1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef TRINITY_OBJECTACCESSOR_H |
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22 | #define TRINITY_OBJECTACCESSOR_H |
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23 | |
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24 | #include "Platform/Define.h" |
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25 | #include "Policies/Singleton.h" |
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26 | #include "zthread/FastMutex.h" |
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27 | #include "Utilities/HashMap.h" |
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28 | #include "Policies/ThreadingModel.h" |
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29 | |
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30 | #include "ByteBuffer.h" |
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31 | #include "UpdateData.h" |
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32 | |
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33 | #include "GridDefines.h" |
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34 | #include "Object.h" |
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35 | #include "Player.h" |
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36 | |
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37 | #include <set> |
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38 | |
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39 | class Creature; |
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40 | class Corpse; |
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41 | class Unit; |
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42 | class GameObject; |
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43 | class DynamicObject; |
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44 | class WorldObject; |
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45 | class Map; |
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46 | |
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47 | template <class T> |
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48 | class HashMapHolder |
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49 | { |
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50 | public: |
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51 | |
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52 | typedef HM_NAMESPACE::hash_map< uint64, T* > MapType; |
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53 | typedef ZThread::FastMutex LockType; |
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54 | typedef Trinity::GeneralLock<LockType > Guard; |
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55 | |
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56 | static void Insert(T* o) { m_objectMap[o->GetGUID()] = o; } |
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57 | |
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58 | static void Remove(T* o) |
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59 | { |
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60 | Guard guard(i_lock); |
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61 | typename MapType::iterator itr = m_objectMap.find(o->GetGUID()); |
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62 | if (itr != m_objectMap.end()) |
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63 | m_objectMap.erase(itr); |
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64 | } |
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65 | |
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66 | static T* Find(uint64 guid) |
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67 | { |
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68 | typename MapType::iterator itr = m_objectMap.find(guid); |
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69 | return (itr != m_objectMap.end()) ? itr->second : NULL; |
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70 | } |
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71 | |
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72 | static MapType& GetContainer() { return m_objectMap; } |
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73 | |
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74 | static LockType* GetLock() { return &i_lock; } |
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75 | private: |
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76 | |
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77 | //Non instanciable only static |
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78 | HashMapHolder() {} |
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79 | |
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80 | static LockType i_lock; |
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81 | static MapType m_objectMap; |
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82 | }; |
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83 | |
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84 | class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex> > |
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85 | { |
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86 | |
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87 | friend class Trinity::OperatorNew<ObjectAccessor>; |
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88 | ObjectAccessor(); |
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89 | ~ObjectAccessor(); |
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90 | ObjectAccessor(const ObjectAccessor &); |
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91 | ObjectAccessor& operator=(const ObjectAccessor &); |
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92 | |
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93 | public: |
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94 | typedef HM_NAMESPACE::hash_map<uint64, Corpse* > Player2CorpsesMapType; |
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95 | typedef HM_NAMESPACE::hash_map<Player*, UpdateData>::value_type UpdateDataValueType; |
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96 | |
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97 | template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/) |
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98 | { |
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99 | return HashMapHolder<T>::Find(guid); |
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100 | } |
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101 | |
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102 | static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/) |
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103 | { |
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104 | if(!guid) |
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105 | return NULL; |
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106 | |
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107 | if (IS_PLAYER_GUID(guid)) |
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108 | return (Unit*)HashMapHolder<Player>::Find(guid); |
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109 | |
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110 | if (Unit* u = (Unit*)HashMapHolder<Pet>::Find(guid)) |
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111 | return u; |
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112 | |
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113 | return (Unit*)HashMapHolder<Creature>::Find(guid); |
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114 | } |
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115 | |
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116 | template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/) |
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117 | { |
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118 | T* obj = HashMapHolder<T>::Find(guid); |
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119 | if(!obj || obj->GetMapId() != mapid) return NULL; |
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120 | |
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121 | CellPair p = Trinity::ComputeCellPair(x,y); |
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122 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
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123 | { |
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124 | sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord); |
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125 | return NULL; |
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126 | } |
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127 | |
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128 | CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY()); |
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129 | if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
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130 | { |
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131 | sLog.outError("ObjectAccessor::GetObjecInWorld: object "I64FMTD" has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord); |
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132 | return NULL; |
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133 | } |
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134 | |
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135 | int32 dx = int32(p.x_coord) - int32(q.x_coord); |
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136 | int32 dy = int32(p.y_coord) - int32(q.y_coord); |
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137 | |
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138 | if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj; |
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139 | else return NULL; |
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140 | } |
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141 | |
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142 | static Object* GetObjectByTypeMask(Player const &, uint64, uint32 typemask); |
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143 | static Creature* GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask); |
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144 | static Creature* GetCreature(WorldObject const &, uint64); |
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145 | static Creature* GetCreatureOrPet(WorldObject const &, uint64); |
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146 | static Unit* GetUnit(WorldObject const &, uint64); |
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147 | static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); } |
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148 | static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); } |
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149 | static GameObject* GetGameObject(WorldObject const &, uint64); |
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150 | static DynamicObject* GetDynamicObject(Unit const &, uint64); |
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151 | static Corpse* GetCorpse(WorldObject const &u, uint64 guid); |
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152 | static Pet* GetPet(uint64 guid); |
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153 | static Player* FindPlayer(uint64); |
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154 | |
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155 | Player* FindPlayerByName(const char *name) ; |
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156 | |
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157 | HashMapHolder<Player>::MapType& GetPlayers() |
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158 | { |
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159 | return HashMapHolder<Player>::GetContainer(); |
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160 | } |
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161 | |
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162 | template<class T> void AddObject(T *object) |
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163 | { |
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164 | HashMapHolder<T>::Insert(object); |
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165 | } |
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166 | |
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167 | template<class T> void RemoveObject(T *object) |
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168 | { |
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169 | HashMapHolder<T>::Remove(object); |
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170 | } |
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171 | |
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172 | void RemoveObject(Player *pl) |
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173 | { |
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174 | HashMapHolder<Player>::Remove(pl); |
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175 | |
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176 | Guard guard(i_updateGuard); |
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177 | |
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178 | std::set<Object *>::iterator iter2 = std::find(i_objects.begin(), i_objects.end(), (Object *)pl); |
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179 | if( iter2 != i_objects.end() ) |
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180 | i_objects.erase(iter2); |
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181 | } |
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182 | |
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183 | void SaveAllPlayers(); |
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184 | |
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185 | void AddUpdateObject(Object *obj); |
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186 | void RemoveUpdateObject(Object *obj); |
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187 | |
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188 | void Update(uint32 diff); |
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189 | |
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190 | Corpse* GetCorpseForPlayerGUID(uint64 guid); |
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191 | void RemoveCorpse(Corpse *corpse); |
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192 | void AddCorpse(Corpse* corpse); |
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193 | void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map); |
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194 | Corpse* ConvertCorpseForPlayer(uint64 player_guid); |
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195 | |
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196 | bool PlayersNearGrid(uint32 x,uint32 y,uint32 m_id,uint32 i_id) const; |
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197 | |
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198 | static void UpdateObject(Object* obj, Player* exceptPlayer); |
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199 | static void _buildUpdateObject(Object* obj, UpdateDataMapType &); |
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200 | |
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201 | static void UpdateObjectVisibility(WorldObject* obj); |
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202 | static void UpdateVisibilityForPlayer(Player* player); |
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203 | private: |
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204 | struct WorldObjectChangeAccumulator |
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205 | { |
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206 | UpdateDataMapType &i_updateDatas; |
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207 | WorldObject &i_object; |
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208 | WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {} |
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209 | void Visit(PlayerMapType &); |
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210 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
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211 | }; |
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212 | |
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213 | friend struct WorldObjectChangeAccumulator; |
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214 | Player2CorpsesMapType i_player2corpse; |
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215 | |
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216 | typedef ZThread::FastMutex LockType; |
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217 | typedef Trinity::GeneralLock<LockType > Guard; |
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218 | |
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219 | static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &); |
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220 | static void _buildPacket(Player *, Object *, UpdateDataMapType &); |
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221 | void _update(void); |
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222 | std::set<Object *> i_objects; |
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223 | LockType i_playerGuard; |
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224 | LockType i_updateGuard; |
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225 | LockType i_corpseGuard; |
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226 | LockType i_petGuard; |
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227 | }; |
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228 | #endif |
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