
572void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
573{
574    CHECK_PACKET_SIZE(recv_data,8+1);
575
576    if(!_player->isAlive() || _player->isInCombat() )
577        return;
578
579    uint64 summoner_guid;
580    bool agree;
581    recv_data >> summoner_guid;
582    recv_data >> agree;
583
584    _player->SummonIfPossible(agree);
585}
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