[37] | 1 | /* |
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[44] | 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[37] | 3 | * |
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[44] | 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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[37] | 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[37] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[37] | 19 | */ |
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| 20 | |
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| 21 | #include "Common.h" |
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| 22 | #include "Database/DatabaseEnv.h" |
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| 23 | #include "Database/SQLStorage.h" |
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| 24 | |
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| 25 | #include "Log.h" |
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| 26 | #include "MapManager.h" |
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| 27 | #include "ObjectMgr.h" |
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| 28 | #include "SpellMgr.h" |
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| 29 | #include "UpdateMask.h" |
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| 30 | #include "World.h" |
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| 31 | #include "WorldSession.h" |
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| 32 | #include "Group.h" |
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| 33 | #include "Guild.h" |
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| 34 | #include "ArenaTeam.h" |
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| 35 | #include "Transports.h" |
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| 36 | #include "ProgressBar.h" |
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| 37 | #include "Policies/SingletonImp.h" |
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| 38 | #include "Language.h" |
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| 39 | #include "GameEvent.h" |
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| 40 | #include "Spell.h" |
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| 41 | #include "Chat.h" |
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[79] | 42 | #include "AccountMgr.h" |
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[37] | 43 | #include "InstanceSaveMgr.h" |
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| 44 | #include "SpellAuras.h" |
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| 45 | #include "Util.h" |
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| 46 | |
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| 47 | INSTANTIATE_SINGLETON_1(ObjectMgr); |
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| 48 | |
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| 49 | ScriptMapMap sQuestEndScripts; |
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| 50 | ScriptMapMap sQuestStartScripts; |
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| 51 | ScriptMapMap sSpellScripts; |
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| 52 | ScriptMapMap sGameObjectScripts; |
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| 53 | ScriptMapMap sEventScripts; |
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| 54 | |
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| 55 | bool normalizePlayerName(std::string& name) |
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| 56 | { |
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| 57 | if(name.empty()) |
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| 58 | return false; |
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| 59 | |
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| 60 | wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1]; |
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| 61 | size_t wstr_len = MAX_INTERNAL_PLAYER_NAME; |
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| 62 | |
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| 63 | if(!Utf8toWStr(name,&wstr_buf[0],wstr_len)) |
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| 64 | return false; |
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| 65 | |
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| 66 | wstr_buf[0] = wcharToUpper(wstr_buf[0]); |
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| 67 | for(size_t i = 1; i < wstr_len; ++i) |
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| 68 | wstr_buf[i] = wcharToLower(wstr_buf[i]); |
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| 69 | |
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| 70 | if(!WStrToUtf8(wstr_buf,wstr_len,name)) |
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| 71 | return false; |
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| 72 | |
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| 73 | return true; |
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| 74 | } |
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| 75 | |
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| 76 | LanguageDesc lang_description[LANGUAGES_COUNT] = |
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| 77 | { |
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| 78 | { LANG_ADDON, 0, 0 }, |
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| 79 | { LANG_UNIVERSAL, 0, 0 }, |
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| 80 | { LANG_ORCISH, 669, SKILL_LANG_ORCISH }, |
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| 81 | { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN }, |
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| 82 | { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE }, |
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| 83 | { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN }, |
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| 84 | { LANG_COMMON, 668, SKILL_LANG_COMMON }, |
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| 85 | { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE }, |
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| 86 | { LANG_TITAN, 816, SKILL_LANG_TITAN }, |
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| 87 | { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN }, |
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| 88 | { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC }, |
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| 89 | { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE }, |
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| 90 | { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH }, |
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| 91 | { LANG_TROLL, 7341, SKILL_LANG_TROLL }, |
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| 92 | { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK }, |
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| 93 | { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI }, |
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| 94 | { LANG_ZOMBIE, 0, 0 }, |
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| 95 | { LANG_GNOMISH_BINARY, 0, 0 }, |
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| 96 | { LANG_GOBLIN_BINARY, 0, 0 } |
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| 97 | }; |
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| 98 | |
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| 99 | LanguageDesc const* GetLanguageDescByID(uint32 lang) |
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| 100 | { |
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| 101 | for(int i = 0; i < LANGUAGES_COUNT; ++i) |
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| 102 | { |
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| 103 | if(uint32(lang_description[i].lang_id) == lang) |
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| 104 | return &lang_description[i]; |
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| 105 | } |
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| 106 | |
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| 107 | return NULL; |
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| 108 | } |
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| 109 | |
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| 110 | ObjectMgr::ObjectMgr() |
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| 111 | { |
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| 112 | m_hiCharGuid = 1; |
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| 113 | m_hiCreatureGuid = 1; |
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| 114 | m_hiPetGuid = 1; |
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| 115 | m_hiItemGuid = 1; |
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| 116 | m_hiGoGuid = 1; |
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| 117 | m_hiDoGuid = 1; |
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| 118 | m_hiCorpseGuid = 1; |
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| 119 | |
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| 120 | m_hiPetNumber = 1; |
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| 121 | |
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| 122 | mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS); |
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| 123 | mGuildBankTabPrice[0] = 100; |
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| 124 | mGuildBankTabPrice[1] = 250; |
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| 125 | mGuildBankTabPrice[2] = 500; |
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| 126 | mGuildBankTabPrice[3] = 1000; |
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| 127 | mGuildBankTabPrice[4] = 2500; |
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| 128 | mGuildBankTabPrice[5] = 5000; |
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| 129 | |
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| 130 | // Only zero condition left, others will be added while loading DB tables |
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| 131 | mConditions.resize(1); |
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| 132 | } |
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| 133 | |
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| 134 | ObjectMgr::~ObjectMgr() |
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| 135 | { |
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| 136 | for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++ i ) |
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| 137 | { |
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| 138 | delete i->second; |
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| 139 | } |
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| 140 | mQuestTemplates.clear( ); |
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| 141 | |
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| 142 | for( GossipTextMap::iterator i = mGossipText.begin( ); i != mGossipText.end( ); ++ i ) |
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| 143 | { |
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| 144 | delete i->second; |
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| 145 | } |
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| 146 | mGossipText.clear( ); |
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| 147 | |
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| 148 | mAreaTriggers.clear(); |
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| 149 | |
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| 150 | for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++ i ) |
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| 151 | { |
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| 152 | delete[] i->second; |
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| 153 | } |
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| 154 | petInfo.clear(); |
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| 155 | |
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| 156 | // free only if loaded |
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| 157 | for (int class_ = 0; class_ < MAX_CLASSES; ++class_) |
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| 158 | delete[] playerClassInfo[class_].levelInfo; |
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| 159 | |
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| 160 | for (int race = 0; race < MAX_RACES; ++race) |
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| 161 | for (int class_ = 0; class_ < MAX_CLASSES; ++class_) |
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| 162 | delete[] playerInfo[race][class_].levelInfo; |
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| 163 | |
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| 164 | // free group and guild objects |
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| 165 | for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) |
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| 166 | delete (*itr); |
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| 167 | for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) |
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| 168 | delete (*itr); |
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| 169 | |
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[88] | 170 | for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr) |
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| 171 | delete itr->second; |
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| 172 | |
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[37] | 173 | for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) |
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| 174 | delete itr->second; |
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| 175 | |
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| 176 | for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) |
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| 177 | itr->second.Clear(); |
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| 178 | |
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| 179 | for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) |
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| 180 | itr->second.Clear(); |
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| 181 | } |
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| 182 | |
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[88] | 183 | void ObjectMgr::LoadPlayerInfoInCache() |
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| 184 | { |
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| 185 | QueryResult *result = CharacterDatabase.PQuery("SELECT guid, name, data, class FROM characters"); |
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| 186 | if(!result) |
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| 187 | { |
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[95] | 188 | sLog.outError( "Loading Player Cache failed."); |
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[88] | 189 | return; |
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| 190 | } |
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| 191 | |
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| 192 | PCachePlayerInfo pPPlayerInfo = NULL; |
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| 193 | Field *fields = NULL; |
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| 194 | Tokens tdata; |
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| 195 | barGoLink bar( result->GetRowCount() ); |
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| 196 | do |
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| 197 | { |
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| 198 | bar.step(); |
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| 199 | fields = result->Fetch(); |
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| 200 | pPPlayerInfo = new CachePlayerInfo(); |
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| 201 | |
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| 202 | pPPlayerInfo->sPlayerName = fields[1].GetString(); |
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| 203 | |
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| 204 | tdata.clear(); |
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| 205 | tdata = StrSplit(fields[2].GetCppString(), " "); |
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| 206 | |
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[95] | 207 | pPPlayerInfo->unLevel = Player::GetUInt32ValueFromArray(tdata,UNIT_FIELD_LEVEL); |
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| 208 | pPPlayerInfo->unfield = Player::GetUInt32ValueFromArray(tdata,UNIT_FIELD_BYTES_0); |
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[88] | 209 | |
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[95] | 210 | pPPlayerInfo->unArenaInfoId0 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6); |
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| 211 | pPPlayerInfo->unArenaInfoId1 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6); |
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| 212 | pPPlayerInfo->unArenaInfoId2 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6); |
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| 213 | |
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| 214 | pPPlayerInfo->unArenaInfoSlot0 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5); |
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| 215 | pPPlayerInfo->unArenaInfoSlot1 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5); |
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| 216 | pPPlayerInfo->unArenaInfoSlot2 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5); |
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[88] | 217 | |
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| 218 | pPPlayerInfo->unClass = (uint32)fields[3].GetUInt32(); |
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| 219 | m_mPlayerInfoMap[fields[0].GetUInt32()] = pPPlayerInfo; |
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| 220 | } |
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| 221 | while (result->NextRow()); |
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| 222 | delete result; |
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| 223 | |
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| 224 | sLog.outString(); |
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| 225 | sLog.outString( ">> Loaded info about %d players", m_mPlayerInfoMap.size()); |
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| 226 | } |
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| 227 | |
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| 228 | PCachePlayerInfo ObjectMgr::GetPlayerInfoFromCache(uint32 unPlayerGuid) const |
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| 229 | { |
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| 230 | //Now m_mPlayerInfoMap is using only for search, but when dinamic inserting/removing |
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| 231 | //will be implemented we should lock it to prevent simultaneous access. |
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| 232 | //Inserting - when new created player is saving |
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| 233 | //Removing - when player has been deleted |
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| 234 | CachePlayerInfoMap::const_iterator ipos = m_mPlayerInfoMap.find(unPlayerGuid); |
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| 235 | return ipos == m_mPlayerInfoMap.end() ? NULL : ipos->second; |
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| 236 | } |
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| 237 | |
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[37] | 238 | Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const |
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| 239 | { |
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| 240 | for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) |
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| 241 | if ((*itr)->GetLeaderGUID() == guid) |
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| 242 | return *itr; |
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| 243 | |
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| 244 | return NULL; |
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| 245 | } |
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| 246 | |
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| 247 | Guild * ObjectMgr::GetGuildById(const uint32 GuildId) const |
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| 248 | { |
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| 249 | for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) |
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| 250 | if ((*itr)->GetId() == GuildId) |
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| 251 | return *itr; |
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| 252 | |
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| 253 | return NULL; |
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| 254 | } |
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| 255 | |
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| 256 | Guild * ObjectMgr::GetGuildByName(std::string guildname) const |
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| 257 | { |
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| 258 | for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) |
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| 259 | if ((*itr)->GetName() == guildname) |
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| 260 | return *itr; |
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| 261 | |
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| 262 | return NULL; |
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| 263 | } |
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| 264 | |
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| 265 | std::string ObjectMgr::GetGuildNameById(const uint32 GuildId) const |
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| 266 | { |
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| 267 | for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) |
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| 268 | if ((*itr)->GetId() == GuildId) |
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| 269 | return (*itr)->GetName(); |
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| 270 | |
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| 271 | return ""; |
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| 272 | } |
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| 273 | |
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| 274 | Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const |
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| 275 | { |
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| 276 | for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) |
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| 277 | if( (*itr)->GetLeader() == guid) |
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| 278 | return *itr; |
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| 279 | |
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| 280 | return NULL; |
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| 281 | } |
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| 282 | |
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| 283 | ArenaTeam* ObjectMgr::GetArenaTeamById(const uint32 ArenaTeamId) const |
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| 284 | { |
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| 285 | for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) |
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| 286 | if ((*itr)->GetId() == ArenaTeamId) |
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| 287 | return *itr; |
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| 288 | |
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| 289 | return NULL; |
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| 290 | } |
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| 291 | |
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| 292 | ArenaTeam* ObjectMgr::GetArenaTeamByName(std::string arenateamname) const |
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| 293 | { |
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| 294 | for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) |
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| 295 | if ((*itr)->GetName() == arenateamname) |
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| 296 | return *itr; |
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| 297 | |
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| 298 | return NULL; |
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| 299 | } |
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| 300 | |
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| 301 | ArenaTeam* ObjectMgr::GetArenaTeamByCapitan(uint64 const& guid) const |
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| 302 | { |
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| 303 | for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) |
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| 304 | if ((*itr)->GetCaptain() == guid) |
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| 305 | return *itr; |
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| 306 | |
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| 307 | return NULL; |
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| 308 | } |
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| 309 | |
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| 310 | AuctionHouseObject * ObjectMgr::GetAuctionsMap( uint32 location ) |
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| 311 | { |
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| 312 | switch ( location ) |
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| 313 | { |
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| 314 | case 6: //horde |
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| 315 | return & mHordeAuctions; |
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| 316 | break; |
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| 317 | case 2: //alliance |
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| 318 | return & mAllianceAuctions; |
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| 319 | break; |
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| 320 | default: //neutral |
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| 321 | return & mNeutralAuctions; |
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| 322 | } |
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| 323 | } |
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| 324 | |
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| 325 | uint32 ObjectMgr::GetAuctionCut(uint32 location, uint32 highBid) |
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| 326 | { |
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| 327 | if (location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) |
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| 328 | return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT)); |
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| 329 | else |
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| 330 | return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT)); |
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| 331 | } |
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| 332 | |
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| 333 | uint32 ObjectMgr::GetAuctionDeposit(uint32 location, uint32 time, Item *pItem) |
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| 334 | { |
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| 335 | float percentance; // in 0..1 |
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| 336 | if ( location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) |
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| 337 | percentance = 0.75f; |
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| 338 | else |
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| 339 | percentance = 0.15f; |
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| 340 | |
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| 341 | percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT); |
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| 342 | |
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| 343 | return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) ); |
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| 344 | } |
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| 345 | |
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| 346 | /// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c |
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| 347 | uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid) |
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| 348 | { |
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| 349 | uint32 outbid = (currentBid / 100) * 5; |
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| 350 | if (!outbid) |
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| 351 | outbid = 1; |
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| 352 | return outbid; |
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| 353 | } |
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| 354 | |
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| 355 | //does not clear ram |
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| 356 | void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction ) |
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| 357 | { |
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| 358 | Item *pItem = GetAItem(auction->item_guidlow); |
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| 359 | if(!pItem) |
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| 360 | return; |
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| 361 | |
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| 362 | uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); |
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| 363 | Player *bidder = GetPlayer(bidder_guid); |
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| 364 | |
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| 365 | uint32 bidder_accId = 0; |
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| 366 | |
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| 367 | // data for gm.log |
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| 368 | if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) |
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| 369 | { |
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| 370 | uint32 bidder_security = 0; |
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| 371 | std::string bidder_name; |
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| 372 | if (bidder) |
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| 373 | { |
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| 374 | bidder_accId = bidder->GetSession()->GetAccountId(); |
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| 375 | bidder_security = bidder->GetSession()->GetSecurity(); |
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| 376 | bidder_name = bidder->GetName(); |
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| 377 | } |
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| 378 | else |
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| 379 | { |
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| 380 | bidder_accId = GetPlayerAccountIdByGUID(bidder_guid); |
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[79] | 381 | bidder_security = accmgr.GetSecurity(bidder_accId); |
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[37] | 382 | |
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| 383 | if(bidder_security > SEC_PLAYER ) // not do redundant DB requests |
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| 384 | { |
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| 385 | if(!GetPlayerNameByGUID(bidder_guid,bidder_name)) |
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[44] | 386 | bidder_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN); |
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[37] | 387 | } |
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| 388 | } |
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| 389 | |
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| 390 | if( bidder_security > SEC_PLAYER ) |
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| 391 | { |
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| 392 | std::string owner_name; |
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| 393 | if(!GetPlayerNameByGUID(auction->owner,owner_name)) |
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[44] | 394 | owner_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN); |
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[37] | 395 | |
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| 396 | uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner); |
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| 397 | |
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| 398 | sLog.outCommand("GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)", |
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| 399 | bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid); |
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| 400 | } |
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| 401 | } |
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| 402 | else if(!bidder) |
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| 403 | bidder_accId = GetPlayerAccountIdByGUID(bidder_guid); |
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| 404 | |
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| 405 | // receiver exist |
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| 406 | if(bidder || bidder_accId) |
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| 407 | { |
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| 408 | std::ostringstream msgAuctionWonSubject; |
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| 409 | msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON; |
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| 410 | |
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| 411 | std::ostringstream msgAuctionWonBody; |
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| 412 | msgAuctionWonBody.width(16); |
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| 413 | msgAuctionWonBody << std::right << std::hex << auction->owner; |
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| 414 | msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout; |
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| 415 | sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() ); |
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| 416 | |
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| 417 | //prepare mail data... : |
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| 418 | uint32 itemTextId = this->CreateItemText( msgAuctionWonBody.str() ); |
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| 419 | |
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| 420 | // set owner to bidder (to prevent delete item with sender char deleting) |
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| 421 | // owner in `data` will set at mail receive and item extracting |
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| 422 | CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow()); |
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| 423 | CharacterDatabase.CommitTransaction(); |
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| 424 | |
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| 425 | MailItemsInfo mi; |
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| 426 | mi.AddItem(auction->item_guidlow, auction->item_template, pItem); |
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| 427 | |
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| 428 | if (bidder) |
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| 429 | bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template); |
---|
| 430 | else |
---|
| 431 | RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! |
---|
| 432 | |
---|
| 433 | // will delete item or place to receiver mail list |
---|
| 434 | WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION); |
---|
| 435 | } |
---|
| 436 | // receiver not exist |
---|
| 437 | else |
---|
| 438 | { |
---|
| 439 | CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow()); |
---|
| 440 | RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! |
---|
| 441 | delete pItem; |
---|
| 442 | } |
---|
| 443 | } |
---|
| 444 | |
---|
| 445 | void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction ) |
---|
| 446 | { |
---|
| 447 | uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); |
---|
| 448 | Player *owner = GetPlayer(owner_guid); |
---|
| 449 | |
---|
| 450 | // owner exist (online or offline) |
---|
| 451 | if(owner || GetPlayerAccountIdByGUID(owner_guid)) |
---|
| 452 | { |
---|
| 453 | std::ostringstream msgAuctionSalePendingSubject; |
---|
| 454 | msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING; |
---|
| 455 | |
---|
| 456 | std::ostringstream msgAuctionSalePendingBody; |
---|
| 457 | uint32 auctionCut = GetAuctionCut(auction->location, auction->bid); |
---|
| 458 | |
---|
| 459 | time_t distrTime = time(NULL) + HOUR; |
---|
| 460 | |
---|
| 461 | msgAuctionSalePendingBody.width(16); |
---|
| 462 | msgAuctionSalePendingBody << std::right << std::hex << auction->bidder; |
---|
| 463 | msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout; |
---|
| 464 | msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:"; |
---|
| 465 | msgAuctionSalePendingBody << secsToTimeBitFields(distrTime); |
---|
| 466 | |
---|
| 467 | sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str()); |
---|
| 468 | |
---|
| 469 | uint32 itemTextId = this->CreateItemText( msgAuctionSalePendingBody.str() ); |
---|
| 470 | |
---|
| 471 | WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION); |
---|
| 472 | } |
---|
| 473 | } |
---|
| 474 | |
---|
| 475 | //call this method to send mail to auction owner, when auction is successful, it does not clear ram |
---|
| 476 | void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction ) |
---|
| 477 | { |
---|
| 478 | uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); |
---|
| 479 | Player *owner = GetPlayer(owner_guid); |
---|
| 480 | |
---|
| 481 | uint32 owner_accId = 0; |
---|
| 482 | if(!owner) |
---|
| 483 | owner_accId = GetPlayerAccountIdByGUID(owner_guid); |
---|
| 484 | |
---|
| 485 | // owner exist |
---|
| 486 | if(owner || owner_accId) |
---|
| 487 | { |
---|
| 488 | std::ostringstream msgAuctionSuccessfulSubject; |
---|
| 489 | msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL; |
---|
| 490 | |
---|
| 491 | std::ostringstream auctionSuccessfulBody; |
---|
| 492 | uint32 auctionCut = GetAuctionCut(auction->location, auction->bid); |
---|
| 493 | |
---|
| 494 | auctionSuccessfulBody.width(16); |
---|
| 495 | auctionSuccessfulBody << std::right << std::hex << auction->bidder; |
---|
| 496 | auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout; |
---|
| 497 | auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut; |
---|
| 498 | |
---|
| 499 | sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str()); |
---|
| 500 | |
---|
| 501 | uint32 itemTextId = this->CreateItemText( auctionSuccessfulBody.str() ); |
---|
| 502 | |
---|
| 503 | uint32 profit = auction->bid + auction->deposit - auctionCut; |
---|
| 504 | |
---|
| 505 | if (owner) |
---|
| 506 | { |
---|
| 507 | //send auction owner notification, bidder must be current! |
---|
| 508 | owner->GetSession()->SendAuctionOwnerNotification( auction ); |
---|
| 509 | } |
---|
| 510 | |
---|
| 511 | WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR); |
---|
| 512 | } |
---|
| 513 | } |
---|
| 514 | |
---|
| 515 | //does not clear ram |
---|
| 516 | void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction ) |
---|
| 517 | { //return an item in auction to its owner by mail |
---|
| 518 | Item *pItem = GetAItem(auction->item_guidlow); |
---|
| 519 | if(!pItem) |
---|
| 520 | { |
---|
| 521 | sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow); |
---|
| 522 | return; |
---|
| 523 | } |
---|
| 524 | |
---|
| 525 | uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); |
---|
| 526 | Player *owner = GetPlayer(owner_guid); |
---|
| 527 | |
---|
| 528 | uint32 owner_accId = 0; |
---|
| 529 | if(!owner) |
---|
| 530 | owner_accId = GetPlayerAccountIdByGUID(owner_guid); |
---|
| 531 | |
---|
| 532 | // owner exist |
---|
| 533 | if(owner || owner_accId) |
---|
| 534 | { |
---|
| 535 | std::ostringstream subject; |
---|
| 536 | subject << auction->item_template << ":0:" << AUCTION_EXPIRED; |
---|
| 537 | |
---|
| 538 | if ( owner ) |
---|
| 539 | owner->GetSession()->SendAuctionOwnerNotification( auction ); |
---|
| 540 | else |
---|
| 541 | RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! |
---|
| 542 | |
---|
| 543 | MailItemsInfo mi; |
---|
| 544 | mi.AddItem(auction->item_guidlow, auction->item_template, pItem); |
---|
| 545 | |
---|
| 546 | // will delete item or place to receiver mail list |
---|
| 547 | WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); |
---|
| 548 | |
---|
| 549 | } |
---|
| 550 | // owner not found |
---|
| 551 | else |
---|
| 552 | { |
---|
| 553 | CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow()); |
---|
| 554 | RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! |
---|
| 555 | delete pItem; |
---|
| 556 | } |
---|
| 557 | } |
---|
| 558 | |
---|
| 559 | CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) |
---|
| 560 | { |
---|
| 561 | return sCreatureStorage.LookupEntry<CreatureInfo>(id); |
---|
| 562 | } |
---|
| 563 | |
---|
| 564 | void ObjectMgr::LoadCreatureLocales() |
---|
| 565 | { |
---|
[79] | 566 | mCreatureLocaleMap.clear(); |
---|
| 567 | |
---|
[37] | 568 | QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature"); |
---|
| 569 | |
---|
| 570 | if(!result) |
---|
| 571 | { |
---|
| 572 | barGoLink bar(1); |
---|
| 573 | |
---|
| 574 | bar.step(); |
---|
| 575 | |
---|
| 576 | sLog.outString(""); |
---|
| 577 | sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty."); |
---|
| 578 | return; |
---|
| 579 | } |
---|
| 580 | |
---|
| 581 | barGoLink bar(result->GetRowCount()); |
---|
| 582 | |
---|
| 583 | do |
---|
| 584 | { |
---|
| 585 | Field *fields = result->Fetch(); |
---|
| 586 | bar.step(); |
---|
| 587 | |
---|
| 588 | uint32 entry = fields[0].GetUInt32(); |
---|
| 589 | |
---|
| 590 | CreatureLocale& data = mCreatureLocaleMap[entry]; |
---|
| 591 | |
---|
| 592 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
| 593 | { |
---|
| 594 | std::string str = fields[1+2*(i-1)].GetCppString(); |
---|
| 595 | if(!str.empty()) |
---|
| 596 | { |
---|
| 597 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 598 | if(idx >= 0) |
---|
| 599 | { |
---|
| 600 | if(data.Name.size() <= idx) |
---|
| 601 | data.Name.resize(idx+1); |
---|
| 602 | |
---|
| 603 | data.Name[idx] = str; |
---|
| 604 | } |
---|
| 605 | } |
---|
| 606 | str = fields[1+2*(i-1)+1].GetCppString(); |
---|
| 607 | if(!str.empty()) |
---|
| 608 | { |
---|
| 609 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 610 | if(idx >= 0) |
---|
| 611 | { |
---|
| 612 | if(data.SubName.size() <= idx) |
---|
| 613 | data.SubName.resize(idx+1); |
---|
| 614 | |
---|
| 615 | data.SubName[idx] = str; |
---|
| 616 | } |
---|
| 617 | } |
---|
| 618 | } |
---|
| 619 | } while (result->NextRow()); |
---|
| 620 | |
---|
| 621 | delete result; |
---|
| 622 | |
---|
| 623 | sLog.outString(); |
---|
| 624 | sLog.outString( ">> Loaded %u creature locale strings", mCreatureLocaleMap.size() ); |
---|
| 625 | } |
---|
| 626 | |
---|
| 627 | void ObjectMgr::LoadCreatureTemplates() |
---|
| 628 | { |
---|
| 629 | sCreatureStorage.Load(); |
---|
| 630 | |
---|
| 631 | sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount ); |
---|
| 632 | sLog.outString(); |
---|
| 633 | |
---|
| 634 | std::set<uint32> heroicEntries; // already loaded heroic value in creatures |
---|
| 635 | std::set<uint32> hasHeroicEntries; // already loaded creatures with heroic entry values |
---|
| 636 | |
---|
| 637 | // check data correctness |
---|
| 638 | for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) |
---|
| 639 | { |
---|
| 640 | CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i); |
---|
| 641 | if(!cInfo) |
---|
| 642 | continue; |
---|
| 643 | |
---|
| 644 | if(cInfo->HeroicEntry) |
---|
| 645 | { |
---|
| 646 | CreatureInfo const* heroicInfo = GetCreatureTemplate(cInfo->HeroicEntry); |
---|
| 647 | if(!heroicInfo) |
---|
| 648 | { |
---|
| 649 | sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.",cInfo->HeroicEntry,cInfo->HeroicEntry); |
---|
| 650 | continue; |
---|
| 651 | } |
---|
| 652 | |
---|
| 653 | if(heroicEntries.find(i)!=heroicEntries.end()) |
---|
| 654 | { |
---|
| 655 | sLog.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i); |
---|
| 656 | continue; |
---|
| 657 | } |
---|
| 658 | |
---|
| 659 | if(heroicEntries.find(cInfo->HeroicEntry)!=heroicEntries.end()) |
---|
| 660 | { |
---|
| 661 | sLog.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo->HeroicEntry); |
---|
| 662 | continue; |
---|
| 663 | } |
---|
| 664 | |
---|
| 665 | if(hasHeroicEntries.find(cInfo->HeroicEntry)!=hasHeroicEntries.end()) |
---|
| 666 | { |
---|
| 667 | sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i,cInfo->HeroicEntry,cInfo->HeroicEntry); |
---|
| 668 | continue; |
---|
| 669 | } |
---|
| 670 | |
---|
| 671 | if(cInfo->npcflag != heroicInfo->npcflag) |
---|
| 672 | { |
---|
| 673 | sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `npcflag` in heroic mode.",i); |
---|
| 674 | continue; |
---|
| 675 | } |
---|
| 676 | |
---|
| 677 | if(cInfo->classNum != heroicInfo->classNum) |
---|
| 678 | { |
---|
| 679 | sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `classNum` in heroic mode.",i); |
---|
| 680 | continue; |
---|
| 681 | } |
---|
| 682 | |
---|
| 683 | if(cInfo->race != heroicInfo->race) |
---|
| 684 | { |
---|
| 685 | sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `race` in heroic mode.",i); |
---|
| 686 | continue; |
---|
| 687 | } |
---|
| 688 | |
---|
| 689 | if(cInfo->trainer_type != heroicInfo->trainer_type) |
---|
| 690 | { |
---|
| 691 | sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_type` in heroic mode.",i); |
---|
| 692 | continue; |
---|
| 693 | } |
---|
| 694 | |
---|
| 695 | if(cInfo->trainer_spell != heroicInfo->trainer_spell) |
---|
| 696 | { |
---|
| 697 | sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_spell` in heroic mode.",i); |
---|
| 698 | continue; |
---|
| 699 | } |
---|
| 700 | |
---|
| 701 | hasHeroicEntries.insert(i); |
---|
| 702 | heroicEntries.insert(cInfo->HeroicEntry); |
---|
| 703 | } |
---|
| 704 | |
---|
| 705 | FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); |
---|
| 706 | if(!factionTemplate) |
---|
| 707 | sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo->Entry, cInfo->faction_A); |
---|
| 708 | |
---|
| 709 | factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H); |
---|
| 710 | if(!factionTemplate) |
---|
| 711 | sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H); |
---|
| 712 | |
---|
| 713 | CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A); |
---|
| 714 | if (!minfo) |
---|
| 715 | sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u)", cInfo->Entry, cInfo->DisplayID_A); |
---|
| 716 | minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H); |
---|
| 717 | if (!minfo) |
---|
| 718 | sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u)", cInfo->Entry, cInfo->DisplayID_H); |
---|
| 719 | |
---|
| 720 | if(cInfo->dmgschool >= MAX_SPELL_SCHOOL) |
---|
| 721 | { |
---|
| 722 | sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo->Entry,cInfo->dmgschool); |
---|
| 723 | const_cast<CreatureInfo*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL; |
---|
| 724 | } |
---|
| 725 | |
---|
| 726 | if(cInfo->baseattacktime == 0) |
---|
| 727 | const_cast<CreatureInfo*>(cInfo)->baseattacktime = BASE_ATTACK_TIME; |
---|
| 728 | |
---|
| 729 | if(cInfo->rangeattacktime == 0) |
---|
| 730 | const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME; |
---|
| 731 | |
---|
| 732 | if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE) |
---|
| 733 | sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type); |
---|
| 734 | |
---|
| 735 | if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) |
---|
| 736 | { |
---|
| 737 | sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType); |
---|
| 738 | const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE; |
---|
| 739 | } |
---|
| 740 | |
---|
| 741 | if(cInfo->PetSpellDataId) |
---|
| 742 | { |
---|
| 743 | CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId); |
---|
| 744 | if(!spellDataId) |
---|
| 745 | sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId); |
---|
| 746 | } |
---|
| 747 | |
---|
| 748 | if(cInfo->MovementType >= MAX_DB_MOTION_TYPE) |
---|
| 749 | { |
---|
| 750 | sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType); |
---|
| 751 | const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE; |
---|
| 752 | } |
---|
| 753 | |
---|
| 754 | if(cInfo->equipmentId > 0) // 0 no equipment |
---|
| 755 | { |
---|
| 756 | if(!GetEquipmentInfo(cInfo->equipmentId)) |
---|
| 757 | { |
---|
| 758 | sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId); |
---|
| 759 | const_cast<CreatureInfo*>(cInfo)->equipmentId = 0; |
---|
| 760 | } |
---|
| 761 | } |
---|
| 762 | |
---|
| 763 | /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc |
---|
| 764 | if(cInfo->scale <= 0.0f) |
---|
| 765 | { |
---|
| 766 | CreatureDisplayInfoEntry const* ScaleEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A); |
---|
| 767 | const_cast<CreatureInfo*>(cInfo)->scale = ScaleEntry ? ScaleEntry->scale : 1.0f; |
---|
| 768 | } |
---|
| 769 | } |
---|
| 770 | } |
---|
| 771 | |
---|
| 772 | void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr) |
---|
| 773 | { |
---|
| 774 | // Now add the auras, format "spellid effectindex spellid effectindex..." |
---|
| 775 | char *p,*s; |
---|
| 776 | std::vector<int> val; |
---|
| 777 | s=p=(char*)reinterpret_cast<char const*>(addon->auras); |
---|
| 778 | if(p) |
---|
| 779 | { |
---|
| 780 | while (p[0]!=0) |
---|
| 781 | { |
---|
| 782 | ++p; |
---|
| 783 | if (p[0]==' ') |
---|
| 784 | { |
---|
| 785 | val.push_back(atoi(s)); |
---|
| 786 | s=++p; |
---|
| 787 | } |
---|
| 788 | } |
---|
| 789 | if (p!=s) |
---|
| 790 | val.push_back(atoi(s)); |
---|
| 791 | |
---|
| 792 | // free char* loaded memory |
---|
| 793 | delete[] (char*)reinterpret_cast<char const*>(addon->auras); |
---|
| 794 | |
---|
| 795 | // wrong list |
---|
| 796 | if (val.size()%2) |
---|
| 797 | { |
---|
| 798 | addon->auras = NULL; |
---|
| 799 | sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table); |
---|
| 800 | return; |
---|
| 801 | } |
---|
| 802 | } |
---|
| 803 | |
---|
| 804 | // empty list |
---|
| 805 | if(val.empty()) |
---|
| 806 | { |
---|
| 807 | addon->auras = NULL; |
---|
| 808 | return; |
---|
| 809 | } |
---|
| 810 | |
---|
| 811 | // replace by new strucutres array |
---|
| 812 | const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1]; |
---|
| 813 | |
---|
| 814 | int i=0; |
---|
| 815 | for(int j=0;j<val.size()/2;++j) |
---|
| 816 | { |
---|
| 817 | CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]); |
---|
| 818 | cAura.spell_id = (uint32)val[2*j+0]; |
---|
| 819 | cAura.effect_idx = (uint32)val[2*j+1]; |
---|
| 820 | if ( cAura.effect_idx > 2 ) |
---|
| 821 | { |
---|
| 822 | sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table); |
---|
| 823 | continue; |
---|
| 824 | } |
---|
| 825 | SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id); |
---|
| 826 | if (!AdditionalSpellInfo) |
---|
| 827 | { |
---|
| 828 | sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table); |
---|
| 829 | continue; |
---|
| 830 | } |
---|
| 831 | |
---|
| 832 | if (!AdditionalSpellInfo->Effect[cAura.effect_idx] || !AdditionalSpellInfo->EffectApplyAuraName[cAura.effect_idx]) |
---|
| 833 | { |
---|
| 834 | sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table); |
---|
| 835 | continue; |
---|
| 836 | } |
---|
| 837 | |
---|
| 838 | ++i; |
---|
| 839 | } |
---|
| 840 | |
---|
| 841 | // fill terminator element (after last added) |
---|
| 842 | CreatureDataAddonAura& endAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]); |
---|
| 843 | endAura.spell_id = 0; |
---|
| 844 | endAura.effect_idx = 0; |
---|
| 845 | } |
---|
| 846 | |
---|
| 847 | void ObjectMgr::LoadCreatureAddons() |
---|
| 848 | { |
---|
| 849 | sCreatureInfoAddonStorage.Load(); |
---|
| 850 | |
---|
| 851 | sLog.outString( ">> Loaded %u creature template addons", sCreatureInfoAddonStorage.RecordCount ); |
---|
| 852 | sLog.outString(); |
---|
| 853 | |
---|
| 854 | // check data correctness and convert 'auras' |
---|
| 855 | for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i) |
---|
| 856 | { |
---|
| 857 | CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i); |
---|
| 858 | if(!addon) |
---|
| 859 | continue; |
---|
| 860 | |
---|
| 861 | ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), "creature_template_addon", "Entry"); |
---|
| 862 | |
---|
| 863 | if(!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry)) |
---|
| 864 | sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `creature_template_addon`",addon->guidOrEntry); |
---|
| 865 | } |
---|
| 866 | |
---|
| 867 | sCreatureDataAddonStorage.Load(); |
---|
| 868 | |
---|
| 869 | sLog.outString( ">> Loaded %u creature addons", sCreatureDataAddonStorage.RecordCount ); |
---|
| 870 | sLog.outString(); |
---|
| 871 | |
---|
| 872 | // check data correctness and convert 'auras' |
---|
| 873 | for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i) |
---|
| 874 | { |
---|
| 875 | CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i); |
---|
| 876 | if(!addon) |
---|
| 877 | continue; |
---|
| 878 | |
---|
| 879 | ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), "creature_addon", "GUIDLow"); |
---|
| 880 | |
---|
| 881 | if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end()) |
---|
| 882 | sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry); |
---|
| 883 | } |
---|
| 884 | } |
---|
| 885 | |
---|
| 886 | EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) |
---|
| 887 | { |
---|
| 888 | return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry); |
---|
| 889 | } |
---|
| 890 | |
---|
| 891 | void ObjectMgr::LoadEquipmentTemplates() |
---|
| 892 | { |
---|
| 893 | sEquipmentStorage.Load(); |
---|
| 894 | |
---|
| 895 | sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount ); |
---|
| 896 | sLog.outString(); |
---|
| 897 | } |
---|
| 898 | |
---|
| 899 | CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) |
---|
| 900 | { |
---|
| 901 | return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid); |
---|
| 902 | } |
---|
| 903 | |
---|
| 904 | uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data) |
---|
| 905 | { |
---|
| 906 | // Load creature model (display id) |
---|
| 907 | uint32 display_id; |
---|
| 908 | if (!data || data->displayid == 0) // use defaults from the template |
---|
| 909 | { |
---|
| 910 | // DisplayID_A is used if no team is given |
---|
| 911 | if (team == HORDE) |
---|
| 912 | display_id = (cinfo->DisplayID_H2 != 0 && urand(0,1) == 0) ? cinfo->DisplayID_H2 : cinfo->DisplayID_H; |
---|
| 913 | else |
---|
| 914 | display_id = (cinfo->DisplayID_A2 != 0 && urand(0,1) == 0) ? cinfo->DisplayID_A2 : cinfo->DisplayID_A; |
---|
| 915 | } |
---|
| 916 | else // overriden in creature data |
---|
| 917 | display_id = data->displayid; |
---|
| 918 | |
---|
| 919 | return display_id; |
---|
| 920 | } |
---|
| 921 | |
---|
| 922 | CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id) |
---|
| 923 | { |
---|
| 924 | CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id); |
---|
| 925 | if(!minfo) |
---|
| 926 | return NULL; |
---|
| 927 | |
---|
| 928 | // If a model for another gender exists, 50% chance to use it |
---|
| 929 | if(minfo->modelid_other_gender != 0 && urand(0,1) == 0) |
---|
| 930 | { |
---|
| 931 | CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender); |
---|
| 932 | if(!minfo_tmp) |
---|
| 933 | { |
---|
| 934 | sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender); |
---|
| 935 | return minfo; // not fatal, just use the previous one |
---|
| 936 | } |
---|
| 937 | else |
---|
| 938 | return minfo_tmp; |
---|
| 939 | } |
---|
| 940 | else |
---|
| 941 | return minfo; |
---|
| 942 | } |
---|
| 943 | |
---|
| 944 | void ObjectMgr::LoadCreatureModelInfo() |
---|
| 945 | { |
---|
| 946 | sCreatureModelStorage.Load(); |
---|
| 947 | |
---|
| 948 | sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount ); |
---|
| 949 | sLog.outString(); |
---|
| 950 | } |
---|
| 951 | |
---|
| 952 | void ObjectMgr::LoadCreatures() |
---|
| 953 | { |
---|
| 954 | uint32 count = 0; |
---|
| 955 | // 0 1 2 3 |
---|
| 956 | QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid," |
---|
| 957 | // 4 5 6 7 8 9 10 11 |
---|
| 958 | "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint," |
---|
| 959 | // 12 13 14 15 16 17 |
---|
| 960 | "curhealth, curmana, DeathState, MovementType, spawnMask, event " |
---|
| 961 | "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid"); |
---|
| 962 | |
---|
| 963 | if(!result) |
---|
| 964 | { |
---|
| 965 | barGoLink bar(1); |
---|
| 966 | |
---|
| 967 | bar.step(); |
---|
| 968 | |
---|
| 969 | sLog.outString(""); |
---|
| 970 | sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty."); |
---|
| 971 | return; |
---|
| 972 | } |
---|
| 973 | |
---|
| 974 | // build single time for check creature data |
---|
| 975 | std::set<uint32> heroicCreatures; |
---|
| 976 | for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) |
---|
| 977 | if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) |
---|
| 978 | if(cInfo->HeroicEntry) |
---|
| 979 | heroicCreatures.insert(cInfo->HeroicEntry); |
---|
| 980 | |
---|
| 981 | barGoLink bar(result->GetRowCount()); |
---|
| 982 | |
---|
| 983 | do |
---|
| 984 | { |
---|
| 985 | Field *fields = result->Fetch(); |
---|
| 986 | bar.step(); |
---|
| 987 | |
---|
| 988 | uint32 guid = fields[0].GetUInt32(); |
---|
| 989 | |
---|
| 990 | CreatureData& data = mCreatureDataMap[guid]; |
---|
| 991 | |
---|
| 992 | data.id = fields[ 1].GetUInt32(); |
---|
| 993 | data.mapid = fields[ 2].GetUInt32(); |
---|
| 994 | data.displayid = fields[ 3].GetUInt32(); |
---|
| 995 | data.equipmentId = fields[ 4].GetUInt32(); |
---|
| 996 | data.posX = fields[ 5].GetFloat(); |
---|
| 997 | data.posY = fields[ 6].GetFloat(); |
---|
| 998 | data.posZ = fields[ 7].GetFloat(); |
---|
| 999 | data.orientation = fields[ 8].GetFloat(); |
---|
| 1000 | data.spawntimesecs = fields[ 9].GetUInt32(); |
---|
| 1001 | data.spawndist = fields[10].GetFloat(); |
---|
| 1002 | data.currentwaypoint= fields[11].GetUInt32(); |
---|
| 1003 | data.curhealth = fields[12].GetUInt32(); |
---|
| 1004 | data.curmana = fields[13].GetUInt32(); |
---|
| 1005 | data.is_dead = fields[14].GetBool(); |
---|
| 1006 | data.movementType = fields[15].GetUInt8(); |
---|
| 1007 | data.spawnMask = fields[16].GetUInt8(); |
---|
| 1008 | int16 gameEvent = fields[17].GetInt16(); |
---|
| 1009 | |
---|
| 1010 | CreatureInfo const* cInfo = GetCreatureTemplate(data.id); |
---|
| 1011 | if(!cInfo) |
---|
| 1012 | { |
---|
| 1013 | sLog.outErrorDb("Table `creature` have creature (GUID: %u) with not existed creature entry %u, skipped.",guid,data.id ); |
---|
| 1014 | continue; |
---|
| 1015 | } |
---|
| 1016 | |
---|
| 1017 | if(heroicCreatures.find(data.id)!=heroicCreatures.end()) |
---|
| 1018 | { |
---|
| 1019 | sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template_substitution`, skipped.",guid,data.id ); |
---|
| 1020 | continue; |
---|
| 1021 | } |
---|
| 1022 | |
---|
| 1023 | if(data.equipmentId > 0) // -1 no equipment, 0 use default |
---|
| 1024 | { |
---|
| 1025 | if(!GetEquipmentInfo(data.equipmentId)) |
---|
| 1026 | { |
---|
| 1027 | sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId); |
---|
| 1028 | data.equipmentId = -1; |
---|
| 1029 | } |
---|
| 1030 | } |
---|
| 1031 | |
---|
| 1032 | if(cInfo->RegenHealth && data.curhealth < cInfo->minhealth) |
---|
| 1033 | { |
---|
| 1034 | sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid,data.id,data.curhealth, cInfo->minhealth ); |
---|
| 1035 | data.curhealth = cInfo->minhealth; |
---|
| 1036 | } |
---|
| 1037 | |
---|
| 1038 | if(data.curmana < cInfo->minmana) |
---|
| 1039 | { |
---|
| 1040 | sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid,data.id,data.curmana, cInfo->minmana ); |
---|
| 1041 | data.curmana = cInfo->minmana; |
---|
| 1042 | } |
---|
| 1043 | |
---|
| 1044 | if(data.spawndist < 0.0f) |
---|
| 1045 | { |
---|
| 1046 | sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id ); |
---|
| 1047 | data.spawndist = 0.0f; |
---|
| 1048 | } |
---|
| 1049 | else if(data.movementType == RANDOM_MOTION_TYPE) |
---|
| 1050 | { |
---|
| 1051 | if(data.spawndist == 0.0f) |
---|
| 1052 | { |
---|
| 1053 | sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id ); |
---|
| 1054 | data.movementType = IDLE_MOTION_TYPE; |
---|
| 1055 | } |
---|
| 1056 | } |
---|
| 1057 | else if(data.movementType == IDLE_MOTION_TYPE) |
---|
| 1058 | { |
---|
| 1059 | if(data.spawndist != 0.0f) |
---|
| 1060 | { |
---|
| 1061 | sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id ); |
---|
| 1062 | data.spawndist = 0.0f; |
---|
| 1063 | } |
---|
| 1064 | } |
---|
| 1065 | |
---|
| 1066 | if (gameEvent==0) // if not this is to be managed by GameEvent System |
---|
| 1067 | AddCreatureToGrid(guid, &data); |
---|
| 1068 | ++count; |
---|
| 1069 | |
---|
| 1070 | } while (result->NextRow()); |
---|
| 1071 | |
---|
| 1072 | delete result; |
---|
| 1073 | |
---|
| 1074 | sLog.outString(); |
---|
| 1075 | sLog.outString( ">> Loaded %u creatures", mCreatureDataMap.size() ); |
---|
| 1076 | } |
---|
| 1077 | |
---|
| 1078 | void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) |
---|
| 1079 | { |
---|
| 1080 | uint8 mask = data->spawnMask; |
---|
| 1081 | for(uint8 i = 0; mask != 0; i++, mask >>= 1) |
---|
| 1082 | { |
---|
| 1083 | if(mask & 1) |
---|
| 1084 | { |
---|
[44] | 1085 | CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); |
---|
[37] | 1086 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
---|
| 1087 | |
---|
| 1088 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; |
---|
| 1089 | cell_guids.creatures.insert(guid); |
---|
| 1090 | } |
---|
| 1091 | } |
---|
| 1092 | } |
---|
| 1093 | |
---|
| 1094 | void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) |
---|
| 1095 | { |
---|
| 1096 | uint8 mask = data->spawnMask; |
---|
| 1097 | for(uint8 i = 0; mask != 0; i++, mask >>= 1) |
---|
| 1098 | { |
---|
| 1099 | if(mask & 1) |
---|
| 1100 | { |
---|
[44] | 1101 | CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); |
---|
[37] | 1102 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
---|
| 1103 | |
---|
| 1104 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; |
---|
| 1105 | cell_guids.creatures.erase(guid); |
---|
| 1106 | } |
---|
| 1107 | } |
---|
| 1108 | } |
---|
| 1109 | |
---|
| 1110 | void ObjectMgr::LoadGameobjects() |
---|
| 1111 | { |
---|
| 1112 | uint32 count = 0; |
---|
| 1113 | |
---|
| 1114 | // 0 1 2 3 4 5 6 |
---|
| 1115 | QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation," |
---|
| 1116 | // 7 8 9 10 11 12 13 14 15 |
---|
| 1117 | "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, event " |
---|
| 1118 | "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid"); |
---|
| 1119 | |
---|
| 1120 | if(!result) |
---|
| 1121 | { |
---|
| 1122 | barGoLink bar(1); |
---|
| 1123 | |
---|
| 1124 | bar.step(); |
---|
| 1125 | |
---|
| 1126 | sLog.outString(); |
---|
| 1127 | sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty."); |
---|
| 1128 | return; |
---|
| 1129 | } |
---|
| 1130 | |
---|
| 1131 | barGoLink bar(result->GetRowCount()); |
---|
| 1132 | |
---|
| 1133 | do |
---|
| 1134 | { |
---|
| 1135 | Field *fields = result->Fetch(); |
---|
| 1136 | bar.step(); |
---|
| 1137 | |
---|
| 1138 | uint32 guid = fields[0].GetUInt32(); |
---|
| 1139 | |
---|
| 1140 | GameObjectData& data = mGameObjectDataMap[guid]; |
---|
| 1141 | |
---|
| 1142 | data.id = fields[ 1].GetUInt32(); |
---|
| 1143 | data.mapid = fields[ 2].GetUInt32(); |
---|
| 1144 | data.posX = fields[ 3].GetFloat(); |
---|
| 1145 | data.posY = fields[ 4].GetFloat(); |
---|
| 1146 | data.posZ = fields[ 5].GetFloat(); |
---|
| 1147 | data.orientation = fields[ 6].GetFloat(); |
---|
| 1148 | data.rotation0 = fields[ 7].GetFloat(); |
---|
| 1149 | data.rotation1 = fields[ 8].GetFloat(); |
---|
| 1150 | data.rotation2 = fields[ 9].GetFloat(); |
---|
| 1151 | data.rotation3 = fields[10].GetFloat(); |
---|
| 1152 | data.spawntimesecs = fields[11].GetInt32(); |
---|
| 1153 | data.animprogress = fields[12].GetUInt32(); |
---|
| 1154 | data.go_state = fields[13].GetUInt32(); |
---|
[44] | 1155 | data.ArtKit = 0; |
---|
[37] | 1156 | data.spawnMask = fields[14].GetUInt8(); |
---|
| 1157 | int16 gameEvent = fields[15].GetInt16(); |
---|
| 1158 | |
---|
| 1159 | GameObjectInfo const* gInfo = GetGameObjectInfo(data.id); |
---|
| 1160 | if(!gInfo) |
---|
| 1161 | { |
---|
| 1162 | sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u) with not existed gameobject entry %u, skipped.",guid,data.id ); |
---|
| 1163 | continue; |
---|
| 1164 | } |
---|
| 1165 | |
---|
| 1166 | if (gameEvent==0) // if not this is to be managed by GameEvent System |
---|
| 1167 | AddGameobjectToGrid(guid, &data); |
---|
| 1168 | ++count; |
---|
| 1169 | |
---|
| 1170 | } while (result->NextRow()); |
---|
| 1171 | |
---|
| 1172 | delete result; |
---|
| 1173 | |
---|
| 1174 | sLog.outString(); |
---|
| 1175 | sLog.outString( ">> Loaded %u gameobjects", mGameObjectDataMap.size()); |
---|
| 1176 | } |
---|
| 1177 | |
---|
| 1178 | void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) |
---|
| 1179 | { |
---|
| 1180 | uint8 mask = data->spawnMask; |
---|
| 1181 | for(uint8 i = 0; mask != 0; i++, mask >>= 1) |
---|
| 1182 | { |
---|
| 1183 | if(mask & 1) |
---|
| 1184 | { |
---|
[44] | 1185 | CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); |
---|
[37] | 1186 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
---|
| 1187 | |
---|
| 1188 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; |
---|
| 1189 | cell_guids.gameobjects.insert(guid); |
---|
| 1190 | } |
---|
| 1191 | } |
---|
| 1192 | } |
---|
| 1193 | |
---|
| 1194 | void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data) |
---|
| 1195 | { |
---|
| 1196 | uint8 mask = data->spawnMask; |
---|
| 1197 | for(uint8 i = 0; mask != 0; i++, mask >>= 1) |
---|
| 1198 | { |
---|
| 1199 | if(mask & 1) |
---|
| 1200 | { |
---|
[44] | 1201 | CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); |
---|
[37] | 1202 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
---|
| 1203 | |
---|
| 1204 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; |
---|
| 1205 | cell_guids.gameobjects.erase(guid); |
---|
| 1206 | } |
---|
| 1207 | } |
---|
| 1208 | } |
---|
| 1209 | |
---|
| 1210 | void ObjectMgr::LoadCreatureRespawnTimes() |
---|
| 1211 | { |
---|
| 1212 | // remove outdated data |
---|
| 1213 | WorldDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); |
---|
| 1214 | |
---|
| 1215 | uint32 count = 0; |
---|
| 1216 | |
---|
| 1217 | QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn"); |
---|
| 1218 | |
---|
| 1219 | if(!result) |
---|
| 1220 | { |
---|
| 1221 | barGoLink bar(1); |
---|
| 1222 | |
---|
| 1223 | bar.step(); |
---|
| 1224 | |
---|
| 1225 | sLog.outString(); |
---|
| 1226 | sLog.outString(">> Loaded 0 creature respawn time."); |
---|
| 1227 | return; |
---|
| 1228 | } |
---|
| 1229 | |
---|
| 1230 | barGoLink bar(result->GetRowCount()); |
---|
| 1231 | |
---|
| 1232 | do |
---|
| 1233 | { |
---|
| 1234 | Field *fields = result->Fetch(); |
---|
| 1235 | bar.step(); |
---|
| 1236 | |
---|
| 1237 | uint32 loguid = fields[0].GetUInt32(); |
---|
| 1238 | uint64 respawn_time = fields[1].GetUInt64(); |
---|
| 1239 | uint32 instance = fields[2].GetUInt32(); |
---|
| 1240 | |
---|
| 1241 | mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); |
---|
| 1242 | |
---|
| 1243 | ++count; |
---|
| 1244 | } while (result->NextRow()); |
---|
| 1245 | |
---|
| 1246 | delete result; |
---|
| 1247 | |
---|
| 1248 | sLog.outString( ">> Loaded %u creature respawn times", mCreatureRespawnTimes.size() ); |
---|
| 1249 | sLog.outString(); |
---|
| 1250 | } |
---|
| 1251 | |
---|
| 1252 | void ObjectMgr::LoadGameobjectRespawnTimes() |
---|
| 1253 | { |
---|
| 1254 | // remove outdated data |
---|
| 1255 | WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); |
---|
| 1256 | |
---|
| 1257 | uint32 count = 0; |
---|
| 1258 | |
---|
| 1259 | QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn"); |
---|
| 1260 | |
---|
| 1261 | if(!result) |
---|
| 1262 | { |
---|
| 1263 | barGoLink bar(1); |
---|
| 1264 | |
---|
| 1265 | bar.step(); |
---|
| 1266 | |
---|
| 1267 | sLog.outString(); |
---|
| 1268 | sLog.outString(">> Loaded 0 gameobject respawn time."); |
---|
| 1269 | return; |
---|
| 1270 | } |
---|
| 1271 | |
---|
| 1272 | barGoLink bar(result->GetRowCount()); |
---|
| 1273 | |
---|
| 1274 | do |
---|
| 1275 | { |
---|
| 1276 | Field *fields = result->Fetch(); |
---|
| 1277 | bar.step(); |
---|
| 1278 | |
---|
| 1279 | uint32 loguid = fields[0].GetUInt32(); |
---|
| 1280 | uint64 respawn_time = fields[1].GetUInt64(); |
---|
| 1281 | uint32 instance = fields[2].GetUInt32(); |
---|
| 1282 | |
---|
| 1283 | mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); |
---|
| 1284 | |
---|
| 1285 | ++count; |
---|
| 1286 | } while (result->NextRow()); |
---|
| 1287 | |
---|
| 1288 | delete result; |
---|
| 1289 | |
---|
| 1290 | sLog.outString( ">> Loaded %u gameobject respawn times", mGORespawnTimes.size() ); |
---|
| 1291 | sLog.outString(); |
---|
| 1292 | } |
---|
| 1293 | |
---|
| 1294 | // name must be checked to correctness (if received) before call this function |
---|
| 1295 | uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const |
---|
| 1296 | { |
---|
| 1297 | uint64 guid = 0; |
---|
| 1298 | |
---|
| 1299 | CharacterDatabase.escape_string(name); |
---|
| 1300 | |
---|
| 1301 | // Player name safe to sending to DB (checked at login) and this function using |
---|
| 1302 | QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str()); |
---|
| 1303 | if(result) |
---|
| 1304 | { |
---|
| 1305 | guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); |
---|
| 1306 | |
---|
| 1307 | delete result; |
---|
| 1308 | } |
---|
| 1309 | |
---|
| 1310 | return guid; |
---|
| 1311 | } |
---|
| 1312 | |
---|
| 1313 | bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const |
---|
| 1314 | { |
---|
| 1315 | // prevent DB access for online player |
---|
| 1316 | if(Player* player = GetPlayer(guid)) |
---|
| 1317 | { |
---|
| 1318 | name = player->GetName(); |
---|
| 1319 | return true; |
---|
| 1320 | } |
---|
| 1321 | |
---|
[88] | 1322 | PCachePlayerInfo pInfo = GetPlayerInfoFromCache(GUID_LOPART(guid)); |
---|
| 1323 | if(pInfo) |
---|
| 1324 | { |
---|
| 1325 | name = pInfo->sPlayerName.c_str(); |
---|
| 1326 | return true; |
---|
| 1327 | } |
---|
| 1328 | |
---|
[37] | 1329 | QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); |
---|
| 1330 | |
---|
| 1331 | if(result) |
---|
| 1332 | { |
---|
| 1333 | name = (*result)[0].GetCppString(); |
---|
| 1334 | delete result; |
---|
| 1335 | return true; |
---|
| 1336 | } |
---|
| 1337 | |
---|
| 1338 | return false; |
---|
| 1339 | } |
---|
| 1340 | |
---|
| 1341 | uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const |
---|
| 1342 | { |
---|
| 1343 | QueryResult *result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); |
---|
| 1344 | |
---|
| 1345 | if(result) |
---|
| 1346 | { |
---|
| 1347 | uint8 race = (*result)[0].GetUInt8(); |
---|
| 1348 | delete result; |
---|
| 1349 | return Player::TeamForRace(race); |
---|
| 1350 | } |
---|
| 1351 | |
---|
| 1352 | return 0; |
---|
| 1353 | } |
---|
| 1354 | |
---|
| 1355 | uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const |
---|
| 1356 | { |
---|
| 1357 | QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); |
---|
| 1358 | if(result) |
---|
| 1359 | { |
---|
| 1360 | uint32 acc = (*result)[0].GetUInt32(); |
---|
| 1361 | delete result; |
---|
| 1362 | return acc; |
---|
| 1363 | } |
---|
| 1364 | |
---|
| 1365 | return 0; |
---|
| 1366 | } |
---|
| 1367 | |
---|
[94] | 1368 | uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(std::string name) const |
---|
| 1369 | { |
---|
| 1370 | QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str()); |
---|
| 1371 | if(result) |
---|
| 1372 | { |
---|
| 1373 | uint32 acc = (*result)[0].GetUInt32(); |
---|
| 1374 | delete result; |
---|
| 1375 | return acc; |
---|
| 1376 | } |
---|
| 1377 | |
---|
| 1378 | return 0; |
---|
| 1379 | } |
---|
| 1380 | |
---|
[37] | 1381 | void ObjectMgr::LoadAuctions() |
---|
| 1382 | { |
---|
| 1383 | QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse"); |
---|
| 1384 | if( !result ) |
---|
| 1385 | return; |
---|
| 1386 | |
---|
| 1387 | Field *fields = result->Fetch(); |
---|
| 1388 | uint32 AuctionCount=fields[0].GetUInt32(); |
---|
| 1389 | delete result; |
---|
| 1390 | |
---|
| 1391 | if(!AuctionCount) |
---|
| 1392 | return; |
---|
| 1393 | |
---|
| 1394 | result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" ); |
---|
| 1395 | if( !result ) |
---|
| 1396 | return; |
---|
| 1397 | |
---|
| 1398 | barGoLink bar( AuctionCount ); |
---|
| 1399 | |
---|
| 1400 | AuctionEntry *aItem; |
---|
| 1401 | |
---|
| 1402 | do |
---|
| 1403 | { |
---|
| 1404 | fields = result->Fetch(); |
---|
| 1405 | |
---|
| 1406 | bar.step(); |
---|
| 1407 | |
---|
| 1408 | aItem = new AuctionEntry; |
---|
| 1409 | aItem->Id = fields[0].GetUInt32(); |
---|
| 1410 | aItem->auctioneer = fields[1].GetUInt32(); |
---|
| 1411 | aItem->item_guidlow = fields[2].GetUInt32(); |
---|
| 1412 | aItem->item_template = fields[3].GetUInt32(); |
---|
| 1413 | aItem->owner = fields[4].GetUInt32(); |
---|
| 1414 | aItem->buyout = fields[5].GetUInt32(); |
---|
| 1415 | aItem->time = fields[6].GetUInt32(); |
---|
| 1416 | aItem->bidder = fields[7].GetUInt32(); |
---|
| 1417 | aItem->bid = fields[8].GetUInt32(); |
---|
| 1418 | aItem->startbid = fields[9].GetUInt32(); |
---|
| 1419 | aItem->deposit = fields[10].GetUInt32(); |
---|
| 1420 | aItem->location = fields[11].GetUInt8(); |
---|
| 1421 | //check if sold item exists |
---|
| 1422 | if ( this->GetAItem( aItem->item_guidlow ) ) |
---|
| 1423 | { |
---|
| 1424 | GetAuctionsMap( aItem->location )->AddAuction(aItem); |
---|
| 1425 | } |
---|
| 1426 | else |
---|
| 1427 | { |
---|
| 1428 | CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id); |
---|
| 1429 | sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow); |
---|
| 1430 | delete aItem; |
---|
| 1431 | } |
---|
| 1432 | } while (result->NextRow()); |
---|
| 1433 | delete result; |
---|
| 1434 | |
---|
| 1435 | sLog.outString(); |
---|
| 1436 | sLog.outString( ">> Loaded %u auctions", AuctionCount ); |
---|
| 1437 | sLog.outString(); |
---|
| 1438 | } |
---|
| 1439 | |
---|
| 1440 | void ObjectMgr::LoadItemLocales() |
---|
| 1441 | { |
---|
[79] | 1442 | mItemLocaleMap.clear(); |
---|
| 1443 | |
---|
[37] | 1444 | QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item"); |
---|
| 1445 | |
---|
| 1446 | if(!result) |
---|
| 1447 | { |
---|
| 1448 | barGoLink bar(1); |
---|
| 1449 | |
---|
| 1450 | bar.step(); |
---|
| 1451 | |
---|
| 1452 | sLog.outString(""); |
---|
| 1453 | sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty."); |
---|
| 1454 | return; |
---|
| 1455 | } |
---|
| 1456 | |
---|
| 1457 | barGoLink bar(result->GetRowCount()); |
---|
| 1458 | |
---|
| 1459 | do |
---|
| 1460 | { |
---|
| 1461 | Field *fields = result->Fetch(); |
---|
| 1462 | bar.step(); |
---|
| 1463 | |
---|
| 1464 | uint32 entry = fields[0].GetUInt32(); |
---|
| 1465 | |
---|
| 1466 | ItemLocale& data = mItemLocaleMap[entry]; |
---|
| 1467 | |
---|
| 1468 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
| 1469 | { |
---|
| 1470 | std::string str = fields[1+2*(i-1)].GetCppString(); |
---|
| 1471 | if(!str.empty()) |
---|
| 1472 | { |
---|
| 1473 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 1474 | if(idx >= 0) |
---|
| 1475 | { |
---|
| 1476 | if(data.Name.size() <= idx) |
---|
| 1477 | data.Name.resize(idx+1); |
---|
| 1478 | |
---|
| 1479 | data.Name[idx] = str; |
---|
| 1480 | } |
---|
| 1481 | } |
---|
| 1482 | |
---|
| 1483 | str = fields[1+2*(i-1)+1].GetCppString(); |
---|
| 1484 | if(!str.empty()) |
---|
| 1485 | { |
---|
| 1486 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 1487 | if(idx >= 0) |
---|
| 1488 | { |
---|
| 1489 | if(data.Description.size() <= idx) |
---|
| 1490 | data.Description.resize(idx+1); |
---|
| 1491 | |
---|
| 1492 | data.Description[idx] = str; |
---|
| 1493 | } |
---|
| 1494 | } |
---|
| 1495 | } |
---|
| 1496 | } while (result->NextRow()); |
---|
| 1497 | |
---|
| 1498 | delete result; |
---|
| 1499 | |
---|
| 1500 | sLog.outString(); |
---|
| 1501 | sLog.outString( ">> Loaded %u Item locale strings", mItemLocaleMap.size() ); |
---|
| 1502 | } |
---|
| 1503 | |
---|
| 1504 | void ObjectMgr::LoadItemPrototypes() |
---|
| 1505 | { |
---|
| 1506 | sItemStorage.Load (); |
---|
| 1507 | sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount ); |
---|
| 1508 | sLog.outString(); |
---|
| 1509 | |
---|
| 1510 | // check data correctness |
---|
| 1511 | for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i) |
---|
| 1512 | { |
---|
| 1513 | ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i); |
---|
| 1514 | ItemEntry const *dbcitem = sItemStore.LookupEntry(i); |
---|
| 1515 | if(!proto) |
---|
| 1516 | { |
---|
| 1517 | /* to many errors, and possible not all items really used in game |
---|
| 1518 | if (dbcitem) |
---|
| 1519 | sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i); |
---|
| 1520 | */ |
---|
| 1521 | continue; |
---|
| 1522 | } |
---|
| 1523 | |
---|
| 1524 | if(dbcitem) |
---|
| 1525 | { |
---|
| 1526 | if(proto->InventoryType != dbcitem->InventoryType) |
---|
| 1527 | { |
---|
| 1528 | sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType); |
---|
| 1529 | // It safe let use InventoryType from DB |
---|
| 1530 | } |
---|
| 1531 | |
---|
| 1532 | if(proto->DisplayInfoID != dbcitem->DisplayId) |
---|
| 1533 | { |
---|
| 1534 | sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId); |
---|
| 1535 | const_cast<ItemPrototype*>(proto)->DisplayInfoID = dbcitem->DisplayId; |
---|
| 1536 | } |
---|
| 1537 | if(proto->Sheath != dbcitem->Sheath) |
---|
| 1538 | { |
---|
| 1539 | sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath); |
---|
| 1540 | const_cast<ItemPrototype*>(proto)->Sheath = dbcitem->Sheath; |
---|
| 1541 | } |
---|
| 1542 | } |
---|
| 1543 | else |
---|
| 1544 | { |
---|
| 1545 | sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i); |
---|
| 1546 | } |
---|
| 1547 | |
---|
| 1548 | if(proto->Class >= MAX_ITEM_CLASS) |
---|
| 1549 | { |
---|
| 1550 | sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class); |
---|
| 1551 | const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_JUNK; |
---|
| 1552 | } |
---|
| 1553 | |
---|
| 1554 | if(proto->SubClass >= MaxItemSubclassValues[proto->Class]) |
---|
| 1555 | { |
---|
| 1556 | sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class); |
---|
| 1557 | const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes |
---|
| 1558 | } |
---|
| 1559 | |
---|
| 1560 | if(proto->Quality >= MAX_ITEM_QUALITY) |
---|
| 1561 | { |
---|
| 1562 | sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality); |
---|
| 1563 | const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL; |
---|
| 1564 | } |
---|
| 1565 | |
---|
| 1566 | if(proto->BuyCount <= 0) |
---|
| 1567 | { |
---|
| 1568 | sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount); |
---|
| 1569 | const_cast<ItemPrototype*>(proto)->BuyCount = 1; |
---|
| 1570 | } |
---|
| 1571 | |
---|
| 1572 | if(proto->InventoryType >= MAX_INVTYPE) |
---|
| 1573 | { |
---|
| 1574 | sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType); |
---|
| 1575 | const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP; |
---|
| 1576 | } |
---|
| 1577 | |
---|
| 1578 | if(proto->RequiredSkill >= MAX_SKILL_TYPE) |
---|
| 1579 | { |
---|
| 1580 | sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill); |
---|
| 1581 | const_cast<ItemPrototype*>(proto)->RequiredSkill = 0; |
---|
| 1582 | } |
---|
| 1583 | |
---|
| 1584 | if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) |
---|
| 1585 | { |
---|
| 1586 | sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped.",i,proto->AllowableClass); |
---|
| 1587 | } |
---|
| 1588 | |
---|
| 1589 | if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) |
---|
| 1590 | { |
---|
| 1591 | sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped.",i,proto->AllowableRace); |
---|
| 1592 | } |
---|
| 1593 | |
---|
| 1594 | if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell)) |
---|
| 1595 | { |
---|
| 1596 | sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell); |
---|
| 1597 | const_cast<ItemPrototype*>(proto)->RequiredSpell = 0; |
---|
| 1598 | } |
---|
| 1599 | |
---|
| 1600 | if(proto->RequiredReputationRank >= MAX_REPUTATION_RANK) |
---|
| 1601 | sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank); |
---|
| 1602 | |
---|
| 1603 | if(proto->RequiredReputationFaction) |
---|
| 1604 | { |
---|
| 1605 | if(!sFactionStore.LookupEntry(proto->RequiredReputationFaction)) |
---|
| 1606 | { |
---|
| 1607 | sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction); |
---|
| 1608 | const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0; |
---|
| 1609 | } |
---|
| 1610 | |
---|
| 1611 | if(proto->RequiredReputationRank == MIN_REPUTATION_RANK) |
---|
| 1612 | sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i); |
---|
| 1613 | } |
---|
| 1614 | else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK) |
---|
| 1615 | sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i); |
---|
| 1616 | |
---|
| 1617 | if(proto->Stackable==0) |
---|
| 1618 | { |
---|
| 1619 | sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%u), replace by default 1.",i,proto->Stackable); |
---|
| 1620 | const_cast<ItemPrototype*>(proto)->Stackable = 1; |
---|
| 1621 | } |
---|
| 1622 | else if(proto->Stackable > 255) |
---|
| 1623 | { |
---|
| 1624 | sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).",i,proto->Stackable); |
---|
| 1625 | const_cast<ItemPrototype*>(proto)->Stackable = 255; |
---|
| 1626 | } |
---|
| 1627 | |
---|
| 1628 | for (int j = 0; j < 10; j++) |
---|
| 1629 | { |
---|
| 1630 | // for ItemStatValue != 0 |
---|
| 1631 | if(proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD) |
---|
| 1632 | { |
---|
| 1633 | sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); |
---|
| 1634 | const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0; |
---|
| 1635 | } |
---|
| 1636 | } |
---|
| 1637 | |
---|
| 1638 | for (int j = 0; j < 5; j++) |
---|
| 1639 | { |
---|
| 1640 | if(proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL) |
---|
| 1641 | { |
---|
| 1642 | sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType); |
---|
| 1643 | const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0; |
---|
| 1644 | } |
---|
| 1645 | } |
---|
| 1646 | |
---|
| 1647 | // special format |
---|
| 1648 | if(proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) |
---|
| 1649 | { |
---|
| 1650 | // spell_1 |
---|
| 1651 | if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) |
---|
| 1652 | { |
---|
| 1653 | sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger); |
---|
| 1654 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; |
---|
| 1655 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
| 1656 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; |
---|
| 1657 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
| 1658 | } |
---|
| 1659 | |
---|
| 1660 | // spell_2 have learning spell |
---|
| 1661 | if(proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) |
---|
| 1662 | { |
---|
| 1663 | sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger); |
---|
| 1664 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; |
---|
| 1665 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; |
---|
| 1666 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
| 1667 | } |
---|
| 1668 | else if(!proto->Spells[1].SpellId) |
---|
| 1669 | { |
---|
| 1670 | sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i,1+1); |
---|
| 1671 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; |
---|
| 1672 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
| 1673 | } |
---|
| 1674 | else |
---|
| 1675 | { |
---|
| 1676 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId); |
---|
| 1677 | if(!spellInfo) |
---|
| 1678 | { |
---|
| 1679 | sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId); |
---|
| 1680 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; |
---|
| 1681 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; |
---|
| 1682 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
| 1683 | } |
---|
| 1684 | // allowed only in special format |
---|
| 1685 | else if(proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) |
---|
| 1686 | { |
---|
| 1687 | sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId); |
---|
| 1688 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; |
---|
| 1689 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; |
---|
| 1690 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
| 1691 | } |
---|
| 1692 | } |
---|
| 1693 | |
---|
| 1694 | // spell_3*,spell_4*,spell_5* is empty |
---|
| 1695 | for (int j = 2; j < 5; j++) |
---|
| 1696 | { |
---|
| 1697 | if(proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) |
---|
| 1698 | { |
---|
| 1699 | sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); |
---|
| 1700 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; |
---|
| 1701 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
| 1702 | } |
---|
| 1703 | else if(proto->Spells[j].SpellId != 0) |
---|
| 1704 | { |
---|
| 1705 | sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i,j+1,proto->Spells[j].SpellId); |
---|
| 1706 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; |
---|
| 1707 | } |
---|
| 1708 | } |
---|
| 1709 | } |
---|
| 1710 | // normal spell list |
---|
| 1711 | else |
---|
| 1712 | { |
---|
| 1713 | for (int j = 0; j < 5; j++) |
---|
| 1714 | { |
---|
| 1715 | if(proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID) |
---|
| 1716 | { |
---|
| 1717 | sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); |
---|
| 1718 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; |
---|
| 1719 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
| 1720 | } |
---|
| 1721 | |
---|
| 1722 | if(proto->Spells[j].SpellId) |
---|
| 1723 | { |
---|
| 1724 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId); |
---|
| 1725 | if(!spellInfo) |
---|
| 1726 | { |
---|
| 1727 | sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId); |
---|
| 1728 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; |
---|
| 1729 | } |
---|
| 1730 | // allowed only in special format |
---|
| 1731 | else if(proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) |
---|
| 1732 | { |
---|
| 1733 | sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId); |
---|
| 1734 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; |
---|
| 1735 | } |
---|
| 1736 | } |
---|
| 1737 | } |
---|
| 1738 | } |
---|
| 1739 | |
---|
| 1740 | if(proto->Bonding >= MAX_BIND_TYPE) |
---|
| 1741 | sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding); |
---|
| 1742 | |
---|
| 1743 | if(proto->PageText && !sPageTextStore.LookupEntry<PageText>(proto->PageText)) |
---|
| 1744 | sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText); |
---|
| 1745 | |
---|
| 1746 | if(proto->LockID && !sLockStore.LookupEntry(proto->LockID)) |
---|
| 1747 | sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID); |
---|
| 1748 | |
---|
| 1749 | if(proto->Sheath >= MAX_SHEATHETYPE) |
---|
| 1750 | { |
---|
| 1751 | sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath); |
---|
| 1752 | const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE; |
---|
| 1753 | } |
---|
| 1754 | |
---|
| 1755 | if(proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty))) |
---|
| 1756 | { |
---|
| 1757 | sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty); |
---|
| 1758 | const_cast<ItemPrototype*>(proto)->RandomProperty = 0; |
---|
| 1759 | } |
---|
| 1760 | |
---|
| 1761 | if(proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix))) |
---|
| 1762 | { |
---|
| 1763 | sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix); |
---|
| 1764 | const_cast<ItemPrototype*>(proto)->RandomSuffix = 0; |
---|
| 1765 | } |
---|
| 1766 | |
---|
| 1767 | if(proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet)) |
---|
| 1768 | { |
---|
| 1769 | sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet); |
---|
| 1770 | const_cast<ItemPrototype*>(proto)->ItemSet = 0; |
---|
| 1771 | } |
---|
| 1772 | |
---|
| 1773 | if(proto->Area && !GetAreaEntryByAreaID(proto->Area)) |
---|
| 1774 | sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area); |
---|
| 1775 | |
---|
| 1776 | if(proto->Map && !sMapStore.LookupEntry(proto->Map)) |
---|
| 1777 | sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map); |
---|
| 1778 | |
---|
| 1779 | if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory)) |
---|
| 1780 | sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory); |
---|
| 1781 | |
---|
| 1782 | for (int j = 0; j < 3; j++) |
---|
| 1783 | { |
---|
| 1784 | if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color) |
---|
| 1785 | { |
---|
| 1786 | sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color); |
---|
| 1787 | const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0; |
---|
| 1788 | } |
---|
| 1789 | } |
---|
| 1790 | |
---|
| 1791 | if(proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties)) |
---|
| 1792 | sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties); |
---|
| 1793 | |
---|
| 1794 | if(proto->FoodType >= MAX_PET_DIET) |
---|
| 1795 | { |
---|
| 1796 | sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType); |
---|
| 1797 | const_cast<ItemPrototype*>(proto)->FoodType = 0; |
---|
| 1798 | } |
---|
| 1799 | } |
---|
| 1800 | |
---|
| 1801 | // this DBC used currently only for check item templates in DB. |
---|
| 1802 | sItemStore.Clear(); |
---|
| 1803 | } |
---|
| 1804 | |
---|
| 1805 | void ObjectMgr::LoadAuctionItems() |
---|
| 1806 | { |
---|
| 1807 | QueryResult *result = CharacterDatabase.Query( "SELECT itemguid,item_template FROM auctionhouse" ); |
---|
| 1808 | |
---|
| 1809 | if( !result ) |
---|
| 1810 | return; |
---|
| 1811 | |
---|
| 1812 | barGoLink bar( result->GetRowCount() ); |
---|
| 1813 | |
---|
| 1814 | uint32 count = 0; |
---|
| 1815 | |
---|
| 1816 | Field *fields; |
---|
| 1817 | do |
---|
| 1818 | { |
---|
| 1819 | bar.step(); |
---|
| 1820 | |
---|
| 1821 | fields = result->Fetch(); |
---|
| 1822 | uint32 item_guid = fields[0].GetUInt32(); |
---|
| 1823 | uint32 item_template = fields[1].GetUInt32(); |
---|
| 1824 | |
---|
| 1825 | ItemPrototype const *proto = GetItemPrototype(item_template); |
---|
| 1826 | |
---|
| 1827 | if(!proto) |
---|
| 1828 | { |
---|
| 1829 | sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template); |
---|
| 1830 | continue; |
---|
| 1831 | } |
---|
| 1832 | |
---|
| 1833 | Item *item = NewItemOrBag(proto); |
---|
| 1834 | |
---|
| 1835 | if(!item->LoadFromDB(item_guid,0)) |
---|
| 1836 | { |
---|
| 1837 | delete item; |
---|
| 1838 | continue; |
---|
| 1839 | } |
---|
| 1840 | AddAItem(item); |
---|
| 1841 | |
---|
| 1842 | ++count; |
---|
| 1843 | } |
---|
| 1844 | while( result->NextRow() ); |
---|
| 1845 | |
---|
| 1846 | delete result; |
---|
| 1847 | |
---|
| 1848 | sLog.outString(); |
---|
| 1849 | sLog.outString( ">> Loaded %u auction items", count ); |
---|
| 1850 | } |
---|
| 1851 | |
---|
| 1852 | void ObjectMgr::LoadPetLevelInfo() |
---|
| 1853 | { |
---|
| 1854 | // Loading levels data |
---|
| 1855 | { |
---|
| 1856 | // 0 1 2 3 4 5 6 7 8 9 |
---|
| 1857 | QueryResult *result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats"); |
---|
| 1858 | |
---|
| 1859 | uint32 count = 0; |
---|
| 1860 | |
---|
| 1861 | if (!result) |
---|
| 1862 | { |
---|
| 1863 | barGoLink bar( 1 ); |
---|
| 1864 | |
---|
| 1865 | sLog.outString(); |
---|
| 1866 | sLog.outString( ">> Loaded %u level pet stats definitions", count ); |
---|
| 1867 | sLog.outErrorDb( "Error loading `pet_levelstats` table or empty table."); |
---|
| 1868 | return; |
---|
| 1869 | } |
---|
| 1870 | |
---|
| 1871 | barGoLink bar( result->GetRowCount() ); |
---|
| 1872 | |
---|
| 1873 | do |
---|
| 1874 | { |
---|
| 1875 | Field* fields = result->Fetch(); |
---|
| 1876 | |
---|
| 1877 | uint32 creature_id = fields[0].GetUInt32(); |
---|
| 1878 | if(!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id)) |
---|
| 1879 | { |
---|
| 1880 | sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id); |
---|
| 1881 | continue; |
---|
| 1882 | } |
---|
| 1883 | |
---|
| 1884 | uint32 current_level = fields[1].GetUInt32(); |
---|
| 1885 | if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
| 1886 | { |
---|
| 1887 | if(current_level > 255) // hardcoded level maximum |
---|
| 1888 | sLog.outErrorDb("Wrong (> 255) level %u in `pet_levelstats` table, ignoring.",current_level); |
---|
| 1889 | else |
---|
[44] | 1890 | sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `pet_levelstats` table, ignoring.",current_level); |
---|
[37] | 1891 | continue; |
---|
| 1892 | } |
---|
| 1893 | else if(current_level < 1) |
---|
| 1894 | { |
---|
| 1895 | sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level); |
---|
| 1896 | continue; |
---|
| 1897 | } |
---|
| 1898 | |
---|
| 1899 | PetLevelInfo*& pInfoMapEntry = petInfo[creature_id]; |
---|
| 1900 | |
---|
| 1901 | if(pInfoMapEntry==NULL) |
---|
| 1902 | pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; |
---|
| 1903 | |
---|
| 1904 | // data for level 1 stored in [0] array element, ... |
---|
| 1905 | PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1]; |
---|
| 1906 | |
---|
| 1907 | pLevelInfo->health = fields[2].GetUInt16(); |
---|
| 1908 | pLevelInfo->mana = fields[3].GetUInt16(); |
---|
| 1909 | pLevelInfo->armor = fields[9].GetUInt16(); |
---|
| 1910 | |
---|
| 1911 | for (int i = 0; i < MAX_STATS; i++) |
---|
| 1912 | { |
---|
| 1913 | pLevelInfo->stats[i] = fields[i+4].GetUInt16(); |
---|
| 1914 | } |
---|
| 1915 | |
---|
| 1916 | bar.step(); |
---|
| 1917 | ++count; |
---|
| 1918 | } |
---|
| 1919 | while (result->NextRow()); |
---|
| 1920 | |
---|
| 1921 | delete result; |
---|
| 1922 | |
---|
| 1923 | sLog.outString(); |
---|
| 1924 | sLog.outString( ">> Loaded %u level pet stats definitions", count ); |
---|
| 1925 | } |
---|
| 1926 | |
---|
| 1927 | // Fill gaps and check integrity |
---|
| 1928 | for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr) |
---|
| 1929 | { |
---|
| 1930 | PetLevelInfo* pInfo = itr->second; |
---|
| 1931 | |
---|
| 1932 | // fatal error if no level 1 data |
---|
| 1933 | if(!pInfo || pInfo[0].health == 0 ) |
---|
| 1934 | { |
---|
| 1935 | sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first); |
---|
| 1936 | exit(1); |
---|
| 1937 | } |
---|
| 1938 | |
---|
| 1939 | // fill level gaps |
---|
| 1940 | for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) |
---|
| 1941 | { |
---|
| 1942 | if(pInfo[level].health == 0) |
---|
| 1943 | { |
---|
| 1944 | sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level); |
---|
| 1945 | pInfo[level] = pInfo[level-1]; |
---|
| 1946 | } |
---|
| 1947 | } |
---|
| 1948 | } |
---|
| 1949 | } |
---|
| 1950 | |
---|
| 1951 | PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const |
---|
| 1952 | { |
---|
| 1953 | if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
| 1954 | level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); |
---|
| 1955 | |
---|
| 1956 | PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id); |
---|
| 1957 | if(itr == petInfo.end()) |
---|
| 1958 | return NULL; |
---|
| 1959 | |
---|
| 1960 | return &itr->second[level-1]; // data for level 1 stored in [0] array element, ... |
---|
| 1961 | } |
---|
| 1962 | |
---|
| 1963 | void ObjectMgr::LoadPlayerInfo() |
---|
| 1964 | { |
---|
| 1965 | // Load playercreate |
---|
| 1966 | { |
---|
| 1967 | // 0 1 2 3 4 5 6 |
---|
| 1968 | QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo"); |
---|
| 1969 | |
---|
| 1970 | uint32 count = 0; |
---|
| 1971 | |
---|
| 1972 | if (!result) |
---|
| 1973 | { |
---|
| 1974 | barGoLink bar( 1 ); |
---|
| 1975 | |
---|
| 1976 | sLog.outString(); |
---|
| 1977 | sLog.outString( ">> Loaded %u player create definitions", count ); |
---|
| 1978 | sLog.outErrorDb( "Error loading `playercreateinfo` table or empty table."); |
---|
| 1979 | exit(1); |
---|
| 1980 | } |
---|
| 1981 | |
---|
| 1982 | barGoLink bar( result->GetRowCount() ); |
---|
| 1983 | |
---|
| 1984 | do |
---|
| 1985 | { |
---|
| 1986 | Field* fields = result->Fetch(); |
---|
| 1987 | |
---|
| 1988 | uint32 current_race = fields[0].GetUInt32(); |
---|
| 1989 | uint32 current_class = fields[1].GetUInt32(); |
---|
| 1990 | uint32 mapId = fields[2].GetUInt32(); |
---|
| 1991 | uint32 zoneId = fields[3].GetUInt32(); |
---|
| 1992 | float positionX = fields[4].GetFloat(); |
---|
| 1993 | float positionY = fields[5].GetFloat(); |
---|
| 1994 | float positionZ = fields[6].GetFloat(); |
---|
| 1995 | |
---|
| 1996 | if(current_race >= MAX_RACES) |
---|
| 1997 | { |
---|
| 1998 | sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); |
---|
| 1999 | continue; |
---|
| 2000 | } |
---|
| 2001 | |
---|
| 2002 | ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); |
---|
| 2003 | if(!rEntry) |
---|
| 2004 | { |
---|
| 2005 | sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); |
---|
| 2006 | continue; |
---|
| 2007 | } |
---|
| 2008 | |
---|
| 2009 | if(current_class >= MAX_CLASSES) |
---|
| 2010 | { |
---|
| 2011 | sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); |
---|
| 2012 | continue; |
---|
| 2013 | } |
---|
| 2014 | |
---|
| 2015 | if(!sChrClassesStore.LookupEntry(current_class)) |
---|
| 2016 | { |
---|
| 2017 | sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); |
---|
| 2018 | continue; |
---|
| 2019 | } |
---|
| 2020 | |
---|
| 2021 | // accept DB data only for valid position (and non instanceable) |
---|
| 2022 | if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ) ) |
---|
| 2023 | { |
---|
| 2024 | sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); |
---|
| 2025 | continue; |
---|
| 2026 | } |
---|
| 2027 | |
---|
| 2028 | if( sMapStore.LookupEntry(mapId)->Instanceable() ) |
---|
| 2029 | { |
---|
| 2030 | sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); |
---|
| 2031 | continue; |
---|
| 2032 | } |
---|
| 2033 | |
---|
| 2034 | PlayerInfo* pInfo = &playerInfo[current_race][current_class]; |
---|
| 2035 | |
---|
| 2036 | pInfo->mapId = mapId; |
---|
| 2037 | pInfo->zoneId = zoneId; |
---|
| 2038 | pInfo->positionX = positionX; |
---|
| 2039 | pInfo->positionY = positionY; |
---|
| 2040 | pInfo->positionZ = positionZ; |
---|
| 2041 | |
---|
| 2042 | pInfo->displayId_m = rEntry->model_m; |
---|
| 2043 | pInfo->displayId_f = rEntry->model_f; |
---|
| 2044 | |
---|
| 2045 | bar.step(); |
---|
| 2046 | ++count; |
---|
| 2047 | } |
---|
| 2048 | while (result->NextRow()); |
---|
| 2049 | |
---|
| 2050 | delete result; |
---|
| 2051 | |
---|
| 2052 | sLog.outString(); |
---|
| 2053 | sLog.outString( ">> Loaded %u player create definitions", count ); |
---|
| 2054 | } |
---|
| 2055 | |
---|
| 2056 | // Load playercreate items |
---|
| 2057 | { |
---|
| 2058 | // 0 1 2 3 |
---|
| 2059 | QueryResult *result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item"); |
---|
| 2060 | |
---|
| 2061 | uint32 count = 0; |
---|
| 2062 | |
---|
| 2063 | if (!result) |
---|
| 2064 | { |
---|
| 2065 | barGoLink bar( 1 ); |
---|
| 2066 | |
---|
| 2067 | sLog.outString(); |
---|
| 2068 | sLog.outString( ">> Loaded %u player create items", count ); |
---|
| 2069 | sLog.outErrorDb( "Error loading `playercreateinfo_item` table or empty table."); |
---|
| 2070 | } |
---|
| 2071 | else |
---|
| 2072 | { |
---|
| 2073 | barGoLink bar( result->GetRowCount() ); |
---|
| 2074 | |
---|
| 2075 | do |
---|
| 2076 | { |
---|
| 2077 | Field* fields = result->Fetch(); |
---|
| 2078 | |
---|
| 2079 | uint32 current_race = fields[0].GetUInt32(); |
---|
| 2080 | if(current_race >= MAX_RACES) |
---|
| 2081 | { |
---|
| 2082 | sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race); |
---|
| 2083 | continue; |
---|
| 2084 | } |
---|
| 2085 | |
---|
| 2086 | uint32 current_class = fields[1].GetUInt32(); |
---|
| 2087 | if(current_class >= MAX_CLASSES) |
---|
| 2088 | { |
---|
| 2089 | sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class); |
---|
| 2090 | continue; |
---|
| 2091 | } |
---|
| 2092 | |
---|
| 2093 | PlayerInfo* pInfo = &playerInfo[current_race][current_class]; |
---|
| 2094 | |
---|
| 2095 | uint32 item_id = fields[2].GetUInt32(); |
---|
| 2096 | |
---|
| 2097 | if(!GetItemPrototype(item_id)) |
---|
| 2098 | { |
---|
| 2099 | sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class); |
---|
| 2100 | continue; |
---|
| 2101 | } |
---|
| 2102 | |
---|
| 2103 | uint32 amount = fields[3].GetUInt32(); |
---|
| 2104 | |
---|
| 2105 | if(!amount) |
---|
| 2106 | { |
---|
| 2107 | sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class); |
---|
| 2108 | continue; |
---|
| 2109 | } |
---|
| 2110 | |
---|
| 2111 | pInfo->item.push_back(PlayerCreateInfoItem( item_id, amount)); |
---|
| 2112 | |
---|
| 2113 | bar.step(); |
---|
| 2114 | ++count; |
---|
| 2115 | } |
---|
| 2116 | while(result->NextRow()); |
---|
| 2117 | |
---|
| 2118 | delete result; |
---|
| 2119 | |
---|
| 2120 | sLog.outString(); |
---|
| 2121 | sLog.outString( ">> Loaded %u player create items", count ); |
---|
| 2122 | } |
---|
| 2123 | } |
---|
| 2124 | |
---|
| 2125 | // Load playercreate spells |
---|
| 2126 | { |
---|
| 2127 | |
---|
[44] | 2128 | QueryResult *result = NULL; |
---|
| 2129 | if(sWorld.getConfig(CONFIG_START_ALL_SPELLS)) |
---|
| 2130 | result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom"); |
---|
| 2131 | else |
---|
| 2132 | result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell"); |
---|
[37] | 2133 | |
---|
| 2134 | uint32 count = 0; |
---|
| 2135 | |
---|
| 2136 | if (!result) |
---|
| 2137 | { |
---|
| 2138 | barGoLink bar( 1 ); |
---|
| 2139 | |
---|
| 2140 | sLog.outString(); |
---|
| 2141 | sLog.outString( ">> Loaded %u player create spells", count ); |
---|
| 2142 | sLog.outErrorDb( "Error loading player starting spells or empty table."); |
---|
| 2143 | } |
---|
| 2144 | else |
---|
| 2145 | { |
---|
| 2146 | barGoLink bar( result->GetRowCount() ); |
---|
| 2147 | |
---|
| 2148 | do |
---|
| 2149 | { |
---|
| 2150 | Field* fields = result->Fetch(); |
---|
| 2151 | |
---|
| 2152 | uint32 current_race = fields[0].GetUInt32(); |
---|
| 2153 | if(current_race >= MAX_RACES) |
---|
| 2154 | { |
---|
| 2155 | sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race); |
---|
| 2156 | continue; |
---|
| 2157 | } |
---|
| 2158 | |
---|
| 2159 | uint32 current_class = fields[1].GetUInt32(); |
---|
| 2160 | if(current_class >= MAX_CLASSES) |
---|
| 2161 | { |
---|
| 2162 | sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class); |
---|
| 2163 | continue; |
---|
| 2164 | } |
---|
| 2165 | |
---|
| 2166 | PlayerInfo* pInfo = &playerInfo[current_race][current_class]; |
---|
| 2167 | pInfo->spell.push_back(CreateSpellPair(fields[2].GetUInt16(), fields[3].GetUInt8())); |
---|
| 2168 | |
---|
| 2169 | bar.step(); |
---|
| 2170 | ++count; |
---|
| 2171 | } |
---|
| 2172 | while( result->NextRow() ); |
---|
| 2173 | |
---|
| 2174 | delete result; |
---|
| 2175 | |
---|
| 2176 | sLog.outString(); |
---|
| 2177 | sLog.outString( ">> Loaded %u player create spells", count ); |
---|
| 2178 | } |
---|
| 2179 | } |
---|
| 2180 | |
---|
| 2181 | // Load playercreate actions |
---|
| 2182 | { |
---|
| 2183 | // 0 1 2 3 4 5 |
---|
| 2184 | QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type, misc FROM playercreateinfo_action"); |
---|
| 2185 | |
---|
| 2186 | uint32 count = 0; |
---|
| 2187 | |
---|
| 2188 | if (!result) |
---|
| 2189 | { |
---|
| 2190 | barGoLink bar( 1 ); |
---|
| 2191 | |
---|
| 2192 | sLog.outString(); |
---|
| 2193 | sLog.outString( ">> Loaded %u player create actions", count ); |
---|
| 2194 | sLog.outErrorDb( "Error loading `playercreateinfo_action` table or empty table."); |
---|
| 2195 | } |
---|
| 2196 | else |
---|
| 2197 | { |
---|
| 2198 | barGoLink bar( result->GetRowCount() ); |
---|
| 2199 | |
---|
| 2200 | do |
---|
| 2201 | { |
---|
| 2202 | Field* fields = result->Fetch(); |
---|
| 2203 | |
---|
| 2204 | uint32 current_race = fields[0].GetUInt32(); |
---|
| 2205 | if(current_race >= MAX_RACES) |
---|
| 2206 | { |
---|
| 2207 | sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race); |
---|
| 2208 | continue; |
---|
| 2209 | } |
---|
| 2210 | |
---|
| 2211 | uint32 current_class = fields[1].GetUInt32(); |
---|
| 2212 | if(current_class >= MAX_CLASSES) |
---|
| 2213 | { |
---|
| 2214 | sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class); |
---|
| 2215 | continue; |
---|
| 2216 | } |
---|
| 2217 | |
---|
| 2218 | PlayerInfo* pInfo = &playerInfo[current_race][current_class]; |
---|
| 2219 | pInfo->action[0].push_back(fields[2].GetUInt16()); |
---|
| 2220 | pInfo->action[1].push_back(fields[3].GetUInt16()); |
---|
| 2221 | pInfo->action[2].push_back(fields[4].GetUInt16()); |
---|
| 2222 | pInfo->action[3].push_back(fields[5].GetUInt16()); |
---|
| 2223 | |
---|
| 2224 | bar.step(); |
---|
| 2225 | ++count; |
---|
| 2226 | } |
---|
| 2227 | while( result->NextRow() ); |
---|
| 2228 | |
---|
| 2229 | delete result; |
---|
| 2230 | |
---|
| 2231 | sLog.outString(); |
---|
| 2232 | sLog.outString( ">> Loaded %u player create actions", count ); |
---|
| 2233 | } |
---|
| 2234 | } |
---|
| 2235 | |
---|
| 2236 | // Loading levels data (class only dependent) |
---|
| 2237 | { |
---|
| 2238 | // 0 1 2 3 |
---|
| 2239 | QueryResult *result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats"); |
---|
| 2240 | |
---|
| 2241 | uint32 count = 0; |
---|
| 2242 | |
---|
| 2243 | if (!result) |
---|
| 2244 | { |
---|
| 2245 | barGoLink bar( 1 ); |
---|
| 2246 | |
---|
| 2247 | sLog.outString(); |
---|
| 2248 | sLog.outString( ">> Loaded %u level health/mana definitions", count ); |
---|
| 2249 | sLog.outErrorDb( "Error loading `player_classlevelstats` table or empty table."); |
---|
| 2250 | exit(1); |
---|
| 2251 | } |
---|
| 2252 | |
---|
| 2253 | barGoLink bar( result->GetRowCount() ); |
---|
| 2254 | |
---|
| 2255 | do |
---|
| 2256 | { |
---|
| 2257 | Field* fields = result->Fetch(); |
---|
| 2258 | |
---|
| 2259 | uint32 current_class = fields[0].GetUInt32(); |
---|
| 2260 | if(current_class >= MAX_CLASSES) |
---|
| 2261 | { |
---|
| 2262 | sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class); |
---|
| 2263 | continue; |
---|
| 2264 | } |
---|
| 2265 | |
---|
| 2266 | uint32 current_level = fields[1].GetUInt32(); |
---|
| 2267 | if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
| 2268 | { |
---|
| 2269 | if(current_level > 255) // hardcoded level maximum |
---|
| 2270 | sLog.outErrorDb("Wrong (> 255) level %u in `player_classlevelstats` table, ignoring.",current_level); |
---|
| 2271 | else |
---|
[44] | 2272 | sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level); |
---|
[37] | 2273 | continue; |
---|
| 2274 | } |
---|
| 2275 | |
---|
| 2276 | PlayerClassInfo* pClassInfo = &playerClassInfo[current_class]; |
---|
| 2277 | |
---|
| 2278 | if(!pClassInfo->levelInfo) |
---|
| 2279 | pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; |
---|
| 2280 | |
---|
| 2281 | PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1]; |
---|
| 2282 | |
---|
| 2283 | pClassLevelInfo->basehealth = fields[2].GetUInt16(); |
---|
| 2284 | pClassLevelInfo->basemana = fields[3].GetUInt16(); |
---|
| 2285 | |
---|
| 2286 | bar.step(); |
---|
| 2287 | ++count; |
---|
| 2288 | } |
---|
| 2289 | while (result->NextRow()); |
---|
| 2290 | |
---|
| 2291 | delete result; |
---|
| 2292 | |
---|
| 2293 | sLog.outString(); |
---|
| 2294 | sLog.outString( ">> Loaded %u level health/mana definitions", count ); |
---|
| 2295 | } |
---|
| 2296 | |
---|
| 2297 | // Fill gaps and check integrity |
---|
| 2298 | for (int class_ = 0; class_ < MAX_CLASSES; ++class_) |
---|
| 2299 | { |
---|
| 2300 | // skip non existed classes |
---|
| 2301 | if(!sChrClassesStore.LookupEntry(class_)) |
---|
| 2302 | continue; |
---|
| 2303 | |
---|
| 2304 | PlayerClassInfo* pClassInfo = &playerClassInfo[class_]; |
---|
| 2305 | |
---|
| 2306 | // fatal error if no level 1 data |
---|
| 2307 | if(!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0 ) |
---|
| 2308 | { |
---|
| 2309 | sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_); |
---|
| 2310 | exit(1); |
---|
| 2311 | } |
---|
| 2312 | |
---|
| 2313 | // fill level gaps |
---|
| 2314 | for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) |
---|
| 2315 | { |
---|
| 2316 | if(pClassInfo->levelInfo[level].basehealth == 0) |
---|
| 2317 | { |
---|
| 2318 | sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level); |
---|
| 2319 | pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1]; |
---|
| 2320 | } |
---|
| 2321 | } |
---|
| 2322 | } |
---|
| 2323 | |
---|
| 2324 | // Loading levels data (class/race dependent) |
---|
| 2325 | { |
---|
| 2326 | // 0 1 2 3 4 5 6 7 |
---|
| 2327 | QueryResult *result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats"); |
---|
| 2328 | |
---|
| 2329 | uint32 count = 0; |
---|
| 2330 | |
---|
| 2331 | if (!result) |
---|
| 2332 | { |
---|
| 2333 | barGoLink bar( 1 ); |
---|
| 2334 | |
---|
| 2335 | sLog.outString(); |
---|
| 2336 | sLog.outString( ">> Loaded %u level stats definitions", count ); |
---|
| 2337 | sLog.outErrorDb( "Error loading `player_levelstats` table or empty table."); |
---|
| 2338 | exit(1); |
---|
| 2339 | } |
---|
| 2340 | |
---|
| 2341 | barGoLink bar( result->GetRowCount() ); |
---|
| 2342 | |
---|
| 2343 | do |
---|
| 2344 | { |
---|
| 2345 | Field* fields = result->Fetch(); |
---|
| 2346 | |
---|
| 2347 | uint32 current_race = fields[0].GetUInt32(); |
---|
| 2348 | if(current_race >= MAX_RACES) |
---|
| 2349 | { |
---|
| 2350 | sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race); |
---|
| 2351 | continue; |
---|
| 2352 | } |
---|
| 2353 | |
---|
| 2354 | uint32 current_class = fields[1].GetUInt32(); |
---|
| 2355 | if(current_class >= MAX_CLASSES) |
---|
| 2356 | { |
---|
| 2357 | sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class); |
---|
| 2358 | continue; |
---|
| 2359 | } |
---|
| 2360 | |
---|
| 2361 | uint32 current_level = fields[2].GetUInt32(); |
---|
| 2362 | if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
| 2363 | { |
---|
| 2364 | if(current_level > 255) // hardcoded level maximum |
---|
| 2365 | sLog.outErrorDb("Wrong (> 255) level %u in `player_levelstats` table, ignoring.",current_level); |
---|
| 2366 | else |
---|
[44] | 2367 | sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_levelstats` table, ignoring.",current_level); |
---|
[37] | 2368 | continue; |
---|
| 2369 | } |
---|
| 2370 | |
---|
| 2371 | PlayerInfo* pInfo = &playerInfo[current_race][current_class]; |
---|
| 2372 | |
---|
| 2373 | if(!pInfo->levelInfo) |
---|
| 2374 | pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; |
---|
| 2375 | |
---|
| 2376 | PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1]; |
---|
| 2377 | |
---|
| 2378 | for (int i = 0; i < MAX_STATS; i++) |
---|
| 2379 | { |
---|
| 2380 | pLevelInfo->stats[i] = fields[i+3].GetUInt8(); |
---|
| 2381 | } |
---|
| 2382 | |
---|
| 2383 | bar.step(); |
---|
| 2384 | ++count; |
---|
| 2385 | } |
---|
| 2386 | while (result->NextRow()); |
---|
| 2387 | |
---|
| 2388 | delete result; |
---|
| 2389 | |
---|
| 2390 | sLog.outString(); |
---|
| 2391 | sLog.outString( ">> Loaded %u level stats definitions", count ); |
---|
| 2392 | } |
---|
| 2393 | |
---|
| 2394 | // Fill gaps and check integrity |
---|
| 2395 | for (int race = 0; race < MAX_RACES; ++race) |
---|
| 2396 | { |
---|
| 2397 | // skip non existed races |
---|
| 2398 | if(!sChrRacesStore.LookupEntry(race)) |
---|
| 2399 | continue; |
---|
| 2400 | |
---|
| 2401 | for (int class_ = 0; class_ < MAX_CLASSES; ++class_) |
---|
| 2402 | { |
---|
| 2403 | // skip non existed classes |
---|
| 2404 | if(!sChrClassesStore.LookupEntry(class_)) |
---|
| 2405 | continue; |
---|
| 2406 | |
---|
| 2407 | PlayerInfo* pInfo = &playerInfo[race][class_]; |
---|
| 2408 | |
---|
| 2409 | // skip non loaded combinations |
---|
| 2410 | if(!pInfo->displayId_m || !pInfo->displayId_f) |
---|
| 2411 | continue; |
---|
| 2412 | |
---|
| 2413 | // skip expansion races if not playing with expansion |
---|
| 2414 | if (sWorld.getConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI)) |
---|
| 2415 | continue; |
---|
[78] | 2416 | |
---|
| 2417 | // skip expansion classes if not playing with expansion |
---|
| 2418 | if (sWorld.getConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT) |
---|
| 2419 | continue; |
---|
[37] | 2420 | |
---|
| 2421 | // fatal error if no level 1 data |
---|
| 2422 | if(!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0 ) |
---|
| 2423 | { |
---|
| 2424 | sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_); |
---|
| 2425 | exit(1); |
---|
| 2426 | } |
---|
| 2427 | |
---|
| 2428 | // fill level gaps |
---|
| 2429 | for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) |
---|
| 2430 | { |
---|
| 2431 | if(pInfo->levelInfo[level].stats[0] == 0) |
---|
| 2432 | { |
---|
| 2433 | sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level); |
---|
| 2434 | pInfo->levelInfo[level] = pInfo->levelInfo[level-1]; |
---|
| 2435 | } |
---|
| 2436 | } |
---|
| 2437 | } |
---|
| 2438 | } |
---|
| 2439 | } |
---|
| 2440 | |
---|
| 2441 | void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const |
---|
| 2442 | { |
---|
| 2443 | if(level < 1 || class_ >= MAX_CLASSES) |
---|
| 2444 | return; |
---|
| 2445 | |
---|
| 2446 | PlayerClassInfo const* pInfo = &playerClassInfo[class_]; |
---|
| 2447 | |
---|
| 2448 | if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
| 2449 | level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); |
---|
| 2450 | |
---|
| 2451 | *info = pInfo->levelInfo[level-1]; |
---|
| 2452 | } |
---|
| 2453 | |
---|
| 2454 | void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const |
---|
| 2455 | { |
---|
| 2456 | if(level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) |
---|
| 2457 | return; |
---|
| 2458 | |
---|
| 2459 | PlayerInfo const* pInfo = &playerInfo[race][class_]; |
---|
| 2460 | if(pInfo->displayId_m==0 || pInfo->displayId_f==0) |
---|
| 2461 | return; |
---|
| 2462 | |
---|
| 2463 | if(level <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
| 2464 | *info = pInfo->levelInfo[level-1]; |
---|
| 2465 | else |
---|
| 2466 | BuildPlayerLevelInfo(race,class_,level,info); |
---|
| 2467 | } |
---|
| 2468 | |
---|
| 2469 | void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const |
---|
| 2470 | { |
---|
| 2471 | // base data (last known level) |
---|
| 2472 | *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; |
---|
| 2473 | |
---|
| 2474 | for(int lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) |
---|
| 2475 | { |
---|
| 2476 | switch(_class) |
---|
| 2477 | { |
---|
| 2478 | case CLASS_WARRIOR: |
---|
| 2479 | info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); |
---|
| 2480 | info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); |
---|
| 2481 | info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); |
---|
| 2482 | info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
| 2483 | info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
| 2484 | break; |
---|
| 2485 | case CLASS_PALADIN: |
---|
| 2486 | info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0); |
---|
| 2487 | info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); |
---|
| 2488 | info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0)); |
---|
| 2489 | info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0); |
---|
| 2490 | info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0); |
---|
| 2491 | break; |
---|
| 2492 | case CLASS_HUNTER: |
---|
| 2493 | info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0); |
---|
| 2494 | info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); |
---|
| 2495 | info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); |
---|
| 2496 | info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0); |
---|
| 2497 | info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); |
---|
| 2498 | break; |
---|
| 2499 | case CLASS_ROGUE: |
---|
| 2500 | info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0); |
---|
| 2501 | info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); |
---|
| 2502 | info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0)); |
---|
| 2503 | info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0); |
---|
| 2504 | info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); |
---|
| 2505 | break; |
---|
| 2506 | case CLASS_PRIEST: |
---|
| 2507 | info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
| 2508 | info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); |
---|
| 2509 | info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0)); |
---|
| 2510 | info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0)); |
---|
| 2511 | info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0); |
---|
| 2512 | break; |
---|
| 2513 | case CLASS_SHAMAN: |
---|
| 2514 | info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); |
---|
| 2515 | info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); |
---|
| 2516 | info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0); |
---|
| 2517 | info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0); |
---|
| 2518 | info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0); |
---|
| 2519 | break; |
---|
| 2520 | case CLASS_MAGE: |
---|
| 2521 | info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
| 2522 | info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); |
---|
| 2523 | info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
| 2524 | info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0)); |
---|
| 2525 | info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); |
---|
| 2526 | break; |
---|
| 2527 | case CLASS_WARLOCK: |
---|
| 2528 | info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
| 2529 | info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); |
---|
| 2530 | info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
| 2531 | info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); |
---|
| 2532 | info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); |
---|
| 2533 | break; |
---|
| 2534 | case CLASS_DRUID: |
---|
| 2535 | info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0)); |
---|
| 2536 | info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0)); |
---|
| 2537 | info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0)); |
---|
| 2538 | info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0)); |
---|
| 2539 | info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0)); |
---|
| 2540 | } |
---|
| 2541 | } |
---|
| 2542 | } |
---|
| 2543 | |
---|
| 2544 | void ObjectMgr::LoadGuilds() |
---|
| 2545 | { |
---|
| 2546 | Guild *newguild; |
---|
| 2547 | uint32 count = 0; |
---|
| 2548 | |
---|
| 2549 | QueryResult *result = CharacterDatabase.Query( "SELECT guildid FROM guild" ); |
---|
| 2550 | |
---|
| 2551 | if( !result ) |
---|
| 2552 | { |
---|
| 2553 | |
---|
| 2554 | barGoLink bar( 1 ); |
---|
| 2555 | |
---|
| 2556 | bar.step(); |
---|
| 2557 | |
---|
| 2558 | sLog.outString(); |
---|
| 2559 | sLog.outString( ">> Loaded %u guild definitions", count ); |
---|
| 2560 | return; |
---|
| 2561 | } |
---|
| 2562 | |
---|
| 2563 | barGoLink bar( result->GetRowCount() ); |
---|
| 2564 | |
---|
| 2565 | do |
---|
| 2566 | { |
---|
| 2567 | Field *fields = result->Fetch(); |
---|
| 2568 | |
---|
| 2569 | bar.step(); |
---|
| 2570 | ++count; |
---|
| 2571 | |
---|
| 2572 | newguild = new Guild; |
---|
| 2573 | if(!newguild->LoadGuildFromDB(fields[0].GetUInt32())) |
---|
| 2574 | { |
---|
| 2575 | newguild->Disband(); |
---|
| 2576 | delete newguild; |
---|
| 2577 | continue; |
---|
| 2578 | } |
---|
| 2579 | AddGuild(newguild); |
---|
| 2580 | |
---|
| 2581 | }while( result->NextRow() ); |
---|
| 2582 | |
---|
| 2583 | delete result; |
---|
| 2584 | |
---|
| 2585 | sLog.outString(); |
---|
| 2586 | sLog.outString( ">> Loaded %u guild definitions", count ); |
---|
| 2587 | } |
---|
| 2588 | |
---|
| 2589 | void ObjectMgr::LoadArenaTeams() |
---|
| 2590 | { |
---|
| 2591 | uint32 count = 0; |
---|
| 2592 | |
---|
| 2593 | QueryResult *result = CharacterDatabase.Query( "SELECT arenateamid FROM arena_team" ); |
---|
| 2594 | |
---|
| 2595 | if( !result ) |
---|
| 2596 | { |
---|
| 2597 | |
---|
| 2598 | barGoLink bar( 1 ); |
---|
| 2599 | |
---|
| 2600 | bar.step(); |
---|
| 2601 | |
---|
| 2602 | sLog.outString(); |
---|
| 2603 | sLog.outString( ">> Loaded %u arenateam definitions", count ); |
---|
| 2604 | return; |
---|
| 2605 | } |
---|
| 2606 | |
---|
| 2607 | barGoLink bar( result->GetRowCount() ); |
---|
| 2608 | |
---|
| 2609 | do |
---|
| 2610 | { |
---|
| 2611 | Field *fields = result->Fetch(); |
---|
| 2612 | |
---|
| 2613 | bar.step(); |
---|
| 2614 | ++count; |
---|
| 2615 | |
---|
| 2616 | ArenaTeam *newarenateam = new ArenaTeam; |
---|
| 2617 | if(!newarenateam->LoadArenaTeamFromDB(fields[0].GetUInt32())) |
---|
| 2618 | { |
---|
| 2619 | delete newarenateam; |
---|
| 2620 | continue; |
---|
| 2621 | } |
---|
| 2622 | AddArenaTeam(newarenateam); |
---|
| 2623 | }while( result->NextRow() ); |
---|
| 2624 | |
---|
| 2625 | delete result; |
---|
| 2626 | |
---|
| 2627 | sLog.outString(); |
---|
| 2628 | sLog.outString( ">> Loaded %u arenateam definitions", count ); |
---|
| 2629 | } |
---|
| 2630 | |
---|
| 2631 | void ObjectMgr::LoadGroups() |
---|
| 2632 | { |
---|
| 2633 | // -- loading groups -- |
---|
| 2634 | Group *group = NULL; |
---|
| 2635 | uint64 leaderGuid = 0; |
---|
| 2636 | uint32 count = 0; |
---|
| 2637 | // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
---|
| 2638 | QueryResult *result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups"); |
---|
| 2639 | |
---|
| 2640 | if( !result ) |
---|
| 2641 | { |
---|
| 2642 | barGoLink bar( 1 ); |
---|
| 2643 | |
---|
| 2644 | bar.step(); |
---|
| 2645 | |
---|
| 2646 | sLog.outString(); |
---|
| 2647 | sLog.outString( ">> Loaded %u group definitions", count ); |
---|
| 2648 | return; |
---|
| 2649 | } |
---|
| 2650 | |
---|
| 2651 | barGoLink bar( result->GetRowCount() ); |
---|
| 2652 | |
---|
| 2653 | do |
---|
| 2654 | { |
---|
| 2655 | bar.step(); |
---|
| 2656 | Field *fields = result->Fetch(); |
---|
| 2657 | ++count; |
---|
| 2658 | leaderGuid = MAKE_NEW_GUID(fields[15].GetUInt32(),0,HIGHGUID_PLAYER); |
---|
| 2659 | |
---|
| 2660 | group = new Group; |
---|
| 2661 | if(!group->LoadGroupFromDB(leaderGuid, result, false)) |
---|
| 2662 | { |
---|
| 2663 | group->Disband(); |
---|
| 2664 | delete group; |
---|
| 2665 | continue; |
---|
| 2666 | } |
---|
| 2667 | AddGroup(group); |
---|
| 2668 | }while( result->NextRow() ); |
---|
| 2669 | |
---|
| 2670 | delete result; |
---|
| 2671 | |
---|
| 2672 | sLog.outString(); |
---|
| 2673 | sLog.outString( ">> Loaded %u group definitions", count ); |
---|
| 2674 | |
---|
| 2675 | // -- loading members -- |
---|
| 2676 | count = 0; |
---|
| 2677 | group = NULL; |
---|
| 2678 | leaderGuid = 0; |
---|
| 2679 | // 0 1 2 3 |
---|
| 2680 | result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid"); |
---|
| 2681 | if(!result) |
---|
| 2682 | { |
---|
| 2683 | barGoLink bar( 1 ); |
---|
| 2684 | bar.step(); |
---|
| 2685 | } |
---|
| 2686 | else |
---|
| 2687 | { |
---|
| 2688 | barGoLink bar( result->GetRowCount() ); |
---|
| 2689 | do |
---|
| 2690 | { |
---|
| 2691 | bar.step(); |
---|
| 2692 | Field *fields = result->Fetch(); |
---|
| 2693 | count++; |
---|
| 2694 | leaderGuid = MAKE_NEW_GUID(fields[3].GetUInt32(), 0, HIGHGUID_PLAYER); |
---|
| 2695 | if(!group || group->GetLeaderGUID() != leaderGuid) |
---|
| 2696 | { |
---|
| 2697 | group = GetGroupByLeader(leaderGuid); |
---|
| 2698 | if(!group) |
---|
| 2699 | { |
---|
| 2700 | sLog.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields[3].GetUInt32(), fields[0].GetUInt32()); |
---|
| 2701 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32()); |
---|
| 2702 | continue; |
---|
| 2703 | } |
---|
| 2704 | } |
---|
| 2705 | |
---|
| 2706 | if(!group->LoadMemberFromDB(fields[0].GetUInt32(), fields[2].GetUInt8(), fields[1].GetBool())) |
---|
| 2707 | { |
---|
| 2708 | sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields[0].GetUInt32(), fields[3].GetUInt32()); |
---|
| 2709 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32()); |
---|
| 2710 | } |
---|
| 2711 | }while( result->NextRow() ); |
---|
| 2712 | delete result; |
---|
| 2713 | } |
---|
| 2714 | |
---|
| 2715 | // clean groups |
---|
| 2716 | // TODO: maybe delete from the DB before loading in this case |
---|
| 2717 | for(GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end();) |
---|
| 2718 | { |
---|
| 2719 | if((*itr)->GetMembersCount() < 2) |
---|
| 2720 | { |
---|
| 2721 | (*itr)->Disband(); |
---|
| 2722 | delete *itr; |
---|
| 2723 | mGroupSet.erase(itr++); |
---|
| 2724 | } |
---|
| 2725 | else |
---|
| 2726 | ++itr; |
---|
| 2727 | } |
---|
| 2728 | |
---|
| 2729 | // -- loading instances -- |
---|
| 2730 | count = 0; |
---|
| 2731 | group = NULL; |
---|
| 2732 | leaderGuid = 0; |
---|
| 2733 | result = CharacterDatabase.PQuery( |
---|
| 2734 | // 0 1 2 3 4 5 |
---|
| 2735 | "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, " |
---|
| 2736 | // 6 |
---|
| 2737 | "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) " |
---|
| 2738 | "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid" |
---|
| 2739 | ); |
---|
| 2740 | |
---|
| 2741 | if(!result) |
---|
| 2742 | { |
---|
| 2743 | barGoLink bar( 1 ); |
---|
| 2744 | bar.step(); |
---|
| 2745 | } |
---|
| 2746 | else |
---|
| 2747 | { |
---|
| 2748 | barGoLink bar( result->GetRowCount() ); |
---|
| 2749 | do |
---|
| 2750 | { |
---|
| 2751 | bar.step(); |
---|
| 2752 | Field *fields = result->Fetch(); |
---|
| 2753 | count++; |
---|
| 2754 | leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); |
---|
| 2755 | if(!group || group->GetLeaderGUID() != leaderGuid) |
---|
| 2756 | { |
---|
| 2757 | group = GetGroupByLeader(leaderGuid); |
---|
| 2758 | if(!group) |
---|
| 2759 | { |
---|
| 2760 | sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields[0].GetUInt32()); |
---|
| 2761 | continue; |
---|
| 2762 | } |
---|
| 2763 | } |
---|
| 2764 | |
---|
| 2765 | InstanceSave *save = sInstanceSaveManager.AddInstanceSave(fields[1].GetUInt32(), fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true); |
---|
| 2766 | group->BindToInstance(save, fields[3].GetBool(), true); |
---|
| 2767 | }while( result->NextRow() ); |
---|
| 2768 | delete result; |
---|
| 2769 | } |
---|
| 2770 | |
---|
| 2771 | sLog.outString(); |
---|
| 2772 | sLog.outString( ">> Loaded %u group-instance binds total", count ); |
---|
| 2773 | |
---|
| 2774 | sLog.outString(); |
---|
| 2775 | sLog.outString( ">> Loaded %u group members total", count ); |
---|
| 2776 | } |
---|
| 2777 | |
---|
| 2778 | void ObjectMgr::LoadQuests() |
---|
| 2779 | { |
---|
| 2780 | // For reload case |
---|
| 2781 | for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) |
---|
| 2782 | delete itr->second; |
---|
| 2783 | mQuestTemplates.clear(); |
---|
| 2784 | |
---|
| 2785 | mExclusiveQuestGroups.clear(); |
---|
| 2786 | |
---|
| 2787 | // 0 1 2 3 4 5 6 7 8 |
---|
| 2788 | QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue," |
---|
| 2789 | // 9 10 11 12 13 14 15 16 |
---|
| 2790 | "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime," |
---|
| 2791 | // 17 18 19 20 21 22 23 24 25 26 |
---|
| 2792 | "QuestFlags, SpecialFlags, CharTitleId, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell," |
---|
| 2793 | // 27 28 29 30 31 32 33 34 35 36 |
---|
| 2794 | "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4," |
---|
| 2795 | // 37 38 39 40 41 42 43 44 |
---|
| 2796 | "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4," |
---|
| 2797 | // 45 46 47 48 49 50 51 52 53 54 54 55 |
---|
| 2798 | "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, ReqSourceRef1, ReqSourceRef2, ReqSourceRef3, ReqSourceRef4," |
---|
| 2799 | // 57 58 59 60 61 62 63 64 |
---|
| 2800 | "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4," |
---|
| 2801 | // 65 66 67 68 |
---|
| 2802 | "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4," |
---|
| 2803 | // 69 70 71 72 73 74 |
---|
| 2804 | "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6," |
---|
| 2805 | // 75 76 77 78 79 80 |
---|
| 2806 | "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6," |
---|
| 2807 | // 81 82 83 84 85 86 87 88 |
---|
| 2808 | "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4," |
---|
| 2809 | // 89 90 91 92 93 94 95 96 97 98 |
---|
| 2810 | "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5," |
---|
| 2811 | // 99 100 101 102 103 104 105 106 107 108 |
---|
| 2812 | "RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt," |
---|
| 2813 | // 109 110 111 112 113 114 115 116 117 118 |
---|
| 2814 | "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4,IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4," |
---|
| 2815 | // 119 120 |
---|
| 2816 | "StartScript, CompleteScript" |
---|
| 2817 | " FROM quest_template"); |
---|
| 2818 | if(result == NULL) |
---|
| 2819 | { |
---|
| 2820 | barGoLink bar( 1 ); |
---|
| 2821 | bar.step(); |
---|
| 2822 | |
---|
| 2823 | sLog.outString(); |
---|
| 2824 | sLog.outString( ">> Loaded 0 quests definitions" ); |
---|
| 2825 | sLog.outErrorDb("`quest_template` table is empty!"); |
---|
| 2826 | return; |
---|
| 2827 | } |
---|
| 2828 | |
---|
| 2829 | // create multimap previous quest for each existed quest |
---|
| 2830 | // some quests can have many previous maps set by NextQuestId in previous quest |
---|
| 2831 | // for example set of race quests can lead to single not race specific quest |
---|
| 2832 | barGoLink bar( result->GetRowCount() ); |
---|
| 2833 | do |
---|
| 2834 | { |
---|
| 2835 | bar.step(); |
---|
| 2836 | Field *fields = result->Fetch(); |
---|
| 2837 | |
---|
| 2838 | Quest * newQuest = new Quest(fields); |
---|
| 2839 | mQuestTemplates[newQuest->GetQuestId()] = newQuest; |
---|
| 2840 | } while( result->NextRow() ); |
---|
| 2841 | |
---|
| 2842 | delete result; |
---|
| 2843 | |
---|
| 2844 | // Post processing |
---|
| 2845 | for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); iter++) |
---|
| 2846 | { |
---|
| 2847 | Quest * qinfo = iter->second; |
---|
| 2848 | |
---|
| 2849 | // additional quest integrity checks (GO, creature_template and item_template must be loaded already) |
---|
| 2850 | |
---|
| 2851 | if( qinfo->GetQuestMethod() >= 3 ) |
---|
| 2852 | { |
---|
| 2853 | sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod()); |
---|
| 2854 | } |
---|
| 2855 | |
---|
[44] | 2856 | if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED) |
---|
[37] | 2857 | { |
---|
| 2858 | sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u", |
---|
[44] | 2859 | qinfo->GetQuestId(),qinfo->QuestFlags,QUEST_TRINITY_FLAGS_DB_ALLOWED >> 16); |
---|
| 2860 | qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED; |
---|
[37] | 2861 | } |
---|
| 2862 | |
---|
| 2863 | if(qinfo->QuestFlags & QUEST_FLAGS_DAILY) |
---|
| 2864 | { |
---|
[44] | 2865 | if(!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE)) |
---|
[37] | 2866 | { |
---|
| 2867 | sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId()); |
---|
[44] | 2868 | qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE; |
---|
[37] | 2869 | } |
---|
| 2870 | } |
---|
| 2871 | |
---|
| 2872 | if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED) |
---|
| 2873 | { |
---|
| 2874 | // at auto-reward can be rewarded only RewChoiceItemId[0] |
---|
| 2875 | for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) |
---|
| 2876 | { |
---|
| 2877 | if(uint32 id = qinfo->RewChoiceItemId[j]) |
---|
| 2878 | { |
---|
| 2879 | sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.", |
---|
| 2880 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
| 2881 | // no changes, quest ignore this data |
---|
| 2882 | } |
---|
| 2883 | } |
---|
| 2884 | } |
---|
| 2885 | |
---|
| 2886 | // client quest log visual (area case) |
---|
| 2887 | if( qinfo->ZoneOrSort > 0 ) |
---|
| 2888 | { |
---|
| 2889 | if(!GetAreaEntryByAreaID(qinfo->ZoneOrSort)) |
---|
| 2890 | { |
---|
| 2891 | sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.", |
---|
| 2892 | qinfo->GetQuestId(),qinfo->ZoneOrSort); |
---|
| 2893 | // no changes, quest not dependent from this value but can have problems at client |
---|
| 2894 | } |
---|
| 2895 | } |
---|
| 2896 | // client quest log visual (sort case) |
---|
| 2897 | if( qinfo->ZoneOrSort < 0 ) |
---|
| 2898 | { |
---|
| 2899 | QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort)); |
---|
| 2900 | if( !qSort ) |
---|
| 2901 | { |
---|
| 2902 | sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.", |
---|
| 2903 | qinfo->GetQuestId(),qinfo->ZoneOrSort); |
---|
| 2904 | // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) |
---|
| 2905 | } |
---|
| 2906 | //check SkillOrClass value (class case). |
---|
| 2907 | if( ClassByQuestSort(-int32(qinfo->ZoneOrSort)) ) |
---|
| 2908 | { |
---|
| 2909 | // SkillOrClass should not have class case when class case already set in ZoneOrSort. |
---|
| 2910 | if(qinfo->SkillOrClass < 0) |
---|
| 2911 | { |
---|
| 2912 | sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.", |
---|
| 2913 | qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass); |
---|
| 2914 | } |
---|
| 2915 | } |
---|
| 2916 | //check for proper SkillOrClass value (skill case) |
---|
| 2917 | if(int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort))) |
---|
| 2918 | { |
---|
| 2919 | // skill is positive value in SkillOrClass |
---|
| 2920 | if(qinfo->SkillOrClass != skill_id ) |
---|
| 2921 | { |
---|
| 2922 | sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).", |
---|
| 2923 | qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id); |
---|
| 2924 | //override, and force proper value here? |
---|
| 2925 | } |
---|
| 2926 | } |
---|
| 2927 | } |
---|
| 2928 | |
---|
| 2929 | // SkillOrClass (class case) |
---|
| 2930 | if( qinfo->SkillOrClass < 0 ) |
---|
| 2931 | { |
---|
| 2932 | if( !sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)) ) |
---|
| 2933 | { |
---|
| 2934 | sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist", |
---|
| 2935 | qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass); |
---|
| 2936 | } |
---|
| 2937 | } |
---|
| 2938 | // SkillOrClass (skill case) |
---|
| 2939 | if( qinfo->SkillOrClass > 0 ) |
---|
| 2940 | { |
---|
| 2941 | if( !sSkillLineStore.LookupEntry(qinfo->SkillOrClass) ) |
---|
| 2942 | { |
---|
| 2943 | sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist", |
---|
| 2944 | qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass); |
---|
| 2945 | } |
---|
| 2946 | } |
---|
| 2947 | |
---|
| 2948 | if( qinfo->RequiredSkillValue ) |
---|
| 2949 | { |
---|
| 2950 | if( qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue() ) |
---|
| 2951 | { |
---|
| 2952 | sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.", |
---|
| 2953 | qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue()); |
---|
| 2954 | // no changes, quest can't be done for this requirement |
---|
| 2955 | } |
---|
| 2956 | |
---|
| 2957 | if( qinfo->SkillOrClass <= 0 ) |
---|
| 2958 | { |
---|
| 2959 | sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.", |
---|
| 2960 | qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass); |
---|
| 2961 | // no changes, quest can't be done for this requirement (fail at wrong skill id) |
---|
| 2962 | } |
---|
| 2963 | } |
---|
| 2964 | // else Skill quests can have 0 skill level, this is ok |
---|
| 2965 | |
---|
| 2966 | if(qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction)) |
---|
| 2967 | { |
---|
| 2968 | sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.", |
---|
| 2969 | qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction); |
---|
| 2970 | // no changes, quest can't be done for this requirement |
---|
| 2971 | } |
---|
| 2972 | |
---|
| 2973 | if(qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction)) |
---|
| 2974 | { |
---|
| 2975 | sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.", |
---|
| 2976 | qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction); |
---|
| 2977 | // no changes, quest can't be done for this requirement |
---|
| 2978 | } |
---|
| 2979 | |
---|
| 2980 | if(qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction)) |
---|
| 2981 | { |
---|
| 2982 | sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.", |
---|
| 2983 | qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction); |
---|
| 2984 | // no changes, quest can't be done for this requirement |
---|
| 2985 | } |
---|
| 2986 | |
---|
| 2987 | if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > Player::Reputation_Cap) |
---|
| 2988 | { |
---|
| 2989 | sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.", |
---|
| 2990 | qinfo->GetQuestId(),qinfo->RequiredMinRepValue,Player::Reputation_Cap); |
---|
| 2991 | // no changes, quest can't be done for this requirement |
---|
| 2992 | } |
---|
| 2993 | |
---|
| 2994 | if(qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue) |
---|
| 2995 | { |
---|
| 2996 | sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.", |
---|
| 2997 | qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue); |
---|
| 2998 | // no changes, quest can't be done for this requirement |
---|
| 2999 | } |
---|
| 3000 | |
---|
| 3001 | if(!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 ) |
---|
| 3002 | { |
---|
| 3003 | sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect", |
---|
| 3004 | qinfo->GetQuestId(),qinfo->RepObjectiveValue); |
---|
| 3005 | // warning |
---|
| 3006 | } |
---|
| 3007 | |
---|
| 3008 | if(!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 ) |
---|
| 3009 | { |
---|
| 3010 | sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect", |
---|
| 3011 | qinfo->GetQuestId(),qinfo->RequiredMinRepValue); |
---|
| 3012 | // warning |
---|
| 3013 | } |
---|
| 3014 | |
---|
| 3015 | if(!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 ) |
---|
| 3016 | { |
---|
| 3017 | sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect", |
---|
| 3018 | qinfo->GetQuestId(),qinfo->RequiredMaxRepValue); |
---|
| 3019 | // warning |
---|
| 3020 | } |
---|
| 3021 | |
---|
| 3022 | if(qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId)) |
---|
| 3023 | { |
---|
| 3024 | sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.", |
---|
| 3025 | qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId()); |
---|
| 3026 | qinfo->CharTitleId = 0; |
---|
| 3027 | // quest can't reward this title |
---|
| 3028 | } |
---|
| 3029 | |
---|
| 3030 | if(qinfo->SrcItemId) |
---|
| 3031 | { |
---|
| 3032 | if(!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId)) |
---|
| 3033 | { |
---|
| 3034 | sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.", |
---|
| 3035 | qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId); |
---|
| 3036 | qinfo->SrcItemId = 0; // quest can't be done for this requirement |
---|
| 3037 | } |
---|
| 3038 | else if(qinfo->SrcItemCount==0) |
---|
| 3039 | { |
---|
| 3040 | sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.", |
---|
| 3041 | qinfo->GetQuestId(),qinfo->SrcItemId); |
---|
| 3042 | qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward comptibility with DB |
---|
| 3043 | } |
---|
| 3044 | } |
---|
| 3045 | else if(qinfo->SrcItemCount>0) |
---|
| 3046 | { |
---|
| 3047 | sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.", |
---|
| 3048 | qinfo->GetQuestId(),qinfo->SrcItemCount); |
---|
| 3049 | qinfo->SrcItemCount=0; // no quest work changes in fact |
---|
| 3050 | } |
---|
| 3051 | |
---|
| 3052 | if(qinfo->SrcSpell) |
---|
| 3053 | { |
---|
| 3054 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell); |
---|
| 3055 | if(!spellInfo) |
---|
| 3056 | { |
---|
| 3057 | sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.", |
---|
| 3058 | qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); |
---|
| 3059 | qinfo->SrcSpell = 0; // quest can't be done for this requirement |
---|
| 3060 | } |
---|
| 3061 | else if(!SpellMgr::IsSpellValid(spellInfo)) |
---|
| 3062 | { |
---|
| 3063 | sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.", |
---|
| 3064 | qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); |
---|
| 3065 | qinfo->SrcSpell = 0; // quest can't be done for this requirement |
---|
| 3066 | } |
---|
| 3067 | } |
---|
| 3068 | |
---|
| 3069 | for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) |
---|
| 3070 | { |
---|
| 3071 | uint32 id = qinfo->ReqItemId[j]; |
---|
| 3072 | if(id) |
---|
| 3073 | { |
---|
| 3074 | if(qinfo->ReqItemCount[j]==0) |
---|
| 3075 | { |
---|
| 3076 | sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.", |
---|
| 3077 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
| 3078 | // no changes, quest can't be done for this requirement |
---|
| 3079 | } |
---|
| 3080 | |
---|
[44] | 3081 | qinfo->SetFlag(QUEST_TRINITY_FLAGS_DELIVER); |
---|
[37] | 3082 | |
---|
| 3083 | if(!sItemStorage.LookupEntry<ItemPrototype>(id)) |
---|
| 3084 | { |
---|
| 3085 | sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.", |
---|
| 3086 | qinfo->GetQuestId(),j+1,id,id); |
---|
| 3087 | qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest |
---|
| 3088 | } |
---|
| 3089 | } |
---|
| 3090 | else if(qinfo->ReqItemCount[j]>0) |
---|
| 3091 | { |
---|
| 3092 | sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.", |
---|
| 3093 | qinfo->GetQuestId(),j+1,j+1,qinfo->ReqItemCount[j]); |
---|
| 3094 | qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest |
---|
| 3095 | } |
---|
| 3096 | } |
---|
| 3097 | |
---|
| 3098 | for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) |
---|
| 3099 | { |
---|
| 3100 | uint32 id = qinfo->ReqSourceId[j]; |
---|
| 3101 | if(id) |
---|
| 3102 | { |
---|
| 3103 | if(!sItemStorage.LookupEntry<ItemPrototype>(id)) |
---|
| 3104 | { |
---|
| 3105 | sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.", |
---|
| 3106 | qinfo->GetQuestId(),j+1,id,id); |
---|
| 3107 | // no changes, quest can't be done for this requirement |
---|
| 3108 | } |
---|
| 3109 | |
---|
| 3110 | if(!qinfo->ReqSourceCount[j]) |
---|
| 3111 | { |
---|
| 3112 | sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceCount%d` = 0, quest can't be done.", |
---|
| 3113 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
| 3114 | qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest |
---|
| 3115 | } |
---|
| 3116 | |
---|
| 3117 | if(!qinfo->ReqSourceRef[j]) |
---|
| 3118 | { |
---|
| 3119 | sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceRef%d` = 0, quest can't be done.", |
---|
| 3120 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
| 3121 | qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest |
---|
| 3122 | } |
---|
| 3123 | } |
---|
| 3124 | else |
---|
| 3125 | { |
---|
| 3126 | if(qinfo->ReqSourceCount[j]>0) |
---|
| 3127 | { |
---|
| 3128 | sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.", |
---|
| 3129 | qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]); |
---|
| 3130 | // no changes, quest ignore this data |
---|
| 3131 | } |
---|
| 3132 | |
---|
| 3133 | if(qinfo->ReqSourceRef[j]>0) |
---|
| 3134 | { |
---|
| 3135 | sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceRef%d` = %u.", |
---|
| 3136 | qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceRef[j]); |
---|
| 3137 | // no changes, quest ignore this data |
---|
| 3138 | } |
---|
| 3139 | } |
---|
| 3140 | } |
---|
| 3141 | |
---|
| 3142 | for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) |
---|
| 3143 | { |
---|
| 3144 | uint32 ref = qinfo->ReqSourceRef[j]; |
---|
| 3145 | if(ref) |
---|
| 3146 | { |
---|
| 3147 | if(ref > QUEST_OBJECTIVES_COUNT) |
---|
| 3148 | { |
---|
| 3149 | sLog.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but max value in `ReqSourceRef%d` is %u, quest can't be done.", |
---|
| 3150 | qinfo->GetQuestId(),j+1,ref,j+1,QUEST_OBJECTIVES_COUNT); |
---|
| 3151 | // no changes, quest can't be done for this requirement |
---|
| 3152 | } |
---|
| 3153 | else |
---|
| 3154 | if(!qinfo->ReqItemId[ref-1] && !qinfo->ReqSpell[ref-1]) |
---|
| 3155 | { |
---|
| 3156 | sLog.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but `ReqItemId%u` = 0 and `ReqSpellCast%u` = 0, quest can't be done.", |
---|
| 3157 | qinfo->GetQuestId(),j+1,ref,ref,ref); |
---|
| 3158 | // no changes, quest can't be done for this requirement |
---|
| 3159 | } |
---|
| 3160 | else if(qinfo->ReqItemId[ref-1] && qinfo->ReqSpell[ref-1]) |
---|
| 3161 | { |
---|
| 3162 | sLog.outErrorDb("Quest %u has `ReqItemId%u` = %u and `ReqSpellCast%u` = %u, quest can't have both fields <> 0, then can't be done.", |
---|
| 3163 | qinfo->GetQuestId(),ref,qinfo->ReqItemId[ref-1],ref,qinfo->ReqSpell[ref-1]); |
---|
| 3164 | // no changes, quest can't be done for this requirement |
---|
| 3165 | qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest |
---|
| 3166 | } |
---|
| 3167 | } |
---|
| 3168 | } |
---|
| 3169 | |
---|
| 3170 | for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) |
---|
| 3171 | { |
---|
| 3172 | uint32 id = qinfo->ReqSpell[j]; |
---|
| 3173 | if(id) |
---|
| 3174 | { |
---|
| 3175 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); |
---|
| 3176 | if(!spellInfo) |
---|
| 3177 | { |
---|
| 3178 | sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.", |
---|
| 3179 | qinfo->GetQuestId(),j+1,id,id); |
---|
| 3180 | // no changes, quest can't be done for this requirement |
---|
| 3181 | } |
---|
| 3182 | |
---|
| 3183 | if(!qinfo->ReqCreatureOrGOId[j]) |
---|
| 3184 | { |
---|
| 3185 | bool found = false; |
---|
| 3186 | for(int k = 0; k < 3; ++k) |
---|
| 3187 | { |
---|
| 3188 | if( spellInfo->Effect[k]==SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k])==qinfo->QuestId || |
---|
| 3189 | spellInfo->Effect[k]==SPELL_EFFECT_SEND_EVENT) |
---|
| 3190 | { |
---|
| 3191 | found = true; |
---|
| 3192 | break; |
---|
| 3193 | } |
---|
| 3194 | } |
---|
| 3195 | |
---|
| 3196 | if(found) |
---|
| 3197 | { |
---|
[44] | 3198 | if(!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) |
---|
[37] | 3199 | { |
---|
[44] | 3200 | sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1); |
---|
[37] | 3201 | |
---|
| 3202 | // this will prevent quest completing without objective |
---|
[44] | 3203 | const_cast<Quest*>(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); |
---|
[37] | 3204 | } |
---|
| 3205 | } |
---|
| 3206 | else |
---|
| 3207 | { |
---|
| 3208 | sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.", |
---|
| 3209 | qinfo->GetQuestId(),j+1,id,j+1,id); |
---|
| 3210 | // no changes, quest can't be done for this requirement |
---|
| 3211 | } |
---|
| 3212 | } |
---|
| 3213 | } |
---|
| 3214 | } |
---|
| 3215 | |
---|
| 3216 | for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) |
---|
| 3217 | { |
---|
| 3218 | int32 id = qinfo->ReqCreatureOrGOId[j]; |
---|
| 3219 | if(id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id)) |
---|
| 3220 | { |
---|
| 3221 | sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.", |
---|
| 3222 | qinfo->GetQuestId(),j+1,id,uint32(-id)); |
---|
| 3223 | qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement |
---|
| 3224 | } |
---|
| 3225 | |
---|
| 3226 | if(id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id)) |
---|
| 3227 | { |
---|
| 3228 | sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.", |
---|
| 3229 | qinfo->GetQuestId(),j+1,id,uint32(id)); |
---|
| 3230 | qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement |
---|
| 3231 | } |
---|
| 3232 | |
---|
| 3233 | if(id) |
---|
| 3234 | { |
---|
| 3235 | // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast |
---|
| 3236 | |
---|
[44] | 3237 | qinfo->SetFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO); |
---|
[37] | 3238 | |
---|
| 3239 | if(!qinfo->ReqCreatureOrGOCount[j]) |
---|
| 3240 | { |
---|
| 3241 | sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.", |
---|
| 3242 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
| 3243 | // no changes, quest can be incorrectly done, but we already report this |
---|
| 3244 | } |
---|
| 3245 | } |
---|
| 3246 | else if(qinfo->ReqCreatureOrGOCount[j]>0) |
---|
| 3247 | { |
---|
| 3248 | sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.", |
---|
| 3249 | qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]); |
---|
| 3250 | // no changes, quest ignore this data |
---|
| 3251 | } |
---|
| 3252 | } |
---|
| 3253 | |
---|
| 3254 | for(int j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j ) |
---|
| 3255 | { |
---|
| 3256 | uint32 id = qinfo->RewChoiceItemId[j]; |
---|
| 3257 | if(id) |
---|
| 3258 | { |
---|
| 3259 | if(!sItemStorage.LookupEntry<ItemPrototype>(id)) |
---|
| 3260 | { |
---|
| 3261 | sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", |
---|
| 3262 | qinfo->GetQuestId(),j+1,id,id); |
---|
| 3263 | qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this |
---|
| 3264 | } |
---|
| 3265 | |
---|
| 3266 | if(!qinfo->RewChoiceItemCount[j]) |
---|
| 3267 | { |
---|
| 3268 | sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.", |
---|
| 3269 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
| 3270 | // no changes, quest can't be done |
---|
| 3271 | } |
---|
| 3272 | } |
---|
| 3273 | else if(qinfo->RewChoiceItemCount[j]>0) |
---|
| 3274 | { |
---|
| 3275 | sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.", |
---|
| 3276 | qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]); |
---|
| 3277 | // no changes, quest ignore this data |
---|
| 3278 | } |
---|
| 3279 | } |
---|
| 3280 | |
---|
| 3281 | for(int j = 0; j < QUEST_REWARDS_COUNT; ++j ) |
---|
| 3282 | { |
---|
| 3283 | uint32 id = qinfo->RewItemId[j]; |
---|
| 3284 | if(id) |
---|
| 3285 | { |
---|
| 3286 | if(!sItemStorage.LookupEntry<ItemPrototype>(id)) |
---|
| 3287 | { |
---|
| 3288 | sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", |
---|
| 3289 | qinfo->GetQuestId(),j+1,id,id); |
---|
| 3290 | qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item |
---|
| 3291 | } |
---|
| 3292 | |
---|
| 3293 | if(!qinfo->RewItemCount[j]) |
---|
| 3294 | { |
---|
| 3295 | sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.", |
---|
| 3296 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
| 3297 | // no changes |
---|
| 3298 | } |
---|
| 3299 | } |
---|
| 3300 | else if(qinfo->RewItemCount[j]>0) |
---|
| 3301 | { |
---|
| 3302 | sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.", |
---|
| 3303 | qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]); |
---|
| 3304 | // no changes, quest ignore this data |
---|
| 3305 | } |
---|
| 3306 | } |
---|
| 3307 | |
---|
| 3308 | for(int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) |
---|
| 3309 | { |
---|
| 3310 | if(qinfo->RewRepFaction[j]) |
---|
| 3311 | { |
---|
| 3312 | if(!qinfo->RewRepValue[j]) |
---|
| 3313 | { |
---|
| 3314 | sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.", |
---|
| 3315 | qinfo->GetQuestId(),j+1,qinfo->RewRepValue[j],j+1); |
---|
| 3316 | // no changes |
---|
| 3317 | } |
---|
| 3318 | |
---|
| 3319 | if(!sFactionStore.LookupEntry(qinfo->RewRepFaction[j])) |
---|
| 3320 | { |
---|
| 3321 | sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", |
---|
| 3322 | qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j] ); |
---|
| 3323 | qinfo->RewRepFaction[j] = 0; // quest will not reward this |
---|
| 3324 | } |
---|
| 3325 | } |
---|
| 3326 | else if(qinfo->RewRepValue[j]!=0) |
---|
| 3327 | { |
---|
| 3328 | sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.", |
---|
| 3329 | qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]); |
---|
| 3330 | // no changes, quest ignore this data |
---|
| 3331 | } |
---|
| 3332 | } |
---|
| 3333 | |
---|
| 3334 | if(qinfo->RewSpell) |
---|
| 3335 | { |
---|
| 3336 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell); |
---|
| 3337 | |
---|
| 3338 | if(!spellInfo) |
---|
| 3339 | { |
---|
| 3340 | sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.", |
---|
| 3341 | qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); |
---|
| 3342 | qinfo->RewSpell = 0; // no spell reward will display for this quest |
---|
| 3343 | } |
---|
| 3344 | |
---|
| 3345 | else if(!SpellMgr::IsSpellValid(spellInfo)) |
---|
| 3346 | { |
---|
| 3347 | sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest can't be done.", |
---|
| 3348 | qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); |
---|
| 3349 | qinfo->RewSpell = 0; // no spell reward will display for this quest |
---|
| 3350 | } |
---|
| 3351 | |
---|
| 3352 | } |
---|
| 3353 | |
---|
| 3354 | if(qinfo->RewSpellCast) |
---|
| 3355 | { |
---|
| 3356 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast); |
---|
| 3357 | |
---|
| 3358 | if(!spellInfo) |
---|
| 3359 | { |
---|
| 3360 | sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.", |
---|
| 3361 | qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); |
---|
| 3362 | qinfo->RewSpellCast = 0; // no spell will be casted on player |
---|
| 3363 | } |
---|
| 3364 | |
---|
| 3365 | else if(!SpellMgr::IsSpellValid(spellInfo)) |
---|
| 3366 | { |
---|
| 3367 | sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest can't be done.", |
---|
| 3368 | qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); |
---|
| 3369 | qinfo->RewSpellCast = 0; // no spell will be casted on player |
---|
| 3370 | } |
---|
| 3371 | |
---|
| 3372 | } |
---|
| 3373 | |
---|
| 3374 | if(qinfo->RewMailTemplateId) |
---|
| 3375 | { |
---|
| 3376 | if(!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId)) |
---|
| 3377 | { |
---|
| 3378 | sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.", |
---|
| 3379 | qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId); |
---|
| 3380 | qinfo->RewMailTemplateId = 0; // no mail will send to player |
---|
| 3381 | qinfo->RewMailDelaySecs = 0; // no mail will send to player |
---|
| 3382 | } |
---|
| 3383 | } |
---|
| 3384 | |
---|
| 3385 | if(qinfo->NextQuestInChain) |
---|
| 3386 | { |
---|
| 3387 | if(mQuestTemplates.find(qinfo->NextQuestInChain) == mQuestTemplates.end()) |
---|
| 3388 | { |
---|
| 3389 | sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", |
---|
| 3390 | qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain ); |
---|
| 3391 | qinfo->NextQuestInChain = 0; |
---|
| 3392 | } |
---|
| 3393 | else |
---|
| 3394 | mQuestTemplates[qinfo->NextQuestInChain]->prevChainQuests.push_back(qinfo->GetQuestId()); |
---|
| 3395 | } |
---|
| 3396 | |
---|
| 3397 | // fill additional data stores |
---|
| 3398 | if(qinfo->PrevQuestId) |
---|
| 3399 | { |
---|
| 3400 | if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end()) |
---|
| 3401 | { |
---|
| 3402 | sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); |
---|
| 3403 | } |
---|
| 3404 | else |
---|
| 3405 | { |
---|
| 3406 | qinfo->prevQuests.push_back(qinfo->PrevQuestId); |
---|
| 3407 | } |
---|
| 3408 | } |
---|
| 3409 | |
---|
| 3410 | if(qinfo->NextQuestId) |
---|
| 3411 | { |
---|
| 3412 | if (mQuestTemplates.find(abs(qinfo->GetNextQuestId())) == mQuestTemplates.end()) |
---|
| 3413 | { |
---|
| 3414 | sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); |
---|
| 3415 | } |
---|
| 3416 | else |
---|
| 3417 | { |
---|
| 3418 | int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId()); |
---|
| 3419 | mQuestTemplates[abs(qinfo->GetNextQuestId())]->prevQuests.push_back(signedQuestId); |
---|
| 3420 | } |
---|
| 3421 | } |
---|
| 3422 | |
---|
| 3423 | if(qinfo->ExclusiveGroup) |
---|
| 3424 | mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId())); |
---|
| 3425 | if(qinfo->LimitTime) |
---|
[44] | 3426 | qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED); |
---|
[37] | 3427 | } |
---|
| 3428 | |
---|
[44] | 3429 | // check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE |
---|
[37] | 3430 | for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) |
---|
| 3431 | { |
---|
| 3432 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(i); |
---|
| 3433 | if(!spellInfo) |
---|
| 3434 | continue; |
---|
| 3435 | |
---|
| 3436 | for(int j = 0; j < 3; ++j) |
---|
| 3437 | { |
---|
| 3438 | if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE) |
---|
| 3439 | continue; |
---|
| 3440 | |
---|
| 3441 | uint32 quest_id = spellInfo->EffectMiscValue[j]; |
---|
| 3442 | |
---|
| 3443 | Quest const* quest = GetQuestTemplate(quest_id); |
---|
| 3444 | |
---|
| 3445 | // some quest referenced in spells not exist (outdataed spells) |
---|
| 3446 | if(!quest) |
---|
| 3447 | continue; |
---|
| 3448 | |
---|
[44] | 3449 | if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) |
---|
[37] | 3450 | { |
---|
[44] | 3451 | sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id); |
---|
[37] | 3452 | |
---|
| 3453 | // this will prevent quest completing without objective |
---|
[44] | 3454 | const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); |
---|
[37] | 3455 | } |
---|
| 3456 | } |
---|
| 3457 | } |
---|
| 3458 | |
---|
| 3459 | sLog.outString(); |
---|
| 3460 | sLog.outString( ">> Loaded %u quests definitions", mQuestTemplates.size() ); |
---|
| 3461 | } |
---|
| 3462 | |
---|
| 3463 | void ObjectMgr::LoadQuestLocales() |
---|
| 3464 | { |
---|
[79] | 3465 | mQuestLocaleMap.clear(); |
---|
| 3466 | |
---|
[37] | 3467 | QueryResult *result = WorldDatabase.Query("SELECT entry," |
---|
| 3468 | "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1," |
---|
| 3469 | "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2," |
---|
| 3470 | "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3," |
---|
| 3471 | "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4," |
---|
| 3472 | "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5," |
---|
| 3473 | "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6," |
---|
| 3474 | "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7," |
---|
| 3475 | "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8" |
---|
| 3476 | " FROM locales_quest" |
---|
| 3477 | ); |
---|
| 3478 | |
---|
| 3479 | if(!result) |
---|
| 3480 | { |
---|
| 3481 | barGoLink bar(1); |
---|
| 3482 | |
---|
| 3483 | bar.step(); |
---|
| 3484 | |
---|
| 3485 | sLog.outString(""); |
---|
| 3486 | sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty."); |
---|
| 3487 | return; |
---|
| 3488 | } |
---|
| 3489 | |
---|
| 3490 | barGoLink bar(result->GetRowCount()); |
---|
| 3491 | |
---|
| 3492 | do |
---|
| 3493 | { |
---|
| 3494 | Field *fields = result->Fetch(); |
---|
| 3495 | bar.step(); |
---|
| 3496 | |
---|
| 3497 | uint32 entry = fields[0].GetUInt32(); |
---|
| 3498 | |
---|
| 3499 | QuestLocale& data = mQuestLocaleMap[entry]; |
---|
| 3500 | |
---|
| 3501 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
| 3502 | { |
---|
| 3503 | std::string str = fields[1+10*(i-1)].GetCppString(); |
---|
| 3504 | if(!str.empty()) |
---|
| 3505 | { |
---|
| 3506 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 3507 | if(idx >= 0) |
---|
| 3508 | { |
---|
| 3509 | if(data.Title.size() <= idx) |
---|
| 3510 | data.Title.resize(idx+1); |
---|
| 3511 | |
---|
| 3512 | data.Title[idx] = str; |
---|
| 3513 | } |
---|
| 3514 | } |
---|
| 3515 | str = fields[1+10*(i-1)+1].GetCppString(); |
---|
| 3516 | if(!str.empty()) |
---|
| 3517 | { |
---|
| 3518 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 3519 | if(idx >= 0) |
---|
| 3520 | { |
---|
| 3521 | if(data.Details.size() <= idx) |
---|
| 3522 | data.Details.resize(idx+1); |
---|
| 3523 | |
---|
| 3524 | data.Details[idx] = str; |
---|
| 3525 | } |
---|
| 3526 | } |
---|
| 3527 | str = fields[1+10*(i-1)+2].GetCppString(); |
---|
| 3528 | if(!str.empty()) |
---|
| 3529 | { |
---|
| 3530 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 3531 | if(idx >= 0) |
---|
| 3532 | { |
---|
| 3533 | if(data.Objectives.size() <= idx) |
---|
| 3534 | data.Objectives.resize(idx+1); |
---|
| 3535 | |
---|
| 3536 | data.Objectives[idx] = str; |
---|
| 3537 | } |
---|
| 3538 | } |
---|
| 3539 | str = fields[1+10*(i-1)+3].GetCppString(); |
---|
| 3540 | if(!str.empty()) |
---|
| 3541 | { |
---|
| 3542 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 3543 | if(idx >= 0) |
---|
| 3544 | { |
---|
| 3545 | if(data.OfferRewardText.size() <= idx) |
---|
| 3546 | data.OfferRewardText.resize(idx+1); |
---|
| 3547 | |
---|
| 3548 | data.OfferRewardText[idx] = str; |
---|
| 3549 | } |
---|
| 3550 | } |
---|
| 3551 | str = fields[1+10*(i-1)+4].GetCppString(); |
---|
| 3552 | if(!str.empty()) |
---|
| 3553 | { |
---|
| 3554 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 3555 | if(idx >= 0) |
---|
| 3556 | { |
---|
| 3557 | if(data.RequestItemsText.size() <= idx) |
---|
| 3558 | data.RequestItemsText.resize(idx+1); |
---|
| 3559 | |
---|
| 3560 | data.RequestItemsText[idx] = str; |
---|
| 3561 | } |
---|
| 3562 | } |
---|
| 3563 | str = fields[1+10*(i-1)+5].GetCppString(); |
---|
| 3564 | if(!str.empty()) |
---|
| 3565 | { |
---|
| 3566 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 3567 | if(idx >= 0) |
---|
| 3568 | { |
---|
| 3569 | if(data.EndText.size() <= idx) |
---|
| 3570 | data.EndText.resize(idx+1); |
---|
| 3571 | |
---|
| 3572 | data.EndText[idx] = str; |
---|
| 3573 | } |
---|
| 3574 | } |
---|
| 3575 | for(int k = 0; k < 4; ++k) |
---|
| 3576 | { |
---|
| 3577 | str = fields[1+10*(i-1)+6+k].GetCppString(); |
---|
| 3578 | if(!str.empty()) |
---|
| 3579 | { |
---|
| 3580 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 3581 | if(idx >= 0) |
---|
| 3582 | { |
---|
| 3583 | if(data.ObjectiveText[k].size() <= idx) |
---|
| 3584 | data.ObjectiveText[k].resize(idx+1); |
---|
| 3585 | |
---|
| 3586 | data.ObjectiveText[k][idx] = str; |
---|
| 3587 | } |
---|
| 3588 | } |
---|
| 3589 | } |
---|
| 3590 | } |
---|
| 3591 | } while (result->NextRow()); |
---|
| 3592 | |
---|
| 3593 | delete result; |
---|
| 3594 | |
---|
| 3595 | sLog.outString(); |
---|
| 3596 | sLog.outString( ">> Loaded %u Quest locale strings", mQuestLocaleMap.size() ); |
---|
| 3597 | } |
---|
| 3598 | |
---|
| 3599 | void ObjectMgr::LoadPetCreateSpells() |
---|
| 3600 | { |
---|
| 3601 | QueryResult *result = WorldDatabase.PQuery("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell"); |
---|
| 3602 | if(!result) |
---|
| 3603 | { |
---|
| 3604 | barGoLink bar( 1 ); |
---|
| 3605 | bar.step(); |
---|
| 3606 | |
---|
| 3607 | sLog.outString(); |
---|
| 3608 | sLog.outString( ">> Loaded 0 pet create spells" ); |
---|
| 3609 | sLog.outErrorDb("`petcreateinfo_spell` table is empty!"); |
---|
| 3610 | return; |
---|
| 3611 | } |
---|
| 3612 | |
---|
| 3613 | uint32 count = 0; |
---|
| 3614 | |
---|
| 3615 | barGoLink bar( result->GetRowCount() ); |
---|
| 3616 | |
---|
| 3617 | mPetCreateSpell.clear(); |
---|
| 3618 | |
---|
| 3619 | do |
---|
| 3620 | { |
---|
| 3621 | Field *fields = result->Fetch(); |
---|
| 3622 | bar.step(); |
---|
| 3623 | |
---|
| 3624 | uint32 creature_id = fields[0].GetUInt32(); |
---|
| 3625 | |
---|
| 3626 | if(!creature_id || !sCreatureStorage.LookupEntry<CreatureInfo>(creature_id)) |
---|
| 3627 | continue; |
---|
| 3628 | |
---|
| 3629 | PetCreateSpellEntry PetCreateSpell; |
---|
| 3630 | for(int i = 0; i < 4; i++) |
---|
| 3631 | { |
---|
| 3632 | PetCreateSpell.spellid[i] = fields[i + 1].GetUInt32(); |
---|
| 3633 | |
---|
| 3634 | if(PetCreateSpell.spellid[i] && !sSpellStore.LookupEntry(PetCreateSpell.spellid[i])) |
---|
| 3635 | sLog.outErrorDb("Spell %u listed in `petcreateinfo_spell` does not exist",PetCreateSpell.spellid[i]); |
---|
| 3636 | } |
---|
| 3637 | |
---|
| 3638 | mPetCreateSpell[creature_id] = PetCreateSpell; |
---|
| 3639 | |
---|
| 3640 | ++count; |
---|
| 3641 | } |
---|
| 3642 | while (result->NextRow()); |
---|
| 3643 | |
---|
| 3644 | delete result; |
---|
| 3645 | |
---|
| 3646 | sLog.outString(); |
---|
| 3647 | sLog.outString( ">> Loaded %u pet create spells", count ); |
---|
| 3648 | } |
---|
| 3649 | |
---|
| 3650 | void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) |
---|
| 3651 | { |
---|
| 3652 | if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use. |
---|
| 3653 | return; |
---|
| 3654 | |
---|
| 3655 | sLog.outString( "%s :", tablename); |
---|
| 3656 | |
---|
| 3657 | scripts.clear(); // need for reload support |
---|
| 3658 | |
---|
| 3659 | QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,datatext, x, y, z, o FROM %s", tablename ); |
---|
| 3660 | |
---|
| 3661 | uint32 count = 0; |
---|
| 3662 | |
---|
| 3663 | if( !result ) |
---|
| 3664 | { |
---|
| 3665 | barGoLink bar( 1 ); |
---|
| 3666 | bar.step(); |
---|
| 3667 | |
---|
| 3668 | sLog.outString(); |
---|
| 3669 | sLog.outString( ">> Loaded %u script definitions", count ); |
---|
| 3670 | return; |
---|
| 3671 | } |
---|
| 3672 | |
---|
| 3673 | barGoLink bar( result->GetRowCount() ); |
---|
| 3674 | |
---|
| 3675 | do |
---|
| 3676 | { |
---|
| 3677 | bar.step(); |
---|
| 3678 | |
---|
| 3679 | Field *fields = result->Fetch(); |
---|
| 3680 | ScriptInfo tmp; |
---|
| 3681 | tmp.id = fields[0].GetUInt32(); |
---|
| 3682 | tmp.delay = fields[1].GetUInt32(); |
---|
| 3683 | tmp.command = fields[2].GetUInt32(); |
---|
| 3684 | tmp.datalong = fields[3].GetUInt32(); |
---|
| 3685 | tmp.datalong2 = fields[4].GetUInt32(); |
---|
| 3686 | tmp.datatext = fields[5].GetCppString(); |
---|
| 3687 | tmp.x = fields[6].GetFloat(); |
---|
| 3688 | tmp.y = fields[7].GetFloat(); |
---|
| 3689 | tmp.z = fields[8].GetFloat(); |
---|
| 3690 | tmp.o = fields[9].GetFloat(); |
---|
| 3691 | |
---|
| 3692 | // generic command args check |
---|
| 3693 | switch(tmp.command) |
---|
| 3694 | { |
---|
| 3695 | case SCRIPT_COMMAND_TALK: |
---|
| 3696 | { |
---|
| 3697 | if(tmp.datalong > 3) |
---|
| 3698 | { |
---|
| 3699 | sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id); |
---|
| 3700 | continue; |
---|
| 3701 | } |
---|
| 3702 | break; |
---|
| 3703 | } |
---|
| 3704 | |
---|
| 3705 | case SCRIPT_COMMAND_TELEPORT_TO: |
---|
| 3706 | { |
---|
| 3707 | if(!sMapStore.LookupEntry(tmp.datalong)) |
---|
| 3708 | { |
---|
| 3709 | sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.datalong,tmp.id); |
---|
| 3710 | continue; |
---|
| 3711 | } |
---|
| 3712 | |
---|
[44] | 3713 | if(!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) |
---|
[37] | 3714 | { |
---|
| 3715 | sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.x,tmp.y,tmp.id); |
---|
| 3716 | continue; |
---|
| 3717 | } |
---|
| 3718 | break; |
---|
| 3719 | } |
---|
| 3720 | |
---|
| 3721 | case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: |
---|
| 3722 | { |
---|
[44] | 3723 | if(!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) |
---|
[37] | 3724 | { |
---|
| 3725 | sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.x,tmp.y,tmp.id); |
---|
| 3726 | continue; |
---|
| 3727 | } |
---|
| 3728 | |
---|
| 3729 | if(!GetCreatureTemplate(tmp.datalong)) |
---|
| 3730 | { |
---|
| 3731 | sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.datalong,tmp.id); |
---|
| 3732 | continue; |
---|
| 3733 | } |
---|
| 3734 | break; |
---|
| 3735 | } |
---|
| 3736 | |
---|
| 3737 | case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: |
---|
| 3738 | { |
---|
| 3739 | GameObjectData const* data = GetGOData(tmp.datalong); |
---|
| 3740 | if(!data) |
---|
| 3741 | { |
---|
| 3742 | sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,tmp.id); |
---|
| 3743 | continue; |
---|
| 3744 | } |
---|
| 3745 | |
---|
| 3746 | GameObjectInfo const* info = GetGameObjectInfo(data->id); |
---|
| 3747 | if(!info) |
---|
| 3748 | { |
---|
| 3749 | sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,data->id,tmp.id); |
---|
| 3750 | continue; |
---|
| 3751 | } |
---|
| 3752 | |
---|
| 3753 | if( info->type==GAMEOBJECT_TYPE_FISHINGNODE || |
---|
| 3754 | info->type==GAMEOBJECT_TYPE_FISHINGHOLE || |
---|
| 3755 | info->type==GAMEOBJECT_TYPE_DOOR || |
---|
| 3756 | info->type==GAMEOBJECT_TYPE_BUTTON || |
---|
| 3757 | info->type==GAMEOBJECT_TYPE_TRAP ) |
---|
| 3758 | { |
---|
| 3759 | sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,info->id,tmp.id); |
---|
| 3760 | continue; |
---|
| 3761 | } |
---|
| 3762 | break; |
---|
| 3763 | } |
---|
| 3764 | case SCRIPT_COMMAND_OPEN_DOOR: |
---|
| 3765 | case SCRIPT_COMMAND_CLOSE_DOOR: |
---|
| 3766 | { |
---|
| 3767 | GameObjectData const* data = GetGOData(tmp.datalong); |
---|
| 3768 | if(!data) |
---|
| 3769 | { |
---|
| 3770 | sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); |
---|
| 3771 | continue; |
---|
| 3772 | } |
---|
| 3773 | |
---|
| 3774 | GameObjectInfo const* info = GetGameObjectInfo(data->id); |
---|
| 3775 | if(!info) |
---|
| 3776 | { |
---|
| 3777 | sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); |
---|
| 3778 | continue; |
---|
| 3779 | } |
---|
| 3780 | |
---|
| 3781 | if( info->type!=GAMEOBJECT_TYPE_DOOR) |
---|
| 3782 | { |
---|
| 3783 | sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); |
---|
| 3784 | continue; |
---|
| 3785 | } |
---|
| 3786 | |
---|
| 3787 | break; |
---|
| 3788 | } |
---|
| 3789 | case SCRIPT_COMMAND_QUEST_EXPLORED: |
---|
| 3790 | { |
---|
| 3791 | Quest const* quest = GetQuestTemplate(tmp.datalong); |
---|
| 3792 | if(!quest) |
---|
| 3793 | { |
---|
| 3794 | sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong,tmp.id); |
---|
| 3795 | continue; |
---|
| 3796 | } |
---|
| 3797 | |
---|
[44] | 3798 | if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) |
---|
[37] | 3799 | { |
---|
[44] | 3800 | sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename,tmp.datalong,tmp.id); |
---|
[37] | 3801 | |
---|
| 3802 | // this will prevent quest completing without objective |
---|
[44] | 3803 | const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); |
---|
[37] | 3804 | |
---|
| 3805 | // continue; - quest objective requiremet set and command can be allowed |
---|
| 3806 | } |
---|
| 3807 | |
---|
| 3808 | if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) |
---|
| 3809 | { |
---|
| 3810 | sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong2,tmp.id); |
---|
| 3811 | continue; |
---|
| 3812 | } |
---|
| 3813 | |
---|
| 3814 | if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) |
---|
| 3815 | { |
---|
| 3816 | sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(DEFAULT_VISIBILITY_DISTANCE)); |
---|
| 3817 | continue; |
---|
| 3818 | } |
---|
| 3819 | |
---|
| 3820 | if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE) |
---|
| 3821 | { |
---|
| 3822 | sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(INTERACTION_DISTANCE)); |
---|
| 3823 | continue; |
---|
| 3824 | } |
---|
| 3825 | |
---|
| 3826 | break; |
---|
| 3827 | } |
---|
| 3828 | |
---|
| 3829 | case SCRIPT_COMMAND_REMOVE_AURA: |
---|
| 3830 | case SCRIPT_COMMAND_CAST_SPELL: |
---|
| 3831 | { |
---|
| 3832 | if(!sSpellStore.LookupEntry(tmp.datalong)) |
---|
| 3833 | { |
---|
| 3834 | sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",tablename,tmp.datalong,tmp.id); |
---|
| 3835 | continue; |
---|
| 3836 | } |
---|
| 3837 | break; |
---|
| 3838 | } |
---|
| 3839 | } |
---|
| 3840 | |
---|
| 3841 | if (scripts.find(tmp.id) == scripts.end()) |
---|
| 3842 | { |
---|
| 3843 | ScriptMap emptyMap; |
---|
| 3844 | scripts[tmp.id] = emptyMap; |
---|
| 3845 | } |
---|
| 3846 | scripts[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp)); |
---|
| 3847 | |
---|
| 3848 | ++count; |
---|
| 3849 | } while( result->NextRow() ); |
---|
| 3850 | |
---|
| 3851 | delete result; |
---|
| 3852 | |
---|
| 3853 | sLog.outString(); |
---|
| 3854 | sLog.outString( ">> Loaded %u script definitions", count ); |
---|
| 3855 | } |
---|
| 3856 | |
---|
| 3857 | void ObjectMgr::LoadGameObjectScripts() |
---|
| 3858 | { |
---|
| 3859 | LoadScripts(sGameObjectScripts, "gameobject_scripts"); |
---|
| 3860 | |
---|
| 3861 | // check ids |
---|
| 3862 | for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr) |
---|
| 3863 | { |
---|
| 3864 | if(!GetGOData(itr->first)) |
---|
| 3865 | sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first); |
---|
| 3866 | } |
---|
| 3867 | } |
---|
| 3868 | |
---|
| 3869 | void ObjectMgr::LoadQuestEndScripts() |
---|
| 3870 | { |
---|
| 3871 | LoadScripts(sQuestEndScripts, "quest_end_scripts"); |
---|
| 3872 | |
---|
| 3873 | // check ids |
---|
| 3874 | for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr) |
---|
| 3875 | { |
---|
| 3876 | if(!GetQuestTemplate(itr->first)) |
---|
| 3877 | sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first); |
---|
| 3878 | } |
---|
| 3879 | } |
---|
| 3880 | |
---|
| 3881 | void ObjectMgr::LoadQuestStartScripts() |
---|
| 3882 | { |
---|
| 3883 | LoadScripts(sQuestStartScripts,"quest_start_scripts"); |
---|
| 3884 | |
---|
| 3885 | // check ids |
---|
| 3886 | for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr) |
---|
| 3887 | { |
---|
| 3888 | if(!GetQuestTemplate(itr->first)) |
---|
| 3889 | sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first); |
---|
| 3890 | } |
---|
| 3891 | } |
---|
| 3892 | |
---|
| 3893 | void ObjectMgr::LoadSpellScripts() |
---|
| 3894 | { |
---|
| 3895 | LoadScripts(sSpellScripts, "spell_scripts"); |
---|
| 3896 | |
---|
| 3897 | // check ids |
---|
| 3898 | for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) |
---|
| 3899 | { |
---|
| 3900 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first); |
---|
| 3901 | |
---|
| 3902 | if(!spellInfo) |
---|
| 3903 | { |
---|
| 3904 | sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr->first); |
---|
| 3905 | continue; |
---|
| 3906 | } |
---|
| 3907 | |
---|
| 3908 | //check for correct spellEffect |
---|
| 3909 | bool found = false; |
---|
| 3910 | for(int i=0; i<3; ++i) |
---|
| 3911 | { |
---|
| 3912 | // skip empty effects |
---|
| 3913 | if( !spellInfo->Effect[i] ) |
---|
| 3914 | continue; |
---|
| 3915 | |
---|
| 3916 | if( spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT ) |
---|
| 3917 | { |
---|
| 3918 | found = true; |
---|
| 3919 | break; |
---|
| 3920 | } |
---|
| 3921 | } |
---|
| 3922 | |
---|
| 3923 | if(!found) |
---|
| 3924 | sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr->first,SPELL_EFFECT_SCRIPT_EFFECT); |
---|
| 3925 | } |
---|
| 3926 | } |
---|
| 3927 | |
---|
| 3928 | void ObjectMgr::LoadEventScripts() |
---|
| 3929 | { |
---|
| 3930 | LoadScripts(sEventScripts, "event_scripts"); |
---|
| 3931 | |
---|
| 3932 | std::set<uint32> evt_scripts; |
---|
| 3933 | // Load all possible script entries from gameobjects |
---|
| 3934 | for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i) |
---|
| 3935 | { |
---|
| 3936 | GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i); |
---|
| 3937 | if (goInfo) |
---|
| 3938 | { |
---|
| 3939 | switch(goInfo->type) |
---|
| 3940 | { |
---|
| 3941 | case GAMEOBJECT_TYPE_GOOBER: |
---|
| 3942 | if(goInfo->goober.eventId) |
---|
| 3943 | evt_scripts.insert(goInfo->goober.eventId); |
---|
| 3944 | break; |
---|
| 3945 | case GAMEOBJECT_TYPE_CHEST: |
---|
| 3946 | if(goInfo->chest.eventId) |
---|
| 3947 | evt_scripts.insert(goInfo->chest.eventId); |
---|
| 3948 | break; |
---|
| 3949 | default: |
---|
| 3950 | break; |
---|
| 3951 | } |
---|
| 3952 | } |
---|
| 3953 | } |
---|
| 3954 | // Load all possible script entries from spells |
---|
| 3955 | for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) |
---|
| 3956 | { |
---|
| 3957 | SpellEntry const * spell = sSpellStore.LookupEntry(i); |
---|
| 3958 | if (spell) |
---|
| 3959 | { |
---|
| 3960 | for(int j=0; j<3; ++j) |
---|
| 3961 | { |
---|
| 3962 | if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT ) |
---|
| 3963 | { |
---|
| 3964 | if (spell->EffectMiscValue[j]) |
---|
| 3965 | evt_scripts.insert(spell->EffectMiscValue[j]); |
---|
| 3966 | } |
---|
| 3967 | } |
---|
| 3968 | } |
---|
| 3969 | } |
---|
| 3970 | // Then check if all scripts are in above list of possible script entries |
---|
| 3971 | for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr) |
---|
| 3972 | { |
---|
| 3973 | std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first); |
---|
| 3974 | if (itr2 == evt_scripts.end()) |
---|
| 3975 | sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not refering to any gameobject_template type 10 data2 field or type 3 data6 field or any spell effect %u", itr->first, SPELL_EFFECT_SEND_EVENT); |
---|
| 3976 | } |
---|
| 3977 | } |
---|
| 3978 | |
---|
| 3979 | void ObjectMgr::LoadItemTexts() |
---|
| 3980 | { |
---|
| 3981 | QueryResult *result = CharacterDatabase.PQuery("SELECT id, text FROM item_text"); |
---|
| 3982 | |
---|
| 3983 | uint32 count = 0; |
---|
| 3984 | |
---|
| 3985 | if( !result ) |
---|
| 3986 | { |
---|
| 3987 | barGoLink bar( 1 ); |
---|
| 3988 | bar.step(); |
---|
| 3989 | |
---|
| 3990 | sLog.outString(); |
---|
| 3991 | sLog.outString( ">> Loaded %u item pages", count ); |
---|
| 3992 | return; |
---|
| 3993 | } |
---|
| 3994 | |
---|
| 3995 | barGoLink bar( result->GetRowCount() ); |
---|
| 3996 | |
---|
| 3997 | Field* fields; |
---|
| 3998 | do |
---|
| 3999 | { |
---|
| 4000 | bar.step(); |
---|
| 4001 | |
---|
| 4002 | fields = result->Fetch(); |
---|
| 4003 | |
---|
| 4004 | mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString(); |
---|
| 4005 | |
---|
| 4006 | ++count; |
---|
| 4007 | |
---|
| 4008 | } while ( result->NextRow() ); |
---|
| 4009 | |
---|
| 4010 | delete result; |
---|
| 4011 | |
---|
| 4012 | sLog.outString(); |
---|
| 4013 | sLog.outString( ">> Loaded %u item texts", count ); |
---|
| 4014 | } |
---|
| 4015 | |
---|
| 4016 | void ObjectMgr::LoadPageTexts() |
---|
| 4017 | { |
---|
| 4018 | sPageTextStore.Free(); // for reload case |
---|
| 4019 | |
---|
| 4020 | sPageTextStore.Load(); |
---|
| 4021 | sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount ); |
---|
| 4022 | sLog.outString(); |
---|
| 4023 | |
---|
| 4024 | for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i) |
---|
| 4025 | { |
---|
| 4026 | // check data correctness |
---|
| 4027 | PageText const* page = sPageTextStore.LookupEntry<PageText>(i); |
---|
| 4028 | if(!page) |
---|
| 4029 | continue; |
---|
| 4030 | |
---|
| 4031 | if(page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page)) |
---|
| 4032 | { |
---|
| 4033 | sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page); |
---|
| 4034 | continue; |
---|
| 4035 | } |
---|
| 4036 | |
---|
| 4037 | // detect circular reference |
---|
| 4038 | std::set<uint32> checkedPages; |
---|
| 4039 | for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page)) |
---|
| 4040 | { |
---|
| 4041 | if(!pageItr->Next_Page) |
---|
| 4042 | break; |
---|
| 4043 | checkedPages.insert(pageItr->Page_ID); |
---|
| 4044 | if(checkedPages.find(pageItr->Next_Page)!=checkedPages.end()) |
---|
| 4045 | { |
---|
| 4046 | std::ostringstream ss; |
---|
| 4047 | ss<< "The text page(s) "; |
---|
| 4048 | for (std::set<uint32>::iterator itr= checkedPages.begin();itr!=checkedPages.end(); itr++) |
---|
| 4049 | ss << *itr << " "; |
---|
| 4050 | ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page " |
---|
| 4051 | << pageItr->Page_ID <<" to 0"; |
---|
| 4052 | sLog.outErrorDb(ss.str().c_str()); |
---|
| 4053 | const_cast<PageText*>(pageItr)->Next_Page = 0; |
---|
| 4054 | break; |
---|
| 4055 | } |
---|
| 4056 | } |
---|
| 4057 | } |
---|
| 4058 | } |
---|
| 4059 | |
---|
| 4060 | void ObjectMgr::LoadPageTextLocales() |
---|
| 4061 | { |
---|
[79] | 4062 | mPageTextLocaleMap.clear(); |
---|
| 4063 | |
---|
[37] | 4064 | QueryResult *result = WorldDatabase.PQuery("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text"); |
---|
| 4065 | |
---|
| 4066 | if(!result) |
---|
| 4067 | { |
---|
| 4068 | barGoLink bar(1); |
---|
| 4069 | |
---|
| 4070 | bar.step(); |
---|
| 4071 | |
---|
| 4072 | sLog.outString(""); |
---|
| 4073 | sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty."); |
---|
| 4074 | return; |
---|
| 4075 | } |
---|
| 4076 | |
---|
| 4077 | barGoLink bar(result->GetRowCount()); |
---|
| 4078 | |
---|
| 4079 | do |
---|
| 4080 | { |
---|
| 4081 | Field *fields = result->Fetch(); |
---|
| 4082 | bar.step(); |
---|
| 4083 | |
---|
| 4084 | uint32 entry = fields[0].GetUInt32(); |
---|
| 4085 | |
---|
| 4086 | PageTextLocale& data = mPageTextLocaleMap[entry]; |
---|
| 4087 | |
---|
| 4088 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
| 4089 | { |
---|
| 4090 | std::string str = fields[i].GetCppString(); |
---|
| 4091 | if(str.empty()) |
---|
| 4092 | continue; |
---|
| 4093 | |
---|
| 4094 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 4095 | if(idx >= 0) |
---|
| 4096 | { |
---|
| 4097 | if(data.Text.size() <= idx) |
---|
| 4098 | data.Text.resize(idx+1); |
---|
| 4099 | |
---|
| 4100 | data.Text[idx] = str; |
---|
| 4101 | } |
---|
| 4102 | } |
---|
| 4103 | |
---|
| 4104 | } while (result->NextRow()); |
---|
| 4105 | |
---|
| 4106 | delete result; |
---|
| 4107 | |
---|
| 4108 | sLog.outString(); |
---|
| 4109 | sLog.outString( ">> Loaded %u PageText locale strings", mPageTextLocaleMap.size() ); |
---|
| 4110 | } |
---|
| 4111 | |
---|
| 4112 | void ObjectMgr::LoadInstanceTemplate() |
---|
| 4113 | { |
---|
| 4114 | sInstanceTemplate.Load(); |
---|
| 4115 | |
---|
| 4116 | for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) |
---|
| 4117 | { |
---|
| 4118 | InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i); |
---|
| 4119 | if(!temp) continue; |
---|
| 4120 | const MapEntry* entry = sMapStore.LookupEntry(temp->map); |
---|
| 4121 | if(!entry) |
---|
| 4122 | { |
---|
| 4123 | sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); |
---|
| 4124 | continue; |
---|
| 4125 | } |
---|
| 4126 | else if(!entry->HasResetTime()) |
---|
| 4127 | continue; |
---|
| 4128 | |
---|
| 4129 | if(temp->reset_delay == 0) |
---|
| 4130 | { |
---|
| 4131 | // use defaults from the DBC |
---|
| 4132 | if(entry->SupportsHeroicMode()) |
---|
| 4133 | { |
---|
| 4134 | temp->reset_delay = entry->resetTimeHeroic / DAY; |
---|
| 4135 | } |
---|
| 4136 | else if (entry->resetTimeRaid && entry->map_type == MAP_RAID) |
---|
| 4137 | { |
---|
| 4138 | temp->reset_delay = entry->resetTimeRaid / DAY; |
---|
| 4139 | } |
---|
| 4140 | } |
---|
| 4141 | |
---|
| 4142 | // the reset_delay must be atleast one day |
---|
| 4143 | temp->reset_delay = std::max((uint32)1, (uint32)(temp->reset_delay * sWorld.getRate(RATE_INSTANCE_RESET_TIME))); |
---|
| 4144 | } |
---|
| 4145 | |
---|
| 4146 | sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount ); |
---|
| 4147 | sLog.outString(); |
---|
| 4148 | } |
---|
| 4149 | |
---|
| 4150 | void ObjectMgr::AddGossipText(GossipText *pGText) |
---|
| 4151 | { |
---|
| 4152 | ASSERT( pGText->Text_ID ); |
---|
| 4153 | ASSERT( mGossipText.find(pGText->Text_ID) == mGossipText.end() ); |
---|
| 4154 | mGossipText[pGText->Text_ID] = pGText; |
---|
| 4155 | } |
---|
| 4156 | |
---|
| 4157 | GossipText *ObjectMgr::GetGossipText(uint32 Text_ID) |
---|
| 4158 | { |
---|
| 4159 | GossipTextMap::const_iterator itr; |
---|
| 4160 | for (itr = mGossipText.begin(); itr != mGossipText.end(); itr++) |
---|
| 4161 | { |
---|
| 4162 | if(itr->second->Text_ID == Text_ID) |
---|
| 4163 | return itr->second; |
---|
| 4164 | } |
---|
| 4165 | return NULL; |
---|
| 4166 | } |
---|
| 4167 | |
---|
| 4168 | void ObjectMgr::LoadGossipText() |
---|
| 4169 | { |
---|
| 4170 | GossipText *pGText; |
---|
| 4171 | QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" ); |
---|
| 4172 | |
---|
| 4173 | int count = 0; |
---|
| 4174 | if( !result ) |
---|
| 4175 | { |
---|
| 4176 | barGoLink bar( 1 ); |
---|
| 4177 | bar.step(); |
---|
| 4178 | |
---|
| 4179 | sLog.outString(); |
---|
| 4180 | sLog.outString( ">> Loaded %u npc texts", count ); |
---|
| 4181 | return; |
---|
| 4182 | } |
---|
| 4183 | |
---|
| 4184 | int cic; |
---|
| 4185 | |
---|
| 4186 | barGoLink bar( result->GetRowCount() ); |
---|
| 4187 | |
---|
| 4188 | do |
---|
| 4189 | { |
---|
| 4190 | ++count; |
---|
| 4191 | cic = 0; |
---|
| 4192 | |
---|
| 4193 | Field *fields = result->Fetch(); |
---|
| 4194 | |
---|
| 4195 | bar.step(); |
---|
| 4196 | |
---|
| 4197 | pGText = new GossipText; |
---|
| 4198 | pGText->Text_ID = fields[cic++].GetUInt32(); |
---|
| 4199 | |
---|
| 4200 | for (int i=0; i< 8; i++) |
---|
| 4201 | { |
---|
| 4202 | pGText->Options[i].Text_0 = fields[cic++].GetCppString(); |
---|
| 4203 | pGText->Options[i].Text_1 = fields[cic++].GetCppString(); |
---|
| 4204 | |
---|
| 4205 | pGText->Options[i].Language = fields[cic++].GetUInt32(); |
---|
| 4206 | pGText->Options[i].Probability = fields[cic++].GetFloat(); |
---|
| 4207 | |
---|
| 4208 | pGText->Options[i].Emotes[0]._Delay = fields[cic++].GetUInt32(); |
---|
| 4209 | pGText->Options[i].Emotes[0]._Emote = fields[cic++].GetUInt32(); |
---|
| 4210 | |
---|
| 4211 | pGText->Options[i].Emotes[1]._Delay = fields[cic++].GetUInt32(); |
---|
| 4212 | pGText->Options[i].Emotes[1]._Emote = fields[cic++].GetUInt32(); |
---|
| 4213 | |
---|
| 4214 | pGText->Options[i].Emotes[2]._Delay = fields[cic++].GetUInt32(); |
---|
| 4215 | pGText->Options[i].Emotes[2]._Emote = fields[cic++].GetUInt32(); |
---|
| 4216 | } |
---|
| 4217 | |
---|
| 4218 | if ( !pGText->Text_ID ) continue; |
---|
| 4219 | AddGossipText( pGText ); |
---|
| 4220 | |
---|
| 4221 | } while( result->NextRow() ); |
---|
| 4222 | |
---|
| 4223 | sLog.outString(); |
---|
| 4224 | sLog.outString( ">> Loaded %u npc texts", count ); |
---|
| 4225 | delete result; |
---|
| 4226 | } |
---|
| 4227 | |
---|
| 4228 | void ObjectMgr::LoadNpcTextLocales() |
---|
| 4229 | { |
---|
[79] | 4230 | mNpcTextLocaleMap.clear(); |
---|
| 4231 | |
---|
[37] | 4232 | QueryResult *result = WorldDatabase.Query("SELECT entry," |
---|
| 4233 | "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1," |
---|
| 4234 | "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2," |
---|
| 4235 | "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3," |
---|
| 4236 | "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4," |
---|
| 4237 | "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5," |
---|
| 4238 | "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6," |
---|
| 4239 | "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, " |
---|
| 4240 | "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 " |
---|
| 4241 | " FROM locales_npc_text"); |
---|
| 4242 | |
---|
| 4243 | if(!result) |
---|
| 4244 | { |
---|
| 4245 | barGoLink bar(1); |
---|
| 4246 | |
---|
| 4247 | bar.step(); |
---|
| 4248 | |
---|
| 4249 | sLog.outString(""); |
---|
| 4250 | sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty."); |
---|
| 4251 | return; |
---|
| 4252 | } |
---|
| 4253 | |
---|
| 4254 | barGoLink bar(result->GetRowCount()); |
---|
| 4255 | |
---|
| 4256 | do |
---|
| 4257 | { |
---|
| 4258 | Field *fields = result->Fetch(); |
---|
| 4259 | bar.step(); |
---|
| 4260 | |
---|
| 4261 | uint32 entry = fields[0].GetUInt32(); |
---|
| 4262 | |
---|
| 4263 | NpcTextLocale& data = mNpcTextLocaleMap[entry]; |
---|
| 4264 | |
---|
| 4265 | for(int i=1; i<MAX_LOCALE; ++i) |
---|
| 4266 | { |
---|
| 4267 | for(int j=0; j<8; ++j) |
---|
| 4268 | { |
---|
| 4269 | std::string str0 = fields[1+8*2*(i-1)+2*j].GetCppString(); |
---|
| 4270 | if(!str0.empty()) |
---|
| 4271 | { |
---|
| 4272 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 4273 | if(idx >= 0) |
---|
| 4274 | { |
---|
| 4275 | if(data.Text_0[j].size() <= idx) |
---|
| 4276 | data.Text_0[j].resize(idx+1); |
---|
| 4277 | |
---|
| 4278 | data.Text_0[j][idx] = str0; |
---|
| 4279 | } |
---|
| 4280 | } |
---|
| 4281 | std::string str1 = fields[1+8*2*(i-1)+2*j+1].GetCppString(); |
---|
| 4282 | if(!str1.empty()) |
---|
| 4283 | { |
---|
| 4284 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 4285 | if(idx >= 0) |
---|
| 4286 | { |
---|
| 4287 | if(data.Text_1[j].size() <= idx) |
---|
| 4288 | data.Text_1[j].resize(idx+1); |
---|
| 4289 | |
---|
| 4290 | data.Text_1[j][idx] = str1; |
---|
| 4291 | } |
---|
| 4292 | } |
---|
| 4293 | } |
---|
| 4294 | } |
---|
| 4295 | } while (result->NextRow()); |
---|
| 4296 | |
---|
| 4297 | delete result; |
---|
| 4298 | |
---|
| 4299 | sLog.outString(); |
---|
| 4300 | sLog.outString( ">> Loaded %u NpcText locale strings", mNpcTextLocaleMap.size() ); |
---|
| 4301 | } |
---|
| 4302 | |
---|
| 4303 | //not very fast function but it is called only once a day, or on starting-up |
---|
| 4304 | void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) |
---|
| 4305 | { |
---|
| 4306 | time_t basetime = time(NULL); |
---|
| 4307 | sLog.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec); |
---|
| 4308 | //delete all old mails without item and without body immediately, if starting server |
---|
| 4309 | if (!serverUp) |
---|
| 4310 | CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" I64FMTD "' AND has_items = '0' AND itemTextId = 0", (uint64)basetime); |
---|
| 4311 | // 0 1 2 3 4 5 6 7 8 9 |
---|
| 4312 | QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" I64FMTD "'", (uint64)basetime); |
---|
| 4313 | if ( !result ) |
---|
| 4314 | return; // any mails need to be returned or deleted |
---|
| 4315 | Field *fields; |
---|
| 4316 | //std::ostringstream delitems, delmails; //will be here for optimization |
---|
| 4317 | //bool deletemail = false, deleteitem = false; |
---|
| 4318 | //delitems << "DELETE FROM item_instance WHERE guid IN ( "; |
---|
| 4319 | //delmails << "DELETE FROM mail WHERE id IN ( " |
---|
| 4320 | do |
---|
| 4321 | { |
---|
| 4322 | fields = result->Fetch(); |
---|
| 4323 | Mail *m = new Mail; |
---|
| 4324 | m->messageID = fields[0].GetUInt32(); |
---|
| 4325 | m->messageType = fields[1].GetUInt8(); |
---|
| 4326 | m->sender = fields[2].GetUInt32(); |
---|
| 4327 | m->receiver = fields[3].GetUInt32(); |
---|
| 4328 | m->itemTextId = fields[4].GetUInt32(); |
---|
| 4329 | bool has_items = fields[5].GetBool(); |
---|
| 4330 | m->expire_time = (time_t)fields[6].GetUInt64(); |
---|
| 4331 | m->deliver_time = 0; |
---|
| 4332 | m->COD = fields[7].GetUInt32(); |
---|
| 4333 | m->checked = fields[8].GetUInt32(); |
---|
| 4334 | m->mailTemplateId = fields[9].GetInt16(); |
---|
| 4335 | |
---|
| 4336 | Player *pl = 0; |
---|
| 4337 | if (serverUp) |
---|
| 4338 | pl = GetPlayer((uint64)m->receiver); |
---|
| 4339 | if (pl && pl->m_mailsLoaded) |
---|
| 4340 | { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail |
---|
| 4341 | //his in mailbox and he has already listed his mails ) |
---|
| 4342 | delete m; |
---|
| 4343 | continue; |
---|
| 4344 | } |
---|
| 4345 | //delete or return mail: |
---|
| 4346 | if (has_items) |
---|
| 4347 | { |
---|
| 4348 | QueryResult *resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID); |
---|
| 4349 | if(resultItems) |
---|
| 4350 | { |
---|
| 4351 | do |
---|
| 4352 | { |
---|
| 4353 | Field *fields2 = resultItems->Fetch(); |
---|
| 4354 | |
---|
| 4355 | uint32 item_guid_low = fields2[0].GetUInt32(); |
---|
| 4356 | uint32 item_template = fields2[1].GetUInt32(); |
---|
| 4357 | |
---|
| 4358 | m->AddItem(item_guid_low, item_template); |
---|
| 4359 | } |
---|
| 4360 | while (resultItems->NextRow()); |
---|
| 4361 | |
---|
| 4362 | delete resultItems; |
---|
| 4363 | } |
---|
| 4364 | //if it is mail from AH, it shouldn't be returned, but deleted |
---|
| 4365 | if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_AUCTION | MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) |
---|
| 4366 | { |
---|
| 4367 | // mail open and then not returned |
---|
| 4368 | for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) |
---|
| 4369 | CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid); |
---|
| 4370 | } |
---|
| 4371 | else |
---|
| 4372 | { |
---|
| 4373 | //mail will be returned: |
---|
| 4374 | CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" I64FMTD "', deliver_time = '" I64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID); |
---|
| 4375 | delete m; |
---|
| 4376 | continue; |
---|
| 4377 | } |
---|
| 4378 | } |
---|
| 4379 | |
---|
| 4380 | if (m->itemTextId) |
---|
| 4381 | CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId); |
---|
| 4382 | |
---|
| 4383 | //deletemail = true; |
---|
| 4384 | //delmails << m->messageID << ", "; |
---|
| 4385 | CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID); |
---|
| 4386 | delete m; |
---|
| 4387 | } while (result->NextRow()); |
---|
| 4388 | delete result; |
---|
| 4389 | } |
---|
| 4390 | |
---|
| 4391 | void ObjectMgr::LoadQuestAreaTriggers() |
---|
| 4392 | { |
---|
| 4393 | mQuestAreaTriggerMap.clear(); // need for reload case |
---|
| 4394 | |
---|
| 4395 | QueryResult *result = WorldDatabase.Query( "SELECT id,quest FROM areatrigger_involvedrelation" ); |
---|
| 4396 | |
---|
| 4397 | uint32 count = 0; |
---|
| 4398 | |
---|
| 4399 | if( !result ) |
---|
| 4400 | { |
---|
| 4401 | barGoLink bar( 1 ); |
---|
| 4402 | bar.step(); |
---|
| 4403 | |
---|
| 4404 | sLog.outString(); |
---|
| 4405 | sLog.outString( ">> Loaded %u quest trigger points", count ); |
---|
| 4406 | return; |
---|
| 4407 | } |
---|
| 4408 | |
---|
| 4409 | barGoLink bar( result->GetRowCount() ); |
---|
| 4410 | |
---|
| 4411 | do |
---|
| 4412 | { |
---|
| 4413 | ++count; |
---|
| 4414 | bar.step(); |
---|
| 4415 | |
---|
| 4416 | Field *fields = result->Fetch(); |
---|
| 4417 | |
---|
| 4418 | uint32 trigger_ID = fields[0].GetUInt32(); |
---|
| 4419 | uint32 quest_ID = fields[1].GetUInt32(); |
---|
| 4420 | |
---|
| 4421 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); |
---|
| 4422 | if(!atEntry) |
---|
| 4423 | { |
---|
| 4424 | sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID); |
---|
| 4425 | continue; |
---|
| 4426 | } |
---|
| 4427 | |
---|
| 4428 | Quest const* quest = GetQuestTemplate(quest_ID); |
---|
| 4429 | |
---|
| 4430 | if(!quest) |
---|
| 4431 | { |
---|
| 4432 | sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID); |
---|
| 4433 | continue; |
---|
| 4434 | } |
---|
| 4435 | |
---|
[44] | 4436 | if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) |
---|
[37] | 4437 | { |
---|
[44] | 4438 | sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID); |
---|
[37] | 4439 | |
---|
| 4440 | // this will prevent quest completing without objective |
---|
[44] | 4441 | const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); |
---|
[37] | 4442 | |
---|
| 4443 | // continue; - quest modified to required obkective and trigger can be allowed. |
---|
| 4444 | } |
---|
| 4445 | |
---|
| 4446 | mQuestAreaTriggerMap[trigger_ID] = quest_ID; |
---|
| 4447 | |
---|
| 4448 | } while( result->NextRow() ); |
---|
| 4449 | |
---|
| 4450 | delete result; |
---|
| 4451 | |
---|
| 4452 | sLog.outString(); |
---|
| 4453 | sLog.outString( ">> Loaded %u quest trigger points", count ); |
---|
| 4454 | } |
---|
| 4455 | |
---|
| 4456 | void ObjectMgr::LoadTavernAreaTriggers() |
---|
| 4457 | { |
---|
| 4458 | mTavernAreaTriggerSet.clear(); // need for reload case |
---|
| 4459 | |
---|
| 4460 | QueryResult *result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); |
---|
| 4461 | |
---|
| 4462 | uint32 count = 0; |
---|
| 4463 | |
---|
| 4464 | if( !result ) |
---|
| 4465 | { |
---|
| 4466 | barGoLink bar( 1 ); |
---|
| 4467 | bar.step(); |
---|
| 4468 | |
---|
| 4469 | sLog.outString(); |
---|
| 4470 | sLog.outString( ">> Loaded %u tavern triggers", count ); |
---|
| 4471 | return; |
---|
| 4472 | } |
---|
| 4473 | |
---|
| 4474 | barGoLink bar( result->GetRowCount() ); |
---|
| 4475 | |
---|
| 4476 | do |
---|
| 4477 | { |
---|
| 4478 | ++count; |
---|
| 4479 | bar.step(); |
---|
| 4480 | |
---|
| 4481 | Field *fields = result->Fetch(); |
---|
| 4482 | |
---|
| 4483 | uint32 Trigger_ID = fields[0].GetUInt32(); |
---|
| 4484 | |
---|
| 4485 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); |
---|
| 4486 | if(!atEntry) |
---|
| 4487 | { |
---|
| 4488 | sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); |
---|
| 4489 | continue; |
---|
| 4490 | } |
---|
| 4491 | |
---|
| 4492 | mTavernAreaTriggerSet.insert(Trigger_ID); |
---|
| 4493 | } while( result->NextRow() ); |
---|
| 4494 | |
---|
| 4495 | delete result; |
---|
| 4496 | |
---|
| 4497 | sLog.outString(); |
---|
| 4498 | sLog.outString( ">> Loaded %u tavern triggers", count ); |
---|
| 4499 | } |
---|
| 4500 | |
---|
| 4501 | void ObjectMgr::LoadAreaTriggerScripts() |
---|
| 4502 | { |
---|
| 4503 | mAreaTriggerScripts.clear(); // need for reload case |
---|
| 4504 | QueryResult *result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts"); |
---|
| 4505 | |
---|
| 4506 | uint32 count = 0; |
---|
| 4507 | |
---|
| 4508 | if( !result ) |
---|
| 4509 | { |
---|
| 4510 | barGoLink bar( 1 ); |
---|
| 4511 | bar.step(); |
---|
| 4512 | |
---|
| 4513 | sLog.outString(); |
---|
| 4514 | sLog.outString( ">> Loaded %u areatrigger scripts", count ); |
---|
| 4515 | return; |
---|
| 4516 | } |
---|
| 4517 | |
---|
| 4518 | barGoLink bar( result->GetRowCount() ); |
---|
| 4519 | |
---|
| 4520 | do |
---|
| 4521 | { |
---|
| 4522 | ++count; |
---|
| 4523 | bar.step(); |
---|
| 4524 | |
---|
| 4525 | Field *fields = result->Fetch(); |
---|
| 4526 | |
---|
| 4527 | uint32 Trigger_ID = fields[0].GetUInt32(); |
---|
| 4528 | std::string scriptName = fields[1].GetCppString(); |
---|
| 4529 | |
---|
| 4530 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); |
---|
| 4531 | if(!atEntry) |
---|
| 4532 | { |
---|
| 4533 | sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); |
---|
| 4534 | continue; |
---|
| 4535 | } |
---|
| 4536 | mAreaTriggerScripts[Trigger_ID] = scriptName; |
---|
| 4537 | } while( result->NextRow() ); |
---|
| 4538 | |
---|
| 4539 | delete result; |
---|
| 4540 | |
---|
| 4541 | sLog.outString(); |
---|
| 4542 | sLog.outString( ">> Loaded %u areatrigger scripts", count ); |
---|
| 4543 | } |
---|
| 4544 | uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid ) |
---|
| 4545 | { |
---|
| 4546 | bool found = false; |
---|
| 4547 | float dist; |
---|
| 4548 | uint32 id = 0; |
---|
| 4549 | |
---|
| 4550 | for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) |
---|
| 4551 | { |
---|
| 4552 | TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); |
---|
| 4553 | if(node && node->map_id == mapid) |
---|
| 4554 | { |
---|
| 4555 | float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); |
---|
| 4556 | if(found) |
---|
| 4557 | { |
---|
| 4558 | if(dist2 < dist) |
---|
| 4559 | { |
---|
| 4560 | dist = dist2; |
---|
| 4561 | id = i; |
---|
| 4562 | } |
---|
| 4563 | } |
---|
| 4564 | else |
---|
| 4565 | { |
---|
| 4566 | found = true; |
---|
| 4567 | dist = dist2; |
---|
| 4568 | id = i; |
---|
| 4569 | } |
---|
| 4570 | } |
---|
| 4571 | } |
---|
| 4572 | |
---|
| 4573 | return id; |
---|
| 4574 | } |
---|
| 4575 | |
---|
| 4576 | void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost) |
---|
| 4577 | { |
---|
| 4578 | TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source); |
---|
| 4579 | if(src_i==sTaxiPathSetBySource.end()) |
---|
| 4580 | { |
---|
| 4581 | path = 0; |
---|
| 4582 | cost = 0; |
---|
| 4583 | return; |
---|
| 4584 | } |
---|
| 4585 | |
---|
| 4586 | TaxiPathSetForSource& pathSet = src_i->second; |
---|
| 4587 | |
---|
| 4588 | TaxiPathSetForSource::iterator dest_i = pathSet.find(destination); |
---|
| 4589 | if(dest_i==pathSet.end()) |
---|
| 4590 | { |
---|
| 4591 | path = 0; |
---|
| 4592 | cost = 0; |
---|
| 4593 | return; |
---|
| 4594 | } |
---|
| 4595 | |
---|
| 4596 | cost = dest_i->second.price; |
---|
| 4597 | path = dest_i->second.ID; |
---|
| 4598 | } |
---|
| 4599 | |
---|
| 4600 | uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team ) |
---|
| 4601 | { |
---|
| 4602 | uint16 mount_entry = 0; |
---|
| 4603 | uint16 mount_id = 0; |
---|
| 4604 | |
---|
| 4605 | TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); |
---|
| 4606 | if(node) |
---|
| 4607 | { |
---|
| 4608 | if (team == ALLIANCE) |
---|
| 4609 | { |
---|
| 4610 | mount_entry = node->alliance_mount_type; |
---|
| 4611 | CreatureInfo const *ci = GetCreatureTemplate(mount_entry); |
---|
| 4612 | if(ci) |
---|
| 4613 | mount_id = ci->DisplayID_A; |
---|
| 4614 | } |
---|
| 4615 | if (team == HORDE) |
---|
| 4616 | { |
---|
| 4617 | mount_entry = node->horde_mount_type; |
---|
| 4618 | CreatureInfo const *ci = GetCreatureTemplate(mount_entry); |
---|
| 4619 | if(ci) |
---|
| 4620 | mount_id = ci->DisplayID_H; |
---|
| 4621 | } |
---|
| 4622 | } |
---|
| 4623 | |
---|
| 4624 | CreatureModelInfo const *minfo = GetCreatureModelInfo(mount_id); |
---|
| 4625 | if(!minfo) |
---|
| 4626 | { |
---|
| 4627 | sLog.outErrorDb("Taxi mount (Entry: %u) for taxi node (Id: %u) for team %u has model %u not found in table `creature_model_info`, can't load. ", |
---|
| 4628 | mount_entry,id,team,mount_id); |
---|
| 4629 | |
---|
| 4630 | return false; |
---|
| 4631 | } |
---|
| 4632 | if(minfo->modelid_other_gender!=0) |
---|
| 4633 | mount_id = urand(0,1) ? mount_id : minfo->modelid_other_gender; |
---|
| 4634 | |
---|
| 4635 | return mount_id; |
---|
| 4636 | } |
---|
| 4637 | |
---|
| 4638 | void ObjectMgr::GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds) |
---|
| 4639 | { |
---|
| 4640 | if(path >= sTaxiPathNodesByPath.size()) |
---|
| 4641 | return; |
---|
| 4642 | |
---|
| 4643 | TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; |
---|
| 4644 | |
---|
| 4645 | pathnodes.Resize(nodeList.size()); |
---|
| 4646 | mapIds.resize(nodeList.size()); |
---|
| 4647 | |
---|
| 4648 | for(size_t i = 0; i < nodeList.size(); ++i) |
---|
| 4649 | { |
---|
| 4650 | pathnodes[ i ].x = nodeList[i].x; |
---|
| 4651 | pathnodes[ i ].y = nodeList[i].y; |
---|
| 4652 | pathnodes[ i ].z = nodeList[i].z; |
---|
| 4653 | |
---|
| 4654 | mapIds[i] = nodeList[i].mapid; |
---|
| 4655 | } |
---|
| 4656 | } |
---|
| 4657 | |
---|
| 4658 | void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes ) |
---|
| 4659 | { |
---|
| 4660 | if(path >= sTaxiPathNodesByPath.size()) |
---|
| 4661 | return; |
---|
| 4662 | |
---|
| 4663 | TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; |
---|
| 4664 | |
---|
| 4665 | pathnodes.Resize(nodeList.size()); |
---|
| 4666 | |
---|
| 4667 | for(size_t i = 0; i < nodeList.size(); ++i) |
---|
| 4668 | { |
---|
| 4669 | pathnodes[ i ].mapid = nodeList[i].mapid; |
---|
| 4670 | pathnodes[ i ].x = nodeList[i].x; |
---|
| 4671 | pathnodes[ i ].y = nodeList[i].y; |
---|
| 4672 | pathnodes[ i ].z = nodeList[i].z; |
---|
| 4673 | pathnodes[ i ].actionFlag = nodeList[i].actionFlag; |
---|
| 4674 | pathnodes[ i ].delay = nodeList[i].delay; |
---|
| 4675 | } |
---|
| 4676 | } |
---|
| 4677 | |
---|
| 4678 | void ObjectMgr::LoadGraveyardZones() |
---|
| 4679 | { |
---|
| 4680 | mGraveYardMap.clear(); // need for reload case |
---|
| 4681 | |
---|
| 4682 | QueryResult *result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone"); |
---|
| 4683 | |
---|
| 4684 | uint32 count = 0; |
---|
| 4685 | |
---|
| 4686 | if( !result ) |
---|
| 4687 | { |
---|
| 4688 | barGoLink bar( 1 ); |
---|
| 4689 | bar.step(); |
---|
| 4690 | |
---|
| 4691 | sLog.outString(); |
---|
| 4692 | sLog.outString( ">> Loaded %u graveyard-zone links", count ); |
---|
| 4693 | return; |
---|
| 4694 | } |
---|
| 4695 | |
---|
| 4696 | barGoLink bar( result->GetRowCount() ); |
---|
| 4697 | |
---|
| 4698 | do |
---|
| 4699 | { |
---|
| 4700 | ++count; |
---|
| 4701 | bar.step(); |
---|
| 4702 | |
---|
| 4703 | Field *fields = result->Fetch(); |
---|
| 4704 | |
---|
| 4705 | uint32 safeLocId = fields[0].GetUInt32(); |
---|
| 4706 | uint32 zoneId = fields[1].GetUInt32(); |
---|
| 4707 | uint32 team = fields[2].GetUInt32(); |
---|
| 4708 | |
---|
| 4709 | WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId); |
---|
| 4710 | if(!entry) |
---|
| 4711 | { |
---|
| 4712 | sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId); |
---|
| 4713 | continue; |
---|
| 4714 | } |
---|
| 4715 | |
---|
| 4716 | AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId); |
---|
| 4717 | if(!areaEntry) |
---|
| 4718 | { |
---|
| 4719 | sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId); |
---|
| 4720 | continue; |
---|
| 4721 | } |
---|
| 4722 | |
---|
| 4723 | if(areaEntry->zone != 0) |
---|
| 4724 | { |
---|
| 4725 | sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId); |
---|
| 4726 | continue; |
---|
| 4727 | } |
---|
| 4728 | |
---|
| 4729 | if(team!=0 && team!=HORDE && team!=ALLIANCE) |
---|
| 4730 | { |
---|
| 4731 | sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team); |
---|
| 4732 | continue; |
---|
| 4733 | } |
---|
| 4734 | |
---|
| 4735 | if(entry->map_id != areaEntry->mapid && team != 0) |
---|
| 4736 | { |
---|
| 4737 | sLog.outErrorDb("Table `game_graveyard_zone` has record for ghost zone (%u) at map %u and graveyard (%u) at map %u for team %u, but in case maps are different, player faction setting is ignored. Use faction 0 instead.",zoneId,areaEntry->mapid, safeLocId, entry->map_id, team); |
---|
| 4738 | team = 0; |
---|
| 4739 | } |
---|
| 4740 | |
---|
| 4741 | if(!AddGraveYardLink(safeLocId,zoneId,team,false)) |
---|
| 4742 | sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Garveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId); |
---|
| 4743 | } while( result->NextRow() ); |
---|
| 4744 | |
---|
| 4745 | delete result; |
---|
| 4746 | |
---|
| 4747 | sLog.outString(); |
---|
| 4748 | sLog.outString( ">> Loaded %u graveyard-zone links", count ); |
---|
| 4749 | } |
---|
| 4750 | |
---|
| 4751 | WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) |
---|
| 4752 | { |
---|
| 4753 | // search for zone associated closest graveyard |
---|
| 4754 | uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y); |
---|
| 4755 | |
---|
| 4756 | // Simulate std. algorithm: |
---|
| 4757 | // found some graveyard associated to (ghost_zone,ghost_map) |
---|
| 4758 | // |
---|
| 4759 | // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map |
---|
| 4760 | // then check faction |
---|
| 4761 | // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated |
---|
| 4762 | // then skip check faction |
---|
| 4763 | GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); |
---|
| 4764 | GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); |
---|
| 4765 | if(graveLow==graveUp) |
---|
| 4766 | { |
---|
| 4767 | sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); |
---|
| 4768 | return NULL; |
---|
| 4769 | } |
---|
| 4770 | |
---|
| 4771 | bool foundNear = false; |
---|
| 4772 | float distNear; |
---|
| 4773 | WorldSafeLocsEntry const* entryNear = NULL; |
---|
| 4774 | WorldSafeLocsEntry const* entryFar = NULL; |
---|
| 4775 | |
---|
| 4776 | for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) |
---|
| 4777 | { |
---|
| 4778 | GraveYardData const& data = itr->second; |
---|
| 4779 | |
---|
| 4780 | WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId); |
---|
| 4781 | if(!entry) |
---|
| 4782 | { |
---|
| 4783 | sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId); |
---|
| 4784 | continue; |
---|
| 4785 | } |
---|
| 4786 | |
---|
| 4787 | // remember first graveyard at another map and ignore other |
---|
| 4788 | if(MapId != entry->map_id) |
---|
| 4789 | { |
---|
| 4790 | if(!entryFar) |
---|
| 4791 | entryFar = entry; |
---|
| 4792 | continue; |
---|
| 4793 | } |
---|
| 4794 | |
---|
| 4795 | // skip enemy faction graveyard at same map (normal area, city, or battleground) |
---|
| 4796 | // team == 0 case can be at call from .neargrave |
---|
| 4797 | if(data.team != 0 && team != 0 && data.team != team) |
---|
| 4798 | continue; |
---|
| 4799 | |
---|
| 4800 | // find now nearest graveyard at same map |
---|
| 4801 | float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z); |
---|
| 4802 | if(foundNear) |
---|
| 4803 | { |
---|
| 4804 | if(dist2 < distNear) |
---|
| 4805 | { |
---|
| 4806 | distNear = dist2; |
---|
| 4807 | entryNear = entry; |
---|
| 4808 | } |
---|
| 4809 | } |
---|
| 4810 | else |
---|
| 4811 | { |
---|
| 4812 | foundNear = true; |
---|
| 4813 | distNear = dist2; |
---|
| 4814 | entryNear = entry; |
---|
| 4815 | } |
---|
| 4816 | } |
---|
| 4817 | |
---|
| 4818 | if(entryNear) |
---|
| 4819 | return entryNear; |
---|
| 4820 | |
---|
| 4821 | return entryFar; |
---|
| 4822 | } |
---|
| 4823 | |
---|
| 4824 | GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) |
---|
| 4825 | { |
---|
| 4826 | GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); |
---|
| 4827 | GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); |
---|
| 4828 | |
---|
| 4829 | for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) |
---|
| 4830 | { |
---|
| 4831 | if(itr->second.safeLocId==id) |
---|
| 4832 | return &itr->second; |
---|
| 4833 | } |
---|
| 4834 | |
---|
| 4835 | return NULL; |
---|
| 4836 | } |
---|
| 4837 | |
---|
| 4838 | bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) |
---|
| 4839 | { |
---|
| 4840 | if(FindGraveYardData(id,zoneId)) |
---|
| 4841 | return false; |
---|
| 4842 | |
---|
| 4843 | // add link to loaded data |
---|
| 4844 | GraveYardData data; |
---|
| 4845 | data.safeLocId = id; |
---|
| 4846 | data.team = team; |
---|
| 4847 | |
---|
| 4848 | mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data)); |
---|
| 4849 | |
---|
| 4850 | // add link to DB |
---|
| 4851 | if(inDB) |
---|
| 4852 | { |
---|
| 4853 | WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) " |
---|
| 4854 | "VALUES ('%u', '%u','%u')",id,zoneId,team); |
---|
| 4855 | } |
---|
| 4856 | |
---|
| 4857 | return true; |
---|
| 4858 | } |
---|
| 4859 | |
---|
[44] | 4860 | void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) |
---|
| 4861 | { |
---|
| 4862 | GraveYardMap::iterator graveLow = mGraveYardMap.lower_bound(zoneId); |
---|
| 4863 | GraveYardMap::iterator graveUp = mGraveYardMap.upper_bound(zoneId); |
---|
| 4864 | if(graveLow==graveUp) |
---|
| 4865 | { |
---|
| 4866 | //sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); |
---|
| 4867 | return; |
---|
| 4868 | } |
---|
| 4869 | |
---|
| 4870 | bool found = false; |
---|
| 4871 | |
---|
| 4872 | GraveYardMap::iterator itr; |
---|
| 4873 | |
---|
| 4874 | for(itr = graveLow; itr != graveUp; ++itr) |
---|
| 4875 | { |
---|
| 4876 | GraveYardData & data = itr->second; |
---|
| 4877 | |
---|
| 4878 | // skip not matching safezone id |
---|
| 4879 | if(data.safeLocId != id) |
---|
| 4880 | continue; |
---|
| 4881 | |
---|
| 4882 | // skip enemy faction graveyard at same map (normal area, city, or battleground) |
---|
| 4883 | // team == 0 case can be at call from .neargrave |
---|
| 4884 | if(data.team != 0 && team != 0 && data.team != team) |
---|
| 4885 | continue; |
---|
| 4886 | |
---|
| 4887 | found = true; |
---|
| 4888 | break; |
---|
| 4889 | } |
---|
| 4890 | |
---|
| 4891 | // no match, return |
---|
| 4892 | if(!found) |
---|
| 4893 | return; |
---|
| 4894 | |
---|
| 4895 | // remove from links |
---|
| 4896 | mGraveYardMap.erase(itr); |
---|
| 4897 | |
---|
| 4898 | // remove link from DB |
---|
| 4899 | if(inDB) |
---|
| 4900 | { |
---|
| 4901 | WorldDatabase.PExecute("DELETE FROM game_graveyard_zone WHERE id = '%u' AND ghost_zone = '%u' AND faction = '%u'",id,zoneId,team); |
---|
| 4902 | } |
---|
| 4903 | |
---|
| 4904 | return; |
---|
| 4905 | } |
---|
| 4906 | |
---|
| 4907 | |
---|
[37] | 4908 | void ObjectMgr::LoadAreaTriggerTeleports() |
---|
| 4909 | { |
---|
| 4910 | mAreaTriggers.clear(); // need for reload case |
---|
| 4911 | |
---|
| 4912 | uint32 count = 0; |
---|
| 4913 | |
---|
| 4914 | // 0 1 2 3 4 5 6 7 8 9 10 11 12 |
---|
| 4915 | QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); |
---|
| 4916 | if( !result ) |
---|
| 4917 | { |
---|
| 4918 | |
---|
| 4919 | barGoLink bar( 1 ); |
---|
| 4920 | |
---|
| 4921 | bar.step(); |
---|
| 4922 | |
---|
| 4923 | sLog.outString(); |
---|
| 4924 | sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); |
---|
| 4925 | return; |
---|
| 4926 | } |
---|
| 4927 | |
---|
| 4928 | barGoLink bar( result->GetRowCount() ); |
---|
| 4929 | |
---|
| 4930 | do |
---|
| 4931 | { |
---|
| 4932 | Field *fields = result->Fetch(); |
---|
| 4933 | |
---|
| 4934 | bar.step(); |
---|
| 4935 | |
---|
| 4936 | ++count; |
---|
| 4937 | |
---|
| 4938 | uint32 Trigger_ID = fields[0].GetUInt32(); |
---|
| 4939 | |
---|
| 4940 | AreaTrigger at; |
---|
| 4941 | |
---|
| 4942 | at.requiredLevel = fields[1].GetUInt8(); |
---|
| 4943 | at.requiredItem = fields[2].GetUInt32(); |
---|
| 4944 | at.requiredItem2 = fields[3].GetUInt32(); |
---|
| 4945 | at.heroicKey = fields[4].GetUInt32(); |
---|
| 4946 | at.heroicKey2 = fields[5].GetUInt32(); |
---|
| 4947 | at.requiredQuest = fields[6].GetUInt32(); |
---|
| 4948 | at.requiredFailedText = fields[7].GetCppString(); |
---|
| 4949 | at.target_mapId = fields[8].GetUInt32(); |
---|
| 4950 | at.target_X = fields[9].GetFloat(); |
---|
| 4951 | at.target_Y = fields[10].GetFloat(); |
---|
| 4952 | at.target_Z = fields[11].GetFloat(); |
---|
| 4953 | at.target_Orientation = fields[12].GetFloat(); |
---|
| 4954 | |
---|
| 4955 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); |
---|
| 4956 | if(!atEntry) |
---|
| 4957 | { |
---|
| 4958 | sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); |
---|
| 4959 | continue; |
---|
| 4960 | } |
---|
| 4961 | |
---|
| 4962 | if(at.requiredItem) |
---|
| 4963 | { |
---|
| 4964 | ItemPrototype const *pProto = GetItemPrototype(at.requiredItem); |
---|
| 4965 | if(!pProto) |
---|
| 4966 | { |
---|
| 4967 | sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID); |
---|
| 4968 | at.requiredItem = 0; |
---|
| 4969 | } |
---|
| 4970 | } |
---|
| 4971 | if(at.requiredItem2) |
---|
| 4972 | { |
---|
| 4973 | ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2); |
---|
| 4974 | if(!pProto) |
---|
| 4975 | { |
---|
| 4976 | sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID); |
---|
| 4977 | at.requiredItem2 = 0; |
---|
| 4978 | } |
---|
| 4979 | } |
---|
| 4980 | |
---|
| 4981 | if(at.heroicKey) |
---|
| 4982 | { |
---|
| 4983 | ItemPrototype const *pProto = GetItemPrototype(at.heroicKey); |
---|
| 4984 | if(!pProto) |
---|
| 4985 | { |
---|
| 4986 | sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID); |
---|
| 4987 | at.heroicKey = 0; |
---|
| 4988 | } |
---|
| 4989 | } |
---|
| 4990 | |
---|
| 4991 | if(at.heroicKey2) |
---|
| 4992 | { |
---|
| 4993 | ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2); |
---|
| 4994 | if(!pProto) |
---|
| 4995 | { |
---|
| 4996 | sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID); |
---|
| 4997 | at.heroicKey2 = 0; |
---|
| 4998 | } |
---|
| 4999 | } |
---|
| 5000 | |
---|
| 5001 | if(at.requiredQuest) |
---|
| 5002 | { |
---|
| 5003 | if(!mQuestTemplates[at.requiredQuest]) |
---|
| 5004 | { |
---|
| 5005 | sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID); |
---|
| 5006 | at.requiredQuest = 0; |
---|
| 5007 | } |
---|
| 5008 | } |
---|
| 5009 | |
---|
| 5010 | MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); |
---|
| 5011 | if(!mapEntry) |
---|
| 5012 | { |
---|
| 5013 | sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId); |
---|
| 5014 | continue; |
---|
| 5015 | } |
---|
| 5016 | |
---|
| 5017 | if(at.target_X==0 && at.target_Y==0 && at.target_Z==0) |
---|
| 5018 | { |
---|
| 5019 | sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID); |
---|
| 5020 | continue; |
---|
| 5021 | } |
---|
| 5022 | |
---|
| 5023 | mAreaTriggers[Trigger_ID] = at; |
---|
| 5024 | |
---|
| 5025 | } while( result->NextRow() ); |
---|
| 5026 | |
---|
| 5027 | delete result; |
---|
| 5028 | |
---|
| 5029 | sLog.outString(); |
---|
| 5030 | sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); |
---|
| 5031 | } |
---|
| 5032 | |
---|
| 5033 | AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const |
---|
| 5034 | { |
---|
| 5035 | const MapEntry *mapEntry = sMapStore.LookupEntry(Map); |
---|
| 5036 | if(!mapEntry) return NULL; |
---|
| 5037 | for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); itr++) |
---|
| 5038 | { |
---|
| 5039 | if(itr->second.target_mapId == mapEntry->parent_map) |
---|
| 5040 | { |
---|
| 5041 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); |
---|
| 5042 | if(atEntry && atEntry->mapid == Map) |
---|
| 5043 | return &itr->second; |
---|
| 5044 | } |
---|
| 5045 | } |
---|
| 5046 | return NULL; |
---|
| 5047 | } |
---|
| 5048 | |
---|
| 5049 | void ObjectMgr::SetHighestGuids() |
---|
| 5050 | { |
---|
| 5051 | QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" ); |
---|
| 5052 | if( result ) |
---|
| 5053 | { |
---|
| 5054 | m_hiCharGuid = (*result)[0].GetUInt32()+1; |
---|
| 5055 | |
---|
| 5056 | delete result; |
---|
| 5057 | } |
---|
| 5058 | |
---|
| 5059 | result = WorldDatabase.Query( "SELECT MAX(guid) FROM creature" ); |
---|
| 5060 | if( result ) |
---|
| 5061 | { |
---|
| 5062 | m_hiCreatureGuid = (*result)[0].GetUInt32()+1; |
---|
| 5063 | |
---|
| 5064 | delete result; |
---|
| 5065 | } |
---|
| 5066 | |
---|
| 5067 | result = CharacterDatabase.Query( "SELECT MAX(id) FROM character_pet" ); |
---|
| 5068 | if( result ) |
---|
| 5069 | { |
---|
| 5070 | m_hiPetGuid = (*result)[0].GetUInt32()+1; |
---|
| 5071 | |
---|
| 5072 | delete result; |
---|
| 5073 | } |
---|
| 5074 | |
---|
| 5075 | result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" ); |
---|
| 5076 | if( result ) |
---|
| 5077 | { |
---|
| 5078 | m_hiItemGuid = (*result)[0].GetUInt32()+1; |
---|
| 5079 | |
---|
| 5080 | delete result; |
---|
| 5081 | } |
---|
| 5082 | |
---|
| 5083 | // Cleanup other tables from not existed guids (>=m_hiItemGuid) |
---|
| 5084 | CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid); |
---|
| 5085 | CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid); |
---|
| 5086 | CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid); |
---|
| 5087 | CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid); |
---|
| 5088 | |
---|
| 5089 | result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject" ); |
---|
| 5090 | if( result ) |
---|
| 5091 | { |
---|
| 5092 | m_hiGoGuid = (*result)[0].GetUInt32()+1; |
---|
| 5093 | |
---|
| 5094 | delete result; |
---|
| 5095 | } |
---|
| 5096 | |
---|
| 5097 | result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse" ); |
---|
| 5098 | if( result ) |
---|
| 5099 | { |
---|
| 5100 | m_auctionid = (*result)[0].GetUInt32()+1; |
---|
| 5101 | |
---|
| 5102 | delete result; |
---|
| 5103 | } |
---|
| 5104 | else |
---|
| 5105 | { |
---|
| 5106 | m_auctionid = 0; |
---|
| 5107 | } |
---|
| 5108 | result = CharacterDatabase.Query( "SELECT MAX(id) FROM mail" ); |
---|
| 5109 | if( result ) |
---|
| 5110 | { |
---|
| 5111 | m_mailid = (*result)[0].GetUInt32()+1; |
---|
| 5112 | |
---|
| 5113 | delete result; |
---|
| 5114 | } |
---|
| 5115 | else |
---|
| 5116 | { |
---|
| 5117 | m_mailid = 0; |
---|
| 5118 | } |
---|
| 5119 | result = CharacterDatabase.Query( "SELECT MAX(id) FROM item_text" ); |
---|
| 5120 | if( result ) |
---|
| 5121 | { |
---|
| 5122 | m_ItemTextId = (*result)[0].GetUInt32(); |
---|
| 5123 | |
---|
| 5124 | delete result; |
---|
| 5125 | } |
---|
| 5126 | else |
---|
| 5127 | m_ItemTextId = 0; |
---|
| 5128 | |
---|
| 5129 | result = CharacterDatabase.Query( "SELECT MAX(guid) FROM corpse" ); |
---|
| 5130 | if( result ) |
---|
| 5131 | { |
---|
| 5132 | m_hiCorpseGuid = (*result)[0].GetUInt32()+1; |
---|
| 5133 | |
---|
| 5134 | delete result; |
---|
| 5135 | } |
---|
| 5136 | } |
---|
| 5137 | |
---|
| 5138 | uint32 ObjectMgr::GenerateAuctionID() |
---|
| 5139 | { |
---|
| 5140 | ++m_auctionid; |
---|
| 5141 | if(m_auctionid>=0xFFFFFFFF) |
---|
| 5142 | { |
---|
| 5143 | sLog.outError("Auctions ids overflow!! Can't continue, shuting down server. "); |
---|
| 5144 | sWorld.m_stopEvent = true; |
---|
| 5145 | } |
---|
| 5146 | return m_auctionid; |
---|
| 5147 | } |
---|
| 5148 | |
---|
| 5149 | uint32 ObjectMgr::GenerateMailID() |
---|
| 5150 | { |
---|
| 5151 | ++m_mailid; |
---|
| 5152 | if(m_mailid>=0xFFFFFFFF) |
---|
| 5153 | { |
---|
| 5154 | sLog.outError("Mail ids overflow!! Can't continue, shuting down server. "); |
---|
| 5155 | sWorld.m_stopEvent = true; |
---|
| 5156 | } |
---|
| 5157 | return m_mailid; |
---|
| 5158 | } |
---|
| 5159 | |
---|
| 5160 | uint32 ObjectMgr::GenerateItemTextID() |
---|
| 5161 | { |
---|
| 5162 | ++m_ItemTextId; |
---|
| 5163 | if(m_ItemTextId>=0xFFFFFFFF) |
---|
| 5164 | { |
---|
| 5165 | sLog.outError("Item text ids overflow!! Can't continue, shuting down server. "); |
---|
| 5166 | sWorld.m_stopEvent = true; |
---|
| 5167 | } |
---|
| 5168 | return m_ItemTextId; |
---|
| 5169 | } |
---|
| 5170 | |
---|
| 5171 | uint32 ObjectMgr::CreateItemText(std::string text) |
---|
| 5172 | { |
---|
| 5173 | uint32 newItemTextId = GenerateItemTextID(); |
---|
| 5174 | //insert new itempage to container |
---|
| 5175 | mItemTexts[ newItemTextId ] = text; |
---|
| 5176 | //save new itempage |
---|
| 5177 | CharacterDatabase.escape_string(text); |
---|
| 5178 | //any Delete query needed, itemTextId is maximum of all ids |
---|
| 5179 | std::ostringstream query; |
---|
| 5180 | query << "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId << "', '" << text << "')"; |
---|
| 5181 | CharacterDatabase.Execute(query.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters |
---|
| 5182 | return newItemTextId; |
---|
| 5183 | } |
---|
| 5184 | |
---|
| 5185 | uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) |
---|
| 5186 | { |
---|
| 5187 | switch(guidhigh) |
---|
| 5188 | { |
---|
| 5189 | case HIGHGUID_ITEM: |
---|
| 5190 | ++m_hiItemGuid; |
---|
| 5191 | if(m_hiItemGuid>=0xFFFFFFFF) |
---|
| 5192 | { |
---|
| 5193 | sLog.outError("Item guid overflow!! Can't continue, shuting down server. "); |
---|
| 5194 | sWorld.m_stopEvent = true; |
---|
| 5195 | } |
---|
| 5196 | return m_hiItemGuid; |
---|
| 5197 | case HIGHGUID_UNIT: |
---|
| 5198 | ++m_hiCreatureGuid; |
---|
| 5199 | if(m_hiCreatureGuid>=0x00FFFFFF) |
---|
| 5200 | { |
---|
| 5201 | sLog.outError("Creature guid overflow!! Can't continue, shuting down server. "); |
---|
| 5202 | sWorld.m_stopEvent = true; |
---|
| 5203 | } |
---|
| 5204 | return m_hiCreatureGuid; |
---|
| 5205 | case HIGHGUID_PET: |
---|
| 5206 | ++m_hiPetGuid; |
---|
| 5207 | if(m_hiPetGuid>=0x00FFFFFF) |
---|
| 5208 | { |
---|
| 5209 | sLog.outError("Pet guid overflow!! Can't continue, shuting down server. "); |
---|
| 5210 | sWorld.m_stopEvent = true; |
---|
| 5211 | } |
---|
| 5212 | return m_hiPetGuid; |
---|
| 5213 | case HIGHGUID_PLAYER: |
---|
| 5214 | ++m_hiCharGuid; |
---|
| 5215 | if(m_hiCharGuid>=0xFFFFFFFF) |
---|
| 5216 | { |
---|
| 5217 | sLog.outError("Players guid overflow!! Can't continue, shuting down server. "); |
---|
| 5218 | sWorld.m_stopEvent = true; |
---|
| 5219 | } |
---|
| 5220 | return m_hiCharGuid; |
---|
| 5221 | case HIGHGUID_GAMEOBJECT: |
---|
| 5222 | ++m_hiGoGuid; |
---|
| 5223 | if(m_hiGoGuid>=0x00FFFFFF) |
---|
| 5224 | { |
---|
| 5225 | sLog.outError("Gameobject guid overflow!! Can't continue, shuting down server. "); |
---|
| 5226 | sWorld.m_stopEvent = true; |
---|
| 5227 | } |
---|
| 5228 | return m_hiGoGuid; |
---|
| 5229 | case HIGHGUID_CORPSE: |
---|
| 5230 | ++m_hiCorpseGuid; |
---|
| 5231 | if(m_hiCorpseGuid>=0xFFFFFFFF) |
---|
| 5232 | { |
---|
| 5233 | sLog.outError("Corpse guid overflow!! Can't continue, shuting down server. "); |
---|
| 5234 | sWorld.m_stopEvent = true; |
---|
| 5235 | } |
---|
| 5236 | return m_hiCorpseGuid; |
---|
| 5237 | case HIGHGUID_DYNAMICOBJECT: |
---|
| 5238 | ++m_hiDoGuid; |
---|
| 5239 | if(m_hiDoGuid>=0xFFFFFFFF) |
---|
| 5240 | { |
---|
| 5241 | sLog.outError("DynamicObject guid overflow!! Can't continue, shuting down server. "); |
---|
| 5242 | sWorld.m_stopEvent = true; |
---|
| 5243 | } |
---|
| 5244 | return m_hiDoGuid; |
---|
| 5245 | default: |
---|
| 5246 | ASSERT(0); |
---|
| 5247 | } |
---|
| 5248 | |
---|
| 5249 | ASSERT(0); |
---|
| 5250 | return 0; |
---|
| 5251 | } |
---|
| 5252 | |
---|
| 5253 | void ObjectMgr::LoadGameObjectLocales() |
---|
| 5254 | { |
---|
[79] | 5255 | mGameObjectLocaleMap.clear(); |
---|
| 5256 | |
---|
[37] | 5257 | QueryResult *result = WorldDatabase.Query("SELECT entry," |
---|
| 5258 | "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8," |
---|
| 5259 | "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4," |
---|
| 5260 | "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject"); |
---|
| 5261 | |
---|
| 5262 | if(!result) |
---|
| 5263 | { |
---|
| 5264 | barGoLink bar(1); |
---|
| 5265 | |
---|
| 5266 | bar.step(); |
---|
| 5267 | |
---|
| 5268 | sLog.outString(""); |
---|
| 5269 | sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty."); |
---|
| 5270 | return; |
---|
| 5271 | } |
---|
| 5272 | |
---|
| 5273 | barGoLink bar(result->GetRowCount()); |
---|
| 5274 | |
---|
| 5275 | do |
---|
| 5276 | { |
---|
| 5277 | Field *fields = result->Fetch(); |
---|
| 5278 | bar.step(); |
---|
| 5279 | |
---|
| 5280 | uint32 entry = fields[0].GetUInt32(); |
---|
| 5281 | |
---|
| 5282 | GameObjectLocale& data = mGameObjectLocaleMap[entry]; |
---|
| 5283 | |
---|
| 5284 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
| 5285 | { |
---|
| 5286 | std::string str = fields[i].GetCppString(); |
---|
| 5287 | if(!str.empty()) |
---|
| 5288 | { |
---|
| 5289 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 5290 | if(idx >= 0) |
---|
| 5291 | { |
---|
| 5292 | if(data.Name.size() <= idx) |
---|
| 5293 | data.Name.resize(idx+1); |
---|
| 5294 | |
---|
| 5295 | data.Name[idx] = str; |
---|
| 5296 | } |
---|
| 5297 | } |
---|
| 5298 | } |
---|
| 5299 | |
---|
| 5300 | for(int i = MAX_LOCALE; i < MAX_LOCALE*2-1; ++i) |
---|
| 5301 | { |
---|
| 5302 | std::string str = fields[i].GetCppString(); |
---|
| 5303 | if(!str.empty()) |
---|
| 5304 | { |
---|
| 5305 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 5306 | if(idx >= 0) |
---|
| 5307 | { |
---|
| 5308 | if(data.CastBarCaption.size() <= idx) |
---|
| 5309 | data.CastBarCaption.resize(idx+1); |
---|
| 5310 | |
---|
| 5311 | data.CastBarCaption[idx] = str; |
---|
| 5312 | } |
---|
| 5313 | } |
---|
| 5314 | } |
---|
| 5315 | |
---|
| 5316 | } while (result->NextRow()); |
---|
| 5317 | |
---|
| 5318 | delete result; |
---|
| 5319 | |
---|
| 5320 | sLog.outString(); |
---|
| 5321 | sLog.outString( ">> Loaded %u gameobject locale strings", mGameObjectLocaleMap.size() ); |
---|
| 5322 | } |
---|
| 5323 | |
---|
| 5324 | void ObjectMgr::LoadGameobjectInfo() |
---|
| 5325 | { |
---|
| 5326 | sGOStorage.Load(); |
---|
| 5327 | |
---|
| 5328 | // some checks |
---|
| 5329 | for(uint32 id = 1; id < sGOStorage.MaxEntry; id++) |
---|
| 5330 | { |
---|
| 5331 | GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id); |
---|
| 5332 | if(!goInfo) |
---|
| 5333 | continue; |
---|
| 5334 | |
---|
| 5335 | switch(goInfo->type) |
---|
| 5336 | { |
---|
| 5337 | case GAMEOBJECT_TYPE_DOOR: //0 |
---|
| 5338 | { |
---|
| 5339 | if(goInfo->door.lockId) |
---|
| 5340 | { |
---|
| 5341 | if(!sLockStore.LookupEntry(goInfo->door.lockId)) |
---|
| 5342 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.", |
---|
| 5343 | id,goInfo->type,goInfo->door.lockId,goInfo->door.lockId); |
---|
| 5344 | } |
---|
| 5345 | break; |
---|
| 5346 | } |
---|
| 5347 | case GAMEOBJECT_TYPE_BUTTON: //1 |
---|
| 5348 | { |
---|
| 5349 | if(goInfo->button.lockId) |
---|
| 5350 | { |
---|
| 5351 | if(!sLockStore.LookupEntry(goInfo->button.lockId)) |
---|
| 5352 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.", |
---|
| 5353 | id,goInfo->type,goInfo->button.lockId,goInfo->button.lockId); |
---|
| 5354 | } |
---|
| 5355 | break; |
---|
| 5356 | } |
---|
| 5357 | case GAMEOBJECT_TYPE_CHEST: //3 |
---|
| 5358 | { |
---|
| 5359 | if(goInfo->chest.lockId) |
---|
| 5360 | { |
---|
| 5361 | if(!sLockStore.LookupEntry(goInfo->chest.lockId)) |
---|
| 5362 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but lock (Id: %u) not found.", |
---|
| 5363 | id,goInfo->type,goInfo->chest.lockId,goInfo->chest.lockId); |
---|
| 5364 | } |
---|
| 5365 | if(goInfo->chest.linkedTrapId) // linked trap |
---|
| 5366 | { |
---|
| 5367 | if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->chest.linkedTrapId)) |
---|
| 5368 | { |
---|
| 5369 | if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) |
---|
| 5370 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", |
---|
| 5371 | id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId,GAMEOBJECT_TYPE_TRAP); |
---|
| 5372 | } |
---|
| 5373 | /* disable check for while |
---|
| 5374 | else |
---|
| 5375 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.", |
---|
| 5376 | id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId); |
---|
| 5377 | */ |
---|
| 5378 | } |
---|
| 5379 | break; |
---|
| 5380 | } |
---|
| 5381 | case GAMEOBJECT_TYPE_TRAP: //6 |
---|
| 5382 | { |
---|
| 5383 | /* disable check for while |
---|
| 5384 | if(goInfo->trap.spellId) // spell |
---|
| 5385 | { |
---|
| 5386 | if(!sSpellStore.LookupEntry(goInfo->trap.spellId)) |
---|
| 5387 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.", |
---|
| 5388 | id,goInfo->type,goInfo->trap.spellId,goInfo->trap.spellId); |
---|
| 5389 | } |
---|
| 5390 | */ |
---|
| 5391 | break; |
---|
| 5392 | } |
---|
| 5393 | case GAMEOBJECT_TYPE_CHAIR: //7 |
---|
| 5394 | if(goInfo->chair.height > 2) |
---|
| 5395 | { |
---|
| 5396 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..2.", |
---|
| 5397 | id,goInfo->type,goInfo->chair.height); |
---|
| 5398 | |
---|
| 5399 | // prevent client and server unexpected work |
---|
| 5400 | const_cast<GameObjectInfo*>(goInfo)->chair.height = 0; |
---|
| 5401 | } |
---|
| 5402 | break; |
---|
| 5403 | case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 |
---|
| 5404 | { |
---|
| 5405 | if(goInfo->spellFocus.focusId) |
---|
| 5406 | { |
---|
| 5407 | if(!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId)) |
---|
| 5408 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", |
---|
| 5409 | id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId); |
---|
| 5410 | } |
---|
| 5411 | |
---|
| 5412 | if(goInfo->spellFocus.linkedTrapId) // linked trap |
---|
| 5413 | { |
---|
| 5414 | if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->spellFocus.linkedTrapId)) |
---|
| 5415 | { |
---|
| 5416 | if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) |
---|
| 5417 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", |
---|
| 5418 | id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId,GAMEOBJECT_TYPE_TRAP); |
---|
| 5419 | } |
---|
| 5420 | /* disable check for while |
---|
| 5421 | else |
---|
| 5422 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.", |
---|
| 5423 | id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId); |
---|
| 5424 | */ |
---|
| 5425 | } |
---|
| 5426 | break; |
---|
| 5427 | } |
---|
| 5428 | case GAMEOBJECT_TYPE_GOOBER: //10 |
---|
| 5429 | { |
---|
| 5430 | if(goInfo->goober.pageId) // pageId |
---|
| 5431 | { |
---|
| 5432 | if(!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId)) |
---|
| 5433 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.", |
---|
| 5434 | id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId); |
---|
| 5435 | } |
---|
| 5436 | /* disable check for while |
---|
| 5437 | if(goInfo->goober.spellId) // spell |
---|
| 5438 | { |
---|
| 5439 | if(!sSpellStore.LookupEntry(goInfo->goober.spellId)) |
---|
| 5440 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but Spell (Entry %u) not exist.", |
---|
| 5441 | id,goInfo->type,goInfo->goober.spellId,goInfo->goober.spellId); |
---|
| 5442 | } |
---|
| 5443 | */ |
---|
| 5444 | if(goInfo->goober.linkedTrapId) // linked trap |
---|
| 5445 | { |
---|
| 5446 | if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->goober.linkedTrapId)) |
---|
| 5447 | { |
---|
| 5448 | if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) |
---|
| 5449 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", |
---|
| 5450 | id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId,GAMEOBJECT_TYPE_TRAP); |
---|
| 5451 | } |
---|
| 5452 | /* disable check for while |
---|
| 5453 | else |
---|
| 5454 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but trap GO (Entry %u) not exist in `gameobject_template`.", |
---|
| 5455 | id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId); |
---|
| 5456 | */ |
---|
| 5457 | } |
---|
| 5458 | break; |
---|
| 5459 | } |
---|
| 5460 | case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 |
---|
| 5461 | { |
---|
| 5462 | if(goInfo->moTransport.taxiPathId) |
---|
| 5463 | { |
---|
| 5464 | if(goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty()) |
---|
| 5465 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", |
---|
| 5466 | id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId); |
---|
| 5467 | } |
---|
| 5468 | break; |
---|
| 5469 | } |
---|
| 5470 | case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 |
---|
| 5471 | { |
---|
| 5472 | /* disabled |
---|
| 5473 | if(goInfo->summoningRitual.spellId) |
---|
| 5474 | { |
---|
| 5475 | if(!sSpellStore.LookupEntry(goInfo->summoningRitual.spellId)) |
---|
| 5476 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but Spell (Entry %u) not exist.", |
---|
| 5477 | id,goInfo->type,goInfo->summoningRitual.spellId,goInfo->summoningRitual.spellId); |
---|
| 5478 | } |
---|
| 5479 | */ |
---|
| 5480 | break; |
---|
| 5481 | } |
---|
| 5482 | case GAMEOBJECT_TYPE_SPELLCASTER: //22 |
---|
| 5483 | { |
---|
| 5484 | if(goInfo->spellcaster.spellId) // spell |
---|
| 5485 | { |
---|
| 5486 | if(!sSpellStore.LookupEntry(goInfo->spellcaster.spellId)) |
---|
| 5487 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.", |
---|
| 5488 | id,goInfo->type,goInfo->spellcaster.spellId,goInfo->spellcaster.spellId); |
---|
| 5489 | } |
---|
| 5490 | break; |
---|
| 5491 | } |
---|
| 5492 | } |
---|
| 5493 | } |
---|
| 5494 | |
---|
| 5495 | sLog.outString( ">> Loaded %u game object templates", sGOStorage.RecordCount ); |
---|
| 5496 | sLog.outString(); |
---|
| 5497 | } |
---|
| 5498 | |
---|
| 5499 | void ObjectMgr::LoadExplorationBaseXP() |
---|
| 5500 | { |
---|
| 5501 | uint32 count = 0; |
---|
| 5502 | QueryResult *result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp"); |
---|
| 5503 | |
---|
| 5504 | if( !result ) |
---|
| 5505 | { |
---|
| 5506 | barGoLink bar( 1 ); |
---|
| 5507 | |
---|
| 5508 | bar.step(); |
---|
| 5509 | |
---|
| 5510 | sLog.outString(); |
---|
| 5511 | sLog.outString( ">> Loaded %u BaseXP definitions", count ); |
---|
| 5512 | return; |
---|
| 5513 | } |
---|
| 5514 | |
---|
| 5515 | barGoLink bar( result->GetRowCount() ); |
---|
| 5516 | |
---|
| 5517 | do |
---|
| 5518 | { |
---|
| 5519 | bar.step(); |
---|
| 5520 | |
---|
| 5521 | Field *fields = result->Fetch(); |
---|
| 5522 | uint32 level = fields[0].GetUInt32(); |
---|
| 5523 | uint32 basexp = fields[1].GetUInt32(); |
---|
| 5524 | mBaseXPTable[level] = basexp; |
---|
| 5525 | ++count; |
---|
| 5526 | } |
---|
| 5527 | while (result->NextRow()); |
---|
| 5528 | |
---|
| 5529 | delete result; |
---|
| 5530 | |
---|
| 5531 | sLog.outString(); |
---|
| 5532 | sLog.outString( ">> Loaded %u BaseXP definitions", count ); |
---|
| 5533 | } |
---|
| 5534 | |
---|
| 5535 | uint32 ObjectMgr::GetBaseXP(uint32 level) |
---|
| 5536 | { |
---|
| 5537 | return mBaseXPTable[level] ? mBaseXPTable[level] : 0; |
---|
| 5538 | } |
---|
| 5539 | |
---|
| 5540 | void ObjectMgr::LoadPetNames() |
---|
| 5541 | { |
---|
| 5542 | uint32 count = 0; |
---|
| 5543 | QueryResult *result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation"); |
---|
| 5544 | |
---|
| 5545 | if( !result ) |
---|
| 5546 | { |
---|
| 5547 | barGoLink bar( 1 ); |
---|
| 5548 | |
---|
| 5549 | bar.step(); |
---|
| 5550 | |
---|
| 5551 | sLog.outString(); |
---|
| 5552 | sLog.outString( ">> Loaded %u pet name parts", count ); |
---|
| 5553 | return; |
---|
| 5554 | } |
---|
| 5555 | |
---|
| 5556 | barGoLink bar( result->GetRowCount() ); |
---|
| 5557 | |
---|
| 5558 | do |
---|
| 5559 | { |
---|
| 5560 | bar.step(); |
---|
| 5561 | |
---|
| 5562 | Field *fields = result->Fetch(); |
---|
| 5563 | std::string word = fields[0].GetString(); |
---|
| 5564 | uint32 entry = fields[1].GetUInt32(); |
---|
| 5565 | bool half = fields[2].GetBool(); |
---|
| 5566 | if(half) |
---|
| 5567 | PetHalfName1[entry].push_back(word); |
---|
| 5568 | else |
---|
| 5569 | PetHalfName0[entry].push_back(word); |
---|
| 5570 | ++count; |
---|
| 5571 | } |
---|
| 5572 | while (result->NextRow()); |
---|
| 5573 | delete result; |
---|
| 5574 | |
---|
| 5575 | sLog.outString(); |
---|
| 5576 | sLog.outString( ">> Loaded %u pet name parts", count ); |
---|
| 5577 | } |
---|
| 5578 | |
---|
| 5579 | void ObjectMgr::LoadPetNumber() |
---|
| 5580 | { |
---|
| 5581 | QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet"); |
---|
| 5582 | if(result) |
---|
| 5583 | { |
---|
| 5584 | Field *fields = result->Fetch(); |
---|
| 5585 | m_hiPetNumber = fields[0].GetUInt32()+1; |
---|
| 5586 | delete result; |
---|
| 5587 | } |
---|
| 5588 | |
---|
| 5589 | barGoLink bar( 1 ); |
---|
| 5590 | bar.step(); |
---|
| 5591 | |
---|
| 5592 | sLog.outString(); |
---|
| 5593 | sLog.outString( ">> Loaded the max pet number: %d", m_hiPetNumber-1); |
---|
| 5594 | } |
---|
| 5595 | |
---|
| 5596 | std::string ObjectMgr::GeneratePetName(uint32 entry) |
---|
| 5597 | { |
---|
| 5598 | std::vector<std::string> & list0 = PetHalfName0[entry]; |
---|
| 5599 | std::vector<std::string> & list1 = PetHalfName1[entry]; |
---|
| 5600 | |
---|
| 5601 | if(list0.empty() || list1.empty()) |
---|
| 5602 | { |
---|
| 5603 | CreatureInfo const *cinfo = GetCreatureTemplate(entry); |
---|
| 5604 | char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale()); |
---|
| 5605 | if(!petname) |
---|
| 5606 | petname = cinfo->Name; |
---|
| 5607 | return std::string(petname); |
---|
| 5608 | } |
---|
| 5609 | |
---|
| 5610 | return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1)); |
---|
| 5611 | } |
---|
| 5612 | |
---|
| 5613 | uint32 ObjectMgr::GeneratePetNumber() |
---|
| 5614 | { |
---|
| 5615 | return ++m_hiPetNumber; |
---|
| 5616 | } |
---|
| 5617 | |
---|
| 5618 | void ObjectMgr::LoadCorpses() |
---|
| 5619 | { |
---|
| 5620 | uint32 count = 0; |
---|
| 5621 | // 0 1 2 3 4 5 6 7 8 10 |
---|
| 5622 | QueryResult *result = CharacterDatabase.PQuery("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0"); |
---|
| 5623 | |
---|
| 5624 | if( !result ) |
---|
| 5625 | { |
---|
| 5626 | barGoLink bar( 1 ); |
---|
| 5627 | |
---|
| 5628 | bar.step(); |
---|
| 5629 | |
---|
| 5630 | sLog.outString(); |
---|
| 5631 | sLog.outString( ">> Loaded %u corpses", count ); |
---|
| 5632 | return; |
---|
| 5633 | } |
---|
| 5634 | |
---|
| 5635 | barGoLink bar( result->GetRowCount() ); |
---|
| 5636 | |
---|
| 5637 | do |
---|
| 5638 | { |
---|
| 5639 | bar.step(); |
---|
| 5640 | |
---|
| 5641 | Field *fields = result->Fetch(); |
---|
| 5642 | |
---|
| 5643 | uint32 guid = fields[result->GetFieldCount()-1].GetUInt32(); |
---|
| 5644 | |
---|
| 5645 | Corpse *corpse = new Corpse; |
---|
| 5646 | if(!corpse->LoadFromDB(guid,fields)) |
---|
| 5647 | { |
---|
| 5648 | delete corpse; |
---|
| 5649 | continue; |
---|
| 5650 | } |
---|
| 5651 | |
---|
| 5652 | ObjectAccessor::Instance().AddCorpse(corpse); |
---|
| 5653 | |
---|
| 5654 | ++count; |
---|
| 5655 | } |
---|
| 5656 | while (result->NextRow()); |
---|
| 5657 | delete result; |
---|
| 5658 | |
---|
| 5659 | sLog.outString(); |
---|
| 5660 | sLog.outString( ">> Loaded %u corpses", count ); |
---|
| 5661 | } |
---|
| 5662 | |
---|
| 5663 | void ObjectMgr::LoadReputationOnKill() |
---|
| 5664 | { |
---|
| 5665 | uint32 count = 0; |
---|
| 5666 | |
---|
| 5667 | // 0 1 2 |
---|
| 5668 | QueryResult *result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2," |
---|
| 5669 | // 3 4 5 6 7 8 9 |
---|
| 5670 | "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent " |
---|
| 5671 | "FROM creature_onkill_reputation"); |
---|
| 5672 | |
---|
| 5673 | if(!result) |
---|
| 5674 | { |
---|
| 5675 | barGoLink bar(1); |
---|
| 5676 | |
---|
| 5677 | bar.step(); |
---|
| 5678 | |
---|
| 5679 | sLog.outString(); |
---|
| 5680 | sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); |
---|
| 5681 | return; |
---|
| 5682 | } |
---|
| 5683 | |
---|
| 5684 | barGoLink bar(result->GetRowCount()); |
---|
| 5685 | |
---|
| 5686 | do |
---|
| 5687 | { |
---|
| 5688 | Field *fields = result->Fetch(); |
---|
| 5689 | bar.step(); |
---|
| 5690 | |
---|
| 5691 | uint32 creature_id = fields[0].GetUInt32(); |
---|
| 5692 | |
---|
| 5693 | ReputationOnKillEntry repOnKill; |
---|
| 5694 | repOnKill.repfaction1 = fields[1].GetUInt32(); |
---|
| 5695 | repOnKill.repfaction2 = fields[2].GetUInt32(); |
---|
| 5696 | repOnKill.is_teamaward1 = fields[3].GetBool(); |
---|
| 5697 | repOnKill.reputation_max_cap1 = fields[4].GetUInt32(); |
---|
| 5698 | repOnKill.repvalue1 = fields[5].GetInt32(); |
---|
| 5699 | repOnKill.is_teamaward2 = fields[6].GetBool(); |
---|
| 5700 | repOnKill.reputation_max_cap2 = fields[7].GetUInt32(); |
---|
| 5701 | repOnKill.repvalue2 = fields[8].GetInt32(); |
---|
| 5702 | repOnKill.team_dependent = fields[9].GetUInt8(); |
---|
| 5703 | |
---|
| 5704 | if(!GetCreatureTemplate(creature_id)) |
---|
| 5705 | { |
---|
| 5706 | sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id); |
---|
| 5707 | continue; |
---|
| 5708 | } |
---|
| 5709 | |
---|
| 5710 | if(repOnKill.repfaction1) |
---|
| 5711 | { |
---|
| 5712 | FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1); |
---|
| 5713 | if(!factionEntry1) |
---|
| 5714 | { |
---|
| 5715 | sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1); |
---|
| 5716 | continue; |
---|
| 5717 | } |
---|
| 5718 | } |
---|
| 5719 | |
---|
| 5720 | if(repOnKill.repfaction2) |
---|
| 5721 | { |
---|
| 5722 | FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2); |
---|
| 5723 | if(!factionEntry2) |
---|
| 5724 | { |
---|
| 5725 | sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2); |
---|
| 5726 | continue; |
---|
| 5727 | } |
---|
| 5728 | } |
---|
| 5729 | |
---|
| 5730 | mRepOnKill[creature_id] = repOnKill; |
---|
| 5731 | |
---|
| 5732 | ++count; |
---|
| 5733 | } while (result->NextRow()); |
---|
| 5734 | |
---|
| 5735 | delete result; |
---|
| 5736 | |
---|
| 5737 | sLog.outString(); |
---|
| 5738 | sLog.outString(">> Loaded %u creature award reputation definitions", count); |
---|
| 5739 | } |
---|
| 5740 | |
---|
| 5741 | void ObjectMgr::LoadWeatherZoneChances() |
---|
| 5742 | { |
---|
| 5743 | uint32 count = 0; |
---|
| 5744 | |
---|
| 5745 | // 0 1 2 3 4 5 6 7 8 9 10 11 12 |
---|
| 5746 | QueryResult *result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather"); |
---|
| 5747 | |
---|
| 5748 | if(!result) |
---|
| 5749 | { |
---|
| 5750 | barGoLink bar(1); |
---|
| 5751 | |
---|
| 5752 | bar.step(); |
---|
| 5753 | |
---|
| 5754 | sLog.outString(); |
---|
| 5755 | sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty."); |
---|
| 5756 | return; |
---|
| 5757 | } |
---|
| 5758 | |
---|
| 5759 | barGoLink bar(result->GetRowCount()); |
---|
| 5760 | |
---|
| 5761 | do |
---|
| 5762 | { |
---|
| 5763 | Field *fields = result->Fetch(); |
---|
| 5764 | bar.step(); |
---|
| 5765 | |
---|
| 5766 | uint32 zone_id = fields[0].GetUInt32(); |
---|
| 5767 | |
---|
| 5768 | WeatherZoneChances& wzc = mWeatherZoneMap[zone_id]; |
---|
| 5769 | |
---|
| 5770 | for(int season = 0; season < WEATHER_SEASONS; ++season) |
---|
| 5771 | { |
---|
| 5772 | wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32(); |
---|
| 5773 | wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32(); |
---|
| 5774 | wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32(); |
---|
| 5775 | |
---|
| 5776 | if(wzc.data[season].rainChance > 100) |
---|
| 5777 | { |
---|
| 5778 | wzc.data[season].rainChance = 25; |
---|
| 5779 | sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%",zone_id,season); |
---|
| 5780 | } |
---|
| 5781 | |
---|
| 5782 | if(wzc.data[season].snowChance > 100) |
---|
| 5783 | { |
---|
| 5784 | wzc.data[season].snowChance = 25; |
---|
| 5785 | sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%",zone_id,season); |
---|
| 5786 | } |
---|
| 5787 | |
---|
| 5788 | if(wzc.data[season].stormChance > 100) |
---|
| 5789 | { |
---|
| 5790 | wzc.data[season].stormChance = 25; |
---|
| 5791 | sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%",zone_id,season); |
---|
| 5792 | } |
---|
| 5793 | } |
---|
| 5794 | |
---|
| 5795 | ++count; |
---|
| 5796 | } while (result->NextRow()); |
---|
| 5797 | |
---|
| 5798 | delete result; |
---|
| 5799 | |
---|
| 5800 | sLog.outString(); |
---|
| 5801 | sLog.outString(">> Loaded %u weather definitions", count); |
---|
| 5802 | } |
---|
| 5803 | |
---|
| 5804 | void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t) |
---|
| 5805 | { |
---|
| 5806 | mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t; |
---|
| 5807 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); |
---|
| 5808 | if(t) |
---|
| 5809 | WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" I64FMTD "', '%u' )", loguid, uint64(t), instance); |
---|
| 5810 | } |
---|
| 5811 | |
---|
| 5812 | void ObjectMgr::DeleteCreatureData(uint32 guid) |
---|
| 5813 | { |
---|
| 5814 | // remove mapid*cellid -> guid_set map |
---|
| 5815 | CreatureData const* data = GetCreatureData(guid); |
---|
| 5816 | if(data) |
---|
| 5817 | RemoveCreatureFromGrid(guid, data); |
---|
| 5818 | |
---|
| 5819 | mCreatureDataMap.erase(guid); |
---|
| 5820 | } |
---|
| 5821 | |
---|
| 5822 | void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) |
---|
| 5823 | { |
---|
| 5824 | mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t; |
---|
| 5825 | WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); |
---|
| 5826 | if(t) |
---|
| 5827 | WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" I64FMTD "', '%u' )", loguid, uint64(t), instance); |
---|
| 5828 | } |
---|
| 5829 | |
---|
| 5830 | void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) |
---|
| 5831 | { |
---|
| 5832 | RespawnTimes::iterator next; |
---|
| 5833 | |
---|
| 5834 | for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next) |
---|
| 5835 | { |
---|
| 5836 | next = itr; |
---|
| 5837 | ++next; |
---|
| 5838 | |
---|
| 5839 | if(GUID_HIPART(itr->first)==instance) |
---|
| 5840 | mGORespawnTimes.erase(itr); |
---|
| 5841 | } |
---|
| 5842 | |
---|
| 5843 | for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next) |
---|
| 5844 | { |
---|
| 5845 | next = itr; |
---|
| 5846 | ++next; |
---|
| 5847 | |
---|
| 5848 | if(GUID_HIPART(itr->first)==instance) |
---|
| 5849 | mCreatureRespawnTimes.erase(itr); |
---|
| 5850 | } |
---|
| 5851 | |
---|
| 5852 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance); |
---|
| 5853 | WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance); |
---|
| 5854 | } |
---|
| 5855 | |
---|
| 5856 | void ObjectMgr::DeleteGOData(uint32 guid) |
---|
| 5857 | { |
---|
| 5858 | // remove mapid*cellid -> guid_set map |
---|
| 5859 | GameObjectData const* data = GetGOData(guid); |
---|
| 5860 | if(data) |
---|
| 5861 | RemoveGameobjectFromGrid(guid, data); |
---|
| 5862 | |
---|
| 5863 | mGameObjectDataMap.erase(guid); |
---|
| 5864 | } |
---|
| 5865 | |
---|
| 5866 | void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance) |
---|
| 5867 | { |
---|
| 5868 | // corpses are always added to spawn mode 0 and they are spawned by their instance id |
---|
| 5869 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; |
---|
| 5870 | cell_guids.corpses[player_guid] = instance; |
---|
| 5871 | } |
---|
| 5872 | |
---|
| 5873 | void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid) |
---|
| 5874 | { |
---|
| 5875 | // corpses are always added to spawn mode 0 and they are spawned by their instance id |
---|
| 5876 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; |
---|
| 5877 | cell_guids.corpses.erase(player_guid); |
---|
| 5878 | } |
---|
| 5879 | |
---|
| 5880 | void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table) |
---|
| 5881 | { |
---|
| 5882 | map.clear(); // need for reload case |
---|
| 5883 | |
---|
| 5884 | uint32 count = 0; |
---|
| 5885 | |
---|
| 5886 | QueryResult *result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table); |
---|
| 5887 | |
---|
| 5888 | if(!result) |
---|
| 5889 | { |
---|
| 5890 | barGoLink bar(1); |
---|
| 5891 | |
---|
| 5892 | bar.step(); |
---|
| 5893 | |
---|
| 5894 | sLog.outString(); |
---|
| 5895 | sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table); |
---|
| 5896 | return; |
---|
| 5897 | } |
---|
| 5898 | |
---|
| 5899 | barGoLink bar(result->GetRowCount()); |
---|
| 5900 | |
---|
| 5901 | do |
---|
| 5902 | { |
---|
| 5903 | Field *fields = result->Fetch(); |
---|
| 5904 | bar.step(); |
---|
| 5905 | |
---|
| 5906 | uint32 id = fields[0].GetUInt32(); |
---|
| 5907 | uint32 quest = fields[1].GetUInt32(); |
---|
| 5908 | |
---|
| 5909 | if(mQuestTemplates.find(quest) == mQuestTemplates.end()) |
---|
| 5910 | { |
---|
| 5911 | sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id); |
---|
| 5912 | continue; |
---|
| 5913 | } |
---|
| 5914 | |
---|
| 5915 | map.insert(QuestRelations::value_type(id,quest)); |
---|
| 5916 | |
---|
| 5917 | ++count; |
---|
| 5918 | } while (result->NextRow()); |
---|
| 5919 | |
---|
| 5920 | delete result; |
---|
| 5921 | |
---|
| 5922 | sLog.outString(); |
---|
| 5923 | sLog.outString(">> Loaded %u quest relations from %s", count,table); |
---|
| 5924 | } |
---|
| 5925 | |
---|
| 5926 | void ObjectMgr::LoadGameobjectQuestRelations() |
---|
| 5927 | { |
---|
| 5928 | LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation"); |
---|
| 5929 | |
---|
| 5930 | for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr) |
---|
| 5931 | { |
---|
| 5932 | GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); |
---|
| 5933 | if(!goInfo) |
---|
| 5934 | sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); |
---|
| 5935 | else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) |
---|
| 5936 | sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); |
---|
| 5937 | } |
---|
| 5938 | } |
---|
| 5939 | |
---|
| 5940 | void ObjectMgr::LoadGameobjectInvolvedRelations() |
---|
| 5941 | { |
---|
| 5942 | LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation"); |
---|
| 5943 | |
---|
| 5944 | for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr) |
---|
| 5945 | { |
---|
| 5946 | GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); |
---|
| 5947 | if(!goInfo) |
---|
| 5948 | sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); |
---|
| 5949 | else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) |
---|
| 5950 | sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); |
---|
| 5951 | } |
---|
| 5952 | } |
---|
| 5953 | |
---|
| 5954 | void ObjectMgr::LoadCreatureQuestRelations() |
---|
| 5955 | { |
---|
| 5956 | LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation"); |
---|
| 5957 | |
---|
| 5958 | for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr) |
---|
| 5959 | { |
---|
| 5960 | CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); |
---|
| 5961 | if(!cInfo) |
---|
| 5962 | sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); |
---|
| 5963 | else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) |
---|
| 5964 | sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); |
---|
| 5965 | } |
---|
| 5966 | } |
---|
| 5967 | |
---|
| 5968 | void ObjectMgr::LoadCreatureInvolvedRelations() |
---|
| 5969 | { |
---|
| 5970 | LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation"); |
---|
| 5971 | |
---|
| 5972 | for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr) |
---|
| 5973 | { |
---|
| 5974 | CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); |
---|
| 5975 | if(!cInfo) |
---|
| 5976 | sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); |
---|
| 5977 | else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) |
---|
| 5978 | sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); |
---|
| 5979 | } |
---|
| 5980 | } |
---|
| 5981 | |
---|
| 5982 | void ObjectMgr::LoadReservedPlayersNames() |
---|
| 5983 | { |
---|
| 5984 | m_ReservedNames.clear(); // need for reload case |
---|
| 5985 | |
---|
| 5986 | QueryResult *result = WorldDatabase.PQuery("SELECT name FROM reserved_name"); |
---|
| 5987 | |
---|
| 5988 | uint32 count = 0; |
---|
| 5989 | |
---|
| 5990 | if( !result ) |
---|
| 5991 | { |
---|
| 5992 | barGoLink bar( 1 ); |
---|
| 5993 | bar.step(); |
---|
| 5994 | |
---|
| 5995 | sLog.outString(); |
---|
| 5996 | sLog.outString( ">> Loaded %u reserved player names", count ); |
---|
| 5997 | return; |
---|
| 5998 | } |
---|
| 5999 | |
---|
| 6000 | barGoLink bar( result->GetRowCount() ); |
---|
| 6001 | |
---|
| 6002 | Field* fields; |
---|
| 6003 | do |
---|
| 6004 | { |
---|
| 6005 | bar.step(); |
---|
| 6006 | fields = result->Fetch(); |
---|
| 6007 | std::string name= fields[0].GetCppString(); |
---|
| 6008 | if(normalizePlayerName(name)) |
---|
| 6009 | { |
---|
| 6010 | m_ReservedNames.insert(name); |
---|
| 6011 | ++count; |
---|
| 6012 | } |
---|
| 6013 | } while ( result->NextRow() ); |
---|
| 6014 | |
---|
| 6015 | delete result; |
---|
| 6016 | |
---|
| 6017 | sLog.outString(); |
---|
| 6018 | sLog.outString( ">> Loaded %u reserved player names", count ); |
---|
| 6019 | } |
---|
| 6020 | |
---|
| 6021 | enum LanguageType |
---|
| 6022 | { |
---|
| 6023 | LT_BASIC_LATIN = 0x0000, |
---|
| 6024 | LT_EXTENDEN_LATIN = 0x0001, |
---|
| 6025 | LT_CYRILLIC = 0x0002, |
---|
| 6026 | LT_EAST_ASIA = 0x0004, |
---|
| 6027 | LT_ANY = 0xFFFF |
---|
| 6028 | }; |
---|
| 6029 | |
---|
| 6030 | static LanguageType GetRealmLanguageType(bool create) |
---|
| 6031 | { |
---|
| 6032 | switch(sWorld.getConfig(CONFIG_REALM_ZONE)) |
---|
| 6033 | { |
---|
| 6034 | case REALM_ZONE_UNKNOWN: // any language |
---|
| 6035 | case REALM_ZONE_DEVELOPMENT: |
---|
| 6036 | case REALM_ZONE_TEST_SERVER: |
---|
| 6037 | case REALM_ZONE_QA_SERVER: |
---|
| 6038 | return LT_ANY; |
---|
| 6039 | case REALM_ZONE_UNITED_STATES: // extended-Latin |
---|
| 6040 | case REALM_ZONE_OCEANIC: |
---|
| 6041 | case REALM_ZONE_LATIN_AMERICA: |
---|
| 6042 | case REALM_ZONE_ENGLISH: |
---|
| 6043 | case REALM_ZONE_GERMAN: |
---|
| 6044 | case REALM_ZONE_FRENCH: |
---|
| 6045 | case REALM_ZONE_SPANISH: |
---|
| 6046 | return LT_EXTENDEN_LATIN; |
---|
| 6047 | case REALM_ZONE_KOREA: // East-Asian |
---|
| 6048 | case REALM_ZONE_TAIWAN: |
---|
| 6049 | case REALM_ZONE_CHINA: |
---|
| 6050 | return LT_EAST_ASIA; |
---|
| 6051 | case REALM_ZONE_RUSSIAN: // Cyrillic |
---|
| 6052 | return LT_CYRILLIC; |
---|
| 6053 | default: |
---|
| 6054 | return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login |
---|
| 6055 | } |
---|
| 6056 | } |
---|
| 6057 | |
---|
| 6058 | bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false) |
---|
| 6059 | { |
---|
| 6060 | if(strictMask==0) // any language, ignore realm |
---|
| 6061 | { |
---|
| 6062 | if(isExtendedLatinString(wstr,numericOrSpace)) |
---|
| 6063 | return true; |
---|
| 6064 | if(isCyrillicString(wstr,numericOrSpace)) |
---|
| 6065 | return true; |
---|
| 6066 | if(isEastAsianString(wstr,numericOrSpace)) |
---|
| 6067 | return true; |
---|
| 6068 | return false; |
---|
| 6069 | } |
---|
| 6070 | |
---|
| 6071 | if(strictMask & 0x2) // realm zone specific |
---|
| 6072 | { |
---|
| 6073 | LanguageType lt = GetRealmLanguageType(create); |
---|
| 6074 | if(lt & LT_EXTENDEN_LATIN) |
---|
| 6075 | if(isExtendedLatinString(wstr,numericOrSpace)) |
---|
| 6076 | return true; |
---|
| 6077 | if(lt & LT_CYRILLIC) |
---|
| 6078 | if(isCyrillicString(wstr,numericOrSpace)) |
---|
| 6079 | return true; |
---|
| 6080 | if(lt & LT_EAST_ASIA) |
---|
| 6081 | if(isEastAsianString(wstr,numericOrSpace)) |
---|
| 6082 | return true; |
---|
| 6083 | } |
---|
| 6084 | |
---|
| 6085 | if(strictMask & 0x1) // basic latin |
---|
| 6086 | { |
---|
| 6087 | if(isBasicLatinString(wstr,numericOrSpace)) |
---|
| 6088 | return true; |
---|
| 6089 | } |
---|
| 6090 | |
---|
| 6091 | return false; |
---|
| 6092 | } |
---|
| 6093 | |
---|
| 6094 | bool ObjectMgr::IsValidName( std::string name, bool create ) |
---|
| 6095 | { |
---|
| 6096 | std::wstring wname; |
---|
| 6097 | if(!Utf8toWStr(name,wname)) |
---|
| 6098 | return false; |
---|
| 6099 | |
---|
| 6100 | if(wname.size() < 1 || wname.size() > MAX_PLAYER_NAME) |
---|
| 6101 | return false; |
---|
| 6102 | |
---|
| 6103 | uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PLAYER_NAMES); |
---|
| 6104 | |
---|
| 6105 | return isValidString(wname,strictMask,false,create); |
---|
| 6106 | } |
---|
| 6107 | |
---|
| 6108 | bool ObjectMgr::IsValidCharterName( std::string name ) |
---|
| 6109 | { |
---|
| 6110 | std::wstring wname; |
---|
| 6111 | if(!Utf8toWStr(name,wname)) |
---|
| 6112 | return false; |
---|
| 6113 | |
---|
| 6114 | if(wname.size() < 1) |
---|
| 6115 | return false; |
---|
| 6116 | |
---|
| 6117 | uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_CHARTER_NAMES); |
---|
| 6118 | |
---|
| 6119 | return isValidString(wname,strictMask,true); |
---|
| 6120 | } |
---|
| 6121 | |
---|
| 6122 | bool ObjectMgr::IsValidPetName( std::string name ) |
---|
| 6123 | { |
---|
| 6124 | std::wstring wname; |
---|
| 6125 | if(!Utf8toWStr(name,wname)) |
---|
| 6126 | return false; |
---|
| 6127 | |
---|
| 6128 | if(wname.size() < 1) |
---|
| 6129 | return false; |
---|
| 6130 | |
---|
| 6131 | uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PET_NAMES); |
---|
| 6132 | |
---|
| 6133 | return isValidString(wname,strictMask,false); |
---|
| 6134 | } |
---|
| 6135 | |
---|
| 6136 | int ObjectMgr::GetIndexForLocale( LocaleConstant loc ) |
---|
| 6137 | { |
---|
| 6138 | if(loc==LOCALE_enUS) |
---|
| 6139 | return -1; |
---|
| 6140 | |
---|
| 6141 | for(size_t i=0;i < m_LocalForIndex.size(); ++i) |
---|
| 6142 | if(m_LocalForIndex[i]==loc) |
---|
| 6143 | return i; |
---|
| 6144 | |
---|
| 6145 | return -1; |
---|
| 6146 | } |
---|
| 6147 | |
---|
| 6148 | LocaleConstant ObjectMgr::GetLocaleForIndex(int i) |
---|
| 6149 | { |
---|
| 6150 | if (i<0 || i>=m_LocalForIndex.size()) |
---|
| 6151 | return LOCALE_enUS; |
---|
| 6152 | |
---|
| 6153 | return m_LocalForIndex[i]; |
---|
| 6154 | } |
---|
| 6155 | |
---|
| 6156 | int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc ) |
---|
| 6157 | { |
---|
| 6158 | if(loc==LOCALE_enUS) |
---|
| 6159 | return -1; |
---|
| 6160 | |
---|
| 6161 | for(size_t i=0;i < m_LocalForIndex.size(); ++i) |
---|
| 6162 | if(m_LocalForIndex[i]==loc) |
---|
| 6163 | return i; |
---|
| 6164 | |
---|
| 6165 | m_LocalForIndex.push_back(loc); |
---|
| 6166 | return m_LocalForIndex.size()-1; |
---|
| 6167 | } |
---|
| 6168 | |
---|
| 6169 | void ObjectMgr::LoadBattleMastersEntry() |
---|
| 6170 | { |
---|
| 6171 | mBattleMastersMap.clear(); // need for reload case |
---|
| 6172 | |
---|
| 6173 | QueryResult *result = WorldDatabase.Query( "SELECT entry,bg_template FROM battlemaster_entry" ); |
---|
| 6174 | |
---|
| 6175 | uint32 count = 0; |
---|
| 6176 | |
---|
| 6177 | if( !result ) |
---|
| 6178 | { |
---|
| 6179 | barGoLink bar( 1 ); |
---|
| 6180 | bar.step(); |
---|
| 6181 | |
---|
| 6182 | sLog.outString(); |
---|
| 6183 | sLog.outString( ">> Loaded 0 battlemaster entries - table is empty!" ); |
---|
| 6184 | return; |
---|
| 6185 | } |
---|
| 6186 | |
---|
| 6187 | barGoLink bar( result->GetRowCount() ); |
---|
| 6188 | |
---|
| 6189 | do |
---|
| 6190 | { |
---|
| 6191 | ++count; |
---|
| 6192 | bar.step(); |
---|
| 6193 | |
---|
| 6194 | Field *fields = result->Fetch(); |
---|
| 6195 | |
---|
| 6196 | uint32 entry = fields[0].GetUInt32(); |
---|
| 6197 | uint32 bgTypeId = fields[1].GetUInt32(); |
---|
| 6198 | |
---|
| 6199 | mBattleMastersMap[entry] = bgTypeId; |
---|
| 6200 | |
---|
| 6201 | } while( result->NextRow() ); |
---|
| 6202 | |
---|
| 6203 | delete result; |
---|
| 6204 | |
---|
| 6205 | sLog.outString(); |
---|
| 6206 | sLog.outString( ">> Loaded %u battlemaster entries", count ); |
---|
| 6207 | } |
---|
| 6208 | |
---|
| 6209 | void ObjectMgr::LoadGameObjectForQuests() |
---|
| 6210 | { |
---|
| 6211 | mGameObjectForQuestSet.clear(); // need for reload case |
---|
| 6212 | |
---|
| 6213 | uint32 count = 0; |
---|
| 6214 | |
---|
| 6215 | // collect GO entries for GO that must activated |
---|
| 6216 | for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) |
---|
| 6217 | { |
---|
| 6218 | GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry); |
---|
| 6219 | if(!goInfo) |
---|
| 6220 | continue; |
---|
| 6221 | |
---|
| 6222 | switch(goInfo->type) |
---|
| 6223 | { |
---|
| 6224 | // scan GO chest with loot including quest items |
---|
| 6225 | case GAMEOBJECT_TYPE_CHEST: |
---|
| 6226 | { |
---|
| 6227 | uint32 loot_id = GameObject::GetLootId(goInfo); |
---|
| 6228 | |
---|
| 6229 | // find quest loot for GO |
---|
| 6230 | if(LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) |
---|
| 6231 | { |
---|
| 6232 | mGameObjectForQuestSet.insert(go_entry); |
---|
| 6233 | ++count; |
---|
| 6234 | } |
---|
| 6235 | break; |
---|
| 6236 | } |
---|
| 6237 | case GAMEOBJECT_TYPE_GOOBER: |
---|
| 6238 | { |
---|
| 6239 | if(goInfo->goober.questId) //quests objects |
---|
| 6240 | { |
---|
| 6241 | mGameObjectForQuestSet.insert(go_entry); |
---|
| 6242 | count++; |
---|
| 6243 | } |
---|
| 6244 | break; |
---|
| 6245 | } |
---|
| 6246 | default: |
---|
| 6247 | break; |
---|
| 6248 | } |
---|
| 6249 | } |
---|
| 6250 | |
---|
| 6251 | sLog.outString(); |
---|
| 6252 | sLog.outString( ">> Loaded %u GameObject for quests", count ); |
---|
| 6253 | } |
---|
| 6254 | |
---|
[44] | 6255 | bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value) |
---|
[37] | 6256 | { |
---|
| 6257 | // cleanup affected map part for reloading case |
---|
[44] | 6258 | for(TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end();) |
---|
[37] | 6259 | { |
---|
| 6260 | if(itr->first >= min_value && itr->first <= max_value) |
---|
| 6261 | { |
---|
[44] | 6262 | TrinityStringLocaleMap::iterator itr2 = itr; |
---|
[37] | 6263 | ++itr; |
---|
[44] | 6264 | mTrinityStringLocaleMap.erase(itr2); |
---|
[37] | 6265 | } |
---|
| 6266 | else |
---|
| 6267 | ++itr; |
---|
| 6268 | } |
---|
| 6269 | |
---|
| 6270 | QueryResult *result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table); |
---|
| 6271 | |
---|
| 6272 | if(!result) |
---|
| 6273 | { |
---|
| 6274 | barGoLink bar(1); |
---|
| 6275 | |
---|
| 6276 | bar.step(); |
---|
| 6277 | |
---|
| 6278 | sLog.outString(""); |
---|
| 6279 | if(min_value > 0) // error only in case internal strings |
---|
[44] | 6280 | sLog.outErrorDb(">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.",table); |
---|
[37] | 6281 | else |
---|
| 6282 | sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table); |
---|
| 6283 | return false; |
---|
| 6284 | } |
---|
| 6285 | |
---|
| 6286 | uint32 count = 0; |
---|
| 6287 | |
---|
| 6288 | barGoLink bar(result->GetRowCount()); |
---|
| 6289 | |
---|
| 6290 | do |
---|
| 6291 | { |
---|
| 6292 | Field *fields = result->Fetch(); |
---|
| 6293 | bar.step(); |
---|
| 6294 | |
---|
| 6295 | int32 entry = fields[0].GetInt32(); |
---|
| 6296 | |
---|
| 6297 | if(entry==0) |
---|
| 6298 | { |
---|
| 6299 | sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table); |
---|
| 6300 | continue; |
---|
| 6301 | } |
---|
| 6302 | else if(entry < min_value || entry > max_value) |
---|
| 6303 | { |
---|
| 6304 | int32 start = min_value > 0 ? min_value : max_value; |
---|
| 6305 | int32 end = min_value > 0 ? max_value : min_value; |
---|
| 6306 | sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,start,end); |
---|
| 6307 | continue; |
---|
| 6308 | } |
---|
| 6309 | |
---|
[44] | 6310 | TrinityStringLocale& data = mTrinityStringLocaleMap[entry]; |
---|
[37] | 6311 | |
---|
| 6312 | if(data.Content.size() > 0) |
---|
| 6313 | { |
---|
| 6314 | sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry); |
---|
| 6315 | continue; |
---|
| 6316 | } |
---|
| 6317 | |
---|
| 6318 | data.Content.resize(1); |
---|
| 6319 | ++count; |
---|
| 6320 | |
---|
| 6321 | // 0 -> default, idx in to idx+1 |
---|
| 6322 | data.Content[0] = fields[1].GetCppString(); |
---|
| 6323 | |
---|
| 6324 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
| 6325 | { |
---|
| 6326 | std::string str = fields[i+1].GetCppString(); |
---|
| 6327 | if(!str.empty()) |
---|
| 6328 | { |
---|
| 6329 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
| 6330 | if(idx >= 0) |
---|
| 6331 | { |
---|
| 6332 | // 0 -> default, idx in to idx+1 |
---|
| 6333 | if(data.Content.size() <= idx+1) |
---|
| 6334 | data.Content.resize(idx+2); |
---|
| 6335 | |
---|
| 6336 | data.Content[idx+1] = str; |
---|
| 6337 | } |
---|
| 6338 | } |
---|
| 6339 | } |
---|
| 6340 | } while (result->NextRow()); |
---|
| 6341 | |
---|
| 6342 | delete result; |
---|
| 6343 | |
---|
| 6344 | sLog.outString(); |
---|
[44] | 6345 | if(min_value > 0) // internal Trinity strings |
---|
| 6346 | sLog.outString( ">> Loaded %u Trinity strings from table %s", count,table); |
---|
[37] | 6347 | else |
---|
| 6348 | sLog.outString( ">> Loaded %u string templates from %s", count,table); |
---|
| 6349 | |
---|
| 6350 | return true; |
---|
| 6351 | } |
---|
| 6352 | |
---|
[44] | 6353 | const char *ObjectMgr::GetTrinityString(int32 entry, int locale_idx) const |
---|
[37] | 6354 | { |
---|
| 6355 | // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1 |
---|
[44] | 6356 | // Content[0] always exist if exist TrinityStringLocale |
---|
| 6357 | if(TrinityStringLocale const *msl = GetTrinityStringLocale(entry)) |
---|
[37] | 6358 | { |
---|
| 6359 | if(msl->Content.size() > locale_idx+1 && !msl->Content[locale_idx+1].empty()) |
---|
| 6360 | return msl->Content[locale_idx+1].c_str(); |
---|
| 6361 | else |
---|
| 6362 | return msl->Content[0].c_str(); |
---|
| 6363 | } |
---|
| 6364 | |
---|
| 6365 | if(entry > 0) |
---|
[44] | 6366 | sLog.outErrorDb("Entry %i not found in `trinity_string` table.",entry); |
---|
[37] | 6367 | else |
---|
[44] | 6368 | sLog.outErrorDb("Trinity string entry %i not found in DB.",entry); |
---|
[37] | 6369 | return "<error>"; |
---|
| 6370 | } |
---|
| 6371 | |
---|
[85] | 6372 | void ObjectMgr::LoadSpellDisabledEntrys() |
---|
| 6373 | { |
---|
| 6374 | m_DisabledPlayerSpells.clear(); // need for reload case |
---|
| 6375 | m_DisabledCreatureSpells.clear(); |
---|
| 6376 | QueryResult *result = WorldDatabase.Query("SELECT entry, disable_mask FROM spell_disabled"); |
---|
| 6377 | |
---|
| 6378 | uint32 total_count = 0; |
---|
| 6379 | |
---|
| 6380 | if( !result ) |
---|
| 6381 | { |
---|
| 6382 | barGoLink bar( 1 ); |
---|
| 6383 | bar.step(); |
---|
| 6384 | |
---|
| 6385 | sLog.outString(); |
---|
| 6386 | sLog.outString( ">> Loaded %u disabled spells", total_count ); |
---|
| 6387 | return; |
---|
| 6388 | } |
---|
| 6389 | |
---|
| 6390 | barGoLink bar( result->GetRowCount() ); |
---|
| 6391 | |
---|
| 6392 | Field* fields; |
---|
| 6393 | do |
---|
| 6394 | { |
---|
| 6395 | bar.step(); |
---|
| 6396 | fields = result->Fetch(); |
---|
| 6397 | uint32 spellid = fields[0].GetUInt32(); |
---|
| 6398 | if(!sSpellStore.LookupEntry(spellid)) |
---|
| 6399 | { |
---|
| 6400 | sLog.outErrorDb("Spell entry %u from `spell_disabled` doesn't exist in dbc, ignoring.",spellid); |
---|
| 6401 | continue; |
---|
| 6402 | } |
---|
| 6403 | uint32 disable_mask = fields[1].GetUInt32(); |
---|
| 6404 | if(disable_mask & SPELL_DISABLE_PLAYER) |
---|
| 6405 | m_DisabledPlayerSpells.insert(spellid); |
---|
| 6406 | if(disable_mask & SPELL_DISABLE_CREATURE) |
---|
| 6407 | m_DisabledCreatureSpells.insert(spellid); |
---|
| 6408 | ++total_count; |
---|
| 6409 | } while ( result->NextRow() ); |
---|
| 6410 | |
---|
| 6411 | delete result; |
---|
| 6412 | |
---|
| 6413 | sLog.outString(); |
---|
| 6414 | sLog.outString( ">> Loaded %u disabled spells from `spell_disabled`", total_count); |
---|
| 6415 | } |
---|
| 6416 | |
---|
[37] | 6417 | void ObjectMgr::LoadFishingBaseSkillLevel() |
---|
| 6418 | { |
---|
| 6419 | mFishingBaseForArea.clear(); // for relaod case |
---|
| 6420 | |
---|
| 6421 | uint32 count = 0; |
---|
| 6422 | QueryResult *result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level"); |
---|
| 6423 | |
---|
| 6424 | if( !result ) |
---|
| 6425 | { |
---|
| 6426 | barGoLink bar( 1 ); |
---|
| 6427 | |
---|
| 6428 | bar.step(); |
---|
| 6429 | |
---|
| 6430 | sLog.outString(); |
---|
| 6431 | sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!"); |
---|
| 6432 | return; |
---|
| 6433 | } |
---|
| 6434 | |
---|
| 6435 | barGoLink bar( result->GetRowCount() ); |
---|
| 6436 | |
---|
| 6437 | do |
---|
| 6438 | { |
---|
| 6439 | bar.step(); |
---|
| 6440 | |
---|
| 6441 | Field *fields = result->Fetch(); |
---|
| 6442 | uint32 entry = fields[0].GetUInt32(); |
---|
| 6443 | int32 skill = fields[1].GetInt32(); |
---|
| 6444 | |
---|
| 6445 | AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry); |
---|
| 6446 | if(!fArea) |
---|
| 6447 | { |
---|
| 6448 | sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry); |
---|
| 6449 | continue; |
---|
| 6450 | } |
---|
| 6451 | |
---|
| 6452 | mFishingBaseForArea[entry] = skill; |
---|
| 6453 | ++count; |
---|
| 6454 | } |
---|
| 6455 | while (result->NextRow()); |
---|
| 6456 | |
---|
| 6457 | delete result; |
---|
| 6458 | |
---|
| 6459 | sLog.outString(); |
---|
| 6460 | sLog.outString( ">> Loaded %u areas for fishing base skill level", count ); |
---|
| 6461 | } |
---|
| 6462 | |
---|
| 6463 | // Searches for the same condition already in Conditions store |
---|
| 6464 | // Returns Id if found, else adds it to Conditions and returns Id |
---|
| 6465 | uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 ) |
---|
| 6466 | { |
---|
| 6467 | PlayerCondition lc = PlayerCondition(condition, value1, value2); |
---|
| 6468 | for (uint16 i=0; i < mConditions.size(); ++i) |
---|
| 6469 | { |
---|
| 6470 | if (lc == mConditions[i]) |
---|
| 6471 | return i; |
---|
| 6472 | } |
---|
| 6473 | |
---|
| 6474 | mConditions.push_back(lc); |
---|
| 6475 | |
---|
| 6476 | if(mConditions.size() > 0xFFFF) |
---|
| 6477 | { |
---|
| 6478 | sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!"); |
---|
| 6479 | return 0; |
---|
| 6480 | } |
---|
| 6481 | |
---|
| 6482 | return mConditions.size() - 1; |
---|
| 6483 | } |
---|
| 6484 | |
---|
| 6485 | bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names ) |
---|
| 6486 | { |
---|
| 6487 | for(int i =0; i < MAX_DECLINED_NAME_CASES; ++i) |
---|
| 6488 | { |
---|
| 6489 | std::wstring wname; |
---|
| 6490 | if(!Utf8toWStr(names.name[i],wname)) |
---|
| 6491 | return false; |
---|
| 6492 | |
---|
| 6493 | if(mainpart!=GetMainPartOfName(wname,i+1)) |
---|
| 6494 | return false; |
---|
| 6495 | } |
---|
| 6496 | return true; |
---|
| 6497 | } |
---|
| 6498 | |
---|
| 6499 | const char* ObjectMgr::GetAreaTriggerScriptName(uint32 id) |
---|
| 6500 | { |
---|
| 6501 | AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(id); |
---|
| 6502 | if(i!= mAreaTriggerScripts.end()) |
---|
| 6503 | return i->second.c_str(); |
---|
| 6504 | return ""; |
---|
| 6505 | } |
---|
| 6506 | |
---|
| 6507 | // Checks if player meets the condition |
---|
| 6508 | bool PlayerCondition::Meets(Player const * player) const |
---|
| 6509 | { |
---|
| 6510 | if( !player ) |
---|
| 6511 | return false; // player not present, return false |
---|
| 6512 | |
---|
| 6513 | switch (condition) |
---|
| 6514 | { |
---|
| 6515 | case CONDITION_NONE: |
---|
| 6516 | return true; // empty condition, always met |
---|
| 6517 | case CONDITION_AURA: |
---|
| 6518 | return player->HasAura(value1, value2); |
---|
| 6519 | case CONDITION_ITEM: |
---|
| 6520 | return player->HasItemCount(value1, value2); |
---|
| 6521 | case CONDITION_ITEM_EQUIPPED: |
---|
| 6522 | return player->GetItemOrItemWithGemEquipped(value1) != NULL; |
---|
| 6523 | case CONDITION_ZONEID: |
---|
| 6524 | return player->GetZoneId() == value1; |
---|
| 6525 | case CONDITION_REPUTATION_RANK: |
---|
| 6526 | { |
---|
| 6527 | FactionEntry const* faction = sFactionStore.LookupEntry(value1); |
---|
| 6528 | return faction && player->GetReputationRank(faction) >= value2; |
---|
| 6529 | } |
---|
| 6530 | case CONDITION_TEAM: |
---|
| 6531 | return player->GetTeam() == value1; |
---|
| 6532 | case CONDITION_SKILL: |
---|
| 6533 | return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2; |
---|
| 6534 | case CONDITION_QUESTREWARDED: |
---|
| 6535 | return player->GetQuestRewardStatus(value1); |
---|
| 6536 | case CONDITION_QUESTTAKEN: |
---|
| 6537 | { |
---|
| 6538 | QuestStatus status = player->GetQuestStatus(value1); |
---|
| 6539 | return (status == QUEST_STATUS_INCOMPLETE); |
---|
| 6540 | } |
---|
| 6541 | case CONDITION_AD_COMMISSION_AURA: |
---|
| 6542 | { |
---|
| 6543 | Unit::AuraMap const& auras = player->GetAuras(); |
---|
| 6544 | for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) |
---|
| 6545 | if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual==3580) |
---|
| 6546 | return true; |
---|
| 6547 | return false; |
---|
| 6548 | } |
---|
| 6549 | default: |
---|
| 6550 | return false; |
---|
| 6551 | } |
---|
| 6552 | } |
---|
| 6553 | |
---|
| 6554 | // Verification of condition values validity |
---|
| 6555 | bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2) |
---|
| 6556 | { |
---|
| 6557 | if( condition >= MAX_CONDITION) // Wrong condition type |
---|
| 6558 | { |
---|
| 6559 | sLog.outErrorDb("Condition has bad type of %u, skipped ", condition ); |
---|
| 6560 | return false; |
---|
| 6561 | } |
---|
| 6562 | |
---|
| 6563 | switch (condition) |
---|
| 6564 | { |
---|
| 6565 | case CONDITION_AURA: |
---|
| 6566 | { |
---|
| 6567 | if(!sSpellStore.LookupEntry(value1)) |
---|
| 6568 | { |
---|
| 6569 | sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1); |
---|
| 6570 | return false; |
---|
| 6571 | } |
---|
| 6572 | if(value2 > 2) |
---|
| 6573 | { |
---|
| 6574 | sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2); |
---|
| 6575 | return false; |
---|
| 6576 | } |
---|
| 6577 | break; |
---|
| 6578 | } |
---|
| 6579 | case CONDITION_ITEM: |
---|
| 6580 | { |
---|
| 6581 | ItemPrototype const *proto = objmgr.GetItemPrototype(value1); |
---|
| 6582 | if(!proto) |
---|
| 6583 | { |
---|
| 6584 | sLog.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1); |
---|
| 6585 | return false; |
---|
| 6586 | } |
---|
| 6587 | break; |
---|
| 6588 | } |
---|
| 6589 | case CONDITION_ITEM_EQUIPPED: |
---|
| 6590 | { |
---|
| 6591 | ItemPrototype const *proto = objmgr.GetItemPrototype(value1); |
---|
| 6592 | if(!proto) |
---|
| 6593 | { |
---|
| 6594 | sLog.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1); |
---|
| 6595 | return false; |
---|
| 6596 | } |
---|
| 6597 | break; |
---|
| 6598 | } |
---|
| 6599 | case CONDITION_ZONEID: |
---|
| 6600 | { |
---|
| 6601 | AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1); |
---|
| 6602 | if(!areaEntry) |
---|
| 6603 | { |
---|
| 6604 | sLog.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1); |
---|
| 6605 | return false; |
---|
| 6606 | } |
---|
| 6607 | if(areaEntry->zone != 0) |
---|
| 6608 | { |
---|
| 6609 | sLog.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1); |
---|
| 6610 | return false; |
---|
| 6611 | } |
---|
| 6612 | break; |
---|
| 6613 | } |
---|
| 6614 | case CONDITION_REPUTATION_RANK: |
---|
| 6615 | { |
---|
| 6616 | FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1); |
---|
| 6617 | if(!factionEntry) |
---|
| 6618 | { |
---|
| 6619 | sLog.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1); |
---|
| 6620 | return false; |
---|
| 6621 | } |
---|
| 6622 | break; |
---|
| 6623 | } |
---|
| 6624 | case CONDITION_TEAM: |
---|
| 6625 | { |
---|
| 6626 | if (value1 != ALLIANCE && value1 != HORDE) |
---|
| 6627 | { |
---|
| 6628 | sLog.outErrorDb("Team condition specifies unknown team (%u), skipped", value1); |
---|
| 6629 | return false; |
---|
| 6630 | } |
---|
| 6631 | break; |
---|
| 6632 | } |
---|
| 6633 | case CONDITION_SKILL: |
---|
| 6634 | { |
---|
| 6635 | SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(value1); |
---|
| 6636 | if (!pSkill) |
---|
| 6637 | { |
---|
| 6638 | sLog.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1); |
---|
| 6639 | return false; |
---|
| 6640 | } |
---|
| 6641 | if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue() ) |
---|
| 6642 | { |
---|
| 6643 | sLog.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2); |
---|
| 6644 | return false; |
---|
| 6645 | } |
---|
| 6646 | break; |
---|
| 6647 | } |
---|
| 6648 | case CONDITION_QUESTREWARDED: |
---|
| 6649 | case CONDITION_QUESTTAKEN: |
---|
| 6650 | { |
---|
| 6651 | Quest const *Quest = objmgr.GetQuestTemplate(value1); |
---|
| 6652 | if (!Quest) |
---|
| 6653 | { |
---|
| 6654 | sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1); |
---|
| 6655 | return false; |
---|
| 6656 | } |
---|
| 6657 | if(value2) |
---|
| 6658 | sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2); |
---|
| 6659 | break; |
---|
| 6660 | } |
---|
| 6661 | case CONDITION_AD_COMMISSION_AURA: |
---|
| 6662 | { |
---|
| 6663 | if(value1) |
---|
| 6664 | sLog.outErrorDb("Quest condition has useless data in value1 (%u)!", value1); |
---|
| 6665 | if(value2) |
---|
| 6666 | sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2); |
---|
| 6667 | break; |
---|
| 6668 | } |
---|
| 6669 | } |
---|
| 6670 | return true; |
---|
| 6671 | } |
---|
| 6672 | |
---|
| 6673 | SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) |
---|
| 6674 | { |
---|
| 6675 | switch(pSkill->categoryId) |
---|
| 6676 | { |
---|
| 6677 | case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; |
---|
| 6678 | case SKILL_CATEGORY_WEAPON: |
---|
| 6679 | if(pSkill->id!=SKILL_FIST_WEAPONS) |
---|
| 6680 | return SKILL_RANGE_LEVEL; |
---|
| 6681 | else |
---|
| 6682 | return SKILL_RANGE_MONO; |
---|
| 6683 | case SKILL_CATEGORY_ARMOR: |
---|
| 6684 | case SKILL_CATEGORY_CLASS: |
---|
| 6685 | if(pSkill->id != SKILL_POISONS && pSkill->id != SKILL_LOCKPICKING) |
---|
| 6686 | return SKILL_RANGE_MONO; |
---|
| 6687 | else |
---|
| 6688 | return SKILL_RANGE_LEVEL; |
---|
| 6689 | case SKILL_CATEGORY_SECONDARY: |
---|
| 6690 | case SKILL_CATEGORY_PROFESSION: |
---|
| 6691 | // not set skills for professions and racial abilities |
---|
| 6692 | if(IsProfessionSkill(pSkill->id)) |
---|
| 6693 | return SKILL_RANGE_RANK; |
---|
| 6694 | else if(racial) |
---|
| 6695 | return SKILL_RANGE_NONE; |
---|
| 6696 | else |
---|
| 6697 | return SKILL_RANGE_MONO; |
---|
| 6698 | default: |
---|
| 6699 | case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc |
---|
| 6700 | case SKILL_CATEGORY_NOT_DISPLAYED: //only GENEREC(DND) |
---|
| 6701 | return SKILL_RANGE_NONE; |
---|
| 6702 | } |
---|
| 6703 | } |
---|
| 6704 | |
---|
| 6705 | void ObjectMgr::LoadGameTele() |
---|
| 6706 | { |
---|
| 6707 | m_GameTeleMap.clear(); // for relaod case |
---|
| 6708 | |
---|
| 6709 | uint32 count = 0; |
---|
| 6710 | QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele"); |
---|
| 6711 | |
---|
| 6712 | if( !result ) |
---|
| 6713 | { |
---|
| 6714 | barGoLink bar( 1 ); |
---|
| 6715 | |
---|
| 6716 | bar.step(); |
---|
| 6717 | |
---|
| 6718 | sLog.outString(); |
---|
| 6719 | sLog.outErrorDb(">> Loaded `game_tele`, table is empty!"); |
---|
| 6720 | return; |
---|
| 6721 | } |
---|
| 6722 | |
---|
| 6723 | barGoLink bar( result->GetRowCount() ); |
---|
| 6724 | |
---|
| 6725 | do |
---|
| 6726 | { |
---|
| 6727 | bar.step(); |
---|
| 6728 | |
---|
| 6729 | Field *fields = result->Fetch(); |
---|
| 6730 | |
---|
| 6731 | uint32 id = fields[0].GetUInt32(); |
---|
| 6732 | |
---|
| 6733 | GameTele gt; |
---|
| 6734 | |
---|
| 6735 | gt.position_x = fields[1].GetFloat(); |
---|
| 6736 | gt.position_y = fields[2].GetFloat(); |
---|
| 6737 | gt.position_z = fields[3].GetFloat(); |
---|
| 6738 | gt.orientation = fields[4].GetFloat(); |
---|
| 6739 | gt.mapId = fields[5].GetUInt32(); |
---|
| 6740 | gt.name = fields[6].GetCppString(); |
---|
| 6741 | |
---|
| 6742 | if(!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation)) |
---|
| 6743 | { |
---|
| 6744 | sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str()); |
---|
| 6745 | continue; |
---|
| 6746 | } |
---|
| 6747 | |
---|
| 6748 | if(!Utf8toWStr(gt.name,gt.wnameLow)) |
---|
| 6749 | { |
---|
| 6750 | sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id); |
---|
| 6751 | continue; |
---|
| 6752 | } |
---|
| 6753 | |
---|
| 6754 | wstrToLower( gt.wnameLow ); |
---|
| 6755 | |
---|
| 6756 | m_GameTeleMap[id] = gt; |
---|
| 6757 | |
---|
| 6758 | ++count; |
---|
| 6759 | } |
---|
| 6760 | while (result->NextRow()); |
---|
| 6761 | |
---|
| 6762 | delete result; |
---|
| 6763 | |
---|
| 6764 | sLog.outString(); |
---|
| 6765 | sLog.outString( ">> Loaded %u game tele's", count ); |
---|
| 6766 | } |
---|
| 6767 | |
---|
| 6768 | GameTele const* ObjectMgr::GetGameTele(std::string name) const |
---|
| 6769 | { |
---|
| 6770 | // explicit name case |
---|
| 6771 | std::wstring wname; |
---|
| 6772 | if(!Utf8toWStr(name,wname)) |
---|
| 6773 | return false; |
---|
| 6774 | |
---|
| 6775 | // converting string that we try to find to lower case |
---|
| 6776 | wstrToLower( wname ); |
---|
| 6777 | |
---|
| 6778 | for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) |
---|
| 6779 | if(itr->second.wnameLow == wname) |
---|
| 6780 | return &itr->second; |
---|
| 6781 | |
---|
| 6782 | return NULL; |
---|
| 6783 | } |
---|
| 6784 | |
---|
| 6785 | bool ObjectMgr::AddGameTele(GameTele& tele) |
---|
| 6786 | { |
---|
| 6787 | // find max id |
---|
| 6788 | uint32 new_id = 0; |
---|
| 6789 | for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) |
---|
| 6790 | if(itr->first > new_id) |
---|
| 6791 | new_id = itr->first; |
---|
| 6792 | |
---|
| 6793 | // use next |
---|
| 6794 | ++new_id; |
---|
| 6795 | |
---|
| 6796 | if(!Utf8toWStr(tele.name,tele.wnameLow)) |
---|
| 6797 | return false; |
---|
| 6798 | |
---|
| 6799 | wstrToLower( tele.wnameLow ); |
---|
| 6800 | |
---|
| 6801 | m_GameTeleMap[new_id] = tele; |
---|
| 6802 | |
---|
| 6803 | return WorldDatabase.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')", |
---|
| 6804 | new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str()); |
---|
| 6805 | } |
---|
| 6806 | |
---|
| 6807 | bool ObjectMgr::DeleteGameTele(std::string name) |
---|
| 6808 | { |
---|
| 6809 | // explicit name case |
---|
| 6810 | std::wstring wname; |
---|
| 6811 | if(!Utf8toWStr(name,wname)) |
---|
| 6812 | return false; |
---|
| 6813 | |
---|
| 6814 | // converting string that we try to find to lower case |
---|
| 6815 | wstrToLower( wname ); |
---|
| 6816 | |
---|
| 6817 | for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) |
---|
| 6818 | { |
---|
| 6819 | if(itr->second.wnameLow == wname) |
---|
| 6820 | { |
---|
| 6821 | WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str()); |
---|
| 6822 | m_GameTeleMap.erase(itr); |
---|
| 6823 | return true; |
---|
| 6824 | } |
---|
| 6825 | } |
---|
| 6826 | |
---|
| 6827 | return false; |
---|
| 6828 | } |
---|
| 6829 | |
---|
| 6830 | void ObjectMgr::LoadTrainerSpell() |
---|
| 6831 | { |
---|
| 6832 | // For reload case |
---|
| 6833 | for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) |
---|
| 6834 | itr->second.Clear(); |
---|
| 6835 | m_mCacheTrainerSpellMap.clear(); |
---|
| 6836 | |
---|
| 6837 | std::set<uint32> skip_trainers; |
---|
| 6838 | |
---|
| 6839 | QueryResult *result = WorldDatabase.PQuery("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer"); |
---|
| 6840 | |
---|
| 6841 | if( !result ) |
---|
| 6842 | { |
---|
| 6843 | barGoLink bar( 1 ); |
---|
| 6844 | |
---|
| 6845 | bar.step(); |
---|
| 6846 | |
---|
| 6847 | sLog.outString(); |
---|
| 6848 | sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!"); |
---|
| 6849 | return; |
---|
| 6850 | } |
---|
| 6851 | |
---|
| 6852 | barGoLink bar( result->GetRowCount() ); |
---|
| 6853 | |
---|
| 6854 | uint32 count = 0; |
---|
| 6855 | do |
---|
| 6856 | { |
---|
| 6857 | bar.step(); |
---|
| 6858 | |
---|
| 6859 | Field* fields = result->Fetch(); |
---|
| 6860 | |
---|
| 6861 | uint32 entry = fields[0].GetUInt32(); |
---|
| 6862 | uint32 spell = fields[1].GetUInt32(); |
---|
| 6863 | |
---|
| 6864 | CreatureInfo const* cInfo = GetCreatureTemplate(entry); |
---|
| 6865 | |
---|
| 6866 | if(!cInfo) |
---|
| 6867 | { |
---|
| 6868 | sLog.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry); |
---|
| 6869 | continue; |
---|
| 6870 | } |
---|
| 6871 | |
---|
| 6872 | if(!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER)) |
---|
| 6873 | { |
---|
| 6874 | if(skip_trainers.count(entry) == 0) |
---|
| 6875 | { |
---|
| 6876 | sLog.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry); |
---|
| 6877 | skip_trainers.insert(entry); |
---|
| 6878 | } |
---|
| 6879 | continue; |
---|
| 6880 | } |
---|
| 6881 | |
---|
| 6882 | SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell); |
---|
| 6883 | if(!spellinfo) |
---|
| 6884 | { |
---|
| 6885 | sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry,spell); |
---|
| 6886 | continue; |
---|
| 6887 | } |
---|
| 6888 | |
---|
| 6889 | if(!SpellMgr::IsSpellValid(spellinfo)) |
---|
| 6890 | { |
---|
| 6891 | sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry, spell); |
---|
| 6892 | continue; |
---|
| 6893 | } |
---|
| 6894 | |
---|
| 6895 | TrainerSpell* pTrainerSpell = new TrainerSpell(); |
---|
| 6896 | pTrainerSpell->spell = spell; |
---|
| 6897 | pTrainerSpell->spellcost = fields[2].GetUInt32(); |
---|
| 6898 | pTrainerSpell->reqskill = fields[3].GetUInt32(); |
---|
| 6899 | pTrainerSpell->reqskillvalue = fields[4].GetUInt32(); |
---|
| 6900 | pTrainerSpell->reqlevel = fields[5].GetUInt32(); |
---|
| 6901 | |
---|
| 6902 | if(!pTrainerSpell->reqlevel) |
---|
| 6903 | pTrainerSpell->reqlevel = spellinfo->spellLevel; |
---|
| 6904 | |
---|
| 6905 | |
---|
| 6906 | TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; |
---|
| 6907 | |
---|
| 6908 | if(SpellMgr::IsProfessionSpell(spell)) |
---|
| 6909 | data.trainerType = 2; |
---|
| 6910 | |
---|
| 6911 | data.spellList.push_back(pTrainerSpell); |
---|
| 6912 | ++count; |
---|
| 6913 | |
---|
| 6914 | } while (result->NextRow()); |
---|
| 6915 | delete result; |
---|
| 6916 | |
---|
| 6917 | sLog.outString(); |
---|
| 6918 | sLog.outString( ">> Loaded Trainers %d", count ); |
---|
| 6919 | } |
---|
| 6920 | |
---|
| 6921 | void ObjectMgr::LoadVendors() |
---|
| 6922 | { |
---|
| 6923 | // For reload case |
---|
| 6924 | for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) |
---|
| 6925 | itr->second.Clear(); |
---|
| 6926 | m_mCacheVendorItemMap.clear(); |
---|
| 6927 | |
---|
| 6928 | std::set<uint32> skip_vendors; |
---|
| 6929 | |
---|
| 6930 | QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor"); |
---|
| 6931 | if( !result ) |
---|
| 6932 | { |
---|
| 6933 | barGoLink bar( 1 ); |
---|
| 6934 | |
---|
| 6935 | bar.step(); |
---|
| 6936 | |
---|
| 6937 | sLog.outString(); |
---|
| 6938 | sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!"); |
---|
| 6939 | return; |
---|
| 6940 | } |
---|
| 6941 | |
---|
| 6942 | barGoLink bar( result->GetRowCount() ); |
---|
| 6943 | |
---|
| 6944 | uint32 count = 0; |
---|
| 6945 | do |
---|
| 6946 | { |
---|
| 6947 | bar.step(); |
---|
| 6948 | Field* fields = result->Fetch(); |
---|
| 6949 | |
---|
| 6950 | uint32 entry = fields[0].GetUInt32(); |
---|
| 6951 | uint32 item_id = fields[1].GetUInt32(); |
---|
| 6952 | uint32 maxcount = fields[2].GetUInt32(); |
---|
| 6953 | uint32 incrtime = fields[3].GetUInt32(); |
---|
| 6954 | uint32 ExtendedCost = fields[4].GetUInt32(); |
---|
| 6955 | |
---|
| 6956 | if(!IsVendorItemValid(entry,item_id,maxcount,incrtime,ExtendedCost,NULL,&skip_vendors)) |
---|
| 6957 | continue; |
---|
| 6958 | |
---|
| 6959 | VendorItemData& vList = m_mCacheVendorItemMap[entry]; |
---|
| 6960 | |
---|
| 6961 | vList.AddItem(item_id,maxcount,incrtime,ExtendedCost); |
---|
| 6962 | ++count; |
---|
| 6963 | |
---|
| 6964 | } while (result->NextRow()); |
---|
| 6965 | delete result; |
---|
| 6966 | |
---|
| 6967 | sLog.outString(); |
---|
| 6968 | sLog.outString( ">> Loaded %d Vendors ", count ); |
---|
| 6969 | } |
---|
| 6970 | |
---|
| 6971 | void ObjectMgr::LoadNpcTextId() |
---|
| 6972 | { |
---|
| 6973 | |
---|
| 6974 | m_mCacheNpcTextIdMap.clear(); |
---|
| 6975 | |
---|
| 6976 | QueryResult* result = WorldDatabase.PQuery("SELECT npc_guid, textid FROM npc_gossip"); |
---|
| 6977 | if( !result ) |
---|
| 6978 | { |
---|
| 6979 | barGoLink bar( 1 ); |
---|
| 6980 | |
---|
| 6981 | bar.step(); |
---|
| 6982 | |
---|
| 6983 | sLog.outString(); |
---|
| 6984 | sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!"); |
---|
| 6985 | return; |
---|
| 6986 | } |
---|
| 6987 | |
---|
| 6988 | barGoLink bar( result->GetRowCount() ); |
---|
| 6989 | |
---|
| 6990 | uint32 count = 0; |
---|
| 6991 | uint32 guid,textid; |
---|
| 6992 | do |
---|
| 6993 | { |
---|
| 6994 | bar.step(); |
---|
| 6995 | |
---|
| 6996 | Field* fields = result->Fetch(); |
---|
| 6997 | |
---|
| 6998 | guid = fields[0].GetUInt32(); |
---|
| 6999 | textid = fields[1].GetUInt32(); |
---|
| 7000 | |
---|
| 7001 | if (!GetCreatureData(guid)) |
---|
| 7002 | { |
---|
| 7003 | sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid); |
---|
| 7004 | continue; |
---|
| 7005 | } |
---|
| 7006 | if (!GetGossipText(textid)) |
---|
| 7007 | { |
---|
| 7008 | sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid); |
---|
| 7009 | continue; |
---|
| 7010 | } |
---|
| 7011 | |
---|
| 7012 | m_mCacheNpcTextIdMap[guid] = textid ; |
---|
| 7013 | ++count; |
---|
| 7014 | |
---|
| 7015 | } while (result->NextRow()); |
---|
| 7016 | delete result; |
---|
| 7017 | |
---|
| 7018 | sLog.outString(); |
---|
| 7019 | sLog.outString( ">> Loaded %d NpcTextId ", count ); |
---|
| 7020 | } |
---|
| 7021 | |
---|
[44] | 7022 | void ObjectMgr::AddVendorItem( uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost, bool savetodb) |
---|
[37] | 7023 | { |
---|
| 7024 | VendorItemData& vList = m_mCacheVendorItemMap[entry]; |
---|
| 7025 | vList.AddItem(item,maxcount,incrtime,extendedcost); |
---|
| 7026 | |
---|
[44] | 7027 | if(savetodb) WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry, item, maxcount,incrtime,extendedcost); |
---|
[37] | 7028 | } |
---|
| 7029 | |
---|
[44] | 7030 | bool ObjectMgr::RemoveVendorItem( uint32 entry,uint32 item, bool savetodb) |
---|
[37] | 7031 | { |
---|
| 7032 | CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry); |
---|
| 7033 | if(iter == m_mCacheVendorItemMap.end()) |
---|
| 7034 | return false; |
---|
| 7035 | |
---|
| 7036 | if(!iter->second.FindItem(item)) |
---|
| 7037 | return false; |
---|
| 7038 | |
---|
| 7039 | iter->second.RemoveItem(item); |
---|
[44] | 7040 | if(savetodb) WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item); |
---|
[37] | 7041 | return true; |
---|
| 7042 | } |
---|
| 7043 | |
---|
[44] | 7044 | bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set<uint32>* skip_vendors, uint32 ORnpcflag ) const |
---|
[37] | 7045 | { |
---|
| 7046 | CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry); |
---|
| 7047 | if(!cInfo) |
---|
| 7048 | { |
---|
| 7049 | if(pl) |
---|
| 7050 | ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); |
---|
| 7051 | else |
---|
[44] | 7052 | sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry); |
---|
[37] | 7053 | return false; |
---|
| 7054 | } |
---|
| 7055 | |
---|
[44] | 7056 | if(!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR)) |
---|
[37] | 7057 | { |
---|
| 7058 | if(!skip_vendors || skip_vendors->count(vendor_entry)==0) |
---|
| 7059 | { |
---|
| 7060 | if(pl) |
---|
| 7061 | ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); |
---|
| 7062 | else |
---|
[44] | 7063 | sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry); |
---|
[37] | 7064 | |
---|
| 7065 | if(skip_vendors) |
---|
| 7066 | skip_vendors->insert(vendor_entry); |
---|
| 7067 | } |
---|
| 7068 | return false; |
---|
| 7069 | } |
---|
| 7070 | |
---|
| 7071 | if(!GetItemPrototype(item_id)) |
---|
| 7072 | { |
---|
| 7073 | if(pl) |
---|
| 7074 | ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id); |
---|
| 7075 | else |
---|
[44] | 7076 | sLog.outErrorDb("Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry,item_id); |
---|
[37] | 7077 | return false; |
---|
| 7078 | } |
---|
| 7079 | |
---|
| 7080 | if(ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost)) |
---|
| 7081 | { |
---|
| 7082 | if(pl) |
---|
| 7083 | ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST,ExtendedCost); |
---|
| 7084 | else |
---|
[44] | 7085 | sLog.outErrorDb("Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id,ExtendedCost,vendor_entry); |
---|
[37] | 7086 | return false; |
---|
| 7087 | } |
---|
| 7088 | |
---|
| 7089 | if(maxcount > 0 && incrtime == 0) |
---|
| 7090 | { |
---|
| 7091 | if(pl) |
---|
| 7092 | ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount); |
---|
| 7093 | else |
---|
[44] | 7094 | sLog.outErrorDb( "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry); |
---|
[37] | 7095 | return false; |
---|
| 7096 | } |
---|
| 7097 | else if(maxcount==0 && incrtime > 0) |
---|
| 7098 | { |
---|
| 7099 | if(pl) |
---|
| 7100 | ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0"); |
---|
| 7101 | else |
---|
[44] | 7102 | sLog.outErrorDb( "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry); |
---|
[37] | 7103 | return false; |
---|
| 7104 | } |
---|
| 7105 | |
---|
| 7106 | VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry); |
---|
| 7107 | if(!vItems) |
---|
| 7108 | return true; // later checks for non-empty lists |
---|
| 7109 | |
---|
| 7110 | if(vItems->FindItem(item_id)) |
---|
| 7111 | { |
---|
| 7112 | if(pl) |
---|
| 7113 | ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST,item_id); |
---|
| 7114 | else |
---|
[44] | 7115 | sLog.outErrorDb( "Table `(game_event_)npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id, vendor_entry); |
---|
[37] | 7116 | return false; |
---|
| 7117 | } |
---|
| 7118 | |
---|
| 7119 | if(vItems->GetItemCount() >= MAX_VENDOR_ITEMS) |
---|
| 7120 | { |
---|
| 7121 | if(pl) |
---|
| 7122 | ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS); |
---|
| 7123 | else |
---|
| 7124 | sLog.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry); |
---|
| 7125 | return false; |
---|
| 7126 | } |
---|
| 7127 | |
---|
| 7128 | return true; |
---|
| 7129 | } |
---|
| 7130 | |
---|
| 7131 | // Functions for scripting access |
---|
| 7132 | const char* GetAreaTriggerScriptNameById(uint32 id) |
---|
| 7133 | { |
---|
| 7134 | return objmgr.GetAreaTriggerScriptName(id); |
---|
| 7135 | } |
---|
| 7136 | |
---|
[44] | 7137 | bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value) |
---|
[37] | 7138 | { |
---|
| 7139 | if(start_value >= 0 || start_value <= end_value) // start/end reversed for negative values |
---|
| 7140 | { |
---|
| 7141 | sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), use (%d - %d) instead.",table,start_value,end_value,-1,std::numeric_limits<int32>::min()); |
---|
| 7142 | start_value = -1; |
---|
| 7143 | end_value = std::numeric_limits<int32>::min(); |
---|
| 7144 | } |
---|
| 7145 | |
---|
| 7146 | // for scripting localized strings allowed use _only_ negative entries |
---|
[44] | 7147 | return objmgr.LoadTrinityStrings(db,table,end_value,start_value); |
---|
[37] | 7148 | } |
---|