root/trunk/src/game/NPCHandler.h @ 6

Revision 2, 1.8 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef __NPCHANDLER_H
20#define __NPCHANDLER_H
21
22// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
23#if defined( __GNUC__ )
24#pragma pack(1)
25#else
26#pragma pack(push,1)
27#endif
28
29struct PageText
30{
31    uint32 Page_ID;
32    char * Text;
33
34    uint32 Next_Page;
35};
36
37// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
38#if defined( __GNUC__ )
39#pragma pack()
40#else
41#pragma pack(pop)
42#endif
43
44struct QEmote
45{
46    uint32 _Emote;
47    uint32 _Delay;
48};
49
50struct GossipTextOption
51{
52    std::string Text_0;
53    std::string Text_1;
54    uint32 Language;
55    float Probability;
56    QEmote Emotes[3];
57};
58
59struct GossipText
60{
61    uint32 Text_ID;
62    GossipTextOption Options[8];
63};
64
65struct PageTextLocale
66{
67    std::vector<std::string> Text;
68};
69
70struct NpcTextLocale
71{
72    NpcTextLocale() { Text_0.resize(8); Text_1.resize(8); }
73
74    std::vector<std::vector<std::string> > Text_0;
75    std::vector<std::vector<std::string> > Text_1;
76};
77#endif
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