[37] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[37] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[37] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[37] | 19 | */ |
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| 20 | |
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| 21 | #include "Common.h" |
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| 22 | #include "Language.h" |
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| 23 | #include "Database/DatabaseEnv.h" |
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| 24 | #include "WorldPacket.h" |
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| 25 | #include "WorldSession.h" |
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| 26 | #include "Opcodes.h" |
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| 27 | #include "Log.h" |
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| 28 | #include "World.h" |
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| 29 | #include "ObjectMgr.h" |
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| 30 | #include "SpellMgr.h" |
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| 31 | #include "Player.h" |
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| 32 | #include "GossipDef.h" |
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| 33 | #include "SpellAuras.h" |
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| 34 | #include "UpdateMask.h" |
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| 35 | #include "ScriptCalls.h" |
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| 36 | #include "ObjectAccessor.h" |
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| 37 | #include "Creature.h" |
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| 38 | #include "MapManager.h" |
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| 39 | #include "Pet.h" |
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| 40 | #include "BattleGroundMgr.h" |
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| 41 | #include "BattleGround.h" |
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| 42 | #include "Guild.h" |
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| 43 | |
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| 44 | void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data ) |
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| 45 | { |
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| 46 | CHECK_PACKET_SIZE(recv_data,8); |
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| 47 | |
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| 48 | uint64 guid; |
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| 49 | recv_data >> guid; |
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| 50 | |
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| 51 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TABARDDESIGNER); |
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| 52 | if (!unit) |
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| 53 | { |
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| 54 | sLog.outDebug( "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
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| 55 | return; |
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| 56 | } |
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| 57 | |
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| 58 | // remove fake death |
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| 59 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 60 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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| 61 | |
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| 62 | SendTabardVendorActivate(guid); |
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| 63 | } |
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| 64 | |
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| 65 | void WorldSession::SendTabardVendorActivate( uint64 guid ) |
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| 66 | { |
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| 67 | WorldPacket data( MSG_TABARDVENDOR_ACTIVATE, 8 ); |
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| 68 | data << guid; |
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| 69 | SendPacket( &data ); |
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| 70 | } |
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| 71 | |
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| 72 | void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data ) |
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| 73 | { |
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| 74 | CHECK_PACKET_SIZE(recv_data,8); |
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| 75 | |
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| 76 | uint64 guid; |
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| 77 | |
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| 78 | sLog.outDebug( "WORLD: Received CMSG_BANKER_ACTIVATE" ); |
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| 79 | |
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| 80 | recv_data >> guid; |
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| 81 | |
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| 82 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_BANKER); |
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| 83 | if (!unit) |
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| 84 | { |
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| 85 | sLog.outDebug( "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
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| 86 | return; |
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| 87 | } |
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| 88 | |
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| 89 | // remove fake death |
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| 90 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 91 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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| 92 | |
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| 93 | SendShowBank(guid); |
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| 94 | } |
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| 95 | |
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| 96 | void WorldSession::SendShowBank( uint64 guid ) |
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| 97 | { |
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| 98 | WorldPacket data( SMSG_SHOW_BANK, 8 ); |
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| 99 | data << guid; |
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| 100 | SendPacket( &data ); |
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| 101 | } |
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| 102 | |
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| 103 | void WorldSession::HandleTrainerListOpcode( WorldPacket & recv_data ) |
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| 104 | { |
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| 105 | CHECK_PACKET_SIZE(recv_data,8); |
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| 106 | |
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| 107 | uint64 guid; |
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| 108 | |
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| 109 | recv_data >> guid; |
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| 110 | SendTrainerList( guid ); |
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| 111 | } |
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| 112 | |
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| 113 | void WorldSession::SendTrainerList( uint64 guid ) |
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| 114 | { |
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[44] | 115 | std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO); |
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[37] | 116 | SendTrainerList( guid, str ); |
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| 117 | } |
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| 118 | |
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| 119 | void WorldSession::SendTrainerList( uint64 guid,std::string strTitle ) |
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| 120 | { |
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| 121 | sLog.outDebug( "WORLD: SendTrainerList" ); |
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| 122 | |
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| 123 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TRAINER); |
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| 124 | if (!unit) |
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| 125 | { |
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| 126 | sLog.outDebug( "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
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| 127 | return; |
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| 128 | } |
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| 129 | |
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| 130 | // remove fake death |
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| 131 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 132 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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| 133 | |
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| 134 | // trainer list loaded at check; |
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| 135 | if(!unit->isCanTrainingOf(_player,true)) |
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| 136 | return; |
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| 137 | |
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| 138 | CreatureInfo const *ci = unit->GetCreatureInfo(); |
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| 139 | |
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| 140 | if (!ci) |
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| 141 | { |
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[230] | 142 | sLog.outDebug( "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid) ); |
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[37] | 143 | return; |
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| 144 | } |
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| 145 | |
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| 146 | TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); |
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| 147 | if(!trainer_spells) |
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| 148 | { |
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[230] | 149 | sLog.outDebug( "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", |
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| 150 | GUID_LOPART(guid), unit->GetEntry()); |
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[37] | 151 | return; |
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| 152 | } |
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| 153 | |
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| 154 | WorldPacket data( SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1); |
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| 155 | data << guid; |
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| 156 | data << uint32(trainer_spells->trainerType); |
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| 157 | |
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| 158 | size_t count_pos = data.wpos(); |
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| 159 | data << uint32(trainer_spells->spellList.size()); |
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| 160 | |
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| 161 | // reputation discount |
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| 162 | float fDiscountMod = _player->GetReputationPriceDiscount(unit); |
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| 163 | |
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| 164 | uint32 count = 0; |
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| 165 | for(TrainerSpellList::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr) |
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| 166 | { |
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| 167 | TrainerSpell const* tSpell = *itr; |
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| 168 | |
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| 169 | if(!_player->IsSpellFitByClassAndRace(tSpell->spell)) |
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| 170 | continue; |
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| 171 | |
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| 172 | ++count; |
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| 173 | |
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| 174 | bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->spell); |
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| 175 | |
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| 176 | SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->spell); |
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| 177 | |
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| 178 | data << uint32(tSpell->spell); |
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| 179 | data << uint8(_player->GetTrainerSpellState(tSpell)); |
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| 180 | data << uint32(floor(tSpell->spellcost * fDiscountMod)); |
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| 181 | |
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| 182 | data << uint32(primary_prof_first_rank ? 1 : 0); // primary prof. learn confirmation dialog |
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| 183 | data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state |
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| 184 | data << uint8(tSpell->reqlevel); |
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| 185 | data << uint32(tSpell->reqskill); |
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| 186 | data << uint32(tSpell->reqskillvalue); |
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| 187 | data << uint32(chain_node ? (chain_node->prev ? chain_node->prev : chain_node->req) : 0); |
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| 188 | data << uint32(chain_node && chain_node->prev ? chain_node->req : 0); |
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| 189 | data << uint32(0); |
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| 190 | } |
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| 191 | |
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| 192 | data << strTitle; |
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| 193 | |
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| 194 | data.put<uint32>(count_pos,count); |
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| 195 | SendPacket( &data ); |
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| 196 | } |
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| 197 | |
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| 198 | void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data ) |
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| 199 | { |
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| 200 | CHECK_PACKET_SIZE(recv_data,8+4); |
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| 201 | |
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| 202 | uint64 guid; |
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| 203 | uint32 spellId = 0; |
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| 204 | |
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| 205 | recv_data >> guid >> spellId; |
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| 206 | sLog.outDebug( "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId ); |
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| 207 | |
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| 208 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_TRAINER); |
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| 209 | if (!unit) |
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| 210 | { |
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| 211 | sLog.outDebug( "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
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| 212 | return; |
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| 213 | } |
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| 214 | |
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| 215 | // remove fake death |
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| 216 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 217 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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| 218 | |
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| 219 | if(!unit->isCanTrainingOf(_player,true)) |
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| 220 | return; |
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| 221 | |
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| 222 | // check present spell in trainer spell list |
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| 223 | TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); |
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| 224 | if(!trainer_spells) |
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| 225 | return; |
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| 226 | |
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| 227 | // not found, cheat? |
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| 228 | TrainerSpell const* trainer_spell = trainer_spells->Find(spellId); |
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| 229 | if(!trainer_spell) |
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| 230 | return; |
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| 231 | |
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| 232 | // can't be learn, cheat? Or double learn with lags... |
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| 233 | if(_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN) |
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| 234 | return; |
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| 235 | |
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| 236 | // apply reputation discount |
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| 237 | uint32 nSpellCost = uint32(floor(trainer_spell->spellcost * _player->GetReputationPriceDiscount(unit))); |
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| 238 | |
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| 239 | // check money requirement |
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| 240 | if(_player->GetMoney() < nSpellCost ) |
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| 241 | return; |
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| 242 | |
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| 243 | WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer |
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| 244 | data << uint64(guid) << uint32(0xB3); |
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| 245 | SendPacket(&data); |
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| 246 | |
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| 247 | data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12); // visual effect on player |
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| 248 | data << uint64(_player->GetGUID()) << uint32(0x016A); |
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| 249 | SendPacket(&data); |
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| 250 | |
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| 251 | _player->ModifyMoney( -int32(nSpellCost) ); |
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| 252 | |
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| 253 | // learn explicitly to prevent lost money at lags, learning spell will be only show spell animation |
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| 254 | _player->learnSpell(trainer_spell->spell); |
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| 255 | |
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| 256 | data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12); |
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| 257 | data << uint64(guid) << uint32(spellId); |
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| 258 | SendPacket(&data); |
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| 259 | } |
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| 260 | |
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| 261 | void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data ) |
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| 262 | { |
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| 263 | CHECK_PACKET_SIZE(recv_data,8); |
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| 264 | |
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| 265 | sLog.outDebug( "WORLD: Received CMSG_GOSSIP_HELLO" ); |
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| 266 | |
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| 267 | uint64 guid; |
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| 268 | recv_data >> guid; |
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| 269 | |
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| 270 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_NONE); |
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| 271 | if (!unit) |
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| 272 | { |
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| 273 | sLog.outDebug( "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
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| 274 | return; |
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| 275 | } |
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| 276 | |
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[221] | 277 | GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); |
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[37] | 278 | // remove fake death |
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[221] | 279 | //if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 280 | // GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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[37] | 281 | |
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| 282 | if( unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider()) |
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| 283 | { |
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| 284 | unit->StopMoving(); |
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| 285 | } |
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| 286 | |
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| 287 | // If spiritguide, no need for gossip menu, just put player into resurrect queue |
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| 288 | if (unit->isSpiritGuide()) |
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| 289 | { |
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| 290 | BattleGround *bg = _player->GetBattleGround(); |
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| 291 | if(bg) |
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| 292 | { |
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| 293 | bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID()); |
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| 294 | sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID()); |
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| 295 | return; |
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| 296 | } |
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| 297 | } |
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| 298 | |
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| 299 | if(!Script->GossipHello( _player, unit )) |
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| 300 | { |
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| 301 | _player->TalkedToCreature(unit->GetEntry(),unit->GetGUID()); |
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[168] | 302 | unit->prepareGossipMenu(_player); |
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| 303 | unit->sendPreparedGossip(_player); |
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[37] | 304 | } |
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| 305 | } |
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| 306 | |
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| 307 | void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) |
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| 308 | { |
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| 309 | CHECK_PACKET_SIZE(recv_data,8+4+4); |
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| 310 | |
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| 311 | sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION"); |
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| 312 | |
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| 313 | uint32 option; |
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| 314 | uint32 unk; |
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| 315 | uint64 guid; |
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| 316 | std::string code = ""; |
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| 317 | |
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| 318 | recv_data >> guid >> unk >> option; |
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| 319 | |
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| 320 | if(_player->PlayerTalkClass->GossipOptionCoded( option )) |
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| 321 | { |
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| 322 | // recheck |
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| 323 | CHECK_PACKET_SIZE(recv_data,8+4+1); |
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| 324 | sLog.outBasic("reading string"); |
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| 325 | recv_data >> code; |
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| 326 | sLog.outBasic("string read: %s", code.c_str()); |
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| 327 | } |
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| 328 | |
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| 329 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_NONE); |
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| 330 | if (!unit) |
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| 331 | { |
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| 332 | sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
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| 333 | return; |
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| 334 | } |
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| 335 | |
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| 336 | // remove fake death |
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| 337 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 338 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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| 339 | |
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| 340 | if(!code.empty()) |
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| 341 | { |
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| 342 | |
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[168] | 343 | if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction( option ), code.c_str())) |
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| 344 | unit->OnGossipSelect (_player, option); |
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[37] | 345 | } |
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| 346 | else |
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| 347 | |
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[168] | 348 | { |
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| 349 | if (!Script->GossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option))) |
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| 350 | unit->OnGossipSelect (_player, option); |
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| 351 | } |
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[37] | 352 | } |
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| 353 | |
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| 354 | void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data ) |
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| 355 | { |
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| 356 | CHECK_PACKET_SIZE(recv_data,8); |
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| 357 | |
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| 358 | sLog.outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE"); |
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| 359 | |
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| 360 | uint64 guid; |
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| 361 | |
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| 362 | recv_data >> guid; |
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| 363 | |
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| 364 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_SPIRITHEALER); |
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| 365 | if (!unit) |
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| 366 | { |
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| 367 | sLog.outDebug( "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
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| 368 | return; |
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| 369 | } |
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| 370 | |
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| 371 | // remove fake death |
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| 372 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 373 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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| 374 | |
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| 375 | SendSpiritResurrect(); |
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| 376 | } |
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| 377 | |
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| 378 | void WorldSession::SendSpiritResurrect() |
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| 379 | { |
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| 380 | _player->ResurrectPlayer(0.5f,false, true); |
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| 381 | |
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| 382 | _player->DurabilityLossAll(0.25f,true); |
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| 383 | |
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| 384 | // get corpse nearest graveyard |
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| 385 | WorldSafeLocsEntry const *corpseGrave = NULL; |
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| 386 | Corpse *corpse = _player->GetCorpse(); |
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| 387 | if(corpse) |
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| 388 | corpseGrave = objmgr.GetClosestGraveYard( |
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| 389 | corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam() ); |
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| 390 | |
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| 391 | // now can spawn bones |
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| 392 | _player->SpawnCorpseBones(); |
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| 393 | |
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| 394 | // teleport to nearest from corpse graveyard, if different from nearest to player ghost |
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| 395 | if(corpseGrave) |
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| 396 | { |
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| 397 | WorldSafeLocsEntry const *ghostGrave = objmgr.GetClosestGraveYard( |
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| 398 | _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam() ); |
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| 399 | |
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| 400 | if(corpseGrave != ghostGrave) |
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| 401 | _player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation()); |
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| 402 | // or update at original position |
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| 403 | else |
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| 404 | ObjectAccessor::UpdateVisibilityForPlayer(_player); |
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| 405 | } |
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| 406 | // or update at original position |
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| 407 | else |
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| 408 | ObjectAccessor::UpdateVisibilityForPlayer(_player); |
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| 409 | |
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| 410 | _player->SaveToDB(); |
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| 411 | } |
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| 412 | |
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| 413 | void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data ) |
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| 414 | { |
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| 415 | CHECK_PACKET_SIZE(recv_data,8); |
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| 416 | |
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| 417 | uint64 npcGUID; |
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| 418 | recv_data >> npcGUID; |
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| 419 | |
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| 420 | if(!GetPlayer()->isAlive()) |
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| 421 | return; |
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| 422 | |
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| 423 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID,UNIT_NPC_FLAG_INNKEEPER); |
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| 424 | if (!unit) |
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| 425 | { |
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| 426 | sLog.outDebug( "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); |
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| 427 | return; |
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| 428 | } |
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| 429 | |
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| 430 | // remove fake death |
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| 431 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 432 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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| 433 | |
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| 434 | SendBindPoint(unit); |
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| 435 | } |
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| 436 | |
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| 437 | void WorldSession::SendBindPoint(Creature *npc) |
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| 438 | { |
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| 439 | uint32 bindspell = 3286; |
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| 440 | |
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| 441 | // update sql homebind |
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| 442 | CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", _player->GetMapId(), _player->GetZoneId(), _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow()); |
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| 443 | _player->m_homebindMapId = _player->GetMapId(); |
---|
| 444 | _player->m_homebindZoneId = _player->GetZoneId(); |
---|
| 445 | _player->m_homebindX = _player->GetPositionX(); |
---|
| 446 | _player->m_homebindY = _player->GetPositionY(); |
---|
| 447 | _player->m_homebindZ = _player->GetPositionZ(); |
---|
| 448 | |
---|
| 449 | // send spell for bind 3286 bind magic |
---|
| 450 | npc->CastSpell(_player, bindspell, true); |
---|
| 451 | |
---|
| 452 | WorldPacket data( SMSG_TRAINER_BUY_SUCCEEDED, (8+4)); |
---|
| 453 | data << npc->GetGUID(); |
---|
| 454 | data << bindspell; |
---|
| 455 | SendPacket( &data ); |
---|
| 456 | |
---|
| 457 | // binding |
---|
| 458 | data.Initialize( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) ); |
---|
| 459 | data << float(_player->GetPositionX()); |
---|
| 460 | data << float(_player->GetPositionY()); |
---|
| 461 | data << float(_player->GetPositionZ()); |
---|
| 462 | data << uint32(_player->GetMapId()); |
---|
| 463 | data << uint32(_player->GetZoneId()); |
---|
| 464 | SendPacket( &data ); |
---|
| 465 | |
---|
| 466 | DEBUG_LOG("New Home Position X is %f",_player->GetPositionX()); |
---|
| 467 | DEBUG_LOG("New Home Position Y is %f",_player->GetPositionY()); |
---|
| 468 | DEBUG_LOG("New Home Position Z is %f",_player->GetPositionZ()); |
---|
| 469 | DEBUG_LOG("New Home MapId is %u",_player->GetMapId()); |
---|
| 470 | DEBUG_LOG("New Home ZoneId is %u",_player->GetZoneId()); |
---|
| 471 | |
---|
| 472 | // zone update |
---|
| 473 | data.Initialize( SMSG_PLAYERBOUND, 8+4 ); |
---|
| 474 | data << uint64(_player->GetGUID()); |
---|
| 475 | data << uint32(_player->GetZoneId()); |
---|
| 476 | SendPacket( &data ); |
---|
| 477 | |
---|
| 478 | _player->PlayerTalkClass->CloseGossip(); |
---|
| 479 | } |
---|
| 480 | |
---|
| 481 | //Need fix |
---|
| 482 | void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data ) |
---|
| 483 | { |
---|
| 484 | CHECK_PACKET_SIZE(recv_data,8); |
---|
| 485 | |
---|
| 486 | sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS"); |
---|
| 487 | uint64 npcGUID; |
---|
| 488 | |
---|
| 489 | recv_data >> npcGUID; |
---|
| 490 | |
---|
| 491 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER); |
---|
| 492 | if (!unit) |
---|
| 493 | { |
---|
| 494 | sLog.outDebug( "WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); |
---|
| 495 | return; |
---|
| 496 | } |
---|
| 497 | |
---|
| 498 | // remove fake death |
---|
| 499 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
| 500 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
| 501 | |
---|
| 502 | SendStablePet(npcGUID); |
---|
| 503 | } |
---|
| 504 | |
---|
| 505 | void WorldSession::SendStablePet(uint64 guid ) |
---|
| 506 | { |
---|
| 507 | sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send."); |
---|
| 508 | |
---|
| 509 | WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size |
---|
| 510 | data << uint64 ( guid ); |
---|
| 511 | |
---|
| 512 | Pet *pet = _player->GetPet(); |
---|
| 513 | |
---|
| 514 | data << uint8(0); // place holder for slot show number |
---|
| 515 | data << uint8(GetPlayer()->m_stableSlots); |
---|
| 516 | |
---|
| 517 | uint8 num = 0; // counter for place holder |
---|
| 518 | |
---|
| 519 | // not let move dead pet in slot |
---|
| 520 | if(pet && pet->isAlive() && pet->getPetType()==HUNTER_PET) |
---|
| 521 | { |
---|
| 522 | data << uint32(pet->GetCharmInfo()->GetPetNumber()); |
---|
| 523 | data << uint32(pet->GetEntry()); |
---|
| 524 | data << uint32(pet->getLevel()); |
---|
| 525 | data << pet->GetName(); // petname |
---|
| 526 | data << uint32(pet->GetLoyaltyLevel()); // loyalty |
---|
| 527 | data << uint8(0x01); // client slot 1 == current pet (0) |
---|
| 528 | ++num; |
---|
| 529 | } |
---|
| 530 | |
---|
| 531 | // 0 1 2 3 4 5 6 |
---|
| 532 | QueryResult* result = CharacterDatabase.PQuery("SELECT owner, slot, id, entry, level, loyalty, name FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 3",_player->GetGUIDLow()); |
---|
| 533 | |
---|
| 534 | if(result) |
---|
| 535 | { |
---|
| 536 | do |
---|
| 537 | { |
---|
| 538 | Field *fields = result->Fetch(); |
---|
| 539 | |
---|
| 540 | data << uint32(fields[2].GetUInt32()); // petnumber |
---|
| 541 | data << uint32(fields[3].GetUInt32()); // creature entry |
---|
| 542 | data << uint32(fields[4].GetUInt32()); // level |
---|
| 543 | data << fields[6].GetString(); // name |
---|
| 544 | data << uint32(fields[5].GetUInt32()); // loyalty |
---|
| 545 | data << uint8(fields[1].GetUInt32()+1); // slot |
---|
| 546 | |
---|
| 547 | ++num; |
---|
| 548 | }while( result->NextRow() ); |
---|
| 549 | |
---|
| 550 | delete result; |
---|
| 551 | } |
---|
| 552 | |
---|
| 553 | data.put<uint8>(8, num); // set real data to placeholder |
---|
| 554 | SendPacket(&data); |
---|
| 555 | } |
---|
| 556 | |
---|
| 557 | void WorldSession::HandleStablePet( WorldPacket & recv_data ) |
---|
| 558 | { |
---|
| 559 | CHECK_PACKET_SIZE(recv_data,8); |
---|
| 560 | |
---|
| 561 | sLog.outDebug("WORLD: Recv CMSG_STABLE_PET not dispose."); |
---|
| 562 | uint64 npcGUID; |
---|
| 563 | |
---|
| 564 | recv_data >> npcGUID; |
---|
| 565 | |
---|
| 566 | if(!GetPlayer()->isAlive()) |
---|
| 567 | return; |
---|
| 568 | |
---|
| 569 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER); |
---|
| 570 | if (!unit) |
---|
| 571 | { |
---|
| 572 | sLog.outDebug( "WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); |
---|
| 573 | return; |
---|
| 574 | } |
---|
| 575 | |
---|
| 576 | // remove fake death |
---|
| 577 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
| 578 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
| 579 | |
---|
| 580 | Pet *pet = _player->GetPet(); |
---|
| 581 | |
---|
| 582 | WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size |
---|
| 583 | |
---|
| 584 | // can't place in stable dead pet |
---|
| 585 | if(!pet||!pet->isAlive()||pet->getPetType()!=HUNTER_PET) |
---|
| 586 | { |
---|
| 587 | data << uint8(0x06); |
---|
| 588 | SendPacket(&data); |
---|
| 589 | return; |
---|
| 590 | } |
---|
| 591 | |
---|
| 592 | uint32 free_slot = 1; |
---|
| 593 | |
---|
| 594 | QueryResult *result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 3 ORDER BY slot ",_player->GetGUIDLow()); |
---|
| 595 | if(result) |
---|
| 596 | { |
---|
| 597 | do |
---|
| 598 | { |
---|
| 599 | Field *fields = result->Fetch(); |
---|
| 600 | |
---|
| 601 | uint32 slot = fields[1].GetUInt32(); |
---|
| 602 | |
---|
| 603 | if(slot==free_slot) // this slot not free |
---|
| 604 | ++free_slot; |
---|
| 605 | }while( result->NextRow() ); |
---|
| 606 | } |
---|
| 607 | delete result; |
---|
| 608 | |
---|
| 609 | if( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots) |
---|
| 610 | { |
---|
| 611 | _player->RemovePet(pet,PetSaveMode(free_slot)); |
---|
| 612 | data << uint8(0x08); |
---|
| 613 | } |
---|
| 614 | else |
---|
| 615 | data << uint8(0x06); |
---|
| 616 | |
---|
| 617 | SendPacket(&data); |
---|
| 618 | } |
---|
| 619 | |
---|
| 620 | void WorldSession::HandleUnstablePet( WorldPacket & recv_data ) |
---|
| 621 | { |
---|
| 622 | CHECK_PACKET_SIZE(recv_data,8+4); |
---|
| 623 | |
---|
| 624 | sLog.outDebug("WORLD: Recv CMSG_UNSTABLE_PET."); |
---|
| 625 | uint64 npcGUID; |
---|
| 626 | uint32 petnumber; |
---|
| 627 | |
---|
| 628 | recv_data >> npcGUID >> petnumber; |
---|
| 629 | |
---|
| 630 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER); |
---|
| 631 | if (!unit) |
---|
| 632 | { |
---|
| 633 | sLog.outDebug( "WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); |
---|
| 634 | return; |
---|
| 635 | } |
---|
| 636 | |
---|
| 637 | // remove fake death |
---|
| 638 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
| 639 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
| 640 | |
---|
| 641 | WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size |
---|
| 642 | |
---|
| 643 | Pet* pet = _player->GetPet(); |
---|
| 644 | if(pet && pet->isAlive()) |
---|
| 645 | { |
---|
| 646 | uint8 i = 0x06; |
---|
| 647 | data << uint8(i); |
---|
| 648 | SendPacket(&data); |
---|
| 649 | return; |
---|
| 650 | } |
---|
| 651 | |
---|
| 652 | // delete dead pet |
---|
| 653 | if(pet) |
---|
| 654 | _player->RemovePet(pet,PET_SAVE_AS_DELETED); |
---|
| 655 | |
---|
| 656 | Pet *newpet = NULL; |
---|
| 657 | |
---|
| 658 | QueryResult *result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot > 0 AND slot < 3",_player->GetGUIDLow(),petnumber); |
---|
| 659 | if(result) |
---|
| 660 | { |
---|
| 661 | Field *fields = result->Fetch(); |
---|
| 662 | uint32 petentry = fields[0].GetUInt32(); |
---|
| 663 | |
---|
| 664 | newpet = new Pet(HUNTER_PET); |
---|
| 665 | if(!newpet->LoadPetFromDB(_player,petentry,petnumber)) |
---|
| 666 | { |
---|
| 667 | delete newpet; |
---|
| 668 | newpet = NULL; |
---|
| 669 | } |
---|
| 670 | delete result; |
---|
| 671 | } |
---|
| 672 | |
---|
| 673 | if(newpet) |
---|
| 674 | data << uint8(0x09); |
---|
| 675 | else |
---|
| 676 | data << uint8(0x06); |
---|
| 677 | SendPacket(&data); |
---|
| 678 | } |
---|
| 679 | |
---|
| 680 | void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data ) |
---|
| 681 | { |
---|
| 682 | CHECK_PACKET_SIZE(recv_data,8); |
---|
| 683 | |
---|
| 684 | sLog.outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT."); |
---|
| 685 | uint64 npcGUID; |
---|
| 686 | |
---|
| 687 | recv_data >> npcGUID; |
---|
| 688 | |
---|
| 689 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER); |
---|
| 690 | if (!unit) |
---|
| 691 | { |
---|
| 692 | sLog.outDebug( "WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); |
---|
| 693 | return; |
---|
| 694 | } |
---|
| 695 | |
---|
| 696 | // remove fake death |
---|
| 697 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
| 698 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
| 699 | |
---|
| 700 | WorldPacket data(SMSG_STABLE_RESULT, 200); |
---|
| 701 | |
---|
| 702 | if(GetPlayer()->m_stableSlots < 2) // max slots amount = 2 |
---|
| 703 | { |
---|
| 704 | StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1); |
---|
| 705 | if(_player->GetMoney() >= SlotPrice->Price) |
---|
| 706 | { |
---|
| 707 | ++GetPlayer()->m_stableSlots; |
---|
| 708 | _player->ModifyMoney(-int32(SlotPrice->Price)); |
---|
| 709 | data << uint8(0x0A); // success buy |
---|
| 710 | } |
---|
| 711 | else |
---|
| 712 | data << uint8(0x06); |
---|
| 713 | } |
---|
| 714 | else |
---|
| 715 | data << uint8(0x06); |
---|
| 716 | |
---|
| 717 | SendPacket(&data); |
---|
| 718 | } |
---|
| 719 | |
---|
| 720 | void WorldSession::HandleStableRevivePet( WorldPacket &/* recv_data */) |
---|
| 721 | { |
---|
| 722 | sLog.outDebug("HandleStableRevivePet: Not implemented"); |
---|
| 723 | } |
---|
| 724 | |
---|
| 725 | void WorldSession::HandleStableSwapPet( WorldPacket & recv_data ) |
---|
| 726 | { |
---|
| 727 | CHECK_PACKET_SIZE(recv_data,8+4); |
---|
| 728 | |
---|
| 729 | sLog.outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET."); |
---|
| 730 | uint64 npcGUID; |
---|
| 731 | uint32 pet_number; |
---|
| 732 | |
---|
| 733 | recv_data >> npcGUID >> pet_number; |
---|
| 734 | |
---|
| 735 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER); |
---|
| 736 | if (!unit) |
---|
| 737 | { |
---|
| 738 | sLog.outDebug( "WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); |
---|
| 739 | return; |
---|
| 740 | } |
---|
| 741 | |
---|
| 742 | // remove fake death |
---|
| 743 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
| 744 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
| 745 | |
---|
| 746 | WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size |
---|
| 747 | |
---|
| 748 | Pet* pet = _player->GetPet(); |
---|
| 749 | |
---|
| 750 | if(!pet || pet->getPetType()!=HUNTER_PET) |
---|
| 751 | return; |
---|
| 752 | |
---|
| 753 | // find swapped pet slot in stable |
---|
| 754 | QueryResult *result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",_player->GetGUIDLow(),pet_number); |
---|
| 755 | if(!result) |
---|
| 756 | return; |
---|
| 757 | |
---|
| 758 | Field *fields = result->Fetch(); |
---|
| 759 | |
---|
| 760 | uint32 slot = fields[0].GetUInt32(); |
---|
| 761 | uint32 petentry = fields[1].GetUInt32(); |
---|
| 762 | delete result; |
---|
| 763 | |
---|
| 764 | // move alive pet to slot or delele dead pet |
---|
| 765 | _player->RemovePet(pet,pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED); |
---|
| 766 | |
---|
| 767 | // summon unstabled pet |
---|
| 768 | Pet *newpet = new Pet; |
---|
| 769 | if(!newpet->LoadPetFromDB(_player,petentry,pet_number)) |
---|
| 770 | { |
---|
| 771 | delete newpet; |
---|
| 772 | data << uint8(0x06); |
---|
| 773 | } |
---|
| 774 | else |
---|
| 775 | data << uint8(0x09); |
---|
| 776 | |
---|
| 777 | SendPacket(&data); |
---|
| 778 | } |
---|
| 779 | |
---|
| 780 | void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data ) |
---|
| 781 | { |
---|
| 782 | CHECK_PACKET_SIZE(recv_data,8+8+1); |
---|
| 783 | |
---|
| 784 | sLog.outDebug("WORLD: CMSG_REPAIR_ITEM"); |
---|
| 785 | |
---|
| 786 | uint64 npcGUID, itemGUID; |
---|
| 787 | uint8 guildBank; // new in 2.3.2, bool that means from guild bank money |
---|
| 788 | |
---|
| 789 | recv_data >> npcGUID >> itemGUID >> guildBank; |
---|
| 790 | |
---|
| 791 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_REPAIR); |
---|
| 792 | if (!unit) |
---|
| 793 | { |
---|
| 794 | sLog.outDebug( "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); |
---|
| 795 | return; |
---|
| 796 | } |
---|
| 797 | |
---|
| 798 | // remove fake death |
---|
| 799 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
| 800 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
| 801 | |
---|
| 802 | // reputation discount |
---|
| 803 | float discountMod = _player->GetReputationPriceDiscount(unit); |
---|
| 804 | |
---|
| 805 | uint32 TotalCost = 0; |
---|
| 806 | if (itemGUID) |
---|
| 807 | { |
---|
| 808 | sLog.outDebug("ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID)); |
---|
| 809 | |
---|
| 810 | Item* item = _player->GetItemByGuid(itemGUID); |
---|
| 811 | |
---|
| 812 | if(item) |
---|
| 813 | TotalCost= _player->DurabilityRepair(item->GetPos(),true,discountMod,guildBank>0?true:false); |
---|
| 814 | } |
---|
| 815 | else |
---|
| 816 | { |
---|
| 817 | sLog.outDebug("ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID)); |
---|
| 818 | |
---|
| 819 | TotalCost = _player->DurabilityRepairAll(true,discountMod,guildBank>0?true:false); |
---|
| 820 | } |
---|
| 821 | if (guildBank) |
---|
| 822 | { |
---|
| 823 | uint32 GuildId = _player->GetGuildId(); |
---|
| 824 | if (!GuildId) |
---|
| 825 | return; |
---|
| 826 | Guild *pGuild = objmgr.GetGuildById(GuildId); |
---|
| 827 | if (!pGuild) |
---|
| 828 | return; |
---|
| 829 | pGuild->LogBankEvent(GUILD_BANK_LOG_REPAIR_MONEY, 0, _player->GetGUIDLow(), TotalCost); |
---|
| 830 | pGuild->SendMoneyInfo(this, _player->GetGUIDLow()); |
---|
| 831 | } |
---|
| 832 | } |
---|