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Timestamp:
11/19/08 13:48:46 (17 years ago)
Author:
yumileroy
Message:

[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir

NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.

Original author: visagalis
Date: 2008-11-14 17:03:03-06:00

Files:
1 modified

Legend:

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  • trunk/src/game/NPCHandler.cpp

    r221 r230  
    140140    if (!ci) 
    141141    { 
    142         sLog.outDebug( "WORLD: SendTrainerList - (%u) NO CREATUREINFO! (GUID: %u)", uint32(GUID_LOPART(guid)), guid ); 
     142        sLog.outDebug( "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid) ); 
    143143        return; 
    144144    } 
     
    147147    if(!trainer_spells) 
    148148    { 
    149         sLog.outDebug( "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", guid, unit->GetEntry()); 
     149        sLog.outDebug( "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", 
     150            GUID_LOPART(guid), unit->GetEntry()); 
    150151        return; 
    151152    }