1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef TRINITY_OBJECTGRIDLOADER_H |
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22 | #define TRINITY_OBJECTGRIDLOADER_H |
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23 | |
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24 | #include "Utilities/TypeList.h" |
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25 | #include "Platform/Define.h" |
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26 | #include "GameSystem/GridLoader.h" |
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27 | #include "GridDefines.h" |
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28 | #include "Cell.h" |
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29 | |
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30 | class ObjectWorldLoader; |
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31 | |
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32 | class TRINITY_DLL_DECL ObjectGridLoader |
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33 | { |
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34 | friend class ObjectWorldLoader; |
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35 | |
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36 | public: |
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37 | ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell) |
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38 | : i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0) |
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39 | {} |
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40 | |
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41 | void Load(GridType &grid); |
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42 | void Visit(GameObjectMapType &m); |
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43 | void Visit(CreatureMapType &m); |
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44 | void Visit(CorpseMapType &) {} |
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45 | |
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46 | void Visit(DynamicObjectMapType&) { } |
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47 | |
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48 | void LoadN(void); |
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49 | |
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50 | private: |
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51 | Cell i_cell; |
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52 | NGridType &i_grid; |
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53 | Map* i_map; |
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54 | uint32 i_gameObjects; |
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55 | uint32 i_creatures; |
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56 | uint32 i_corpses; |
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57 | }; |
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58 | |
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59 | class TRINITY_DLL_DECL ObjectGridUnloader |
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60 | { |
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61 | public: |
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62 | ObjectGridUnloader(NGridType &grid) : i_grid(grid) {} |
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63 | |
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64 | void MoveToRespawnN(); |
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65 | void UnloadN() |
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66 | { |
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67 | for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) |
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68 | { |
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69 | for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) |
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70 | { |
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71 | GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; |
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72 | loader.Unload(i_grid(x, y), *this); |
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73 | } |
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74 | } |
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75 | } |
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76 | |
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77 | void Unload(GridType &grid); |
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78 | template<class T> void Visit(GridRefManager<T> &m); |
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79 | private: |
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80 | NGridType &i_grid; |
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81 | }; |
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82 | |
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83 | class TRINITY_DLL_DECL ObjectGridStoper |
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84 | { |
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85 | public: |
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86 | ObjectGridStoper(NGridType &grid) : i_grid(grid) {} |
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87 | |
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88 | void MoveToRespawnN(); |
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89 | void StopN() |
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90 | { |
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91 | for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) |
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92 | { |
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93 | for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) |
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94 | { |
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95 | GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; |
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96 | loader.Stop(i_grid(x, y), *this); |
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97 | } |
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98 | } |
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99 | } |
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100 | |
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101 | void Stop(GridType &grid); |
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102 | void Visit(CreatureMapType &m); |
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103 | |
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104 | template<class NONACTIVE> void Visit(GridRefManager<NONACTIVE> &) {} |
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105 | private: |
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106 | NGridType &i_grid; |
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107 | }; |
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108 | |
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109 | typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType; |
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110 | #endif |
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