1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "ObjectAccessor.h" |
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22 | #include "ObjectMgr.h" |
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23 | #include "Policies/SingletonImp.h" |
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24 | #include "Player.h" |
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25 | #include "Creature.h" |
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26 | #include "GameObject.h" |
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27 | #include "DynamicObject.h" |
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28 | #include "Corpse.h" |
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29 | #include "WorldSession.h" |
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30 | #include "WorldPacket.h" |
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31 | #include "Item.h" |
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32 | #include "Corpse.h" |
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33 | #include "GridNotifiers.h" |
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34 | #include "MapManager.h" |
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35 | #include "Map.h" |
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36 | #include "CellImpl.h" |
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37 | #include "GridNotifiersImpl.h" |
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38 | #include "Opcodes.h" |
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39 | #include "ObjectDefines.h" |
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40 | #include "MapInstanced.h" |
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41 | |
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42 | #include <cmath> |
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43 | |
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44 | #define CLASS_LOCK Trinity::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex> |
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45 | INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK); |
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46 | INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ZThread::FastMutex); |
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47 | |
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48 | namespace Trinity |
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49 | { |
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50 | |
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51 | struct TRINITY_DLL_DECL BuildUpdateForPlayer |
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52 | { |
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53 | Player &i_player; |
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54 | UpdateDataMapType &i_updatePlayers; |
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55 | |
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56 | BuildUpdateForPlayer(Player &player, UpdateDataMapType &data_map) : i_player(player), i_updatePlayers(data_map) {} |
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57 | |
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58 | void Visit(PlayerMapType &m) |
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59 | { |
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60 | for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) |
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61 | { |
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62 | if( iter->getSource() == &i_player ) |
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63 | continue; |
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64 | |
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65 | UpdateDataMapType::iterator iter2 = i_updatePlayers.find(iter->getSource()); |
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66 | if( iter2 == i_updatePlayers.end() ) |
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67 | { |
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68 | std::pair<UpdateDataMapType::iterator, bool> p = i_updatePlayers.insert( ObjectAccessor::UpdateDataValueType(iter->getSource(), UpdateData()) ); |
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69 | assert(p.second); |
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70 | iter2 = p.first; |
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71 | } |
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72 | |
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73 | i_player.BuildValuesUpdateBlockForPlayer(&iter2->second, iter2->first); |
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74 | } |
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75 | } |
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76 | |
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77 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
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78 | }; |
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79 | } |
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80 | |
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81 | ObjectAccessor::ObjectAccessor() {} |
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82 | ObjectAccessor::~ObjectAccessor() {} |
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83 | |
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84 | Creature* |
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85 | ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask) |
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86 | { |
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87 | // unit checks |
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88 | if (!guid) |
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89 | return NULL; |
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90 | |
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91 | // exist |
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92 | Creature *unit = GetCreature(player, guid); |
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93 | if (!unit) |
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94 | return NULL; |
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95 | |
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96 | // player check |
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97 | if(!player.CanInteractWithNPCs(!unit->isSpiritService())) |
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98 | return NULL; |
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99 | |
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100 | // appropriate npc type |
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101 | if(npcflagmask && !unit->HasFlag( UNIT_NPC_FLAGS, npcflagmask )) |
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102 | return NULL; |
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103 | |
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104 | // alive or spirit healer |
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105 | if(!unit->isAlive() && (!unit->isSpiritService() || player.isAlive() )) |
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106 | return NULL; |
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107 | |
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108 | // not allow interaction under control |
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109 | if(unit->GetCharmerOrOwnerGUID()) |
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110 | return NULL; |
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111 | |
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112 | // not enemy |
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113 | if( unit->IsHostileTo(&player)) |
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114 | return NULL; |
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115 | |
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116 | // not unfriendly |
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117 | FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction()); |
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118 | if(factionTemplate) |
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119 | { |
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120 | FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction); |
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121 | if( faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY) |
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122 | return NULL; |
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123 | } |
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124 | |
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125 | // not too far |
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126 | if(!unit->IsWithinDistInMap(&player,INTERACTION_DISTANCE)) |
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127 | return NULL; |
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128 | |
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129 | return unit; |
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130 | } |
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131 | |
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132 | Creature* |
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133 | ObjectAccessor::GetCreatureOrPet(WorldObject const &u, uint64 guid) |
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134 | { |
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135 | if(Creature *unit = GetPet(guid)) |
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136 | return unit; |
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137 | |
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138 | return GetCreature(u, guid); |
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139 | } |
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140 | |
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141 | Creature* |
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142 | ObjectAccessor::GetCreature(WorldObject const &u, uint64 guid) |
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143 | { |
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144 | Creature * ret = GetObjectInWorld(guid, (Creature*)NULL); |
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145 | if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL; |
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146 | return ret; |
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147 | } |
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148 | |
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149 | Unit* |
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150 | ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid) |
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151 | { |
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152 | if(!guid) |
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153 | return NULL; |
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154 | |
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155 | if(IS_PLAYER_GUID(guid)) |
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156 | return FindPlayer(guid); |
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157 | |
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158 | return GetCreatureOrPet(u, guid); |
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159 | } |
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160 | |
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161 | Corpse* |
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162 | ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid) |
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163 | { |
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164 | Corpse * ret = GetObjectInWorld(guid, (Corpse*)NULL); |
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165 | if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL; |
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166 | return ret; |
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167 | } |
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168 | |
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169 | Object* ObjectAccessor::GetObjectByTypeMask(Player const &p, uint64 guid, uint32 typemask) |
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170 | { |
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171 | Object *obj = NULL; |
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172 | |
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173 | if(typemask & TYPEMASK_PLAYER) |
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174 | { |
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175 | obj = FindPlayer(guid); |
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176 | if(obj) return obj; |
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177 | } |
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178 | |
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179 | if(typemask & TYPEMASK_UNIT) |
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180 | { |
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181 | obj = GetCreatureOrPet(p,guid); |
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182 | if(obj) return obj; |
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183 | } |
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184 | |
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185 | if(typemask & TYPEMASK_GAMEOBJECT) |
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186 | { |
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187 | obj = GetGameObject(p,guid); |
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188 | if(obj) return obj; |
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189 | } |
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190 | |
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191 | if(typemask & TYPEMASK_DYNAMICOBJECT) |
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192 | { |
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193 | obj = GetDynamicObject(p,guid); |
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194 | if(obj) return obj; |
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195 | } |
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196 | |
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197 | if(typemask & TYPEMASK_ITEM) |
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198 | { |
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199 | obj = p.GetItemByGuid( guid ); |
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200 | if(obj) return obj; |
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201 | } |
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202 | |
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203 | return NULL; |
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204 | } |
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205 | |
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206 | GameObject* |
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207 | ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid) |
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208 | { |
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209 | GameObject * ret = GetObjectInWorld(guid, (GameObject*)NULL); |
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210 | if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL; |
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211 | return ret; |
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212 | } |
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213 | |
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214 | DynamicObject* |
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215 | ObjectAccessor::GetDynamicObject(Unit const &u, uint64 guid) |
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216 | { |
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217 | DynamicObject * ret = GetObjectInWorld(guid, (DynamicObject*)NULL); |
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218 | if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL; |
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219 | return ret; |
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220 | } |
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221 | |
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222 | Player* |
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223 | ObjectAccessor::FindPlayer(uint64 guid) |
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224 | { |
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225 | return GetObjectInWorld(guid, (Player*)NULL); |
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226 | } |
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227 | |
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228 | Player* |
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229 | ObjectAccessor::FindPlayerByName(const char *name) |
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230 | { |
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231 | //TODO: Player Guard |
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232 | HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer(); |
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233 | HashMapHolder<Player>::MapType::iterator iter = m.begin(); |
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234 | for(; iter != m.end(); ++iter) |
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235 | if( ::strcmp(name, iter->second->GetName()) == 0 ) |
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236 | return iter->second; |
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237 | return NULL; |
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238 | } |
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239 | |
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240 | void |
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241 | ObjectAccessor::SaveAllPlayers() |
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242 | { |
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243 | Guard guard(*HashMapHolder<Player*>::GetLock()); |
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244 | HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer(); |
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245 | HashMapHolder<Player>::MapType::iterator itr = m.begin(); |
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246 | for(; itr != m.end(); ++itr) |
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247 | itr->second->SaveToDB(); |
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248 | } |
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249 | |
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250 | void |
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251 | ObjectAccessor::_update() |
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252 | { |
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253 | UpdateDataMapType update_players; |
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254 | { |
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255 | Guard guard(i_updateGuard); |
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256 | while(!i_objects.empty()) |
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257 | { |
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258 | Object* obj = *i_objects.begin(); |
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259 | i_objects.erase(i_objects.begin()); |
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260 | if (!obj) |
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261 | continue; |
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262 | _buildUpdateObject(obj, update_players); |
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263 | obj->ClearUpdateMask(false); |
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264 | } |
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265 | } |
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266 | |
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267 | WorldPacket packet; // here we allocate a std::vector with a size of 0x10000 |
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268 | for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) |
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269 | { |
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270 | iter->second.BuildPacket(&packet); |
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271 | iter->first->GetSession()->SendPacket(&packet); |
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272 | packet.clear(); // clean the string |
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273 | } |
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274 | } |
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275 | |
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276 | void |
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277 | ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer) |
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278 | { |
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279 | UpdateDataMapType update_players; |
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280 | obj->BuildUpdate(update_players); |
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281 | |
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282 | WorldPacket packet; |
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283 | for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) |
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284 | { |
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285 | if(iter->first == exceptPlayer) |
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286 | continue; |
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287 | |
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288 | iter->second.BuildPacket(&packet); |
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289 | iter->first->GetSession()->SendPacket(&packet); |
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290 | packet.clear(); |
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291 | } |
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292 | } |
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293 | |
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294 | void |
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295 | ObjectAccessor::AddUpdateObject(Object *obj) |
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296 | { |
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297 | Guard guard(i_updateGuard); |
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298 | i_objects.insert(obj); |
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299 | } |
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300 | |
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301 | void |
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302 | ObjectAccessor::RemoveUpdateObject(Object *obj) |
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303 | { |
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304 | Guard guard(i_updateGuard); |
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305 | std::set<Object *>::iterator iter = i_objects.find(obj); |
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306 | if( iter != i_objects.end() ) |
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307 | i_objects.erase( iter ); |
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308 | } |
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309 | |
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310 | void |
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311 | ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_players) |
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312 | { |
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313 | bool build_for_all = true; |
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314 | Player *pl = NULL; |
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315 | if( obj->isType(TYPEMASK_ITEM) ) |
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316 | { |
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317 | Item *item = static_cast<Item *>(obj); |
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318 | pl = item->GetOwner(); |
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319 | build_for_all = false; |
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320 | } |
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321 | |
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322 | if( pl != NULL ) |
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323 | _buildPacket(pl, obj, update_players); |
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324 | |
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325 | // Capt: okey for all those fools who think its a real fix |
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326 | // THIS IS A TEMP FIX |
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327 | if( build_for_all ) |
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328 | { |
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329 | WorldObject * temp = dynamic_cast<WorldObject*>(obj); |
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330 | |
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331 | //assert(dynamic_cast<WorldObject*>(obj)!=NULL); |
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332 | if (temp) |
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333 | _buildChangeObjectForPlayer(temp, update_players); |
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334 | else |
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335 | sLog.outDebug("ObjectAccessor: Ln 405 Temp bug fix"); |
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336 | } |
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337 | } |
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338 | |
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339 | void |
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340 | ObjectAccessor::_buildPacket(Player *pl, Object *obj, UpdateDataMapType &update_players) |
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341 | { |
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342 | UpdateDataMapType::iterator iter = update_players.find(pl); |
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343 | |
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344 | if( iter == update_players.end() ) |
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345 | { |
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346 | std::pair<UpdateDataMapType::iterator, bool> p = update_players.insert( UpdateDataValueType(pl, UpdateData()) ); |
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347 | assert(p.second); |
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348 | iter = p.first; |
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349 | } |
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350 | |
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351 | obj->BuildValuesUpdateBlockForPlayer(&iter->second, iter->first); |
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352 | } |
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353 | |
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354 | void |
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355 | ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType &update_players) |
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356 | { |
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357 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
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358 | Cell cell(p); |
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359 | cell.data.Part.reserved = ALL_DISTRICT; |
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360 | cell.SetNoCreate(); |
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361 | WorldObjectChangeAccumulator notifier(*obj, update_players); |
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362 | TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier); |
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363 | CellLock<GridReadGuard> cell_lock(cell, p); |
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364 | cell_lock->Visit(cell_lock, player_notifier, *MapManager::Instance().GetMap(obj->GetMapId(), obj)); |
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365 | } |
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366 | |
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367 | Pet* |
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368 | ObjectAccessor::GetPet(uint64 guid) |
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369 | { |
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370 | return GetObjectInWorld(guid, (Pet*)NULL); |
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371 | } |
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372 | |
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373 | Corpse* |
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374 | ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid) |
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375 | { |
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376 | Guard guard(i_corpseGuard); |
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377 | |
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378 | Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid); |
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379 | if( iter == i_player2corpse.end() ) return NULL; |
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380 | |
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381 | assert(iter->second->GetType() != CORPSE_BONES); |
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382 | |
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383 | return iter->second; |
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384 | } |
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385 | |
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386 | void |
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387 | ObjectAccessor::RemoveCorpse(Corpse *corpse) |
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388 | { |
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389 | assert(corpse && corpse->GetType() != CORPSE_BONES); |
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390 | |
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391 | Guard guard(i_corpseGuard); |
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392 | Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID()); |
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393 | if( iter == i_player2corpse.end() ) |
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394 | return; |
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395 | |
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396 | // build mapid*cellid -> guid_set map |
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397 | CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY()); |
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398 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
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399 | |
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400 | objmgr.DeleteCorpseCellData(corpse->GetMapId(),cell_id,corpse->GetOwnerGUID()); |
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401 | corpse->RemoveFromWorld(); |
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402 | |
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403 | i_player2corpse.erase(iter); |
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404 | } |
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405 | |
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406 | void |
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407 | ObjectAccessor::AddCorpse(Corpse *corpse) |
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408 | { |
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409 | assert(corpse && corpse->GetType() != CORPSE_BONES); |
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410 | |
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411 | Guard guard(i_corpseGuard); |
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412 | assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end()); |
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413 | i_player2corpse[corpse->GetOwnerGUID()] = corpse; |
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414 | |
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415 | // build mapid*cellid -> guid_set map |
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416 | CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY()); |
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417 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
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418 | |
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419 | objmgr.AddCorpseCellData(corpse->GetMapId(),cell_id,corpse->GetOwnerGUID(),corpse->GetInstanceId()); |
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420 | } |
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421 | |
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422 | void |
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423 | ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map) |
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424 | { |
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425 | Guard guard(i_corpseGuard); |
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426 | for(Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter) |
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427 | if(iter->second->GetGrid()==gridpair) |
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428 | { |
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429 | // verify, if the corpse in our instance (add only corpses which are) |
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430 | if (map->Instanceable()) |
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431 | { |
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432 | if (iter->second->GetInstanceId() == map->GetInstanceId()) |
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433 | { |
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434 | grid.AddWorldObject(iter->second,iter->second->GetGUID()); |
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435 | } |
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436 | } |
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437 | else |
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438 | { |
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439 | grid.AddWorldObject(iter->second,iter->second->GetGUID()); |
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440 | } |
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441 | } |
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442 | } |
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443 | |
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444 | Corpse* |
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445 | ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid) |
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446 | { |
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447 | Corpse *corpse = GetCorpseForPlayerGUID(player_guid); |
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448 | if(!corpse) |
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449 | { |
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450 | //in fact this function is called from several places |
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451 | //even when player doesn't have a corpse, not an error |
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452 | //sLog.outError("ERROR: Try remove corpse that not in map for GUID %ul", player_guid); |
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453 | return NULL; |
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454 | } |
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455 | |
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456 | DEBUG_LOG("Deleting Corpse and spawning bones.\n"); |
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457 | |
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458 | // remove corpse from player_guid -> corpse map |
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459 | RemoveCorpse(corpse); |
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460 | |
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461 | // remove resurrectble corpse from grid object registry (loaded state checked into call) |
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462 | // do not load the map if it's not loaded |
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463 | Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId()); |
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464 | if(map) map->Remove(corpse,false); |
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465 | |
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466 | // remove corpse from DB |
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467 | corpse->DeleteFromDB(); |
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468 | |
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469 | Corpse *bones = NULL; |
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470 | // create the bones only if the map and the grid is loaded at the corpse's location |
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471 | if(map && !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY())) |
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472 | { |
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473 | // Create bones, don't change Corpse |
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474 | bones = new Corpse; |
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475 | bones->Create(corpse->GetGUIDLow()); |
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476 | |
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477 | for (int i = 3; i < CORPSE_END; i++) // don't overwrite guid and object type |
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478 | bones->SetUInt32Value(i, corpse->GetUInt32Value(i)); |
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479 | |
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480 | bones->SetGrid(corpse->GetGrid()); |
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481 | // bones->m_time = m_time; // don't overwrite time |
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482 | // bones->m_inWorld = m_inWorld; // don't overwrite world state |
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483 | // bones->m_type = m_type; // don't overwrite type |
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484 | bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation()); |
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485 | bones->SetMapId(corpse->GetMapId()); |
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486 | bones->SetInstanceId(corpse->GetInstanceId()); |
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487 | |
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488 | bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES); |
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489 | bones->SetUInt64Value(CORPSE_FIELD_OWNER, 0); |
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490 | |
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491 | for (int i = 0; i < EQUIPMENT_SLOT_END; i++) |
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492 | { |
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493 | if(corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i)) |
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494 | bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0); |
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495 | } |
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496 | |
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497 | // add bones in grid store if grid loaded where corpse placed |
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498 | map->Add(bones); |
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499 | } |
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500 | |
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501 | // all references to the corpse should be removed at this point |
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502 | delete corpse; |
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503 | |
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504 | return bones; |
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505 | } |
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506 | |
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507 | void |
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508 | ObjectAccessor::Update(uint32 diff) |
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509 | { |
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510 | { |
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511 | typedef std::multimap<uint32, Player *> CreatureLocationHolderType; |
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512 | CreatureLocationHolderType creature_locations; |
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513 | //TODO: Player guard |
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514 | HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer(); |
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515 | for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter) |
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516 | { |
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517 | if(iter->second->IsInWorld()) |
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518 | { |
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519 | iter->second->Update(diff); |
---|
520 | creature_locations.insert( CreatureLocationHolderType::value_type(iter->second->GetMapId(), iter->second) ); |
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521 | } |
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522 | } |
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523 | |
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524 | Map *map; |
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525 | |
---|
526 | Trinity::ObjectUpdater updater(diff); |
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527 | // for creature |
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528 | TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater); |
---|
529 | // for pets |
---|
530 | TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater); |
---|
531 | |
---|
532 | for(CreatureLocationHolderType::iterator iter=creature_locations.begin(); iter != creature_locations.end(); ++iter) |
---|
533 | { |
---|
534 | MapManager::Instance().GetMap((*iter).first, (*iter).second)->resetMarkedCells(); |
---|
535 | } |
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536 | |
---|
537 | for(CreatureLocationHolderType::iterator iter=creature_locations.begin(); iter != creature_locations.end(); ++iter) |
---|
538 | { |
---|
539 | Player *player = (*iter).second; |
---|
540 | map = MapManager::Instance().GetMap((*iter).first, player); |
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541 | |
---|
542 | CellPair standing_cell(Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY())); |
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543 | |
---|
544 | // Check for correctness of standing_cell, it also avoids problems with update_cell |
---|
545 | if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) |
---|
546 | continue; |
---|
547 | |
---|
548 | // the overloaded operators handle range checking |
---|
549 | // so ther's no need for range checking inside the loop |
---|
550 | CellPair begin_cell(standing_cell), end_cell(standing_cell); |
---|
551 | begin_cell << 1; begin_cell -= 1; // upper left |
---|
552 | end_cell >> 1; end_cell += 1; // lower right |
---|
553 | |
---|
554 | for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++) |
---|
555 | { |
---|
556 | for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++) |
---|
557 | { |
---|
558 | uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x; |
---|
559 | if( !map->isCellMarked(cell_id) ) |
---|
560 | { |
---|
561 | CellPair cell_pair(x,y); |
---|
562 | map->markCell(cell_id); |
---|
563 | Cell cell(cell_pair); |
---|
564 | cell.data.Part.reserved = CENTER_DISTRICT; |
---|
565 | cell.SetNoCreate(); |
---|
566 | CellLock<NullGuard> cell_lock(cell, cell_pair); |
---|
567 | cell_lock->Visit(cell_lock, grid_object_update, *map); |
---|
568 | cell_lock->Visit(cell_lock, world_object_update, *map); |
---|
569 | } |
---|
570 | } |
---|
571 | } |
---|
572 | } |
---|
573 | } |
---|
574 | |
---|
575 | _update(); |
---|
576 | } |
---|
577 | |
---|
578 | bool |
---|
579 | ObjectAccessor::PlayersNearGrid(uint32 x, uint32 y, uint32 m_id, uint32 i_id) const |
---|
580 | { |
---|
581 | CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS); |
---|
582 | CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS); |
---|
583 | cell_min << 2; |
---|
584 | cell_min -= 2; |
---|
585 | cell_max >> 2; |
---|
586 | cell_max += 2; |
---|
587 | |
---|
588 | //TODO: Guard player |
---|
589 | HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer(); |
---|
590 | for(HashMapHolder<Player>::MapType::const_iterator iter=playerMap.begin(); iter != playerMap.end(); ++iter) |
---|
591 | { |
---|
592 | if( m_id != iter->second->GetMapId() || i_id != iter->second->GetInstanceId() ) |
---|
593 | continue; |
---|
594 | |
---|
595 | CellPair p = Trinity::ComputeCellPair(iter->second->GetPositionX(), iter->second->GetPositionY()); |
---|
596 | if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) && |
---|
597 | (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) ) |
---|
598 | return true; |
---|
599 | } |
---|
600 | |
---|
601 | return false; |
---|
602 | } |
---|
603 | |
---|
604 | void |
---|
605 | ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m) |
---|
606 | { |
---|
607 | for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) |
---|
608 | if(iter->getSource()->HaveAtClient(&i_object)) |
---|
609 | ObjectAccessor::_buildPacket(iter->getSource(), &i_object, i_updateDatas); |
---|
610 | } |
---|
611 | |
---|
612 | void |
---|
613 | ObjectAccessor::UpdateObjectVisibility(WorldObject *obj) |
---|
614 | { |
---|
615 | CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); |
---|
616 | Cell cell(p); |
---|
617 | |
---|
618 | MapManager::Instance().GetMap(obj->GetMapId(), obj)->UpdateObjectVisibility(obj,cell,p); |
---|
619 | } |
---|
620 | |
---|
621 | void ObjectAccessor::UpdateVisibilityForPlayer( Player* player ) |
---|
622 | { |
---|
623 | CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); |
---|
624 | Cell cell(p); |
---|
625 | Map* m = MapManager::Instance().GetMap(player->GetMapId(),player); |
---|
626 | |
---|
627 | m->UpdatePlayerVisibility(player,cell,p); |
---|
628 | m->UpdateObjectsVisibilityFor(player,cell,p); |
---|
629 | } |
---|
630 | |
---|
631 | /// Define the static member of HashMapHolder |
---|
632 | |
---|
633 | template <class T> HM_NAMESPACE::hash_map< uint64, T* > HashMapHolder<T>::m_objectMap; |
---|
634 | template <class T> ZThread::FastMutex HashMapHolder<T>::i_lock; |
---|
635 | |
---|
636 | /// Global defintions for the hashmap storage |
---|
637 | |
---|
638 | template class HashMapHolder<Player>; |
---|
639 | template class HashMapHolder<Pet>; |
---|
640 | template class HashMapHolder<GameObject>; |
---|
641 | template class HashMapHolder<DynamicObject>; |
---|
642 | template class HashMapHolder<Creature>; |
---|
643 | template class HashMapHolder<Corpse>; |
---|
644 | |
---|
645 | template Player* ObjectAccessor::GetObjectInWorld<Player>(uint32 mapid, float x, float y, uint64 guid, Player* /*fake*/); |
---|
646 | template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float y, uint64 guid, Pet* /*fake*/); |
---|
647 | template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/); |
---|
648 | template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/); |
---|
649 | template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/); |
---|
650 | template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/); |
---|