1 | /* |
---|
2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
3 | * |
---|
4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
5 | * |
---|
6 | * This program is free software; you can redistribute it and/or modify |
---|
7 | * it under the terms of the GNU General Public License as published by |
---|
8 | * the Free Software Foundation; either version 2 of the License, or |
---|
9 | * (at your option) any later version. |
---|
10 | * |
---|
11 | * This program is distributed in the hope that it will be useful, |
---|
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
14 | * GNU General Public License for more details. |
---|
15 | * |
---|
16 | * You should have received a copy of the GNU General Public License |
---|
17 | * along with this program; if not, write to the Free Software |
---|
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
19 | */ |
---|
20 | |
---|
21 | #include "Common.h" |
---|
22 | #include "SharedDefines.h" |
---|
23 | #include "WorldPacket.h" |
---|
24 | #include "Opcodes.h" |
---|
25 | #include "Log.h" |
---|
26 | #include "World.h" |
---|
27 | #include "Object.h" |
---|
28 | #include "Creature.h" |
---|
29 | #include "Player.h" |
---|
30 | #include "ObjectMgr.h" |
---|
31 | #include "WorldSession.h" |
---|
32 | #include "UpdateData.h" |
---|
33 | #include "UpdateMask.h" |
---|
34 | #include "Util.h" |
---|
35 | #include "MapManager.h" |
---|
36 | #include "ObjectAccessor.h" |
---|
37 | #include "Log.h" |
---|
38 | #include "Transports.h" |
---|
39 | #include "TargetedMovementGenerator.h" |
---|
40 | #include "WaypointMovementGenerator.h" |
---|
41 | #include "VMapFactory.h" |
---|
42 | #include "CellImpl.h" |
---|
43 | #include "GridNotifiers.h" |
---|
44 | #include "GridNotifiersImpl.h" |
---|
45 | |
---|
46 | #include "TemporarySummon.h" |
---|
47 | |
---|
48 | uint32 GuidHigh2TypeId(uint32 guid_hi) |
---|
49 | { |
---|
50 | switch(guid_hi) |
---|
51 | { |
---|
52 | case HIGHGUID_ITEM: return TYPEID_ITEM; |
---|
53 | //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently |
---|
54 | case HIGHGUID_UNIT: return TYPEID_UNIT; |
---|
55 | case HIGHGUID_PET: return TYPEID_UNIT; |
---|
56 | case HIGHGUID_PLAYER: return TYPEID_PLAYER; |
---|
57 | case HIGHGUID_GAMEOBJECT: return TYPEID_GAMEOBJECT; |
---|
58 | case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT; |
---|
59 | case HIGHGUID_CORPSE: return TYPEID_CORPSE; |
---|
60 | case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT; |
---|
61 | } |
---|
62 | return 10; // unknown |
---|
63 | } |
---|
64 | |
---|
65 | Object::Object( ) |
---|
66 | { |
---|
67 | m_objectTypeId = TYPEID_OBJECT; |
---|
68 | m_objectType = TYPEMASK_OBJECT; |
---|
69 | |
---|
70 | m_uint32Values = 0; |
---|
71 | m_uint32Values_mirror = 0; |
---|
72 | m_valuesCount = 0; |
---|
73 | |
---|
74 | m_inWorld = false; |
---|
75 | m_objectUpdated = false; |
---|
76 | |
---|
77 | m_PackGUID.clear(); |
---|
78 | m_PackGUID.appendPackGUID(0); |
---|
79 | } |
---|
80 | |
---|
81 | Object::~Object( ) |
---|
82 | { |
---|
83 | if(m_objectUpdated) |
---|
84 | ObjectAccessor::Instance().RemoveUpdateObject(this); |
---|
85 | |
---|
86 | if(m_uint32Values) |
---|
87 | { |
---|
88 | if(IsInWorld()) |
---|
89 | { |
---|
90 | ///- Do NOT call RemoveFromWorld here, if the object is a player it will crash |
---|
91 | sLog.outError("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); |
---|
92 | //assert(0); |
---|
93 | } |
---|
94 | |
---|
95 | //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this); |
---|
96 | delete [] m_uint32Values; |
---|
97 | delete [] m_uint32Values_mirror; |
---|
98 | //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this); |
---|
99 | } |
---|
100 | } |
---|
101 | |
---|
102 | void Object::_InitValues() |
---|
103 | { |
---|
104 | m_uint32Values = new uint32[ m_valuesCount ]; |
---|
105 | memset(m_uint32Values, 0, m_valuesCount*sizeof(uint32)); |
---|
106 | |
---|
107 | m_uint32Values_mirror = new uint32[ m_valuesCount ]; |
---|
108 | memset(m_uint32Values_mirror, 0, m_valuesCount*sizeof(uint32)); |
---|
109 | |
---|
110 | m_objectUpdated = false; |
---|
111 | } |
---|
112 | |
---|
113 | void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh ) |
---|
114 | { |
---|
115 | if(!m_uint32Values) _InitValues(); |
---|
116 | |
---|
117 | uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); // required more changes to make it working |
---|
118 | SetUInt64Value( OBJECT_FIELD_GUID, guid ); |
---|
119 | SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType ); |
---|
120 | m_PackGUID.clear(); |
---|
121 | m_PackGUID.appendPackGUID(GetGUID()); |
---|
122 | } |
---|
123 | |
---|
124 | void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const |
---|
125 | { |
---|
126 | ByteBuffer buf(500); |
---|
127 | |
---|
128 | buf << uint8( UPDATETYPE_MOVEMENT ); |
---|
129 | buf << GetGUID(); |
---|
130 | |
---|
131 | _BuildMovementUpdate(&buf, flags, 0x00000000); |
---|
132 | |
---|
133 | data->AddUpdateBlock(buf); |
---|
134 | } |
---|
135 | |
---|
136 | void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const |
---|
137 | { |
---|
138 | if(!target) |
---|
139 | { |
---|
140 | return; |
---|
141 | } |
---|
142 | |
---|
143 | uint8 updatetype = UPDATETYPE_CREATE_OBJECT; |
---|
144 | uint8 flags = m_updateFlag; |
---|
145 | uint32 flags2 = 0; |
---|
146 | |
---|
147 | /** lower flag1 **/ |
---|
148 | if(target == this) // building packet for oneself |
---|
149 | { |
---|
150 | flags |= UPDATEFLAG_SELF; |
---|
151 | |
---|
152 | /*** temporary reverted - until real source of stack corruption will not found |
---|
153 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
---|
154 | ****/ |
---|
155 | } |
---|
156 | |
---|
157 | if(flags & UPDATEFLAG_HASPOSITION) |
---|
158 | { |
---|
159 | // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... |
---|
160 | if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) |
---|
161 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
---|
162 | |
---|
163 | // UPDATETYPE_CREATE_OBJECT2 for pets... |
---|
164 | if(target->GetPetGUID() == GetGUID()) |
---|
165 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
---|
166 | |
---|
167 | // UPDATETYPE_CREATE_OBJECT2 for some gameobject types... |
---|
168 | if(isType(TYPEMASK_GAMEOBJECT)) |
---|
169 | { |
---|
170 | switch(((GameObject*)this)->GetGoType()) |
---|
171 | { |
---|
172 | case GAMEOBJECT_TYPE_TRAP: |
---|
173 | case GAMEOBJECT_TYPE_DUEL_ARBITER: |
---|
174 | case GAMEOBJECT_TYPE_FLAGSTAND: |
---|
175 | case GAMEOBJECT_TYPE_FLAGDROP: |
---|
176 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
---|
177 | break; |
---|
178 | case GAMEOBJECT_TYPE_TRANSPORT: |
---|
179 | flags |= UPDATEFLAG_TRANSPORT; |
---|
180 | break; |
---|
181 | } |
---|
182 | } |
---|
183 | } |
---|
184 | |
---|
185 | //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); |
---|
186 | |
---|
187 | ByteBuffer buf(500); |
---|
188 | buf << (uint8)updatetype; |
---|
189 | //buf.append(GetPackGUID()); //client crashes when using this |
---|
190 | buf << (uint8)0xFF << GetGUID(); |
---|
191 | buf << (uint8)m_objectTypeId; |
---|
192 | |
---|
193 | _BuildMovementUpdate(&buf, flags, flags2); |
---|
194 | |
---|
195 | UpdateMask updateMask; |
---|
196 | updateMask.SetCount( m_valuesCount ); |
---|
197 | _SetCreateBits( &updateMask, target ); |
---|
198 | _BuildValuesUpdate(updatetype, &buf, &updateMask, target ); |
---|
199 | data->AddUpdateBlock(buf); |
---|
200 | } |
---|
201 | |
---|
202 | void Object::BuildUpdate(UpdateDataMapType &update_players) |
---|
203 | { |
---|
204 | ObjectAccessor::_buildUpdateObject(this,update_players); |
---|
205 | ClearUpdateMask(true); |
---|
206 | } |
---|
207 | |
---|
208 | void Object::SendUpdateToPlayer(Player* player) |
---|
209 | { |
---|
210 | // send update to another players |
---|
211 | SendUpdateObjectToAllExcept(player); |
---|
212 | |
---|
213 | // send create update to player |
---|
214 | UpdateData upd; |
---|
215 | WorldPacket packet; |
---|
216 | |
---|
217 | upd.Clear(); |
---|
218 | BuildCreateUpdateBlockForPlayer(&upd, player); |
---|
219 | upd.BuildPacket(&packet); |
---|
220 | player->GetSession()->SendPacket(&packet); |
---|
221 | |
---|
222 | // now object updated/(create updated) |
---|
223 | } |
---|
224 | |
---|
225 | void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const |
---|
226 | { |
---|
227 | ByteBuffer buf(500); |
---|
228 | |
---|
229 | buf << (uint8) UPDATETYPE_VALUES; |
---|
230 | //buf.append(GetPackGUID()); //client crashes when using this. but not have crash in debug mode |
---|
231 | buf << (uint8)0xFF; |
---|
232 | buf << GetGUID(); |
---|
233 | |
---|
234 | UpdateMask updateMask; |
---|
235 | updateMask.SetCount( m_valuesCount ); |
---|
236 | |
---|
237 | _SetUpdateBits( &updateMask, target ); |
---|
238 | _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target ); |
---|
239 | |
---|
240 | data->AddUpdateBlock(buf); |
---|
241 | } |
---|
242 | |
---|
243 | void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const |
---|
244 | { |
---|
245 | data->AddOutOfRangeGUID(GetGUID()); |
---|
246 | } |
---|
247 | |
---|
248 | void Object::DestroyForPlayer(Player *target) const |
---|
249 | { |
---|
250 | ASSERT(target); |
---|
251 | |
---|
252 | WorldPacket data(SMSG_DESTROY_OBJECT, 8); |
---|
253 | data << GetGUID(); |
---|
254 | target->GetSession()->SendPacket( &data ); |
---|
255 | } |
---|
256 | |
---|
257 | void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const |
---|
258 | { |
---|
259 | *data << (uint8)flags; // update flags |
---|
260 | |
---|
261 | // 0x20 |
---|
262 | if (flags & UPDATEFLAG_LIVING) |
---|
263 | { |
---|
264 | switch(GetTypeId()) |
---|
265 | { |
---|
266 | case TYPEID_UNIT: |
---|
267 | { |
---|
268 | flags2 = ((Unit*)this)->GetUnitMovementFlags(); |
---|
269 | flags2 &= ~MOVEMENTFLAG_ONTRANSPORT; |
---|
270 | flags2 &= ~MOVEMENTFLAG_SPLINE2; |
---|
271 | } |
---|
272 | break; |
---|
273 | case TYPEID_PLAYER: |
---|
274 | { |
---|
275 | flags2 = ((Player*)this)->GetUnitMovementFlags(); |
---|
276 | |
---|
277 | if(((Player*)this)->GetTransport()) |
---|
278 | flags2 |= MOVEMENTFLAG_ONTRANSPORT; |
---|
279 | else |
---|
280 | flags2 &= ~MOVEMENTFLAG_ONTRANSPORT; |
---|
281 | |
---|
282 | // remove unknown, unused etc flags for now |
---|
283 | flags2 &= ~MOVEMENTFLAG_SPLINE2; // will be set manually |
---|
284 | |
---|
285 | if(((Player*)this)->isInFlight()) |
---|
286 | { |
---|
287 | WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); |
---|
288 | flags2 = (MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2); |
---|
289 | } |
---|
290 | } |
---|
291 | break; |
---|
292 | } |
---|
293 | |
---|
294 | *data << uint32(flags2); // movement flags |
---|
295 | *data << uint8(0); // unk 2.3.0 |
---|
296 | *data << uint32(getMSTime()); // time (in milliseconds) |
---|
297 | } |
---|
298 | |
---|
299 | // 0x40 |
---|
300 | if (flags & UPDATEFLAG_HASPOSITION) |
---|
301 | { |
---|
302 | // 0x02 |
---|
303 | if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) |
---|
304 | { |
---|
305 | *data << (float)0; |
---|
306 | *data << (float)0; |
---|
307 | *data << (float)0; |
---|
308 | *data << ((WorldObject *)this)->GetOrientation(); |
---|
309 | } |
---|
310 | else |
---|
311 | { |
---|
312 | *data << ((WorldObject *)this)->GetPositionX(); |
---|
313 | *data << ((WorldObject *)this)->GetPositionY(); |
---|
314 | *data << ((WorldObject *)this)->GetPositionZ(); |
---|
315 | *data << ((WorldObject *)this)->GetOrientation(); |
---|
316 | } |
---|
317 | } |
---|
318 | |
---|
319 | // 0x20 |
---|
320 | if(flags & UPDATEFLAG_LIVING) |
---|
321 | { |
---|
322 | // 0x00000200 |
---|
323 | if(flags2 & MOVEMENTFLAG_ONTRANSPORT) |
---|
324 | { |
---|
325 | if(GetTypeId() == TYPEID_PLAYER) |
---|
326 | { |
---|
327 | *data << (uint64)((Player*)this)->GetTransport()->GetGUID(); |
---|
328 | *data << (float)((Player*)this)->GetTransOffsetX(); |
---|
329 | *data << (float)((Player*)this)->GetTransOffsetY(); |
---|
330 | *data << (float)((Player*)this)->GetTransOffsetZ(); |
---|
331 | *data << (float)((Player*)this)->GetTransOffsetO(); |
---|
332 | *data << (uint32)((Player*)this)->GetTransTime(); |
---|
333 | } |
---|
334 | //TrinIty currently not have support for other than player on transport |
---|
335 | } |
---|
336 | |
---|
337 | // 0x02200000 |
---|
338 | if(flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) |
---|
339 | { |
---|
340 | if(GetTypeId() == TYPEID_PLAYER) |
---|
341 | *data << (float)((Player*)this)->m_movementInfo.s_pitch; |
---|
342 | else |
---|
343 | *data << (float)0; // is't part of movement packet, we must store and send it... |
---|
344 | } |
---|
345 | |
---|
346 | if(GetTypeId() == TYPEID_PLAYER) |
---|
347 | *data << (uint32)((Player*)this)->m_movementInfo.fallTime; |
---|
348 | else |
---|
349 | *data << (uint32)0; // last fall time |
---|
350 | |
---|
351 | // 0x00001000 |
---|
352 | if(flags2 & MOVEMENTFLAG_JUMPING) |
---|
353 | { |
---|
354 | if(GetTypeId() == TYPEID_PLAYER) |
---|
355 | { |
---|
356 | *data << (float)((Player*)this)->m_movementInfo.j_unk; |
---|
357 | *data << (float)((Player*)this)->m_movementInfo.j_sinAngle; |
---|
358 | *data << (float)((Player*)this)->m_movementInfo.j_cosAngle; |
---|
359 | *data << (float)((Player*)this)->m_movementInfo.j_xyspeed; |
---|
360 | } |
---|
361 | else |
---|
362 | { |
---|
363 | *data << (float)0; |
---|
364 | *data << (float)0; |
---|
365 | *data << (float)0; |
---|
366 | *data << (float)0; |
---|
367 | } |
---|
368 | } |
---|
369 | |
---|
370 | // 0x04000000 |
---|
371 | if(flags2 & MOVEMENTFLAG_SPLINE) |
---|
372 | { |
---|
373 | if(GetTypeId() == TYPEID_PLAYER) |
---|
374 | *data << (float)((Player*)this)->m_movementInfo.u_unk1; |
---|
375 | else |
---|
376 | *data << (float)0; |
---|
377 | } |
---|
378 | |
---|
379 | *data << ((Unit*)this)->GetSpeed( MOVE_WALK ); |
---|
380 | *data << ((Unit*)this)->GetSpeed( MOVE_RUN ); |
---|
381 | *data << ((Unit*)this)->GetSpeed( MOVE_SWIMBACK ); |
---|
382 | *data << ((Unit*)this)->GetSpeed( MOVE_SWIM ); |
---|
383 | *data << ((Unit*)this)->GetSpeed( MOVE_WALKBACK ); |
---|
384 | *data << ((Unit*)this)->GetSpeed( MOVE_FLY ); |
---|
385 | *data << ((Unit*)this)->GetSpeed( MOVE_FLYBACK ); |
---|
386 | *data << ((Unit*)this)->GetSpeed( MOVE_TURN ); |
---|
387 | |
---|
388 | // 0x08000000 |
---|
389 | if(flags2 & MOVEMENTFLAG_SPLINE2) |
---|
390 | { |
---|
391 | if(GetTypeId() != TYPEID_PLAYER) |
---|
392 | { |
---|
393 | sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 for non-player"); |
---|
394 | return; |
---|
395 | } |
---|
396 | |
---|
397 | if(!((Player*)this)->isInFlight()) |
---|
398 | { |
---|
399 | sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 but not in flight"); |
---|
400 | return; |
---|
401 | } |
---|
402 | |
---|
403 | WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); |
---|
404 | |
---|
405 | FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(((Player*)this)->GetMotionMaster()->top()); |
---|
406 | |
---|
407 | uint32 flags3 = 0x00000300; |
---|
408 | |
---|
409 | *data << uint32(flags3); // splines flag? |
---|
410 | |
---|
411 | if(flags3 & 0x10000) // probably x,y,z coords there |
---|
412 | { |
---|
413 | *data << (float)0; |
---|
414 | *data << (float)0; |
---|
415 | *data << (float)0; |
---|
416 | } |
---|
417 | |
---|
418 | if(flags3 & 0x20000) // probably guid there |
---|
419 | { |
---|
420 | *data << uint64(0); |
---|
421 | } |
---|
422 | |
---|
423 | if(flags3 & 0x40000) // may be orientation |
---|
424 | { |
---|
425 | *data << (float)0; |
---|
426 | } |
---|
427 | |
---|
428 | Path &path = fmg->GetPath(); |
---|
429 | |
---|
430 | float x, y, z; |
---|
431 | ((Player*)this)->GetPosition(x, y, z); |
---|
432 | |
---|
433 | uint32 inflighttime = uint32(path.GetPassedLength(fmg->GetCurrentNode(), x, y, z) * 32); |
---|
434 | uint32 traveltime = uint32(path.GetTotalLength() * 32); |
---|
435 | |
---|
436 | *data << uint32(inflighttime); // passed move time? |
---|
437 | *data << uint32(traveltime); // full move time? |
---|
438 | *data << uint32(0); // ticks count? |
---|
439 | |
---|
440 | uint32 poscount = uint32(path.Size()); |
---|
441 | |
---|
442 | *data << uint32(poscount); // points count |
---|
443 | |
---|
444 | for(uint32 i = 0; i < poscount; ++i) |
---|
445 | { |
---|
446 | *data << path.GetNodes()[i].x; |
---|
447 | *data << path.GetNodes()[i].y; |
---|
448 | *data << path.GetNodes()[i].z; |
---|
449 | } |
---|
450 | |
---|
451 | /*for(uint32 i = 0; i < poscount; i++) |
---|
452 | { |
---|
453 | // path points |
---|
454 | *data << (float)0; |
---|
455 | *data << (float)0; |
---|
456 | *data << (float)0; |
---|
457 | }*/ |
---|
458 | |
---|
459 | *data << path.GetNodes()[poscount-1].x; |
---|
460 | *data << path.GetNodes()[poscount-1].y; |
---|
461 | *data << path.GetNodes()[poscount-1].z; |
---|
462 | |
---|
463 | // target position (path end) |
---|
464 | /**data << ((Unit*)this)->GetPositionX(); |
---|
465 | *data << ((Unit*)this)->GetPositionY(); |
---|
466 | *data << ((Unit*)this)->GetPositionZ();*/ |
---|
467 | } |
---|
468 | } |
---|
469 | |
---|
470 | // 0x8 |
---|
471 | if(flags & UPDATEFLAG_LOWGUID) |
---|
472 | { |
---|
473 | switch(GetTypeId()) |
---|
474 | { |
---|
475 | case TYPEID_OBJECT: |
---|
476 | case TYPEID_ITEM: |
---|
477 | case TYPEID_CONTAINER: |
---|
478 | case TYPEID_GAMEOBJECT: |
---|
479 | case TYPEID_DYNAMICOBJECT: |
---|
480 | case TYPEID_CORPSE: |
---|
481 | *data << uint32(GetGUIDLow()); // GetGUIDLow() |
---|
482 | break; |
---|
483 | case TYPEID_UNIT: |
---|
484 | *data << uint32(0x0000000B); // unk, can be 0xB or 0xC |
---|
485 | break; |
---|
486 | case TYPEID_PLAYER: |
---|
487 | if(flags & UPDATEFLAG_SELF) |
---|
488 | *data << uint32(0x00000015); // unk, can be 0x15 or 0x22 |
---|
489 | else |
---|
490 | *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 |
---|
491 | break; |
---|
492 | default: |
---|
493 | *data << uint32(0x00000000); // unk |
---|
494 | break; |
---|
495 | } |
---|
496 | } |
---|
497 | |
---|
498 | // 0x10 |
---|
499 | if(flags & UPDATEFLAG_HIGHGUID) |
---|
500 | { |
---|
501 | switch(GetTypeId()) |
---|
502 | { |
---|
503 | case TYPEID_OBJECT: |
---|
504 | case TYPEID_ITEM: |
---|
505 | case TYPEID_CONTAINER: |
---|
506 | case TYPEID_GAMEOBJECT: |
---|
507 | case TYPEID_DYNAMICOBJECT: |
---|
508 | case TYPEID_CORPSE: |
---|
509 | *data << uint32(GetGUIDHigh()); // GetGUIDHigh() |
---|
510 | break; |
---|
511 | default: |
---|
512 | *data << uint32(0x00000000); // unk |
---|
513 | break; |
---|
514 | } |
---|
515 | } |
---|
516 | |
---|
517 | // 0x4 |
---|
518 | if(flags & UPDATEFLAG_FULLGUID) |
---|
519 | { |
---|
520 | *data << uint8(0); // packed guid (probably target guid) |
---|
521 | } |
---|
522 | |
---|
523 | // 0x2 |
---|
524 | if(flags & UPDATEFLAG_TRANSPORT) |
---|
525 | { |
---|
526 | *data << uint32(getMSTime()); // ms time |
---|
527 | } |
---|
528 | } |
---|
529 | |
---|
530 | void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const |
---|
531 | { |
---|
532 | if(!target) |
---|
533 | return; |
---|
534 | |
---|
535 | bool IsActivateToQuest = false; |
---|
536 | if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2) |
---|
537 | { |
---|
538 | if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) |
---|
539 | { |
---|
540 | if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) |
---|
541 | { |
---|
542 | IsActivateToQuest = true; |
---|
543 | updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); |
---|
544 | } |
---|
545 | if (GetUInt32Value(GAMEOBJECT_ARTKIT)) |
---|
546 | updateMask->SetBit(GAMEOBJECT_ARTKIT); |
---|
547 | } |
---|
548 | } |
---|
549 | else //case UPDATETYPE_VALUES |
---|
550 | { |
---|
551 | if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) |
---|
552 | { |
---|
553 | if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) |
---|
554 | { |
---|
555 | IsActivateToQuest = true; |
---|
556 | } |
---|
557 | updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); |
---|
558 | updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS); |
---|
559 | } |
---|
560 | } |
---|
561 | |
---|
562 | WPAssert(updateMask && updateMask->GetCount() == m_valuesCount); |
---|
563 | |
---|
564 | *data << (uint8)updateMask->GetBlockCount(); |
---|
565 | data->append( updateMask->GetMask(), updateMask->GetLength() ); |
---|
566 | |
---|
567 | // 2 specialized loops for speed optimization in non-unit case |
---|
568 | if(isType(TYPEMASK_UNIT)) // unit (creature/player) case |
---|
569 | { |
---|
570 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
571 | { |
---|
572 | if( updateMask->GetBit( index ) ) |
---|
573 | { |
---|
574 | // remove custom flag before send |
---|
575 | |
---|
576 | if( index == UNIT_NPC_FLAGS ) |
---|
577 | *data << uint32(m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP)); |
---|
578 | // FIXME: Some values at server stored in float format but must be sent to client in uint32 format |
---|
579 | else if(index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME) |
---|
580 | { |
---|
581 | // convert from float to uint32 and send |
---|
582 | *data << uint32(m_floatValues[ index ] < 0 ? 0 : m_floatValues[ index ]); |
---|
583 | } |
---|
584 | // there are some float values which may be negative or can't get negative due to other checks |
---|
585 | else if(index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4 || |
---|
586 | index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6) || |
---|
587 | index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6) || |
---|
588 | index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4) |
---|
589 | { |
---|
590 | *data << uint32(m_floatValues[ index ]); |
---|
591 | } |
---|
592 | // Gamemasters should be always able to select units - remove not selectable flag |
---|
593 | else if(index == UNIT_FIELD_FLAGS && target->isGameMaster()) |
---|
594 | { |
---|
595 | *data << (m_uint32Values[ index ] & ~UNIT_FLAG_NOT_SELECTABLE); |
---|
596 | } |
---|
597 | // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures |
---|
598 | else if(index == UNIT_FIELD_DISPLAYID && GetTypeId() == TYPEID_UNIT) |
---|
599 | { |
---|
600 | const CreatureInfo* cinfo = ((Creature*)this)->GetCreatureInfo(); |
---|
601 | if(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) |
---|
602 | { |
---|
603 | if(target->isGameMaster()) |
---|
604 | { |
---|
605 | if(cinfo->Modelid2) |
---|
606 | *data << cinfo->Modelid1; |
---|
607 | else |
---|
608 | *data << 17519; // world invisible trigger's model |
---|
609 | } |
---|
610 | else |
---|
611 | { |
---|
612 | if(cinfo->Modelid2) |
---|
613 | *data << cinfo->Modelid2; |
---|
614 | else |
---|
615 | *data << 11686; // world invisible trigger's model |
---|
616 | } |
---|
617 | } |
---|
618 | else |
---|
619 | *data << m_uint32Values[ index ]; |
---|
620 | } |
---|
621 | // hide lootable animation for unallowed players |
---|
622 | else if(index == UNIT_DYNAMIC_FLAGS && GetTypeId() == TYPEID_UNIT) |
---|
623 | { |
---|
624 | if(!target->isAllowedToLoot((Creature*)this)) |
---|
625 | *data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_LOOTABLE); |
---|
626 | else |
---|
627 | *data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_OTHER_TAGGER); |
---|
628 | } |
---|
629 | else |
---|
630 | { |
---|
631 | // send in current format (float as float, uint32 as uint32) |
---|
632 | *data << m_uint32Values[ index ]; |
---|
633 | } |
---|
634 | } |
---|
635 | } |
---|
636 | } |
---|
637 | else if(isType(TYPEMASK_GAMEOBJECT)) // gameobject case |
---|
638 | { |
---|
639 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
640 | { |
---|
641 | if( updateMask->GetBit( index ) ) |
---|
642 | { |
---|
643 | // send in current format (float as float, uint32 as uint32) |
---|
644 | if ( index == GAMEOBJECT_DYN_FLAGS ) |
---|
645 | { |
---|
646 | if(IsActivateToQuest ) |
---|
647 | { |
---|
648 | switch(((GameObject*)this)->GetGoType()) |
---|
649 | { |
---|
650 | case GAMEOBJECT_TYPE_CHEST: |
---|
651 | *data << uint32(9); // enable quest object. Represent 9, but 1 for client before 2.3.0 |
---|
652 | break; |
---|
653 | case GAMEOBJECT_TYPE_GOOBER: |
---|
654 | *data << uint32(1); |
---|
655 | break; |
---|
656 | default: |
---|
657 | *data << uint32(0); //unknown. not happen. |
---|
658 | break; |
---|
659 | } |
---|
660 | } |
---|
661 | else |
---|
662 | *data << uint32(0); // disable quest object |
---|
663 | } |
---|
664 | else |
---|
665 | *data << m_uint32Values[ index ]; // other cases |
---|
666 | } |
---|
667 | } |
---|
668 | } |
---|
669 | else // other objects case (no special index checks) |
---|
670 | { |
---|
671 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
672 | { |
---|
673 | if( updateMask->GetBit( index ) ) |
---|
674 | { |
---|
675 | // send in current format (float as float, uint32 as uint32) |
---|
676 | *data << m_uint32Values[ index ]; |
---|
677 | } |
---|
678 | } |
---|
679 | } |
---|
680 | } |
---|
681 | |
---|
682 | void Object::ClearUpdateMask(bool remove) |
---|
683 | { |
---|
684 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
685 | { |
---|
686 | if(m_uint32Values_mirror[index]!= m_uint32Values[index]) |
---|
687 | m_uint32Values_mirror[index] = m_uint32Values[index]; |
---|
688 | } |
---|
689 | if(m_objectUpdated) |
---|
690 | { |
---|
691 | if(remove) |
---|
692 | ObjectAccessor::Instance().RemoveUpdateObject(this); |
---|
693 | m_objectUpdated = false; |
---|
694 | } |
---|
695 | } |
---|
696 | |
---|
697 | // Send current value fields changes to all viewers |
---|
698 | void Object::SendUpdateObjectToAllExcept(Player* exceptPlayer) |
---|
699 | { |
---|
700 | // changes will be send in create packet |
---|
701 | if(!IsInWorld()) |
---|
702 | return; |
---|
703 | |
---|
704 | // nothing do |
---|
705 | if(!m_objectUpdated) |
---|
706 | return; |
---|
707 | |
---|
708 | ObjectAccessor::UpdateObject(this,exceptPlayer); |
---|
709 | } |
---|
710 | |
---|
711 | bool Object::LoadValues(const char* data) |
---|
712 | { |
---|
713 | if(!m_uint32Values) _InitValues(); |
---|
714 | |
---|
715 | Tokens tokens = StrSplit(data, " "); |
---|
716 | |
---|
717 | if(tokens.size() != m_valuesCount) |
---|
718 | return false; |
---|
719 | |
---|
720 | Tokens::iterator iter; |
---|
721 | int index; |
---|
722 | for (iter = tokens.begin(), index = 0; index < m_valuesCount; ++iter, ++index) |
---|
723 | { |
---|
724 | m_uint32Values[index] = atol((*iter).c_str()); |
---|
725 | } |
---|
726 | |
---|
727 | return true; |
---|
728 | } |
---|
729 | |
---|
730 | void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const |
---|
731 | { |
---|
732 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
733 | { |
---|
734 | if(m_uint32Values_mirror[index]!= m_uint32Values[index]) |
---|
735 | updateMask->SetBit(index); |
---|
736 | } |
---|
737 | } |
---|
738 | |
---|
739 | void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const |
---|
740 | { |
---|
741 | for( uint16 index = 0; index < m_valuesCount; index++ ) |
---|
742 | { |
---|
743 | if(GetUInt32Value(index) != 0) |
---|
744 | updateMask->SetBit(index); |
---|
745 | } |
---|
746 | } |
---|
747 | |
---|
748 | void Object::SetInt32Value( uint16 index, int32 value ) |
---|
749 | { |
---|
750 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
751 | |
---|
752 | if(m_int32Values[ index ] != value) |
---|
753 | { |
---|
754 | m_int32Values[ index ] = value; |
---|
755 | |
---|
756 | if(m_inWorld) |
---|
757 | { |
---|
758 | if(!m_objectUpdated) |
---|
759 | { |
---|
760 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
761 | m_objectUpdated = true; |
---|
762 | } |
---|
763 | } |
---|
764 | } |
---|
765 | } |
---|
766 | |
---|
767 | void Object::SetUInt32Value( uint16 index, uint32 value ) |
---|
768 | { |
---|
769 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
770 | |
---|
771 | if(m_uint32Values[ index ] != value) |
---|
772 | { |
---|
773 | m_uint32Values[ index ] = value; |
---|
774 | |
---|
775 | if(m_inWorld) |
---|
776 | { |
---|
777 | if(!m_objectUpdated) |
---|
778 | { |
---|
779 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
780 | m_objectUpdated = true; |
---|
781 | } |
---|
782 | } |
---|
783 | } |
---|
784 | } |
---|
785 | |
---|
786 | void Object::SetUInt64Value( uint16 index, const uint64 &value ) |
---|
787 | { |
---|
788 | ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); |
---|
789 | if(*((uint64*)&(m_uint32Values[ index ])) != value) |
---|
790 | { |
---|
791 | m_uint32Values[ index ] = *((uint32*)&value); |
---|
792 | m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); |
---|
793 | |
---|
794 | if(m_inWorld) |
---|
795 | { |
---|
796 | if(!m_objectUpdated) |
---|
797 | { |
---|
798 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
799 | m_objectUpdated = true; |
---|
800 | } |
---|
801 | } |
---|
802 | } |
---|
803 | } |
---|
804 | |
---|
805 | void Object::SetFloatValue( uint16 index, float value ) |
---|
806 | { |
---|
807 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
808 | |
---|
809 | if(m_floatValues[ index ] != value) |
---|
810 | { |
---|
811 | m_floatValues[ index ] = value; |
---|
812 | |
---|
813 | if(m_inWorld) |
---|
814 | { |
---|
815 | if(!m_objectUpdated) |
---|
816 | { |
---|
817 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
818 | m_objectUpdated = true; |
---|
819 | } |
---|
820 | } |
---|
821 | } |
---|
822 | } |
---|
823 | |
---|
824 | void Object::SetByteValue( uint16 index, uint8 offset, uint8 value ) |
---|
825 | { |
---|
826 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
827 | |
---|
828 | if(offset > 4) |
---|
829 | { |
---|
830 | sLog.outError("Object::SetByteValue: wrong offset %u", offset); |
---|
831 | return; |
---|
832 | } |
---|
833 | |
---|
834 | if(uint8(m_uint32Values[ index ] >> (offset * 8)) != value) |
---|
835 | { |
---|
836 | m_uint32Values[ index ] &= ~uint32(uint32(0xFF) << (offset * 8)); |
---|
837 | m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 8)); |
---|
838 | |
---|
839 | if(m_inWorld) |
---|
840 | { |
---|
841 | if(!m_objectUpdated) |
---|
842 | { |
---|
843 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
844 | m_objectUpdated = true; |
---|
845 | } |
---|
846 | } |
---|
847 | } |
---|
848 | } |
---|
849 | |
---|
850 | void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value ) |
---|
851 | { |
---|
852 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
853 | |
---|
854 | if(offset > 2) |
---|
855 | { |
---|
856 | sLog.outError("Object::SetUInt16Value: wrong offset %u", offset); |
---|
857 | return; |
---|
858 | } |
---|
859 | |
---|
860 | if(uint8(m_uint32Values[ index ] >> (offset * 16)) != value) |
---|
861 | { |
---|
862 | m_uint32Values[ index ] &= ~uint32(uint32(0xFFFF) << (offset * 16)); |
---|
863 | m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 16)); |
---|
864 | |
---|
865 | if(m_inWorld) |
---|
866 | { |
---|
867 | if(!m_objectUpdated) |
---|
868 | { |
---|
869 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
870 | m_objectUpdated = true; |
---|
871 | } |
---|
872 | } |
---|
873 | } |
---|
874 | } |
---|
875 | |
---|
876 | void Object::SetStatFloatValue( uint16 index, float value) |
---|
877 | { |
---|
878 | if(value < 0) |
---|
879 | value = 0.0f; |
---|
880 | |
---|
881 | SetFloatValue(index, value); |
---|
882 | } |
---|
883 | |
---|
884 | void Object::SetStatInt32Value( uint16 index, int32 value) |
---|
885 | { |
---|
886 | if(value < 0) |
---|
887 | value = 0; |
---|
888 | |
---|
889 | SetUInt32Value(index, uint32(value)); |
---|
890 | } |
---|
891 | |
---|
892 | void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply) |
---|
893 | { |
---|
894 | int32 cur = GetUInt32Value(index); |
---|
895 | cur += (apply ? val : -val); |
---|
896 | if(cur < 0) |
---|
897 | cur = 0; |
---|
898 | SetUInt32Value(index,cur); |
---|
899 | } |
---|
900 | |
---|
901 | void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply) |
---|
902 | { |
---|
903 | int32 cur = GetInt32Value(index); |
---|
904 | cur += (apply ? val : -val); |
---|
905 | SetInt32Value(index,cur); |
---|
906 | } |
---|
907 | |
---|
908 | void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply) |
---|
909 | { |
---|
910 | float cur = GetFloatValue(index); |
---|
911 | cur += (apply ? val : -val); |
---|
912 | SetFloatValue(index,cur); |
---|
913 | } |
---|
914 | |
---|
915 | void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply) |
---|
916 | { |
---|
917 | float cur = GetFloatValue(index); |
---|
918 | cur += (apply ? val : -val); |
---|
919 | if(cur < 0) |
---|
920 | cur = 0; |
---|
921 | SetFloatValue(index,cur); |
---|
922 | } |
---|
923 | |
---|
924 | void Object::SetFlag( uint16 index, uint32 newFlag ) |
---|
925 | { |
---|
926 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
927 | uint32 oldval = m_uint32Values[ index ]; |
---|
928 | uint32 newval = oldval | newFlag; |
---|
929 | |
---|
930 | if(oldval != newval) |
---|
931 | { |
---|
932 | m_uint32Values[ index ] = newval; |
---|
933 | |
---|
934 | if(m_inWorld) |
---|
935 | { |
---|
936 | if(!m_objectUpdated) |
---|
937 | { |
---|
938 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
939 | m_objectUpdated = true; |
---|
940 | } |
---|
941 | } |
---|
942 | } |
---|
943 | } |
---|
944 | |
---|
945 | void Object::RemoveFlag( uint16 index, uint32 oldFlag ) |
---|
946 | { |
---|
947 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
948 | uint32 oldval = m_uint32Values[ index ]; |
---|
949 | uint32 newval = oldval & ~oldFlag; |
---|
950 | |
---|
951 | if(oldval != newval) |
---|
952 | { |
---|
953 | m_uint32Values[ index ] = newval; |
---|
954 | |
---|
955 | if(m_inWorld) |
---|
956 | { |
---|
957 | if(!m_objectUpdated) |
---|
958 | { |
---|
959 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
960 | m_objectUpdated = true; |
---|
961 | } |
---|
962 | } |
---|
963 | } |
---|
964 | } |
---|
965 | |
---|
966 | bool Object::PrintIndexError(uint32 index, bool set) const |
---|
967 | { |
---|
968 | sLog.outError("ERROR: Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType); |
---|
969 | |
---|
970 | // assert must fail after function call |
---|
971 | return false; |
---|
972 | } |
---|
973 | |
---|
974 | WorldObject::WorldObject() |
---|
975 | { |
---|
976 | m_positionX = 0.0f; |
---|
977 | m_positionY = 0.0f; |
---|
978 | m_positionZ = 0.0f; |
---|
979 | m_orientation = 0.0f; |
---|
980 | |
---|
981 | m_mapId = 0; |
---|
982 | m_InstanceId = 0; |
---|
983 | |
---|
984 | m_name = ""; |
---|
985 | |
---|
986 | mSemaphoreTeleport = false; |
---|
987 | |
---|
988 | m_isActive = false; |
---|
989 | } |
---|
990 | |
---|
991 | WorldObject::~WorldObject() |
---|
992 | { |
---|
993 | if(m_isActive && !isType(TYPEMASK_PLAYER) && IsInWorld()) |
---|
994 | GetMap()->RemoveActiveObject(this); |
---|
995 | } |
---|
996 | |
---|
997 | void WorldObject::setActive(bool isActive) |
---|
998 | { |
---|
999 | // if already in the same activity state as we try to set, do nothing |
---|
1000 | if(isActive == m_isActive || isType(TYPEMASK_PLAYER)) |
---|
1001 | return; |
---|
1002 | |
---|
1003 | m_isActive = isActive; |
---|
1004 | if(IsInWorld()) |
---|
1005 | { |
---|
1006 | if(isActive) |
---|
1007 | GetMap()->AddActiveObject(this); |
---|
1008 | else |
---|
1009 | GetMap()->RemoveActiveObject(this); |
---|
1010 | } |
---|
1011 | } |
---|
1012 | |
---|
1013 | void WorldObject::AddToWorld() |
---|
1014 | { |
---|
1015 | Object::AddToWorld(); |
---|
1016 | if(m_isActive && !isType(TYPEMASK_PLAYER)) |
---|
1017 | GetMap()->AddActiveObject(this); |
---|
1018 | } |
---|
1019 | |
---|
1020 | void WorldObject::RemoveFromWorld() |
---|
1021 | { |
---|
1022 | if(m_isActive && !isType(TYPEMASK_PLAYER)) |
---|
1023 | GetMap()->RemoveActiveObject(this); |
---|
1024 | Object::RemoveFromWorld(); |
---|
1025 | } |
---|
1026 | |
---|
1027 | void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid ) |
---|
1028 | { |
---|
1029 | Object::_Create(guidlow, 0, guidhigh); |
---|
1030 | |
---|
1031 | m_mapId = mapid; |
---|
1032 | } |
---|
1033 | |
---|
1034 | uint32 WorldObject::GetZoneId() const |
---|
1035 | { |
---|
1036 | return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY); |
---|
1037 | } |
---|
1038 | |
---|
1039 | uint32 WorldObject::GetAreaId() const |
---|
1040 | { |
---|
1041 | return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY); |
---|
1042 | } |
---|
1043 | |
---|
1044 | InstanceData* WorldObject::GetInstanceData() |
---|
1045 | { |
---|
1046 | Map *map = MapManager::Instance().GetMap(m_mapId, this); |
---|
1047 | return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL; |
---|
1048 | } |
---|
1049 | |
---|
1050 | //slow |
---|
1051 | float WorldObject::GetDistance(const WorldObject* obj) const |
---|
1052 | { |
---|
1053 | float dx = GetPositionX() - obj->GetPositionX(); |
---|
1054 | float dy = GetPositionY() - obj->GetPositionY(); |
---|
1055 | float dz = GetPositionZ() - obj->GetPositionZ(); |
---|
1056 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
1057 | float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - sizefactor; |
---|
1058 | return ( dist > 0 ? dist : 0); |
---|
1059 | } |
---|
1060 | |
---|
1061 | float WorldObject::GetDistance2d(float x, float y) const |
---|
1062 | { |
---|
1063 | float dx = GetPositionX() - x; |
---|
1064 | float dy = GetPositionY() - y; |
---|
1065 | float sizefactor = GetObjectSize(); |
---|
1066 | float dist = sqrt((dx*dx) + (dy*dy)) - sizefactor; |
---|
1067 | return ( dist > 0 ? dist : 0); |
---|
1068 | } |
---|
1069 | |
---|
1070 | float WorldObject::GetDistance(const float x, const float y, const float z) const |
---|
1071 | { |
---|
1072 | float dx = GetPositionX() - x; |
---|
1073 | float dy = GetPositionY() - y; |
---|
1074 | float dz = GetPositionZ() - z; |
---|
1075 | float sizefactor = GetObjectSize(); |
---|
1076 | float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - sizefactor; |
---|
1077 | return ( dist > 0 ? dist : 0); |
---|
1078 | } |
---|
1079 | |
---|
1080 | float WorldObject::GetDistance2d(const WorldObject* obj) const |
---|
1081 | { |
---|
1082 | float dx = GetPositionX() - obj->GetPositionX(); |
---|
1083 | float dy = GetPositionY() - obj->GetPositionY(); |
---|
1084 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
1085 | float dist = sqrt((dx*dx) + (dy*dy)) - sizefactor; |
---|
1086 | return ( dist > 0 ? dist : 0); |
---|
1087 | } |
---|
1088 | |
---|
1089 | float WorldObject::GetDistanceZ(const WorldObject* obj) const |
---|
1090 | { |
---|
1091 | float dz = fabs(GetPositionZ() - obj->GetPositionZ()); |
---|
1092 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
1093 | float dist = dz - sizefactor; |
---|
1094 | return ( dist > 0 ? dist : 0); |
---|
1095 | } |
---|
1096 | |
---|
1097 | bool WorldObject::IsWithinDistInMap(const WorldObject* obj, const float dist2compare) const |
---|
1098 | { |
---|
1099 | if (!obj || !IsInMap(obj)) return false; |
---|
1100 | |
---|
1101 | float dx = GetPositionX() - obj->GetPositionX(); |
---|
1102 | float dy = GetPositionY() - obj->GetPositionY(); |
---|
1103 | float dz = GetPositionZ() - obj->GetPositionZ(); |
---|
1104 | float distsq = dx*dx + dy*dy + dz*dz; |
---|
1105 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
1106 | float maxdist = dist2compare + sizefactor; |
---|
1107 | |
---|
1108 | return distsq < maxdist * maxdist; |
---|
1109 | } |
---|
1110 | |
---|
1111 | bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const |
---|
1112 | { |
---|
1113 | if (!IsInMap(obj)) return false; |
---|
1114 | float ox,oy,oz; |
---|
1115 | obj->GetPosition(ox,oy,oz); |
---|
1116 | return(IsWithinLOS(ox, oy, oz )); |
---|
1117 | } |
---|
1118 | |
---|
1119 | bool WorldObject::IsWithinLOS(const float ox, const float oy, const float oz ) const |
---|
1120 | { |
---|
1121 | float x,y,z; |
---|
1122 | GetPosition(x,y,z); |
---|
1123 | VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager(); |
---|
1124 | return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f); |
---|
1125 | } |
---|
1126 | |
---|
1127 | float WorldObject::GetAngle(const WorldObject* obj) const |
---|
1128 | { |
---|
1129 | if(!obj) return 0; |
---|
1130 | return GetAngle( obj->GetPositionX(), obj->GetPositionY() ); |
---|
1131 | } |
---|
1132 | |
---|
1133 | // Return angle in range 0..2*pi |
---|
1134 | float WorldObject::GetAngle( const float x, const float y ) const |
---|
1135 | { |
---|
1136 | float dx = x - GetPositionX(); |
---|
1137 | float dy = y - GetPositionY(); |
---|
1138 | |
---|
1139 | float ang = atan2(dy, dx); |
---|
1140 | ang = (ang >= 0) ? ang : 2 * M_PI + ang; |
---|
1141 | return ang; |
---|
1142 | } |
---|
1143 | |
---|
1144 | bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const |
---|
1145 | { |
---|
1146 | float arc = arcangle; |
---|
1147 | |
---|
1148 | // move arc to range 0.. 2*pi |
---|
1149 | while( arc >= 2.0f * M_PI ) |
---|
1150 | arc -= 2.0f * M_PI; |
---|
1151 | while( arc < 0 ) |
---|
1152 | arc += 2.0f * M_PI; |
---|
1153 | |
---|
1154 | float angle = GetAngle( obj ); |
---|
1155 | angle -= m_orientation; |
---|
1156 | |
---|
1157 | // move angle to range -pi ... +pi |
---|
1158 | while( angle > M_PI) |
---|
1159 | angle -= 2.0f * M_PI; |
---|
1160 | while(angle < -M_PI) |
---|
1161 | angle += 2.0f * M_PI; |
---|
1162 | |
---|
1163 | float lborder = -1 * (arc/2.0f); // in range -pi..0 |
---|
1164 | float rborder = (arc/2.0f); // in range 0..pi |
---|
1165 | return (( angle >= lborder ) && ( angle <= rborder )); |
---|
1166 | } |
---|
1167 | |
---|
1168 | void WorldObject::GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z) const |
---|
1169 | { |
---|
1170 | if(distance==0) |
---|
1171 | { |
---|
1172 | rand_x = x; |
---|
1173 | rand_y = y; |
---|
1174 | rand_z = z; |
---|
1175 | return; |
---|
1176 | } |
---|
1177 | |
---|
1178 | // angle to face `obj` to `this` |
---|
1179 | float angle = rand_norm()*2*M_PI; |
---|
1180 | float new_dist = rand_norm()*distance; |
---|
1181 | |
---|
1182 | rand_x = x + new_dist * cos(angle); |
---|
1183 | rand_y = y + new_dist * sin(angle); |
---|
1184 | rand_z = z; |
---|
1185 | |
---|
1186 | Trinity::NormalizeMapCoord(rand_x); |
---|
1187 | Trinity::NormalizeMapCoord(rand_y); |
---|
1188 | UpdateGroundPositionZ(rand_x,rand_y,rand_z); // update to LOS height if available |
---|
1189 | } |
---|
1190 | |
---|
1191 | void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const |
---|
1192 | { |
---|
1193 | float new_z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(x,y,z,true); |
---|
1194 | if(new_z > INVALID_HEIGHT) |
---|
1195 | z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface |
---|
1196 | } |
---|
1197 | |
---|
1198 | bool WorldObject::IsPositionValid() const |
---|
1199 | { |
---|
1200 | return Trinity::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation); |
---|
1201 | } |
---|
1202 | |
---|
1203 | void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid) |
---|
1204 | { |
---|
1205 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
1206 | BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid); |
---|
1207 | SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true); |
---|
1208 | } |
---|
1209 | |
---|
1210 | void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid) |
---|
1211 | { |
---|
1212 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
1213 | BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid); |
---|
1214 | SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true); |
---|
1215 | } |
---|
1216 | |
---|
1217 | void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote) |
---|
1218 | { |
---|
1219 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
1220 | BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid); |
---|
1221 | SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true); |
---|
1222 | } |
---|
1223 | |
---|
1224 | void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper) |
---|
1225 | { |
---|
1226 | Player *player = objmgr.GetPlayer(receiver); |
---|
1227 | if(!player || !player->GetSession()) |
---|
1228 | return; |
---|
1229 | |
---|
1230 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
1231 | BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); |
---|
1232 | |
---|
1233 | player->GetSession()->SendPacket(&data); |
---|
1234 | } |
---|
1235 | |
---|
1236 | void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf) |
---|
1237 | { |
---|
1238 | WorldPacket data(SMSG_PLAY_SOUND, 4); |
---|
1239 | data << Sound; |
---|
1240 | if (OnlySelf && GetTypeId() == TYPEID_PLAYER ) |
---|
1241 | ((Player*)this)->GetSession()->SendPacket( &data ); |
---|
1242 | else |
---|
1243 | SendMessageToSet( &data, true ); // ToSelf ignored in this case |
---|
1244 | } |
---|
1245 | |
---|
1246 | namespace Trinity |
---|
1247 | { |
---|
1248 | class MessageChatLocaleCacheDo |
---|
1249 | { |
---|
1250 | public: |
---|
1251 | MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist) |
---|
1252 | : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), |
---|
1253 | i_targetGUID(targetGUID), i_dist(dist) |
---|
1254 | { |
---|
1255 | } |
---|
1256 | |
---|
1257 | ~MessageChatLocaleCacheDo() |
---|
1258 | { |
---|
1259 | for(int i = 0; i < i_data_cache.size(); ++i) |
---|
1260 | delete i_data_cache[i]; |
---|
1261 | } |
---|
1262 | |
---|
1263 | void operator()(Player* p) |
---|
1264 | { |
---|
1265 | // skip far away players |
---|
1266 | if(p->GetDistance(&i_object) > i_dist) |
---|
1267 | return; |
---|
1268 | |
---|
1269 | uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex(); |
---|
1270 | uint32 cache_idx = loc_idx+1; |
---|
1271 | WorldPacket* data; |
---|
1272 | |
---|
1273 | // create if not cached yet |
---|
1274 | if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx]) |
---|
1275 | { |
---|
1276 | if(i_data_cache.size() < cache_idx+1) |
---|
1277 | i_data_cache.resize(cache_idx+1); |
---|
1278 | |
---|
1279 | char const* text = objmgr.GetTrinityString(i_textId,loc_idx); |
---|
1280 | |
---|
1281 | data = new WorldPacket(SMSG_MESSAGECHAT, 200); |
---|
1282 | |
---|
1283 | // TODO: i_object.GetName() also must be localized? |
---|
1284 | i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); |
---|
1285 | |
---|
1286 | i_data_cache[cache_idx] = data; |
---|
1287 | } |
---|
1288 | else |
---|
1289 | data = i_data_cache[cache_idx]; |
---|
1290 | |
---|
1291 | p->SendDirectMessage(data); |
---|
1292 | } |
---|
1293 | |
---|
1294 | private: |
---|
1295 | WorldObject const& i_object; |
---|
1296 | ChatMsg i_msgtype; |
---|
1297 | int32 i_textId; |
---|
1298 | uint32 i_language; |
---|
1299 | uint64 i_targetGUID; |
---|
1300 | float i_dist; |
---|
1301 | std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index |
---|
1302 | }; |
---|
1303 | } // namespace Trinity |
---|
1304 | |
---|
1305 | void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) |
---|
1306 | { |
---|
1307 | CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); |
---|
1308 | |
---|
1309 | Cell cell(p); |
---|
1310 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1311 | cell.SetNoCreate(); |
---|
1312 | |
---|
1313 | Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); |
---|
1314 | Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); |
---|
1315 | TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); |
---|
1316 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1317 | cell_lock->Visit(cell_lock, message, *GetMap()); |
---|
1318 | } |
---|
1319 | |
---|
1320 | void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) |
---|
1321 | { |
---|
1322 | CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); |
---|
1323 | |
---|
1324 | Cell cell(p); |
---|
1325 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1326 | cell.SetNoCreate(); |
---|
1327 | |
---|
1328 | Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); |
---|
1329 | Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); |
---|
1330 | TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); |
---|
1331 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1332 | cell_lock->Visit(cell_lock, message, *GetMap()); |
---|
1333 | } |
---|
1334 | |
---|
1335 | void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote) |
---|
1336 | { |
---|
1337 | CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); |
---|
1338 | |
---|
1339 | Cell cell(p); |
---|
1340 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1341 | cell.SetNoCreate(); |
---|
1342 | |
---|
1343 | Trinity::MessageChatLocaleCacheDo say_do(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); |
---|
1344 | Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); |
---|
1345 | TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); |
---|
1346 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1347 | cell_lock->Visit(cell_lock, message, *GetMap()); |
---|
1348 | } |
---|
1349 | |
---|
1350 | void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper) |
---|
1351 | { |
---|
1352 | Player *player = objmgr.GetPlayer(receiver); |
---|
1353 | if(!player || !player->GetSession()) |
---|
1354 | return; |
---|
1355 | |
---|
1356 | uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); |
---|
1357 | char const* text = objmgr.GetTrinityString(textId,loc_idx); |
---|
1358 | |
---|
1359 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
1360 | BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); |
---|
1361 | |
---|
1362 | player->GetSession()->SendPacket(&data); |
---|
1363 | } |
---|
1364 | |
---|
1365 | void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const |
---|
1366 | { |
---|
1367 | bool pre = (msgtype==CHAT_MSG_MONSTER_EMOTE || msgtype==CHAT_MSG_RAID_BOSS_EMOTE); |
---|
1368 | |
---|
1369 | *data << (uint8)msgtype; |
---|
1370 | *data << (uint32)language; |
---|
1371 | *data << (uint64)GetGUID(); |
---|
1372 | *data << (uint32)0; //2.1.0 |
---|
1373 | *data << (uint32)(strlen(name)+1); |
---|
1374 | *data << name; |
---|
1375 | *data << (uint64)targetGuid; //Unit Target |
---|
1376 | if( targetGuid && !IS_PLAYER_GUID(targetGuid) ) |
---|
1377 | { |
---|
1378 | *data << (uint32)1; // target name length |
---|
1379 | *data << (uint8)0; // target name |
---|
1380 | } |
---|
1381 | *data << (uint32)(strlen(text)+1+(pre?3:0)); |
---|
1382 | if(pre) |
---|
1383 | data->append("%s ",3); |
---|
1384 | *data << text; |
---|
1385 | *data << (uint8)0; // ChatTag |
---|
1386 | } |
---|
1387 | |
---|
1388 | void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const |
---|
1389 | { |
---|
1390 | //Heartbeat message cannot be used for non-units |
---|
1391 | if (!isType(TYPEMASK_UNIT)) |
---|
1392 | return; |
---|
1393 | |
---|
1394 | data->Initialize(MSG_MOVE_HEARTBEAT, 32); |
---|
1395 | data->append(GetPackGUID()); |
---|
1396 | *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags |
---|
1397 | *data << uint8(0); // 2.3.0 |
---|
1398 | *data << getMSTime(); // time |
---|
1399 | *data << m_positionX; |
---|
1400 | *data << m_positionY; |
---|
1401 | *data << m_positionZ; |
---|
1402 | *data << m_orientation; |
---|
1403 | *data << uint32(0); |
---|
1404 | } |
---|
1405 | |
---|
1406 | void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const |
---|
1407 | { |
---|
1408 | //TeleportAck message cannot be used for non-units |
---|
1409 | if (!isType(TYPEMASK_UNIT)) |
---|
1410 | return; |
---|
1411 | |
---|
1412 | data->Initialize(MSG_MOVE_TELEPORT_ACK, 41); |
---|
1413 | data->append(GetPackGUID()); |
---|
1414 | *data << uint32(0); // this value increments every time |
---|
1415 | *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags |
---|
1416 | *data << uint8(0); // 2.3.0 |
---|
1417 | *data << getMSTime(); // time |
---|
1418 | *data << x; |
---|
1419 | *data << y; |
---|
1420 | *data << z; |
---|
1421 | *data << ang; |
---|
1422 | *data << uint32(0); |
---|
1423 | } |
---|
1424 | |
---|
1425 | void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/, bool bToPossessor) |
---|
1426 | { |
---|
1427 | MapManager::Instance().GetMap(m_mapId, this)->MessageBroadcast(this, data, bToPossessor); |
---|
1428 | } |
---|
1429 | |
---|
1430 | void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/, bool bToPossessor) |
---|
1431 | { |
---|
1432 | MapManager::Instance().GetMap(m_mapId, this)->MessageDistBroadcast(this, data, dist, bToPossessor); |
---|
1433 | } |
---|
1434 | |
---|
1435 | void WorldObject::SendObjectDeSpawnAnim(uint64 guid) |
---|
1436 | { |
---|
1437 | WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8); |
---|
1438 | data << guid; |
---|
1439 | SendMessageToSet(&data, true); |
---|
1440 | } |
---|
1441 | |
---|
1442 | Map* WorldObject::GetMap() const |
---|
1443 | { |
---|
1444 | return MapManager::Instance().GetMap(GetMapId(), this); |
---|
1445 | } |
---|
1446 | |
---|
1447 | Map const* WorldObject::GetBaseMap() const |
---|
1448 | { |
---|
1449 | return MapManager::Instance().GetBaseMap(GetMapId()); |
---|
1450 | } |
---|
1451 | |
---|
1452 | void WorldObject::AddObjectToRemoveList() |
---|
1453 | { |
---|
1454 | Map* map = GetMap(); |
---|
1455 | if(!map) |
---|
1456 | { |
---|
1457 | sLog.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId()); |
---|
1458 | return; |
---|
1459 | } |
---|
1460 | |
---|
1461 | map->AddObjectToRemoveList(this); |
---|
1462 | } |
---|
1463 | |
---|
1464 | Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime) |
---|
1465 | { |
---|
1466 | TemporarySummon* pCreature = new TemporarySummon(GetGUID()); |
---|
1467 | |
---|
1468 | pCreature->SetInstanceId(GetInstanceId()); |
---|
1469 | uint32 team = 0; |
---|
1470 | if (GetTypeId()==TYPEID_PLAYER) |
---|
1471 | team = ((Player*)this)->GetTeam(); |
---|
1472 | |
---|
1473 | if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), id, team)) |
---|
1474 | { |
---|
1475 | delete pCreature; |
---|
1476 | return NULL; |
---|
1477 | } |
---|
1478 | |
---|
1479 | if (x == 0.0f && y == 0.0f && z == 0.0f) |
---|
1480 | GetClosePoint(x, y, z, pCreature->GetObjectSize()); |
---|
1481 | |
---|
1482 | pCreature->Relocate(x, y, z, ang); |
---|
1483 | |
---|
1484 | if(!pCreature->IsPositionValid()) |
---|
1485 | { |
---|
1486 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
---|
1487 | delete pCreature; |
---|
1488 | return NULL; |
---|
1489 | } |
---|
1490 | |
---|
1491 | pCreature->Summon(spwtype, despwtime); |
---|
1492 | |
---|
1493 | if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI()) |
---|
1494 | ((Creature*)this)->AI()->JustSummoned(pCreature); |
---|
1495 | |
---|
1496 | if(pCreature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && pCreature->m_spells[0]) |
---|
1497 | { |
---|
1498 | if(GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) |
---|
1499 | pCreature->setFaction(((Unit*)this)->getFaction()); |
---|
1500 | pCreature->CastSpell(pCreature, pCreature->m_spells[0], false, 0, 0, GetGUID()); |
---|
1501 | } |
---|
1502 | |
---|
1503 | //return the creature therewith the summoner has access to it |
---|
1504 | return pCreature; |
---|
1505 | } |
---|
1506 | |
---|
1507 | GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) |
---|
1508 | { |
---|
1509 | if(!IsInWorld()) |
---|
1510 | return NULL; |
---|
1511 | Map * map = GetMap(); |
---|
1512 | if(!map) |
---|
1513 | return NULL; |
---|
1514 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); |
---|
1515 | if(!goinfo) |
---|
1516 | { |
---|
1517 | sLog.outErrorDb("Gameobject template %u not found in database!", entry); |
---|
1518 | return NULL; |
---|
1519 | } |
---|
1520 | GameObject *go = new GameObject(); |
---|
1521 | if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry,map,x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1)) |
---|
1522 | return NULL; |
---|
1523 | go->SetRespawnTime(respawnTime); |
---|
1524 | if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) //not sure how to handle this |
---|
1525 | ((Unit*)this)->AddGameObject(go); |
---|
1526 | else |
---|
1527 | go->SetSpawnedByDefault(false); |
---|
1528 | map->Add(go); |
---|
1529 | |
---|
1530 | return go; |
---|
1531 | } |
---|
1532 | |
---|
1533 | void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const |
---|
1534 | { |
---|
1535 | x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle); |
---|
1536 | y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle); |
---|
1537 | |
---|
1538 | Trinity::NormalizeMapCoord(x); |
---|
1539 | Trinity::NormalizeMapCoord(y); |
---|
1540 | } |
---|
1541 | |
---|
1542 | void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle ) const |
---|
1543 | { |
---|
1544 | GetNearPoint2D(x,y,distance2d+searcher_size,absAngle); |
---|
1545 | |
---|
1546 | z = GetPositionZ(); |
---|
1547 | |
---|
1548 | UpdateGroundPositionZ(x,y,z); |
---|
1549 | } |
---|