1 | /* |
---|
2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
3 | * |
---|
4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
5 | * |
---|
6 | * This program is free software; you can redistribute it and/or modify |
---|
7 | * it under the terms of the GNU General Public License as published by |
---|
8 | * the Free Software Foundation; either version 2 of the License, or |
---|
9 | * (at your option) any later version. |
---|
10 | * |
---|
11 | * This program is distributed in the hope that it will be useful, |
---|
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
14 | * GNU General Public License for more details. |
---|
15 | * |
---|
16 | * You should have received a copy of the GNU General Public License |
---|
17 | * along with this program; if not, write to the Free Software |
---|
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
19 | */ |
---|
20 | |
---|
21 | #ifndef TRINITY_OBJECTDEFINES_H |
---|
22 | #define TRINITY_OBJECTDEFINES_H |
---|
23 | |
---|
24 | #include "Platform/Define.h" |
---|
25 | |
---|
26 | // used for creating values for respawn for example |
---|
27 | #define MAKE_PAIR64(l, h) uint64( uint32(l) | ( uint64(h) << 32 ) ) |
---|
28 | #define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & 0x00000000FFFFFFFFLL) |
---|
29 | #define PAIR64_LOPART(x) (uint32)(uint64(x) & 0x00000000FFFFFFFFLL) |
---|
30 | |
---|
31 | #define MAKE_PAIR32(l, h) uint32( uint16(l) | ( uint32(h) << 16 ) ) |
---|
32 | #define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF) |
---|
33 | #define PAIR32_LOPART(x) (uint16)(uint32(x) & 0x0000FFFF) |
---|
34 | |
---|
35 | enum HighGuid |
---|
36 | { |
---|
37 | HIGHGUID_ITEM = 0x4000, // blizz 4000 |
---|
38 | HIGHGUID_CONTAINER = 0x4000, // blizz 4000 |
---|
39 | HIGHGUID_PLAYER = 0x0000, // blizz 0000 |
---|
40 | HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110 |
---|
41 | HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT) |
---|
42 | HIGHGUID_UNIT = 0xF130, // blizz F130 |
---|
43 | HIGHGUID_PET = 0xF140, // blizz F140 |
---|
44 | HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100 |
---|
45 | HIGHGUID_CORPSE = 0xF101, // blizz F100 |
---|
46 | HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT) |
---|
47 | }; |
---|
48 | |
---|
49 | #define IS_EMPTY_GUID(Guid) ( Guid == 0 ) |
---|
50 | |
---|
51 | #define IS_CREATURE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_UNIT ) |
---|
52 | #define IS_PET_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PET ) |
---|
53 | #define IS_CREATURE_OR_PET_GUID(Guid)( IS_CREATURE_GUID(Guid) || IS_PET_GUID(Guid) ) |
---|
54 | #define IS_PLAYER_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PLAYER && Guid!=0 ) |
---|
55 | #define IS_UNIT_GUID(Guid) ( IS_CREATURE_OR_PET_GUID(Guid) || IS_PLAYER_GUID(Guid) ) |
---|
56 | // special case for empty guid need check |
---|
57 | #define IS_ITEM_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_ITEM ) |
---|
58 | #define IS_GAMEOBJECT_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_GAMEOBJECT ) |
---|
59 | #define IS_DYNAMICOBJECT_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_DYNAMICOBJECT ) |
---|
60 | #define IS_CORPSE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_CORPSE ) |
---|
61 | #define IS_TRANSPORT(Guid) ( GUID_HIPART(Guid) == HIGHGUID_TRANSPORT ) |
---|
62 | #define IS_MO_TRANSPORT(Guid) ( GUID_HIPART(Guid) == HIGHGUID_MO_TRANSPORT ) |
---|
63 | |
---|
64 | // l - OBJECT_FIELD_GUID |
---|
65 | // e - OBJECT_FIELD_ENTRY for GO (except GAMEOBJECT_TYPE_MO_TRANSPORT) and creatures or UNIT_FIELD_PETNUMBER for pets |
---|
66 | // h - OBJECT_FIELD_GUID + 1 |
---|
67 | #define MAKE_NEW_GUID(l, e, h) uint64( uint64(l) | ( uint64(e) << 24 ) | ( uint64(h) << 48 ) ) |
---|
68 | |
---|
69 | #define GUID_HIPART(x) (uint32)((uint64(x) >> 48) & 0x0000FFFF) |
---|
70 | |
---|
71 | // We have different low and middle part size for different guid types |
---|
72 | #define _GUID_ENPART_2(x) 0 |
---|
73 | #define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 24) & 0x0000000000FFFFFFLL) |
---|
74 | #define _GUID_LOPART_2(x) (uint32)(uint64(x) & 0x00000000FFFFFFFFLL) |
---|
75 | #define _GUID_LOPART_3(x) (uint32)(uint64(x) & 0x0000000000FFFFFFLL) |
---|
76 | |
---|
77 | inline bool IsGuidHaveEnPart(uint64 const& guid) |
---|
78 | { |
---|
79 | switch(GUID_HIPART(guid)) |
---|
80 | { |
---|
81 | case HIGHGUID_ITEM: |
---|
82 | case HIGHGUID_PLAYER: |
---|
83 | case HIGHGUID_DYNAMICOBJECT: |
---|
84 | case HIGHGUID_CORPSE: |
---|
85 | return false; |
---|
86 | case HIGHGUID_GAMEOBJECT: |
---|
87 | case HIGHGUID_TRANSPORT: |
---|
88 | case HIGHGUID_UNIT: |
---|
89 | case HIGHGUID_PET: |
---|
90 | case HIGHGUID_MO_TRANSPORT: |
---|
91 | default: |
---|
92 | return true; |
---|
93 | } |
---|
94 | } |
---|
95 | |
---|
96 | #define GUID_ENPART(x) (IsGuidHaveEnPart(x) ? _GUID_ENPART_3(x) : _GUID_ENPART_2(x)) |
---|
97 | #define GUID_LOPART(x) (IsGuidHaveEnPart(x) ? _GUID_LOPART_3(x) : _GUID_LOPART_2(x)) |
---|
98 | |
---|
99 | inline char const* GetLogNameForGuid(uint64 guid) |
---|
100 | { |
---|
101 | switch(GUID_HIPART(guid)) |
---|
102 | { |
---|
103 | case HIGHGUID_ITEM: return "item"; |
---|
104 | case HIGHGUID_PLAYER: return guid ? "player" : "none"; |
---|
105 | case HIGHGUID_GAMEOBJECT: return "gameobject"; |
---|
106 | case HIGHGUID_TRANSPORT: return "transport"; |
---|
107 | case HIGHGUID_UNIT: return "creature"; |
---|
108 | case HIGHGUID_PET: return "pet"; |
---|
109 | case HIGHGUID_DYNAMICOBJECT:return "dynobject"; |
---|
110 | case HIGHGUID_CORPSE: return "corpse"; |
---|
111 | case HIGHGUID_MO_TRANSPORT: return "mo_transport"; |
---|
112 | default: |
---|
113 | return "<unknown>"; |
---|
114 | } |
---|
115 | } |
---|
116 | #endif |
---|