root/trunk/src/game/NullCreatureAI.h @ 18

Revision 2, 1.3 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef MANGOS_NULLCREATUREAI_H
20#define MANGOS_NULLCREATUREAI_H
21
22#include "CreatureAI.h"
23
24class MANGOS_DLL_DECL NullCreatureAI : public CreatureAI
25{
26    public:
27
28        NullCreatureAI(Creature &) {}
29        NullCreatureAI() {}
30
31        ~NullCreatureAI();
32
33        void MoveInLineOfSight(Unit *) {}
34        void AttackStart(Unit *) {}
35        void EnterEvadeMode() {}
36
37        bool IsVisible(Unit *) const { return false;  }
38
39        void UpdateAI(const uint32) {}
40        static int Permissible(const Creature *) { return PERMIT_BASE_IDLE;  }
41};
42#endif
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