| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITY_OBJECTACCESSOR_H |
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| 22 | #define TRINITY_OBJECTACCESSOR_H |
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| 23 | |
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| 24 | #include "Platform/Define.h" |
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| 25 | #include "Policies/Singleton.h" |
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| 26 | #include "zthread/FastMutex.h" |
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| 27 | #include "Utilities/HashMap.h" |
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| 28 | #include "Policies/ThreadingModel.h" |
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| 29 | |
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| 30 | #include "ByteBuffer.h" |
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| 31 | #include "UpdateData.h" |
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| 32 | |
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| 33 | #include "GridDefines.h" |
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| 34 | #include "Object.h" |
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| 35 | #include "Player.h" |
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| 36 | |
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| 37 | #include <set> |
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| 38 | |
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| 39 | class Creature; |
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| 40 | class Corpse; |
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| 41 | class Unit; |
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| 42 | class GameObject; |
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| 43 | class DynamicObject; |
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| 44 | class WorldObject; |
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| 45 | class Map; |
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| 46 | |
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| 47 | template <class T> |
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| 48 | class HashMapHolder |
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| 49 | { |
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| 50 | public: |
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| 51 | |
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| 52 | typedef HM_NAMESPACE::hash_map< uint64, T* > MapType; |
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| 53 | typedef ZThread::FastMutex LockType; |
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| 54 | typedef Trinity::GeneralLock<LockType > Guard; |
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| 55 | |
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| 56 | static void Insert(T* o) { m_objectMap[o->GetGUID()] = o; } |
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| 57 | |
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| 58 | static void Remove(T* o) |
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| 59 | { |
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| 60 | Guard guard(i_lock); |
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| 61 | typename MapType::iterator itr = m_objectMap.find(o->GetGUID()); |
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| 62 | if (itr != m_objectMap.end()) |
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| 63 | m_objectMap.erase(itr); |
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| 64 | } |
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| 65 | |
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| 66 | static T* Find(uint64 guid) |
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| 67 | { |
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| 68 | typename MapType::iterator itr = m_objectMap.find(guid); |
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| 69 | return (itr != m_objectMap.end()) ? itr->second : NULL; |
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| 70 | } |
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| 71 | |
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| 72 | static MapType& GetContainer() { return m_objectMap; } |
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| 73 | |
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| 74 | static LockType* GetLock() { return &i_lock; } |
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| 75 | private: |
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| 76 | |
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| 77 | //Non instanciable only static |
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| 78 | HashMapHolder() {} |
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| 79 | |
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| 80 | static LockType i_lock; |
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| 81 | static MapType m_objectMap; |
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| 82 | }; |
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| 83 | |
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| 84 | class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex> > |
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| 85 | { |
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| 86 | |
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| 87 | friend class Trinity::OperatorNew<ObjectAccessor>; |
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| 88 | ObjectAccessor(); |
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| 89 | ~ObjectAccessor(); |
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| 90 | ObjectAccessor(const ObjectAccessor &); |
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| 91 | ObjectAccessor& operator=(const ObjectAccessor &); |
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| 92 | |
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| 93 | public: |
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| 94 | typedef HM_NAMESPACE::hash_map<uint64, Corpse* > Player2CorpsesMapType; |
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| 95 | typedef HM_NAMESPACE::hash_map<Player*, UpdateData>::value_type UpdateDataValueType; |
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| 96 | |
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| 97 | template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/) |
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| 98 | { |
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| 99 | return HashMapHolder<T>::Find(guid); |
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| 100 | } |
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| 101 | |
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| 102 | static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/) |
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| 103 | { |
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| 104 | if(!guid) |
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| 105 | return NULL; |
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| 106 | |
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| 107 | if (IS_PLAYER_GUID(guid)) |
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| 108 | return (Unit*)HashMapHolder<Player>::Find(guid); |
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| 109 | |
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| 110 | if (Unit* u = (Unit*)HashMapHolder<Pet>::Find(guid)) |
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| 111 | return u; |
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| 112 | |
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| 113 | return (Unit*)HashMapHolder<Creature>::Find(guid); |
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| 114 | } |
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| 115 | |
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| 116 | template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/) |
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| 117 | { |
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| 118 | T* obj = HashMapHolder<T>::Find(guid); |
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| 119 | if(!obj || obj->GetMapId() != mapid) return NULL; |
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| 120 | |
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| 121 | CellPair p = Trinity::ComputeCellPair(x,y); |
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| 122 | if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
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| 123 | { |
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| 124 | sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord); |
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| 125 | return NULL; |
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| 126 | } |
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| 127 | |
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| 128 | CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY()); |
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| 129 | if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) |
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| 130 | { |
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| 131 | sLog.outError("ObjectAccessor::GetObjecInWorld: object "I64FMTD" has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord); |
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| 132 | return NULL; |
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| 133 | } |
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| 134 | |
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| 135 | int32 dx = int32(p.x_coord) - int32(q.x_coord); |
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| 136 | int32 dy = int32(p.y_coord) - int32(q.y_coord); |
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| 137 | |
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| 138 | if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj; |
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| 139 | else return NULL; |
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| 140 | } |
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| 141 | |
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| 142 | static Object* GetObjectByTypeMask(Player const &, uint64, uint32 typemask); |
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| 143 | static Creature* GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask); |
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| 144 | static Creature* GetCreature(WorldObject const &, uint64); |
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| 145 | static Creature* GetCreatureOrPet(WorldObject const &, uint64); |
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| 146 | static Unit* GetUnit(WorldObject const &, uint64); |
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| 147 | static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); } |
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| 148 | static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); } |
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| 149 | static GameObject* GetGameObject(WorldObject const &, uint64); |
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| 150 | static DynamicObject* GetDynamicObject(Unit const &, uint64); |
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| 151 | static Corpse* GetCorpse(WorldObject const &u, uint64 guid); |
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| 152 | static Pet* GetPet(uint64 guid); |
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| 153 | static Player* FindPlayer(uint64); |
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| 154 | |
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| 155 | Player* FindPlayerByName(const char *name) ; |
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| 156 | |
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| 157 | HashMapHolder<Player>::MapType& GetPlayers() |
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| 158 | { |
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| 159 | return HashMapHolder<Player>::GetContainer(); |
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| 160 | } |
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| 161 | |
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| 162 | template<class T> void AddObject(T *object) |
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| 163 | { |
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| 164 | HashMapHolder<T>::Insert(object); |
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| 165 | } |
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| 166 | |
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| 167 | template<class T> void RemoveObject(T *object) |
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| 168 | { |
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| 169 | HashMapHolder<T>::Remove(object); |
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| 170 | } |
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| 171 | |
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| 172 | void RemoveObject(Player *pl) |
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| 173 | { |
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| 174 | HashMapHolder<Player>::Remove(pl); |
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| 175 | |
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| 176 | Guard guard(i_updateGuard); |
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| 177 | |
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| 178 | std::set<Object *>::iterator iter2 = std::find(i_objects.begin(), i_objects.end(), (Object *)pl); |
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| 179 | if( iter2 != i_objects.end() ) |
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| 180 | i_objects.erase(iter2); |
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| 181 | } |
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| 182 | |
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| 183 | void SaveAllPlayers(); |
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| 184 | |
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| 185 | void AddUpdateObject(Object *obj); |
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| 186 | void RemoveUpdateObject(Object *obj); |
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| 187 | |
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| 188 | void Update(uint32 diff); |
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| 189 | |
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| 190 | Corpse* GetCorpseForPlayerGUID(uint64 guid); |
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| 191 | void RemoveCorpse(Corpse *corpse); |
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| 192 | void AddCorpse(Corpse* corpse); |
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| 193 | void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map); |
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| 194 | Corpse* ConvertCorpseForPlayer(uint64 player_guid); |
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| 195 | |
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| 196 | bool PlayersNearGrid(uint32 x,uint32 y,uint32 m_id,uint32 i_id) const; |
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| 197 | |
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| 198 | static void UpdateObject(Object* obj, Player* exceptPlayer); |
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| 199 | static void _buildUpdateObject(Object* obj, UpdateDataMapType &); |
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| 200 | |
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| 201 | static void UpdateObjectVisibility(WorldObject* obj); |
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| 202 | static void UpdateVisibilityForPlayer(Player* player); |
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| 203 | private: |
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| 204 | struct WorldObjectChangeAccumulator |
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| 205 | { |
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| 206 | UpdateDataMapType &i_updateDatas; |
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| 207 | WorldObject &i_object; |
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| 208 | WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {} |
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| 209 | void Visit(PlayerMapType &); |
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| 210 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
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| 211 | }; |
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| 212 | |
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| 213 | friend struct WorldObjectChangeAccumulator; |
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| 214 | Player2CorpsesMapType i_player2corpse; |
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| 215 | |
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| 216 | typedef ZThread::FastMutex LockType; |
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| 217 | typedef Trinity::GeneralLock<LockType > Guard; |
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| 218 | |
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| 219 | static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &); |
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| 220 | static void _buildPacket(Player *, Object *, UpdateDataMapType &); |
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| 221 | void _update(void); |
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| 222 | std::set<Object *> i_objects; |
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| 223 | LockType i_playerGuard; |
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| 224 | LockType i_updateGuard; |
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| 225 | LockType i_corpseGuard; |
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| 226 | LockType i_petGuard; |
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| 227 | }; |
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| 228 | #endif |
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