[37] | 1 | /* |
---|
[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
| 3 | * |
---|
[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
[37] | 5 | * |
---|
| 6 | * This program is free software; you can redistribute it and/or modify |
---|
| 7 | * it under the terms of the GNU General Public License as published by |
---|
| 8 | * the Free Software Foundation; either version 2 of the License, or |
---|
| 9 | * (at your option) any later version. |
---|
| 10 | * |
---|
| 11 | * This program is distributed in the hope that it will be useful, |
---|
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
[37] | 14 | * GNU General Public License for more details. |
---|
| 15 | * |
---|
| 16 | * You should have received a copy of the GNU General Public License |
---|
| 17 | * along with this program; if not, write to the Free Software |
---|
[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
[37] | 19 | */ |
---|
| 20 | |
---|
| 21 | #include "Common.h" |
---|
| 22 | #include "SharedDefines.h" |
---|
| 23 | #include "WorldPacket.h" |
---|
| 24 | #include "Opcodes.h" |
---|
| 25 | #include "Log.h" |
---|
| 26 | #include "World.h" |
---|
| 27 | #include "Object.h" |
---|
| 28 | #include "Creature.h" |
---|
| 29 | #include "Player.h" |
---|
| 30 | #include "ObjectMgr.h" |
---|
| 31 | #include "WorldSession.h" |
---|
| 32 | #include "UpdateData.h" |
---|
| 33 | #include "UpdateMask.h" |
---|
| 34 | #include "Util.h" |
---|
| 35 | #include "MapManager.h" |
---|
| 36 | #include "ObjectAccessor.h" |
---|
| 37 | #include "Log.h" |
---|
| 38 | #include "Transports.h" |
---|
| 39 | #include "TargetedMovementGenerator.h" |
---|
| 40 | #include "WaypointMovementGenerator.h" |
---|
| 41 | #include "VMapFactory.h" |
---|
| 42 | #include "CellImpl.h" |
---|
| 43 | #include "GridNotifiers.h" |
---|
| 44 | #include "GridNotifiersImpl.h" |
---|
| 45 | |
---|
| 46 | #include "TemporarySummon.h" |
---|
| 47 | |
---|
| 48 | uint32 GuidHigh2TypeId(uint32 guid_hi) |
---|
| 49 | { |
---|
| 50 | switch(guid_hi) |
---|
| 51 | { |
---|
| 52 | case HIGHGUID_ITEM: return TYPEID_ITEM; |
---|
| 53 | //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently |
---|
| 54 | case HIGHGUID_UNIT: return TYPEID_UNIT; |
---|
| 55 | case HIGHGUID_PET: return TYPEID_UNIT; |
---|
| 56 | case HIGHGUID_PLAYER: return TYPEID_PLAYER; |
---|
| 57 | case HIGHGUID_GAMEOBJECT: return TYPEID_GAMEOBJECT; |
---|
| 58 | case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT; |
---|
| 59 | case HIGHGUID_CORPSE: return TYPEID_CORPSE; |
---|
| 60 | case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT; |
---|
| 61 | } |
---|
| 62 | return 10; // unknown |
---|
| 63 | } |
---|
| 64 | |
---|
| 65 | Object::Object( ) |
---|
| 66 | { |
---|
| 67 | m_objectTypeId = TYPEID_OBJECT; |
---|
| 68 | m_objectType = TYPEMASK_OBJECT; |
---|
| 69 | |
---|
| 70 | m_uint32Values = 0; |
---|
| 71 | m_uint32Values_mirror = 0; |
---|
| 72 | m_valuesCount = 0; |
---|
| 73 | |
---|
| 74 | m_inWorld = false; |
---|
| 75 | m_objectUpdated = false; |
---|
| 76 | |
---|
| 77 | m_PackGUID.clear(); |
---|
| 78 | m_PackGUID.appendPackGUID(0); |
---|
| 79 | } |
---|
| 80 | |
---|
| 81 | Object::~Object( ) |
---|
| 82 | { |
---|
| 83 | if(m_objectUpdated) |
---|
| 84 | ObjectAccessor::Instance().RemoveUpdateObject(this); |
---|
| 85 | |
---|
| 86 | if(m_uint32Values) |
---|
| 87 | { |
---|
| 88 | if(IsInWorld()) |
---|
| 89 | { |
---|
| 90 | ///- Do NOT call RemoveFromWorld here, if the object is a player it will crash |
---|
| 91 | sLog.outError("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); |
---|
| 92 | //assert(0); |
---|
| 93 | } |
---|
| 94 | |
---|
| 95 | //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this); |
---|
| 96 | delete [] m_uint32Values; |
---|
| 97 | delete [] m_uint32Values_mirror; |
---|
| 98 | //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this); |
---|
| 99 | } |
---|
| 100 | } |
---|
| 101 | |
---|
| 102 | void Object::_InitValues() |
---|
| 103 | { |
---|
| 104 | m_uint32Values = new uint32[ m_valuesCount ]; |
---|
| 105 | memset(m_uint32Values, 0, m_valuesCount*sizeof(uint32)); |
---|
| 106 | |
---|
| 107 | m_uint32Values_mirror = new uint32[ m_valuesCount ]; |
---|
| 108 | memset(m_uint32Values_mirror, 0, m_valuesCount*sizeof(uint32)); |
---|
| 109 | |
---|
| 110 | m_objectUpdated = false; |
---|
| 111 | } |
---|
| 112 | |
---|
| 113 | void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh ) |
---|
| 114 | { |
---|
| 115 | if(!m_uint32Values) _InitValues(); |
---|
| 116 | |
---|
| 117 | uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); // required more changes to make it working |
---|
| 118 | SetUInt64Value( OBJECT_FIELD_GUID, guid ); |
---|
| 119 | SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType ); |
---|
| 120 | m_PackGUID.clear(); |
---|
| 121 | m_PackGUID.appendPackGUID(GetGUID()); |
---|
| 122 | } |
---|
| 123 | |
---|
| 124 | void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const |
---|
| 125 | { |
---|
| 126 | ByteBuffer buf(500); |
---|
| 127 | |
---|
| 128 | buf << uint8( UPDATETYPE_MOVEMENT ); |
---|
| 129 | buf << GetGUID(); |
---|
| 130 | |
---|
| 131 | _BuildMovementUpdate(&buf, flags, 0x00000000); |
---|
| 132 | |
---|
| 133 | data->AddUpdateBlock(buf); |
---|
| 134 | } |
---|
| 135 | |
---|
| 136 | void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const |
---|
| 137 | { |
---|
| 138 | if(!target) |
---|
| 139 | { |
---|
| 140 | return; |
---|
| 141 | } |
---|
| 142 | |
---|
| 143 | uint8 updatetype = UPDATETYPE_CREATE_OBJECT; |
---|
| 144 | uint8 flags = m_updateFlag; |
---|
| 145 | uint32 flags2 = 0; |
---|
| 146 | |
---|
| 147 | /** lower flag1 **/ |
---|
| 148 | if(target == this) // building packet for oneself |
---|
| 149 | { |
---|
| 150 | flags |= UPDATEFLAG_SELF; |
---|
| 151 | |
---|
| 152 | /*** temporary reverted - until real source of stack corruption will not found |
---|
| 153 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
---|
| 154 | ****/ |
---|
| 155 | } |
---|
| 156 | |
---|
| 157 | if(flags & UPDATEFLAG_HASPOSITION) |
---|
| 158 | { |
---|
| 159 | // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... |
---|
| 160 | if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) |
---|
| 161 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
---|
| 162 | |
---|
| 163 | // UPDATETYPE_CREATE_OBJECT2 for pets... |
---|
| 164 | if(target->GetPetGUID() == GetGUID()) |
---|
| 165 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
---|
| 166 | |
---|
| 167 | // UPDATETYPE_CREATE_OBJECT2 for some gameobject types... |
---|
| 168 | if(isType(TYPEMASK_GAMEOBJECT)) |
---|
| 169 | { |
---|
| 170 | switch(((GameObject*)this)->GetGoType()) |
---|
| 171 | { |
---|
| 172 | case GAMEOBJECT_TYPE_TRAP: |
---|
| 173 | case GAMEOBJECT_TYPE_DUEL_ARBITER: |
---|
| 174 | case GAMEOBJECT_TYPE_FLAGSTAND: |
---|
| 175 | case GAMEOBJECT_TYPE_FLAGDROP: |
---|
| 176 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
---|
| 177 | break; |
---|
| 178 | case GAMEOBJECT_TYPE_TRANSPORT: |
---|
| 179 | flags |= UPDATEFLAG_TRANSPORT; |
---|
| 180 | break; |
---|
| 181 | } |
---|
| 182 | } |
---|
| 183 | } |
---|
| 184 | |
---|
| 185 | //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); |
---|
| 186 | |
---|
| 187 | ByteBuffer buf(500); |
---|
| 188 | buf << (uint8)updatetype; |
---|
| 189 | //buf.append(GetPackGUID()); //client crashes when using this |
---|
| 190 | buf << (uint8)0xFF << GetGUID(); |
---|
| 191 | buf << (uint8)m_objectTypeId; |
---|
| 192 | |
---|
| 193 | _BuildMovementUpdate(&buf, flags, flags2); |
---|
| 194 | |
---|
| 195 | UpdateMask updateMask; |
---|
| 196 | updateMask.SetCount( m_valuesCount ); |
---|
| 197 | _SetCreateBits( &updateMask, target ); |
---|
| 198 | _BuildValuesUpdate(updatetype, &buf, &updateMask, target ); |
---|
| 199 | data->AddUpdateBlock(buf); |
---|
| 200 | } |
---|
| 201 | |
---|
| 202 | void Object::BuildUpdate(UpdateDataMapType &update_players) |
---|
| 203 | { |
---|
| 204 | ObjectAccessor::_buildUpdateObject(this,update_players); |
---|
| 205 | ClearUpdateMask(true); |
---|
| 206 | } |
---|
| 207 | |
---|
| 208 | void Object::SendUpdateToPlayer(Player* player) |
---|
| 209 | { |
---|
| 210 | // send update to another players |
---|
| 211 | SendUpdateObjectToAllExcept(player); |
---|
| 212 | |
---|
| 213 | // send create update to player |
---|
| 214 | UpdateData upd; |
---|
| 215 | WorldPacket packet; |
---|
| 216 | |
---|
| 217 | upd.Clear(); |
---|
| 218 | BuildCreateUpdateBlockForPlayer(&upd, player); |
---|
| 219 | upd.BuildPacket(&packet); |
---|
| 220 | player->GetSession()->SendPacket(&packet); |
---|
| 221 | |
---|
| 222 | // now object updated/(create updated) |
---|
| 223 | } |
---|
| 224 | |
---|
| 225 | void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const |
---|
| 226 | { |
---|
| 227 | ByteBuffer buf(500); |
---|
| 228 | |
---|
| 229 | buf << (uint8) UPDATETYPE_VALUES; |
---|
| 230 | //buf.append(GetPackGUID()); //client crashes when using this. but not have crash in debug mode |
---|
| 231 | buf << (uint8)0xFF; |
---|
| 232 | buf << GetGUID(); |
---|
| 233 | |
---|
| 234 | UpdateMask updateMask; |
---|
| 235 | updateMask.SetCount( m_valuesCount ); |
---|
| 236 | |
---|
| 237 | _SetUpdateBits( &updateMask, target ); |
---|
| 238 | _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target ); |
---|
| 239 | |
---|
| 240 | data->AddUpdateBlock(buf); |
---|
| 241 | } |
---|
| 242 | |
---|
| 243 | void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const |
---|
| 244 | { |
---|
| 245 | data->AddOutOfRangeGUID(GetGUID()); |
---|
| 246 | } |
---|
| 247 | |
---|
| 248 | void Object::DestroyForPlayer(Player *target) const |
---|
| 249 | { |
---|
| 250 | ASSERT(target); |
---|
| 251 | |
---|
| 252 | WorldPacket data(SMSG_DESTROY_OBJECT, 8); |
---|
| 253 | data << GetGUID(); |
---|
| 254 | target->GetSession()->SendPacket( &data ); |
---|
| 255 | } |
---|
| 256 | |
---|
| 257 | void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const |
---|
| 258 | { |
---|
| 259 | *data << (uint8)flags; // update flags |
---|
| 260 | |
---|
| 261 | // 0x20 |
---|
| 262 | if (flags & UPDATEFLAG_LIVING) |
---|
| 263 | { |
---|
| 264 | switch(GetTypeId()) |
---|
| 265 | { |
---|
| 266 | case TYPEID_UNIT: |
---|
| 267 | { |
---|
| 268 | flags2 = ((Unit*)this)->GetUnitMovementFlags(); |
---|
[42] | 269 | flags2 &= ~MOVEMENTFLAG_ONTRANSPORT; |
---|
| 270 | flags2 &= ~MOVEMENTFLAG_SPLINE2; |
---|
[37] | 271 | } |
---|
| 272 | break; |
---|
| 273 | case TYPEID_PLAYER: |
---|
| 274 | { |
---|
| 275 | flags2 = ((Player*)this)->GetUnitMovementFlags(); |
---|
| 276 | |
---|
| 277 | if(((Player*)this)->GetTransport()) |
---|
| 278 | flags2 |= MOVEMENTFLAG_ONTRANSPORT; |
---|
| 279 | else |
---|
| 280 | flags2 &= ~MOVEMENTFLAG_ONTRANSPORT; |
---|
| 281 | |
---|
| 282 | // remove unknown, unused etc flags for now |
---|
| 283 | flags2 &= ~MOVEMENTFLAG_SPLINE2; // will be set manually |
---|
| 284 | |
---|
| 285 | if(((Player*)this)->isInFlight()) |
---|
| 286 | { |
---|
| 287 | WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); |
---|
| 288 | flags2 = (MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2); |
---|
| 289 | } |
---|
| 290 | } |
---|
| 291 | break; |
---|
| 292 | } |
---|
| 293 | |
---|
| 294 | *data << uint32(flags2); // movement flags |
---|
| 295 | *data << uint8(0); // unk 2.3.0 |
---|
| 296 | *data << uint32(getMSTime()); // time (in milliseconds) |
---|
| 297 | } |
---|
| 298 | |
---|
| 299 | // 0x40 |
---|
| 300 | if (flags & UPDATEFLAG_HASPOSITION) |
---|
| 301 | { |
---|
| 302 | // 0x02 |
---|
| 303 | if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) |
---|
| 304 | { |
---|
| 305 | *data << (float)0; |
---|
| 306 | *data << (float)0; |
---|
| 307 | *data << (float)0; |
---|
| 308 | *data << ((WorldObject *)this)->GetOrientation(); |
---|
| 309 | } |
---|
| 310 | else |
---|
| 311 | { |
---|
| 312 | *data << ((WorldObject *)this)->GetPositionX(); |
---|
| 313 | *data << ((WorldObject *)this)->GetPositionY(); |
---|
| 314 | *data << ((WorldObject *)this)->GetPositionZ(); |
---|
| 315 | *data << ((WorldObject *)this)->GetOrientation(); |
---|
| 316 | } |
---|
| 317 | } |
---|
| 318 | |
---|
| 319 | // 0x20 |
---|
| 320 | if(flags & UPDATEFLAG_LIVING) |
---|
| 321 | { |
---|
| 322 | // 0x00000200 |
---|
| 323 | if(flags2 & MOVEMENTFLAG_ONTRANSPORT) |
---|
| 324 | { |
---|
| 325 | if(GetTypeId() == TYPEID_PLAYER) |
---|
| 326 | { |
---|
| 327 | *data << (uint64)((Player*)this)->GetTransport()->GetGUID(); |
---|
| 328 | *data << (float)((Player*)this)->GetTransOffsetX(); |
---|
| 329 | *data << (float)((Player*)this)->GetTransOffsetY(); |
---|
| 330 | *data << (float)((Player*)this)->GetTransOffsetZ(); |
---|
| 331 | *data << (float)((Player*)this)->GetTransOffsetO(); |
---|
| 332 | *data << (uint32)((Player*)this)->GetTransTime(); |
---|
| 333 | } |
---|
[44] | 334 | //TrinIty currently not have support for other than player on transport |
---|
[37] | 335 | } |
---|
| 336 | |
---|
| 337 | // 0x02200000 |
---|
| 338 | if(flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) |
---|
| 339 | { |
---|
| 340 | if(GetTypeId() == TYPEID_PLAYER) |
---|
| 341 | *data << (float)((Player*)this)->m_movementInfo.s_pitch; |
---|
| 342 | else |
---|
| 343 | *data << (float)0; // is't part of movement packet, we must store and send it... |
---|
| 344 | } |
---|
| 345 | |
---|
| 346 | if(GetTypeId() == TYPEID_PLAYER) |
---|
| 347 | *data << (uint32)((Player*)this)->m_movementInfo.fallTime; |
---|
| 348 | else |
---|
| 349 | *data << (uint32)0; // last fall time |
---|
| 350 | |
---|
| 351 | // 0x00001000 |
---|
| 352 | if(flags2 & MOVEMENTFLAG_JUMPING) |
---|
| 353 | { |
---|
| 354 | if(GetTypeId() == TYPEID_PLAYER) |
---|
| 355 | { |
---|
| 356 | *data << (float)((Player*)this)->m_movementInfo.j_unk; |
---|
| 357 | *data << (float)((Player*)this)->m_movementInfo.j_sinAngle; |
---|
| 358 | *data << (float)((Player*)this)->m_movementInfo.j_cosAngle; |
---|
| 359 | *data << (float)((Player*)this)->m_movementInfo.j_xyspeed; |
---|
| 360 | } |
---|
| 361 | else |
---|
| 362 | { |
---|
| 363 | *data << (float)0; |
---|
| 364 | *data << (float)0; |
---|
| 365 | *data << (float)0; |
---|
| 366 | *data << (float)0; |
---|
| 367 | } |
---|
| 368 | } |
---|
| 369 | |
---|
| 370 | // 0x04000000 |
---|
| 371 | if(flags2 & MOVEMENTFLAG_SPLINE) |
---|
| 372 | { |
---|
| 373 | if(GetTypeId() == TYPEID_PLAYER) |
---|
| 374 | *data << (float)((Player*)this)->m_movementInfo.u_unk1; |
---|
| 375 | else |
---|
| 376 | *data << (float)0; |
---|
| 377 | } |
---|
| 378 | |
---|
| 379 | *data << ((Unit*)this)->GetSpeed( MOVE_WALK ); |
---|
| 380 | *data << ((Unit*)this)->GetSpeed( MOVE_RUN ); |
---|
| 381 | *data << ((Unit*)this)->GetSpeed( MOVE_SWIMBACK ); |
---|
| 382 | *data << ((Unit*)this)->GetSpeed( MOVE_SWIM ); |
---|
| 383 | *data << ((Unit*)this)->GetSpeed( MOVE_WALKBACK ); |
---|
| 384 | *data << ((Unit*)this)->GetSpeed( MOVE_FLY ); |
---|
| 385 | *data << ((Unit*)this)->GetSpeed( MOVE_FLYBACK ); |
---|
| 386 | *data << ((Unit*)this)->GetSpeed( MOVE_TURN ); |
---|
| 387 | |
---|
| 388 | // 0x08000000 |
---|
| 389 | if(flags2 & MOVEMENTFLAG_SPLINE2) |
---|
| 390 | { |
---|
| 391 | if(GetTypeId() != TYPEID_PLAYER) |
---|
| 392 | { |
---|
| 393 | sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 for non-player"); |
---|
| 394 | return; |
---|
| 395 | } |
---|
| 396 | |
---|
| 397 | if(!((Player*)this)->isInFlight()) |
---|
| 398 | { |
---|
| 399 | sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 but not in flight"); |
---|
| 400 | return; |
---|
| 401 | } |
---|
| 402 | |
---|
| 403 | WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); |
---|
| 404 | |
---|
| 405 | FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(((Player*)this)->GetMotionMaster()->top()); |
---|
| 406 | |
---|
| 407 | uint32 flags3 = 0x00000300; |
---|
| 408 | |
---|
| 409 | *data << uint32(flags3); // splines flag? |
---|
| 410 | |
---|
| 411 | if(flags3 & 0x10000) // probably x,y,z coords there |
---|
| 412 | { |
---|
| 413 | *data << (float)0; |
---|
| 414 | *data << (float)0; |
---|
| 415 | *data << (float)0; |
---|
| 416 | } |
---|
| 417 | |
---|
| 418 | if(flags3 & 0x20000) // probably guid there |
---|
| 419 | { |
---|
| 420 | *data << uint64(0); |
---|
| 421 | } |
---|
| 422 | |
---|
| 423 | if(flags3 & 0x40000) // may be orientation |
---|
| 424 | { |
---|
| 425 | *data << (float)0; |
---|
| 426 | } |
---|
| 427 | |
---|
| 428 | Path &path = fmg->GetPath(); |
---|
| 429 | |
---|
| 430 | float x, y, z; |
---|
| 431 | ((Player*)this)->GetPosition(x, y, z); |
---|
| 432 | |
---|
| 433 | uint32 inflighttime = uint32(path.GetPassedLength(fmg->GetCurrentNode(), x, y, z) * 32); |
---|
| 434 | uint32 traveltime = uint32(path.GetTotalLength() * 32); |
---|
| 435 | |
---|
| 436 | *data << uint32(inflighttime); // passed move time? |
---|
| 437 | *data << uint32(traveltime); // full move time? |
---|
| 438 | *data << uint32(0); // ticks count? |
---|
| 439 | |
---|
| 440 | uint32 poscount = uint32(path.Size()); |
---|
| 441 | |
---|
| 442 | *data << uint32(poscount); // points count |
---|
| 443 | |
---|
| 444 | for(uint32 i = 0; i < poscount; ++i) |
---|
| 445 | { |
---|
| 446 | *data << path.GetNodes()[i].x; |
---|
| 447 | *data << path.GetNodes()[i].y; |
---|
| 448 | *data << path.GetNodes()[i].z; |
---|
| 449 | } |
---|
| 450 | |
---|
| 451 | /*for(uint32 i = 0; i < poscount; i++) |
---|
| 452 | { |
---|
| 453 | // path points |
---|
| 454 | *data << (float)0; |
---|
| 455 | *data << (float)0; |
---|
| 456 | *data << (float)0; |
---|
| 457 | }*/ |
---|
| 458 | |
---|
| 459 | *data << path.GetNodes()[poscount-1].x; |
---|
| 460 | *data << path.GetNodes()[poscount-1].y; |
---|
| 461 | *data << path.GetNodes()[poscount-1].z; |
---|
| 462 | |
---|
| 463 | // target position (path end) |
---|
| 464 | /**data << ((Unit*)this)->GetPositionX(); |
---|
| 465 | *data << ((Unit*)this)->GetPositionY(); |
---|
| 466 | *data << ((Unit*)this)->GetPositionZ();*/ |
---|
| 467 | } |
---|
| 468 | } |
---|
| 469 | |
---|
| 470 | // 0x8 |
---|
| 471 | if(flags & UPDATEFLAG_LOWGUID) |
---|
| 472 | { |
---|
| 473 | switch(GetTypeId()) |
---|
| 474 | { |
---|
| 475 | case TYPEID_OBJECT: |
---|
| 476 | case TYPEID_ITEM: |
---|
| 477 | case TYPEID_CONTAINER: |
---|
| 478 | case TYPEID_GAMEOBJECT: |
---|
| 479 | case TYPEID_DYNAMICOBJECT: |
---|
| 480 | case TYPEID_CORPSE: |
---|
| 481 | *data << uint32(GetGUIDLow()); // GetGUIDLow() |
---|
| 482 | break; |
---|
| 483 | case TYPEID_UNIT: |
---|
| 484 | *data << uint32(0x0000000B); // unk, can be 0xB or 0xC |
---|
| 485 | break; |
---|
| 486 | case TYPEID_PLAYER: |
---|
| 487 | if(flags & UPDATEFLAG_SELF) |
---|
| 488 | *data << uint32(0x00000015); // unk, can be 0x15 or 0x22 |
---|
| 489 | else |
---|
| 490 | *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 |
---|
| 491 | break; |
---|
| 492 | default: |
---|
| 493 | *data << uint32(0x00000000); // unk |
---|
| 494 | break; |
---|
| 495 | } |
---|
| 496 | } |
---|
| 497 | |
---|
| 498 | // 0x10 |
---|
| 499 | if(flags & UPDATEFLAG_HIGHGUID) |
---|
| 500 | { |
---|
| 501 | switch(GetTypeId()) |
---|
| 502 | { |
---|
| 503 | case TYPEID_OBJECT: |
---|
| 504 | case TYPEID_ITEM: |
---|
| 505 | case TYPEID_CONTAINER: |
---|
| 506 | case TYPEID_GAMEOBJECT: |
---|
| 507 | case TYPEID_DYNAMICOBJECT: |
---|
| 508 | case TYPEID_CORPSE: |
---|
| 509 | *data << uint32(GetGUIDHigh()); // GetGUIDHigh() |
---|
| 510 | break; |
---|
| 511 | default: |
---|
| 512 | *data << uint32(0x00000000); // unk |
---|
| 513 | break; |
---|
| 514 | } |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | // 0x4 |
---|
| 518 | if(flags & UPDATEFLAG_FULLGUID) |
---|
| 519 | { |
---|
| 520 | *data << uint8(0); // packed guid (probably target guid) |
---|
| 521 | } |
---|
| 522 | |
---|
| 523 | // 0x2 |
---|
| 524 | if(flags & UPDATEFLAG_TRANSPORT) |
---|
| 525 | { |
---|
| 526 | *data << uint32(getMSTime()); // ms time |
---|
| 527 | } |
---|
| 528 | } |
---|
| 529 | |
---|
| 530 | void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const |
---|
| 531 | { |
---|
| 532 | if(!target) |
---|
| 533 | return; |
---|
| 534 | |
---|
| 535 | bool IsActivateToQuest = false; |
---|
| 536 | if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2) |
---|
| 537 | { |
---|
| 538 | if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) |
---|
| 539 | { |
---|
| 540 | if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) |
---|
| 541 | { |
---|
| 542 | IsActivateToQuest = true; |
---|
| 543 | updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); |
---|
| 544 | } |
---|
[44] | 545 | if (GetUInt32Value(GAMEOBJECT_ARTKIT)) |
---|
| 546 | updateMask->SetBit(GAMEOBJECT_ARTKIT); |
---|
[37] | 547 | } |
---|
| 548 | } |
---|
| 549 | else //case UPDATETYPE_VALUES |
---|
| 550 | { |
---|
| 551 | if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) |
---|
| 552 | { |
---|
| 553 | if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) |
---|
| 554 | { |
---|
| 555 | IsActivateToQuest = true; |
---|
| 556 | } |
---|
| 557 | updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); |
---|
| 558 | updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS); |
---|
| 559 | } |
---|
| 560 | } |
---|
| 561 | |
---|
| 562 | WPAssert(updateMask && updateMask->GetCount() == m_valuesCount); |
---|
| 563 | |
---|
| 564 | *data << (uint8)updateMask->GetBlockCount(); |
---|
| 565 | data->append( updateMask->GetMask(), updateMask->GetLength() ); |
---|
| 566 | |
---|
| 567 | // 2 specialized loops for speed optimization in non-unit case |
---|
| 568 | if(isType(TYPEMASK_UNIT)) // unit (creature/player) case |
---|
| 569 | { |
---|
| 570 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
| 571 | { |
---|
| 572 | if( updateMask->GetBit( index ) ) |
---|
| 573 | { |
---|
| 574 | // remove custom flag before send |
---|
[44] | 575 | |
---|
[37] | 576 | if( index == UNIT_NPC_FLAGS ) |
---|
[44] | 577 | *data << uint32(m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP)); |
---|
[37] | 578 | // FIXME: Some values at server stored in float format but must be sent to client in uint32 format |
---|
| 579 | else if(index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME) |
---|
| 580 | { |
---|
| 581 | // convert from float to uint32 and send |
---|
| 582 | *data << uint32(m_floatValues[ index ] < 0 ? 0 : m_floatValues[ index ]); |
---|
| 583 | } |
---|
| 584 | // there are some float values which may be negative or can't get negative due to other checks |
---|
| 585 | else if(index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4 || |
---|
| 586 | index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6) || |
---|
| 587 | index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6) || |
---|
| 588 | index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4) |
---|
| 589 | { |
---|
| 590 | *data << uint32(m_floatValues[ index ]); |
---|
| 591 | } |
---|
| 592 | // Gamemasters should be always able to select units - remove not selectable flag |
---|
| 593 | else if(index == UNIT_FIELD_FLAGS && target->isGameMaster()) |
---|
| 594 | { |
---|
| 595 | *data << (m_uint32Values[ index ] & ~UNIT_FLAG_NOT_SELECTABLE); |
---|
| 596 | } |
---|
[81] | 597 | // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures |
---|
| 598 | else if(index == UNIT_FIELD_DISPLAYID && GetTypeId() == TYPEID_UNIT) |
---|
| 599 | { |
---|
| 600 | const CreatureInfo* cinfo = ((Creature*)this)->GetCreatureInfo(); |
---|
| 601 | if(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) |
---|
| 602 | { |
---|
| 603 | if(target->isGameMaster()) |
---|
| 604 | *data << cinfo->DisplayID_A; |
---|
| 605 | else |
---|
| 606 | *data << cinfo->DisplayID_H; |
---|
| 607 | } |
---|
| 608 | else |
---|
| 609 | *data << m_uint32Values[ index ]; |
---|
| 610 | } |
---|
[37] | 611 | // hide lootable animation for unallowed players |
---|
| 612 | else if(index == UNIT_DYNAMIC_FLAGS && GetTypeId() == TYPEID_UNIT) |
---|
| 613 | { |
---|
| 614 | if(!target->isAllowedToLoot((Creature*)this)) |
---|
| 615 | *data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_LOOTABLE); |
---|
| 616 | else |
---|
| 617 | *data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_OTHER_TAGGER); |
---|
| 618 | } |
---|
| 619 | else |
---|
| 620 | { |
---|
| 621 | // send in current format (float as float, uint32 as uint32) |
---|
| 622 | *data << m_uint32Values[ index ]; |
---|
| 623 | } |
---|
| 624 | } |
---|
| 625 | } |
---|
| 626 | } |
---|
| 627 | else if(isType(TYPEMASK_GAMEOBJECT)) // gameobject case |
---|
| 628 | { |
---|
| 629 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
| 630 | { |
---|
| 631 | if( updateMask->GetBit( index ) ) |
---|
| 632 | { |
---|
| 633 | // send in current format (float as float, uint32 as uint32) |
---|
| 634 | if ( index == GAMEOBJECT_DYN_FLAGS ) |
---|
| 635 | { |
---|
| 636 | if(IsActivateToQuest ) |
---|
| 637 | { |
---|
| 638 | switch(((GameObject*)this)->GetGoType()) |
---|
| 639 | { |
---|
| 640 | case GAMEOBJECT_TYPE_CHEST: |
---|
| 641 | *data << uint32(9); // enable quest object. Represent 9, but 1 for client before 2.3.0 |
---|
| 642 | break; |
---|
| 643 | case GAMEOBJECT_TYPE_GOOBER: |
---|
| 644 | *data << uint32(1); |
---|
| 645 | break; |
---|
| 646 | default: |
---|
| 647 | *data << uint32(0); //unknown. not happen. |
---|
| 648 | break; |
---|
| 649 | } |
---|
| 650 | } |
---|
| 651 | else |
---|
| 652 | *data << uint32(0); // disable quest object |
---|
| 653 | } |
---|
| 654 | else |
---|
| 655 | *data << m_uint32Values[ index ]; // other cases |
---|
| 656 | } |
---|
| 657 | } |
---|
| 658 | } |
---|
| 659 | else // other objects case (no special index checks) |
---|
| 660 | { |
---|
| 661 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
| 662 | { |
---|
| 663 | if( updateMask->GetBit( index ) ) |
---|
| 664 | { |
---|
| 665 | // send in current format (float as float, uint32 as uint32) |
---|
| 666 | *data << m_uint32Values[ index ]; |
---|
| 667 | } |
---|
| 668 | } |
---|
| 669 | } |
---|
| 670 | } |
---|
| 671 | |
---|
| 672 | void Object::ClearUpdateMask(bool remove) |
---|
| 673 | { |
---|
| 674 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
| 675 | { |
---|
| 676 | if(m_uint32Values_mirror[index]!= m_uint32Values[index]) |
---|
| 677 | m_uint32Values_mirror[index] = m_uint32Values[index]; |
---|
| 678 | } |
---|
| 679 | if(m_objectUpdated) |
---|
| 680 | { |
---|
| 681 | if(remove) |
---|
| 682 | ObjectAccessor::Instance().RemoveUpdateObject(this); |
---|
| 683 | m_objectUpdated = false; |
---|
| 684 | } |
---|
| 685 | } |
---|
| 686 | |
---|
| 687 | // Send current value fields changes to all viewers |
---|
| 688 | void Object::SendUpdateObjectToAllExcept(Player* exceptPlayer) |
---|
| 689 | { |
---|
| 690 | // changes will be send in create packet |
---|
| 691 | if(!IsInWorld()) |
---|
| 692 | return; |
---|
| 693 | |
---|
| 694 | // nothing do |
---|
| 695 | if(!m_objectUpdated) |
---|
| 696 | return; |
---|
| 697 | |
---|
| 698 | ObjectAccessor::UpdateObject(this,exceptPlayer); |
---|
| 699 | } |
---|
| 700 | |
---|
| 701 | bool Object::LoadValues(const char* data) |
---|
| 702 | { |
---|
| 703 | if(!m_uint32Values) _InitValues(); |
---|
| 704 | |
---|
| 705 | Tokens tokens = StrSplit(data, " "); |
---|
| 706 | |
---|
| 707 | if(tokens.size() != m_valuesCount) |
---|
| 708 | return false; |
---|
| 709 | |
---|
| 710 | Tokens::iterator iter; |
---|
| 711 | int index; |
---|
| 712 | for (iter = tokens.begin(), index = 0; index < m_valuesCount; ++iter, ++index) |
---|
| 713 | { |
---|
| 714 | m_uint32Values[index] = atol((*iter).c_str()); |
---|
| 715 | } |
---|
| 716 | |
---|
| 717 | return true; |
---|
| 718 | } |
---|
| 719 | |
---|
| 720 | void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const |
---|
| 721 | { |
---|
| 722 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
| 723 | { |
---|
| 724 | if(m_uint32Values_mirror[index]!= m_uint32Values[index]) |
---|
| 725 | updateMask->SetBit(index); |
---|
| 726 | } |
---|
| 727 | } |
---|
| 728 | |
---|
| 729 | void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const |
---|
| 730 | { |
---|
| 731 | for( uint16 index = 0; index < m_valuesCount; index++ ) |
---|
| 732 | { |
---|
| 733 | if(GetUInt32Value(index) != 0) |
---|
| 734 | updateMask->SetBit(index); |
---|
| 735 | } |
---|
| 736 | } |
---|
| 737 | |
---|
| 738 | void Object::SetInt32Value( uint16 index, int32 value ) |
---|
| 739 | { |
---|
| 740 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
| 741 | |
---|
| 742 | if(m_int32Values[ index ] != value) |
---|
| 743 | { |
---|
| 744 | m_int32Values[ index ] = value; |
---|
| 745 | |
---|
| 746 | if(m_inWorld) |
---|
| 747 | { |
---|
| 748 | if(!m_objectUpdated) |
---|
| 749 | { |
---|
| 750 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
| 751 | m_objectUpdated = true; |
---|
| 752 | } |
---|
| 753 | } |
---|
| 754 | } |
---|
| 755 | } |
---|
| 756 | |
---|
| 757 | void Object::SetUInt32Value( uint16 index, uint32 value ) |
---|
| 758 | { |
---|
| 759 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
| 760 | |
---|
| 761 | if(m_uint32Values[ index ] != value) |
---|
| 762 | { |
---|
| 763 | m_uint32Values[ index ] = value; |
---|
| 764 | |
---|
| 765 | if(m_inWorld) |
---|
| 766 | { |
---|
| 767 | if(!m_objectUpdated) |
---|
| 768 | { |
---|
| 769 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
| 770 | m_objectUpdated = true; |
---|
| 771 | } |
---|
| 772 | } |
---|
| 773 | } |
---|
| 774 | } |
---|
| 775 | |
---|
| 776 | void Object::SetUInt64Value( uint16 index, const uint64 &value ) |
---|
| 777 | { |
---|
| 778 | ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); |
---|
| 779 | if(*((uint64*)&(m_uint32Values[ index ])) != value) |
---|
| 780 | { |
---|
| 781 | m_uint32Values[ index ] = *((uint32*)&value); |
---|
| 782 | m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); |
---|
| 783 | |
---|
| 784 | if(m_inWorld) |
---|
| 785 | { |
---|
| 786 | if(!m_objectUpdated) |
---|
| 787 | { |
---|
| 788 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
| 789 | m_objectUpdated = true; |
---|
| 790 | } |
---|
| 791 | } |
---|
| 792 | } |
---|
| 793 | } |
---|
| 794 | |
---|
| 795 | void Object::SetFloatValue( uint16 index, float value ) |
---|
| 796 | { |
---|
| 797 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
| 798 | |
---|
| 799 | if(m_floatValues[ index ] != value) |
---|
| 800 | { |
---|
| 801 | m_floatValues[ index ] = value; |
---|
| 802 | |
---|
| 803 | if(m_inWorld) |
---|
| 804 | { |
---|
| 805 | if(!m_objectUpdated) |
---|
| 806 | { |
---|
| 807 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
| 808 | m_objectUpdated = true; |
---|
| 809 | } |
---|
| 810 | } |
---|
| 811 | } |
---|
| 812 | } |
---|
| 813 | |
---|
| 814 | void Object::SetByteValue( uint16 index, uint8 offset, uint8 value ) |
---|
| 815 | { |
---|
| 816 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
| 817 | |
---|
| 818 | if(offset > 4) |
---|
| 819 | { |
---|
| 820 | sLog.outError("Object::SetByteValue: wrong offset %u", offset); |
---|
| 821 | return; |
---|
| 822 | } |
---|
| 823 | |
---|
| 824 | if(uint8(m_uint32Values[ index ] >> (offset * 8)) != value) |
---|
| 825 | { |
---|
| 826 | m_uint32Values[ index ] &= ~uint32(uint32(0xFF) << (offset * 8)); |
---|
| 827 | m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 8)); |
---|
| 828 | |
---|
| 829 | if(m_inWorld) |
---|
| 830 | { |
---|
| 831 | if(!m_objectUpdated) |
---|
| 832 | { |
---|
| 833 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
| 834 | m_objectUpdated = true; |
---|
| 835 | } |
---|
| 836 | } |
---|
| 837 | } |
---|
| 838 | } |
---|
| 839 | |
---|
| 840 | void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value ) |
---|
| 841 | { |
---|
| 842 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
| 843 | |
---|
| 844 | if(offset > 2) |
---|
| 845 | { |
---|
| 846 | sLog.outError("Object::SetUInt16Value: wrong offset %u", offset); |
---|
| 847 | return; |
---|
| 848 | } |
---|
| 849 | |
---|
| 850 | if(uint8(m_uint32Values[ index ] >> (offset * 16)) != value) |
---|
| 851 | { |
---|
| 852 | m_uint32Values[ index ] &= ~uint32(uint32(0xFFFF) << (offset * 16)); |
---|
| 853 | m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 16)); |
---|
| 854 | |
---|
| 855 | if(m_inWorld) |
---|
| 856 | { |
---|
| 857 | if(!m_objectUpdated) |
---|
| 858 | { |
---|
| 859 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
| 860 | m_objectUpdated = true; |
---|
| 861 | } |
---|
| 862 | } |
---|
| 863 | } |
---|
| 864 | } |
---|
| 865 | |
---|
| 866 | void Object::SetStatFloatValue( uint16 index, float value) |
---|
| 867 | { |
---|
| 868 | if(value < 0) |
---|
| 869 | value = 0.0f; |
---|
| 870 | |
---|
| 871 | SetFloatValue(index, value); |
---|
| 872 | } |
---|
| 873 | |
---|
| 874 | void Object::SetStatInt32Value( uint16 index, int32 value) |
---|
| 875 | { |
---|
| 876 | if(value < 0) |
---|
| 877 | value = 0; |
---|
| 878 | |
---|
| 879 | SetUInt32Value(index, uint32(value)); |
---|
| 880 | } |
---|
| 881 | |
---|
| 882 | void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply) |
---|
| 883 | { |
---|
| 884 | int32 cur = GetUInt32Value(index); |
---|
| 885 | cur += (apply ? val : -val); |
---|
| 886 | if(cur < 0) |
---|
| 887 | cur = 0; |
---|
| 888 | SetUInt32Value(index,cur); |
---|
| 889 | } |
---|
| 890 | |
---|
| 891 | void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply) |
---|
| 892 | { |
---|
| 893 | int32 cur = GetInt32Value(index); |
---|
| 894 | cur += (apply ? val : -val); |
---|
| 895 | SetInt32Value(index,cur); |
---|
| 896 | } |
---|
| 897 | |
---|
| 898 | void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply) |
---|
| 899 | { |
---|
| 900 | float cur = GetFloatValue(index); |
---|
| 901 | cur += (apply ? val : -val); |
---|
| 902 | SetFloatValue(index,cur); |
---|
| 903 | } |
---|
| 904 | |
---|
| 905 | void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply) |
---|
| 906 | { |
---|
| 907 | float cur = GetFloatValue(index); |
---|
| 908 | cur += (apply ? val : -val); |
---|
| 909 | if(cur < 0) |
---|
| 910 | cur = 0; |
---|
| 911 | SetFloatValue(index,cur); |
---|
| 912 | } |
---|
| 913 | |
---|
| 914 | void Object::SetFlag( uint16 index, uint32 newFlag ) |
---|
| 915 | { |
---|
| 916 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
| 917 | uint32 oldval = m_uint32Values[ index ]; |
---|
| 918 | uint32 newval = oldval | newFlag; |
---|
| 919 | |
---|
| 920 | if(oldval != newval) |
---|
| 921 | { |
---|
| 922 | m_uint32Values[ index ] = newval; |
---|
| 923 | |
---|
| 924 | if(m_inWorld) |
---|
| 925 | { |
---|
| 926 | if(!m_objectUpdated) |
---|
| 927 | { |
---|
| 928 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
| 929 | m_objectUpdated = true; |
---|
| 930 | } |
---|
| 931 | } |
---|
| 932 | } |
---|
| 933 | } |
---|
| 934 | |
---|
| 935 | void Object::RemoveFlag( uint16 index, uint32 oldFlag ) |
---|
| 936 | { |
---|
| 937 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
| 938 | uint32 oldval = m_uint32Values[ index ]; |
---|
| 939 | uint32 newval = oldval & ~oldFlag; |
---|
| 940 | |
---|
| 941 | if(oldval != newval) |
---|
| 942 | { |
---|
| 943 | m_uint32Values[ index ] = newval; |
---|
| 944 | |
---|
| 945 | if(m_inWorld) |
---|
| 946 | { |
---|
| 947 | if(!m_objectUpdated) |
---|
| 948 | { |
---|
| 949 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
| 950 | m_objectUpdated = true; |
---|
| 951 | } |
---|
| 952 | } |
---|
| 953 | } |
---|
| 954 | } |
---|
| 955 | |
---|
| 956 | bool Object::PrintIndexError(uint32 index, bool set) const |
---|
| 957 | { |
---|
| 958 | sLog.outError("ERROR: Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType); |
---|
| 959 | |
---|
| 960 | // assert must fail after function call |
---|
| 961 | return false; |
---|
| 962 | } |
---|
| 963 | |
---|
| 964 | WorldObject::WorldObject() |
---|
| 965 | { |
---|
| 966 | m_positionX = 0.0f; |
---|
| 967 | m_positionY = 0.0f; |
---|
| 968 | m_positionZ = 0.0f; |
---|
| 969 | m_orientation = 0.0f; |
---|
| 970 | |
---|
| 971 | m_mapId = 0; |
---|
| 972 | m_InstanceId = 0; |
---|
| 973 | |
---|
| 974 | m_name = ""; |
---|
| 975 | |
---|
| 976 | mSemaphoreTeleport = false; |
---|
[120] | 977 | |
---|
| 978 | m_isActive = false; |
---|
[37] | 979 | } |
---|
| 980 | |
---|
[120] | 981 | WorldObject::~WorldObject() |
---|
| 982 | { |
---|
| 983 | if(m_isActive && IsInWorld()) |
---|
| 984 | ObjectAccessor::Instance().RemoveActiveObject(this); |
---|
| 985 | } |
---|
| 986 | |
---|
| 987 | void WorldObject::setActive(bool isActive) |
---|
| 988 | { |
---|
| 989 | // if already in the same activity state as we try to set, do nothing |
---|
| 990 | if(isActive == m_isActive) |
---|
| 991 | return; |
---|
| 992 | m_isActive = isActive; |
---|
| 993 | if(IsInWorld()) |
---|
| 994 | { |
---|
| 995 | if(isActive) |
---|
| 996 | ObjectAccessor::Instance().AddActiveObject(this); |
---|
| 997 | else |
---|
| 998 | ObjectAccessor::Instance().RemoveActiveObject(this); |
---|
| 999 | } |
---|
| 1000 | } |
---|
| 1001 | |
---|
| 1002 | void WorldObject::AddToWorld() |
---|
| 1003 | { |
---|
| 1004 | Object::AddToWorld(); |
---|
| 1005 | if(m_isActive) |
---|
| 1006 | ObjectAccessor::Instance().AddActiveObject(this); |
---|
| 1007 | } |
---|
| 1008 | |
---|
| 1009 | void WorldObject::RemoveFromWorld() |
---|
| 1010 | { |
---|
| 1011 | if(m_isActive) |
---|
| 1012 | ObjectAccessor::Instance().RemoveActiveObject(this); |
---|
| 1013 | Object::RemoveFromWorld(); |
---|
| 1014 | } |
---|
| 1015 | |
---|
[37] | 1016 | void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid ) |
---|
| 1017 | { |
---|
| 1018 | Object::_Create(guidlow, 0, guidhigh); |
---|
| 1019 | |
---|
| 1020 | m_mapId = mapid; |
---|
| 1021 | } |
---|
| 1022 | |
---|
| 1023 | uint32 WorldObject::GetZoneId() const |
---|
| 1024 | { |
---|
| 1025 | return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY); |
---|
| 1026 | } |
---|
| 1027 | |
---|
| 1028 | uint32 WorldObject::GetAreaId() const |
---|
| 1029 | { |
---|
| 1030 | return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY); |
---|
| 1031 | } |
---|
| 1032 | |
---|
| 1033 | InstanceData* WorldObject::GetInstanceData() |
---|
| 1034 | { |
---|
| 1035 | Map *map = MapManager::Instance().GetMap(m_mapId, this); |
---|
| 1036 | return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL; |
---|
| 1037 | } |
---|
| 1038 | |
---|
| 1039 | //slow |
---|
| 1040 | float WorldObject::GetDistance(const WorldObject* obj) const |
---|
| 1041 | { |
---|
| 1042 | float dx = GetPositionX() - obj->GetPositionX(); |
---|
| 1043 | float dy = GetPositionY() - obj->GetPositionY(); |
---|
| 1044 | float dz = GetPositionZ() - obj->GetPositionZ(); |
---|
| 1045 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
| 1046 | float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - sizefactor; |
---|
| 1047 | return ( dist > 0 ? dist : 0); |
---|
| 1048 | } |
---|
| 1049 | |
---|
| 1050 | float WorldObject::GetDistance2d(float x, float y) const |
---|
| 1051 | { |
---|
| 1052 | float dx = GetPositionX() - x; |
---|
| 1053 | float dy = GetPositionY() - y; |
---|
| 1054 | float sizefactor = GetObjectSize(); |
---|
| 1055 | float dist = sqrt((dx*dx) + (dy*dy)) - sizefactor; |
---|
| 1056 | return ( dist > 0 ? dist : 0); |
---|
| 1057 | } |
---|
| 1058 | |
---|
| 1059 | float WorldObject::GetDistance(const float x, const float y, const float z) const |
---|
| 1060 | { |
---|
| 1061 | float dx = GetPositionX() - x; |
---|
| 1062 | float dy = GetPositionY() - y; |
---|
| 1063 | float dz = GetPositionZ() - z; |
---|
| 1064 | float sizefactor = GetObjectSize(); |
---|
| 1065 | float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - sizefactor; |
---|
| 1066 | return ( dist > 0 ? dist : 0); |
---|
| 1067 | } |
---|
| 1068 | |
---|
| 1069 | float WorldObject::GetDistance2d(const WorldObject* obj) const |
---|
| 1070 | { |
---|
| 1071 | float dx = GetPositionX() - obj->GetPositionX(); |
---|
| 1072 | float dy = GetPositionY() - obj->GetPositionY(); |
---|
| 1073 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
| 1074 | float dist = sqrt((dx*dx) + (dy*dy)) - sizefactor; |
---|
| 1075 | return ( dist > 0 ? dist : 0); |
---|
| 1076 | } |
---|
| 1077 | |
---|
| 1078 | float WorldObject::GetDistanceZ(const WorldObject* obj) const |
---|
| 1079 | { |
---|
| 1080 | float dz = fabs(GetPositionZ() - obj->GetPositionZ()); |
---|
| 1081 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
| 1082 | float dist = dz - sizefactor; |
---|
| 1083 | return ( dist > 0 ? dist : 0); |
---|
| 1084 | } |
---|
| 1085 | |
---|
| 1086 | bool WorldObject::IsWithinDistInMap(const WorldObject* obj, const float dist2compare) const |
---|
| 1087 | { |
---|
| 1088 | if (!obj || !IsInMap(obj)) return false; |
---|
| 1089 | |
---|
| 1090 | float dx = GetPositionX() - obj->GetPositionX(); |
---|
| 1091 | float dy = GetPositionY() - obj->GetPositionY(); |
---|
| 1092 | float dz = GetPositionZ() - obj->GetPositionZ(); |
---|
| 1093 | float distsq = dx*dx + dy*dy + dz*dz; |
---|
| 1094 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
| 1095 | float maxdist = dist2compare + sizefactor; |
---|
| 1096 | |
---|
| 1097 | return distsq < maxdist * maxdist; |
---|
| 1098 | } |
---|
| 1099 | |
---|
| 1100 | bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const |
---|
| 1101 | { |
---|
| 1102 | if (!IsInMap(obj)) return false; |
---|
| 1103 | float ox,oy,oz; |
---|
| 1104 | obj->GetPosition(ox,oy,oz); |
---|
| 1105 | return(IsWithinLOS(ox, oy, oz )); |
---|
| 1106 | } |
---|
| 1107 | |
---|
| 1108 | bool WorldObject::IsWithinLOS(const float ox, const float oy, const float oz ) const |
---|
| 1109 | { |
---|
| 1110 | float x,y,z; |
---|
| 1111 | GetPosition(x,y,z); |
---|
| 1112 | VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager(); |
---|
| 1113 | return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f); |
---|
| 1114 | } |
---|
| 1115 | |
---|
| 1116 | float WorldObject::GetAngle(const WorldObject* obj) const |
---|
| 1117 | { |
---|
| 1118 | if(!obj) return 0; |
---|
| 1119 | return GetAngle( obj->GetPositionX(), obj->GetPositionY() ); |
---|
| 1120 | } |
---|
| 1121 | |
---|
| 1122 | // Return angle in range 0..2*pi |
---|
| 1123 | float WorldObject::GetAngle( const float x, const float y ) const |
---|
| 1124 | { |
---|
| 1125 | float dx = x - GetPositionX(); |
---|
| 1126 | float dy = y - GetPositionY(); |
---|
| 1127 | |
---|
| 1128 | float ang = atan2(dy, dx); |
---|
| 1129 | ang = (ang >= 0) ? ang : 2 * M_PI + ang; |
---|
| 1130 | return ang; |
---|
| 1131 | } |
---|
| 1132 | |
---|
| 1133 | bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const |
---|
| 1134 | { |
---|
| 1135 | float arc = arcangle; |
---|
| 1136 | |
---|
| 1137 | // move arc to range 0.. 2*pi |
---|
| 1138 | while( arc >= 2.0f * M_PI ) |
---|
| 1139 | arc -= 2.0f * M_PI; |
---|
| 1140 | while( arc < 0 ) |
---|
| 1141 | arc += 2.0f * M_PI; |
---|
| 1142 | |
---|
| 1143 | float angle = GetAngle( obj ); |
---|
| 1144 | angle -= m_orientation; |
---|
| 1145 | |
---|
| 1146 | // move angle to range -pi ... +pi |
---|
| 1147 | while( angle > M_PI) |
---|
| 1148 | angle -= 2.0f * M_PI; |
---|
| 1149 | while(angle < -M_PI) |
---|
| 1150 | angle += 2.0f * M_PI; |
---|
| 1151 | |
---|
| 1152 | float lborder = -1 * (arc/2.0f); // in range -pi..0 |
---|
| 1153 | float rborder = (arc/2.0f); // in range 0..pi |
---|
| 1154 | return (( angle >= lborder ) && ( angle <= rborder )); |
---|
| 1155 | } |
---|
| 1156 | |
---|
| 1157 | void WorldObject::GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z) const |
---|
| 1158 | { |
---|
| 1159 | if(distance==0) |
---|
| 1160 | { |
---|
| 1161 | rand_x = x; |
---|
| 1162 | rand_y = y; |
---|
| 1163 | rand_z = z; |
---|
| 1164 | return; |
---|
| 1165 | } |
---|
| 1166 | |
---|
| 1167 | // angle to face `obj` to `this` |
---|
| 1168 | float angle = rand_norm()*2*M_PI; |
---|
| 1169 | float new_dist = rand_norm()*distance; |
---|
| 1170 | |
---|
| 1171 | rand_x = x + new_dist * cos(angle); |
---|
| 1172 | rand_y = y + new_dist * sin(angle); |
---|
| 1173 | rand_z = z; |
---|
| 1174 | |
---|
[44] | 1175 | Trinity::NormalizeMapCoord(rand_x); |
---|
| 1176 | Trinity::NormalizeMapCoord(rand_y); |
---|
[37] | 1177 | UpdateGroundPositionZ(rand_x,rand_y,rand_z); // update to LOS height if available |
---|
| 1178 | } |
---|
| 1179 | |
---|
| 1180 | void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const |
---|
| 1181 | { |
---|
| 1182 | float new_z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(x,y,z,true); |
---|
| 1183 | if(new_z > INVALID_HEIGHT) |
---|
| 1184 | z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface |
---|
| 1185 | } |
---|
| 1186 | |
---|
| 1187 | bool WorldObject::IsPositionValid() const |
---|
| 1188 | { |
---|
[44] | 1189 | return Trinity::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation); |
---|
[37] | 1190 | } |
---|
| 1191 | |
---|
| 1192 | void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid) |
---|
| 1193 | { |
---|
| 1194 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
| 1195 | BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid); |
---|
| 1196 | SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true); |
---|
| 1197 | } |
---|
| 1198 | |
---|
| 1199 | void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid) |
---|
| 1200 | { |
---|
| 1201 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
| 1202 | BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid); |
---|
| 1203 | SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true); |
---|
| 1204 | } |
---|
| 1205 | |
---|
| 1206 | void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote) |
---|
| 1207 | { |
---|
| 1208 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
| 1209 | BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid); |
---|
| 1210 | SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true); |
---|
| 1211 | } |
---|
| 1212 | |
---|
| 1213 | void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper) |
---|
| 1214 | { |
---|
| 1215 | Player *player = objmgr.GetPlayer(receiver); |
---|
| 1216 | if(!player || !player->GetSession()) |
---|
| 1217 | return; |
---|
| 1218 | |
---|
| 1219 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
| 1220 | BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); |
---|
| 1221 | |
---|
| 1222 | player->GetSession()->SendPacket(&data); |
---|
| 1223 | } |
---|
| 1224 | |
---|
| 1225 | void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf) |
---|
| 1226 | { |
---|
| 1227 | WorldPacket data(SMSG_PLAY_SOUND, 4); |
---|
| 1228 | data << Sound; |
---|
| 1229 | if (OnlySelf && GetTypeId() == TYPEID_PLAYER ) |
---|
| 1230 | ((Player*)this)->GetSession()->SendPacket( &data ); |
---|
| 1231 | else |
---|
| 1232 | SendMessageToSet( &data, true ); // ToSelf ignored in this case |
---|
| 1233 | } |
---|
| 1234 | |
---|
[44] | 1235 | namespace Trinity |
---|
[37] | 1236 | { |
---|
| 1237 | class MessageChatLocaleCacheDo |
---|
| 1238 | { |
---|
| 1239 | public: |
---|
| 1240 | MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist) |
---|
| 1241 | : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), |
---|
| 1242 | i_targetGUID(targetGUID), i_dist(dist) |
---|
| 1243 | { |
---|
| 1244 | } |
---|
| 1245 | |
---|
| 1246 | ~MessageChatLocaleCacheDo() |
---|
| 1247 | { |
---|
| 1248 | for(int i = 0; i < i_data_cache.size(); ++i) |
---|
| 1249 | delete i_data_cache[i]; |
---|
| 1250 | } |
---|
| 1251 | |
---|
| 1252 | void operator()(Player* p) |
---|
| 1253 | { |
---|
| 1254 | // skip far away players |
---|
| 1255 | if(p->GetDistance(&i_object) > i_dist) |
---|
| 1256 | return; |
---|
| 1257 | |
---|
| 1258 | uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex(); |
---|
| 1259 | uint32 cache_idx = loc_idx+1; |
---|
| 1260 | WorldPacket* data; |
---|
| 1261 | |
---|
| 1262 | // create if not cached yet |
---|
| 1263 | if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx]) |
---|
| 1264 | { |
---|
| 1265 | if(i_data_cache.size() < cache_idx+1) |
---|
| 1266 | i_data_cache.resize(cache_idx+1); |
---|
| 1267 | |
---|
[44] | 1268 | char const* text = objmgr.GetTrinityString(i_textId,loc_idx); |
---|
[37] | 1269 | |
---|
| 1270 | data = new WorldPacket(SMSG_MESSAGECHAT, 200); |
---|
| 1271 | |
---|
| 1272 | // TODO: i_object.GetName() also must be localized? |
---|
| 1273 | i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetName(),i_targetGUID); |
---|
| 1274 | |
---|
| 1275 | i_data_cache[cache_idx] = data; |
---|
| 1276 | } |
---|
| 1277 | else |
---|
| 1278 | data = i_data_cache[cache_idx]; |
---|
| 1279 | |
---|
| 1280 | p->SendDirectMessage(data); |
---|
| 1281 | } |
---|
| 1282 | |
---|
| 1283 | private: |
---|
| 1284 | WorldObject const& i_object; |
---|
| 1285 | ChatMsg i_msgtype; |
---|
| 1286 | int32 i_textId; |
---|
| 1287 | uint32 i_language; |
---|
| 1288 | uint64 i_targetGUID; |
---|
| 1289 | float i_dist; |
---|
| 1290 | std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index |
---|
| 1291 | }; |
---|
[44] | 1292 | } // namespace Trinity |
---|
[37] | 1293 | |
---|
| 1294 | void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) |
---|
| 1295 | { |
---|
[44] | 1296 | CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); |
---|
[37] | 1297 | |
---|
| 1298 | Cell cell(p); |
---|
| 1299 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1300 | cell.SetNoCreate(); |
---|
| 1301 | |
---|
[44] | 1302 | Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); |
---|
| 1303 | Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); |
---|
| 1304 | TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); |
---|
[37] | 1305 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 1306 | cell_lock->Visit(cell_lock, message, *GetMap()); |
---|
| 1307 | } |
---|
| 1308 | |
---|
| 1309 | void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) |
---|
| 1310 | { |
---|
[44] | 1311 | CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); |
---|
[37] | 1312 | |
---|
| 1313 | Cell cell(p); |
---|
| 1314 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1315 | cell.SetNoCreate(); |
---|
| 1316 | |
---|
[44] | 1317 | Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); |
---|
| 1318 | Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); |
---|
| 1319 | TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); |
---|
[37] | 1320 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 1321 | cell_lock->Visit(cell_lock, message, *GetMap()); |
---|
| 1322 | } |
---|
| 1323 | |
---|
| 1324 | void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote) |
---|
| 1325 | { |
---|
[44] | 1326 | CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); |
---|
[37] | 1327 | |
---|
| 1328 | Cell cell(p); |
---|
| 1329 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
| 1330 | cell.SetNoCreate(); |
---|
| 1331 | |
---|
[44] | 1332 | Trinity::MessageChatLocaleCacheDo say_do(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); |
---|
| 1333 | Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); |
---|
| 1334 | TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); |
---|
[37] | 1335 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
| 1336 | cell_lock->Visit(cell_lock, message, *GetMap()); |
---|
| 1337 | } |
---|
| 1338 | |
---|
| 1339 | void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper) |
---|
| 1340 | { |
---|
| 1341 | Player *player = objmgr.GetPlayer(receiver); |
---|
| 1342 | if(!player || !player->GetSession()) |
---|
| 1343 | return; |
---|
| 1344 | |
---|
| 1345 | uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); |
---|
[44] | 1346 | char const* text = objmgr.GetTrinityString(textId,loc_idx); |
---|
[37] | 1347 | |
---|
| 1348 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
| 1349 | BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); |
---|
| 1350 | |
---|
| 1351 | player->GetSession()->SendPacket(&data); |
---|
| 1352 | } |
---|
| 1353 | |
---|
| 1354 | void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const |
---|
| 1355 | { |
---|
| 1356 | bool pre = (msgtype==CHAT_MSG_MONSTER_EMOTE || msgtype==CHAT_MSG_RAID_BOSS_EMOTE); |
---|
| 1357 | |
---|
| 1358 | *data << (uint8)msgtype; |
---|
| 1359 | *data << (uint32)language; |
---|
| 1360 | *data << (uint64)GetGUID(); |
---|
| 1361 | *data << (uint32)0; //2.1.0 |
---|
| 1362 | *data << (uint32)(strlen(name)+1); |
---|
| 1363 | *data << name; |
---|
| 1364 | *data << (uint64)targetGuid; //Unit Target |
---|
| 1365 | if( targetGuid && !IS_PLAYER_GUID(targetGuid) ) |
---|
| 1366 | { |
---|
| 1367 | *data << (uint32)1; // target name length |
---|
| 1368 | *data << (uint8)0; // target name |
---|
| 1369 | } |
---|
| 1370 | *data << (uint32)(strlen(text)+1+(pre?3:0)); |
---|
| 1371 | if(pre) |
---|
| 1372 | data->append("%s ",3); |
---|
| 1373 | *data << text; |
---|
| 1374 | *data << (uint8)0; // ChatTag |
---|
| 1375 | } |
---|
| 1376 | |
---|
| 1377 | void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const |
---|
| 1378 | { |
---|
| 1379 | //Heartbeat message cannot be used for non-units |
---|
| 1380 | if (!isType(TYPEMASK_UNIT)) |
---|
| 1381 | return; |
---|
| 1382 | |
---|
| 1383 | data->Initialize(MSG_MOVE_HEARTBEAT, 32); |
---|
| 1384 | data->append(GetPackGUID()); |
---|
| 1385 | *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags |
---|
| 1386 | *data << uint8(0); // 2.3.0 |
---|
| 1387 | *data << getMSTime(); // time |
---|
| 1388 | *data << m_positionX; |
---|
| 1389 | *data << m_positionY; |
---|
| 1390 | *data << m_positionZ; |
---|
| 1391 | *data << m_orientation; |
---|
| 1392 | *data << uint32(0); |
---|
| 1393 | } |
---|
| 1394 | |
---|
| 1395 | void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const |
---|
| 1396 | { |
---|
| 1397 | //TeleportAck message cannot be used for non-units |
---|
| 1398 | if (!isType(TYPEMASK_UNIT)) |
---|
| 1399 | return; |
---|
| 1400 | |
---|
| 1401 | data->Initialize(MSG_MOVE_TELEPORT_ACK, 41); |
---|
| 1402 | data->append(GetPackGUID()); |
---|
| 1403 | *data << uint32(0); // this value increments every time |
---|
| 1404 | *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags |
---|
| 1405 | *data << uint8(0); // 2.3.0 |
---|
| 1406 | *data << getMSTime(); // time |
---|
| 1407 | *data << x; |
---|
| 1408 | *data << y; |
---|
| 1409 | *data << z; |
---|
| 1410 | *data << ang; |
---|
| 1411 | *data << uint32(0); |
---|
| 1412 | } |
---|
| 1413 | |
---|
| 1414 | void WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/) |
---|
| 1415 | { |
---|
| 1416 | MapManager::Instance().GetMap(m_mapId, this)->MessageBroadcast(this, data); |
---|
| 1417 | } |
---|
| 1418 | |
---|
| 1419 | void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/) |
---|
| 1420 | { |
---|
| 1421 | MapManager::Instance().GetMap(m_mapId, this)->MessageDistBroadcast(this, data, dist); |
---|
| 1422 | } |
---|
| 1423 | |
---|
| 1424 | void WorldObject::SendObjectDeSpawnAnim(uint64 guid) |
---|
| 1425 | { |
---|
| 1426 | WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8); |
---|
| 1427 | data << guid; |
---|
| 1428 | SendMessageToSet(&data, true); |
---|
| 1429 | } |
---|
| 1430 | |
---|
| 1431 | Map* WorldObject::GetMap() const |
---|
| 1432 | { |
---|
| 1433 | return MapManager::Instance().GetMap(GetMapId(), this); |
---|
| 1434 | } |
---|
| 1435 | |
---|
| 1436 | Map const* WorldObject::GetBaseMap() const |
---|
| 1437 | { |
---|
| 1438 | return MapManager::Instance().GetBaseMap(GetMapId()); |
---|
| 1439 | } |
---|
| 1440 | |
---|
| 1441 | void WorldObject::AddObjectToRemoveList() |
---|
| 1442 | { |
---|
| 1443 | Map* map = GetMap(); |
---|
| 1444 | if(!map) |
---|
| 1445 | { |
---|
| 1446 | sLog.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId()); |
---|
| 1447 | return; |
---|
| 1448 | } |
---|
| 1449 | |
---|
| 1450 | map->AddObjectToRemoveList(this); |
---|
| 1451 | } |
---|
| 1452 | |
---|
| 1453 | Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime) |
---|
| 1454 | { |
---|
| 1455 | TemporarySummon* pCreature = new TemporarySummon(GetGUID()); |
---|
| 1456 | |
---|
| 1457 | pCreature->SetInstanceId(GetInstanceId()); |
---|
| 1458 | uint32 team = 0; |
---|
| 1459 | if (GetTypeId()==TYPEID_PLAYER) |
---|
| 1460 | team = ((Player*)this)->GetTeam(); |
---|
| 1461 | |
---|
| 1462 | if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), id, team)) |
---|
| 1463 | { |
---|
| 1464 | delete pCreature; |
---|
| 1465 | return NULL; |
---|
| 1466 | } |
---|
| 1467 | |
---|
| 1468 | if (x == 0.0f && y == 0.0f && z == 0.0f) |
---|
| 1469 | GetClosePoint(x, y, z, pCreature->GetObjectSize()); |
---|
| 1470 | |
---|
| 1471 | pCreature->Relocate(x, y, z, ang); |
---|
| 1472 | |
---|
| 1473 | if(!pCreature->IsPositionValid()) |
---|
| 1474 | { |
---|
| 1475 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
---|
| 1476 | delete pCreature; |
---|
| 1477 | return NULL; |
---|
| 1478 | } |
---|
| 1479 | |
---|
| 1480 | pCreature->Summon(spwtype, despwtime); |
---|
| 1481 | |
---|
| 1482 | if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI()) |
---|
| 1483 | ((Creature*)this)->AI()->JustSummoned(pCreature); |
---|
| 1484 | |
---|
| 1485 | //return the creature therewith the summoner has access to it |
---|
| 1486 | return pCreature; |
---|
| 1487 | } |
---|
| 1488 | |
---|
[52] | 1489 | GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) |
---|
| 1490 | { |
---|
| 1491 | if(!IsInWorld()) |
---|
| 1492 | return NULL; |
---|
| 1493 | Map * map = GetMap(); |
---|
| 1494 | if(!map) |
---|
| 1495 | return NULL; |
---|
| 1496 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); |
---|
| 1497 | if(!goinfo) |
---|
| 1498 | { |
---|
| 1499 | sLog.outErrorDb("Gameobject template %u not found in database!", entry); |
---|
| 1500 | return NULL; |
---|
| 1501 | } |
---|
| 1502 | GameObject *go = new GameObject(); |
---|
| 1503 | if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry,map,x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1)) |
---|
| 1504 | return NULL; |
---|
| 1505 | go->SetRespawnTime(respawnTime); |
---|
[58] | 1506 | if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) //not sure how to handle this |
---|
| 1507 | ((Unit*)this)->AddGameObject(go); |
---|
| 1508 | else |
---|
| 1509 | go->SetSpawnedByDefault(false); |
---|
[52] | 1510 | map->Add(go); |
---|
| 1511 | |
---|
| 1512 | return go; |
---|
| 1513 | } |
---|
| 1514 | |
---|
[37] | 1515 | void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const |
---|
| 1516 | { |
---|
| 1517 | x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle); |
---|
| 1518 | y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle); |
---|
| 1519 | |
---|
[44] | 1520 | Trinity::NormalizeMapCoord(x); |
---|
| 1521 | Trinity::NormalizeMapCoord(y); |
---|
[37] | 1522 | } |
---|
| 1523 | |
---|
| 1524 | void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle ) const |
---|
| 1525 | { |
---|
| 1526 | GetNearPoint2D(x,y,distance2d+searcher_size,absAngle); |
---|
| 1527 | |
---|
[119] | 1528 | z = GetPositionZ(); |
---|
| 1529 | |
---|
| 1530 | UpdateGroundPositionZ(x,y,z); |
---|
[37] | 1531 | } |
---|
[119] | 1532 | |
---|
| 1533 | void WorldObject::GetRandomContactPoint( const WorldObject* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const |
---|
| 1534 | { |
---|
| 1535 | float object_size = obj->GetObjectSize();//here we use object_size to determine the angle offset, the bigger object the smaller angle offset, then this makes mob move naturally in visual. |
---|
| 1536 | //let assume 12.0f is the max size for object to have 0 angle offset. |
---|
| 1537 | float angle_offset_ratio = 1 - object_size/12.0f; |
---|
| 1538 | if (angle_offset_ratio < 0.05) angle_offset_ratio = 0.05; |
---|
| 1539 | // angle to face `obj` to `this`plus a random angle offset(from -90 degree to 90 degree)*angle_offset_ratio using distance from distance2dMin to distance2dMax includes size of `obj` |
---|
| 1540 | GetNearPoint(obj,x,y,z,object_size,distance2dMin+(distance2dMax-distance2dMin)*rand_norm(), GetAngle( obj ) + (M_PI_2 - M_PI * rand_norm()) * angle_offset_ratio); |
---|
| 1541 | } |
---|