1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "Common.h" |
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20 | #include "SharedDefines.h" |
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21 | #include "WorldPacket.h" |
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22 | #include "Opcodes.h" |
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23 | #include "Log.h" |
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24 | #include "World.h" |
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25 | #include "Object.h" |
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26 | #include "Creature.h" |
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27 | #include "Player.h" |
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28 | #include "ObjectMgr.h" |
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29 | #include "WorldSession.h" |
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30 | #include "UpdateData.h" |
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31 | #include "UpdateMask.h" |
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32 | #include "Util.h" |
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33 | #include "MapManager.h" |
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34 | #include "ObjectAccessor.h" |
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35 | #include "Log.h" |
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36 | #include "Transports.h" |
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37 | #include "TargetedMovementGenerator.h" |
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38 | #include "WaypointMovementGenerator.h" |
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39 | #include "VMapFactory.h" |
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40 | #include "CellImpl.h" |
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41 | #include "GridNotifiers.h" |
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42 | #include "GridNotifiersImpl.h" |
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43 | |
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44 | #include "TemporarySummon.h" |
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45 | |
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46 | uint32 GuidHigh2TypeId(uint32 guid_hi) |
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47 | { |
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48 | switch(guid_hi) |
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49 | { |
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50 | case HIGHGUID_ITEM: return TYPEID_ITEM; |
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51 | //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently |
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52 | case HIGHGUID_UNIT: return TYPEID_UNIT; |
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53 | case HIGHGUID_PET: return TYPEID_UNIT; |
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54 | case HIGHGUID_PLAYER: return TYPEID_PLAYER; |
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55 | case HIGHGUID_GAMEOBJECT: return TYPEID_GAMEOBJECT; |
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56 | case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT; |
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57 | case HIGHGUID_CORPSE: return TYPEID_CORPSE; |
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58 | case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT; |
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59 | } |
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60 | return 10; // unknown |
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61 | } |
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62 | |
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63 | Object::Object( ) |
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64 | { |
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65 | m_objectTypeId = TYPEID_OBJECT; |
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66 | m_objectType = TYPEMASK_OBJECT; |
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67 | |
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68 | m_uint32Values = 0; |
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69 | m_uint32Values_mirror = 0; |
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70 | m_valuesCount = 0; |
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71 | |
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72 | m_inWorld = false; |
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73 | m_objectUpdated = false; |
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74 | |
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75 | m_PackGUID.clear(); |
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76 | m_PackGUID.appendPackGUID(0); |
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77 | } |
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78 | |
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79 | Object::~Object( ) |
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80 | { |
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81 | if(m_objectUpdated) |
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82 | ObjectAccessor::Instance().RemoveUpdateObject(this); |
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83 | |
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84 | if(m_uint32Values) |
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85 | { |
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86 | if(IsInWorld()) |
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87 | { |
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88 | ///- Do NOT call RemoveFromWorld here, if the object is a player it will crash |
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89 | sLog.outError("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); |
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90 | //assert(0); |
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91 | } |
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92 | |
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93 | //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this); |
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94 | delete [] m_uint32Values; |
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95 | delete [] m_uint32Values_mirror; |
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96 | //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this); |
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97 | } |
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98 | } |
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99 | |
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100 | void Object::_InitValues() |
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101 | { |
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102 | m_uint32Values = new uint32[ m_valuesCount ]; |
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103 | memset(m_uint32Values, 0, m_valuesCount*sizeof(uint32)); |
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104 | |
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105 | m_uint32Values_mirror = new uint32[ m_valuesCount ]; |
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106 | memset(m_uint32Values_mirror, 0, m_valuesCount*sizeof(uint32)); |
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107 | |
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108 | m_objectUpdated = false; |
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109 | } |
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110 | |
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111 | void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh ) |
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112 | { |
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113 | if(!m_uint32Values) _InitValues(); |
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114 | |
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115 | uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); // required more changes to make it working |
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116 | SetUInt64Value( OBJECT_FIELD_GUID, guid ); |
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117 | SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType ); |
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118 | m_PackGUID.clear(); |
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119 | m_PackGUID.appendPackGUID(GetGUID()); |
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120 | } |
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121 | |
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122 | void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const |
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123 | { |
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124 | ByteBuffer buf(500); |
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125 | |
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126 | buf << uint8( UPDATETYPE_MOVEMENT ); |
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127 | buf << GetGUID(); |
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128 | |
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129 | _BuildMovementUpdate(&buf, flags, 0x00000000); |
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130 | |
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131 | data->AddUpdateBlock(buf); |
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132 | } |
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133 | |
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134 | void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const |
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135 | { |
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136 | if(!target) |
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137 | { |
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138 | return; |
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139 | } |
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140 | |
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141 | uint8 updatetype = UPDATETYPE_CREATE_OBJECT; |
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142 | uint8 flags = m_updateFlag; |
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143 | uint32 flags2 = 0; |
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144 | |
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145 | /** lower flag1 **/ |
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146 | if(target == this) // building packet for oneself |
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147 | { |
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148 | flags |= UPDATEFLAG_SELF; |
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149 | |
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150 | /*** temporary reverted - until real source of stack corruption will not found |
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151 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
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152 | ****/ |
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153 | } |
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154 | |
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155 | if(flags & UPDATEFLAG_HASPOSITION) |
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156 | { |
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157 | // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... |
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158 | if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) |
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159 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
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160 | |
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161 | // UPDATETYPE_CREATE_OBJECT2 for pets... |
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162 | if(target->GetPetGUID() == GetGUID()) |
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163 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
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164 | |
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165 | // UPDATETYPE_CREATE_OBJECT2 for some gameobject types... |
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166 | if(isType(TYPEMASK_GAMEOBJECT)) |
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167 | { |
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168 | switch(((GameObject*)this)->GetGoType()) |
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169 | { |
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170 | case GAMEOBJECT_TYPE_TRAP: |
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171 | case GAMEOBJECT_TYPE_DUEL_ARBITER: |
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172 | case GAMEOBJECT_TYPE_FLAGSTAND: |
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173 | case GAMEOBJECT_TYPE_FLAGDROP: |
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174 | updatetype = UPDATETYPE_CREATE_OBJECT2; |
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175 | break; |
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176 | case GAMEOBJECT_TYPE_TRANSPORT: |
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177 | flags |= UPDATEFLAG_TRANSPORT; |
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178 | break; |
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179 | } |
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180 | } |
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181 | } |
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182 | |
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183 | //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); |
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184 | |
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185 | ByteBuffer buf(500); |
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186 | buf << (uint8)updatetype; |
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187 | //buf.append(GetPackGUID()); //client crashes when using this |
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188 | buf << (uint8)0xFF << GetGUID(); |
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189 | buf << (uint8)m_objectTypeId; |
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190 | |
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191 | _BuildMovementUpdate(&buf, flags, flags2); |
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192 | |
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193 | UpdateMask updateMask; |
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194 | updateMask.SetCount( m_valuesCount ); |
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195 | _SetCreateBits( &updateMask, target ); |
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196 | _BuildValuesUpdate(updatetype, &buf, &updateMask, target ); |
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197 | data->AddUpdateBlock(buf); |
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198 | } |
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199 | |
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200 | void Object::BuildUpdate(UpdateDataMapType &update_players) |
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201 | { |
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202 | ObjectAccessor::_buildUpdateObject(this,update_players); |
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203 | ClearUpdateMask(true); |
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204 | } |
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205 | |
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206 | void Object::SendUpdateToPlayer(Player* player) |
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207 | { |
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208 | // send update to another players |
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209 | SendUpdateObjectToAllExcept(player); |
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210 | |
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211 | // send create update to player |
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212 | UpdateData upd; |
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213 | WorldPacket packet; |
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214 | |
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215 | upd.Clear(); |
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216 | BuildCreateUpdateBlockForPlayer(&upd, player); |
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217 | upd.BuildPacket(&packet); |
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218 | player->GetSession()->SendPacket(&packet); |
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219 | |
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220 | // now object updated/(create updated) |
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221 | } |
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222 | |
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223 | void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const |
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224 | { |
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225 | ByteBuffer buf(500); |
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226 | |
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227 | buf << (uint8) UPDATETYPE_VALUES; |
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228 | //buf.append(GetPackGUID()); //client crashes when using this. but not have crash in debug mode |
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229 | buf << (uint8)0xFF; |
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230 | buf << GetGUID(); |
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231 | |
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232 | UpdateMask updateMask; |
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233 | updateMask.SetCount( m_valuesCount ); |
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234 | |
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235 | _SetUpdateBits( &updateMask, target ); |
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236 | _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target ); |
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237 | |
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238 | data->AddUpdateBlock(buf); |
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239 | } |
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240 | |
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241 | void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const |
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242 | { |
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243 | data->AddOutOfRangeGUID(GetGUID()); |
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244 | } |
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245 | |
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246 | void Object::DestroyForPlayer(Player *target) const |
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247 | { |
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248 | ASSERT(target); |
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249 | |
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250 | WorldPacket data(SMSG_DESTROY_OBJECT, 8); |
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251 | data << GetGUID(); |
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252 | target->GetSession()->SendPacket( &data ); |
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253 | } |
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254 | |
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255 | void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const |
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256 | { |
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257 | *data << (uint8)flags; // update flags |
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258 | |
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259 | // 0x20 |
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260 | if (flags & UPDATEFLAG_LIVING) |
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261 | { |
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262 | switch(GetTypeId()) |
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263 | { |
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264 | case TYPEID_UNIT: |
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265 | { |
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266 | flags2 = ((Unit*)this)->GetUnitMovementFlags(); |
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267 | } |
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268 | break; |
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269 | case TYPEID_PLAYER: |
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270 | { |
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271 | flags2 = ((Player*)this)->GetUnitMovementFlags(); |
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272 | |
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273 | if(((Player*)this)->GetTransport()) |
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274 | flags2 |= MOVEMENTFLAG_ONTRANSPORT; |
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275 | else |
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276 | flags2 &= ~MOVEMENTFLAG_ONTRANSPORT; |
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277 | |
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278 | // remove unknown, unused etc flags for now |
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279 | flags2 &= ~MOVEMENTFLAG_SPLINE2; // will be set manually |
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280 | |
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281 | if(((Player*)this)->isInFlight()) |
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282 | { |
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283 | WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); |
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284 | flags2 = (MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2); |
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285 | } |
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286 | } |
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287 | break; |
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288 | } |
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289 | |
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290 | *data << uint32(flags2); // movement flags |
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291 | *data << uint8(0); // unk 2.3.0 |
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292 | *data << uint32(getMSTime()); // time (in milliseconds) |
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293 | } |
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294 | |
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295 | // 0x40 |
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296 | if (flags & UPDATEFLAG_HASPOSITION) |
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297 | { |
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298 | // 0x02 |
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299 | if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) |
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300 | { |
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301 | *data << (float)0; |
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302 | *data << (float)0; |
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303 | *data << (float)0; |
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304 | *data << ((WorldObject *)this)->GetOrientation(); |
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305 | } |
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306 | else |
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307 | { |
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308 | *data << ((WorldObject *)this)->GetPositionX(); |
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309 | *data << ((WorldObject *)this)->GetPositionY(); |
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310 | *data << ((WorldObject *)this)->GetPositionZ(); |
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311 | *data << ((WorldObject *)this)->GetOrientation(); |
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312 | } |
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313 | } |
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314 | |
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315 | // 0x20 |
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316 | if(flags & UPDATEFLAG_LIVING) |
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317 | { |
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318 | // 0x00000200 |
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319 | if(flags2 & MOVEMENTFLAG_ONTRANSPORT) |
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320 | { |
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321 | if(GetTypeId() == TYPEID_PLAYER) |
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322 | { |
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323 | *data << (uint64)((Player*)this)->GetTransport()->GetGUID(); |
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324 | *data << (float)((Player*)this)->GetTransOffsetX(); |
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325 | *data << (float)((Player*)this)->GetTransOffsetY(); |
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326 | *data << (float)((Player*)this)->GetTransOffsetZ(); |
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327 | *data << (float)((Player*)this)->GetTransOffsetO(); |
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328 | *data << (uint32)((Player*)this)->GetTransTime(); |
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329 | } |
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330 | //MaNGOS currently not have support for other than player on transport |
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331 | } |
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332 | |
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333 | // 0x02200000 |
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334 | if(flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) |
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335 | { |
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336 | if(GetTypeId() == TYPEID_PLAYER) |
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337 | *data << (float)((Player*)this)->m_movementInfo.s_pitch; |
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338 | else |
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339 | *data << (float)0; // is't part of movement packet, we must store and send it... |
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340 | } |
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341 | |
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342 | if(GetTypeId() == TYPEID_PLAYER) |
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343 | *data << (uint32)((Player*)this)->m_movementInfo.fallTime; |
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344 | else |
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345 | *data << (uint32)0; // last fall time |
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346 | |
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347 | // 0x00001000 |
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348 | if(flags2 & MOVEMENTFLAG_JUMPING) |
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349 | { |
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350 | if(GetTypeId() == TYPEID_PLAYER) |
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351 | { |
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352 | *data << (float)((Player*)this)->m_movementInfo.j_unk; |
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353 | *data << (float)((Player*)this)->m_movementInfo.j_sinAngle; |
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354 | *data << (float)((Player*)this)->m_movementInfo.j_cosAngle; |
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355 | *data << (float)((Player*)this)->m_movementInfo.j_xyspeed; |
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356 | } |
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357 | else |
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358 | { |
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359 | *data << (float)0; |
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360 | *data << (float)0; |
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361 | *data << (float)0; |
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362 | *data << (float)0; |
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363 | } |
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364 | } |
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365 | |
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366 | // 0x04000000 |
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367 | if(flags2 & MOVEMENTFLAG_SPLINE) |
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368 | { |
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369 | if(GetTypeId() == TYPEID_PLAYER) |
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370 | *data << (float)((Player*)this)->m_movementInfo.u_unk1; |
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371 | else |
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372 | *data << (float)0; |
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373 | } |
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374 | |
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375 | *data << ((Unit*)this)->GetSpeed( MOVE_WALK ); |
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376 | *data << ((Unit*)this)->GetSpeed( MOVE_RUN ); |
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377 | *data << ((Unit*)this)->GetSpeed( MOVE_SWIMBACK ); |
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378 | *data << ((Unit*)this)->GetSpeed( MOVE_SWIM ); |
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379 | *data << ((Unit*)this)->GetSpeed( MOVE_WALKBACK ); |
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380 | *data << ((Unit*)this)->GetSpeed( MOVE_FLY ); |
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381 | *data << ((Unit*)this)->GetSpeed( MOVE_FLYBACK ); |
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382 | *data << ((Unit*)this)->GetSpeed( MOVE_TURN ); |
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383 | |
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384 | // 0x08000000 |
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385 | if(flags2 & MOVEMENTFLAG_SPLINE2) |
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386 | { |
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387 | if(GetTypeId() != TYPEID_PLAYER) |
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388 | { |
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389 | sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 for non-player"); |
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390 | return; |
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391 | } |
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392 | |
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393 | if(!((Player*)this)->isInFlight()) |
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394 | { |
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395 | sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 but not in flight"); |
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396 | return; |
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397 | } |
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398 | |
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399 | WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); |
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400 | |
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401 | FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(((Player*)this)->GetMotionMaster()->top()); |
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402 | |
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403 | uint32 flags3 = 0x00000300; |
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404 | |
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405 | *data << uint32(flags3); // splines flag? |
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406 | |
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407 | if(flags3 & 0x10000) // probably x,y,z coords there |
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408 | { |
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409 | *data << (float)0; |
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410 | *data << (float)0; |
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411 | *data << (float)0; |
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412 | } |
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413 | |
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414 | if(flags3 & 0x20000) // probably guid there |
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415 | { |
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416 | *data << uint64(0); |
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417 | } |
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418 | |
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419 | if(flags3 & 0x40000) // may be orientation |
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420 | { |
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421 | *data << (float)0; |
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422 | } |
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423 | |
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424 | Path &path = fmg->GetPath(); |
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425 | |
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426 | float x, y, z; |
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427 | ((Player*)this)->GetPosition(x, y, z); |
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428 | |
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429 | uint32 inflighttime = uint32(path.GetPassedLength(fmg->GetCurrentNode(), x, y, z) * 32); |
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430 | uint32 traveltime = uint32(path.GetTotalLength() * 32); |
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431 | |
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432 | *data << uint32(inflighttime); // passed move time? |
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433 | *data << uint32(traveltime); // full move time? |
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434 | *data << uint32(0); // ticks count? |
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435 | |
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436 | uint32 poscount = uint32(path.Size()); |
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437 | |
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438 | *data << uint32(poscount); // points count |
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439 | |
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440 | for(uint32 i = 0; i < poscount; ++i) |
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441 | { |
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442 | *data << path.GetNodes()[i].x; |
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443 | *data << path.GetNodes()[i].y; |
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444 | *data << path.GetNodes()[i].z; |
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445 | } |
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446 | |
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447 | /*for(uint32 i = 0; i < poscount; i++) |
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448 | { |
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449 | // path points |
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450 | *data << (float)0; |
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451 | *data << (float)0; |
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452 | *data << (float)0; |
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453 | }*/ |
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454 | |
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455 | *data << path.GetNodes()[poscount-1].x; |
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456 | *data << path.GetNodes()[poscount-1].y; |
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457 | *data << path.GetNodes()[poscount-1].z; |
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458 | |
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459 | // target position (path end) |
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460 | /**data << ((Unit*)this)->GetPositionX(); |
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461 | *data << ((Unit*)this)->GetPositionY(); |
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462 | *data << ((Unit*)this)->GetPositionZ();*/ |
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463 | } |
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464 | } |
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465 | |
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466 | // 0x8 |
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467 | if(flags & UPDATEFLAG_LOWGUID) |
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468 | { |
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469 | switch(GetTypeId()) |
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470 | { |
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471 | case TYPEID_OBJECT: |
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472 | case TYPEID_ITEM: |
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473 | case TYPEID_CONTAINER: |
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474 | case TYPEID_GAMEOBJECT: |
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475 | case TYPEID_DYNAMICOBJECT: |
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476 | case TYPEID_CORPSE: |
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477 | *data << uint32(GetGUIDLow()); // GetGUIDLow() |
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478 | break; |
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479 | case TYPEID_UNIT: |
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480 | *data << uint32(0x0000000B); // unk, can be 0xB or 0xC |
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481 | break; |
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482 | case TYPEID_PLAYER: |
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483 | if(flags & UPDATEFLAG_SELF) |
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484 | *data << uint32(0x00000015); // unk, can be 0x15 or 0x22 |
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485 | else |
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486 | *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 |
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487 | break; |
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488 | default: |
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489 | *data << uint32(0x00000000); // unk |
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490 | break; |
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491 | } |
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492 | } |
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493 | |
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494 | // 0x10 |
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495 | if(flags & UPDATEFLAG_HIGHGUID) |
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496 | { |
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497 | switch(GetTypeId()) |
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498 | { |
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499 | case TYPEID_OBJECT: |
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500 | case TYPEID_ITEM: |
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501 | case TYPEID_CONTAINER: |
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502 | case TYPEID_GAMEOBJECT: |
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503 | case TYPEID_DYNAMICOBJECT: |
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504 | case TYPEID_CORPSE: |
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505 | *data << uint32(GetGUIDHigh()); // GetGUIDHigh() |
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506 | break; |
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507 | default: |
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508 | *data << uint32(0x00000000); // unk |
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509 | break; |
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510 | } |
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511 | } |
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512 | |
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513 | // 0x4 |
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514 | if(flags & UPDATEFLAG_FULLGUID) |
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515 | { |
---|
516 | *data << uint8(0); // packed guid (probably target guid) |
---|
517 | } |
---|
518 | |
---|
519 | // 0x2 |
---|
520 | if(flags & UPDATEFLAG_TRANSPORT) |
---|
521 | { |
---|
522 | *data << uint32(getMSTime()); // ms time |
---|
523 | } |
---|
524 | } |
---|
525 | |
---|
526 | void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const |
---|
527 | { |
---|
528 | if(!target) |
---|
529 | return; |
---|
530 | |
---|
531 | bool IsActivateToQuest = false; |
---|
532 | if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2) |
---|
533 | { |
---|
534 | if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) |
---|
535 | { |
---|
536 | if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) |
---|
537 | { |
---|
538 | IsActivateToQuest = true; |
---|
539 | updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); |
---|
540 | } |
---|
541 | } |
---|
542 | } |
---|
543 | else //case UPDATETYPE_VALUES |
---|
544 | { |
---|
545 | if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) |
---|
546 | { |
---|
547 | if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) |
---|
548 | { |
---|
549 | IsActivateToQuest = true; |
---|
550 | } |
---|
551 | updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); |
---|
552 | updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS); |
---|
553 | } |
---|
554 | } |
---|
555 | |
---|
556 | WPAssert(updateMask && updateMask->GetCount() == m_valuesCount); |
---|
557 | |
---|
558 | *data << (uint8)updateMask->GetBlockCount(); |
---|
559 | data->append( updateMask->GetMask(), updateMask->GetLength() ); |
---|
560 | |
---|
561 | // 2 specialized loops for speed optimization in non-unit case |
---|
562 | if(isType(TYPEMASK_UNIT)) // unit (creature/player) case |
---|
563 | { |
---|
564 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
565 | { |
---|
566 | if( updateMask->GetBit( index ) ) |
---|
567 | { |
---|
568 | // remove custom flag before send |
---|
569 | if( index == UNIT_NPC_FLAGS ) |
---|
570 | *data << uint32(m_uint32Values[ index ] & ~UNIT_NPC_FLAG_GUARD); |
---|
571 | // FIXME: Some values at server stored in float format but must be sent to client in uint32 format |
---|
572 | else if(index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME) |
---|
573 | { |
---|
574 | // convert from float to uint32 and send |
---|
575 | *data << uint32(m_floatValues[ index ] < 0 ? 0 : m_floatValues[ index ]); |
---|
576 | } |
---|
577 | // there are some float values which may be negative or can't get negative due to other checks |
---|
578 | else if(index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4 || |
---|
579 | index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6) || |
---|
580 | index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6) || |
---|
581 | index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4) |
---|
582 | { |
---|
583 | *data << uint32(m_floatValues[ index ]); |
---|
584 | } |
---|
585 | // Gamemasters should be always able to select units - remove not selectable flag |
---|
586 | else if(index == UNIT_FIELD_FLAGS && target->isGameMaster()) |
---|
587 | { |
---|
588 | *data << (m_uint32Values[ index ] & ~UNIT_FLAG_NOT_SELECTABLE); |
---|
589 | } |
---|
590 | // hide lootable animation for unallowed players |
---|
591 | else if(index == UNIT_DYNAMIC_FLAGS && GetTypeId() == TYPEID_UNIT) |
---|
592 | { |
---|
593 | if(!target->isAllowedToLoot((Creature*)this)) |
---|
594 | *data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_LOOTABLE); |
---|
595 | else |
---|
596 | *data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_OTHER_TAGGER); |
---|
597 | } |
---|
598 | else |
---|
599 | { |
---|
600 | // send in current format (float as float, uint32 as uint32) |
---|
601 | *data << m_uint32Values[ index ]; |
---|
602 | } |
---|
603 | } |
---|
604 | } |
---|
605 | } |
---|
606 | else if(isType(TYPEMASK_GAMEOBJECT)) // gameobject case |
---|
607 | { |
---|
608 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
609 | { |
---|
610 | if( updateMask->GetBit( index ) ) |
---|
611 | { |
---|
612 | // send in current format (float as float, uint32 as uint32) |
---|
613 | if ( index == GAMEOBJECT_DYN_FLAGS ) |
---|
614 | { |
---|
615 | if(IsActivateToQuest ) |
---|
616 | { |
---|
617 | switch(((GameObject*)this)->GetGoType()) |
---|
618 | { |
---|
619 | case GAMEOBJECT_TYPE_CHEST: |
---|
620 | *data << uint32(9); // enable quest object. Represent 9, but 1 for client before 2.3.0 |
---|
621 | break; |
---|
622 | case GAMEOBJECT_TYPE_GOOBER: |
---|
623 | *data << uint32(1); |
---|
624 | break; |
---|
625 | default: |
---|
626 | *data << uint32(0); //unknown. not happen. |
---|
627 | break; |
---|
628 | } |
---|
629 | } |
---|
630 | else |
---|
631 | *data << uint32(0); // disable quest object |
---|
632 | } |
---|
633 | else |
---|
634 | *data << m_uint32Values[ index ]; // other cases |
---|
635 | } |
---|
636 | } |
---|
637 | } |
---|
638 | else // other objects case (no special index checks) |
---|
639 | { |
---|
640 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
641 | { |
---|
642 | if( updateMask->GetBit( index ) ) |
---|
643 | { |
---|
644 | // send in current format (float as float, uint32 as uint32) |
---|
645 | *data << m_uint32Values[ index ]; |
---|
646 | } |
---|
647 | } |
---|
648 | } |
---|
649 | } |
---|
650 | |
---|
651 | void Object::ClearUpdateMask(bool remove) |
---|
652 | { |
---|
653 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
654 | { |
---|
655 | if(m_uint32Values_mirror[index]!= m_uint32Values[index]) |
---|
656 | m_uint32Values_mirror[index] = m_uint32Values[index]; |
---|
657 | } |
---|
658 | if(m_objectUpdated) |
---|
659 | { |
---|
660 | if(remove) |
---|
661 | ObjectAccessor::Instance().RemoveUpdateObject(this); |
---|
662 | m_objectUpdated = false; |
---|
663 | } |
---|
664 | } |
---|
665 | |
---|
666 | // Send current value fields changes to all viewers |
---|
667 | void Object::SendUpdateObjectToAllExcept(Player* exceptPlayer) |
---|
668 | { |
---|
669 | // changes will be send in create packet |
---|
670 | if(!IsInWorld()) |
---|
671 | return; |
---|
672 | |
---|
673 | // nothing do |
---|
674 | if(!m_objectUpdated) |
---|
675 | return; |
---|
676 | |
---|
677 | ObjectAccessor::UpdateObject(this,exceptPlayer); |
---|
678 | } |
---|
679 | |
---|
680 | bool Object::LoadValues(const char* data) |
---|
681 | { |
---|
682 | if(!m_uint32Values) _InitValues(); |
---|
683 | |
---|
684 | Tokens tokens = StrSplit(data, " "); |
---|
685 | |
---|
686 | if(tokens.size() != m_valuesCount) |
---|
687 | return false; |
---|
688 | |
---|
689 | Tokens::iterator iter; |
---|
690 | int index; |
---|
691 | for (iter = tokens.begin(), index = 0; index < m_valuesCount; ++iter, ++index) |
---|
692 | { |
---|
693 | m_uint32Values[index] = atol((*iter).c_str()); |
---|
694 | } |
---|
695 | |
---|
696 | return true; |
---|
697 | } |
---|
698 | |
---|
699 | void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const |
---|
700 | { |
---|
701 | for( uint16 index = 0; index < m_valuesCount; index ++ ) |
---|
702 | { |
---|
703 | if(m_uint32Values_mirror[index]!= m_uint32Values[index]) |
---|
704 | updateMask->SetBit(index); |
---|
705 | } |
---|
706 | } |
---|
707 | |
---|
708 | void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const |
---|
709 | { |
---|
710 | for( uint16 index = 0; index < m_valuesCount; index++ ) |
---|
711 | { |
---|
712 | if(GetUInt32Value(index) != 0) |
---|
713 | updateMask->SetBit(index); |
---|
714 | } |
---|
715 | } |
---|
716 | |
---|
717 | void Object::SetInt32Value( uint16 index, int32 value ) |
---|
718 | { |
---|
719 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
720 | |
---|
721 | if(m_int32Values[ index ] != value) |
---|
722 | { |
---|
723 | m_int32Values[ index ] = value; |
---|
724 | |
---|
725 | if(m_inWorld) |
---|
726 | { |
---|
727 | if(!m_objectUpdated) |
---|
728 | { |
---|
729 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
730 | m_objectUpdated = true; |
---|
731 | } |
---|
732 | } |
---|
733 | } |
---|
734 | } |
---|
735 | |
---|
736 | void Object::SetUInt32Value( uint16 index, uint32 value ) |
---|
737 | { |
---|
738 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
739 | |
---|
740 | if(m_uint32Values[ index ] != value) |
---|
741 | { |
---|
742 | m_uint32Values[ index ] = value; |
---|
743 | |
---|
744 | if(m_inWorld) |
---|
745 | { |
---|
746 | if(!m_objectUpdated) |
---|
747 | { |
---|
748 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
749 | m_objectUpdated = true; |
---|
750 | } |
---|
751 | } |
---|
752 | } |
---|
753 | } |
---|
754 | |
---|
755 | void Object::SetUInt64Value( uint16 index, const uint64 &value ) |
---|
756 | { |
---|
757 | ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); |
---|
758 | if(*((uint64*)&(m_uint32Values[ index ])) != value) |
---|
759 | { |
---|
760 | m_uint32Values[ index ] = *((uint32*)&value); |
---|
761 | m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); |
---|
762 | |
---|
763 | if(m_inWorld) |
---|
764 | { |
---|
765 | if(!m_objectUpdated) |
---|
766 | { |
---|
767 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
768 | m_objectUpdated = true; |
---|
769 | } |
---|
770 | } |
---|
771 | } |
---|
772 | } |
---|
773 | |
---|
774 | void Object::SetFloatValue( uint16 index, float value ) |
---|
775 | { |
---|
776 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
777 | |
---|
778 | if(m_floatValues[ index ] != value) |
---|
779 | { |
---|
780 | m_floatValues[ index ] = value; |
---|
781 | |
---|
782 | if(m_inWorld) |
---|
783 | { |
---|
784 | if(!m_objectUpdated) |
---|
785 | { |
---|
786 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
787 | m_objectUpdated = true; |
---|
788 | } |
---|
789 | } |
---|
790 | } |
---|
791 | } |
---|
792 | |
---|
793 | void Object::SetByteValue( uint16 index, uint8 offset, uint8 value ) |
---|
794 | { |
---|
795 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
796 | |
---|
797 | if(offset > 4) |
---|
798 | { |
---|
799 | sLog.outError("Object::SetByteValue: wrong offset %u", offset); |
---|
800 | return; |
---|
801 | } |
---|
802 | |
---|
803 | if(uint8(m_uint32Values[ index ] >> (offset * 8)) != value) |
---|
804 | { |
---|
805 | m_uint32Values[ index ] &= ~uint32(uint32(0xFF) << (offset * 8)); |
---|
806 | m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 8)); |
---|
807 | |
---|
808 | if(m_inWorld) |
---|
809 | { |
---|
810 | if(!m_objectUpdated) |
---|
811 | { |
---|
812 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
813 | m_objectUpdated = true; |
---|
814 | } |
---|
815 | } |
---|
816 | } |
---|
817 | } |
---|
818 | |
---|
819 | void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value ) |
---|
820 | { |
---|
821 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
822 | |
---|
823 | if(offset > 2) |
---|
824 | { |
---|
825 | sLog.outError("Object::SetUInt16Value: wrong offset %u", offset); |
---|
826 | return; |
---|
827 | } |
---|
828 | |
---|
829 | if(uint8(m_uint32Values[ index ] >> (offset * 16)) != value) |
---|
830 | { |
---|
831 | m_uint32Values[ index ] &= ~uint32(uint32(0xFFFF) << (offset * 16)); |
---|
832 | m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 16)); |
---|
833 | |
---|
834 | if(m_inWorld) |
---|
835 | { |
---|
836 | if(!m_objectUpdated) |
---|
837 | { |
---|
838 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
839 | m_objectUpdated = true; |
---|
840 | } |
---|
841 | } |
---|
842 | } |
---|
843 | } |
---|
844 | |
---|
845 | void Object::SetStatFloatValue( uint16 index, float value) |
---|
846 | { |
---|
847 | if(value < 0) |
---|
848 | value = 0.0f; |
---|
849 | |
---|
850 | SetFloatValue(index, value); |
---|
851 | } |
---|
852 | |
---|
853 | void Object::SetStatInt32Value( uint16 index, int32 value) |
---|
854 | { |
---|
855 | if(value < 0) |
---|
856 | value = 0; |
---|
857 | |
---|
858 | SetUInt32Value(index, uint32(value)); |
---|
859 | } |
---|
860 | |
---|
861 | void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply) |
---|
862 | { |
---|
863 | int32 cur = GetUInt32Value(index); |
---|
864 | cur += (apply ? val : -val); |
---|
865 | if(cur < 0) |
---|
866 | cur = 0; |
---|
867 | SetUInt32Value(index,cur); |
---|
868 | } |
---|
869 | |
---|
870 | void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply) |
---|
871 | { |
---|
872 | int32 cur = GetInt32Value(index); |
---|
873 | cur += (apply ? val : -val); |
---|
874 | SetInt32Value(index,cur); |
---|
875 | } |
---|
876 | |
---|
877 | void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply) |
---|
878 | { |
---|
879 | float cur = GetFloatValue(index); |
---|
880 | cur += (apply ? val : -val); |
---|
881 | SetFloatValue(index,cur); |
---|
882 | } |
---|
883 | |
---|
884 | void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply) |
---|
885 | { |
---|
886 | float cur = GetFloatValue(index); |
---|
887 | cur += (apply ? val : -val); |
---|
888 | if(cur < 0) |
---|
889 | cur = 0; |
---|
890 | SetFloatValue(index,cur); |
---|
891 | } |
---|
892 | |
---|
893 | void Object::SetFlag( uint16 index, uint32 newFlag ) |
---|
894 | { |
---|
895 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
896 | uint32 oldval = m_uint32Values[ index ]; |
---|
897 | uint32 newval = oldval | newFlag; |
---|
898 | |
---|
899 | if(oldval != newval) |
---|
900 | { |
---|
901 | m_uint32Values[ index ] = newval; |
---|
902 | |
---|
903 | if(m_inWorld) |
---|
904 | { |
---|
905 | if(!m_objectUpdated) |
---|
906 | { |
---|
907 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
908 | m_objectUpdated = true; |
---|
909 | } |
---|
910 | } |
---|
911 | } |
---|
912 | } |
---|
913 | |
---|
914 | void Object::RemoveFlag( uint16 index, uint32 oldFlag ) |
---|
915 | { |
---|
916 | ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); |
---|
917 | uint32 oldval = m_uint32Values[ index ]; |
---|
918 | uint32 newval = oldval & ~oldFlag; |
---|
919 | |
---|
920 | if(oldval != newval) |
---|
921 | { |
---|
922 | m_uint32Values[ index ] = newval; |
---|
923 | |
---|
924 | if(m_inWorld) |
---|
925 | { |
---|
926 | if(!m_objectUpdated) |
---|
927 | { |
---|
928 | ObjectAccessor::Instance().AddUpdateObject(this); |
---|
929 | m_objectUpdated = true; |
---|
930 | } |
---|
931 | } |
---|
932 | } |
---|
933 | } |
---|
934 | |
---|
935 | bool Object::PrintIndexError(uint32 index, bool set) const |
---|
936 | { |
---|
937 | sLog.outError("ERROR: Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType); |
---|
938 | |
---|
939 | // assert must fail after function call |
---|
940 | return false; |
---|
941 | } |
---|
942 | |
---|
943 | WorldObject::WorldObject() |
---|
944 | { |
---|
945 | m_positionX = 0.0f; |
---|
946 | m_positionY = 0.0f; |
---|
947 | m_positionZ = 0.0f; |
---|
948 | m_orientation = 0.0f; |
---|
949 | |
---|
950 | m_mapId = 0; |
---|
951 | m_InstanceId = 0; |
---|
952 | |
---|
953 | m_name = ""; |
---|
954 | |
---|
955 | mSemaphoreTeleport = false; |
---|
956 | } |
---|
957 | |
---|
958 | void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid ) |
---|
959 | { |
---|
960 | Object::_Create(guidlow, 0, guidhigh); |
---|
961 | |
---|
962 | m_mapId = mapid; |
---|
963 | } |
---|
964 | |
---|
965 | uint32 WorldObject::GetZoneId() const |
---|
966 | { |
---|
967 | return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY); |
---|
968 | } |
---|
969 | |
---|
970 | uint32 WorldObject::GetAreaId() const |
---|
971 | { |
---|
972 | return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY); |
---|
973 | } |
---|
974 | |
---|
975 | InstanceData* WorldObject::GetInstanceData() |
---|
976 | { |
---|
977 | Map *map = MapManager::Instance().GetMap(m_mapId, this); |
---|
978 | return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL; |
---|
979 | } |
---|
980 | |
---|
981 | //slow |
---|
982 | float WorldObject::GetDistance(const WorldObject* obj) const |
---|
983 | { |
---|
984 | float dx = GetPositionX() - obj->GetPositionX(); |
---|
985 | float dy = GetPositionY() - obj->GetPositionY(); |
---|
986 | float dz = GetPositionZ() - obj->GetPositionZ(); |
---|
987 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
988 | float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - sizefactor; |
---|
989 | return ( dist > 0 ? dist : 0); |
---|
990 | } |
---|
991 | |
---|
992 | float WorldObject::GetDistance2d(float x, float y) const |
---|
993 | { |
---|
994 | float dx = GetPositionX() - x; |
---|
995 | float dy = GetPositionY() - y; |
---|
996 | float sizefactor = GetObjectSize(); |
---|
997 | float dist = sqrt((dx*dx) + (dy*dy)) - sizefactor; |
---|
998 | return ( dist > 0 ? dist : 0); |
---|
999 | } |
---|
1000 | |
---|
1001 | float WorldObject::GetDistance(const float x, const float y, const float z) const |
---|
1002 | { |
---|
1003 | float dx = GetPositionX() - x; |
---|
1004 | float dy = GetPositionY() - y; |
---|
1005 | float dz = GetPositionZ() - z; |
---|
1006 | float sizefactor = GetObjectSize(); |
---|
1007 | float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - sizefactor; |
---|
1008 | return ( dist > 0 ? dist : 0); |
---|
1009 | } |
---|
1010 | |
---|
1011 | float WorldObject::GetDistance2d(const WorldObject* obj) const |
---|
1012 | { |
---|
1013 | float dx = GetPositionX() - obj->GetPositionX(); |
---|
1014 | float dy = GetPositionY() - obj->GetPositionY(); |
---|
1015 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
1016 | float dist = sqrt((dx*dx) + (dy*dy)) - sizefactor; |
---|
1017 | return ( dist > 0 ? dist : 0); |
---|
1018 | } |
---|
1019 | |
---|
1020 | float WorldObject::GetDistanceZ(const WorldObject* obj) const |
---|
1021 | { |
---|
1022 | float dz = fabs(GetPositionZ() - obj->GetPositionZ()); |
---|
1023 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
1024 | float dist = dz - sizefactor; |
---|
1025 | return ( dist > 0 ? dist : 0); |
---|
1026 | } |
---|
1027 | |
---|
1028 | bool WorldObject::IsWithinDistInMap(const WorldObject* obj, const float dist2compare) const |
---|
1029 | { |
---|
1030 | if (!obj || !IsInMap(obj)) return false; |
---|
1031 | |
---|
1032 | float dx = GetPositionX() - obj->GetPositionX(); |
---|
1033 | float dy = GetPositionY() - obj->GetPositionY(); |
---|
1034 | float dz = GetPositionZ() - obj->GetPositionZ(); |
---|
1035 | float distsq = dx*dx + dy*dy + dz*dz; |
---|
1036 | float sizefactor = GetObjectSize() + obj->GetObjectSize(); |
---|
1037 | float maxdist = dist2compare + sizefactor; |
---|
1038 | |
---|
1039 | return distsq < maxdist * maxdist; |
---|
1040 | } |
---|
1041 | |
---|
1042 | bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const |
---|
1043 | { |
---|
1044 | if (!IsInMap(obj)) return false; |
---|
1045 | float ox,oy,oz; |
---|
1046 | obj->GetPosition(ox,oy,oz); |
---|
1047 | return(IsWithinLOS(ox, oy, oz )); |
---|
1048 | } |
---|
1049 | |
---|
1050 | bool WorldObject::IsWithinLOS(const float ox, const float oy, const float oz ) const |
---|
1051 | { |
---|
1052 | float x,y,z; |
---|
1053 | GetPosition(x,y,z); |
---|
1054 | VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager(); |
---|
1055 | return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f); |
---|
1056 | } |
---|
1057 | |
---|
1058 | float WorldObject::GetAngle(const WorldObject* obj) const |
---|
1059 | { |
---|
1060 | if(!obj) return 0; |
---|
1061 | return GetAngle( obj->GetPositionX(), obj->GetPositionY() ); |
---|
1062 | } |
---|
1063 | |
---|
1064 | // Return angle in range 0..2*pi |
---|
1065 | float WorldObject::GetAngle( const float x, const float y ) const |
---|
1066 | { |
---|
1067 | float dx = x - GetPositionX(); |
---|
1068 | float dy = y - GetPositionY(); |
---|
1069 | |
---|
1070 | float ang = atan2(dy, dx); |
---|
1071 | ang = (ang >= 0) ? ang : 2 * M_PI + ang; |
---|
1072 | return ang; |
---|
1073 | } |
---|
1074 | |
---|
1075 | bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const |
---|
1076 | { |
---|
1077 | float arc = arcangle; |
---|
1078 | |
---|
1079 | // move arc to range 0.. 2*pi |
---|
1080 | while( arc >= 2.0f * M_PI ) |
---|
1081 | arc -= 2.0f * M_PI; |
---|
1082 | while( arc < 0 ) |
---|
1083 | arc += 2.0f * M_PI; |
---|
1084 | |
---|
1085 | float angle = GetAngle( obj ); |
---|
1086 | angle -= m_orientation; |
---|
1087 | |
---|
1088 | // move angle to range -pi ... +pi |
---|
1089 | while( angle > M_PI) |
---|
1090 | angle -= 2.0f * M_PI; |
---|
1091 | while(angle < -M_PI) |
---|
1092 | angle += 2.0f * M_PI; |
---|
1093 | |
---|
1094 | float lborder = -1 * (arc/2.0f); // in range -pi..0 |
---|
1095 | float rborder = (arc/2.0f); // in range 0..pi |
---|
1096 | return (( angle >= lborder ) && ( angle <= rborder )); |
---|
1097 | } |
---|
1098 | |
---|
1099 | void WorldObject::GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z) const |
---|
1100 | { |
---|
1101 | if(distance==0) |
---|
1102 | { |
---|
1103 | rand_x = x; |
---|
1104 | rand_y = y; |
---|
1105 | rand_z = z; |
---|
1106 | return; |
---|
1107 | } |
---|
1108 | |
---|
1109 | // angle to face `obj` to `this` |
---|
1110 | float angle = rand_norm()*2*M_PI; |
---|
1111 | float new_dist = rand_norm()*distance; |
---|
1112 | |
---|
1113 | rand_x = x + new_dist * cos(angle); |
---|
1114 | rand_y = y + new_dist * sin(angle); |
---|
1115 | rand_z = z; |
---|
1116 | |
---|
1117 | MaNGOS::NormalizeMapCoord(rand_x); |
---|
1118 | MaNGOS::NormalizeMapCoord(rand_y); |
---|
1119 | UpdateGroundPositionZ(rand_x,rand_y,rand_z); // update to LOS height if available |
---|
1120 | } |
---|
1121 | |
---|
1122 | void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const |
---|
1123 | { |
---|
1124 | float new_z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(x,y,z,true); |
---|
1125 | if(new_z > INVALID_HEIGHT) |
---|
1126 | z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface |
---|
1127 | } |
---|
1128 | |
---|
1129 | bool WorldObject::IsPositionValid() const |
---|
1130 | { |
---|
1131 | return MaNGOS::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation); |
---|
1132 | } |
---|
1133 | |
---|
1134 | void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid) |
---|
1135 | { |
---|
1136 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
1137 | BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid); |
---|
1138 | SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true); |
---|
1139 | } |
---|
1140 | |
---|
1141 | void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid) |
---|
1142 | { |
---|
1143 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
1144 | BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid); |
---|
1145 | SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true); |
---|
1146 | } |
---|
1147 | |
---|
1148 | void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote) |
---|
1149 | { |
---|
1150 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
1151 | BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid); |
---|
1152 | SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true); |
---|
1153 | } |
---|
1154 | |
---|
1155 | void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper) |
---|
1156 | { |
---|
1157 | Player *player = objmgr.GetPlayer(receiver); |
---|
1158 | if(!player || !player->GetSession()) |
---|
1159 | return; |
---|
1160 | |
---|
1161 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
1162 | BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); |
---|
1163 | |
---|
1164 | player->GetSession()->SendPacket(&data); |
---|
1165 | } |
---|
1166 | |
---|
1167 | void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf) |
---|
1168 | { |
---|
1169 | WorldPacket data(SMSG_PLAY_SOUND, 4); |
---|
1170 | data << Sound; |
---|
1171 | if (OnlySelf && GetTypeId() == TYPEID_PLAYER ) |
---|
1172 | ((Player*)this)->GetSession()->SendPacket( &data ); |
---|
1173 | else |
---|
1174 | SendMessageToSet( &data, true ); // ToSelf ignored in this case |
---|
1175 | } |
---|
1176 | |
---|
1177 | namespace MaNGOS |
---|
1178 | { |
---|
1179 | class MessageChatLocaleCacheDo |
---|
1180 | { |
---|
1181 | public: |
---|
1182 | MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist) |
---|
1183 | : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), |
---|
1184 | i_targetGUID(targetGUID), i_dist(dist) |
---|
1185 | { |
---|
1186 | } |
---|
1187 | |
---|
1188 | ~MessageChatLocaleCacheDo() |
---|
1189 | { |
---|
1190 | for(int i = 0; i < i_data_cache.size(); ++i) |
---|
1191 | delete i_data_cache[i]; |
---|
1192 | } |
---|
1193 | |
---|
1194 | void operator()(Player* p) |
---|
1195 | { |
---|
1196 | // skip far away players |
---|
1197 | if(p->GetDistance(&i_object) > i_dist) |
---|
1198 | return; |
---|
1199 | |
---|
1200 | uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex(); |
---|
1201 | uint32 cache_idx = loc_idx+1; |
---|
1202 | WorldPacket* data; |
---|
1203 | |
---|
1204 | // create if not cached yet |
---|
1205 | if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx]) |
---|
1206 | { |
---|
1207 | if(i_data_cache.size() < cache_idx+1) |
---|
1208 | i_data_cache.resize(cache_idx+1); |
---|
1209 | |
---|
1210 | char const* text = objmgr.GetMangosString(i_textId,loc_idx); |
---|
1211 | |
---|
1212 | data = new WorldPacket(SMSG_MESSAGECHAT, 200); |
---|
1213 | |
---|
1214 | // TODO: i_object.GetName() also must be localized? |
---|
1215 | i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetName(),i_targetGUID); |
---|
1216 | |
---|
1217 | i_data_cache[cache_idx] = data; |
---|
1218 | } |
---|
1219 | else |
---|
1220 | data = i_data_cache[cache_idx]; |
---|
1221 | |
---|
1222 | p->SendDirectMessage(data); |
---|
1223 | } |
---|
1224 | |
---|
1225 | private: |
---|
1226 | WorldObject const& i_object; |
---|
1227 | ChatMsg i_msgtype; |
---|
1228 | int32 i_textId; |
---|
1229 | uint32 i_language; |
---|
1230 | uint64 i_targetGUID; |
---|
1231 | float i_dist; |
---|
1232 | std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index |
---|
1233 | }; |
---|
1234 | } // namespace MaNGOS |
---|
1235 | |
---|
1236 | void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) |
---|
1237 | { |
---|
1238 | CellPair p = MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()); |
---|
1239 | |
---|
1240 | Cell cell(p); |
---|
1241 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1242 | cell.SetNoCreate(); |
---|
1243 | |
---|
1244 | MaNGOS::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); |
---|
1245 | MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(say_do); |
---|
1246 | TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); |
---|
1247 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1248 | cell_lock->Visit(cell_lock, message, *GetMap()); |
---|
1249 | } |
---|
1250 | |
---|
1251 | void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) |
---|
1252 | { |
---|
1253 | CellPair p = MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()); |
---|
1254 | |
---|
1255 | Cell cell(p); |
---|
1256 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1257 | cell.SetNoCreate(); |
---|
1258 | |
---|
1259 | MaNGOS::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); |
---|
1260 | MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(say_do); |
---|
1261 | TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); |
---|
1262 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1263 | cell_lock->Visit(cell_lock, message, *GetMap()); |
---|
1264 | } |
---|
1265 | |
---|
1266 | void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote) |
---|
1267 | { |
---|
1268 | CellPair p = MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()); |
---|
1269 | |
---|
1270 | Cell cell(p); |
---|
1271 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1272 | cell.SetNoCreate(); |
---|
1273 | |
---|
1274 | MaNGOS::MessageChatLocaleCacheDo say_do(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); |
---|
1275 | MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(say_do); |
---|
1276 | TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); |
---|
1277 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1278 | cell_lock->Visit(cell_lock, message, *GetMap()); |
---|
1279 | } |
---|
1280 | |
---|
1281 | void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper) |
---|
1282 | { |
---|
1283 | Player *player = objmgr.GetPlayer(receiver); |
---|
1284 | if(!player || !player->GetSession()) |
---|
1285 | return; |
---|
1286 | |
---|
1287 | uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); |
---|
1288 | char const* text = objmgr.GetMangosString(textId,loc_idx); |
---|
1289 | |
---|
1290 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
---|
1291 | BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); |
---|
1292 | |
---|
1293 | player->GetSession()->SendPacket(&data); |
---|
1294 | } |
---|
1295 | |
---|
1296 | void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const |
---|
1297 | { |
---|
1298 | bool pre = (msgtype==CHAT_MSG_MONSTER_EMOTE || msgtype==CHAT_MSG_RAID_BOSS_EMOTE); |
---|
1299 | |
---|
1300 | *data << (uint8)msgtype; |
---|
1301 | *data << (uint32)language; |
---|
1302 | *data << (uint64)GetGUID(); |
---|
1303 | *data << (uint32)0; //2.1.0 |
---|
1304 | *data << (uint32)(strlen(name)+1); |
---|
1305 | *data << name; |
---|
1306 | *data << (uint64)targetGuid; //Unit Target |
---|
1307 | if( targetGuid && !IS_PLAYER_GUID(targetGuid) ) |
---|
1308 | { |
---|
1309 | *data << (uint32)1; // target name length |
---|
1310 | *data << (uint8)0; // target name |
---|
1311 | } |
---|
1312 | *data << (uint32)(strlen(text)+1+(pre?3:0)); |
---|
1313 | if(pre) |
---|
1314 | data->append("%s ",3); |
---|
1315 | *data << text; |
---|
1316 | *data << (uint8)0; // ChatTag |
---|
1317 | } |
---|
1318 | |
---|
1319 | void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const |
---|
1320 | { |
---|
1321 | //Heartbeat message cannot be used for non-units |
---|
1322 | if (!isType(TYPEMASK_UNIT)) |
---|
1323 | return; |
---|
1324 | |
---|
1325 | data->Initialize(MSG_MOVE_HEARTBEAT, 32); |
---|
1326 | data->append(GetPackGUID()); |
---|
1327 | *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags |
---|
1328 | *data << uint8(0); // 2.3.0 |
---|
1329 | *data << getMSTime(); // time |
---|
1330 | *data << m_positionX; |
---|
1331 | *data << m_positionY; |
---|
1332 | *data << m_positionZ; |
---|
1333 | *data << m_orientation; |
---|
1334 | *data << uint32(0); |
---|
1335 | } |
---|
1336 | |
---|
1337 | void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const |
---|
1338 | { |
---|
1339 | //TeleportAck message cannot be used for non-units |
---|
1340 | if (!isType(TYPEMASK_UNIT)) |
---|
1341 | return; |
---|
1342 | |
---|
1343 | data->Initialize(MSG_MOVE_TELEPORT_ACK, 41); |
---|
1344 | data->append(GetPackGUID()); |
---|
1345 | *data << uint32(0); // this value increments every time |
---|
1346 | *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags |
---|
1347 | *data << uint8(0); // 2.3.0 |
---|
1348 | *data << getMSTime(); // time |
---|
1349 | *data << x; |
---|
1350 | *data << y; |
---|
1351 | *data << z; |
---|
1352 | *data << ang; |
---|
1353 | *data << uint32(0); |
---|
1354 | } |
---|
1355 | |
---|
1356 | void WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/) |
---|
1357 | { |
---|
1358 | MapManager::Instance().GetMap(m_mapId, this)->MessageBroadcast(this, data); |
---|
1359 | } |
---|
1360 | |
---|
1361 | void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/) |
---|
1362 | { |
---|
1363 | MapManager::Instance().GetMap(m_mapId, this)->MessageDistBroadcast(this, data, dist); |
---|
1364 | } |
---|
1365 | |
---|
1366 | void WorldObject::SendObjectDeSpawnAnim(uint64 guid) |
---|
1367 | { |
---|
1368 | WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8); |
---|
1369 | data << guid; |
---|
1370 | SendMessageToSet(&data, true); |
---|
1371 | } |
---|
1372 | |
---|
1373 | Map* WorldObject::GetMap() const |
---|
1374 | { |
---|
1375 | return MapManager::Instance().GetMap(GetMapId(), this); |
---|
1376 | } |
---|
1377 | |
---|
1378 | Map const* WorldObject::GetBaseMap() const |
---|
1379 | { |
---|
1380 | return MapManager::Instance().GetBaseMap(GetMapId()); |
---|
1381 | } |
---|
1382 | |
---|
1383 | void WorldObject::AddObjectToRemoveList() |
---|
1384 | { |
---|
1385 | Map* map = GetMap(); |
---|
1386 | if(!map) |
---|
1387 | { |
---|
1388 | sLog.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId()); |
---|
1389 | return; |
---|
1390 | } |
---|
1391 | |
---|
1392 | map->AddObjectToRemoveList(this); |
---|
1393 | } |
---|
1394 | |
---|
1395 | Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime) |
---|
1396 | { |
---|
1397 | TemporarySummon* pCreature = new TemporarySummon(GetGUID()); |
---|
1398 | |
---|
1399 | pCreature->SetInstanceId(GetInstanceId()); |
---|
1400 | uint32 team = 0; |
---|
1401 | if (GetTypeId()==TYPEID_PLAYER) |
---|
1402 | team = ((Player*)this)->GetTeam(); |
---|
1403 | |
---|
1404 | if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), id, team)) |
---|
1405 | { |
---|
1406 | delete pCreature; |
---|
1407 | return NULL; |
---|
1408 | } |
---|
1409 | |
---|
1410 | if (x == 0.0f && y == 0.0f && z == 0.0f) |
---|
1411 | GetClosePoint(x, y, z, pCreature->GetObjectSize()); |
---|
1412 | |
---|
1413 | pCreature->Relocate(x, y, z, ang); |
---|
1414 | |
---|
1415 | if(!pCreature->IsPositionValid()) |
---|
1416 | { |
---|
1417 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
---|
1418 | delete pCreature; |
---|
1419 | return NULL; |
---|
1420 | } |
---|
1421 | |
---|
1422 | pCreature->Summon(spwtype, despwtime); |
---|
1423 | |
---|
1424 | if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI()) |
---|
1425 | ((Creature*)this)->AI()->JustSummoned(pCreature); |
---|
1426 | |
---|
1427 | //return the creature therewith the summoner has access to it |
---|
1428 | return pCreature; |
---|
1429 | } |
---|
1430 | |
---|
1431 | void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const |
---|
1432 | { |
---|
1433 | x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle); |
---|
1434 | y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle); |
---|
1435 | |
---|
1436 | MaNGOS::NormalizeMapCoord(x); |
---|
1437 | MaNGOS::NormalizeMapCoord(y); |
---|
1438 | } |
---|
1439 | |
---|
1440 | void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle ) const |
---|
1441 | { |
---|
1442 | GetNearPoint2D(x,y,distance2d+searcher_size,absAngle); |
---|
1443 | |
---|
1444 | z = GetPositionZ(); |
---|
1445 | |
---|
1446 | UpdateGroundPositionZ(x,y,z); |
---|
1447 | } |
---|