root/trunk/src/game/MovementHandler.cpp @ 94

Revision 44, 23.5 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "Common.h"
22#include "WorldPacket.h"
23#include "WorldSession.h"
24#include "Opcodes.h"
25#include "Log.h"
26#include "World.h"
27#include "Corpse.h"
28#include "Player.h"
29#include "MapManager.h"
30#include "Transports.h"
31#include "BattleGround.h"
32#include "WaypointMovementGenerator.h"
33#include "InstanceSaveMgr.h"
34
35void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
36{
37    sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
38    HandleMoveWorldportAckOpcode();
39}
40
41void WorldSession::HandleMoveWorldportAckOpcode()
42{
43    // get the teleport destination
44    WorldLocation &loc = GetPlayer()->GetTeleportDest();
45
46    // possible errors in the coordinate validity check
47    if(!MapManager::IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o))
48    {
49        LogoutPlayer(false);
50        return;
51    }
52
53    if(!sWorld.IsAllowedMap(loc.mapid) && (GetSecurity() < SEC_GAMEMASTER))
54    {
55        if(sWorld.IsAllowedMap(GetPlayer()->m_homebindMapId))
56            GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
57        else
58            LogoutPlayer(false);
59        return;
60    }
61
62    // get the destination map entry, not the current one, this will fix homebind and reset greeting
63    MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid);
64    InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.mapid);
65
66    // reset instance validity, except if going to an instance inside an instance
67    if(GetPlayer()->m_InstanceValid == false && !mInstance)
68        GetPlayer()->m_InstanceValid = true;
69
70    GetPlayer()->SetSemaphoreTeleport(false);
71
72    // relocate the player to the teleport destination
73    GetPlayer()->SetMapId(loc.mapid);
74    GetPlayer()->Relocate(loc.x, loc.y, loc.z, loc.o);
75
76    // since the MapId is set before the GetInstance call, the InstanceId must be set to 0
77    // to let GetInstance() determine the proper InstanceId based on the player's binds
78    GetPlayer()->SetInstanceId(0);
79
80    // check this before Map::Add(player), because that will create the instance save!
81    bool reset_notify = (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL);
82
83    GetPlayer()->SendInitialPacketsBeforeAddToMap();
84    // the CanEnter checks are done in TeleporTo but conditions may change
85    // while the player is in transit, for example the map may get full
86    if(!MapManager::Instance().GetMap(GetPlayer()->GetMapId(), GetPlayer())->Add(GetPlayer()))
87    {
88        sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
89        // teleport the player home
90        GetPlayer()->SetDontMove(false);
91        if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
92        {
93            // the player must always be able to teleport home
94            sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
95            assert(false);
96        }
97        return;
98    }
99    GetPlayer()->SendInitialPacketsAfterAddToMap();
100
101    // flight fast teleport case
102    if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
103    {
104        if(!_player->InBattleGround())
105        {
106            // short preparations to continue flight
107            GetPlayer()->SetDontMove(false);
108            FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
109            flight->Initialize(*GetPlayer());
110            return;
111        }
112
113        // battleground state prepare, stop flight
114        GetPlayer()->GetMotionMaster()->MovementExpired();
115        GetPlayer()->m_taxi.ClearTaxiDestinations();
116    }
117
118    // resurrect character at enter into instance where his corpse exist after add to map
119    Corpse *corpse = GetPlayer()->GetCorpse();
120    if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
121    {
122        if( mEntry->IsDungeon() )
123        {
124            GetPlayer()->ResurrectPlayer(0.5f,false);
125            GetPlayer()->SpawnCorpseBones();
126            GetPlayer()->SaveToDB();
127        }
128    }
129
130    if(mEntry->IsRaid() && mInstance)
131    {
132        if(reset_notify)
133        {
134            uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL);
135            GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft); // greeting at the entrance of the resort raid instance
136        }
137    }
138
139    // mount allow check
140    if(!mEntry->IsMountAllowed())
141        _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
142
143    // battleground state preper
144    // only add to bg group and object, if the player was invited (else he entered through command)
145    if(_player->InBattleGround() && _player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
146    {
147        BattleGround *bg = _player->GetBattleGround();
148        if(bg)
149        {
150            bg->AddPlayer(_player);
151            if(bg->GetMapId() == _player->GetMapId())       // we teleported to bg
152            {
153                // get the team this way, because arenas might 'override' the teams.
154                uint32 team = bg->GetPlayerTeam(_player->GetGUID());
155                if(!team)
156                    team = _player->GetTeam();
157                if(!bg->GetBgRaid(team))      // first player joined
158                {
159                    Group *group = new Group;
160                    bg->SetBgRaid(team, group);
161                    group->Create(_player->GetGUIDLow(), _player->GetName());
162                }
163                else                                        // raid already exist
164                {
165                    bg->GetBgRaid(team)->AddMember(_player->GetGUID(), _player->GetName());
166                }
167            }
168        }
169    }
170
171    // honorless target
172    if(GetPlayer()->pvpInfo.inHostileArea)
173        GetPlayer()->CastSpell(GetPlayer(), 2479, true);
174
175    // resummon pet
176    if(GetPlayer()->m_temporaryUnsummonedPetNumber)
177    {
178        Pet* NewPet = new Pet;
179        if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber, true))
180            delete NewPet;
181
182        GetPlayer()->m_temporaryUnsummonedPetNumber = 0;
183    }
184
185    GetPlayer()->SetDontMove(false);
186}
187
188void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
189{
190    CHECK_PACKET_SIZE(recv_data, 4+1+4+4+4+4+4);
191
192    if(GetPlayer()->GetDontMove())
193        return;
194
195    /* extract packet */
196    MovementInfo movementInfo;
197    uint32 MovementFlags;
198
199    recv_data >> MovementFlags;
200    recv_data >> movementInfo.unk1;
201    recv_data >> movementInfo.time;
202    recv_data >> movementInfo.x;
203    recv_data >> movementInfo.y;
204    recv_data >> movementInfo.z;
205    recv_data >> movementInfo.o;
206
207    //Save movement flags
208    _player->SetUnitMovementFlags(MovementFlags);
209
210    if(MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
211    {
212        // recheck
213        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
214
215        recv_data >> movementInfo.t_guid;
216        recv_data >> movementInfo.t_x;
217        recv_data >> movementInfo.t_y;
218        recv_data >> movementInfo.t_z;
219        recv_data >> movementInfo.t_o;
220        recv_data >> movementInfo.t_time;
221    }
222
223    if(MovementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
224    {
225        // recheck
226        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
227
228        recv_data >> movementInfo.s_pitch;                  // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
229    }
230
231    // recheck
232    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
233
234    recv_data >> movementInfo.fallTime;                     // duration of last jump (when in jump duration from jump begin to now)
235
236    if(MovementFlags & MOVEMENTFLAG_JUMPING)
237    {
238        // recheck
239        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
240
241        recv_data >> movementInfo.j_unk;                    // constant, but different when jumping in water and on land?
242        recv_data >> movementInfo.j_sinAngle;               // sin of angle between orientation0 and players orientation
243        recv_data >> movementInfo.j_cosAngle;               // cos of angle between orientation0 and players orientation
244        recv_data >> movementInfo.j_xyspeed;                // speed of xy movement
245    }
246
247    if(MovementFlags & MOVEMENTFLAG_SPLINE)
248    {
249        // recheck
250        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
251
252        recv_data >> movementInfo.u_unk1;                   // unknown
253    }
254    /*----------------*/
255
256    if(recv_data.size() != recv_data.rpos())
257    {
258        sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
259        KickPlayer();
260        return;
261    }
262
263    if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
264        return;
265
266    /* handle special cases */
267    if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
268    {
269        // transports size limited
270        // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
271        if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 )
272            return;
273
274        if( !Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y+movementInfo.t_y,
275            movementInfo.z+movementInfo.t_z, movementInfo.o+movementInfo.t_o) )
276            return;
277
278        // if we boarded a transport, add us to it
279        if (!GetPlayer()->m_transport)
280        {
281            // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
282            for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
283            {
284                if ((*iter)->GetGUID() == movementInfo.t_guid)
285                {
286                    // unmount before boarding
287                    _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
288
289                    GetPlayer()->m_transport = (*iter);
290                    (*iter)->AddPassenger(GetPlayer());
291                    break;
292                }
293            }
294        }
295    }
296    else if (GetPlayer()->m_transport)                      // if we were on a transport, leave
297    {
298        GetPlayer()->m_transport->RemovePassenger(GetPlayer());
299        GetPlayer()->m_transport = NULL;
300        movementInfo.t_x = 0.0f;
301        movementInfo.t_y = 0.0f;
302        movementInfo.t_z = 0.0f;
303        movementInfo.t_o = 0.0f;
304        movementInfo.t_time = 0;
305    }
306
307    // fall damage generation (ignore in flight case that can be triggred also at lags in moment teleportation to another map).
308    if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
309    {
310        Player *target = GetPlayer();
311
312        //Players with Feather Fall or low fall time, or physical immunity (charges used) are ignored
313        if (movementInfo.fallTime > 1100 && !target->isDead() && !target->isGameMaster() &&
314            !target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL) &&
315            !target->HasAuraType(SPELL_AURA_FLY) && !target->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) )
316        {
317            //Safe fall, fall time reduction
318            int32 safe_fall = target->GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
319            uint32 fall_time = (movementInfo.fallTime > (safe_fall*10)) ? movementInfo.fallTime - (safe_fall*10) : 0;
320
321            if(fall_time > 1100)                            //Prevent damage if fall time < 1100
322            {
323                //Fall Damage calculation
324                float fallperc = float(fall_time)/1100;
325                uint32 damage = (uint32)(((fallperc*fallperc -1) / 9 * target->GetMaxHealth())*sWorld.getRate(RATE_DAMAGE_FALL));
326
327                float height = movementInfo.z;
328                target->UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
329
330                if (damage > 0)
331                {
332                    //Prevent fall damage from being more than the player maximum health
333                    if (damage > target->GetMaxHealth())
334                        damage = target->GetMaxHealth();
335
336                    // Gust of Wind
337                    if (target->GetDummyAura(43621))
338                        damage = target->GetMaxHealth()/2;
339
340                    target->EnvironmentalDamage(target->GetGUID(), DAMAGE_FALL, damage);
341                }
342
343                //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
344                DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, target->GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
345            }
346        }
347
348        //handle fall and logout at the same time (logout started before fall finished)
349        /* outdated and create problems with sit at stun sometime
350        if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE))
351        {
352            target->SetStandState(PLAYER_STATE_SIT);
353            // Can't move
354            WorldPacket data( SMSG_FORCE_MOVE_ROOT, 12 );
355            data.append(target->GetPackGUID());
356            data << (uint32)2;
357            SendPacket( &data );
358        }
359        */
360    }
361
362    if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
363    {
364        // now client not include swimming flag in case jumping under water
365        GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
366    }
367
368    /*----------------------*/
369
370    /* process position-change */
371    recv_data.put<uint32>(5, getMSTime());                  // offset flags(4) + unk(1)
372    WorldPacket data(recv_data.GetOpcode(), (GetPlayer()->GetPackGUID().size()+recv_data.size()));
373    data.append(GetPlayer()->GetPackGUID());
374    data.append(recv_data.contents(), recv_data.size());
375    GetPlayer()->SendMessageToSet(&data, false);
376
377    GetPlayer()->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
378    GetPlayer()->m_movementInfo = movementInfo;
379
380    if(GetPlayer()->isMovingOrTurning())
381        GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
382
383    if(movementInfo.z < -500.0f)
384    {
385        if(GetPlayer()->InBattleGround() 
386            && GetPlayer()->GetBattleGround() 
387            && GetPlayer()->GetBattleGround()->HandlePlayerUnderMap(_player))
388        {
389            // do nothing, the handle already did if returned true
390        }
391        else
392        {
393            // NOTE: this is actually called many times while falling
394            // even after the player has been teleported away
395            // TODO: discard movement packets after the player is rooted
396            if(GetPlayer()->isAlive())
397            {
398                GetPlayer()->EnvironmentalDamage(GetPlayer()->GetGUID(),DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
399                // change the death state to CORPSE to prevent the death timer from
400                // starting in the next player update
401                GetPlayer()->KillPlayer();
402                GetPlayer()->BuildPlayerRepop();
403            }
404
405            // cancel the death timer here if started
406            GetPlayer()->RepopAtGraveyard();
407        }
408    }
409}
410
411void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
412{
413    CHECK_PACKET_SIZE(recv_data, 8+4+4+1+4+4+4+4+4);
414
415    /* extract packet */
416    uint64 guid;
417    uint8  unkB;
418    uint32 unk1, flags, time, fallTime;
419    float x, y, z, orientation;
420
421    uint64 t_GUID;
422    float  t_x, t_y, t_z, t_o;
423    uint32 t_time;
424    float  s_pitch;
425    float  j_unk1, j_sinAngle, j_cosAngle, j_xyspeed;
426    float  u_unk1;
427    float  newspeed;
428
429    recv_data >> guid;
430
431    // now can skip not our packet
432    if(_player->GetGUID() != guid)
433        return;
434
435    // continue parse packet
436
437    recv_data >> unk1;
438    recv_data >> flags >> unkB >> time;
439    recv_data >> x >> y >> z >> orientation;
440    if (flags & MOVEMENTFLAG_ONTRANSPORT)
441    {
442        // recheck
443        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4);
444
445        recv_data >> t_GUID;
446        recv_data >> t_x >> t_y >> t_z >> t_o >> t_time;
447    }
448    if (flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
449    {
450        // recheck
451        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
452
453        recv_data >> s_pitch;                               // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
454    }
455
456    // recheck
457    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
458
459    recv_data >> fallTime;                                  // duration of last jump (when in jump duration from jump begin to now)
460
461    if ((flags & MOVEMENTFLAG_JUMPING) || (flags & MOVEMENTFLAG_FALLING))
462    {
463        // recheck
464        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
465
466        recv_data >> j_unk1;                                // ?constant, but different when jumping in water and on land?
467        recv_data >> j_sinAngle >> j_cosAngle;              // sin + cos of angle between orientation0 and players orientation
468        recv_data >> j_xyspeed;                             // speed of xy movement
469    }
470
471    if(flags & MOVEMENTFLAG_SPLINE)
472    {
473        // recheck
474        CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
475
476        recv_data >> u_unk1;                                // unknown
477    }
478
479    // recheck
480    CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
481
482    recv_data >> newspeed;
483    /*----------------*/
484
485    // client ACK send one packet for mounted/run case and need skip all except last from its
486    // in other cases anti-cheat check can be fail in false case
487    UnitMoveType move_type;
488    UnitMoveType force_move_type;
489
490    static char const* move_type_name[MAX_MOVE_TYPE] = {  "Walk", "Run", "Walkback", "Swim", "Swimback", "Turn", "Fly", "Flyback" };
491
492    uint16 opcode = recv_data.GetOpcode();
493    switch(opcode)
494    {
495        case CMSG_FORCE_WALK_SPEED_CHANGE_ACK:          move_type = MOVE_WALK;     force_move_type = MOVE_WALK;     break;
496        case CMSG_FORCE_RUN_SPEED_CHANGE_ACK:           move_type = MOVE_RUN;      force_move_type = MOVE_RUN;      break;
497        case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK:      move_type = MOVE_WALKBACK; force_move_type = MOVE_WALKBACK; break;
498        case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK:          move_type = MOVE_SWIM;     force_move_type = MOVE_SWIM;     break;
499        case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK:     move_type = MOVE_SWIMBACK; force_move_type = MOVE_SWIMBACK; break;
500        case CMSG_FORCE_TURN_RATE_CHANGE_ACK:           move_type = MOVE_TURN;     force_move_type = MOVE_TURN;     break;
501        case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK:        move_type = MOVE_FLY;      force_move_type = MOVE_FLY;      break;
502        case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK:   move_type = MOVE_FLYBACK;  force_move_type = MOVE_FLYBACK;  break;
503        default:
504            sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
505            return;
506    }
507
508    // skip all forced speed changes except last and unexpected
509    // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
510    if(_player->m_forced_speed_changes[force_move_type] > 0)
511    {
512        --_player->m_forced_speed_changes[force_move_type];
513        if(_player->m_forced_speed_changes[force_move_type] > 0)
514            return;
515    }
516
517    if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
518    {
519        if(_player->GetSpeed(move_type) > newspeed)         // must be greater - just correct
520        {
521            sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
522                move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
523            _player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true);
524        }
525        else                                                // must be lesser - cheating
526        {
527            sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
528                _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
529            _player->GetSession()->KickPlayer();
530        }
531    }
532}
533
534void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
535{
536    sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
537
538    CHECK_PACKET_SIZE(recv_data,8);
539
540    uint64 guid;
541    recv_data >> guid;
542
543    WorldPacket data(SMSG_TIME_SYNC_REQ, 4);                // new 2.0.x, enable movement
544    data << uint32(0x00000000);                             // on blizz it increments periodically
545    SendPacket(&data);
546}
547
548void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
549{
550    //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
551
552    WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
553    data << uint64(GetPlayer()->GetGUID());
554
555    GetPlayer()->SendMessageToSet(&data, false);
556}
557
558void WorldSession::HandleMoveKnockBackAck( WorldPacket & /*recv_data*/ )
559{
560    // CHECK_PACKET_SIZE(recv_data,?);
561    sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
562    // Currently not used but maybe use later for recheck final player position
563    // (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
564
565    /*
566    uint32 flags, time;
567    float x, y, z, orientation;
568    uint64 guid;
569    uint32 sequence;
570    uint32 ukn1;
571    float xdirection,ydirection,hspeed,vspeed;
572
573    recv_data >> guid;
574    recv_data >> sequence;
575    recv_data >> flags >> time;
576    recv_data >> x >> y >> z >> orientation;
577    recv_data >> ukn1; //unknown
578    recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
579
580    // skip not personal message;
581    if(GetPlayer()->GetGUID()!=guid)
582        return;
583
584    // check code
585    */
586}
587
588void WorldSession::HandleMoveHoverAck( WorldPacket& /*recv_data*/ )
589{
590    sLog.outDebug("CMSG_MOVE_HOVER_ACK");
591}
592
593void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/)
594{
595    sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
596}
597
598void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
599{
600    CHECK_PACKET_SIZE(recv_data,8+1);
601
602    if(!_player->isAlive() || _player->isInCombat() )
603        return;
604
605    uint64 summoner_guid;
606    bool agree;
607    recv_data >> summoner_guid;
608    recv_data >> agree;
609
610    _player->SummonIfPossible(agree);
611}
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