root/trunk/src/game/MovementHandler.cpp @ 9

Revision 9, 23.1 kB (checked in by yumileroy, 17 years ago)

[svn] -enabled instantiated battlegrounds
-enabled arena matches
-rewritten battleground queuing to support joining as group
-removed queue announcements

Original author: w12x
Date: 2008-10-05 08:48:32-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "Common.h"
20#include "WorldPacket.h"
21#include "WorldSession.h"
22#include "Opcodes.h"
23#include "Log.h"
24#include "World.h"
25#include "Corpse.h"
26#include "Player.h"
27#include "MapManager.h"
28#include "Transports.h"
29#include "BattleGround.h"
30#include "WaypointMovementGenerator.h"
31#include "InstanceSaveMgr.h"
32
33void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
34{
35    sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
36    HandleMoveWorldportAckOpcode();
37}
38
39void WorldSession::HandleMoveWorldportAckOpcode()
40{
41    // get the teleport destination
42    WorldLocation &loc = GetPlayer()->GetTeleportDest();
43
44    // possible errors in the coordinate validity check
45    if(!MapManager::IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o))
46    {
47        LogoutPlayer(false);
48        return;
49    }
50
51    // get the destination map entry, not the current one, this will fix homebind and reset greeting
52    MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid);
53    InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.mapid);
54
55    // reset instance validity, except if going to an instance inside an instance
56    if(GetPlayer()->m_InstanceValid == false && !mInstance)
57        GetPlayer()->m_InstanceValid = true;
58
59    GetPlayer()->SetSemaphoreTeleport(false);
60
61    // relocate the player to the teleport destination
62    GetPlayer()->SetMapId(loc.mapid);
63    GetPlayer()->Relocate(loc.x, loc.y, loc.z, loc.o);
64
65    // since the MapId is set before the GetInstance call, the InstanceId must be set to 0
66    // to let GetInstance() determine the proper InstanceId based on the player's binds
67    GetPlayer()->SetInstanceId(0);
68
69    // check this before Map::Add(player), because that will create the instance save!
70    bool reset_notify = (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL);
71
72    GetPlayer()->SendInitialPacketsBeforeAddToMap();
73    // the CanEnter checks are done in TeleporTo but conditions may change
74    // while the player is in transit, for example the map may get full
75    if(!MapManager::Instance().GetMap(GetPlayer()->GetMapId(), GetPlayer())->Add(GetPlayer()))
76    {
77        sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
78        // teleport the player home
79        GetPlayer()->SetDontMove(false);
80        if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
81        {
82            // the player must always be able to teleport home
83            sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
84            assert(false);
85        }
86        return;
87    }
88    GetPlayer()->SendInitialPacketsAfterAddToMap();
89
90    // flight fast teleport case
91    if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
92    {
93        if(!_player->InBattleGround())
94        {
95            // short preparations to continue flight
96            GetPlayer()->SetDontMove(false);
97            FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
98            flight->Initialize(*GetPlayer());
99            return;
100        }
101
102        // battleground state prepare, stop flight
103        GetPlayer()->GetMotionMaster()->MovementExpired();
104        GetPlayer()->m_taxi.ClearTaxiDestinations();
105    }
106
107    // resurrect character at enter into instance where his corpse exist after add to map
108    Corpse *corpse = GetPlayer()->GetCorpse();
109    if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
110    {
111        if( mEntry->IsDungeon() )
112        {
113            GetPlayer()->ResurrectPlayer(0.5f,false);
114            GetPlayer()->SpawnCorpseBones();
115            GetPlayer()->SaveToDB();
116        }
117    }
118
119    if(mEntry->IsRaid() && mInstance)
120    {
121        if(reset_notify)
122        {
123            uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL);
124            GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft); // greeting at the entrance of the resort raid instance
125        }
126    }
127
128    // mount allow check
129    if(!mEntry->IsMountAllowed())
130        _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
131
132    // battleground state preper
133    // only add to bg group and object, if the player was invited (else he entered through command)
134    if(_player->InBattleGround() && _player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
135    {
136        BattleGround *bg = _player->GetBattleGround();
137        if(bg)
138        {
139            bg->AddPlayer(_player);
140            if(bg->GetMapId() == _player->GetMapId())       // we teleported to bg
141            {
142                // get the team this way, because arenas might 'override' the teams.
143                uint32 team = bg->GetPlayerTeam(_player->GetGUID());
144                if(!team)
145                    team = _player->GetTeam();
146                if(!bg->GetBgRaid(team))      // first player joined
147                {
148                    Group *group = new Group;
149                    bg->SetBgRaid(team, group);
150                    group->Create(_player->GetGUIDLow(), _player->GetName());
151                }
152                else                                        // raid already exist
153                {
154                    bg->GetBgRaid(team)->AddMember(_player->GetGUID(), _player->GetName());
155                }
156            }
157        }
158    }
159
160    // honorless target
161    if(GetPlayer()->pvpInfo.inHostileArea)
162        GetPlayer()->CastSpell(GetPlayer(), 2479, true);
163
164    // resummon pet
165    if(GetPlayer()->m_temporaryUnsummonedPetNumber)
166    {
167        Pet* NewPet = new Pet;
168        if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber, true))
169            delete NewPet;
170
171        GetPlayer()->m_temporaryUnsummonedPetNumber = 0;
172    }
173
174    GetPlayer()->SetDontMove(false);
175}
176
177void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
178{
179    CHECK_PACKET_SIZE(recv_data, 4+1+4+4+4+4+4);
180
181    if(GetPlayer()->GetDontMove())
182        return;
183
184    /* extract packet */
185    MovementInfo movementInfo;
186    uint32 MovementFlags;
187
188    recv_data >> MovementFlags;
189    recv_data >> movementInfo.unk1;
190    recv_data >> movementInfo.time;
191    recv_data >> movementInfo.x;
192    recv_data >> movementInfo.y;
193    recv_data >> movementInfo.z;
194    recv_data >> movementInfo.o;
195
196    //Save movement flags
197    _player->SetUnitMovementFlags(MovementFlags);
198
199    if(MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
200    {
201        // recheck
202        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
203
204        recv_data >> movementInfo.t_guid;
205        recv_data >> movementInfo.t_x;
206        recv_data >> movementInfo.t_y;
207        recv_data >> movementInfo.t_z;
208        recv_data >> movementInfo.t_o;
209        recv_data >> movementInfo.t_time;
210    }
211
212    if(MovementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
213    {
214        // recheck
215        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
216
217        recv_data >> movementInfo.s_pitch;                  // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
218    }
219
220    // recheck
221    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
222
223    recv_data >> movementInfo.fallTime;                     // duration of last jump (when in jump duration from jump begin to now)
224
225    if(MovementFlags & MOVEMENTFLAG_JUMPING)
226    {
227        // recheck
228        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
229
230        recv_data >> movementInfo.j_unk;                    // constant, but different when jumping in water and on land?
231        recv_data >> movementInfo.j_sinAngle;               // sin of angle between orientation0 and players orientation
232        recv_data >> movementInfo.j_cosAngle;               // cos of angle between orientation0 and players orientation
233        recv_data >> movementInfo.j_xyspeed;                // speed of xy movement
234    }
235
236    if(MovementFlags & MOVEMENTFLAG_SPLINE)
237    {
238        // recheck
239        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
240
241        recv_data >> movementInfo.u_unk1;                   // unknown
242    }
243    /*----------------*/
244
245    if(recv_data.size() != recv_data.rpos())
246    {
247        sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
248        KickPlayer();
249        return;
250    }
251
252    if (!MaNGOS::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
253        return;
254
255    /* handle special cases */
256    if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
257    {
258        // transports size limited
259        // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
260        if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 )
261            return;
262
263        if( !MaNGOS::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y+movementInfo.t_y,
264            movementInfo.z+movementInfo.t_z, movementInfo.o+movementInfo.t_o) )
265            return;
266
267        // if we boarded a transport, add us to it
268        if (!GetPlayer()->m_transport)
269        {
270            // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
271            for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
272            {
273                if ((*iter)->GetGUID() == movementInfo.t_guid)
274                {
275                    // unmount before boarding
276                    _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
277
278                    GetPlayer()->m_transport = (*iter);
279                    (*iter)->AddPassenger(GetPlayer());
280                    break;
281                }
282            }
283        }
284    }
285    else if (GetPlayer()->m_transport)                      // if we were on a transport, leave
286    {
287        GetPlayer()->m_transport->RemovePassenger(GetPlayer());
288        GetPlayer()->m_transport = NULL;
289        movementInfo.t_x = 0.0f;
290        movementInfo.t_y = 0.0f;
291        movementInfo.t_z = 0.0f;
292        movementInfo.t_o = 0.0f;
293        movementInfo.t_time = 0;
294    }
295
296    // fall damage generation (ignore in flight case that can be triggred also at lags in moment teleportation to another map).
297    if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
298    {
299        Player *target = GetPlayer();
300
301        //Players with Feather Fall or low fall time, or physical immunity (charges used) are ignored
302        if (movementInfo.fallTime > 1100 && !target->isDead() && !target->isGameMaster() &&
303            !target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL) &&
304            !target->HasAuraType(SPELL_AURA_FLY) && !target->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) )
305        {
306            //Safe fall, fall time reduction
307            int32 safe_fall = target->GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
308            uint32 fall_time = (movementInfo.fallTime > (safe_fall*10)) ? movementInfo.fallTime - (safe_fall*10) : 0;
309
310            if(fall_time > 1100)                            //Prevent damage if fall time < 1100
311            {
312                //Fall Damage calculation
313                float fallperc = float(fall_time)/1100;
314                uint32 damage = (uint32)(((fallperc*fallperc -1) / 9 * target->GetMaxHealth())*sWorld.getRate(RATE_DAMAGE_FALL));
315
316                float height = movementInfo.z;
317                target->UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
318
319                if (damage > 0)
320                {
321                    //Prevent fall damage from being more than the player maximum health
322                    if (damage > target->GetMaxHealth())
323                        damage = target->GetMaxHealth();
324
325                    // Gust of Wind
326                    if (target->GetDummyAura(43621))
327                        damage = target->GetMaxHealth()/2;
328
329                    target->EnvironmentalDamage(target->GetGUID(), DAMAGE_FALL, damage);
330                }
331
332                //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
333                DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, target->GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
334            }
335        }
336
337        //handle fall and logout at the same time (logout started before fall finished)
338        /* outdated and create problems with sit at stun sometime
339        if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE))
340        {
341            target->SetStandState(PLAYER_STATE_SIT);
342            // Can't move
343            WorldPacket data( SMSG_FORCE_MOVE_ROOT, 12 );
344            data.append(target->GetPackGUID());
345            data << (uint32)2;
346            SendPacket( &data );
347        }
348        */
349    }
350
351    if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
352    {
353        // now client not include swimming flag in case jumping under water
354        GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
355    }
356
357    /*----------------------*/
358
359    /* process position-change */
360    recv_data.put<uint32>(5, getMSTime());                  // offset flags(4) + unk(1)
361    WorldPacket data(recv_data.GetOpcode(), (GetPlayer()->GetPackGUID().size()+recv_data.size()));
362    data.append(GetPlayer()->GetPackGUID());
363    data.append(recv_data.contents(), recv_data.size());
364    GetPlayer()->SendMessageToSet(&data, false);
365
366    GetPlayer()->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
367    GetPlayer()->m_movementInfo = movementInfo;
368
369    if(GetPlayer()->isMovingOrTurning())
370        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
371
372    if(movementInfo.z < -500.0f)
373    {
374        if(GetPlayer()->InBattleGround() 
375            && GetPlayer()->GetBattleGround() 
376            && GetPlayer()->GetBattleGround()->HandlePlayerUnderMap(_player))
377        {
378            // do nothing, the handle already did if returned true
379        }
380        else
381        {
382            // NOTE: this is actually called many times while falling
383            // even after the player has been teleported away
384            // TODO: discard movement packets after the player is rooted
385            if(GetPlayer()->isAlive())
386            {
387                GetPlayer()->EnvironmentalDamage(GetPlayer()->GetGUID(),DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
388                // change the death state to CORPSE to prevent the death timer from
389                // starting in the next player update
390                GetPlayer()->KillPlayer();
391                GetPlayer()->BuildPlayerRepop();
392            }
393
394            // cancel the death timer here if started
395            GetPlayer()->RepopAtGraveyard();
396        }
397    }
398}
399
400void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
401{
402    CHECK_PACKET_SIZE(recv_data, 8+4+4+1+4+4+4+4+4);
403
404    /* extract packet */
405    uint64 guid;
406    uint8  unkB;
407    uint32 unk1, flags, time, fallTime;
408    float x, y, z, orientation;
409
410    uint64 t_GUID;
411    float  t_x, t_y, t_z, t_o;
412    uint32 t_time;
413    float  s_pitch;
414    float  j_unk1, j_sinAngle, j_cosAngle, j_xyspeed;
415    float  u_unk1;
416    float  newspeed;
417
418    recv_data >> guid;
419
420    // now can skip not our packet
421    if(_player->GetGUID() != guid)
422        return;
423
424    // continue parse packet
425
426    recv_data >> unk1;
427    recv_data >> flags >> unkB >> time;
428    recv_data >> x >> y >> z >> orientation;
429    if (flags & MOVEMENTFLAG_ONTRANSPORT)
430    {
431        // recheck
432        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
433
434        recv_data >> t_GUID;
435        recv_data >> t_x >> t_y >> t_z >> t_o >> t_time;
436    }
437    if (flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
438    {
439        // recheck
440        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
441
442        recv_data >> s_pitch;                               // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
443    }
444
445    // recheck
446    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
447
448    recv_data >> fallTime;                                  // duration of last jump (when in jump duration from jump begin to now)
449
450    if ((flags & MOVEMENTFLAG_JUMPING) || (flags & MOVEMENTFLAG_FALLING))
451    {
452        // recheck
453        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
454
455        recv_data >> j_unk1;                                // ?constant, but different when jumping in water and on land?
456        recv_data >> j_sinAngle >> j_cosAngle;              // sin + cos of angle between orientation0 and players orientation
457        recv_data >> j_xyspeed;                             // speed of xy movement
458    }
459
460    if(flags & MOVEMENTFLAG_SPLINE)
461    {
462        // recheck
463        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
464
465        recv_data >> u_unk1;                                // unknown
466    }
467
468    // recheck
469    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
470
471    recv_data >> newspeed;
472    /*----------------*/
473
474    // client ACK send one packet for mounted/run case and need skip all except last from its
475    // in other cases anti-cheat check can be fail in false case
476    UnitMoveType move_type;
477    UnitMoveType force_move_type;
478
479    static char const* move_type_name[MAX_MOVE_TYPE] = {  "Walk", "Run", "Walkback", "Swim", "Swimback", "Turn", "Fly", "Flyback" };
480
481    uint16 opcode = recv_data.GetOpcode();
482    switch(opcode)
483    {
484        case CMSG_FORCE_WALK_SPEED_CHANGE_ACK:          move_type = MOVE_WALK;     force_move_type = MOVE_WALK;     break;
485        case CMSG_FORCE_RUN_SPEED_CHANGE_ACK:           move_type = MOVE_RUN;      force_move_type = MOVE_RUN;      break;
486        case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK:      move_type = MOVE_WALKBACK; force_move_type = MOVE_WALKBACK; break;
487        case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK:          move_type = MOVE_SWIM;     force_move_type = MOVE_SWIM;     break;
488        case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK:     move_type = MOVE_SWIMBACK; force_move_type = MOVE_SWIMBACK; break;
489        case CMSG_FORCE_TURN_RATE_CHANGE_ACK:           move_type = MOVE_TURN;     force_move_type = MOVE_TURN;     break;
490        case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK:        move_type = MOVE_FLY;      force_move_type = MOVE_FLY;      break;
491        case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK:   move_type = MOVE_FLYBACK;  force_move_type = MOVE_FLYBACK;  break;
492        default:
493            sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
494            return;
495    }
496
497    // skip all forced speed changes except last and unexpected
498    // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
499    if(_player->m_forced_speed_changes[force_move_type] > 0)
500    {
501        --_player->m_forced_speed_changes[force_move_type];
502        if(_player->m_forced_speed_changes[force_move_type] > 0)
503            return;
504    }
505
506    if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
507    {
508        if(_player->GetSpeed(move_type) > newspeed)         // must be greater - just correct
509        {
510            sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
511                move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
512            _player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true);
513        }
514        else                                                // must be lesser - cheating
515        {
516            sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
517                _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
518            _player->GetSession()->KickPlayer();
519        }
520    }
521}
522
523void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
524{
525    sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
526
527    CHECK_PACKET_SIZE(recv_data,8);
528
529    uint64 guid;
530    recv_data >> guid;
531
532    WorldPacket data(SMSG_TIME_SYNC_REQ, 4);                // new 2.0.x, enable movement
533    data << uint32(0x00000000);                             // on blizz it increments periodically
534    SendPacket(&data);
535}
536
537void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
538{
539    //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
540
541    WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
542    data << uint64(GetPlayer()->GetGUID());
543
544    GetPlayer()->SendMessageToSet(&data, false);
545}
546
547void WorldSession::HandleMoveKnockBackAck( WorldPacket & /*recv_data*/ )
548{
549    // CHECK_PACKET_SIZE(recv_data,?);
550    sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
551    // Currently not used but maybe use later for recheck final player position
552    // (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
553
554    /*
555    uint32 flags, time;
556    float x, y, z, orientation;
557    uint64 guid;
558    uint32 sequence;
559    uint32 ukn1;
560    float xdirection,ydirection,hspeed,vspeed;
561
562    recv_data >> guid;
563    recv_data >> sequence;
564    recv_data >> flags >> time;
565    recv_data >> x >> y >> z >> orientation;
566    recv_data >> ukn1; //unknown
567    recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
568
569    // skip not personal message;
570    if(GetPlayer()->GetGUID()!=guid)
571        return;
572
573    // check code
574    */
575}
576
577void WorldSession::HandleMoveHoverAck( WorldPacket& /*recv_data*/ )
578{
579    sLog.outDebug("CMSG_MOVE_HOVER_ACK");
580}
581
582void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/)
583{
584    sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
585}
586
587void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
588{
589    CHECK_PACKET_SIZE(recv_data,8+1);
590
591    if(!_player->isAlive() || _player->isInCombat() )
592        return;
593
594    uint64 summoner_guid;
595    bool agree;
596    recv_data >> summoner_guid;
597    recv_data >> agree;
598
599    _player->SummonIfPossible(agree);
600}
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