1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Common.h" |
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22 | #include "Database/DatabaseEnv.h" |
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23 | #include "Database/SQLStorage.h" |
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24 | |
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25 | #include "Log.h" |
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26 | #include "MapManager.h" |
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27 | #include "ObjectMgr.h" |
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28 | #include "SpellMgr.h" |
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29 | #include "UpdateMask.h" |
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30 | #include "World.h" |
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31 | #include "WorldSession.h" |
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32 | #include "Group.h" |
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33 | #include "Guild.h" |
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34 | #include "ArenaTeam.h" |
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35 | #include "Transports.h" |
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36 | #include "ProgressBar.h" |
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37 | #include "Policies/SingletonImp.h" |
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38 | #include "Language.h" |
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39 | #include "GameEvent.h" |
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40 | #include "Spell.h" |
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41 | #include "Chat.h" |
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42 | #include "AccountMgr.h" |
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43 | #include "InstanceSaveMgr.h" |
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44 | #include "SpellAuras.h" |
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45 | #include "Util.h" |
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46 | |
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47 | INSTANTIATE_SINGLETON_1(ObjectMgr); |
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48 | |
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49 | ScriptMapMap sQuestEndScripts; |
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50 | ScriptMapMap sQuestStartScripts; |
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51 | ScriptMapMap sSpellScripts; |
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52 | ScriptMapMap sGameObjectScripts; |
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53 | ScriptMapMap sEventScripts; |
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54 | |
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55 | bool normalizePlayerName(std::string& name) |
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56 | { |
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57 | if(name.empty()) |
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58 | return false; |
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59 | |
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60 | wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1]; |
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61 | size_t wstr_len = MAX_INTERNAL_PLAYER_NAME; |
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62 | |
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63 | if(!Utf8toWStr(name,&wstr_buf[0],wstr_len)) |
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64 | return false; |
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65 | |
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66 | wstr_buf[0] = wcharToUpper(wstr_buf[0]); |
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67 | for(size_t i = 1; i < wstr_len; ++i) |
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68 | wstr_buf[i] = wcharToLower(wstr_buf[i]); |
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69 | |
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70 | if(!WStrToUtf8(wstr_buf,wstr_len,name)) |
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71 | return false; |
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72 | |
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73 | return true; |
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74 | } |
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75 | |
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76 | LanguageDesc lang_description[LANGUAGES_COUNT] = |
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77 | { |
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78 | { LANG_ADDON, 0, 0 }, |
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79 | { LANG_UNIVERSAL, 0, 0 }, |
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80 | { LANG_ORCISH, 669, SKILL_LANG_ORCISH }, |
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81 | { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN }, |
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82 | { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE }, |
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83 | { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN }, |
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84 | { LANG_COMMON, 668, SKILL_LANG_COMMON }, |
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85 | { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE }, |
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86 | { LANG_TITAN, 816, SKILL_LANG_TITAN }, |
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87 | { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN }, |
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88 | { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC }, |
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89 | { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE }, |
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90 | { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH }, |
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91 | { LANG_TROLL, 7341, SKILL_LANG_TROLL }, |
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92 | { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK }, |
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93 | { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI }, |
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94 | { LANG_ZOMBIE, 0, 0 }, |
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95 | { LANG_GNOMISH_BINARY, 0, 0 }, |
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96 | { LANG_GOBLIN_BINARY, 0, 0 } |
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97 | }; |
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98 | |
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99 | LanguageDesc const* GetLanguageDescByID(uint32 lang) |
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100 | { |
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101 | for(int i = 0; i < LANGUAGES_COUNT; ++i) |
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102 | { |
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103 | if(uint32(lang_description[i].lang_id) == lang) |
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104 | return &lang_description[i]; |
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105 | } |
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106 | |
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107 | return NULL; |
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108 | } |
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109 | |
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110 | ObjectMgr::ObjectMgr() |
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111 | { |
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112 | m_hiCharGuid = 1; |
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113 | m_hiCreatureGuid = 1; |
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114 | m_hiPetGuid = 1; |
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115 | m_hiItemGuid = 1; |
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116 | m_hiGoGuid = 1; |
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117 | m_hiDoGuid = 1; |
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118 | m_hiCorpseGuid = 1; |
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119 | |
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120 | m_hiPetNumber = 1; |
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121 | |
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122 | mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS); |
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123 | mGuildBankTabPrice[0] = 100; |
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124 | mGuildBankTabPrice[1] = 250; |
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125 | mGuildBankTabPrice[2] = 500; |
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126 | mGuildBankTabPrice[3] = 1000; |
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127 | mGuildBankTabPrice[4] = 2500; |
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128 | mGuildBankTabPrice[5] = 5000; |
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129 | |
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130 | // Only zero condition left, others will be added while loading DB tables |
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131 | mConditions.resize(1); |
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132 | } |
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133 | |
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134 | ObjectMgr::~ObjectMgr() |
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135 | { |
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136 | for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++ i ) |
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137 | { |
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138 | delete i->second; |
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139 | } |
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140 | mQuestTemplates.clear( ); |
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141 | |
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142 | for( GossipTextMap::iterator i = mGossipText.begin( ); i != mGossipText.end( ); ++ i ) |
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143 | { |
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144 | delete i->second; |
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145 | } |
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146 | mGossipText.clear( ); |
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147 | |
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148 | mAreaTriggers.clear(); |
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149 | |
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150 | for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++ i ) |
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151 | { |
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152 | delete[] i->second; |
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153 | } |
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154 | petInfo.clear(); |
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155 | |
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156 | // free only if loaded |
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157 | for (int class_ = 0; class_ < MAX_CLASSES; ++class_) |
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158 | delete[] playerClassInfo[class_].levelInfo; |
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159 | |
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160 | for (int race = 0; race < MAX_RACES; ++race) |
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161 | for (int class_ = 0; class_ < MAX_CLASSES; ++class_) |
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162 | delete[] playerInfo[race][class_].levelInfo; |
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163 | |
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164 | // free group and guild objects |
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165 | for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) |
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166 | delete (*itr); |
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167 | for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) |
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168 | delete (*itr); |
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169 | |
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170 | for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr) |
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171 | delete itr->second; |
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172 | |
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173 | for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) |
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174 | delete itr->second; |
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175 | |
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176 | for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) |
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177 | itr->second.Clear(); |
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178 | |
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179 | for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) |
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180 | itr->second.Clear(); |
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181 | } |
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182 | |
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183 | void ObjectMgr::LoadPlayerInfoInCache() |
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184 | { |
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185 | QueryResult *result = CharacterDatabase.PQuery("SELECT guid, name, data, class FROM characters"); |
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186 | if(!result) |
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187 | { |
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188 | sLog.outError( "Loading Player Cache failed."); |
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189 | return; |
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190 | } |
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191 | |
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192 | PCachePlayerInfo pPPlayerInfo = NULL; |
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193 | Field *fields = NULL; |
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194 | Tokens tdata; |
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195 | barGoLink bar( result->GetRowCount() ); |
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196 | do |
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197 | { |
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198 | bar.step(); |
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199 | fields = result->Fetch(); |
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200 | pPPlayerInfo = new CachePlayerInfo(); |
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201 | |
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202 | pPPlayerInfo->sPlayerName = fields[1].GetString(); |
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203 | |
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204 | tdata.clear(); |
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205 | tdata = StrSplit(fields[2].GetCppString(), " "); |
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206 | |
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207 | pPPlayerInfo->unLevel = Player::GetUInt32ValueFromArray(tdata,UNIT_FIELD_LEVEL); |
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208 | pPPlayerInfo->unfield = Player::GetUInt32ValueFromArray(tdata,UNIT_FIELD_BYTES_0); |
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209 | |
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210 | pPPlayerInfo->unArenaInfoId0 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6); |
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211 | pPPlayerInfo->unArenaInfoId1 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6); |
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212 | pPPlayerInfo->unArenaInfoId2 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6); |
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213 | |
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214 | pPPlayerInfo->unArenaInfoSlot0 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5); |
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215 | pPPlayerInfo->unArenaInfoSlot1 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5); |
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216 | pPPlayerInfo->unArenaInfoSlot2 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5); |
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217 | |
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218 | pPPlayerInfo->unClass = (uint32)fields[3].GetUInt32(); |
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219 | m_mPlayerInfoMap[fields[0].GetUInt32()] = pPPlayerInfo; |
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220 | } |
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221 | while (result->NextRow()); |
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222 | delete result; |
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223 | |
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224 | sLog.outString(); |
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225 | sLog.outString( ">> Loaded info about %d players", m_mPlayerInfoMap.size()); |
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226 | } |
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227 | |
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228 | PCachePlayerInfo ObjectMgr::GetPlayerInfoFromCache(uint32 unPlayerGuid) const |
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229 | { |
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230 | //Now m_mPlayerInfoMap is using only for search, but when dinamic inserting/removing |
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231 | //will be implemented we should lock it to prevent simultaneous access. |
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232 | //Inserting - when new created player is saving |
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233 | //Removing - when player has been deleted |
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234 | CachePlayerInfoMap::const_iterator ipos = m_mPlayerInfoMap.find(unPlayerGuid); |
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235 | return ipos == m_mPlayerInfoMap.end() ? NULL : ipos->second; |
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236 | } |
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237 | |
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238 | Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const |
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239 | { |
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240 | for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) |
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241 | if ((*itr)->GetLeaderGUID() == guid) |
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242 | return *itr; |
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243 | |
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244 | return NULL; |
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245 | } |
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246 | |
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247 | Guild * ObjectMgr::GetGuildById(const uint32 GuildId) const |
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248 | { |
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249 | for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) |
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250 | if ((*itr)->GetId() == GuildId) |
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251 | return *itr; |
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252 | |
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253 | return NULL; |
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254 | } |
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255 | |
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256 | Guild * ObjectMgr::GetGuildByName(std::string guildname) const |
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257 | { |
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258 | for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) |
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259 | if ((*itr)->GetName() == guildname) |
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260 | return *itr; |
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261 | |
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262 | return NULL; |
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263 | } |
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264 | |
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265 | std::string ObjectMgr::GetGuildNameById(const uint32 GuildId) const |
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266 | { |
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267 | for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); itr++) |
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268 | if ((*itr)->GetId() == GuildId) |
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269 | return (*itr)->GetName(); |
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270 | |
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271 | return ""; |
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272 | } |
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273 | |
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274 | Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const |
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275 | { |
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276 | for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) |
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277 | if( (*itr)->GetLeader() == guid) |
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278 | return *itr; |
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279 | |
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280 | return NULL; |
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281 | } |
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282 | |
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283 | ArenaTeam* ObjectMgr::GetArenaTeamById(const uint32 ArenaTeamId) const |
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284 | { |
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285 | for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) |
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286 | if ((*itr)->GetId() == ArenaTeamId) |
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287 | return *itr; |
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288 | |
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289 | return NULL; |
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290 | } |
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291 | |
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292 | ArenaTeam* ObjectMgr::GetArenaTeamByName(std::string arenateamname) const |
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293 | { |
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294 | for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) |
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295 | if ((*itr)->GetName() == arenateamname) |
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296 | return *itr; |
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297 | |
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298 | return NULL; |
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299 | } |
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300 | |
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301 | ArenaTeam* ObjectMgr::GetArenaTeamByCapitan(uint64 const& guid) const |
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302 | { |
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303 | for(ArenaTeamSet::const_iterator itr = mArenaTeamSet.begin(); itr != mArenaTeamSet.end(); itr++) |
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304 | if ((*itr)->GetCaptain() == guid) |
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305 | return *itr; |
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306 | |
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307 | return NULL; |
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308 | } |
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309 | |
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310 | AuctionHouseObject * ObjectMgr::GetAuctionsMap( uint32 location ) |
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311 | { |
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312 | switch ( location ) |
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313 | { |
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314 | case 6: //horde |
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315 | return & mHordeAuctions; |
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316 | break; |
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317 | case 2: //alliance |
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318 | return & mAllianceAuctions; |
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319 | break; |
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320 | default: //neutral |
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321 | return & mNeutralAuctions; |
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322 | } |
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323 | } |
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324 | |
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325 | uint32 ObjectMgr::GetAuctionCut(uint32 location, uint32 highBid) |
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326 | { |
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327 | if (location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) |
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328 | return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT)); |
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329 | else |
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330 | return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT)); |
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331 | } |
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332 | |
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333 | uint32 ObjectMgr::GetAuctionDeposit(uint32 location, uint32 time, Item *pItem) |
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334 | { |
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335 | float percentance; // in 0..1 |
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336 | if ( location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) |
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337 | percentance = 0.75f; |
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338 | else |
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339 | percentance = 0.15f; |
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340 | |
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341 | percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT); |
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342 | |
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343 | return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) ); |
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344 | } |
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345 | |
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346 | /// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c |
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347 | uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid) |
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348 | { |
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349 | uint32 outbid = (currentBid / 100) * 5; |
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350 | if (!outbid) |
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351 | outbid = 1; |
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352 | return outbid; |
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353 | } |
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354 | |
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355 | //does not clear ram |
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356 | void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction ) |
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357 | { |
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358 | Item *pItem = GetAItem(auction->item_guidlow); |
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359 | if(!pItem) |
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360 | return; |
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361 | |
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362 | uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); |
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363 | Player *bidder = GetPlayer(bidder_guid); |
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364 | |
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365 | uint32 bidder_accId = 0; |
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366 | |
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367 | // data for gm.log |
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368 | if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) |
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369 | { |
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370 | uint32 bidder_security = 0; |
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371 | std::string bidder_name; |
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372 | if (bidder) |
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373 | { |
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374 | bidder_accId = bidder->GetSession()->GetAccountId(); |
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375 | bidder_security = bidder->GetSession()->GetSecurity(); |
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376 | bidder_name = bidder->GetName(); |
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377 | } |
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378 | else |
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379 | { |
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380 | bidder_accId = GetPlayerAccountIdByGUID(bidder_guid); |
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381 | bidder_security = accmgr.GetSecurity(bidder_accId); |
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382 | |
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383 | if(bidder_security > SEC_PLAYER ) // not do redundant DB requests |
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384 | { |
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385 | if(!GetPlayerNameByGUID(bidder_guid,bidder_name)) |
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386 | bidder_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN); |
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387 | } |
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388 | } |
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389 | |
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390 | if( bidder_security > SEC_PLAYER ) |
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391 | { |
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392 | std::string owner_name; |
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393 | if(!GetPlayerNameByGUID(auction->owner,owner_name)) |
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394 | owner_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN); |
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395 | |
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396 | uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner); |
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397 | |
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398 | sLog.outCommand("GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)", |
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399 | bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid); |
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400 | } |
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401 | } |
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402 | else if(!bidder) |
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403 | bidder_accId = GetPlayerAccountIdByGUID(bidder_guid); |
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404 | |
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405 | // receiver exist |
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406 | if(bidder || bidder_accId) |
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407 | { |
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408 | std::ostringstream msgAuctionWonSubject; |
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409 | msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON; |
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410 | |
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411 | std::ostringstream msgAuctionWonBody; |
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412 | msgAuctionWonBody.width(16); |
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413 | msgAuctionWonBody << std::right << std::hex << auction->owner; |
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414 | msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout; |
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415 | sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() ); |
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416 | |
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417 | //prepare mail data... : |
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418 | uint32 itemTextId = this->CreateItemText( msgAuctionWonBody.str() ); |
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419 | |
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420 | // set owner to bidder (to prevent delete item with sender char deleting) |
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421 | // owner in `data` will set at mail receive and item extracting |
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422 | CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow()); |
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423 | CharacterDatabase.CommitTransaction(); |
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424 | |
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425 | MailItemsInfo mi; |
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426 | mi.AddItem(auction->item_guidlow, auction->item_template, pItem); |
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427 | |
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428 | if (bidder) |
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429 | bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template); |
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430 | else |
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431 | RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! |
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432 | |
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433 | // will delete item or place to receiver mail list |
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434 | WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION); |
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435 | } |
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436 | // receiver not exist |
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437 | else |
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438 | { |
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439 | CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow()); |
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440 | RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! |
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441 | delete pItem; |
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442 | } |
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443 | } |
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444 | |
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445 | void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction ) |
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446 | { |
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447 | uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); |
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448 | Player *owner = GetPlayer(owner_guid); |
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449 | |
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450 | // owner exist (online or offline) |
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451 | if(owner || GetPlayerAccountIdByGUID(owner_guid)) |
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452 | { |
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453 | std::ostringstream msgAuctionSalePendingSubject; |
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454 | msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING; |
---|
455 | |
---|
456 | std::ostringstream msgAuctionSalePendingBody; |
---|
457 | uint32 auctionCut = GetAuctionCut(auction->location, auction->bid); |
---|
458 | |
---|
459 | time_t distrTime = time(NULL) + HOUR; |
---|
460 | |
---|
461 | msgAuctionSalePendingBody.width(16); |
---|
462 | msgAuctionSalePendingBody << std::right << std::hex << auction->bidder; |
---|
463 | msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout; |
---|
464 | msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:"; |
---|
465 | msgAuctionSalePendingBody << secsToTimeBitFields(distrTime); |
---|
466 | |
---|
467 | sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str()); |
---|
468 | |
---|
469 | uint32 itemTextId = this->CreateItemText( msgAuctionSalePendingBody.str() ); |
---|
470 | |
---|
471 | WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION); |
---|
472 | } |
---|
473 | } |
---|
474 | |
---|
475 | //call this method to send mail to auction owner, when auction is successful, it does not clear ram |
---|
476 | void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction ) |
---|
477 | { |
---|
478 | uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); |
---|
479 | Player *owner = GetPlayer(owner_guid); |
---|
480 | |
---|
481 | uint32 owner_accId = 0; |
---|
482 | if(!owner) |
---|
483 | owner_accId = GetPlayerAccountIdByGUID(owner_guid); |
---|
484 | |
---|
485 | // owner exist |
---|
486 | if(owner || owner_accId) |
---|
487 | { |
---|
488 | std::ostringstream msgAuctionSuccessfulSubject; |
---|
489 | msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL; |
---|
490 | |
---|
491 | std::ostringstream auctionSuccessfulBody; |
---|
492 | uint32 auctionCut = GetAuctionCut(auction->location, auction->bid); |
---|
493 | |
---|
494 | auctionSuccessfulBody.width(16); |
---|
495 | auctionSuccessfulBody << std::right << std::hex << auction->bidder; |
---|
496 | auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout; |
---|
497 | auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut; |
---|
498 | |
---|
499 | sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str()); |
---|
500 | |
---|
501 | uint32 itemTextId = this->CreateItemText( auctionSuccessfulBody.str() ); |
---|
502 | |
---|
503 | uint32 profit = auction->bid + auction->deposit - auctionCut; |
---|
504 | |
---|
505 | if (owner) |
---|
506 | { |
---|
507 | //send auction owner notification, bidder must be current! |
---|
508 | owner->GetSession()->SendAuctionOwnerNotification( auction ); |
---|
509 | } |
---|
510 | |
---|
511 | WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR); |
---|
512 | } |
---|
513 | } |
---|
514 | |
---|
515 | //does not clear ram |
---|
516 | void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction ) |
---|
517 | { //return an item in auction to its owner by mail |
---|
518 | Item *pItem = GetAItem(auction->item_guidlow); |
---|
519 | if(!pItem) |
---|
520 | { |
---|
521 | sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow); |
---|
522 | return; |
---|
523 | } |
---|
524 | |
---|
525 | uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); |
---|
526 | Player *owner = GetPlayer(owner_guid); |
---|
527 | |
---|
528 | uint32 owner_accId = 0; |
---|
529 | if(!owner) |
---|
530 | owner_accId = GetPlayerAccountIdByGUID(owner_guid); |
---|
531 | |
---|
532 | // owner exist |
---|
533 | if(owner || owner_accId) |
---|
534 | { |
---|
535 | std::ostringstream subject; |
---|
536 | subject << auction->item_template << ":0:" << AUCTION_EXPIRED; |
---|
537 | |
---|
538 | if ( owner ) |
---|
539 | owner->GetSession()->SendAuctionOwnerNotification( auction ); |
---|
540 | else |
---|
541 | RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! |
---|
542 | |
---|
543 | MailItemsInfo mi; |
---|
544 | mi.AddItem(auction->item_guidlow, auction->item_template, pItem); |
---|
545 | |
---|
546 | // will delete item or place to receiver mail list |
---|
547 | WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); |
---|
548 | |
---|
549 | } |
---|
550 | // owner not found |
---|
551 | else |
---|
552 | { |
---|
553 | CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow()); |
---|
554 | RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! |
---|
555 | delete pItem; |
---|
556 | } |
---|
557 | } |
---|
558 | |
---|
559 | CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) |
---|
560 | { |
---|
561 | return sCreatureStorage.LookupEntry<CreatureInfo>(id); |
---|
562 | } |
---|
563 | |
---|
564 | void ObjectMgr::LoadCreatureLocales() |
---|
565 | { |
---|
566 | mCreatureLocaleMap.clear(); |
---|
567 | |
---|
568 | QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature"); |
---|
569 | |
---|
570 | if(!result) |
---|
571 | { |
---|
572 | barGoLink bar(1); |
---|
573 | |
---|
574 | bar.step(); |
---|
575 | |
---|
576 | sLog.outString(""); |
---|
577 | sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty."); |
---|
578 | return; |
---|
579 | } |
---|
580 | |
---|
581 | barGoLink bar(result->GetRowCount()); |
---|
582 | |
---|
583 | do |
---|
584 | { |
---|
585 | Field *fields = result->Fetch(); |
---|
586 | bar.step(); |
---|
587 | |
---|
588 | uint32 entry = fields[0].GetUInt32(); |
---|
589 | |
---|
590 | CreatureLocale& data = mCreatureLocaleMap[entry]; |
---|
591 | |
---|
592 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
593 | { |
---|
594 | std::string str = fields[1+2*(i-1)].GetCppString(); |
---|
595 | if(!str.empty()) |
---|
596 | { |
---|
597 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
598 | if(idx >= 0) |
---|
599 | { |
---|
600 | if(data.Name.size() <= idx) |
---|
601 | data.Name.resize(idx+1); |
---|
602 | |
---|
603 | data.Name[idx] = str; |
---|
604 | } |
---|
605 | } |
---|
606 | str = fields[1+2*(i-1)+1].GetCppString(); |
---|
607 | if(!str.empty()) |
---|
608 | { |
---|
609 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
610 | if(idx >= 0) |
---|
611 | { |
---|
612 | if(data.SubName.size() <= idx) |
---|
613 | data.SubName.resize(idx+1); |
---|
614 | |
---|
615 | data.SubName[idx] = str; |
---|
616 | } |
---|
617 | } |
---|
618 | } |
---|
619 | } while (result->NextRow()); |
---|
620 | |
---|
621 | delete result; |
---|
622 | |
---|
623 | sLog.outString(); |
---|
624 | sLog.outString( ">> Loaded %u creature locale strings", mCreatureLocaleMap.size() ); |
---|
625 | } |
---|
626 | |
---|
627 | void ObjectMgr::LoadCreatureTemplates() |
---|
628 | { |
---|
629 | sCreatureStorage.Load(); |
---|
630 | |
---|
631 | sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount ); |
---|
632 | sLog.outString(); |
---|
633 | |
---|
634 | std::set<uint32> heroicEntries; // already loaded heroic value in creatures |
---|
635 | std::set<uint32> hasHeroicEntries; // already loaded creatures with heroic entry values |
---|
636 | |
---|
637 | // check data correctness |
---|
638 | for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) |
---|
639 | { |
---|
640 | CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i); |
---|
641 | if(!cInfo) |
---|
642 | continue; |
---|
643 | |
---|
644 | if(cInfo->HeroicEntry) |
---|
645 | { |
---|
646 | CreatureInfo const* heroicInfo = GetCreatureTemplate(cInfo->HeroicEntry); |
---|
647 | if(!heroicInfo) |
---|
648 | { |
---|
649 | sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.",cInfo->HeroicEntry,cInfo->HeroicEntry); |
---|
650 | continue; |
---|
651 | } |
---|
652 | |
---|
653 | if(heroicEntries.find(i)!=heroicEntries.end()) |
---|
654 | { |
---|
655 | sLog.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i); |
---|
656 | continue; |
---|
657 | } |
---|
658 | |
---|
659 | if(heroicEntries.find(cInfo->HeroicEntry)!=heroicEntries.end()) |
---|
660 | { |
---|
661 | sLog.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo->HeroicEntry); |
---|
662 | continue; |
---|
663 | } |
---|
664 | |
---|
665 | if(hasHeroicEntries.find(cInfo->HeroicEntry)!=hasHeroicEntries.end()) |
---|
666 | { |
---|
667 | sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i,cInfo->HeroicEntry,cInfo->HeroicEntry); |
---|
668 | continue; |
---|
669 | } |
---|
670 | |
---|
671 | if(cInfo->npcflag != heroicInfo->npcflag) |
---|
672 | { |
---|
673 | sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `npcflag` in heroic mode.",i); |
---|
674 | continue; |
---|
675 | } |
---|
676 | |
---|
677 | if(cInfo->classNum != heroicInfo->classNum) |
---|
678 | { |
---|
679 | sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `classNum` in heroic mode.",i); |
---|
680 | continue; |
---|
681 | } |
---|
682 | |
---|
683 | if(cInfo->race != heroicInfo->race) |
---|
684 | { |
---|
685 | sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `race` in heroic mode.",i); |
---|
686 | continue; |
---|
687 | } |
---|
688 | |
---|
689 | if(cInfo->trainer_type != heroicInfo->trainer_type) |
---|
690 | { |
---|
691 | sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_type` in heroic mode.",i); |
---|
692 | continue; |
---|
693 | } |
---|
694 | |
---|
695 | if(cInfo->trainer_spell != heroicInfo->trainer_spell) |
---|
696 | { |
---|
697 | sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_spell` in heroic mode.",i); |
---|
698 | continue; |
---|
699 | } |
---|
700 | |
---|
701 | hasHeroicEntries.insert(i); |
---|
702 | heroicEntries.insert(cInfo->HeroicEntry); |
---|
703 | } |
---|
704 | |
---|
705 | FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); |
---|
706 | if(!factionTemplate) |
---|
707 | sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo->Entry, cInfo->faction_A); |
---|
708 | |
---|
709 | factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H); |
---|
710 | if(!factionTemplate) |
---|
711 | sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H); |
---|
712 | |
---|
713 | CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A); |
---|
714 | if (!minfo) |
---|
715 | sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u)", cInfo->Entry, cInfo->DisplayID_A); |
---|
716 | minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H); |
---|
717 | if (!minfo) |
---|
718 | sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u)", cInfo->Entry, cInfo->DisplayID_H); |
---|
719 | |
---|
720 | if(cInfo->dmgschool >= MAX_SPELL_SCHOOL) |
---|
721 | { |
---|
722 | sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo->Entry,cInfo->dmgschool); |
---|
723 | const_cast<CreatureInfo*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL; |
---|
724 | } |
---|
725 | |
---|
726 | if(cInfo->baseattacktime == 0) |
---|
727 | const_cast<CreatureInfo*>(cInfo)->baseattacktime = BASE_ATTACK_TIME; |
---|
728 | |
---|
729 | if(cInfo->rangeattacktime == 0) |
---|
730 | const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME; |
---|
731 | |
---|
732 | if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE) |
---|
733 | sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type); |
---|
734 | |
---|
735 | if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) |
---|
736 | { |
---|
737 | sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType); |
---|
738 | const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE; |
---|
739 | } |
---|
740 | |
---|
741 | if(cInfo->PetSpellDataId) |
---|
742 | { |
---|
743 | CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId); |
---|
744 | if(!spellDataId) |
---|
745 | sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId); |
---|
746 | } |
---|
747 | |
---|
748 | if(cInfo->MovementType >= MAX_DB_MOTION_TYPE) |
---|
749 | { |
---|
750 | sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType); |
---|
751 | const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE; |
---|
752 | } |
---|
753 | |
---|
754 | if(cInfo->equipmentId > 0) // 0 no equipment |
---|
755 | { |
---|
756 | if(!GetEquipmentInfo(cInfo->equipmentId)) |
---|
757 | { |
---|
758 | sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId); |
---|
759 | const_cast<CreatureInfo*>(cInfo)->equipmentId = 0; |
---|
760 | } |
---|
761 | } |
---|
762 | |
---|
763 | /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc |
---|
764 | if(cInfo->scale <= 0.0f) |
---|
765 | { |
---|
766 | CreatureDisplayInfoEntry const* ScaleEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A); |
---|
767 | const_cast<CreatureInfo*>(cInfo)->scale = ScaleEntry ? ScaleEntry->scale : 1.0f; |
---|
768 | } |
---|
769 | } |
---|
770 | } |
---|
771 | |
---|
772 | void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr) |
---|
773 | { |
---|
774 | // Now add the auras, format "spellid effectindex spellid effectindex..." |
---|
775 | char *p,*s; |
---|
776 | std::vector<int> val; |
---|
777 | s=p=(char*)reinterpret_cast<char const*>(addon->auras); |
---|
778 | if(p) |
---|
779 | { |
---|
780 | while (p[0]!=0) |
---|
781 | { |
---|
782 | ++p; |
---|
783 | if (p[0]==' ') |
---|
784 | { |
---|
785 | val.push_back(atoi(s)); |
---|
786 | s=++p; |
---|
787 | } |
---|
788 | } |
---|
789 | if (p!=s) |
---|
790 | val.push_back(atoi(s)); |
---|
791 | |
---|
792 | // free char* loaded memory |
---|
793 | delete[] (char*)reinterpret_cast<char const*>(addon->auras); |
---|
794 | |
---|
795 | // wrong list |
---|
796 | if (val.size()%2) |
---|
797 | { |
---|
798 | addon->auras = NULL; |
---|
799 | sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table); |
---|
800 | return; |
---|
801 | } |
---|
802 | } |
---|
803 | |
---|
804 | // empty list |
---|
805 | if(val.empty()) |
---|
806 | { |
---|
807 | addon->auras = NULL; |
---|
808 | return; |
---|
809 | } |
---|
810 | |
---|
811 | // replace by new strucutres array |
---|
812 | const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1]; |
---|
813 | |
---|
814 | int i=0; |
---|
815 | for(int j=0;j<val.size()/2;++j) |
---|
816 | { |
---|
817 | CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]); |
---|
818 | cAura.spell_id = (uint32)val[2*j+0]; |
---|
819 | cAura.effect_idx = (uint32)val[2*j+1]; |
---|
820 | if ( cAura.effect_idx > 2 ) |
---|
821 | { |
---|
822 | sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table); |
---|
823 | continue; |
---|
824 | } |
---|
825 | SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id); |
---|
826 | if (!AdditionalSpellInfo) |
---|
827 | { |
---|
828 | sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table); |
---|
829 | continue; |
---|
830 | } |
---|
831 | |
---|
832 | if (!AdditionalSpellInfo->Effect[cAura.effect_idx] || !AdditionalSpellInfo->EffectApplyAuraName[cAura.effect_idx]) |
---|
833 | { |
---|
834 | sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table); |
---|
835 | continue; |
---|
836 | } |
---|
837 | |
---|
838 | ++i; |
---|
839 | } |
---|
840 | |
---|
841 | // fill terminator element (after last added) |
---|
842 | CreatureDataAddonAura& endAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]); |
---|
843 | endAura.spell_id = 0; |
---|
844 | endAura.effect_idx = 0; |
---|
845 | } |
---|
846 | |
---|
847 | void ObjectMgr::LoadCreatureAddons() |
---|
848 | { |
---|
849 | sCreatureInfoAddonStorage.Load(); |
---|
850 | |
---|
851 | sLog.outString( ">> Loaded %u creature template addons", sCreatureInfoAddonStorage.RecordCount ); |
---|
852 | sLog.outString(); |
---|
853 | |
---|
854 | // check data correctness and convert 'auras' |
---|
855 | for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i) |
---|
856 | { |
---|
857 | CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i); |
---|
858 | if(!addon) |
---|
859 | continue; |
---|
860 | |
---|
861 | ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), "creature_template_addon", "Entry"); |
---|
862 | |
---|
863 | if(!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry)) |
---|
864 | sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `creature_template_addon`",addon->guidOrEntry); |
---|
865 | } |
---|
866 | |
---|
867 | sCreatureDataAddonStorage.Load(); |
---|
868 | |
---|
869 | sLog.outString( ">> Loaded %u creature addons", sCreatureDataAddonStorage.RecordCount ); |
---|
870 | sLog.outString(); |
---|
871 | |
---|
872 | // check data correctness and convert 'auras' |
---|
873 | for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i) |
---|
874 | { |
---|
875 | CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i); |
---|
876 | if(!addon) |
---|
877 | continue; |
---|
878 | |
---|
879 | ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), "creature_addon", "GUIDLow"); |
---|
880 | |
---|
881 | if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end()) |
---|
882 | sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry); |
---|
883 | } |
---|
884 | } |
---|
885 | |
---|
886 | EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) |
---|
887 | { |
---|
888 | return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry); |
---|
889 | } |
---|
890 | |
---|
891 | void ObjectMgr::LoadEquipmentTemplates() |
---|
892 | { |
---|
893 | sEquipmentStorage.Load(); |
---|
894 | |
---|
895 | sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount ); |
---|
896 | sLog.outString(); |
---|
897 | } |
---|
898 | |
---|
899 | CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) |
---|
900 | { |
---|
901 | return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid); |
---|
902 | } |
---|
903 | |
---|
904 | uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data) |
---|
905 | { |
---|
906 | // Load creature model (display id) |
---|
907 | uint32 display_id; |
---|
908 | if (!data || data->displayid == 0) // use defaults from the template |
---|
909 | { |
---|
910 | // DisplayID_A is used if no team is given |
---|
911 | if (team == HORDE) |
---|
912 | display_id = (cinfo->DisplayID_H2 != 0 && urand(0,1) == 0) ? cinfo->DisplayID_H2 : cinfo->DisplayID_H; |
---|
913 | else |
---|
914 | display_id = (cinfo->DisplayID_A2 != 0 && urand(0,1) == 0) ? cinfo->DisplayID_A2 : cinfo->DisplayID_A; |
---|
915 | } |
---|
916 | else // overriden in creature data |
---|
917 | display_id = data->displayid; |
---|
918 | |
---|
919 | return display_id; |
---|
920 | } |
---|
921 | |
---|
922 | CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id) |
---|
923 | { |
---|
924 | CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id); |
---|
925 | if(!minfo) |
---|
926 | return NULL; |
---|
927 | |
---|
928 | // If a model for another gender exists, 50% chance to use it |
---|
929 | if(minfo->modelid_other_gender != 0 && urand(0,1) == 0) |
---|
930 | { |
---|
931 | CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender); |
---|
932 | if(!minfo_tmp) |
---|
933 | { |
---|
934 | sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender); |
---|
935 | return minfo; // not fatal, just use the previous one |
---|
936 | } |
---|
937 | else |
---|
938 | return minfo_tmp; |
---|
939 | } |
---|
940 | else |
---|
941 | return minfo; |
---|
942 | } |
---|
943 | |
---|
944 | void ObjectMgr::LoadCreatureModelInfo() |
---|
945 | { |
---|
946 | sCreatureModelStorage.Load(); |
---|
947 | |
---|
948 | sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount ); |
---|
949 | sLog.outString(); |
---|
950 | } |
---|
951 | |
---|
952 | void ObjectMgr::LoadCreatures() |
---|
953 | { |
---|
954 | uint32 count = 0; |
---|
955 | // 0 1 2 3 |
---|
956 | QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid," |
---|
957 | // 4 5 6 7 8 9 10 11 |
---|
958 | "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint," |
---|
959 | // 12 13 14 15 16 17 |
---|
960 | "curhealth, curmana, DeathState, MovementType, spawnMask, event " |
---|
961 | "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid"); |
---|
962 | |
---|
963 | if(!result) |
---|
964 | { |
---|
965 | barGoLink bar(1); |
---|
966 | |
---|
967 | bar.step(); |
---|
968 | |
---|
969 | sLog.outString(""); |
---|
970 | sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty."); |
---|
971 | return; |
---|
972 | } |
---|
973 | |
---|
974 | // build single time for check creature data |
---|
975 | std::set<uint32> heroicCreatures; |
---|
976 | for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) |
---|
977 | if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) |
---|
978 | if(cInfo->HeroicEntry) |
---|
979 | heroicCreatures.insert(cInfo->HeroicEntry); |
---|
980 | |
---|
981 | barGoLink bar(result->GetRowCount()); |
---|
982 | |
---|
983 | do |
---|
984 | { |
---|
985 | Field *fields = result->Fetch(); |
---|
986 | bar.step(); |
---|
987 | |
---|
988 | uint32 guid = fields[0].GetUInt32(); |
---|
989 | |
---|
990 | CreatureData& data = mCreatureDataMap[guid]; |
---|
991 | |
---|
992 | data.id = fields[ 1].GetUInt32(); |
---|
993 | data.mapid = fields[ 2].GetUInt32(); |
---|
994 | data.displayid = fields[ 3].GetUInt32(); |
---|
995 | data.equipmentId = fields[ 4].GetUInt32(); |
---|
996 | data.posX = fields[ 5].GetFloat(); |
---|
997 | data.posY = fields[ 6].GetFloat(); |
---|
998 | data.posZ = fields[ 7].GetFloat(); |
---|
999 | data.orientation = fields[ 8].GetFloat(); |
---|
1000 | data.spawntimesecs = fields[ 9].GetUInt32(); |
---|
1001 | data.spawndist = fields[10].GetFloat(); |
---|
1002 | data.currentwaypoint= fields[11].GetUInt32(); |
---|
1003 | data.curhealth = fields[12].GetUInt32(); |
---|
1004 | data.curmana = fields[13].GetUInt32(); |
---|
1005 | data.is_dead = fields[14].GetBool(); |
---|
1006 | data.movementType = fields[15].GetUInt8(); |
---|
1007 | data.spawnMask = fields[16].GetUInt8(); |
---|
1008 | int16 gameEvent = fields[17].GetInt16(); |
---|
1009 | |
---|
1010 | CreatureInfo const* cInfo = GetCreatureTemplate(data.id); |
---|
1011 | if(!cInfo) |
---|
1012 | { |
---|
1013 | sLog.outErrorDb("Table `creature` have creature (GUID: %u) with not existed creature entry %u, skipped.",guid,data.id ); |
---|
1014 | continue; |
---|
1015 | } |
---|
1016 | |
---|
1017 | if(heroicCreatures.find(data.id)!=heroicCreatures.end()) |
---|
1018 | { |
---|
1019 | sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template_substitution`, skipped.",guid,data.id ); |
---|
1020 | continue; |
---|
1021 | } |
---|
1022 | |
---|
1023 | if(data.equipmentId > 0) // -1 no equipment, 0 use default |
---|
1024 | { |
---|
1025 | if(!GetEquipmentInfo(data.equipmentId)) |
---|
1026 | { |
---|
1027 | sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId); |
---|
1028 | data.equipmentId = -1; |
---|
1029 | } |
---|
1030 | } |
---|
1031 | |
---|
1032 | if(cInfo->RegenHealth && data.curhealth < cInfo->minhealth) |
---|
1033 | { |
---|
1034 | sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid,data.id,data.curhealth, cInfo->minhealth ); |
---|
1035 | data.curhealth = cInfo->minhealth; |
---|
1036 | } |
---|
1037 | |
---|
1038 | if(data.curmana < cInfo->minmana) |
---|
1039 | { |
---|
1040 | sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid,data.id,data.curmana, cInfo->minmana ); |
---|
1041 | data.curmana = cInfo->minmana; |
---|
1042 | } |
---|
1043 | |
---|
1044 | if(data.spawndist < 0.0f) |
---|
1045 | { |
---|
1046 | sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id ); |
---|
1047 | data.spawndist = 0.0f; |
---|
1048 | } |
---|
1049 | else if(data.movementType == RANDOM_MOTION_TYPE) |
---|
1050 | { |
---|
1051 | if(data.spawndist == 0.0f) |
---|
1052 | { |
---|
1053 | sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id ); |
---|
1054 | data.movementType = IDLE_MOTION_TYPE; |
---|
1055 | } |
---|
1056 | } |
---|
1057 | else if(data.movementType == IDLE_MOTION_TYPE) |
---|
1058 | { |
---|
1059 | if(data.spawndist != 0.0f) |
---|
1060 | { |
---|
1061 | sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id ); |
---|
1062 | data.spawndist = 0.0f; |
---|
1063 | } |
---|
1064 | } |
---|
1065 | |
---|
1066 | if (gameEvent==0) // if not this is to be managed by GameEvent System |
---|
1067 | AddCreatureToGrid(guid, &data); |
---|
1068 | ++count; |
---|
1069 | |
---|
1070 | } while (result->NextRow()); |
---|
1071 | |
---|
1072 | delete result; |
---|
1073 | |
---|
1074 | sLog.outString(); |
---|
1075 | sLog.outString( ">> Loaded %u creatures", mCreatureDataMap.size() ); |
---|
1076 | } |
---|
1077 | |
---|
1078 | void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) |
---|
1079 | { |
---|
1080 | uint8 mask = data->spawnMask; |
---|
1081 | for(uint8 i = 0; mask != 0; i++, mask >>= 1) |
---|
1082 | { |
---|
1083 | if(mask & 1) |
---|
1084 | { |
---|
1085 | CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); |
---|
1086 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
---|
1087 | |
---|
1088 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; |
---|
1089 | cell_guids.creatures.insert(guid); |
---|
1090 | } |
---|
1091 | } |
---|
1092 | } |
---|
1093 | |
---|
1094 | void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) |
---|
1095 | { |
---|
1096 | uint8 mask = data->spawnMask; |
---|
1097 | for(uint8 i = 0; mask != 0; i++, mask >>= 1) |
---|
1098 | { |
---|
1099 | if(mask & 1) |
---|
1100 | { |
---|
1101 | CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); |
---|
1102 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
---|
1103 | |
---|
1104 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; |
---|
1105 | cell_guids.creatures.erase(guid); |
---|
1106 | } |
---|
1107 | } |
---|
1108 | } |
---|
1109 | |
---|
1110 | void ObjectMgr::LoadGameobjects() |
---|
1111 | { |
---|
1112 | uint32 count = 0; |
---|
1113 | |
---|
1114 | // 0 1 2 3 4 5 6 |
---|
1115 | QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation," |
---|
1116 | // 7 8 9 10 11 12 13 14 15 |
---|
1117 | "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, event " |
---|
1118 | "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid"); |
---|
1119 | |
---|
1120 | if(!result) |
---|
1121 | { |
---|
1122 | barGoLink bar(1); |
---|
1123 | |
---|
1124 | bar.step(); |
---|
1125 | |
---|
1126 | sLog.outString(); |
---|
1127 | sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty."); |
---|
1128 | return; |
---|
1129 | } |
---|
1130 | |
---|
1131 | barGoLink bar(result->GetRowCount()); |
---|
1132 | |
---|
1133 | do |
---|
1134 | { |
---|
1135 | Field *fields = result->Fetch(); |
---|
1136 | bar.step(); |
---|
1137 | |
---|
1138 | uint32 guid = fields[0].GetUInt32(); |
---|
1139 | |
---|
1140 | GameObjectData& data = mGameObjectDataMap[guid]; |
---|
1141 | |
---|
1142 | data.id = fields[ 1].GetUInt32(); |
---|
1143 | data.mapid = fields[ 2].GetUInt32(); |
---|
1144 | data.posX = fields[ 3].GetFloat(); |
---|
1145 | data.posY = fields[ 4].GetFloat(); |
---|
1146 | data.posZ = fields[ 5].GetFloat(); |
---|
1147 | data.orientation = fields[ 6].GetFloat(); |
---|
1148 | data.rotation0 = fields[ 7].GetFloat(); |
---|
1149 | data.rotation1 = fields[ 8].GetFloat(); |
---|
1150 | data.rotation2 = fields[ 9].GetFloat(); |
---|
1151 | data.rotation3 = fields[10].GetFloat(); |
---|
1152 | data.spawntimesecs = fields[11].GetInt32(); |
---|
1153 | data.animprogress = fields[12].GetUInt32(); |
---|
1154 | data.go_state = fields[13].GetUInt32(); |
---|
1155 | data.ArtKit = 0; |
---|
1156 | data.spawnMask = fields[14].GetUInt8(); |
---|
1157 | int16 gameEvent = fields[15].GetInt16(); |
---|
1158 | |
---|
1159 | GameObjectInfo const* gInfo = GetGameObjectInfo(data.id); |
---|
1160 | if(!gInfo) |
---|
1161 | { |
---|
1162 | sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u) with not existed gameobject entry %u, skipped.",guid,data.id ); |
---|
1163 | continue; |
---|
1164 | } |
---|
1165 | |
---|
1166 | if (gameEvent==0) // if not this is to be managed by GameEvent System |
---|
1167 | AddGameobjectToGrid(guid, &data); |
---|
1168 | ++count; |
---|
1169 | |
---|
1170 | } while (result->NextRow()); |
---|
1171 | |
---|
1172 | delete result; |
---|
1173 | |
---|
1174 | sLog.outString(); |
---|
1175 | sLog.outString( ">> Loaded %u gameobjects", mGameObjectDataMap.size()); |
---|
1176 | } |
---|
1177 | |
---|
1178 | void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) |
---|
1179 | { |
---|
1180 | uint8 mask = data->spawnMask; |
---|
1181 | for(uint8 i = 0; mask != 0; i++, mask >>= 1) |
---|
1182 | { |
---|
1183 | if(mask & 1) |
---|
1184 | { |
---|
1185 | CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); |
---|
1186 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
---|
1187 | |
---|
1188 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; |
---|
1189 | cell_guids.gameobjects.insert(guid); |
---|
1190 | } |
---|
1191 | } |
---|
1192 | } |
---|
1193 | |
---|
1194 | void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data) |
---|
1195 | { |
---|
1196 | uint8 mask = data->spawnMask; |
---|
1197 | for(uint8 i = 0; mask != 0; i++, mask >>= 1) |
---|
1198 | { |
---|
1199 | if(mask & 1) |
---|
1200 | { |
---|
1201 | CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); |
---|
1202 | uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; |
---|
1203 | |
---|
1204 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; |
---|
1205 | cell_guids.gameobjects.erase(guid); |
---|
1206 | } |
---|
1207 | } |
---|
1208 | } |
---|
1209 | |
---|
1210 | void ObjectMgr::LoadCreatureRespawnTimes() |
---|
1211 | { |
---|
1212 | // remove outdated data |
---|
1213 | WorldDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); |
---|
1214 | |
---|
1215 | uint32 count = 0; |
---|
1216 | |
---|
1217 | QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn"); |
---|
1218 | |
---|
1219 | if(!result) |
---|
1220 | { |
---|
1221 | barGoLink bar(1); |
---|
1222 | |
---|
1223 | bar.step(); |
---|
1224 | |
---|
1225 | sLog.outString(); |
---|
1226 | sLog.outString(">> Loaded 0 creature respawn time."); |
---|
1227 | return; |
---|
1228 | } |
---|
1229 | |
---|
1230 | barGoLink bar(result->GetRowCount()); |
---|
1231 | |
---|
1232 | do |
---|
1233 | { |
---|
1234 | Field *fields = result->Fetch(); |
---|
1235 | bar.step(); |
---|
1236 | |
---|
1237 | uint32 loguid = fields[0].GetUInt32(); |
---|
1238 | uint64 respawn_time = fields[1].GetUInt64(); |
---|
1239 | uint32 instance = fields[2].GetUInt32(); |
---|
1240 | |
---|
1241 | mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); |
---|
1242 | |
---|
1243 | ++count; |
---|
1244 | } while (result->NextRow()); |
---|
1245 | |
---|
1246 | delete result; |
---|
1247 | |
---|
1248 | sLog.outString( ">> Loaded %u creature respawn times", mCreatureRespawnTimes.size() ); |
---|
1249 | sLog.outString(); |
---|
1250 | } |
---|
1251 | |
---|
1252 | void ObjectMgr::LoadGameobjectRespawnTimes() |
---|
1253 | { |
---|
1254 | // remove outdated data |
---|
1255 | WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); |
---|
1256 | |
---|
1257 | uint32 count = 0; |
---|
1258 | |
---|
1259 | QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn"); |
---|
1260 | |
---|
1261 | if(!result) |
---|
1262 | { |
---|
1263 | barGoLink bar(1); |
---|
1264 | |
---|
1265 | bar.step(); |
---|
1266 | |
---|
1267 | sLog.outString(); |
---|
1268 | sLog.outString(">> Loaded 0 gameobject respawn time."); |
---|
1269 | return; |
---|
1270 | } |
---|
1271 | |
---|
1272 | barGoLink bar(result->GetRowCount()); |
---|
1273 | |
---|
1274 | do |
---|
1275 | { |
---|
1276 | Field *fields = result->Fetch(); |
---|
1277 | bar.step(); |
---|
1278 | |
---|
1279 | uint32 loguid = fields[0].GetUInt32(); |
---|
1280 | uint64 respawn_time = fields[1].GetUInt64(); |
---|
1281 | uint32 instance = fields[2].GetUInt32(); |
---|
1282 | |
---|
1283 | mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); |
---|
1284 | |
---|
1285 | ++count; |
---|
1286 | } while (result->NextRow()); |
---|
1287 | |
---|
1288 | delete result; |
---|
1289 | |
---|
1290 | sLog.outString( ">> Loaded %u gameobject respawn times", mGORespawnTimes.size() ); |
---|
1291 | sLog.outString(); |
---|
1292 | } |
---|
1293 | |
---|
1294 | // name must be checked to correctness (if received) before call this function |
---|
1295 | uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const |
---|
1296 | { |
---|
1297 | uint64 guid = 0; |
---|
1298 | |
---|
1299 | CharacterDatabase.escape_string(name); |
---|
1300 | |
---|
1301 | // Player name safe to sending to DB (checked at login) and this function using |
---|
1302 | QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str()); |
---|
1303 | if(result) |
---|
1304 | { |
---|
1305 | guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); |
---|
1306 | |
---|
1307 | delete result; |
---|
1308 | } |
---|
1309 | |
---|
1310 | return guid; |
---|
1311 | } |
---|
1312 | |
---|
1313 | bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const |
---|
1314 | { |
---|
1315 | // prevent DB access for online player |
---|
1316 | if(Player* player = GetPlayer(guid)) |
---|
1317 | { |
---|
1318 | name = player->GetName(); |
---|
1319 | return true; |
---|
1320 | } |
---|
1321 | |
---|
1322 | PCachePlayerInfo pInfo = GetPlayerInfoFromCache(GUID_LOPART(guid)); |
---|
1323 | if(pInfo) |
---|
1324 | { |
---|
1325 | name = pInfo->sPlayerName.c_str(); |
---|
1326 | return true; |
---|
1327 | } |
---|
1328 | |
---|
1329 | QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); |
---|
1330 | |
---|
1331 | if(result) |
---|
1332 | { |
---|
1333 | name = (*result)[0].GetCppString(); |
---|
1334 | delete result; |
---|
1335 | return true; |
---|
1336 | } |
---|
1337 | |
---|
1338 | return false; |
---|
1339 | } |
---|
1340 | |
---|
1341 | uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const |
---|
1342 | { |
---|
1343 | QueryResult *result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); |
---|
1344 | |
---|
1345 | if(result) |
---|
1346 | { |
---|
1347 | uint8 race = (*result)[0].GetUInt8(); |
---|
1348 | delete result; |
---|
1349 | return Player::TeamForRace(race); |
---|
1350 | } |
---|
1351 | |
---|
1352 | return 0; |
---|
1353 | } |
---|
1354 | |
---|
1355 | uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const |
---|
1356 | { |
---|
1357 | QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); |
---|
1358 | if(result) |
---|
1359 | { |
---|
1360 | uint32 acc = (*result)[0].GetUInt32(); |
---|
1361 | delete result; |
---|
1362 | return acc; |
---|
1363 | } |
---|
1364 | |
---|
1365 | return 0; |
---|
1366 | } |
---|
1367 | |
---|
1368 | uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(std::string name) const |
---|
1369 | { |
---|
1370 | QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str()); |
---|
1371 | if(result) |
---|
1372 | { |
---|
1373 | uint32 acc = (*result)[0].GetUInt32(); |
---|
1374 | delete result; |
---|
1375 | return acc; |
---|
1376 | } |
---|
1377 | |
---|
1378 | return 0; |
---|
1379 | } |
---|
1380 | |
---|
1381 | void ObjectMgr::LoadAuctions() |
---|
1382 | { |
---|
1383 | QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse"); |
---|
1384 | if( !result ) |
---|
1385 | return; |
---|
1386 | |
---|
1387 | Field *fields = result->Fetch(); |
---|
1388 | uint32 AuctionCount=fields[0].GetUInt32(); |
---|
1389 | delete result; |
---|
1390 | |
---|
1391 | if(!AuctionCount) |
---|
1392 | return; |
---|
1393 | |
---|
1394 | result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" ); |
---|
1395 | if( !result ) |
---|
1396 | return; |
---|
1397 | |
---|
1398 | barGoLink bar( AuctionCount ); |
---|
1399 | |
---|
1400 | AuctionEntry *aItem; |
---|
1401 | |
---|
1402 | do |
---|
1403 | { |
---|
1404 | fields = result->Fetch(); |
---|
1405 | |
---|
1406 | bar.step(); |
---|
1407 | |
---|
1408 | aItem = new AuctionEntry; |
---|
1409 | aItem->Id = fields[0].GetUInt32(); |
---|
1410 | aItem->auctioneer = fields[1].GetUInt32(); |
---|
1411 | aItem->item_guidlow = fields[2].GetUInt32(); |
---|
1412 | aItem->item_template = fields[3].GetUInt32(); |
---|
1413 | aItem->owner = fields[4].GetUInt32(); |
---|
1414 | aItem->buyout = fields[5].GetUInt32(); |
---|
1415 | aItem->time = fields[6].GetUInt32(); |
---|
1416 | aItem->bidder = fields[7].GetUInt32(); |
---|
1417 | aItem->bid = fields[8].GetUInt32(); |
---|
1418 | aItem->startbid = fields[9].GetUInt32(); |
---|
1419 | aItem->deposit = fields[10].GetUInt32(); |
---|
1420 | aItem->location = fields[11].GetUInt8(); |
---|
1421 | //check if sold item exists |
---|
1422 | if ( this->GetAItem( aItem->item_guidlow ) ) |
---|
1423 | { |
---|
1424 | GetAuctionsMap( aItem->location )->AddAuction(aItem); |
---|
1425 | } |
---|
1426 | else |
---|
1427 | { |
---|
1428 | CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id); |
---|
1429 | sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow); |
---|
1430 | delete aItem; |
---|
1431 | } |
---|
1432 | } while (result->NextRow()); |
---|
1433 | delete result; |
---|
1434 | |
---|
1435 | sLog.outString(); |
---|
1436 | sLog.outString( ">> Loaded %u auctions", AuctionCount ); |
---|
1437 | sLog.outString(); |
---|
1438 | } |
---|
1439 | |
---|
1440 | void ObjectMgr::LoadItemLocales() |
---|
1441 | { |
---|
1442 | mItemLocaleMap.clear(); |
---|
1443 | |
---|
1444 | QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item"); |
---|
1445 | |
---|
1446 | if(!result) |
---|
1447 | { |
---|
1448 | barGoLink bar(1); |
---|
1449 | |
---|
1450 | bar.step(); |
---|
1451 | |
---|
1452 | sLog.outString(""); |
---|
1453 | sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty."); |
---|
1454 | return; |
---|
1455 | } |
---|
1456 | |
---|
1457 | barGoLink bar(result->GetRowCount()); |
---|
1458 | |
---|
1459 | do |
---|
1460 | { |
---|
1461 | Field *fields = result->Fetch(); |
---|
1462 | bar.step(); |
---|
1463 | |
---|
1464 | uint32 entry = fields[0].GetUInt32(); |
---|
1465 | |
---|
1466 | ItemLocale& data = mItemLocaleMap[entry]; |
---|
1467 | |
---|
1468 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
1469 | { |
---|
1470 | std::string str = fields[1+2*(i-1)].GetCppString(); |
---|
1471 | if(!str.empty()) |
---|
1472 | { |
---|
1473 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
1474 | if(idx >= 0) |
---|
1475 | { |
---|
1476 | if(data.Name.size() <= idx) |
---|
1477 | data.Name.resize(idx+1); |
---|
1478 | |
---|
1479 | data.Name[idx] = str; |
---|
1480 | } |
---|
1481 | } |
---|
1482 | |
---|
1483 | str = fields[1+2*(i-1)+1].GetCppString(); |
---|
1484 | if(!str.empty()) |
---|
1485 | { |
---|
1486 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
1487 | if(idx >= 0) |
---|
1488 | { |
---|
1489 | if(data.Description.size() <= idx) |
---|
1490 | data.Description.resize(idx+1); |
---|
1491 | |
---|
1492 | data.Description[idx] = str; |
---|
1493 | } |
---|
1494 | } |
---|
1495 | } |
---|
1496 | } while (result->NextRow()); |
---|
1497 | |
---|
1498 | delete result; |
---|
1499 | |
---|
1500 | sLog.outString(); |
---|
1501 | sLog.outString( ">> Loaded %u Item locale strings", mItemLocaleMap.size() ); |
---|
1502 | } |
---|
1503 | |
---|
1504 | void ObjectMgr::LoadItemPrototypes() |
---|
1505 | { |
---|
1506 | sItemStorage.Load (); |
---|
1507 | sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount ); |
---|
1508 | sLog.outString(); |
---|
1509 | |
---|
1510 | // check data correctness |
---|
1511 | for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i) |
---|
1512 | { |
---|
1513 | ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i); |
---|
1514 | ItemEntry const *dbcitem = sItemStore.LookupEntry(i); |
---|
1515 | if(!proto) |
---|
1516 | { |
---|
1517 | /* to many errors, and possible not all items really used in game |
---|
1518 | if (dbcitem) |
---|
1519 | sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i); |
---|
1520 | */ |
---|
1521 | continue; |
---|
1522 | } |
---|
1523 | |
---|
1524 | if(dbcitem) |
---|
1525 | { |
---|
1526 | if(proto->InventoryType != dbcitem->InventoryType) |
---|
1527 | { |
---|
1528 | sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType); |
---|
1529 | // It safe let use InventoryType from DB |
---|
1530 | } |
---|
1531 | |
---|
1532 | if(proto->DisplayInfoID != dbcitem->DisplayId) |
---|
1533 | { |
---|
1534 | sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId); |
---|
1535 | const_cast<ItemPrototype*>(proto)->DisplayInfoID = dbcitem->DisplayId; |
---|
1536 | } |
---|
1537 | if(proto->Sheath != dbcitem->Sheath) |
---|
1538 | { |
---|
1539 | sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath); |
---|
1540 | const_cast<ItemPrototype*>(proto)->Sheath = dbcitem->Sheath; |
---|
1541 | } |
---|
1542 | } |
---|
1543 | else |
---|
1544 | { |
---|
1545 | sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i); |
---|
1546 | } |
---|
1547 | |
---|
1548 | if(proto->Class >= MAX_ITEM_CLASS) |
---|
1549 | { |
---|
1550 | sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class); |
---|
1551 | const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_JUNK; |
---|
1552 | } |
---|
1553 | |
---|
1554 | if(proto->SubClass >= MaxItemSubclassValues[proto->Class]) |
---|
1555 | { |
---|
1556 | sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class); |
---|
1557 | const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes |
---|
1558 | } |
---|
1559 | |
---|
1560 | if(proto->Quality >= MAX_ITEM_QUALITY) |
---|
1561 | { |
---|
1562 | sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality); |
---|
1563 | const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL; |
---|
1564 | } |
---|
1565 | |
---|
1566 | if(proto->BuyCount <= 0) |
---|
1567 | { |
---|
1568 | sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount); |
---|
1569 | const_cast<ItemPrototype*>(proto)->BuyCount = 1; |
---|
1570 | } |
---|
1571 | |
---|
1572 | if(proto->InventoryType >= MAX_INVTYPE) |
---|
1573 | { |
---|
1574 | sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType); |
---|
1575 | const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP; |
---|
1576 | } |
---|
1577 | |
---|
1578 | if(proto->RequiredSkill >= MAX_SKILL_TYPE) |
---|
1579 | { |
---|
1580 | sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill); |
---|
1581 | const_cast<ItemPrototype*>(proto)->RequiredSkill = 0; |
---|
1582 | } |
---|
1583 | |
---|
1584 | if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) |
---|
1585 | { |
---|
1586 | sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped.",i,proto->AllowableClass); |
---|
1587 | } |
---|
1588 | |
---|
1589 | if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) |
---|
1590 | { |
---|
1591 | sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped.",i,proto->AllowableRace); |
---|
1592 | } |
---|
1593 | |
---|
1594 | if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell)) |
---|
1595 | { |
---|
1596 | sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell); |
---|
1597 | const_cast<ItemPrototype*>(proto)->RequiredSpell = 0; |
---|
1598 | } |
---|
1599 | |
---|
1600 | if(proto->RequiredReputationRank >= MAX_REPUTATION_RANK) |
---|
1601 | sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank); |
---|
1602 | |
---|
1603 | if(proto->RequiredReputationFaction) |
---|
1604 | { |
---|
1605 | if(!sFactionStore.LookupEntry(proto->RequiredReputationFaction)) |
---|
1606 | { |
---|
1607 | sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction); |
---|
1608 | const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0; |
---|
1609 | } |
---|
1610 | |
---|
1611 | if(proto->RequiredReputationRank == MIN_REPUTATION_RANK) |
---|
1612 | sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i); |
---|
1613 | } |
---|
1614 | else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK) |
---|
1615 | sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i); |
---|
1616 | |
---|
1617 | if(proto->Stackable==0) |
---|
1618 | { |
---|
1619 | sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%u), replace by default 1.",i,proto->Stackable); |
---|
1620 | const_cast<ItemPrototype*>(proto)->Stackable = 1; |
---|
1621 | } |
---|
1622 | else if(proto->Stackable > 255) |
---|
1623 | { |
---|
1624 | sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).",i,proto->Stackable); |
---|
1625 | const_cast<ItemPrototype*>(proto)->Stackable = 255; |
---|
1626 | } |
---|
1627 | |
---|
1628 | for (int j = 0; j < 10; j++) |
---|
1629 | { |
---|
1630 | // for ItemStatValue != 0 |
---|
1631 | if(proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD) |
---|
1632 | { |
---|
1633 | sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); |
---|
1634 | const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0; |
---|
1635 | } |
---|
1636 | } |
---|
1637 | |
---|
1638 | for (int j = 0; j < 5; j++) |
---|
1639 | { |
---|
1640 | if(proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL) |
---|
1641 | { |
---|
1642 | sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType); |
---|
1643 | const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0; |
---|
1644 | } |
---|
1645 | } |
---|
1646 | |
---|
1647 | // special format |
---|
1648 | if(proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) |
---|
1649 | { |
---|
1650 | // spell_1 |
---|
1651 | if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) |
---|
1652 | { |
---|
1653 | sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger); |
---|
1654 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; |
---|
1655 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
1656 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; |
---|
1657 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
1658 | } |
---|
1659 | |
---|
1660 | // spell_2 have learning spell |
---|
1661 | if(proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) |
---|
1662 | { |
---|
1663 | sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger); |
---|
1664 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; |
---|
1665 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; |
---|
1666 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
1667 | } |
---|
1668 | else if(!proto->Spells[1].SpellId) |
---|
1669 | { |
---|
1670 | sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i,1+1); |
---|
1671 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; |
---|
1672 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
1673 | } |
---|
1674 | else |
---|
1675 | { |
---|
1676 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId); |
---|
1677 | if(!spellInfo) |
---|
1678 | { |
---|
1679 | sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId); |
---|
1680 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; |
---|
1681 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; |
---|
1682 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
1683 | } |
---|
1684 | // allowed only in special format |
---|
1685 | else if(proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) |
---|
1686 | { |
---|
1687 | sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId); |
---|
1688 | const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; |
---|
1689 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; |
---|
1690 | const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
1691 | } |
---|
1692 | } |
---|
1693 | |
---|
1694 | // spell_3*,spell_4*,spell_5* is empty |
---|
1695 | for (int j = 2; j < 5; j++) |
---|
1696 | { |
---|
1697 | if(proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) |
---|
1698 | { |
---|
1699 | sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); |
---|
1700 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; |
---|
1701 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
1702 | } |
---|
1703 | else if(proto->Spells[j].SpellId != 0) |
---|
1704 | { |
---|
1705 | sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i,j+1,proto->Spells[j].SpellId); |
---|
1706 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; |
---|
1707 | } |
---|
1708 | } |
---|
1709 | } |
---|
1710 | // normal spell list |
---|
1711 | else |
---|
1712 | { |
---|
1713 | for (int j = 0; j < 5; j++) |
---|
1714 | { |
---|
1715 | if(proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID) |
---|
1716 | { |
---|
1717 | sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); |
---|
1718 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; |
---|
1719 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; |
---|
1720 | } |
---|
1721 | |
---|
1722 | if(proto->Spells[j].SpellId) |
---|
1723 | { |
---|
1724 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId); |
---|
1725 | if(!spellInfo) |
---|
1726 | { |
---|
1727 | sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId); |
---|
1728 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; |
---|
1729 | } |
---|
1730 | // allowed only in special format |
---|
1731 | else if(proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) |
---|
1732 | { |
---|
1733 | sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId); |
---|
1734 | const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; |
---|
1735 | } |
---|
1736 | } |
---|
1737 | } |
---|
1738 | } |
---|
1739 | |
---|
1740 | if(proto->Bonding >= MAX_BIND_TYPE) |
---|
1741 | sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding); |
---|
1742 | |
---|
1743 | if(proto->PageText && !sPageTextStore.LookupEntry<PageText>(proto->PageText)) |
---|
1744 | sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText); |
---|
1745 | |
---|
1746 | if(proto->LockID && !sLockStore.LookupEntry(proto->LockID)) |
---|
1747 | sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID); |
---|
1748 | |
---|
1749 | if(proto->Sheath >= MAX_SHEATHETYPE) |
---|
1750 | { |
---|
1751 | sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath); |
---|
1752 | const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE; |
---|
1753 | } |
---|
1754 | |
---|
1755 | if(proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty))) |
---|
1756 | { |
---|
1757 | sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty); |
---|
1758 | const_cast<ItemPrototype*>(proto)->RandomProperty = 0; |
---|
1759 | } |
---|
1760 | |
---|
1761 | if(proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix))) |
---|
1762 | { |
---|
1763 | sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix); |
---|
1764 | const_cast<ItemPrototype*>(proto)->RandomSuffix = 0; |
---|
1765 | } |
---|
1766 | |
---|
1767 | if(proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet)) |
---|
1768 | { |
---|
1769 | sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet); |
---|
1770 | const_cast<ItemPrototype*>(proto)->ItemSet = 0; |
---|
1771 | } |
---|
1772 | |
---|
1773 | if(proto->Area && !GetAreaEntryByAreaID(proto->Area)) |
---|
1774 | sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area); |
---|
1775 | |
---|
1776 | if(proto->Map && !sMapStore.LookupEntry(proto->Map)) |
---|
1777 | sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map); |
---|
1778 | |
---|
1779 | if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory)) |
---|
1780 | sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory); |
---|
1781 | |
---|
1782 | for (int j = 0; j < 3; j++) |
---|
1783 | { |
---|
1784 | if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color) |
---|
1785 | { |
---|
1786 | sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color); |
---|
1787 | const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0; |
---|
1788 | } |
---|
1789 | } |
---|
1790 | |
---|
1791 | if(proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties)) |
---|
1792 | sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties); |
---|
1793 | |
---|
1794 | if(proto->FoodType >= MAX_PET_DIET) |
---|
1795 | { |
---|
1796 | sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType); |
---|
1797 | const_cast<ItemPrototype*>(proto)->FoodType = 0; |
---|
1798 | } |
---|
1799 | } |
---|
1800 | |
---|
1801 | // this DBC used currently only for check item templates in DB. |
---|
1802 | sItemStore.Clear(); |
---|
1803 | } |
---|
1804 | |
---|
1805 | void ObjectMgr::LoadAuctionItems() |
---|
1806 | { |
---|
1807 | QueryResult *result = CharacterDatabase.Query( "SELECT itemguid,item_template FROM auctionhouse" ); |
---|
1808 | |
---|
1809 | if( !result ) |
---|
1810 | return; |
---|
1811 | |
---|
1812 | barGoLink bar( result->GetRowCount() ); |
---|
1813 | |
---|
1814 | uint32 count = 0; |
---|
1815 | |
---|
1816 | Field *fields; |
---|
1817 | do |
---|
1818 | { |
---|
1819 | bar.step(); |
---|
1820 | |
---|
1821 | fields = result->Fetch(); |
---|
1822 | uint32 item_guid = fields[0].GetUInt32(); |
---|
1823 | uint32 item_template = fields[1].GetUInt32(); |
---|
1824 | |
---|
1825 | ItemPrototype const *proto = GetItemPrototype(item_template); |
---|
1826 | |
---|
1827 | if(!proto) |
---|
1828 | { |
---|
1829 | sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template); |
---|
1830 | continue; |
---|
1831 | } |
---|
1832 | |
---|
1833 | Item *item = NewItemOrBag(proto); |
---|
1834 | |
---|
1835 | if(!item->LoadFromDB(item_guid,0)) |
---|
1836 | { |
---|
1837 | delete item; |
---|
1838 | continue; |
---|
1839 | } |
---|
1840 | AddAItem(item); |
---|
1841 | |
---|
1842 | ++count; |
---|
1843 | } |
---|
1844 | while( result->NextRow() ); |
---|
1845 | |
---|
1846 | delete result; |
---|
1847 | |
---|
1848 | sLog.outString(); |
---|
1849 | sLog.outString( ">> Loaded %u auction items", count ); |
---|
1850 | } |
---|
1851 | |
---|
1852 | void ObjectMgr::LoadPetLevelInfo() |
---|
1853 | { |
---|
1854 | // Loading levels data |
---|
1855 | { |
---|
1856 | // 0 1 2 3 4 5 6 7 8 9 |
---|
1857 | QueryResult *result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats"); |
---|
1858 | |
---|
1859 | uint32 count = 0; |
---|
1860 | |
---|
1861 | if (!result) |
---|
1862 | { |
---|
1863 | barGoLink bar( 1 ); |
---|
1864 | |
---|
1865 | sLog.outString(); |
---|
1866 | sLog.outString( ">> Loaded %u level pet stats definitions", count ); |
---|
1867 | sLog.outErrorDb( "Error loading `pet_levelstats` table or empty table."); |
---|
1868 | return; |
---|
1869 | } |
---|
1870 | |
---|
1871 | barGoLink bar( result->GetRowCount() ); |
---|
1872 | |
---|
1873 | do |
---|
1874 | { |
---|
1875 | Field* fields = result->Fetch(); |
---|
1876 | |
---|
1877 | uint32 creature_id = fields[0].GetUInt32(); |
---|
1878 | if(!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id)) |
---|
1879 | { |
---|
1880 | sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id); |
---|
1881 | continue; |
---|
1882 | } |
---|
1883 | |
---|
1884 | uint32 current_level = fields[1].GetUInt32(); |
---|
1885 | if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
1886 | { |
---|
1887 | if(current_level > 255) // hardcoded level maximum |
---|
1888 | sLog.outErrorDb("Wrong (> 255) level %u in `pet_levelstats` table, ignoring.",current_level); |
---|
1889 | else |
---|
1890 | sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `pet_levelstats` table, ignoring.",current_level); |
---|
1891 | continue; |
---|
1892 | } |
---|
1893 | else if(current_level < 1) |
---|
1894 | { |
---|
1895 | sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level); |
---|
1896 | continue; |
---|
1897 | } |
---|
1898 | |
---|
1899 | PetLevelInfo*& pInfoMapEntry = petInfo[creature_id]; |
---|
1900 | |
---|
1901 | if(pInfoMapEntry==NULL) |
---|
1902 | pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; |
---|
1903 | |
---|
1904 | // data for level 1 stored in [0] array element, ... |
---|
1905 | PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1]; |
---|
1906 | |
---|
1907 | pLevelInfo->health = fields[2].GetUInt16(); |
---|
1908 | pLevelInfo->mana = fields[3].GetUInt16(); |
---|
1909 | pLevelInfo->armor = fields[9].GetUInt16(); |
---|
1910 | |
---|
1911 | for (int i = 0; i < MAX_STATS; i++) |
---|
1912 | { |
---|
1913 | pLevelInfo->stats[i] = fields[i+4].GetUInt16(); |
---|
1914 | } |
---|
1915 | |
---|
1916 | bar.step(); |
---|
1917 | ++count; |
---|
1918 | } |
---|
1919 | while (result->NextRow()); |
---|
1920 | |
---|
1921 | delete result; |
---|
1922 | |
---|
1923 | sLog.outString(); |
---|
1924 | sLog.outString( ">> Loaded %u level pet stats definitions", count ); |
---|
1925 | } |
---|
1926 | |
---|
1927 | // Fill gaps and check integrity |
---|
1928 | for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr) |
---|
1929 | { |
---|
1930 | PetLevelInfo* pInfo = itr->second; |
---|
1931 | |
---|
1932 | // fatal error if no level 1 data |
---|
1933 | if(!pInfo || pInfo[0].health == 0 ) |
---|
1934 | { |
---|
1935 | sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first); |
---|
1936 | exit(1); |
---|
1937 | } |
---|
1938 | |
---|
1939 | // fill level gaps |
---|
1940 | for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) |
---|
1941 | { |
---|
1942 | if(pInfo[level].health == 0) |
---|
1943 | { |
---|
1944 | sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level); |
---|
1945 | pInfo[level] = pInfo[level-1]; |
---|
1946 | } |
---|
1947 | } |
---|
1948 | } |
---|
1949 | } |
---|
1950 | |
---|
1951 | PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const |
---|
1952 | { |
---|
1953 | if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
1954 | level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); |
---|
1955 | |
---|
1956 | PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id); |
---|
1957 | if(itr == petInfo.end()) |
---|
1958 | return NULL; |
---|
1959 | |
---|
1960 | return &itr->second[level-1]; // data for level 1 stored in [0] array element, ... |
---|
1961 | } |
---|
1962 | |
---|
1963 | void ObjectMgr::LoadPlayerInfo() |
---|
1964 | { |
---|
1965 | // Load playercreate |
---|
1966 | { |
---|
1967 | // 0 1 2 3 4 5 6 |
---|
1968 | QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo"); |
---|
1969 | |
---|
1970 | uint32 count = 0; |
---|
1971 | |
---|
1972 | if (!result) |
---|
1973 | { |
---|
1974 | barGoLink bar( 1 ); |
---|
1975 | |
---|
1976 | sLog.outString(); |
---|
1977 | sLog.outString( ">> Loaded %u player create definitions", count ); |
---|
1978 | sLog.outErrorDb( "Error loading `playercreateinfo` table or empty table."); |
---|
1979 | exit(1); |
---|
1980 | } |
---|
1981 | |
---|
1982 | barGoLink bar( result->GetRowCount() ); |
---|
1983 | |
---|
1984 | do |
---|
1985 | { |
---|
1986 | Field* fields = result->Fetch(); |
---|
1987 | |
---|
1988 | uint32 current_race = fields[0].GetUInt32(); |
---|
1989 | uint32 current_class = fields[1].GetUInt32(); |
---|
1990 | uint32 mapId = fields[2].GetUInt32(); |
---|
1991 | uint32 zoneId = fields[3].GetUInt32(); |
---|
1992 | float positionX = fields[4].GetFloat(); |
---|
1993 | float positionY = fields[5].GetFloat(); |
---|
1994 | float positionZ = fields[6].GetFloat(); |
---|
1995 | |
---|
1996 | if(current_race >= MAX_RACES) |
---|
1997 | { |
---|
1998 | sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); |
---|
1999 | continue; |
---|
2000 | } |
---|
2001 | |
---|
2002 | ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); |
---|
2003 | if(!rEntry) |
---|
2004 | { |
---|
2005 | sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); |
---|
2006 | continue; |
---|
2007 | } |
---|
2008 | |
---|
2009 | if(current_class >= MAX_CLASSES) |
---|
2010 | { |
---|
2011 | sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); |
---|
2012 | continue; |
---|
2013 | } |
---|
2014 | |
---|
2015 | if(!sChrClassesStore.LookupEntry(current_class)) |
---|
2016 | { |
---|
2017 | sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); |
---|
2018 | continue; |
---|
2019 | } |
---|
2020 | |
---|
2021 | // accept DB data only for valid position (and non instanceable) |
---|
2022 | if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ) ) |
---|
2023 | { |
---|
2024 | sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); |
---|
2025 | continue; |
---|
2026 | } |
---|
2027 | |
---|
2028 | if( sMapStore.LookupEntry(mapId)->Instanceable() ) |
---|
2029 | { |
---|
2030 | sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); |
---|
2031 | continue; |
---|
2032 | } |
---|
2033 | |
---|
2034 | PlayerInfo* pInfo = &playerInfo[current_race][current_class]; |
---|
2035 | |
---|
2036 | pInfo->mapId = mapId; |
---|
2037 | pInfo->zoneId = zoneId; |
---|
2038 | pInfo->positionX = positionX; |
---|
2039 | pInfo->positionY = positionY; |
---|
2040 | pInfo->positionZ = positionZ; |
---|
2041 | |
---|
2042 | pInfo->displayId_m = rEntry->model_m; |
---|
2043 | pInfo->displayId_f = rEntry->model_f; |
---|
2044 | |
---|
2045 | bar.step(); |
---|
2046 | ++count; |
---|
2047 | } |
---|
2048 | while (result->NextRow()); |
---|
2049 | |
---|
2050 | delete result; |
---|
2051 | |
---|
2052 | sLog.outString(); |
---|
2053 | sLog.outString( ">> Loaded %u player create definitions", count ); |
---|
2054 | } |
---|
2055 | |
---|
2056 | // Load playercreate items |
---|
2057 | { |
---|
2058 | // 0 1 2 3 |
---|
2059 | QueryResult *result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item"); |
---|
2060 | |
---|
2061 | uint32 count = 0; |
---|
2062 | |
---|
2063 | if (!result) |
---|
2064 | { |
---|
2065 | barGoLink bar( 1 ); |
---|
2066 | |
---|
2067 | sLog.outString(); |
---|
2068 | sLog.outString( ">> Loaded %u player create items", count ); |
---|
2069 | sLog.outErrorDb( "Error loading `playercreateinfo_item` table or empty table."); |
---|
2070 | } |
---|
2071 | else |
---|
2072 | { |
---|
2073 | barGoLink bar( result->GetRowCount() ); |
---|
2074 | |
---|
2075 | do |
---|
2076 | { |
---|
2077 | Field* fields = result->Fetch(); |
---|
2078 | |
---|
2079 | uint32 current_race = fields[0].GetUInt32(); |
---|
2080 | if(current_race >= MAX_RACES) |
---|
2081 | { |
---|
2082 | sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race); |
---|
2083 | continue; |
---|
2084 | } |
---|
2085 | |
---|
2086 | uint32 current_class = fields[1].GetUInt32(); |
---|
2087 | if(current_class >= MAX_CLASSES) |
---|
2088 | { |
---|
2089 | sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class); |
---|
2090 | continue; |
---|
2091 | } |
---|
2092 | |
---|
2093 | PlayerInfo* pInfo = &playerInfo[current_race][current_class]; |
---|
2094 | |
---|
2095 | uint32 item_id = fields[2].GetUInt32(); |
---|
2096 | |
---|
2097 | if(!GetItemPrototype(item_id)) |
---|
2098 | { |
---|
2099 | sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class); |
---|
2100 | continue; |
---|
2101 | } |
---|
2102 | |
---|
2103 | uint32 amount = fields[3].GetUInt32(); |
---|
2104 | |
---|
2105 | if(!amount) |
---|
2106 | { |
---|
2107 | sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class); |
---|
2108 | continue; |
---|
2109 | } |
---|
2110 | |
---|
2111 | pInfo->item.push_back(PlayerCreateInfoItem( item_id, amount)); |
---|
2112 | |
---|
2113 | bar.step(); |
---|
2114 | ++count; |
---|
2115 | } |
---|
2116 | while(result->NextRow()); |
---|
2117 | |
---|
2118 | delete result; |
---|
2119 | |
---|
2120 | sLog.outString(); |
---|
2121 | sLog.outString( ">> Loaded %u player create items", count ); |
---|
2122 | } |
---|
2123 | } |
---|
2124 | |
---|
2125 | // Load playercreate spells |
---|
2126 | { |
---|
2127 | |
---|
2128 | QueryResult *result = NULL; |
---|
2129 | if(sWorld.getConfig(CONFIG_START_ALL_SPELLS)) |
---|
2130 | result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom"); |
---|
2131 | else |
---|
2132 | result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell"); |
---|
2133 | |
---|
2134 | uint32 count = 0; |
---|
2135 | |
---|
2136 | if (!result) |
---|
2137 | { |
---|
2138 | barGoLink bar( 1 ); |
---|
2139 | |
---|
2140 | sLog.outString(); |
---|
2141 | sLog.outString( ">> Loaded %u player create spells", count ); |
---|
2142 | sLog.outErrorDb( "Error loading player starting spells or empty table."); |
---|
2143 | } |
---|
2144 | else |
---|
2145 | { |
---|
2146 | barGoLink bar( result->GetRowCount() ); |
---|
2147 | |
---|
2148 | do |
---|
2149 | { |
---|
2150 | Field* fields = result->Fetch(); |
---|
2151 | |
---|
2152 | uint32 current_race = fields[0].GetUInt32(); |
---|
2153 | if(current_race >= MAX_RACES) |
---|
2154 | { |
---|
2155 | sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race); |
---|
2156 | continue; |
---|
2157 | } |
---|
2158 | |
---|
2159 | uint32 current_class = fields[1].GetUInt32(); |
---|
2160 | if(current_class >= MAX_CLASSES) |
---|
2161 | { |
---|
2162 | sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class); |
---|
2163 | continue; |
---|
2164 | } |
---|
2165 | |
---|
2166 | PlayerInfo* pInfo = &playerInfo[current_race][current_class]; |
---|
2167 | pInfo->spell.push_back(CreateSpellPair(fields[2].GetUInt16(), fields[3].GetUInt8())); |
---|
2168 | |
---|
2169 | bar.step(); |
---|
2170 | ++count; |
---|
2171 | } |
---|
2172 | while( result->NextRow() ); |
---|
2173 | |
---|
2174 | delete result; |
---|
2175 | |
---|
2176 | sLog.outString(); |
---|
2177 | sLog.outString( ">> Loaded %u player create spells", count ); |
---|
2178 | } |
---|
2179 | } |
---|
2180 | |
---|
2181 | // Load playercreate actions |
---|
2182 | { |
---|
2183 | // 0 1 2 3 4 5 |
---|
2184 | QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type, misc FROM playercreateinfo_action"); |
---|
2185 | |
---|
2186 | uint32 count = 0; |
---|
2187 | |
---|
2188 | if (!result) |
---|
2189 | { |
---|
2190 | barGoLink bar( 1 ); |
---|
2191 | |
---|
2192 | sLog.outString(); |
---|
2193 | sLog.outString( ">> Loaded %u player create actions", count ); |
---|
2194 | sLog.outErrorDb( "Error loading `playercreateinfo_action` table or empty table."); |
---|
2195 | } |
---|
2196 | else |
---|
2197 | { |
---|
2198 | barGoLink bar( result->GetRowCount() ); |
---|
2199 | |
---|
2200 | do |
---|
2201 | { |
---|
2202 | Field* fields = result->Fetch(); |
---|
2203 | |
---|
2204 | uint32 current_race = fields[0].GetUInt32(); |
---|
2205 | if(current_race >= MAX_RACES) |
---|
2206 | { |
---|
2207 | sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race); |
---|
2208 | continue; |
---|
2209 | } |
---|
2210 | |
---|
2211 | uint32 current_class = fields[1].GetUInt32(); |
---|
2212 | if(current_class >= MAX_CLASSES) |
---|
2213 | { |
---|
2214 | sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class); |
---|
2215 | continue; |
---|
2216 | } |
---|
2217 | |
---|
2218 | PlayerInfo* pInfo = &playerInfo[current_race][current_class]; |
---|
2219 | pInfo->action[0].push_back(fields[2].GetUInt16()); |
---|
2220 | pInfo->action[1].push_back(fields[3].GetUInt16()); |
---|
2221 | pInfo->action[2].push_back(fields[4].GetUInt16()); |
---|
2222 | pInfo->action[3].push_back(fields[5].GetUInt16()); |
---|
2223 | |
---|
2224 | bar.step(); |
---|
2225 | ++count; |
---|
2226 | } |
---|
2227 | while( result->NextRow() ); |
---|
2228 | |
---|
2229 | delete result; |
---|
2230 | |
---|
2231 | sLog.outString(); |
---|
2232 | sLog.outString( ">> Loaded %u player create actions", count ); |
---|
2233 | } |
---|
2234 | } |
---|
2235 | |
---|
2236 | // Loading levels data (class only dependent) |
---|
2237 | { |
---|
2238 | // 0 1 2 3 |
---|
2239 | QueryResult *result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats"); |
---|
2240 | |
---|
2241 | uint32 count = 0; |
---|
2242 | |
---|
2243 | if (!result) |
---|
2244 | { |
---|
2245 | barGoLink bar( 1 ); |
---|
2246 | |
---|
2247 | sLog.outString(); |
---|
2248 | sLog.outString( ">> Loaded %u level health/mana definitions", count ); |
---|
2249 | sLog.outErrorDb( "Error loading `player_classlevelstats` table or empty table."); |
---|
2250 | exit(1); |
---|
2251 | } |
---|
2252 | |
---|
2253 | barGoLink bar( result->GetRowCount() ); |
---|
2254 | |
---|
2255 | do |
---|
2256 | { |
---|
2257 | Field* fields = result->Fetch(); |
---|
2258 | |
---|
2259 | uint32 current_class = fields[0].GetUInt32(); |
---|
2260 | if(current_class >= MAX_CLASSES) |
---|
2261 | { |
---|
2262 | sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class); |
---|
2263 | continue; |
---|
2264 | } |
---|
2265 | |
---|
2266 | uint32 current_level = fields[1].GetUInt32(); |
---|
2267 | if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
2268 | { |
---|
2269 | if(current_level > 255) // hardcoded level maximum |
---|
2270 | sLog.outErrorDb("Wrong (> 255) level %u in `player_classlevelstats` table, ignoring.",current_level); |
---|
2271 | else |
---|
2272 | sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level); |
---|
2273 | continue; |
---|
2274 | } |
---|
2275 | |
---|
2276 | PlayerClassInfo* pClassInfo = &playerClassInfo[current_class]; |
---|
2277 | |
---|
2278 | if(!pClassInfo->levelInfo) |
---|
2279 | pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; |
---|
2280 | |
---|
2281 | PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1]; |
---|
2282 | |
---|
2283 | pClassLevelInfo->basehealth = fields[2].GetUInt16(); |
---|
2284 | pClassLevelInfo->basemana = fields[3].GetUInt16(); |
---|
2285 | |
---|
2286 | bar.step(); |
---|
2287 | ++count; |
---|
2288 | } |
---|
2289 | while (result->NextRow()); |
---|
2290 | |
---|
2291 | delete result; |
---|
2292 | |
---|
2293 | sLog.outString(); |
---|
2294 | sLog.outString( ">> Loaded %u level health/mana definitions", count ); |
---|
2295 | } |
---|
2296 | |
---|
2297 | // Fill gaps and check integrity |
---|
2298 | for (int class_ = 0; class_ < MAX_CLASSES; ++class_) |
---|
2299 | { |
---|
2300 | // skip non existed classes |
---|
2301 | if(!sChrClassesStore.LookupEntry(class_)) |
---|
2302 | continue; |
---|
2303 | |
---|
2304 | PlayerClassInfo* pClassInfo = &playerClassInfo[class_]; |
---|
2305 | |
---|
2306 | // fatal error if no level 1 data |
---|
2307 | if(!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0 ) |
---|
2308 | { |
---|
2309 | sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_); |
---|
2310 | exit(1); |
---|
2311 | } |
---|
2312 | |
---|
2313 | // fill level gaps |
---|
2314 | for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) |
---|
2315 | { |
---|
2316 | if(pClassInfo->levelInfo[level].basehealth == 0) |
---|
2317 | { |
---|
2318 | sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level); |
---|
2319 | pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1]; |
---|
2320 | } |
---|
2321 | } |
---|
2322 | } |
---|
2323 | |
---|
2324 | // Loading levels data (class/race dependent) |
---|
2325 | { |
---|
2326 | // 0 1 2 3 4 5 6 7 |
---|
2327 | QueryResult *result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats"); |
---|
2328 | |
---|
2329 | uint32 count = 0; |
---|
2330 | |
---|
2331 | if (!result) |
---|
2332 | { |
---|
2333 | barGoLink bar( 1 ); |
---|
2334 | |
---|
2335 | sLog.outString(); |
---|
2336 | sLog.outString( ">> Loaded %u level stats definitions", count ); |
---|
2337 | sLog.outErrorDb( "Error loading `player_levelstats` table or empty table."); |
---|
2338 | exit(1); |
---|
2339 | } |
---|
2340 | |
---|
2341 | barGoLink bar( result->GetRowCount() ); |
---|
2342 | |
---|
2343 | do |
---|
2344 | { |
---|
2345 | Field* fields = result->Fetch(); |
---|
2346 | |
---|
2347 | uint32 current_race = fields[0].GetUInt32(); |
---|
2348 | if(current_race >= MAX_RACES) |
---|
2349 | { |
---|
2350 | sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race); |
---|
2351 | continue; |
---|
2352 | } |
---|
2353 | |
---|
2354 | uint32 current_class = fields[1].GetUInt32(); |
---|
2355 | if(current_class >= MAX_CLASSES) |
---|
2356 | { |
---|
2357 | sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class); |
---|
2358 | continue; |
---|
2359 | } |
---|
2360 | |
---|
2361 | uint32 current_level = fields[2].GetUInt32(); |
---|
2362 | if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
2363 | { |
---|
2364 | if(current_level > 255) // hardcoded level maximum |
---|
2365 | sLog.outErrorDb("Wrong (> 255) level %u in `player_levelstats` table, ignoring.",current_level); |
---|
2366 | else |
---|
2367 | sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_levelstats` table, ignoring.",current_level); |
---|
2368 | continue; |
---|
2369 | } |
---|
2370 | |
---|
2371 | PlayerInfo* pInfo = &playerInfo[current_race][current_class]; |
---|
2372 | |
---|
2373 | if(!pInfo->levelInfo) |
---|
2374 | pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; |
---|
2375 | |
---|
2376 | PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1]; |
---|
2377 | |
---|
2378 | for (int i = 0; i < MAX_STATS; i++) |
---|
2379 | { |
---|
2380 | pLevelInfo->stats[i] = fields[i+3].GetUInt8(); |
---|
2381 | } |
---|
2382 | |
---|
2383 | bar.step(); |
---|
2384 | ++count; |
---|
2385 | } |
---|
2386 | while (result->NextRow()); |
---|
2387 | |
---|
2388 | delete result; |
---|
2389 | |
---|
2390 | sLog.outString(); |
---|
2391 | sLog.outString( ">> Loaded %u level stats definitions", count ); |
---|
2392 | } |
---|
2393 | |
---|
2394 | // Fill gaps and check integrity |
---|
2395 | for (int race = 0; race < MAX_RACES; ++race) |
---|
2396 | { |
---|
2397 | // skip non existed races |
---|
2398 | if(!sChrRacesStore.LookupEntry(race)) |
---|
2399 | continue; |
---|
2400 | |
---|
2401 | for (int class_ = 0; class_ < MAX_CLASSES; ++class_) |
---|
2402 | { |
---|
2403 | // skip non existed classes |
---|
2404 | if(!sChrClassesStore.LookupEntry(class_)) |
---|
2405 | continue; |
---|
2406 | |
---|
2407 | PlayerInfo* pInfo = &playerInfo[race][class_]; |
---|
2408 | |
---|
2409 | // skip non loaded combinations |
---|
2410 | if(!pInfo->displayId_m || !pInfo->displayId_f) |
---|
2411 | continue; |
---|
2412 | |
---|
2413 | // skip expansion races if not playing with expansion |
---|
2414 | if (sWorld.getConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI)) |
---|
2415 | continue; |
---|
2416 | |
---|
2417 | // skip expansion classes if not playing with expansion |
---|
2418 | if (sWorld.getConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT) |
---|
2419 | continue; |
---|
2420 | |
---|
2421 | // fatal error if no level 1 data |
---|
2422 | if(!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0 ) |
---|
2423 | { |
---|
2424 | sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_); |
---|
2425 | exit(1); |
---|
2426 | } |
---|
2427 | |
---|
2428 | // fill level gaps |
---|
2429 | for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) |
---|
2430 | { |
---|
2431 | if(pInfo->levelInfo[level].stats[0] == 0) |
---|
2432 | { |
---|
2433 | sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level); |
---|
2434 | pInfo->levelInfo[level] = pInfo->levelInfo[level-1]; |
---|
2435 | } |
---|
2436 | } |
---|
2437 | } |
---|
2438 | } |
---|
2439 | } |
---|
2440 | |
---|
2441 | void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const |
---|
2442 | { |
---|
2443 | if(level < 1 || class_ >= MAX_CLASSES) |
---|
2444 | return; |
---|
2445 | |
---|
2446 | PlayerClassInfo const* pInfo = &playerClassInfo[class_]; |
---|
2447 | |
---|
2448 | if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
2449 | level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); |
---|
2450 | |
---|
2451 | *info = pInfo->levelInfo[level-1]; |
---|
2452 | } |
---|
2453 | |
---|
2454 | void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const |
---|
2455 | { |
---|
2456 | if(level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) |
---|
2457 | return; |
---|
2458 | |
---|
2459 | PlayerInfo const* pInfo = &playerInfo[race][class_]; |
---|
2460 | if(pInfo->displayId_m==0 || pInfo->displayId_f==0) |
---|
2461 | return; |
---|
2462 | |
---|
2463 | if(level <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
2464 | *info = pInfo->levelInfo[level-1]; |
---|
2465 | else |
---|
2466 | BuildPlayerLevelInfo(race,class_,level,info); |
---|
2467 | } |
---|
2468 | |
---|
2469 | void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const |
---|
2470 | { |
---|
2471 | // base data (last known level) |
---|
2472 | *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; |
---|
2473 | |
---|
2474 | for(int lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) |
---|
2475 | { |
---|
2476 | switch(_class) |
---|
2477 | { |
---|
2478 | case CLASS_WARRIOR: |
---|
2479 | info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); |
---|
2480 | info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); |
---|
2481 | info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); |
---|
2482 | info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
2483 | info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
2484 | break; |
---|
2485 | case CLASS_PALADIN: |
---|
2486 | info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0); |
---|
2487 | info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); |
---|
2488 | info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0)); |
---|
2489 | info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0); |
---|
2490 | info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0); |
---|
2491 | break; |
---|
2492 | case CLASS_HUNTER: |
---|
2493 | info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0); |
---|
2494 | info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); |
---|
2495 | info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); |
---|
2496 | info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0); |
---|
2497 | info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); |
---|
2498 | break; |
---|
2499 | case CLASS_ROGUE: |
---|
2500 | info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0); |
---|
2501 | info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); |
---|
2502 | info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0)); |
---|
2503 | info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0); |
---|
2504 | info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); |
---|
2505 | break; |
---|
2506 | case CLASS_PRIEST: |
---|
2507 | info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
2508 | info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); |
---|
2509 | info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0)); |
---|
2510 | info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0)); |
---|
2511 | info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0); |
---|
2512 | break; |
---|
2513 | case CLASS_SHAMAN: |
---|
2514 | info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); |
---|
2515 | info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); |
---|
2516 | info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0); |
---|
2517 | info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0); |
---|
2518 | info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0); |
---|
2519 | break; |
---|
2520 | case CLASS_MAGE: |
---|
2521 | info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
2522 | info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); |
---|
2523 | info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
2524 | info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0)); |
---|
2525 | info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); |
---|
2526 | break; |
---|
2527 | case CLASS_WARLOCK: |
---|
2528 | info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
2529 | info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); |
---|
2530 | info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); |
---|
2531 | info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); |
---|
2532 | info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); |
---|
2533 | break; |
---|
2534 | case CLASS_DRUID: |
---|
2535 | info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0)); |
---|
2536 | info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0)); |
---|
2537 | info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0)); |
---|
2538 | info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0)); |
---|
2539 | info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0)); |
---|
2540 | } |
---|
2541 | } |
---|
2542 | } |
---|
2543 | |
---|
2544 | void ObjectMgr::LoadGuilds() |
---|
2545 | { |
---|
2546 | Guild *newguild; |
---|
2547 | uint32 count = 0; |
---|
2548 | |
---|
2549 | QueryResult *result = CharacterDatabase.Query( "SELECT guildid FROM guild" ); |
---|
2550 | |
---|
2551 | if( !result ) |
---|
2552 | { |
---|
2553 | |
---|
2554 | barGoLink bar( 1 ); |
---|
2555 | |
---|
2556 | bar.step(); |
---|
2557 | |
---|
2558 | sLog.outString(); |
---|
2559 | sLog.outString( ">> Loaded %u guild definitions", count ); |
---|
2560 | return; |
---|
2561 | } |
---|
2562 | |
---|
2563 | barGoLink bar( result->GetRowCount() ); |
---|
2564 | |
---|
2565 | do |
---|
2566 | { |
---|
2567 | Field *fields = result->Fetch(); |
---|
2568 | |
---|
2569 | bar.step(); |
---|
2570 | ++count; |
---|
2571 | |
---|
2572 | newguild = new Guild; |
---|
2573 | if(!newguild->LoadGuildFromDB(fields[0].GetUInt32())) |
---|
2574 | { |
---|
2575 | newguild->Disband(); |
---|
2576 | delete newguild; |
---|
2577 | continue; |
---|
2578 | } |
---|
2579 | AddGuild(newguild); |
---|
2580 | |
---|
2581 | }while( result->NextRow() ); |
---|
2582 | |
---|
2583 | delete result; |
---|
2584 | |
---|
2585 | sLog.outString(); |
---|
2586 | sLog.outString( ">> Loaded %u guild definitions", count ); |
---|
2587 | } |
---|
2588 | |
---|
2589 | void ObjectMgr::LoadArenaTeams() |
---|
2590 | { |
---|
2591 | uint32 count = 0; |
---|
2592 | |
---|
2593 | QueryResult *result = CharacterDatabase.Query( "SELECT arenateamid FROM arena_team" ); |
---|
2594 | |
---|
2595 | if( !result ) |
---|
2596 | { |
---|
2597 | |
---|
2598 | barGoLink bar( 1 ); |
---|
2599 | |
---|
2600 | bar.step(); |
---|
2601 | |
---|
2602 | sLog.outString(); |
---|
2603 | sLog.outString( ">> Loaded %u arenateam definitions", count ); |
---|
2604 | return; |
---|
2605 | } |
---|
2606 | |
---|
2607 | barGoLink bar( result->GetRowCount() ); |
---|
2608 | |
---|
2609 | do |
---|
2610 | { |
---|
2611 | Field *fields = result->Fetch(); |
---|
2612 | |
---|
2613 | bar.step(); |
---|
2614 | ++count; |
---|
2615 | |
---|
2616 | ArenaTeam *newarenateam = new ArenaTeam; |
---|
2617 | if(!newarenateam->LoadArenaTeamFromDB(fields[0].GetUInt32())) |
---|
2618 | { |
---|
2619 | delete newarenateam; |
---|
2620 | continue; |
---|
2621 | } |
---|
2622 | AddArenaTeam(newarenateam); |
---|
2623 | }while( result->NextRow() ); |
---|
2624 | |
---|
2625 | delete result; |
---|
2626 | |
---|
2627 | sLog.outString(); |
---|
2628 | sLog.outString( ">> Loaded %u arenateam definitions", count ); |
---|
2629 | } |
---|
2630 | |
---|
2631 | void ObjectMgr::LoadGroups() |
---|
2632 | { |
---|
2633 | // -- loading groups -- |
---|
2634 | Group *group = NULL; |
---|
2635 | uint64 leaderGuid = 0; |
---|
2636 | uint32 count = 0; |
---|
2637 | // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
---|
2638 | QueryResult *result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups"); |
---|
2639 | |
---|
2640 | if( !result ) |
---|
2641 | { |
---|
2642 | barGoLink bar( 1 ); |
---|
2643 | |
---|
2644 | bar.step(); |
---|
2645 | |
---|
2646 | sLog.outString(); |
---|
2647 | sLog.outString( ">> Loaded %u group definitions", count ); |
---|
2648 | return; |
---|
2649 | } |
---|
2650 | |
---|
2651 | barGoLink bar( result->GetRowCount() ); |
---|
2652 | |
---|
2653 | do |
---|
2654 | { |
---|
2655 | bar.step(); |
---|
2656 | Field *fields = result->Fetch(); |
---|
2657 | ++count; |
---|
2658 | leaderGuid = MAKE_NEW_GUID(fields[15].GetUInt32(),0,HIGHGUID_PLAYER); |
---|
2659 | |
---|
2660 | group = new Group; |
---|
2661 | if(!group->LoadGroupFromDB(leaderGuid, result, false)) |
---|
2662 | { |
---|
2663 | group->Disband(); |
---|
2664 | delete group; |
---|
2665 | continue; |
---|
2666 | } |
---|
2667 | AddGroup(group); |
---|
2668 | }while( result->NextRow() ); |
---|
2669 | |
---|
2670 | delete result; |
---|
2671 | |
---|
2672 | sLog.outString(); |
---|
2673 | sLog.outString( ">> Loaded %u group definitions", count ); |
---|
2674 | |
---|
2675 | // -- loading members -- |
---|
2676 | count = 0; |
---|
2677 | group = NULL; |
---|
2678 | leaderGuid = 0; |
---|
2679 | // 0 1 2 3 |
---|
2680 | result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid"); |
---|
2681 | if(!result) |
---|
2682 | { |
---|
2683 | barGoLink bar( 1 ); |
---|
2684 | bar.step(); |
---|
2685 | } |
---|
2686 | else |
---|
2687 | { |
---|
2688 | barGoLink bar( result->GetRowCount() ); |
---|
2689 | do |
---|
2690 | { |
---|
2691 | bar.step(); |
---|
2692 | Field *fields = result->Fetch(); |
---|
2693 | count++; |
---|
2694 | leaderGuid = MAKE_NEW_GUID(fields[3].GetUInt32(), 0, HIGHGUID_PLAYER); |
---|
2695 | if(!group || group->GetLeaderGUID() != leaderGuid) |
---|
2696 | { |
---|
2697 | group = GetGroupByLeader(leaderGuid); |
---|
2698 | if(!group) |
---|
2699 | { |
---|
2700 | sLog.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields[3].GetUInt32(), fields[0].GetUInt32()); |
---|
2701 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32()); |
---|
2702 | continue; |
---|
2703 | } |
---|
2704 | } |
---|
2705 | |
---|
2706 | if(!group->LoadMemberFromDB(fields[0].GetUInt32(), fields[2].GetUInt8(), fields[1].GetBool())) |
---|
2707 | { |
---|
2708 | sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields[0].GetUInt32(), fields[3].GetUInt32()); |
---|
2709 | CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32()); |
---|
2710 | } |
---|
2711 | }while( result->NextRow() ); |
---|
2712 | delete result; |
---|
2713 | } |
---|
2714 | |
---|
2715 | // clean groups |
---|
2716 | // TODO: maybe delete from the DB before loading in this case |
---|
2717 | for(GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end();) |
---|
2718 | { |
---|
2719 | if((*itr)->GetMembersCount() < 2) |
---|
2720 | { |
---|
2721 | (*itr)->Disband(); |
---|
2722 | delete *itr; |
---|
2723 | mGroupSet.erase(itr++); |
---|
2724 | } |
---|
2725 | else |
---|
2726 | ++itr; |
---|
2727 | } |
---|
2728 | |
---|
2729 | // -- loading instances -- |
---|
2730 | count = 0; |
---|
2731 | group = NULL; |
---|
2732 | leaderGuid = 0; |
---|
2733 | result = CharacterDatabase.PQuery( |
---|
2734 | // 0 1 2 3 4 5 |
---|
2735 | "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, " |
---|
2736 | // 6 |
---|
2737 | "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) " |
---|
2738 | "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid" |
---|
2739 | ); |
---|
2740 | |
---|
2741 | if(!result) |
---|
2742 | { |
---|
2743 | barGoLink bar( 1 ); |
---|
2744 | bar.step(); |
---|
2745 | } |
---|
2746 | else |
---|
2747 | { |
---|
2748 | barGoLink bar( result->GetRowCount() ); |
---|
2749 | do |
---|
2750 | { |
---|
2751 | bar.step(); |
---|
2752 | Field *fields = result->Fetch(); |
---|
2753 | count++; |
---|
2754 | leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); |
---|
2755 | if(!group || group->GetLeaderGUID() != leaderGuid) |
---|
2756 | { |
---|
2757 | group = GetGroupByLeader(leaderGuid); |
---|
2758 | if(!group) |
---|
2759 | { |
---|
2760 | sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields[0].GetUInt32()); |
---|
2761 | continue; |
---|
2762 | } |
---|
2763 | } |
---|
2764 | |
---|
2765 | InstanceSave *save = sInstanceSaveManager.AddInstanceSave(fields[1].GetUInt32(), fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true); |
---|
2766 | group->BindToInstance(save, fields[3].GetBool(), true); |
---|
2767 | }while( result->NextRow() ); |
---|
2768 | delete result; |
---|
2769 | } |
---|
2770 | |
---|
2771 | sLog.outString(); |
---|
2772 | sLog.outString( ">> Loaded %u group-instance binds total", count ); |
---|
2773 | |
---|
2774 | sLog.outString(); |
---|
2775 | sLog.outString( ">> Loaded %u group members total", count ); |
---|
2776 | } |
---|
2777 | |
---|
2778 | void ObjectMgr::LoadQuests() |
---|
2779 | { |
---|
2780 | // For reload case |
---|
2781 | for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) |
---|
2782 | delete itr->second; |
---|
2783 | mQuestTemplates.clear(); |
---|
2784 | |
---|
2785 | mExclusiveQuestGroups.clear(); |
---|
2786 | |
---|
2787 | // 0 1 2 3 4 5 6 7 8 |
---|
2788 | QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue," |
---|
2789 | // 9 10 11 12 13 14 15 16 |
---|
2790 | "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime," |
---|
2791 | // 17 18 19 20 21 22 23 24 25 26 |
---|
2792 | "QuestFlags, SpecialFlags, CharTitleId, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell," |
---|
2793 | // 27 28 29 30 31 32 33 34 35 36 |
---|
2794 | "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4," |
---|
2795 | // 37 38 39 40 41 42 43 44 |
---|
2796 | "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4," |
---|
2797 | // 45 46 47 48 49 50 51 52 53 54 54 55 |
---|
2798 | "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, ReqSourceRef1, ReqSourceRef2, ReqSourceRef3, ReqSourceRef4," |
---|
2799 | // 57 58 59 60 61 62 63 64 |
---|
2800 | "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4," |
---|
2801 | // 65 66 67 68 |
---|
2802 | "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4," |
---|
2803 | // 69 70 71 72 73 74 |
---|
2804 | "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6," |
---|
2805 | // 75 76 77 78 79 80 |
---|
2806 | "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6," |
---|
2807 | // 81 82 83 84 85 86 87 88 |
---|
2808 | "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4," |
---|
2809 | // 89 90 91 92 93 94 95 96 97 98 |
---|
2810 | "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5," |
---|
2811 | // 99 100 101 102 103 104 105 106 107 108 |
---|
2812 | "RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt," |
---|
2813 | // 109 110 111 112 113 114 115 116 117 118 |
---|
2814 | "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4,IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4," |
---|
2815 | // 119 120 |
---|
2816 | "StartScript, CompleteScript" |
---|
2817 | " FROM quest_template"); |
---|
2818 | if(result == NULL) |
---|
2819 | { |
---|
2820 | barGoLink bar( 1 ); |
---|
2821 | bar.step(); |
---|
2822 | |
---|
2823 | sLog.outString(); |
---|
2824 | sLog.outString( ">> Loaded 0 quests definitions" ); |
---|
2825 | sLog.outErrorDb("`quest_template` table is empty!"); |
---|
2826 | return; |
---|
2827 | } |
---|
2828 | |
---|
2829 | // create multimap previous quest for each existed quest |
---|
2830 | // some quests can have many previous maps set by NextQuestId in previous quest |
---|
2831 | // for example set of race quests can lead to single not race specific quest |
---|
2832 | barGoLink bar( result->GetRowCount() ); |
---|
2833 | do |
---|
2834 | { |
---|
2835 | bar.step(); |
---|
2836 | Field *fields = result->Fetch(); |
---|
2837 | |
---|
2838 | Quest * newQuest = new Quest(fields); |
---|
2839 | mQuestTemplates[newQuest->GetQuestId()] = newQuest; |
---|
2840 | } while( result->NextRow() ); |
---|
2841 | |
---|
2842 | delete result; |
---|
2843 | |
---|
2844 | // Post processing |
---|
2845 | for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); iter++) |
---|
2846 | { |
---|
2847 | Quest * qinfo = iter->second; |
---|
2848 | |
---|
2849 | // additional quest integrity checks (GO, creature_template and item_template must be loaded already) |
---|
2850 | |
---|
2851 | if( qinfo->GetQuestMethod() >= 3 ) |
---|
2852 | { |
---|
2853 | sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod()); |
---|
2854 | } |
---|
2855 | |
---|
2856 | if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED) |
---|
2857 | { |
---|
2858 | sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u", |
---|
2859 | qinfo->GetQuestId(),qinfo->QuestFlags,QUEST_TRINITY_FLAGS_DB_ALLOWED >> 16); |
---|
2860 | qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED; |
---|
2861 | } |
---|
2862 | |
---|
2863 | if(qinfo->QuestFlags & QUEST_FLAGS_DAILY) |
---|
2864 | { |
---|
2865 | if(!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE)) |
---|
2866 | { |
---|
2867 | sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId()); |
---|
2868 | qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE; |
---|
2869 | } |
---|
2870 | } |
---|
2871 | |
---|
2872 | if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED) |
---|
2873 | { |
---|
2874 | // at auto-reward can be rewarded only RewChoiceItemId[0] |
---|
2875 | for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) |
---|
2876 | { |
---|
2877 | if(uint32 id = qinfo->RewChoiceItemId[j]) |
---|
2878 | { |
---|
2879 | sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.", |
---|
2880 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
2881 | // no changes, quest ignore this data |
---|
2882 | } |
---|
2883 | } |
---|
2884 | } |
---|
2885 | |
---|
2886 | // client quest log visual (area case) |
---|
2887 | if( qinfo->ZoneOrSort > 0 ) |
---|
2888 | { |
---|
2889 | if(!GetAreaEntryByAreaID(qinfo->ZoneOrSort)) |
---|
2890 | { |
---|
2891 | sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.", |
---|
2892 | qinfo->GetQuestId(),qinfo->ZoneOrSort); |
---|
2893 | // no changes, quest not dependent from this value but can have problems at client |
---|
2894 | } |
---|
2895 | } |
---|
2896 | // client quest log visual (sort case) |
---|
2897 | if( qinfo->ZoneOrSort < 0 ) |
---|
2898 | { |
---|
2899 | QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort)); |
---|
2900 | if( !qSort ) |
---|
2901 | { |
---|
2902 | sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.", |
---|
2903 | qinfo->GetQuestId(),qinfo->ZoneOrSort); |
---|
2904 | // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) |
---|
2905 | } |
---|
2906 | //check SkillOrClass value (class case). |
---|
2907 | if( ClassByQuestSort(-int32(qinfo->ZoneOrSort)) ) |
---|
2908 | { |
---|
2909 | // SkillOrClass should not have class case when class case already set in ZoneOrSort. |
---|
2910 | if(qinfo->SkillOrClass < 0) |
---|
2911 | { |
---|
2912 | sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.", |
---|
2913 | qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass); |
---|
2914 | } |
---|
2915 | } |
---|
2916 | //check for proper SkillOrClass value (skill case) |
---|
2917 | if(int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort))) |
---|
2918 | { |
---|
2919 | // skill is positive value in SkillOrClass |
---|
2920 | if(qinfo->SkillOrClass != skill_id ) |
---|
2921 | { |
---|
2922 | sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).", |
---|
2923 | qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id); |
---|
2924 | //override, and force proper value here? |
---|
2925 | } |
---|
2926 | } |
---|
2927 | } |
---|
2928 | |
---|
2929 | // SkillOrClass (class case) |
---|
2930 | if( qinfo->SkillOrClass < 0 ) |
---|
2931 | { |
---|
2932 | if( !sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)) ) |
---|
2933 | { |
---|
2934 | sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist", |
---|
2935 | qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass); |
---|
2936 | } |
---|
2937 | } |
---|
2938 | // SkillOrClass (skill case) |
---|
2939 | if( qinfo->SkillOrClass > 0 ) |
---|
2940 | { |
---|
2941 | if( !sSkillLineStore.LookupEntry(qinfo->SkillOrClass) ) |
---|
2942 | { |
---|
2943 | sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist", |
---|
2944 | qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass); |
---|
2945 | } |
---|
2946 | } |
---|
2947 | |
---|
2948 | if( qinfo->RequiredSkillValue ) |
---|
2949 | { |
---|
2950 | if( qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue() ) |
---|
2951 | { |
---|
2952 | sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.", |
---|
2953 | qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue()); |
---|
2954 | // no changes, quest can't be done for this requirement |
---|
2955 | } |
---|
2956 | |
---|
2957 | if( qinfo->SkillOrClass <= 0 ) |
---|
2958 | { |
---|
2959 | sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.", |
---|
2960 | qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass); |
---|
2961 | // no changes, quest can't be done for this requirement (fail at wrong skill id) |
---|
2962 | } |
---|
2963 | } |
---|
2964 | // else Skill quests can have 0 skill level, this is ok |
---|
2965 | |
---|
2966 | if(qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction)) |
---|
2967 | { |
---|
2968 | sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.", |
---|
2969 | qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction); |
---|
2970 | // no changes, quest can't be done for this requirement |
---|
2971 | } |
---|
2972 | |
---|
2973 | if(qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction)) |
---|
2974 | { |
---|
2975 | sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.", |
---|
2976 | qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction); |
---|
2977 | // no changes, quest can't be done for this requirement |
---|
2978 | } |
---|
2979 | |
---|
2980 | if(qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction)) |
---|
2981 | { |
---|
2982 | sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.", |
---|
2983 | qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction); |
---|
2984 | // no changes, quest can't be done for this requirement |
---|
2985 | } |
---|
2986 | |
---|
2987 | if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > Player::Reputation_Cap) |
---|
2988 | { |
---|
2989 | sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.", |
---|
2990 | qinfo->GetQuestId(),qinfo->RequiredMinRepValue,Player::Reputation_Cap); |
---|
2991 | // no changes, quest can't be done for this requirement |
---|
2992 | } |
---|
2993 | |
---|
2994 | if(qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue) |
---|
2995 | { |
---|
2996 | sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.", |
---|
2997 | qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue); |
---|
2998 | // no changes, quest can't be done for this requirement |
---|
2999 | } |
---|
3000 | |
---|
3001 | if(!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 ) |
---|
3002 | { |
---|
3003 | sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect", |
---|
3004 | qinfo->GetQuestId(),qinfo->RepObjectiveValue); |
---|
3005 | // warning |
---|
3006 | } |
---|
3007 | |
---|
3008 | if(!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 ) |
---|
3009 | { |
---|
3010 | sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect", |
---|
3011 | qinfo->GetQuestId(),qinfo->RequiredMinRepValue); |
---|
3012 | // warning |
---|
3013 | } |
---|
3014 | |
---|
3015 | if(!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 ) |
---|
3016 | { |
---|
3017 | sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect", |
---|
3018 | qinfo->GetQuestId(),qinfo->RequiredMaxRepValue); |
---|
3019 | // warning |
---|
3020 | } |
---|
3021 | |
---|
3022 | if(qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId)) |
---|
3023 | { |
---|
3024 | sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.", |
---|
3025 | qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId()); |
---|
3026 | qinfo->CharTitleId = 0; |
---|
3027 | // quest can't reward this title |
---|
3028 | } |
---|
3029 | |
---|
3030 | if(qinfo->SrcItemId) |
---|
3031 | { |
---|
3032 | if(!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId)) |
---|
3033 | { |
---|
3034 | sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.", |
---|
3035 | qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId); |
---|
3036 | qinfo->SrcItemId = 0; // quest can't be done for this requirement |
---|
3037 | } |
---|
3038 | else if(qinfo->SrcItemCount==0) |
---|
3039 | { |
---|
3040 | sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.", |
---|
3041 | qinfo->GetQuestId(),qinfo->SrcItemId); |
---|
3042 | qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward comptibility with DB |
---|
3043 | } |
---|
3044 | } |
---|
3045 | else if(qinfo->SrcItemCount>0) |
---|
3046 | { |
---|
3047 | sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.", |
---|
3048 | qinfo->GetQuestId(),qinfo->SrcItemCount); |
---|
3049 | qinfo->SrcItemCount=0; // no quest work changes in fact |
---|
3050 | } |
---|
3051 | |
---|
3052 | if(qinfo->SrcSpell) |
---|
3053 | { |
---|
3054 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell); |
---|
3055 | if(!spellInfo) |
---|
3056 | { |
---|
3057 | sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.", |
---|
3058 | qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); |
---|
3059 | qinfo->SrcSpell = 0; // quest can't be done for this requirement |
---|
3060 | } |
---|
3061 | else if(!SpellMgr::IsSpellValid(spellInfo)) |
---|
3062 | { |
---|
3063 | sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.", |
---|
3064 | qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); |
---|
3065 | qinfo->SrcSpell = 0; // quest can't be done for this requirement |
---|
3066 | } |
---|
3067 | } |
---|
3068 | |
---|
3069 | for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) |
---|
3070 | { |
---|
3071 | uint32 id = qinfo->ReqItemId[j]; |
---|
3072 | if(id) |
---|
3073 | { |
---|
3074 | if(qinfo->ReqItemCount[j]==0) |
---|
3075 | { |
---|
3076 | sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.", |
---|
3077 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
3078 | // no changes, quest can't be done for this requirement |
---|
3079 | } |
---|
3080 | |
---|
3081 | qinfo->SetFlag(QUEST_TRINITY_FLAGS_DELIVER); |
---|
3082 | |
---|
3083 | if(!sItemStorage.LookupEntry<ItemPrototype>(id)) |
---|
3084 | { |
---|
3085 | sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.", |
---|
3086 | qinfo->GetQuestId(),j+1,id,id); |
---|
3087 | qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest |
---|
3088 | } |
---|
3089 | } |
---|
3090 | else if(qinfo->ReqItemCount[j]>0) |
---|
3091 | { |
---|
3092 | sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.", |
---|
3093 | qinfo->GetQuestId(),j+1,j+1,qinfo->ReqItemCount[j]); |
---|
3094 | qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest |
---|
3095 | } |
---|
3096 | } |
---|
3097 | |
---|
3098 | for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) |
---|
3099 | { |
---|
3100 | uint32 id = qinfo->ReqSourceId[j]; |
---|
3101 | if(id) |
---|
3102 | { |
---|
3103 | if(!sItemStorage.LookupEntry<ItemPrototype>(id)) |
---|
3104 | { |
---|
3105 | sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.", |
---|
3106 | qinfo->GetQuestId(),j+1,id,id); |
---|
3107 | // no changes, quest can't be done for this requirement |
---|
3108 | } |
---|
3109 | |
---|
3110 | if(!qinfo->ReqSourceCount[j]) |
---|
3111 | { |
---|
3112 | sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceCount%d` = 0, quest can't be done.", |
---|
3113 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
3114 | qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest |
---|
3115 | } |
---|
3116 | |
---|
3117 | if(!qinfo->ReqSourceRef[j]) |
---|
3118 | { |
---|
3119 | sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceRef%d` = 0, quest can't be done.", |
---|
3120 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
3121 | qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest |
---|
3122 | } |
---|
3123 | } |
---|
3124 | else |
---|
3125 | { |
---|
3126 | if(qinfo->ReqSourceCount[j]>0) |
---|
3127 | { |
---|
3128 | sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.", |
---|
3129 | qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]); |
---|
3130 | // no changes, quest ignore this data |
---|
3131 | } |
---|
3132 | |
---|
3133 | if(qinfo->ReqSourceRef[j]>0) |
---|
3134 | { |
---|
3135 | sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceRef%d` = %u.", |
---|
3136 | qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceRef[j]); |
---|
3137 | // no changes, quest ignore this data |
---|
3138 | } |
---|
3139 | } |
---|
3140 | } |
---|
3141 | |
---|
3142 | for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) |
---|
3143 | { |
---|
3144 | uint32 ref = qinfo->ReqSourceRef[j]; |
---|
3145 | if(ref) |
---|
3146 | { |
---|
3147 | if(ref > QUEST_OBJECTIVES_COUNT) |
---|
3148 | { |
---|
3149 | sLog.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but max value in `ReqSourceRef%d` is %u, quest can't be done.", |
---|
3150 | qinfo->GetQuestId(),j+1,ref,j+1,QUEST_OBJECTIVES_COUNT); |
---|
3151 | // no changes, quest can't be done for this requirement |
---|
3152 | } |
---|
3153 | else |
---|
3154 | if(!qinfo->ReqItemId[ref-1] && !qinfo->ReqSpell[ref-1]) |
---|
3155 | { |
---|
3156 | sLog.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but `ReqItemId%u` = 0 and `ReqSpellCast%u` = 0, quest can't be done.", |
---|
3157 | qinfo->GetQuestId(),j+1,ref,ref,ref); |
---|
3158 | // no changes, quest can't be done for this requirement |
---|
3159 | } |
---|
3160 | else if(qinfo->ReqItemId[ref-1] && qinfo->ReqSpell[ref-1]) |
---|
3161 | { |
---|
3162 | sLog.outErrorDb("Quest %u has `ReqItemId%u` = %u and `ReqSpellCast%u` = %u, quest can't have both fields <> 0, then can't be done.", |
---|
3163 | qinfo->GetQuestId(),ref,qinfo->ReqItemId[ref-1],ref,qinfo->ReqSpell[ref-1]); |
---|
3164 | // no changes, quest can't be done for this requirement |
---|
3165 | qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest |
---|
3166 | } |
---|
3167 | } |
---|
3168 | } |
---|
3169 | |
---|
3170 | for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) |
---|
3171 | { |
---|
3172 | uint32 id = qinfo->ReqSpell[j]; |
---|
3173 | if(id) |
---|
3174 | { |
---|
3175 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); |
---|
3176 | if(!spellInfo) |
---|
3177 | { |
---|
3178 | sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.", |
---|
3179 | qinfo->GetQuestId(),j+1,id,id); |
---|
3180 | // no changes, quest can't be done for this requirement |
---|
3181 | } |
---|
3182 | |
---|
3183 | if(!qinfo->ReqCreatureOrGOId[j]) |
---|
3184 | { |
---|
3185 | bool found = false; |
---|
3186 | for(int k = 0; k < 3; ++k) |
---|
3187 | { |
---|
3188 | if( spellInfo->Effect[k]==SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k])==qinfo->QuestId || |
---|
3189 | spellInfo->Effect[k]==SPELL_EFFECT_SEND_EVENT) |
---|
3190 | { |
---|
3191 | found = true; |
---|
3192 | break; |
---|
3193 | } |
---|
3194 | } |
---|
3195 | |
---|
3196 | if(found) |
---|
3197 | { |
---|
3198 | if(!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) |
---|
3199 | { |
---|
3200 | sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1); |
---|
3201 | |
---|
3202 | // this will prevent quest completing without objective |
---|
3203 | const_cast<Quest*>(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); |
---|
3204 | } |
---|
3205 | } |
---|
3206 | else |
---|
3207 | { |
---|
3208 | sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.", |
---|
3209 | qinfo->GetQuestId(),j+1,id,j+1,id); |
---|
3210 | // no changes, quest can't be done for this requirement |
---|
3211 | } |
---|
3212 | } |
---|
3213 | } |
---|
3214 | } |
---|
3215 | |
---|
3216 | for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) |
---|
3217 | { |
---|
3218 | int32 id = qinfo->ReqCreatureOrGOId[j]; |
---|
3219 | if(id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id)) |
---|
3220 | { |
---|
3221 | sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.", |
---|
3222 | qinfo->GetQuestId(),j+1,id,uint32(-id)); |
---|
3223 | qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement |
---|
3224 | } |
---|
3225 | |
---|
3226 | if(id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id)) |
---|
3227 | { |
---|
3228 | sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.", |
---|
3229 | qinfo->GetQuestId(),j+1,id,uint32(id)); |
---|
3230 | qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement |
---|
3231 | } |
---|
3232 | |
---|
3233 | if(id) |
---|
3234 | { |
---|
3235 | // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast |
---|
3236 | |
---|
3237 | qinfo->SetFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO); |
---|
3238 | |
---|
3239 | if(!qinfo->ReqCreatureOrGOCount[j]) |
---|
3240 | { |
---|
3241 | sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.", |
---|
3242 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
3243 | // no changes, quest can be incorrectly done, but we already report this |
---|
3244 | } |
---|
3245 | } |
---|
3246 | else if(qinfo->ReqCreatureOrGOCount[j]>0) |
---|
3247 | { |
---|
3248 | sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.", |
---|
3249 | qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]); |
---|
3250 | // no changes, quest ignore this data |
---|
3251 | } |
---|
3252 | } |
---|
3253 | |
---|
3254 | for(int j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j ) |
---|
3255 | { |
---|
3256 | uint32 id = qinfo->RewChoiceItemId[j]; |
---|
3257 | if(id) |
---|
3258 | { |
---|
3259 | if(!sItemStorage.LookupEntry<ItemPrototype>(id)) |
---|
3260 | { |
---|
3261 | sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", |
---|
3262 | qinfo->GetQuestId(),j+1,id,id); |
---|
3263 | qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this |
---|
3264 | } |
---|
3265 | |
---|
3266 | if(!qinfo->RewChoiceItemCount[j]) |
---|
3267 | { |
---|
3268 | sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.", |
---|
3269 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
3270 | // no changes, quest can't be done |
---|
3271 | } |
---|
3272 | } |
---|
3273 | else if(qinfo->RewChoiceItemCount[j]>0) |
---|
3274 | { |
---|
3275 | sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.", |
---|
3276 | qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]); |
---|
3277 | // no changes, quest ignore this data |
---|
3278 | } |
---|
3279 | } |
---|
3280 | |
---|
3281 | for(int j = 0; j < QUEST_REWARDS_COUNT; ++j ) |
---|
3282 | { |
---|
3283 | uint32 id = qinfo->RewItemId[j]; |
---|
3284 | if(id) |
---|
3285 | { |
---|
3286 | if(!sItemStorage.LookupEntry<ItemPrototype>(id)) |
---|
3287 | { |
---|
3288 | sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", |
---|
3289 | qinfo->GetQuestId(),j+1,id,id); |
---|
3290 | qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item |
---|
3291 | } |
---|
3292 | |
---|
3293 | if(!qinfo->RewItemCount[j]) |
---|
3294 | { |
---|
3295 | sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.", |
---|
3296 | qinfo->GetQuestId(),j+1,id,j+1); |
---|
3297 | // no changes |
---|
3298 | } |
---|
3299 | } |
---|
3300 | else if(qinfo->RewItemCount[j]>0) |
---|
3301 | { |
---|
3302 | sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.", |
---|
3303 | qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]); |
---|
3304 | // no changes, quest ignore this data |
---|
3305 | } |
---|
3306 | } |
---|
3307 | |
---|
3308 | for(int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) |
---|
3309 | { |
---|
3310 | if(qinfo->RewRepFaction[j]) |
---|
3311 | { |
---|
3312 | if(!qinfo->RewRepValue[j]) |
---|
3313 | { |
---|
3314 | sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.", |
---|
3315 | qinfo->GetQuestId(),j+1,qinfo->RewRepValue[j],j+1); |
---|
3316 | // no changes |
---|
3317 | } |
---|
3318 | |
---|
3319 | if(!sFactionStore.LookupEntry(qinfo->RewRepFaction[j])) |
---|
3320 | { |
---|
3321 | sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", |
---|
3322 | qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j] ); |
---|
3323 | qinfo->RewRepFaction[j] = 0; // quest will not reward this |
---|
3324 | } |
---|
3325 | } |
---|
3326 | else if(qinfo->RewRepValue[j]!=0) |
---|
3327 | { |
---|
3328 | sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.", |
---|
3329 | qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]); |
---|
3330 | // no changes, quest ignore this data |
---|
3331 | } |
---|
3332 | } |
---|
3333 | |
---|
3334 | if(qinfo->RewSpell) |
---|
3335 | { |
---|
3336 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell); |
---|
3337 | |
---|
3338 | if(!spellInfo) |
---|
3339 | { |
---|
3340 | sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.", |
---|
3341 | qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); |
---|
3342 | qinfo->RewSpell = 0; // no spell reward will display for this quest |
---|
3343 | } |
---|
3344 | |
---|
3345 | else if(!SpellMgr::IsSpellValid(spellInfo)) |
---|
3346 | { |
---|
3347 | sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest can't be done.", |
---|
3348 | qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); |
---|
3349 | qinfo->RewSpell = 0; // no spell reward will display for this quest |
---|
3350 | } |
---|
3351 | |
---|
3352 | } |
---|
3353 | |
---|
3354 | if(qinfo->RewSpellCast) |
---|
3355 | { |
---|
3356 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast); |
---|
3357 | |
---|
3358 | if(!spellInfo) |
---|
3359 | { |
---|
3360 | sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.", |
---|
3361 | qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); |
---|
3362 | qinfo->RewSpellCast = 0; // no spell will be casted on player |
---|
3363 | } |
---|
3364 | |
---|
3365 | else if(!SpellMgr::IsSpellValid(spellInfo)) |
---|
3366 | { |
---|
3367 | sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest can't be done.", |
---|
3368 | qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); |
---|
3369 | qinfo->RewSpellCast = 0; // no spell will be casted on player |
---|
3370 | } |
---|
3371 | |
---|
3372 | } |
---|
3373 | |
---|
3374 | if(qinfo->RewMailTemplateId) |
---|
3375 | { |
---|
3376 | if(!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId)) |
---|
3377 | { |
---|
3378 | sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.", |
---|
3379 | qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId); |
---|
3380 | qinfo->RewMailTemplateId = 0; // no mail will send to player |
---|
3381 | qinfo->RewMailDelaySecs = 0; // no mail will send to player |
---|
3382 | } |
---|
3383 | } |
---|
3384 | |
---|
3385 | if(qinfo->NextQuestInChain) |
---|
3386 | { |
---|
3387 | if(mQuestTemplates.find(qinfo->NextQuestInChain) == mQuestTemplates.end()) |
---|
3388 | { |
---|
3389 | sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", |
---|
3390 | qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain ); |
---|
3391 | qinfo->NextQuestInChain = 0; |
---|
3392 | } |
---|
3393 | else |
---|
3394 | mQuestTemplates[qinfo->NextQuestInChain]->prevChainQuests.push_back(qinfo->GetQuestId()); |
---|
3395 | } |
---|
3396 | |
---|
3397 | // fill additional data stores |
---|
3398 | if(qinfo->PrevQuestId) |
---|
3399 | { |
---|
3400 | if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end()) |
---|
3401 | { |
---|
3402 | sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); |
---|
3403 | } |
---|
3404 | else |
---|
3405 | { |
---|
3406 | qinfo->prevQuests.push_back(qinfo->PrevQuestId); |
---|
3407 | } |
---|
3408 | } |
---|
3409 | |
---|
3410 | if(qinfo->NextQuestId) |
---|
3411 | { |
---|
3412 | if (mQuestTemplates.find(abs(qinfo->GetNextQuestId())) == mQuestTemplates.end()) |
---|
3413 | { |
---|
3414 | sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); |
---|
3415 | } |
---|
3416 | else |
---|
3417 | { |
---|
3418 | int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId()); |
---|
3419 | mQuestTemplates[abs(qinfo->GetNextQuestId())]->prevQuests.push_back(signedQuestId); |
---|
3420 | } |
---|
3421 | } |
---|
3422 | |
---|
3423 | if(qinfo->ExclusiveGroup) |
---|
3424 | mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId())); |
---|
3425 | if(qinfo->LimitTime) |
---|
3426 | qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED); |
---|
3427 | } |
---|
3428 | |
---|
3429 | // check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE |
---|
3430 | for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) |
---|
3431 | { |
---|
3432 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(i); |
---|
3433 | if(!spellInfo) |
---|
3434 | continue; |
---|
3435 | |
---|
3436 | for(int j = 0; j < 3; ++j) |
---|
3437 | { |
---|
3438 | if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE) |
---|
3439 | continue; |
---|
3440 | |
---|
3441 | uint32 quest_id = spellInfo->EffectMiscValue[j]; |
---|
3442 | |
---|
3443 | Quest const* quest = GetQuestTemplate(quest_id); |
---|
3444 | |
---|
3445 | // some quest referenced in spells not exist (outdataed spells) |
---|
3446 | if(!quest) |
---|
3447 | continue; |
---|
3448 | |
---|
3449 | if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) |
---|
3450 | { |
---|
3451 | sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id); |
---|
3452 | |
---|
3453 | // this will prevent quest completing without objective |
---|
3454 | const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); |
---|
3455 | } |
---|
3456 | } |
---|
3457 | } |
---|
3458 | |
---|
3459 | sLog.outString(); |
---|
3460 | sLog.outString( ">> Loaded %u quests definitions", mQuestTemplates.size() ); |
---|
3461 | } |
---|
3462 | |
---|
3463 | void ObjectMgr::LoadQuestLocales() |
---|
3464 | { |
---|
3465 | mQuestLocaleMap.clear(); |
---|
3466 | |
---|
3467 | QueryResult *result = WorldDatabase.Query("SELECT entry," |
---|
3468 | "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1," |
---|
3469 | "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2," |
---|
3470 | "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3," |
---|
3471 | "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4," |
---|
3472 | "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5," |
---|
3473 | "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6," |
---|
3474 | "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7," |
---|
3475 | "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8" |
---|
3476 | " FROM locales_quest" |
---|
3477 | ); |
---|
3478 | |
---|
3479 | if(!result) |
---|
3480 | { |
---|
3481 | barGoLink bar(1); |
---|
3482 | |
---|
3483 | bar.step(); |
---|
3484 | |
---|
3485 | sLog.outString(""); |
---|
3486 | sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty."); |
---|
3487 | return; |
---|
3488 | } |
---|
3489 | |
---|
3490 | barGoLink bar(result->GetRowCount()); |
---|
3491 | |
---|
3492 | do |
---|
3493 | { |
---|
3494 | Field *fields = result->Fetch(); |
---|
3495 | bar.step(); |
---|
3496 | |
---|
3497 | uint32 entry = fields[0].GetUInt32(); |
---|
3498 | |
---|
3499 | QuestLocale& data = mQuestLocaleMap[entry]; |
---|
3500 | |
---|
3501 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
3502 | { |
---|
3503 | std::string str = fields[1+10*(i-1)].GetCppString(); |
---|
3504 | if(!str.empty()) |
---|
3505 | { |
---|
3506 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
3507 | if(idx >= 0) |
---|
3508 | { |
---|
3509 | if(data.Title.size() <= idx) |
---|
3510 | data.Title.resize(idx+1); |
---|
3511 | |
---|
3512 | data.Title[idx] = str; |
---|
3513 | } |
---|
3514 | } |
---|
3515 | str = fields[1+10*(i-1)+1].GetCppString(); |
---|
3516 | if(!str.empty()) |
---|
3517 | { |
---|
3518 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
3519 | if(idx >= 0) |
---|
3520 | { |
---|
3521 | if(data.Details.size() <= idx) |
---|
3522 | data.Details.resize(idx+1); |
---|
3523 | |
---|
3524 | data.Details[idx] = str; |
---|
3525 | } |
---|
3526 | } |
---|
3527 | str = fields[1+10*(i-1)+2].GetCppString(); |
---|
3528 | if(!str.empty()) |
---|
3529 | { |
---|
3530 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
3531 | if(idx >= 0) |
---|
3532 | { |
---|
3533 | if(data.Objectives.size() <= idx) |
---|
3534 | data.Objectives.resize(idx+1); |
---|
3535 | |
---|
3536 | data.Objectives[idx] = str; |
---|
3537 | } |
---|
3538 | } |
---|
3539 | str = fields[1+10*(i-1)+3].GetCppString(); |
---|
3540 | if(!str.empty()) |
---|
3541 | { |
---|
3542 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
3543 | if(idx >= 0) |
---|
3544 | { |
---|
3545 | if(data.OfferRewardText.size() <= idx) |
---|
3546 | data.OfferRewardText.resize(idx+1); |
---|
3547 | |
---|
3548 | data.OfferRewardText[idx] = str; |
---|
3549 | } |
---|
3550 | } |
---|
3551 | str = fields[1+10*(i-1)+4].GetCppString(); |
---|
3552 | if(!str.empty()) |
---|
3553 | { |
---|
3554 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
3555 | if(idx >= 0) |
---|
3556 | { |
---|
3557 | if(data.RequestItemsText.size() <= idx) |
---|
3558 | data.RequestItemsText.resize(idx+1); |
---|
3559 | |
---|
3560 | data.RequestItemsText[idx] = str; |
---|
3561 | } |
---|
3562 | } |
---|
3563 | str = fields[1+10*(i-1)+5].GetCppString(); |
---|
3564 | if(!str.empty()) |
---|
3565 | { |
---|
3566 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
3567 | if(idx >= 0) |
---|
3568 | { |
---|
3569 | if(data.EndText.size() <= idx) |
---|
3570 | data.EndText.resize(idx+1); |
---|
3571 | |
---|
3572 | data.EndText[idx] = str; |
---|
3573 | } |
---|
3574 | } |
---|
3575 | for(int k = 0; k < 4; ++k) |
---|
3576 | { |
---|
3577 | str = fields[1+10*(i-1)+6+k].GetCppString(); |
---|
3578 | if(!str.empty()) |
---|
3579 | { |
---|
3580 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
3581 | if(idx >= 0) |
---|
3582 | { |
---|
3583 | if(data.ObjectiveText[k].size() <= idx) |
---|
3584 | data.ObjectiveText[k].resize(idx+1); |
---|
3585 | |
---|
3586 | data.ObjectiveText[k][idx] = str; |
---|
3587 | } |
---|
3588 | } |
---|
3589 | } |
---|
3590 | } |
---|
3591 | } while (result->NextRow()); |
---|
3592 | |
---|
3593 | delete result; |
---|
3594 | |
---|
3595 | sLog.outString(); |
---|
3596 | sLog.outString( ">> Loaded %u Quest locale strings", mQuestLocaleMap.size() ); |
---|
3597 | } |
---|
3598 | |
---|
3599 | void ObjectMgr::LoadPetCreateSpells() |
---|
3600 | { |
---|
3601 | QueryResult *result = WorldDatabase.PQuery("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell"); |
---|
3602 | if(!result) |
---|
3603 | { |
---|
3604 | barGoLink bar( 1 ); |
---|
3605 | bar.step(); |
---|
3606 | |
---|
3607 | sLog.outString(); |
---|
3608 | sLog.outString( ">> Loaded 0 pet create spells" ); |
---|
3609 | sLog.outErrorDb("`petcreateinfo_spell` table is empty!"); |
---|
3610 | return; |
---|
3611 | } |
---|
3612 | |
---|
3613 | uint32 count = 0; |
---|
3614 | |
---|
3615 | barGoLink bar( result->GetRowCount() ); |
---|
3616 | |
---|
3617 | mPetCreateSpell.clear(); |
---|
3618 | |
---|
3619 | do |
---|
3620 | { |
---|
3621 | Field *fields = result->Fetch(); |
---|
3622 | bar.step(); |
---|
3623 | |
---|
3624 | uint32 creature_id = fields[0].GetUInt32(); |
---|
3625 | |
---|
3626 | if(!creature_id || !sCreatureStorage.LookupEntry<CreatureInfo>(creature_id)) |
---|
3627 | continue; |
---|
3628 | |
---|
3629 | PetCreateSpellEntry PetCreateSpell; |
---|
3630 | for(int i = 0; i < 4; i++) |
---|
3631 | { |
---|
3632 | PetCreateSpell.spellid[i] = fields[i + 1].GetUInt32(); |
---|
3633 | |
---|
3634 | if(PetCreateSpell.spellid[i] && !sSpellStore.LookupEntry(PetCreateSpell.spellid[i])) |
---|
3635 | sLog.outErrorDb("Spell %u listed in `petcreateinfo_spell` does not exist",PetCreateSpell.spellid[i]); |
---|
3636 | } |
---|
3637 | |
---|
3638 | mPetCreateSpell[creature_id] = PetCreateSpell; |
---|
3639 | |
---|
3640 | ++count; |
---|
3641 | } |
---|
3642 | while (result->NextRow()); |
---|
3643 | |
---|
3644 | delete result; |
---|
3645 | |
---|
3646 | sLog.outString(); |
---|
3647 | sLog.outString( ">> Loaded %u pet create spells", count ); |
---|
3648 | } |
---|
3649 | |
---|
3650 | void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) |
---|
3651 | { |
---|
3652 | if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use. |
---|
3653 | return; |
---|
3654 | |
---|
3655 | sLog.outString( "%s :", tablename); |
---|
3656 | |
---|
3657 | scripts.clear(); // need for reload support |
---|
3658 | |
---|
3659 | QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,datatext, x, y, z, o FROM %s", tablename ); |
---|
3660 | |
---|
3661 | uint32 count = 0; |
---|
3662 | |
---|
3663 | if( !result ) |
---|
3664 | { |
---|
3665 | barGoLink bar( 1 ); |
---|
3666 | bar.step(); |
---|
3667 | |
---|
3668 | sLog.outString(); |
---|
3669 | sLog.outString( ">> Loaded %u script definitions", count ); |
---|
3670 | return; |
---|
3671 | } |
---|
3672 | |
---|
3673 | barGoLink bar( result->GetRowCount() ); |
---|
3674 | |
---|
3675 | do |
---|
3676 | { |
---|
3677 | bar.step(); |
---|
3678 | |
---|
3679 | Field *fields = result->Fetch(); |
---|
3680 | ScriptInfo tmp; |
---|
3681 | tmp.id = fields[0].GetUInt32(); |
---|
3682 | tmp.delay = fields[1].GetUInt32(); |
---|
3683 | tmp.command = fields[2].GetUInt32(); |
---|
3684 | tmp.datalong = fields[3].GetUInt32(); |
---|
3685 | tmp.datalong2 = fields[4].GetUInt32(); |
---|
3686 | tmp.datatext = fields[5].GetCppString(); |
---|
3687 | tmp.x = fields[6].GetFloat(); |
---|
3688 | tmp.y = fields[7].GetFloat(); |
---|
3689 | tmp.z = fields[8].GetFloat(); |
---|
3690 | tmp.o = fields[9].GetFloat(); |
---|
3691 | |
---|
3692 | // generic command args check |
---|
3693 | switch(tmp.command) |
---|
3694 | { |
---|
3695 | case SCRIPT_COMMAND_TALK: |
---|
3696 | { |
---|
3697 | if(tmp.datalong > 3) |
---|
3698 | { |
---|
3699 | sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id); |
---|
3700 | continue; |
---|
3701 | } |
---|
3702 | break; |
---|
3703 | } |
---|
3704 | |
---|
3705 | case SCRIPT_COMMAND_TELEPORT_TO: |
---|
3706 | { |
---|
3707 | if(!sMapStore.LookupEntry(tmp.datalong)) |
---|
3708 | { |
---|
3709 | sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.datalong,tmp.id); |
---|
3710 | continue; |
---|
3711 | } |
---|
3712 | |
---|
3713 | if(!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) |
---|
3714 | { |
---|
3715 | sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.x,tmp.y,tmp.id); |
---|
3716 | continue; |
---|
3717 | } |
---|
3718 | break; |
---|
3719 | } |
---|
3720 | |
---|
3721 | case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: |
---|
3722 | { |
---|
3723 | if(!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) |
---|
3724 | { |
---|
3725 | sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.x,tmp.y,tmp.id); |
---|
3726 | continue; |
---|
3727 | } |
---|
3728 | |
---|
3729 | if(!GetCreatureTemplate(tmp.datalong)) |
---|
3730 | { |
---|
3731 | sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.datalong,tmp.id); |
---|
3732 | continue; |
---|
3733 | } |
---|
3734 | break; |
---|
3735 | } |
---|
3736 | |
---|
3737 | case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: |
---|
3738 | { |
---|
3739 | GameObjectData const* data = GetGOData(tmp.datalong); |
---|
3740 | if(!data) |
---|
3741 | { |
---|
3742 | sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,tmp.id); |
---|
3743 | continue; |
---|
3744 | } |
---|
3745 | |
---|
3746 | GameObjectInfo const* info = GetGameObjectInfo(data->id); |
---|
3747 | if(!info) |
---|
3748 | { |
---|
3749 | sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,data->id,tmp.id); |
---|
3750 | continue; |
---|
3751 | } |
---|
3752 | |
---|
3753 | if( info->type==GAMEOBJECT_TYPE_FISHINGNODE || |
---|
3754 | info->type==GAMEOBJECT_TYPE_FISHINGHOLE || |
---|
3755 | info->type==GAMEOBJECT_TYPE_DOOR || |
---|
3756 | info->type==GAMEOBJECT_TYPE_BUTTON || |
---|
3757 | info->type==GAMEOBJECT_TYPE_TRAP ) |
---|
3758 | { |
---|
3759 | sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,info->id,tmp.id); |
---|
3760 | continue; |
---|
3761 | } |
---|
3762 | break; |
---|
3763 | } |
---|
3764 | case SCRIPT_COMMAND_OPEN_DOOR: |
---|
3765 | case SCRIPT_COMMAND_CLOSE_DOOR: |
---|
3766 | { |
---|
3767 | GameObjectData const* data = GetGOData(tmp.datalong); |
---|
3768 | if(!data) |
---|
3769 | { |
---|
3770 | sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); |
---|
3771 | continue; |
---|
3772 | } |
---|
3773 | |
---|
3774 | GameObjectInfo const* info = GetGameObjectInfo(data->id); |
---|
3775 | if(!info) |
---|
3776 | { |
---|
3777 | sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); |
---|
3778 | continue; |
---|
3779 | } |
---|
3780 | |
---|
3781 | if( info->type!=GAMEOBJECT_TYPE_DOOR) |
---|
3782 | { |
---|
3783 | sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); |
---|
3784 | continue; |
---|
3785 | } |
---|
3786 | |
---|
3787 | break; |
---|
3788 | } |
---|
3789 | case SCRIPT_COMMAND_QUEST_EXPLORED: |
---|
3790 | { |
---|
3791 | Quest const* quest = GetQuestTemplate(tmp.datalong); |
---|
3792 | if(!quest) |
---|
3793 | { |
---|
3794 | sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong,tmp.id); |
---|
3795 | continue; |
---|
3796 | } |
---|
3797 | |
---|
3798 | if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) |
---|
3799 | { |
---|
3800 | sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename,tmp.datalong,tmp.id); |
---|
3801 | |
---|
3802 | // this will prevent quest completing without objective |
---|
3803 | const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); |
---|
3804 | |
---|
3805 | // continue; - quest objective requiremet set and command can be allowed |
---|
3806 | } |
---|
3807 | |
---|
3808 | if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) |
---|
3809 | { |
---|
3810 | sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong2,tmp.id); |
---|
3811 | continue; |
---|
3812 | } |
---|
3813 | |
---|
3814 | if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) |
---|
3815 | { |
---|
3816 | sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(DEFAULT_VISIBILITY_DISTANCE)); |
---|
3817 | continue; |
---|
3818 | } |
---|
3819 | |
---|
3820 | if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE) |
---|
3821 | { |
---|
3822 | sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(INTERACTION_DISTANCE)); |
---|
3823 | continue; |
---|
3824 | } |
---|
3825 | |
---|
3826 | break; |
---|
3827 | } |
---|
3828 | |
---|
3829 | case SCRIPT_COMMAND_REMOVE_AURA: |
---|
3830 | case SCRIPT_COMMAND_CAST_SPELL: |
---|
3831 | { |
---|
3832 | if(!sSpellStore.LookupEntry(tmp.datalong)) |
---|
3833 | { |
---|
3834 | sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",tablename,tmp.datalong,tmp.id); |
---|
3835 | continue; |
---|
3836 | } |
---|
3837 | break; |
---|
3838 | } |
---|
3839 | } |
---|
3840 | |
---|
3841 | if (scripts.find(tmp.id) == scripts.end()) |
---|
3842 | { |
---|
3843 | ScriptMap emptyMap; |
---|
3844 | scripts[tmp.id] = emptyMap; |
---|
3845 | } |
---|
3846 | scripts[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp)); |
---|
3847 | |
---|
3848 | ++count; |
---|
3849 | } while( result->NextRow() ); |
---|
3850 | |
---|
3851 | delete result; |
---|
3852 | |
---|
3853 | sLog.outString(); |
---|
3854 | sLog.outString( ">> Loaded %u script definitions", count ); |
---|
3855 | } |
---|
3856 | |
---|
3857 | void ObjectMgr::LoadGameObjectScripts() |
---|
3858 | { |
---|
3859 | LoadScripts(sGameObjectScripts, "gameobject_scripts"); |
---|
3860 | |
---|
3861 | // check ids |
---|
3862 | for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr) |
---|
3863 | { |
---|
3864 | if(!GetGOData(itr->first)) |
---|
3865 | sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first); |
---|
3866 | } |
---|
3867 | } |
---|
3868 | |
---|
3869 | void ObjectMgr::LoadQuestEndScripts() |
---|
3870 | { |
---|
3871 | LoadScripts(sQuestEndScripts, "quest_end_scripts"); |
---|
3872 | |
---|
3873 | // check ids |
---|
3874 | for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr) |
---|
3875 | { |
---|
3876 | if(!GetQuestTemplate(itr->first)) |
---|
3877 | sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first); |
---|
3878 | } |
---|
3879 | } |
---|
3880 | |
---|
3881 | void ObjectMgr::LoadQuestStartScripts() |
---|
3882 | { |
---|
3883 | LoadScripts(sQuestStartScripts,"quest_start_scripts"); |
---|
3884 | |
---|
3885 | // check ids |
---|
3886 | for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr) |
---|
3887 | { |
---|
3888 | if(!GetQuestTemplate(itr->first)) |
---|
3889 | sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first); |
---|
3890 | } |
---|
3891 | } |
---|
3892 | |
---|
3893 | void ObjectMgr::LoadSpellScripts() |
---|
3894 | { |
---|
3895 | LoadScripts(sSpellScripts, "spell_scripts"); |
---|
3896 | |
---|
3897 | // check ids |
---|
3898 | for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) |
---|
3899 | { |
---|
3900 | SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first); |
---|
3901 | |
---|
3902 | if(!spellInfo) |
---|
3903 | { |
---|
3904 | sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr->first); |
---|
3905 | continue; |
---|
3906 | } |
---|
3907 | |
---|
3908 | //check for correct spellEffect |
---|
3909 | bool found = false; |
---|
3910 | for(int i=0; i<3; ++i) |
---|
3911 | { |
---|
3912 | // skip empty effects |
---|
3913 | if( !spellInfo->Effect[i] ) |
---|
3914 | continue; |
---|
3915 | |
---|
3916 | if( spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT ) |
---|
3917 | { |
---|
3918 | found = true; |
---|
3919 | break; |
---|
3920 | } |
---|
3921 | } |
---|
3922 | |
---|
3923 | if(!found) |
---|
3924 | sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr->first,SPELL_EFFECT_SCRIPT_EFFECT); |
---|
3925 | } |
---|
3926 | } |
---|
3927 | |
---|
3928 | void ObjectMgr::LoadEventScripts() |
---|
3929 | { |
---|
3930 | LoadScripts(sEventScripts, "event_scripts"); |
---|
3931 | |
---|
3932 | std::set<uint32> evt_scripts; |
---|
3933 | // Load all possible script entries from gameobjects |
---|
3934 | for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i) |
---|
3935 | { |
---|
3936 | GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i); |
---|
3937 | if (goInfo) |
---|
3938 | { |
---|
3939 | switch(goInfo->type) |
---|
3940 | { |
---|
3941 | case GAMEOBJECT_TYPE_GOOBER: |
---|
3942 | if(goInfo->goober.eventId) |
---|
3943 | evt_scripts.insert(goInfo->goober.eventId); |
---|
3944 | break; |
---|
3945 | case GAMEOBJECT_TYPE_CHEST: |
---|
3946 | if(goInfo->chest.eventId) |
---|
3947 | evt_scripts.insert(goInfo->chest.eventId); |
---|
3948 | break; |
---|
3949 | default: |
---|
3950 | break; |
---|
3951 | } |
---|
3952 | } |
---|
3953 | } |
---|
3954 | // Load all possible script entries from spells |
---|
3955 | for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) |
---|
3956 | { |
---|
3957 | SpellEntry const * spell = sSpellStore.LookupEntry(i); |
---|
3958 | if (spell) |
---|
3959 | { |
---|
3960 | for(int j=0; j<3; ++j) |
---|
3961 | { |
---|
3962 | if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT ) |
---|
3963 | { |
---|
3964 | if (spell->EffectMiscValue[j]) |
---|
3965 | evt_scripts.insert(spell->EffectMiscValue[j]); |
---|
3966 | } |
---|
3967 | } |
---|
3968 | } |
---|
3969 | } |
---|
3970 | // Then check if all scripts are in above list of possible script entries |
---|
3971 | for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr) |
---|
3972 | { |
---|
3973 | std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first); |
---|
3974 | if (itr2 == evt_scripts.end()) |
---|
3975 | sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not refering to any gameobject_template type 10 data2 field or type 3 data6 field or any spell effect %u", itr->first, SPELL_EFFECT_SEND_EVENT); |
---|
3976 | } |
---|
3977 | } |
---|
3978 | |
---|
3979 | void ObjectMgr::LoadItemTexts() |
---|
3980 | { |
---|
3981 | QueryResult *result = CharacterDatabase.PQuery("SELECT id, text FROM item_text"); |
---|
3982 | |
---|
3983 | uint32 count = 0; |
---|
3984 | |
---|
3985 | if( !result ) |
---|
3986 | { |
---|
3987 | barGoLink bar( 1 ); |
---|
3988 | bar.step(); |
---|
3989 | |
---|
3990 | sLog.outString(); |
---|
3991 | sLog.outString( ">> Loaded %u item pages", count ); |
---|
3992 | return; |
---|
3993 | } |
---|
3994 | |
---|
3995 | barGoLink bar( result->GetRowCount() ); |
---|
3996 | |
---|
3997 | Field* fields; |
---|
3998 | do |
---|
3999 | { |
---|
4000 | bar.step(); |
---|
4001 | |
---|
4002 | fields = result->Fetch(); |
---|
4003 | |
---|
4004 | mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString(); |
---|
4005 | |
---|
4006 | ++count; |
---|
4007 | |
---|
4008 | } while ( result->NextRow() ); |
---|
4009 | |
---|
4010 | delete result; |
---|
4011 | |
---|
4012 | sLog.outString(); |
---|
4013 | sLog.outString( ">> Loaded %u item texts", count ); |
---|
4014 | } |
---|
4015 | |
---|
4016 | void ObjectMgr::LoadPageTexts() |
---|
4017 | { |
---|
4018 | sPageTextStore.Free(); // for reload case |
---|
4019 | |
---|
4020 | sPageTextStore.Load(); |
---|
4021 | sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount ); |
---|
4022 | sLog.outString(); |
---|
4023 | |
---|
4024 | for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i) |
---|
4025 | { |
---|
4026 | // check data correctness |
---|
4027 | PageText const* page = sPageTextStore.LookupEntry<PageText>(i); |
---|
4028 | if(!page) |
---|
4029 | continue; |
---|
4030 | |
---|
4031 | if(page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page)) |
---|
4032 | { |
---|
4033 | sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page); |
---|
4034 | continue; |
---|
4035 | } |
---|
4036 | |
---|
4037 | // detect circular reference |
---|
4038 | std::set<uint32> checkedPages; |
---|
4039 | for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page)) |
---|
4040 | { |
---|
4041 | if(!pageItr->Next_Page) |
---|
4042 | break; |
---|
4043 | checkedPages.insert(pageItr->Page_ID); |
---|
4044 | if(checkedPages.find(pageItr->Next_Page)!=checkedPages.end()) |
---|
4045 | { |
---|
4046 | std::ostringstream ss; |
---|
4047 | ss<< "The text page(s) "; |
---|
4048 | for (std::set<uint32>::iterator itr= checkedPages.begin();itr!=checkedPages.end(); itr++) |
---|
4049 | ss << *itr << " "; |
---|
4050 | ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page " |
---|
4051 | << pageItr->Page_ID <<" to 0"; |
---|
4052 | sLog.outErrorDb(ss.str().c_str()); |
---|
4053 | const_cast<PageText*>(pageItr)->Next_Page = 0; |
---|
4054 | break; |
---|
4055 | } |
---|
4056 | } |
---|
4057 | } |
---|
4058 | } |
---|
4059 | |
---|
4060 | void ObjectMgr::LoadPageTextLocales() |
---|
4061 | { |
---|
4062 | mPageTextLocaleMap.clear(); |
---|
4063 | |
---|
4064 | QueryResult *result = WorldDatabase.PQuery("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text"); |
---|
4065 | |
---|
4066 | if(!result) |
---|
4067 | { |
---|
4068 | barGoLink bar(1); |
---|
4069 | |
---|
4070 | bar.step(); |
---|
4071 | |
---|
4072 | sLog.outString(""); |
---|
4073 | sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty."); |
---|
4074 | return; |
---|
4075 | } |
---|
4076 | |
---|
4077 | barGoLink bar(result->GetRowCount()); |
---|
4078 | |
---|
4079 | do |
---|
4080 | { |
---|
4081 | Field *fields = result->Fetch(); |
---|
4082 | bar.step(); |
---|
4083 | |
---|
4084 | uint32 entry = fields[0].GetUInt32(); |
---|
4085 | |
---|
4086 | PageTextLocale& data = mPageTextLocaleMap[entry]; |
---|
4087 | |
---|
4088 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
4089 | { |
---|
4090 | std::string str = fields[i].GetCppString(); |
---|
4091 | if(str.empty()) |
---|
4092 | continue; |
---|
4093 | |
---|
4094 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
4095 | if(idx >= 0) |
---|
4096 | { |
---|
4097 | if(data.Text.size() <= idx) |
---|
4098 | data.Text.resize(idx+1); |
---|
4099 | |
---|
4100 | data.Text[idx] = str; |
---|
4101 | } |
---|
4102 | } |
---|
4103 | |
---|
4104 | } while (result->NextRow()); |
---|
4105 | |
---|
4106 | delete result; |
---|
4107 | |
---|
4108 | sLog.outString(); |
---|
4109 | sLog.outString( ">> Loaded %u PageText locale strings", mPageTextLocaleMap.size() ); |
---|
4110 | } |
---|
4111 | |
---|
4112 | void ObjectMgr::LoadInstanceTemplate() |
---|
4113 | { |
---|
4114 | sInstanceTemplate.Load(); |
---|
4115 | |
---|
4116 | for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) |
---|
4117 | { |
---|
4118 | InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i); |
---|
4119 | if(!temp) continue; |
---|
4120 | const MapEntry* entry = sMapStore.LookupEntry(temp->map); |
---|
4121 | if(!entry) |
---|
4122 | { |
---|
4123 | sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); |
---|
4124 | continue; |
---|
4125 | } |
---|
4126 | else if(!entry->HasResetTime()) |
---|
4127 | continue; |
---|
4128 | |
---|
4129 | if(temp->reset_delay == 0) |
---|
4130 | { |
---|
4131 | // use defaults from the DBC |
---|
4132 | if(entry->SupportsHeroicMode()) |
---|
4133 | { |
---|
4134 | temp->reset_delay = entry->resetTimeHeroic / DAY; |
---|
4135 | } |
---|
4136 | else if (entry->resetTimeRaid && entry->map_type == MAP_RAID) |
---|
4137 | { |
---|
4138 | temp->reset_delay = entry->resetTimeRaid / DAY; |
---|
4139 | } |
---|
4140 | } |
---|
4141 | |
---|
4142 | // the reset_delay must be atleast one day |
---|
4143 | temp->reset_delay = std::max((uint32)1, (uint32)(temp->reset_delay * sWorld.getRate(RATE_INSTANCE_RESET_TIME))); |
---|
4144 | } |
---|
4145 | |
---|
4146 | sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount ); |
---|
4147 | sLog.outString(); |
---|
4148 | } |
---|
4149 | |
---|
4150 | void ObjectMgr::AddGossipText(GossipText *pGText) |
---|
4151 | { |
---|
4152 | ASSERT( pGText->Text_ID ); |
---|
4153 | ASSERT( mGossipText.find(pGText->Text_ID) == mGossipText.end() ); |
---|
4154 | mGossipText[pGText->Text_ID] = pGText; |
---|
4155 | } |
---|
4156 | |
---|
4157 | GossipText *ObjectMgr::GetGossipText(uint32 Text_ID) |
---|
4158 | { |
---|
4159 | GossipTextMap::const_iterator itr; |
---|
4160 | for (itr = mGossipText.begin(); itr != mGossipText.end(); itr++) |
---|
4161 | { |
---|
4162 | if(itr->second->Text_ID == Text_ID) |
---|
4163 | return itr->second; |
---|
4164 | } |
---|
4165 | return NULL; |
---|
4166 | } |
---|
4167 | |
---|
4168 | void ObjectMgr::LoadGossipText() |
---|
4169 | { |
---|
4170 | GossipText *pGText; |
---|
4171 | QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" ); |
---|
4172 | |
---|
4173 | int count = 0; |
---|
4174 | if( !result ) |
---|
4175 | { |
---|
4176 | barGoLink bar( 1 ); |
---|
4177 | bar.step(); |
---|
4178 | |
---|
4179 | sLog.outString(); |
---|
4180 | sLog.outString( ">> Loaded %u npc texts", count ); |
---|
4181 | return; |
---|
4182 | } |
---|
4183 | |
---|
4184 | int cic; |
---|
4185 | |
---|
4186 | barGoLink bar( result->GetRowCount() ); |
---|
4187 | |
---|
4188 | do |
---|
4189 | { |
---|
4190 | ++count; |
---|
4191 | cic = 0; |
---|
4192 | |
---|
4193 | Field *fields = result->Fetch(); |
---|
4194 | |
---|
4195 | bar.step(); |
---|
4196 | |
---|
4197 | pGText = new GossipText; |
---|
4198 | pGText->Text_ID = fields[cic++].GetUInt32(); |
---|
4199 | |
---|
4200 | for (int i=0; i< 8; i++) |
---|
4201 | { |
---|
4202 | pGText->Options[i].Text_0 = fields[cic++].GetCppString(); |
---|
4203 | pGText->Options[i].Text_1 = fields[cic++].GetCppString(); |
---|
4204 | |
---|
4205 | pGText->Options[i].Language = fields[cic++].GetUInt32(); |
---|
4206 | pGText->Options[i].Probability = fields[cic++].GetFloat(); |
---|
4207 | |
---|
4208 | pGText->Options[i].Emotes[0]._Delay = fields[cic++].GetUInt32(); |
---|
4209 | pGText->Options[i].Emotes[0]._Emote = fields[cic++].GetUInt32(); |
---|
4210 | |
---|
4211 | pGText->Options[i].Emotes[1]._Delay = fields[cic++].GetUInt32(); |
---|
4212 | pGText->Options[i].Emotes[1]._Emote = fields[cic++].GetUInt32(); |
---|
4213 | |
---|
4214 | pGText->Options[i].Emotes[2]._Delay = fields[cic++].GetUInt32(); |
---|
4215 | pGText->Options[i].Emotes[2]._Emote = fields[cic++].GetUInt32(); |
---|
4216 | } |
---|
4217 | |
---|
4218 | if ( !pGText->Text_ID ) continue; |
---|
4219 | AddGossipText( pGText ); |
---|
4220 | |
---|
4221 | } while( result->NextRow() ); |
---|
4222 | |
---|
4223 | sLog.outString(); |
---|
4224 | sLog.outString( ">> Loaded %u npc texts", count ); |
---|
4225 | delete result; |
---|
4226 | } |
---|
4227 | |
---|
4228 | void ObjectMgr::LoadNpcTextLocales() |
---|
4229 | { |
---|
4230 | mNpcTextLocaleMap.clear(); |
---|
4231 | |
---|
4232 | QueryResult *result = WorldDatabase.Query("SELECT entry," |
---|
4233 | "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1," |
---|
4234 | "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2," |
---|
4235 | "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3," |
---|
4236 | "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4," |
---|
4237 | "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5," |
---|
4238 | "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6," |
---|
4239 | "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, " |
---|
4240 | "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 " |
---|
4241 | " FROM locales_npc_text"); |
---|
4242 | |
---|
4243 | if(!result) |
---|
4244 | { |
---|
4245 | barGoLink bar(1); |
---|
4246 | |
---|
4247 | bar.step(); |
---|
4248 | |
---|
4249 | sLog.outString(""); |
---|
4250 | sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty."); |
---|
4251 | return; |
---|
4252 | } |
---|
4253 | |
---|
4254 | barGoLink bar(result->GetRowCount()); |
---|
4255 | |
---|
4256 | do |
---|
4257 | { |
---|
4258 | Field *fields = result->Fetch(); |
---|
4259 | bar.step(); |
---|
4260 | |
---|
4261 | uint32 entry = fields[0].GetUInt32(); |
---|
4262 | |
---|
4263 | NpcTextLocale& data = mNpcTextLocaleMap[entry]; |
---|
4264 | |
---|
4265 | for(int i=1; i<MAX_LOCALE; ++i) |
---|
4266 | { |
---|
4267 | for(int j=0; j<8; ++j) |
---|
4268 | { |
---|
4269 | std::string str0 = fields[1+8*2*(i-1)+2*j].GetCppString(); |
---|
4270 | if(!str0.empty()) |
---|
4271 | { |
---|
4272 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
4273 | if(idx >= 0) |
---|
4274 | { |
---|
4275 | if(data.Text_0[j].size() <= idx) |
---|
4276 | data.Text_0[j].resize(idx+1); |
---|
4277 | |
---|
4278 | data.Text_0[j][idx] = str0; |
---|
4279 | } |
---|
4280 | } |
---|
4281 | std::string str1 = fields[1+8*2*(i-1)+2*j+1].GetCppString(); |
---|
4282 | if(!str1.empty()) |
---|
4283 | { |
---|
4284 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
4285 | if(idx >= 0) |
---|
4286 | { |
---|
4287 | if(data.Text_1[j].size() <= idx) |
---|
4288 | data.Text_1[j].resize(idx+1); |
---|
4289 | |
---|
4290 | data.Text_1[j][idx] = str1; |
---|
4291 | } |
---|
4292 | } |
---|
4293 | } |
---|
4294 | } |
---|
4295 | } while (result->NextRow()); |
---|
4296 | |
---|
4297 | delete result; |
---|
4298 | |
---|
4299 | sLog.outString(); |
---|
4300 | sLog.outString( ">> Loaded %u NpcText locale strings", mNpcTextLocaleMap.size() ); |
---|
4301 | } |
---|
4302 | |
---|
4303 | //not very fast function but it is called only once a day, or on starting-up |
---|
4304 | void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) |
---|
4305 | { |
---|
4306 | time_t basetime = time(NULL); |
---|
4307 | sLog.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec); |
---|
4308 | //delete all old mails without item and without body immediately, if starting server |
---|
4309 | if (!serverUp) |
---|
4310 | CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" I64FMTD "' AND has_items = '0' AND itemTextId = 0", (uint64)basetime); |
---|
4311 | // 0 1 2 3 4 5 6 7 8 9 |
---|
4312 | QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" I64FMTD "'", (uint64)basetime); |
---|
4313 | if ( !result ) |
---|
4314 | return; // any mails need to be returned or deleted |
---|
4315 | Field *fields; |
---|
4316 | //std::ostringstream delitems, delmails; //will be here for optimization |
---|
4317 | //bool deletemail = false, deleteitem = false; |
---|
4318 | //delitems << "DELETE FROM item_instance WHERE guid IN ( "; |
---|
4319 | //delmails << "DELETE FROM mail WHERE id IN ( " |
---|
4320 | do |
---|
4321 | { |
---|
4322 | fields = result->Fetch(); |
---|
4323 | Mail *m = new Mail; |
---|
4324 | m->messageID = fields[0].GetUInt32(); |
---|
4325 | m->messageType = fields[1].GetUInt8(); |
---|
4326 | m->sender = fields[2].GetUInt32(); |
---|
4327 | m->receiver = fields[3].GetUInt32(); |
---|
4328 | m->itemTextId = fields[4].GetUInt32(); |
---|
4329 | bool has_items = fields[5].GetBool(); |
---|
4330 | m->expire_time = (time_t)fields[6].GetUInt64(); |
---|
4331 | m->deliver_time = 0; |
---|
4332 | m->COD = fields[7].GetUInt32(); |
---|
4333 | m->checked = fields[8].GetUInt32(); |
---|
4334 | m->mailTemplateId = fields[9].GetInt16(); |
---|
4335 | |
---|
4336 | Player *pl = 0; |
---|
4337 | if (serverUp) |
---|
4338 | pl = GetPlayer((uint64)m->receiver); |
---|
4339 | if (pl && pl->m_mailsLoaded) |
---|
4340 | { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail |
---|
4341 | //his in mailbox and he has already listed his mails ) |
---|
4342 | delete m; |
---|
4343 | continue; |
---|
4344 | } |
---|
4345 | //delete or return mail: |
---|
4346 | if (has_items) |
---|
4347 | { |
---|
4348 | QueryResult *resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID); |
---|
4349 | if(resultItems) |
---|
4350 | { |
---|
4351 | do |
---|
4352 | { |
---|
4353 | Field *fields2 = resultItems->Fetch(); |
---|
4354 | |
---|
4355 | uint32 item_guid_low = fields2[0].GetUInt32(); |
---|
4356 | uint32 item_template = fields2[1].GetUInt32(); |
---|
4357 | |
---|
4358 | m->AddItem(item_guid_low, item_template); |
---|
4359 | } |
---|
4360 | while (resultItems->NextRow()); |
---|
4361 | |
---|
4362 | delete resultItems; |
---|
4363 | } |
---|
4364 | //if it is mail from AH, it shouldn't be returned, but deleted |
---|
4365 | if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_AUCTION | MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) |
---|
4366 | { |
---|
4367 | // mail open and then not returned |
---|
4368 | for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) |
---|
4369 | CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid); |
---|
4370 | } |
---|
4371 | else |
---|
4372 | { |
---|
4373 | //mail will be returned: |
---|
4374 | CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" I64FMTD "', deliver_time = '" I64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID); |
---|
4375 | delete m; |
---|
4376 | continue; |
---|
4377 | } |
---|
4378 | } |
---|
4379 | |
---|
4380 | if (m->itemTextId) |
---|
4381 | CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId); |
---|
4382 | |
---|
4383 | //deletemail = true; |
---|
4384 | //delmails << m->messageID << ", "; |
---|
4385 | CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID); |
---|
4386 | delete m; |
---|
4387 | } while (result->NextRow()); |
---|
4388 | delete result; |
---|
4389 | } |
---|
4390 | |
---|
4391 | void ObjectMgr::LoadQuestAreaTriggers() |
---|
4392 | { |
---|
4393 | mQuestAreaTriggerMap.clear(); // need for reload case |
---|
4394 | |
---|
4395 | QueryResult *result = WorldDatabase.Query( "SELECT id,quest FROM areatrigger_involvedrelation" ); |
---|
4396 | |
---|
4397 | uint32 count = 0; |
---|
4398 | |
---|
4399 | if( !result ) |
---|
4400 | { |
---|
4401 | barGoLink bar( 1 ); |
---|
4402 | bar.step(); |
---|
4403 | |
---|
4404 | sLog.outString(); |
---|
4405 | sLog.outString( ">> Loaded %u quest trigger points", count ); |
---|
4406 | return; |
---|
4407 | } |
---|
4408 | |
---|
4409 | barGoLink bar( result->GetRowCount() ); |
---|
4410 | |
---|
4411 | do |
---|
4412 | { |
---|
4413 | ++count; |
---|
4414 | bar.step(); |
---|
4415 | |
---|
4416 | Field *fields = result->Fetch(); |
---|
4417 | |
---|
4418 | uint32 trigger_ID = fields[0].GetUInt32(); |
---|
4419 | uint32 quest_ID = fields[1].GetUInt32(); |
---|
4420 | |
---|
4421 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); |
---|
4422 | if(!atEntry) |
---|
4423 | { |
---|
4424 | sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID); |
---|
4425 | continue; |
---|
4426 | } |
---|
4427 | |
---|
4428 | Quest const* quest = GetQuestTemplate(quest_ID); |
---|
4429 | |
---|
4430 | if(!quest) |
---|
4431 | { |
---|
4432 | sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID); |
---|
4433 | continue; |
---|
4434 | } |
---|
4435 | |
---|
4436 | if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) |
---|
4437 | { |
---|
4438 | sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID); |
---|
4439 | |
---|
4440 | // this will prevent quest completing without objective |
---|
4441 | const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); |
---|
4442 | |
---|
4443 | // continue; - quest modified to required obkective and trigger can be allowed. |
---|
4444 | } |
---|
4445 | |
---|
4446 | mQuestAreaTriggerMap[trigger_ID] = quest_ID; |
---|
4447 | |
---|
4448 | } while( result->NextRow() ); |
---|
4449 | |
---|
4450 | delete result; |
---|
4451 | |
---|
4452 | sLog.outString(); |
---|
4453 | sLog.outString( ">> Loaded %u quest trigger points", count ); |
---|
4454 | } |
---|
4455 | |
---|
4456 | void ObjectMgr::LoadTavernAreaTriggers() |
---|
4457 | { |
---|
4458 | mTavernAreaTriggerSet.clear(); // need for reload case |
---|
4459 | |
---|
4460 | QueryResult *result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); |
---|
4461 | |
---|
4462 | uint32 count = 0; |
---|
4463 | |
---|
4464 | if( !result ) |
---|
4465 | { |
---|
4466 | barGoLink bar( 1 ); |
---|
4467 | bar.step(); |
---|
4468 | |
---|
4469 | sLog.outString(); |
---|
4470 | sLog.outString( ">> Loaded %u tavern triggers", count ); |
---|
4471 | return; |
---|
4472 | } |
---|
4473 | |
---|
4474 | barGoLink bar( result->GetRowCount() ); |
---|
4475 | |
---|
4476 | do |
---|
4477 | { |
---|
4478 | ++count; |
---|
4479 | bar.step(); |
---|
4480 | |
---|
4481 | Field *fields = result->Fetch(); |
---|
4482 | |
---|
4483 | uint32 Trigger_ID = fields[0].GetUInt32(); |
---|
4484 | |
---|
4485 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); |
---|
4486 | if(!atEntry) |
---|
4487 | { |
---|
4488 | sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); |
---|
4489 | continue; |
---|
4490 | } |
---|
4491 | |
---|
4492 | mTavernAreaTriggerSet.insert(Trigger_ID); |
---|
4493 | } while( result->NextRow() ); |
---|
4494 | |
---|
4495 | delete result; |
---|
4496 | |
---|
4497 | sLog.outString(); |
---|
4498 | sLog.outString( ">> Loaded %u tavern triggers", count ); |
---|
4499 | } |
---|
4500 | |
---|
4501 | void ObjectMgr::LoadAreaTriggerScripts() |
---|
4502 | { |
---|
4503 | mAreaTriggerScripts.clear(); // need for reload case |
---|
4504 | QueryResult *result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts"); |
---|
4505 | |
---|
4506 | uint32 count = 0; |
---|
4507 | |
---|
4508 | if( !result ) |
---|
4509 | { |
---|
4510 | barGoLink bar( 1 ); |
---|
4511 | bar.step(); |
---|
4512 | |
---|
4513 | sLog.outString(); |
---|
4514 | sLog.outString( ">> Loaded %u areatrigger scripts", count ); |
---|
4515 | return; |
---|
4516 | } |
---|
4517 | |
---|
4518 | barGoLink bar( result->GetRowCount() ); |
---|
4519 | |
---|
4520 | do |
---|
4521 | { |
---|
4522 | ++count; |
---|
4523 | bar.step(); |
---|
4524 | |
---|
4525 | Field *fields = result->Fetch(); |
---|
4526 | |
---|
4527 | uint32 Trigger_ID = fields[0].GetUInt32(); |
---|
4528 | std::string scriptName = fields[1].GetCppString(); |
---|
4529 | |
---|
4530 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); |
---|
4531 | if(!atEntry) |
---|
4532 | { |
---|
4533 | sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); |
---|
4534 | continue; |
---|
4535 | } |
---|
4536 | mAreaTriggerScripts[Trigger_ID] = scriptName; |
---|
4537 | } while( result->NextRow() ); |
---|
4538 | |
---|
4539 | delete result; |
---|
4540 | |
---|
4541 | sLog.outString(); |
---|
4542 | sLog.outString( ">> Loaded %u areatrigger scripts", count ); |
---|
4543 | } |
---|
4544 | uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid ) |
---|
4545 | { |
---|
4546 | bool found = false; |
---|
4547 | float dist; |
---|
4548 | uint32 id = 0; |
---|
4549 | |
---|
4550 | for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) |
---|
4551 | { |
---|
4552 | TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); |
---|
4553 | if(node && node->map_id == mapid) |
---|
4554 | { |
---|
4555 | float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); |
---|
4556 | if(found) |
---|
4557 | { |
---|
4558 | if(dist2 < dist) |
---|
4559 | { |
---|
4560 | dist = dist2; |
---|
4561 | id = i; |
---|
4562 | } |
---|
4563 | } |
---|
4564 | else |
---|
4565 | { |
---|
4566 | found = true; |
---|
4567 | dist = dist2; |
---|
4568 | id = i; |
---|
4569 | } |
---|
4570 | } |
---|
4571 | } |
---|
4572 | |
---|
4573 | return id; |
---|
4574 | } |
---|
4575 | |
---|
4576 | void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost) |
---|
4577 | { |
---|
4578 | TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source); |
---|
4579 | if(src_i==sTaxiPathSetBySource.end()) |
---|
4580 | { |
---|
4581 | path = 0; |
---|
4582 | cost = 0; |
---|
4583 | return; |
---|
4584 | } |
---|
4585 | |
---|
4586 | TaxiPathSetForSource& pathSet = src_i->second; |
---|
4587 | |
---|
4588 | TaxiPathSetForSource::iterator dest_i = pathSet.find(destination); |
---|
4589 | if(dest_i==pathSet.end()) |
---|
4590 | { |
---|
4591 | path = 0; |
---|
4592 | cost = 0; |
---|
4593 | return; |
---|
4594 | } |
---|
4595 | |
---|
4596 | cost = dest_i->second.price; |
---|
4597 | path = dest_i->second.ID; |
---|
4598 | } |
---|
4599 | |
---|
4600 | uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team ) |
---|
4601 | { |
---|
4602 | uint16 mount_entry = 0; |
---|
4603 | uint16 mount_id = 0; |
---|
4604 | |
---|
4605 | TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); |
---|
4606 | if(node) |
---|
4607 | { |
---|
4608 | if (team == ALLIANCE) |
---|
4609 | { |
---|
4610 | mount_entry = node->alliance_mount_type; |
---|
4611 | CreatureInfo const *ci = GetCreatureTemplate(mount_entry); |
---|
4612 | if(ci) |
---|
4613 | mount_id = ci->DisplayID_A; |
---|
4614 | } |
---|
4615 | if (team == HORDE) |
---|
4616 | { |
---|
4617 | mount_entry = node->horde_mount_type; |
---|
4618 | CreatureInfo const *ci = GetCreatureTemplate(mount_entry); |
---|
4619 | if(ci) |
---|
4620 | mount_id = ci->DisplayID_H; |
---|
4621 | } |
---|
4622 | } |
---|
4623 | |
---|
4624 | CreatureModelInfo const *minfo = GetCreatureModelInfo(mount_id); |
---|
4625 | if(!minfo) |
---|
4626 | { |
---|
4627 | sLog.outErrorDb("Taxi mount (Entry: %u) for taxi node (Id: %u) for team %u has model %u not found in table `creature_model_info`, can't load. ", |
---|
4628 | mount_entry,id,team,mount_id); |
---|
4629 | |
---|
4630 | return false; |
---|
4631 | } |
---|
4632 | if(minfo->modelid_other_gender!=0) |
---|
4633 | mount_id = urand(0,1) ? mount_id : minfo->modelid_other_gender; |
---|
4634 | |
---|
4635 | return mount_id; |
---|
4636 | } |
---|
4637 | |
---|
4638 | void ObjectMgr::GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds) |
---|
4639 | { |
---|
4640 | if(path >= sTaxiPathNodesByPath.size()) |
---|
4641 | return; |
---|
4642 | |
---|
4643 | TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; |
---|
4644 | |
---|
4645 | pathnodes.Resize(nodeList.size()); |
---|
4646 | mapIds.resize(nodeList.size()); |
---|
4647 | |
---|
4648 | for(size_t i = 0; i < nodeList.size(); ++i) |
---|
4649 | { |
---|
4650 | pathnodes[ i ].x = nodeList[i].x; |
---|
4651 | pathnodes[ i ].y = nodeList[i].y; |
---|
4652 | pathnodes[ i ].z = nodeList[i].z; |
---|
4653 | |
---|
4654 | mapIds[i] = nodeList[i].mapid; |
---|
4655 | } |
---|
4656 | } |
---|
4657 | |
---|
4658 | void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes ) |
---|
4659 | { |
---|
4660 | if(path >= sTaxiPathNodesByPath.size()) |
---|
4661 | return; |
---|
4662 | |
---|
4663 | TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; |
---|
4664 | |
---|
4665 | pathnodes.Resize(nodeList.size()); |
---|
4666 | |
---|
4667 | for(size_t i = 0; i < nodeList.size(); ++i) |
---|
4668 | { |
---|
4669 | pathnodes[ i ].mapid = nodeList[i].mapid; |
---|
4670 | pathnodes[ i ].x = nodeList[i].x; |
---|
4671 | pathnodes[ i ].y = nodeList[i].y; |
---|
4672 | pathnodes[ i ].z = nodeList[i].z; |
---|
4673 | pathnodes[ i ].actionFlag = nodeList[i].actionFlag; |
---|
4674 | pathnodes[ i ].delay = nodeList[i].delay; |
---|
4675 | } |
---|
4676 | } |
---|
4677 | |
---|
4678 | void ObjectMgr::LoadGraveyardZones() |
---|
4679 | { |
---|
4680 | mGraveYardMap.clear(); // need for reload case |
---|
4681 | |
---|
4682 | QueryResult *result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone"); |
---|
4683 | |
---|
4684 | uint32 count = 0; |
---|
4685 | |
---|
4686 | if( !result ) |
---|
4687 | { |
---|
4688 | barGoLink bar( 1 ); |
---|
4689 | bar.step(); |
---|
4690 | |
---|
4691 | sLog.outString(); |
---|
4692 | sLog.outString( ">> Loaded %u graveyard-zone links", count ); |
---|
4693 | return; |
---|
4694 | } |
---|
4695 | |
---|
4696 | barGoLink bar( result->GetRowCount() ); |
---|
4697 | |
---|
4698 | do |
---|
4699 | { |
---|
4700 | ++count; |
---|
4701 | bar.step(); |
---|
4702 | |
---|
4703 | Field *fields = result->Fetch(); |
---|
4704 | |
---|
4705 | uint32 safeLocId = fields[0].GetUInt32(); |
---|
4706 | uint32 zoneId = fields[1].GetUInt32(); |
---|
4707 | uint32 team = fields[2].GetUInt32(); |
---|
4708 | |
---|
4709 | WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId); |
---|
4710 | if(!entry) |
---|
4711 | { |
---|
4712 | sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId); |
---|
4713 | continue; |
---|
4714 | } |
---|
4715 | |
---|
4716 | AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId); |
---|
4717 | if(!areaEntry) |
---|
4718 | { |
---|
4719 | sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId); |
---|
4720 | continue; |
---|
4721 | } |
---|
4722 | |
---|
4723 | if(areaEntry->zone != 0) |
---|
4724 | { |
---|
4725 | sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId); |
---|
4726 | continue; |
---|
4727 | } |
---|
4728 | |
---|
4729 | if(team!=0 && team!=HORDE && team!=ALLIANCE) |
---|
4730 | { |
---|
4731 | sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team); |
---|
4732 | continue; |
---|
4733 | } |
---|
4734 | |
---|
4735 | if(entry->map_id != areaEntry->mapid && team != 0) |
---|
4736 | { |
---|
4737 | sLog.outErrorDb("Table `game_graveyard_zone` has record for ghost zone (%u) at map %u and graveyard (%u) at map %u for team %u, but in case maps are different, player faction setting is ignored. Use faction 0 instead.",zoneId,areaEntry->mapid, safeLocId, entry->map_id, team); |
---|
4738 | team = 0; |
---|
4739 | } |
---|
4740 | |
---|
4741 | if(!AddGraveYardLink(safeLocId,zoneId,team,false)) |
---|
4742 | sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Garveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId); |
---|
4743 | } while( result->NextRow() ); |
---|
4744 | |
---|
4745 | delete result; |
---|
4746 | |
---|
4747 | sLog.outString(); |
---|
4748 | sLog.outString( ">> Loaded %u graveyard-zone links", count ); |
---|
4749 | } |
---|
4750 | |
---|
4751 | WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) |
---|
4752 | { |
---|
4753 | // search for zone associated closest graveyard |
---|
4754 | uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y); |
---|
4755 | |
---|
4756 | // Simulate std. algorithm: |
---|
4757 | // found some graveyard associated to (ghost_zone,ghost_map) |
---|
4758 | // |
---|
4759 | // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map |
---|
4760 | // then check faction |
---|
4761 | // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated |
---|
4762 | // then skip check faction |
---|
4763 | GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); |
---|
4764 | GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); |
---|
4765 | if(graveLow==graveUp) |
---|
4766 | { |
---|
4767 | sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); |
---|
4768 | return NULL; |
---|
4769 | } |
---|
4770 | |
---|
4771 | bool foundNear = false; |
---|
4772 | float distNear; |
---|
4773 | WorldSafeLocsEntry const* entryNear = NULL; |
---|
4774 | WorldSafeLocsEntry const* entryFar = NULL; |
---|
4775 | |
---|
4776 | for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) |
---|
4777 | { |
---|
4778 | GraveYardData const& data = itr->second; |
---|
4779 | |
---|
4780 | WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId); |
---|
4781 | if(!entry) |
---|
4782 | { |
---|
4783 | sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId); |
---|
4784 | continue; |
---|
4785 | } |
---|
4786 | |
---|
4787 | // remember first graveyard at another map and ignore other |
---|
4788 | if(MapId != entry->map_id) |
---|
4789 | { |
---|
4790 | if(!entryFar) |
---|
4791 | entryFar = entry; |
---|
4792 | continue; |
---|
4793 | } |
---|
4794 | |
---|
4795 | // skip enemy faction graveyard at same map (normal area, city, or battleground) |
---|
4796 | // team == 0 case can be at call from .neargrave |
---|
4797 | if(data.team != 0 && team != 0 && data.team != team) |
---|
4798 | continue; |
---|
4799 | |
---|
4800 | // find now nearest graveyard at same map |
---|
4801 | float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z); |
---|
4802 | if(foundNear) |
---|
4803 | { |
---|
4804 | if(dist2 < distNear) |
---|
4805 | { |
---|
4806 | distNear = dist2; |
---|
4807 | entryNear = entry; |
---|
4808 | } |
---|
4809 | } |
---|
4810 | else |
---|
4811 | { |
---|
4812 | foundNear = true; |
---|
4813 | distNear = dist2; |
---|
4814 | entryNear = entry; |
---|
4815 | } |
---|
4816 | } |
---|
4817 | |
---|
4818 | if(entryNear) |
---|
4819 | return entryNear; |
---|
4820 | |
---|
4821 | return entryFar; |
---|
4822 | } |
---|
4823 | |
---|
4824 | GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) |
---|
4825 | { |
---|
4826 | GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); |
---|
4827 | GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); |
---|
4828 | |
---|
4829 | for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) |
---|
4830 | { |
---|
4831 | if(itr->second.safeLocId==id) |
---|
4832 | return &itr->second; |
---|
4833 | } |
---|
4834 | |
---|
4835 | return NULL; |
---|
4836 | } |
---|
4837 | |
---|
4838 | bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) |
---|
4839 | { |
---|
4840 | if(FindGraveYardData(id,zoneId)) |
---|
4841 | return false; |
---|
4842 | |
---|
4843 | // add link to loaded data |
---|
4844 | GraveYardData data; |
---|
4845 | data.safeLocId = id; |
---|
4846 | data.team = team; |
---|
4847 | |
---|
4848 | mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data)); |
---|
4849 | |
---|
4850 | // add link to DB |
---|
4851 | if(inDB) |
---|
4852 | { |
---|
4853 | WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) " |
---|
4854 | "VALUES ('%u', '%u','%u')",id,zoneId,team); |
---|
4855 | } |
---|
4856 | |
---|
4857 | return true; |
---|
4858 | } |
---|
4859 | |
---|
4860 | void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) |
---|
4861 | { |
---|
4862 | GraveYardMap::iterator graveLow = mGraveYardMap.lower_bound(zoneId); |
---|
4863 | GraveYardMap::iterator graveUp = mGraveYardMap.upper_bound(zoneId); |
---|
4864 | if(graveLow==graveUp) |
---|
4865 | { |
---|
4866 | //sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); |
---|
4867 | return; |
---|
4868 | } |
---|
4869 | |
---|
4870 | bool found = false; |
---|
4871 | |
---|
4872 | GraveYardMap::iterator itr; |
---|
4873 | |
---|
4874 | for(itr = graveLow; itr != graveUp; ++itr) |
---|
4875 | { |
---|
4876 | GraveYardData & data = itr->second; |
---|
4877 | |
---|
4878 | // skip not matching safezone id |
---|
4879 | if(data.safeLocId != id) |
---|
4880 | continue; |
---|
4881 | |
---|
4882 | // skip enemy faction graveyard at same map (normal area, city, or battleground) |
---|
4883 | // team == 0 case can be at call from .neargrave |
---|
4884 | if(data.team != 0 && team != 0 && data.team != team) |
---|
4885 | continue; |
---|
4886 | |
---|
4887 | found = true; |
---|
4888 | break; |
---|
4889 | } |
---|
4890 | |
---|
4891 | // no match, return |
---|
4892 | if(!found) |
---|
4893 | return; |
---|
4894 | |
---|
4895 | // remove from links |
---|
4896 | mGraveYardMap.erase(itr); |
---|
4897 | |
---|
4898 | // remove link from DB |
---|
4899 | if(inDB) |
---|
4900 | { |
---|
4901 | WorldDatabase.PExecute("DELETE FROM game_graveyard_zone WHERE id = '%u' AND ghost_zone = '%u' AND faction = '%u'",id,zoneId,team); |
---|
4902 | } |
---|
4903 | |
---|
4904 | return; |
---|
4905 | } |
---|
4906 | |
---|
4907 | |
---|
4908 | void ObjectMgr::LoadAreaTriggerTeleports() |
---|
4909 | { |
---|
4910 | mAreaTriggers.clear(); // need for reload case |
---|
4911 | |
---|
4912 | uint32 count = 0; |
---|
4913 | |
---|
4914 | // 0 1 2 3 4 5 6 7 8 9 10 11 12 |
---|
4915 | QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); |
---|
4916 | if( !result ) |
---|
4917 | { |
---|
4918 | |
---|
4919 | barGoLink bar( 1 ); |
---|
4920 | |
---|
4921 | bar.step(); |
---|
4922 | |
---|
4923 | sLog.outString(); |
---|
4924 | sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); |
---|
4925 | return; |
---|
4926 | } |
---|
4927 | |
---|
4928 | barGoLink bar( result->GetRowCount() ); |
---|
4929 | |
---|
4930 | do |
---|
4931 | { |
---|
4932 | Field *fields = result->Fetch(); |
---|
4933 | |
---|
4934 | bar.step(); |
---|
4935 | |
---|
4936 | ++count; |
---|
4937 | |
---|
4938 | uint32 Trigger_ID = fields[0].GetUInt32(); |
---|
4939 | |
---|
4940 | AreaTrigger at; |
---|
4941 | |
---|
4942 | at.requiredLevel = fields[1].GetUInt8(); |
---|
4943 | at.requiredItem = fields[2].GetUInt32(); |
---|
4944 | at.requiredItem2 = fields[3].GetUInt32(); |
---|
4945 | at.heroicKey = fields[4].GetUInt32(); |
---|
4946 | at.heroicKey2 = fields[5].GetUInt32(); |
---|
4947 | at.requiredQuest = fields[6].GetUInt32(); |
---|
4948 | at.requiredFailedText = fields[7].GetCppString(); |
---|
4949 | at.target_mapId = fields[8].GetUInt32(); |
---|
4950 | at.target_X = fields[9].GetFloat(); |
---|
4951 | at.target_Y = fields[10].GetFloat(); |
---|
4952 | at.target_Z = fields[11].GetFloat(); |
---|
4953 | at.target_Orientation = fields[12].GetFloat(); |
---|
4954 | |
---|
4955 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); |
---|
4956 | if(!atEntry) |
---|
4957 | { |
---|
4958 | sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); |
---|
4959 | continue; |
---|
4960 | } |
---|
4961 | |
---|
4962 | if(at.requiredItem) |
---|
4963 | { |
---|
4964 | ItemPrototype const *pProto = GetItemPrototype(at.requiredItem); |
---|
4965 | if(!pProto) |
---|
4966 | { |
---|
4967 | sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID); |
---|
4968 | at.requiredItem = 0; |
---|
4969 | } |
---|
4970 | } |
---|
4971 | if(at.requiredItem2) |
---|
4972 | { |
---|
4973 | ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2); |
---|
4974 | if(!pProto) |
---|
4975 | { |
---|
4976 | sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID); |
---|
4977 | at.requiredItem2 = 0; |
---|
4978 | } |
---|
4979 | } |
---|
4980 | |
---|
4981 | if(at.heroicKey) |
---|
4982 | { |
---|
4983 | ItemPrototype const *pProto = GetItemPrototype(at.heroicKey); |
---|
4984 | if(!pProto) |
---|
4985 | { |
---|
4986 | sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID); |
---|
4987 | at.heroicKey = 0; |
---|
4988 | } |
---|
4989 | } |
---|
4990 | |
---|
4991 | if(at.heroicKey2) |
---|
4992 | { |
---|
4993 | ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2); |
---|
4994 | if(!pProto) |
---|
4995 | { |
---|
4996 | sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID); |
---|
4997 | at.heroicKey2 = 0; |
---|
4998 | } |
---|
4999 | } |
---|
5000 | |
---|
5001 | if(at.requiredQuest) |
---|
5002 | { |
---|
5003 | if(!mQuestTemplates[at.requiredQuest]) |
---|
5004 | { |
---|
5005 | sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID); |
---|
5006 | at.requiredQuest = 0; |
---|
5007 | } |
---|
5008 | } |
---|
5009 | |
---|
5010 | MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); |
---|
5011 | if(!mapEntry) |
---|
5012 | { |
---|
5013 | sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId); |
---|
5014 | continue; |
---|
5015 | } |
---|
5016 | |
---|
5017 | if(at.target_X==0 && at.target_Y==0 && at.target_Z==0) |
---|
5018 | { |
---|
5019 | sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID); |
---|
5020 | continue; |
---|
5021 | } |
---|
5022 | |
---|
5023 | mAreaTriggers[Trigger_ID] = at; |
---|
5024 | |
---|
5025 | } while( result->NextRow() ); |
---|
5026 | |
---|
5027 | delete result; |
---|
5028 | |
---|
5029 | sLog.outString(); |
---|
5030 | sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); |
---|
5031 | } |
---|
5032 | |
---|
5033 | AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const |
---|
5034 | { |
---|
5035 | const MapEntry *mapEntry = sMapStore.LookupEntry(Map); |
---|
5036 | if(!mapEntry) return NULL; |
---|
5037 | for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); itr++) |
---|
5038 | { |
---|
5039 | if(itr->second.target_mapId == mapEntry->parent_map) |
---|
5040 | { |
---|
5041 | AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); |
---|
5042 | if(atEntry && atEntry->mapid == Map) |
---|
5043 | return &itr->second; |
---|
5044 | } |
---|
5045 | } |
---|
5046 | return NULL; |
---|
5047 | } |
---|
5048 | |
---|
5049 | void ObjectMgr::SetHighestGuids() |
---|
5050 | { |
---|
5051 | QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" ); |
---|
5052 | if( result ) |
---|
5053 | { |
---|
5054 | m_hiCharGuid = (*result)[0].GetUInt32()+1; |
---|
5055 | |
---|
5056 | delete result; |
---|
5057 | } |
---|
5058 | |
---|
5059 | result = WorldDatabase.Query( "SELECT MAX(guid) FROM creature" ); |
---|
5060 | if( result ) |
---|
5061 | { |
---|
5062 | m_hiCreatureGuid = (*result)[0].GetUInt32()+1; |
---|
5063 | |
---|
5064 | delete result; |
---|
5065 | } |
---|
5066 | |
---|
5067 | result = CharacterDatabase.Query( "SELECT MAX(id) FROM character_pet" ); |
---|
5068 | if( result ) |
---|
5069 | { |
---|
5070 | m_hiPetGuid = (*result)[0].GetUInt32()+1; |
---|
5071 | |
---|
5072 | delete result; |
---|
5073 | } |
---|
5074 | |
---|
5075 | result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" ); |
---|
5076 | if( result ) |
---|
5077 | { |
---|
5078 | m_hiItemGuid = (*result)[0].GetUInt32()+1; |
---|
5079 | |
---|
5080 | delete result; |
---|
5081 | } |
---|
5082 | |
---|
5083 | // Cleanup other tables from not existed guids (>=m_hiItemGuid) |
---|
5084 | CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid); |
---|
5085 | CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid); |
---|
5086 | CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid); |
---|
5087 | CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid); |
---|
5088 | |
---|
5089 | result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject" ); |
---|
5090 | if( result ) |
---|
5091 | { |
---|
5092 | m_hiGoGuid = (*result)[0].GetUInt32()+1; |
---|
5093 | |
---|
5094 | delete result; |
---|
5095 | } |
---|
5096 | |
---|
5097 | result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse" ); |
---|
5098 | if( result ) |
---|
5099 | { |
---|
5100 | m_auctionid = (*result)[0].GetUInt32()+1; |
---|
5101 | |
---|
5102 | delete result; |
---|
5103 | } |
---|
5104 | else |
---|
5105 | { |
---|
5106 | m_auctionid = 0; |
---|
5107 | } |
---|
5108 | result = CharacterDatabase.Query( "SELECT MAX(id) FROM mail" ); |
---|
5109 | if( result ) |
---|
5110 | { |
---|
5111 | m_mailid = (*result)[0].GetUInt32()+1; |
---|
5112 | |
---|
5113 | delete result; |
---|
5114 | } |
---|
5115 | else |
---|
5116 | { |
---|
5117 | m_mailid = 0; |
---|
5118 | } |
---|
5119 | result = CharacterDatabase.Query( "SELECT MAX(id) FROM item_text" ); |
---|
5120 | if( result ) |
---|
5121 | { |
---|
5122 | m_ItemTextId = (*result)[0].GetUInt32(); |
---|
5123 | |
---|
5124 | delete result; |
---|
5125 | } |
---|
5126 | else |
---|
5127 | m_ItemTextId = 0; |
---|
5128 | |
---|
5129 | result = CharacterDatabase.Query( "SELECT MAX(guid) FROM corpse" ); |
---|
5130 | if( result ) |
---|
5131 | { |
---|
5132 | m_hiCorpseGuid = (*result)[0].GetUInt32()+1; |
---|
5133 | |
---|
5134 | delete result; |
---|
5135 | } |
---|
5136 | } |
---|
5137 | |
---|
5138 | uint32 ObjectMgr::GenerateAuctionID() |
---|
5139 | { |
---|
5140 | ++m_auctionid; |
---|
5141 | if(m_auctionid>=0xFFFFFFFF) |
---|
5142 | { |
---|
5143 | sLog.outError("Auctions ids overflow!! Can't continue, shuting down server. "); |
---|
5144 | sWorld.m_stopEvent = true; |
---|
5145 | } |
---|
5146 | return m_auctionid; |
---|
5147 | } |
---|
5148 | |
---|
5149 | uint32 ObjectMgr::GenerateMailID() |
---|
5150 | { |
---|
5151 | ++m_mailid; |
---|
5152 | if(m_mailid>=0xFFFFFFFF) |
---|
5153 | { |
---|
5154 | sLog.outError("Mail ids overflow!! Can't continue, shuting down server. "); |
---|
5155 | sWorld.m_stopEvent = true; |
---|
5156 | } |
---|
5157 | return m_mailid; |
---|
5158 | } |
---|
5159 | |
---|
5160 | uint32 ObjectMgr::GenerateItemTextID() |
---|
5161 | { |
---|
5162 | ++m_ItemTextId; |
---|
5163 | if(m_ItemTextId>=0xFFFFFFFF) |
---|
5164 | { |
---|
5165 | sLog.outError("Item text ids overflow!! Can't continue, shuting down server. "); |
---|
5166 | sWorld.m_stopEvent = true; |
---|
5167 | } |
---|
5168 | return m_ItemTextId; |
---|
5169 | } |
---|
5170 | |
---|
5171 | uint32 ObjectMgr::CreateItemText(std::string text) |
---|
5172 | { |
---|
5173 | uint32 newItemTextId = GenerateItemTextID(); |
---|
5174 | //insert new itempage to container |
---|
5175 | mItemTexts[ newItemTextId ] = text; |
---|
5176 | //save new itempage |
---|
5177 | CharacterDatabase.escape_string(text); |
---|
5178 | //any Delete query needed, itemTextId is maximum of all ids |
---|
5179 | std::ostringstream query; |
---|
5180 | query << "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId << "', '" << text << "')"; |
---|
5181 | CharacterDatabase.Execute(query.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters |
---|
5182 | return newItemTextId; |
---|
5183 | } |
---|
5184 | |
---|
5185 | uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) |
---|
5186 | { |
---|
5187 | switch(guidhigh) |
---|
5188 | { |
---|
5189 | case HIGHGUID_ITEM: |
---|
5190 | ++m_hiItemGuid; |
---|
5191 | if(m_hiItemGuid>=0xFFFFFFFF) |
---|
5192 | { |
---|
5193 | sLog.outError("Item guid overflow!! Can't continue, shuting down server. "); |
---|
5194 | sWorld.m_stopEvent = true; |
---|
5195 | } |
---|
5196 | return m_hiItemGuid; |
---|
5197 | case HIGHGUID_UNIT: |
---|
5198 | ++m_hiCreatureGuid; |
---|
5199 | if(m_hiCreatureGuid>=0x00FFFFFF) |
---|
5200 | { |
---|
5201 | sLog.outError("Creature guid overflow!! Can't continue, shuting down server. "); |
---|
5202 | sWorld.m_stopEvent = true; |
---|
5203 | } |
---|
5204 | return m_hiCreatureGuid; |
---|
5205 | case HIGHGUID_PET: |
---|
5206 | ++m_hiPetGuid; |
---|
5207 | if(m_hiPetGuid>=0x00FFFFFF) |
---|
5208 | { |
---|
5209 | sLog.outError("Pet guid overflow!! Can't continue, shuting down server. "); |
---|
5210 | sWorld.m_stopEvent = true; |
---|
5211 | } |
---|
5212 | return m_hiPetGuid; |
---|
5213 | case HIGHGUID_PLAYER: |
---|
5214 | ++m_hiCharGuid; |
---|
5215 | if(m_hiCharGuid>=0xFFFFFFFF) |
---|
5216 | { |
---|
5217 | sLog.outError("Players guid overflow!! Can't continue, shuting down server. "); |
---|
5218 | sWorld.m_stopEvent = true; |
---|
5219 | } |
---|
5220 | return m_hiCharGuid; |
---|
5221 | case HIGHGUID_GAMEOBJECT: |
---|
5222 | ++m_hiGoGuid; |
---|
5223 | if(m_hiGoGuid>=0x00FFFFFF) |
---|
5224 | { |
---|
5225 | sLog.outError("Gameobject guid overflow!! Can't continue, shuting down server. "); |
---|
5226 | sWorld.m_stopEvent = true; |
---|
5227 | } |
---|
5228 | return m_hiGoGuid; |
---|
5229 | case HIGHGUID_CORPSE: |
---|
5230 | ++m_hiCorpseGuid; |
---|
5231 | if(m_hiCorpseGuid>=0xFFFFFFFF) |
---|
5232 | { |
---|
5233 | sLog.outError("Corpse guid overflow!! Can't continue, shuting down server. "); |
---|
5234 | sWorld.m_stopEvent = true; |
---|
5235 | } |
---|
5236 | return m_hiCorpseGuid; |
---|
5237 | case HIGHGUID_DYNAMICOBJECT: |
---|
5238 | ++m_hiDoGuid; |
---|
5239 | if(m_hiDoGuid>=0xFFFFFFFF) |
---|
5240 | { |
---|
5241 | sLog.outError("DynamicObject guid overflow!! Can't continue, shuting down server. "); |
---|
5242 | sWorld.m_stopEvent = true; |
---|
5243 | } |
---|
5244 | return m_hiDoGuid; |
---|
5245 | default: |
---|
5246 | ASSERT(0); |
---|
5247 | } |
---|
5248 | |
---|
5249 | ASSERT(0); |
---|
5250 | return 0; |
---|
5251 | } |
---|
5252 | |
---|
5253 | void ObjectMgr::LoadGameObjectLocales() |
---|
5254 | { |
---|
5255 | mGameObjectLocaleMap.clear(); |
---|
5256 | |
---|
5257 | QueryResult *result = WorldDatabase.Query("SELECT entry," |
---|
5258 | "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8," |
---|
5259 | "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4," |
---|
5260 | "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject"); |
---|
5261 | |
---|
5262 | if(!result) |
---|
5263 | { |
---|
5264 | barGoLink bar(1); |
---|
5265 | |
---|
5266 | bar.step(); |
---|
5267 | |
---|
5268 | sLog.outString(""); |
---|
5269 | sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty."); |
---|
5270 | return; |
---|
5271 | } |
---|
5272 | |
---|
5273 | barGoLink bar(result->GetRowCount()); |
---|
5274 | |
---|
5275 | do |
---|
5276 | { |
---|
5277 | Field *fields = result->Fetch(); |
---|
5278 | bar.step(); |
---|
5279 | |
---|
5280 | uint32 entry = fields[0].GetUInt32(); |
---|
5281 | |
---|
5282 | GameObjectLocale& data = mGameObjectLocaleMap[entry]; |
---|
5283 | |
---|
5284 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
5285 | { |
---|
5286 | std::string str = fields[i].GetCppString(); |
---|
5287 | if(!str.empty()) |
---|
5288 | { |
---|
5289 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
5290 | if(idx >= 0) |
---|
5291 | { |
---|
5292 | if(data.Name.size() <= idx) |
---|
5293 | data.Name.resize(idx+1); |
---|
5294 | |
---|
5295 | data.Name[idx] = str; |
---|
5296 | } |
---|
5297 | } |
---|
5298 | } |
---|
5299 | |
---|
5300 | for(int i = MAX_LOCALE; i < MAX_LOCALE*2-1; ++i) |
---|
5301 | { |
---|
5302 | std::string str = fields[i].GetCppString(); |
---|
5303 | if(!str.empty()) |
---|
5304 | { |
---|
5305 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
5306 | if(idx >= 0) |
---|
5307 | { |
---|
5308 | if(data.CastBarCaption.size() <= idx) |
---|
5309 | data.CastBarCaption.resize(idx+1); |
---|
5310 | |
---|
5311 | data.CastBarCaption[idx] = str; |
---|
5312 | } |
---|
5313 | } |
---|
5314 | } |
---|
5315 | |
---|
5316 | } while (result->NextRow()); |
---|
5317 | |
---|
5318 | delete result; |
---|
5319 | |
---|
5320 | sLog.outString(); |
---|
5321 | sLog.outString( ">> Loaded %u gameobject locale strings", mGameObjectLocaleMap.size() ); |
---|
5322 | } |
---|
5323 | |
---|
5324 | void ObjectMgr::LoadGameobjectInfo() |
---|
5325 | { |
---|
5326 | sGOStorage.Load(); |
---|
5327 | |
---|
5328 | // some checks |
---|
5329 | for(uint32 id = 1; id < sGOStorage.MaxEntry; id++) |
---|
5330 | { |
---|
5331 | GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id); |
---|
5332 | if(!goInfo) |
---|
5333 | continue; |
---|
5334 | |
---|
5335 | switch(goInfo->type) |
---|
5336 | { |
---|
5337 | case GAMEOBJECT_TYPE_DOOR: //0 |
---|
5338 | { |
---|
5339 | if(goInfo->door.lockId) |
---|
5340 | { |
---|
5341 | if(!sLockStore.LookupEntry(goInfo->door.lockId)) |
---|
5342 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.", |
---|
5343 | id,goInfo->type,goInfo->door.lockId,goInfo->door.lockId); |
---|
5344 | } |
---|
5345 | break; |
---|
5346 | } |
---|
5347 | case GAMEOBJECT_TYPE_BUTTON: //1 |
---|
5348 | { |
---|
5349 | if(goInfo->button.lockId) |
---|
5350 | { |
---|
5351 | if(!sLockStore.LookupEntry(goInfo->button.lockId)) |
---|
5352 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but lock (Id: %u) not found.", |
---|
5353 | id,goInfo->type,goInfo->button.lockId,goInfo->button.lockId); |
---|
5354 | } |
---|
5355 | break; |
---|
5356 | } |
---|
5357 | case GAMEOBJECT_TYPE_CHEST: //3 |
---|
5358 | { |
---|
5359 | if(goInfo->chest.lockId) |
---|
5360 | { |
---|
5361 | if(!sLockStore.LookupEntry(goInfo->chest.lockId)) |
---|
5362 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but lock (Id: %u) not found.", |
---|
5363 | id,goInfo->type,goInfo->chest.lockId,goInfo->chest.lockId); |
---|
5364 | } |
---|
5365 | if(goInfo->chest.linkedTrapId) // linked trap |
---|
5366 | { |
---|
5367 | if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->chest.linkedTrapId)) |
---|
5368 | { |
---|
5369 | if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) |
---|
5370 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", |
---|
5371 | id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId,GAMEOBJECT_TYPE_TRAP); |
---|
5372 | } |
---|
5373 | /* disable check for while |
---|
5374 | else |
---|
5375 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.", |
---|
5376 | id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId); |
---|
5377 | */ |
---|
5378 | } |
---|
5379 | break; |
---|
5380 | } |
---|
5381 | case GAMEOBJECT_TYPE_TRAP: //6 |
---|
5382 | { |
---|
5383 | /* disable check for while |
---|
5384 | if(goInfo->trap.spellId) // spell |
---|
5385 | { |
---|
5386 | if(!sSpellStore.LookupEntry(goInfo->trap.spellId)) |
---|
5387 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.", |
---|
5388 | id,goInfo->type,goInfo->trap.spellId,goInfo->trap.spellId); |
---|
5389 | } |
---|
5390 | */ |
---|
5391 | break; |
---|
5392 | } |
---|
5393 | case GAMEOBJECT_TYPE_CHAIR: //7 |
---|
5394 | if(goInfo->chair.height > 2) |
---|
5395 | { |
---|
5396 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..2.", |
---|
5397 | id,goInfo->type,goInfo->chair.height); |
---|
5398 | |
---|
5399 | // prevent client and server unexpected work |
---|
5400 | const_cast<GameObjectInfo*>(goInfo)->chair.height = 0; |
---|
5401 | } |
---|
5402 | break; |
---|
5403 | case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 |
---|
5404 | { |
---|
5405 | if(goInfo->spellFocus.focusId) |
---|
5406 | { |
---|
5407 | if(!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId)) |
---|
5408 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", |
---|
5409 | id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId); |
---|
5410 | } |
---|
5411 | |
---|
5412 | if(goInfo->spellFocus.linkedTrapId) // linked trap |
---|
5413 | { |
---|
5414 | if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->spellFocus.linkedTrapId)) |
---|
5415 | { |
---|
5416 | if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) |
---|
5417 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", |
---|
5418 | id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId,GAMEOBJECT_TYPE_TRAP); |
---|
5419 | } |
---|
5420 | /* disable check for while |
---|
5421 | else |
---|
5422 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.", |
---|
5423 | id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId); |
---|
5424 | */ |
---|
5425 | } |
---|
5426 | break; |
---|
5427 | } |
---|
5428 | case GAMEOBJECT_TYPE_GOOBER: //10 |
---|
5429 | { |
---|
5430 | if(goInfo->goober.pageId) // pageId |
---|
5431 | { |
---|
5432 | if(!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId)) |
---|
5433 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.", |
---|
5434 | id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId); |
---|
5435 | } |
---|
5436 | /* disable check for while |
---|
5437 | if(goInfo->goober.spellId) // spell |
---|
5438 | { |
---|
5439 | if(!sSpellStore.LookupEntry(goInfo->goober.spellId)) |
---|
5440 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but Spell (Entry %u) not exist.", |
---|
5441 | id,goInfo->type,goInfo->goober.spellId,goInfo->goober.spellId); |
---|
5442 | } |
---|
5443 | */ |
---|
5444 | if(goInfo->goober.linkedTrapId) // linked trap |
---|
5445 | { |
---|
5446 | if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->goober.linkedTrapId)) |
---|
5447 | { |
---|
5448 | if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) |
---|
5449 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", |
---|
5450 | id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId,GAMEOBJECT_TYPE_TRAP); |
---|
5451 | } |
---|
5452 | /* disable check for while |
---|
5453 | else |
---|
5454 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but trap GO (Entry %u) not exist in `gameobject_template`.", |
---|
5455 | id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId); |
---|
5456 | */ |
---|
5457 | } |
---|
5458 | break; |
---|
5459 | } |
---|
5460 | case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 |
---|
5461 | { |
---|
5462 | if(goInfo->moTransport.taxiPathId) |
---|
5463 | { |
---|
5464 | if(goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty()) |
---|
5465 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", |
---|
5466 | id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId); |
---|
5467 | } |
---|
5468 | break; |
---|
5469 | } |
---|
5470 | case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 |
---|
5471 | { |
---|
5472 | /* disabled |
---|
5473 | if(goInfo->summoningRitual.spellId) |
---|
5474 | { |
---|
5475 | if(!sSpellStore.LookupEntry(goInfo->summoningRitual.spellId)) |
---|
5476 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but Spell (Entry %u) not exist.", |
---|
5477 | id,goInfo->type,goInfo->summoningRitual.spellId,goInfo->summoningRitual.spellId); |
---|
5478 | } |
---|
5479 | */ |
---|
5480 | break; |
---|
5481 | } |
---|
5482 | case GAMEOBJECT_TYPE_SPELLCASTER: //22 |
---|
5483 | { |
---|
5484 | if(goInfo->spellcaster.spellId) // spell |
---|
5485 | { |
---|
5486 | if(!sSpellStore.LookupEntry(goInfo->spellcaster.spellId)) |
---|
5487 | sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.", |
---|
5488 | id,goInfo->type,goInfo->spellcaster.spellId,goInfo->spellcaster.spellId); |
---|
5489 | } |
---|
5490 | break; |
---|
5491 | } |
---|
5492 | } |
---|
5493 | } |
---|
5494 | |
---|
5495 | sLog.outString( ">> Loaded %u game object templates", sGOStorage.RecordCount ); |
---|
5496 | sLog.outString(); |
---|
5497 | } |
---|
5498 | |
---|
5499 | void ObjectMgr::LoadExplorationBaseXP() |
---|
5500 | { |
---|
5501 | uint32 count = 0; |
---|
5502 | QueryResult *result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp"); |
---|
5503 | |
---|
5504 | if( !result ) |
---|
5505 | { |
---|
5506 | barGoLink bar( 1 ); |
---|
5507 | |
---|
5508 | bar.step(); |
---|
5509 | |
---|
5510 | sLog.outString(); |
---|
5511 | sLog.outString( ">> Loaded %u BaseXP definitions", count ); |
---|
5512 | return; |
---|
5513 | } |
---|
5514 | |
---|
5515 | barGoLink bar( result->GetRowCount() ); |
---|
5516 | |
---|
5517 | do |
---|
5518 | { |
---|
5519 | bar.step(); |
---|
5520 | |
---|
5521 | Field *fields = result->Fetch(); |
---|
5522 | uint32 level = fields[0].GetUInt32(); |
---|
5523 | uint32 basexp = fields[1].GetUInt32(); |
---|
5524 | mBaseXPTable[level] = basexp; |
---|
5525 | ++count; |
---|
5526 | } |
---|
5527 | while (result->NextRow()); |
---|
5528 | |
---|
5529 | delete result; |
---|
5530 | |
---|
5531 | sLog.outString(); |
---|
5532 | sLog.outString( ">> Loaded %u BaseXP definitions", count ); |
---|
5533 | } |
---|
5534 | |
---|
5535 | uint32 ObjectMgr::GetBaseXP(uint32 level) |
---|
5536 | { |
---|
5537 | return mBaseXPTable[level] ? mBaseXPTable[level] : 0; |
---|
5538 | } |
---|
5539 | |
---|
5540 | void ObjectMgr::LoadPetNames() |
---|
5541 | { |
---|
5542 | uint32 count = 0; |
---|
5543 | QueryResult *result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation"); |
---|
5544 | |
---|
5545 | if( !result ) |
---|
5546 | { |
---|
5547 | barGoLink bar( 1 ); |
---|
5548 | |
---|
5549 | bar.step(); |
---|
5550 | |
---|
5551 | sLog.outString(); |
---|
5552 | sLog.outString( ">> Loaded %u pet name parts", count ); |
---|
5553 | return; |
---|
5554 | } |
---|
5555 | |
---|
5556 | barGoLink bar( result->GetRowCount() ); |
---|
5557 | |
---|
5558 | do |
---|
5559 | { |
---|
5560 | bar.step(); |
---|
5561 | |
---|
5562 | Field *fields = result->Fetch(); |
---|
5563 | std::string word = fields[0].GetString(); |
---|
5564 | uint32 entry = fields[1].GetUInt32(); |
---|
5565 | bool half = fields[2].GetBool(); |
---|
5566 | if(half) |
---|
5567 | PetHalfName1[entry].push_back(word); |
---|
5568 | else |
---|
5569 | PetHalfName0[entry].push_back(word); |
---|
5570 | ++count; |
---|
5571 | } |
---|
5572 | while (result->NextRow()); |
---|
5573 | delete result; |
---|
5574 | |
---|
5575 | sLog.outString(); |
---|
5576 | sLog.outString( ">> Loaded %u pet name parts", count ); |
---|
5577 | } |
---|
5578 | |
---|
5579 | void ObjectMgr::LoadPetNumber() |
---|
5580 | { |
---|
5581 | QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet"); |
---|
5582 | if(result) |
---|
5583 | { |
---|
5584 | Field *fields = result->Fetch(); |
---|
5585 | m_hiPetNumber = fields[0].GetUInt32()+1; |
---|
5586 | delete result; |
---|
5587 | } |
---|
5588 | |
---|
5589 | barGoLink bar( 1 ); |
---|
5590 | bar.step(); |
---|
5591 | |
---|
5592 | sLog.outString(); |
---|
5593 | sLog.outString( ">> Loaded the max pet number: %d", m_hiPetNumber-1); |
---|
5594 | } |
---|
5595 | |
---|
5596 | std::string ObjectMgr::GeneratePetName(uint32 entry) |
---|
5597 | { |
---|
5598 | std::vector<std::string> & list0 = PetHalfName0[entry]; |
---|
5599 | std::vector<std::string> & list1 = PetHalfName1[entry]; |
---|
5600 | |
---|
5601 | if(list0.empty() || list1.empty()) |
---|
5602 | { |
---|
5603 | CreatureInfo const *cinfo = GetCreatureTemplate(entry); |
---|
5604 | char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale()); |
---|
5605 | if(!petname) |
---|
5606 | petname = cinfo->Name; |
---|
5607 | return std::string(petname); |
---|
5608 | } |
---|
5609 | |
---|
5610 | return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1)); |
---|
5611 | } |
---|
5612 | |
---|
5613 | uint32 ObjectMgr::GeneratePetNumber() |
---|
5614 | { |
---|
5615 | return ++m_hiPetNumber; |
---|
5616 | } |
---|
5617 | |
---|
5618 | void ObjectMgr::LoadCorpses() |
---|
5619 | { |
---|
5620 | uint32 count = 0; |
---|
5621 | // 0 1 2 3 4 5 6 7 8 10 |
---|
5622 | QueryResult *result = CharacterDatabase.PQuery("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0"); |
---|
5623 | |
---|
5624 | if( !result ) |
---|
5625 | { |
---|
5626 | barGoLink bar( 1 ); |
---|
5627 | |
---|
5628 | bar.step(); |
---|
5629 | |
---|
5630 | sLog.outString(); |
---|
5631 | sLog.outString( ">> Loaded %u corpses", count ); |
---|
5632 | return; |
---|
5633 | } |
---|
5634 | |
---|
5635 | barGoLink bar( result->GetRowCount() ); |
---|
5636 | |
---|
5637 | do |
---|
5638 | { |
---|
5639 | bar.step(); |
---|
5640 | |
---|
5641 | Field *fields = result->Fetch(); |
---|
5642 | |
---|
5643 | uint32 guid = fields[result->GetFieldCount()-1].GetUInt32(); |
---|
5644 | |
---|
5645 | Corpse *corpse = new Corpse; |
---|
5646 | if(!corpse->LoadFromDB(guid,fields)) |
---|
5647 | { |
---|
5648 | delete corpse; |
---|
5649 | continue; |
---|
5650 | } |
---|
5651 | |
---|
5652 | ObjectAccessor::Instance().AddCorpse(corpse); |
---|
5653 | |
---|
5654 | ++count; |
---|
5655 | } |
---|
5656 | while (result->NextRow()); |
---|
5657 | delete result; |
---|
5658 | |
---|
5659 | sLog.outString(); |
---|
5660 | sLog.outString( ">> Loaded %u corpses", count ); |
---|
5661 | } |
---|
5662 | |
---|
5663 | void ObjectMgr::LoadReputationOnKill() |
---|
5664 | { |
---|
5665 | uint32 count = 0; |
---|
5666 | |
---|
5667 | // 0 1 2 |
---|
5668 | QueryResult *result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2," |
---|
5669 | // 3 4 5 6 7 8 9 |
---|
5670 | "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent " |
---|
5671 | "FROM creature_onkill_reputation"); |
---|
5672 | |
---|
5673 | if(!result) |
---|
5674 | { |
---|
5675 | barGoLink bar(1); |
---|
5676 | |
---|
5677 | bar.step(); |
---|
5678 | |
---|
5679 | sLog.outString(); |
---|
5680 | sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); |
---|
5681 | return; |
---|
5682 | } |
---|
5683 | |
---|
5684 | barGoLink bar(result->GetRowCount()); |
---|
5685 | |
---|
5686 | do |
---|
5687 | { |
---|
5688 | Field *fields = result->Fetch(); |
---|
5689 | bar.step(); |
---|
5690 | |
---|
5691 | uint32 creature_id = fields[0].GetUInt32(); |
---|
5692 | |
---|
5693 | ReputationOnKillEntry repOnKill; |
---|
5694 | repOnKill.repfaction1 = fields[1].GetUInt32(); |
---|
5695 | repOnKill.repfaction2 = fields[2].GetUInt32(); |
---|
5696 | repOnKill.is_teamaward1 = fields[3].GetBool(); |
---|
5697 | repOnKill.reputation_max_cap1 = fields[4].GetUInt32(); |
---|
5698 | repOnKill.repvalue1 = fields[5].GetInt32(); |
---|
5699 | repOnKill.is_teamaward2 = fields[6].GetBool(); |
---|
5700 | repOnKill.reputation_max_cap2 = fields[7].GetUInt32(); |
---|
5701 | repOnKill.repvalue2 = fields[8].GetInt32(); |
---|
5702 | repOnKill.team_dependent = fields[9].GetUInt8(); |
---|
5703 | |
---|
5704 | if(!GetCreatureTemplate(creature_id)) |
---|
5705 | { |
---|
5706 | sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id); |
---|
5707 | continue; |
---|
5708 | } |
---|
5709 | |
---|
5710 | if(repOnKill.repfaction1) |
---|
5711 | { |
---|
5712 | FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1); |
---|
5713 | if(!factionEntry1) |
---|
5714 | { |
---|
5715 | sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1); |
---|
5716 | continue; |
---|
5717 | } |
---|
5718 | } |
---|
5719 | |
---|
5720 | if(repOnKill.repfaction2) |
---|
5721 | { |
---|
5722 | FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2); |
---|
5723 | if(!factionEntry2) |
---|
5724 | { |
---|
5725 | sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2); |
---|
5726 | continue; |
---|
5727 | } |
---|
5728 | } |
---|
5729 | |
---|
5730 | mRepOnKill[creature_id] = repOnKill; |
---|
5731 | |
---|
5732 | ++count; |
---|
5733 | } while (result->NextRow()); |
---|
5734 | |
---|
5735 | delete result; |
---|
5736 | |
---|
5737 | sLog.outString(); |
---|
5738 | sLog.outString(">> Loaded %u creature award reputation definitions", count); |
---|
5739 | } |
---|
5740 | |
---|
5741 | void ObjectMgr::LoadWeatherZoneChances() |
---|
5742 | { |
---|
5743 | uint32 count = 0; |
---|
5744 | |
---|
5745 | // 0 1 2 3 4 5 6 7 8 9 10 11 12 |
---|
5746 | QueryResult *result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather"); |
---|
5747 | |
---|
5748 | if(!result) |
---|
5749 | { |
---|
5750 | barGoLink bar(1); |
---|
5751 | |
---|
5752 | bar.step(); |
---|
5753 | |
---|
5754 | sLog.outString(); |
---|
5755 | sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty."); |
---|
5756 | return; |
---|
5757 | } |
---|
5758 | |
---|
5759 | barGoLink bar(result->GetRowCount()); |
---|
5760 | |
---|
5761 | do |
---|
5762 | { |
---|
5763 | Field *fields = result->Fetch(); |
---|
5764 | bar.step(); |
---|
5765 | |
---|
5766 | uint32 zone_id = fields[0].GetUInt32(); |
---|
5767 | |
---|
5768 | WeatherZoneChances& wzc = mWeatherZoneMap[zone_id]; |
---|
5769 | |
---|
5770 | for(int season = 0; season < WEATHER_SEASONS; ++season) |
---|
5771 | { |
---|
5772 | wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32(); |
---|
5773 | wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32(); |
---|
5774 | wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32(); |
---|
5775 | |
---|
5776 | if(wzc.data[season].rainChance > 100) |
---|
5777 | { |
---|
5778 | wzc.data[season].rainChance = 25; |
---|
5779 | sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%",zone_id,season); |
---|
5780 | } |
---|
5781 | |
---|
5782 | if(wzc.data[season].snowChance > 100) |
---|
5783 | { |
---|
5784 | wzc.data[season].snowChance = 25; |
---|
5785 | sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%",zone_id,season); |
---|
5786 | } |
---|
5787 | |
---|
5788 | if(wzc.data[season].stormChance > 100) |
---|
5789 | { |
---|
5790 | wzc.data[season].stormChance = 25; |
---|
5791 | sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%",zone_id,season); |
---|
5792 | } |
---|
5793 | } |
---|
5794 | |
---|
5795 | ++count; |
---|
5796 | } while (result->NextRow()); |
---|
5797 | |
---|
5798 | delete result; |
---|
5799 | |
---|
5800 | sLog.outString(); |
---|
5801 | sLog.outString(">> Loaded %u weather definitions", count); |
---|
5802 | } |
---|
5803 | |
---|
5804 | void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t) |
---|
5805 | { |
---|
5806 | mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t; |
---|
5807 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); |
---|
5808 | if(t) |
---|
5809 | WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" I64FMTD "', '%u' )", loguid, uint64(t), instance); |
---|
5810 | } |
---|
5811 | |
---|
5812 | void ObjectMgr::DeleteCreatureData(uint32 guid) |
---|
5813 | { |
---|
5814 | // remove mapid*cellid -> guid_set map |
---|
5815 | CreatureData const* data = GetCreatureData(guid); |
---|
5816 | if(data) |
---|
5817 | RemoveCreatureFromGrid(guid, data); |
---|
5818 | |
---|
5819 | mCreatureDataMap.erase(guid); |
---|
5820 | } |
---|
5821 | |
---|
5822 | void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) |
---|
5823 | { |
---|
5824 | mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t; |
---|
5825 | WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); |
---|
5826 | if(t) |
---|
5827 | WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" I64FMTD "', '%u' )", loguid, uint64(t), instance); |
---|
5828 | } |
---|
5829 | |
---|
5830 | void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) |
---|
5831 | { |
---|
5832 | RespawnTimes::iterator next; |
---|
5833 | |
---|
5834 | for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next) |
---|
5835 | { |
---|
5836 | next = itr; |
---|
5837 | ++next; |
---|
5838 | |
---|
5839 | if(GUID_HIPART(itr->first)==instance) |
---|
5840 | mGORespawnTimes.erase(itr); |
---|
5841 | } |
---|
5842 | |
---|
5843 | for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next) |
---|
5844 | { |
---|
5845 | next = itr; |
---|
5846 | ++next; |
---|
5847 | |
---|
5848 | if(GUID_HIPART(itr->first)==instance) |
---|
5849 | mCreatureRespawnTimes.erase(itr); |
---|
5850 | } |
---|
5851 | |
---|
5852 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance); |
---|
5853 | WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance); |
---|
5854 | } |
---|
5855 | |
---|
5856 | void ObjectMgr::DeleteGOData(uint32 guid) |
---|
5857 | { |
---|
5858 | // remove mapid*cellid -> guid_set map |
---|
5859 | GameObjectData const* data = GetGOData(guid); |
---|
5860 | if(data) |
---|
5861 | RemoveGameobjectFromGrid(guid, data); |
---|
5862 | |
---|
5863 | mGameObjectDataMap.erase(guid); |
---|
5864 | } |
---|
5865 | |
---|
5866 | void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance) |
---|
5867 | { |
---|
5868 | // corpses are always added to spawn mode 0 and they are spawned by their instance id |
---|
5869 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; |
---|
5870 | cell_guids.corpses[player_guid] = instance; |
---|
5871 | } |
---|
5872 | |
---|
5873 | void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid) |
---|
5874 | { |
---|
5875 | // corpses are always added to spawn mode 0 and they are spawned by their instance id |
---|
5876 | CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; |
---|
5877 | cell_guids.corpses.erase(player_guid); |
---|
5878 | } |
---|
5879 | |
---|
5880 | void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table) |
---|
5881 | { |
---|
5882 | map.clear(); // need for reload case |
---|
5883 | |
---|
5884 | uint32 count = 0; |
---|
5885 | |
---|
5886 | QueryResult *result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table); |
---|
5887 | |
---|
5888 | if(!result) |
---|
5889 | { |
---|
5890 | barGoLink bar(1); |
---|
5891 | |
---|
5892 | bar.step(); |
---|
5893 | |
---|
5894 | sLog.outString(); |
---|
5895 | sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table); |
---|
5896 | return; |
---|
5897 | } |
---|
5898 | |
---|
5899 | barGoLink bar(result->GetRowCount()); |
---|
5900 | |
---|
5901 | do |
---|
5902 | { |
---|
5903 | Field *fields = result->Fetch(); |
---|
5904 | bar.step(); |
---|
5905 | |
---|
5906 | uint32 id = fields[0].GetUInt32(); |
---|
5907 | uint32 quest = fields[1].GetUInt32(); |
---|
5908 | |
---|
5909 | if(mQuestTemplates.find(quest) == mQuestTemplates.end()) |
---|
5910 | { |
---|
5911 | sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id); |
---|
5912 | continue; |
---|
5913 | } |
---|
5914 | |
---|
5915 | map.insert(QuestRelations::value_type(id,quest)); |
---|
5916 | |
---|
5917 | ++count; |
---|
5918 | } while (result->NextRow()); |
---|
5919 | |
---|
5920 | delete result; |
---|
5921 | |
---|
5922 | sLog.outString(); |
---|
5923 | sLog.outString(">> Loaded %u quest relations from %s", count,table); |
---|
5924 | } |
---|
5925 | |
---|
5926 | void ObjectMgr::LoadGameobjectQuestRelations() |
---|
5927 | { |
---|
5928 | LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation"); |
---|
5929 | |
---|
5930 | for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr) |
---|
5931 | { |
---|
5932 | GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); |
---|
5933 | if(!goInfo) |
---|
5934 | sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); |
---|
5935 | else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) |
---|
5936 | sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); |
---|
5937 | } |
---|
5938 | } |
---|
5939 | |
---|
5940 | void ObjectMgr::LoadGameobjectInvolvedRelations() |
---|
5941 | { |
---|
5942 | LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation"); |
---|
5943 | |
---|
5944 | for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr) |
---|
5945 | { |
---|
5946 | GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); |
---|
5947 | if(!goInfo) |
---|
5948 | sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); |
---|
5949 | else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) |
---|
5950 | sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); |
---|
5951 | } |
---|
5952 | } |
---|
5953 | |
---|
5954 | void ObjectMgr::LoadCreatureQuestRelations() |
---|
5955 | { |
---|
5956 | LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation"); |
---|
5957 | |
---|
5958 | for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr) |
---|
5959 | { |
---|
5960 | CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); |
---|
5961 | if(!cInfo) |
---|
5962 | sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); |
---|
5963 | else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) |
---|
5964 | sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); |
---|
5965 | } |
---|
5966 | } |
---|
5967 | |
---|
5968 | void ObjectMgr::LoadCreatureInvolvedRelations() |
---|
5969 | { |
---|
5970 | LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation"); |
---|
5971 | |
---|
5972 | for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr) |
---|
5973 | { |
---|
5974 | CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); |
---|
5975 | if(!cInfo) |
---|
5976 | sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); |
---|
5977 | else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) |
---|
5978 | sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); |
---|
5979 | } |
---|
5980 | } |
---|
5981 | |
---|
5982 | void ObjectMgr::LoadReservedPlayersNames() |
---|
5983 | { |
---|
5984 | m_ReservedNames.clear(); // need for reload case |
---|
5985 | |
---|
5986 | QueryResult *result = WorldDatabase.PQuery("SELECT name FROM reserved_name"); |
---|
5987 | |
---|
5988 | uint32 count = 0; |
---|
5989 | |
---|
5990 | if( !result ) |
---|
5991 | { |
---|
5992 | barGoLink bar( 1 ); |
---|
5993 | bar.step(); |
---|
5994 | |
---|
5995 | sLog.outString(); |
---|
5996 | sLog.outString( ">> Loaded %u reserved player names", count ); |
---|
5997 | return; |
---|
5998 | } |
---|
5999 | |
---|
6000 | barGoLink bar( result->GetRowCount() ); |
---|
6001 | |
---|
6002 | Field* fields; |
---|
6003 | do |
---|
6004 | { |
---|
6005 | bar.step(); |
---|
6006 | fields = result->Fetch(); |
---|
6007 | std::string name= fields[0].GetCppString(); |
---|
6008 | if(normalizePlayerName(name)) |
---|
6009 | { |
---|
6010 | m_ReservedNames.insert(name); |
---|
6011 | ++count; |
---|
6012 | } |
---|
6013 | } while ( result->NextRow() ); |
---|
6014 | |
---|
6015 | delete result; |
---|
6016 | |
---|
6017 | sLog.outString(); |
---|
6018 | sLog.outString( ">> Loaded %u reserved player names", count ); |
---|
6019 | } |
---|
6020 | |
---|
6021 | enum LanguageType |
---|
6022 | { |
---|
6023 | LT_BASIC_LATIN = 0x0000, |
---|
6024 | LT_EXTENDEN_LATIN = 0x0001, |
---|
6025 | LT_CYRILLIC = 0x0002, |
---|
6026 | LT_EAST_ASIA = 0x0004, |
---|
6027 | LT_ANY = 0xFFFF |
---|
6028 | }; |
---|
6029 | |
---|
6030 | static LanguageType GetRealmLanguageType(bool create) |
---|
6031 | { |
---|
6032 | switch(sWorld.getConfig(CONFIG_REALM_ZONE)) |
---|
6033 | { |
---|
6034 | case REALM_ZONE_UNKNOWN: // any language |
---|
6035 | case REALM_ZONE_DEVELOPMENT: |
---|
6036 | case REALM_ZONE_TEST_SERVER: |
---|
6037 | case REALM_ZONE_QA_SERVER: |
---|
6038 | return LT_ANY; |
---|
6039 | case REALM_ZONE_UNITED_STATES: // extended-Latin |
---|
6040 | case REALM_ZONE_OCEANIC: |
---|
6041 | case REALM_ZONE_LATIN_AMERICA: |
---|
6042 | case REALM_ZONE_ENGLISH: |
---|
6043 | case REALM_ZONE_GERMAN: |
---|
6044 | case REALM_ZONE_FRENCH: |
---|
6045 | case REALM_ZONE_SPANISH: |
---|
6046 | return LT_EXTENDEN_LATIN; |
---|
6047 | case REALM_ZONE_KOREA: // East-Asian |
---|
6048 | case REALM_ZONE_TAIWAN: |
---|
6049 | case REALM_ZONE_CHINA: |
---|
6050 | return LT_EAST_ASIA; |
---|
6051 | case REALM_ZONE_RUSSIAN: // Cyrillic |
---|
6052 | return LT_CYRILLIC; |
---|
6053 | default: |
---|
6054 | return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login |
---|
6055 | } |
---|
6056 | } |
---|
6057 | |
---|
6058 | bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false) |
---|
6059 | { |
---|
6060 | if(strictMask==0) // any language, ignore realm |
---|
6061 | { |
---|
6062 | if(isExtendedLatinString(wstr,numericOrSpace)) |
---|
6063 | return true; |
---|
6064 | if(isCyrillicString(wstr,numericOrSpace)) |
---|
6065 | return true; |
---|
6066 | if(isEastAsianString(wstr,numericOrSpace)) |
---|
6067 | return true; |
---|
6068 | return false; |
---|
6069 | } |
---|
6070 | |
---|
6071 | if(strictMask & 0x2) // realm zone specific |
---|
6072 | { |
---|
6073 | LanguageType lt = GetRealmLanguageType(create); |
---|
6074 | if(lt & LT_EXTENDEN_LATIN) |
---|
6075 | if(isExtendedLatinString(wstr,numericOrSpace)) |
---|
6076 | return true; |
---|
6077 | if(lt & LT_CYRILLIC) |
---|
6078 | if(isCyrillicString(wstr,numericOrSpace)) |
---|
6079 | return true; |
---|
6080 | if(lt & LT_EAST_ASIA) |
---|
6081 | if(isEastAsianString(wstr,numericOrSpace)) |
---|
6082 | return true; |
---|
6083 | } |
---|
6084 | |
---|
6085 | if(strictMask & 0x1) // basic latin |
---|
6086 | { |
---|
6087 | if(isBasicLatinString(wstr,numericOrSpace)) |
---|
6088 | return true; |
---|
6089 | } |
---|
6090 | |
---|
6091 | return false; |
---|
6092 | } |
---|
6093 | |
---|
6094 | bool ObjectMgr::IsValidName( std::string name, bool create ) |
---|
6095 | { |
---|
6096 | std::wstring wname; |
---|
6097 | if(!Utf8toWStr(name,wname)) |
---|
6098 | return false; |
---|
6099 | |
---|
6100 | if(wname.size() < 1 || wname.size() > MAX_PLAYER_NAME) |
---|
6101 | return false; |
---|
6102 | |
---|
6103 | uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PLAYER_NAMES); |
---|
6104 | |
---|
6105 | return isValidString(wname,strictMask,false,create); |
---|
6106 | } |
---|
6107 | |
---|
6108 | bool ObjectMgr::IsValidCharterName( std::string name ) |
---|
6109 | { |
---|
6110 | std::wstring wname; |
---|
6111 | if(!Utf8toWStr(name,wname)) |
---|
6112 | return false; |
---|
6113 | |
---|
6114 | if(wname.size() < 1) |
---|
6115 | return false; |
---|
6116 | |
---|
6117 | uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_CHARTER_NAMES); |
---|
6118 | |
---|
6119 | return isValidString(wname,strictMask,true); |
---|
6120 | } |
---|
6121 | |
---|
6122 | bool ObjectMgr::IsValidPetName( std::string name ) |
---|
6123 | { |
---|
6124 | std::wstring wname; |
---|
6125 | if(!Utf8toWStr(name,wname)) |
---|
6126 | return false; |
---|
6127 | |
---|
6128 | if(wname.size() < 1) |
---|
6129 | return false; |
---|
6130 | |
---|
6131 | uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PET_NAMES); |
---|
6132 | |
---|
6133 | return isValidString(wname,strictMask,false); |
---|
6134 | } |
---|
6135 | |
---|
6136 | int ObjectMgr::GetIndexForLocale( LocaleConstant loc ) |
---|
6137 | { |
---|
6138 | if(loc==LOCALE_enUS) |
---|
6139 | return -1; |
---|
6140 | |
---|
6141 | for(size_t i=0;i < m_LocalForIndex.size(); ++i) |
---|
6142 | if(m_LocalForIndex[i]==loc) |
---|
6143 | return i; |
---|
6144 | |
---|
6145 | return -1; |
---|
6146 | } |
---|
6147 | |
---|
6148 | LocaleConstant ObjectMgr::GetLocaleForIndex(int i) |
---|
6149 | { |
---|
6150 | if (i<0 || i>=m_LocalForIndex.size()) |
---|
6151 | return LOCALE_enUS; |
---|
6152 | |
---|
6153 | return m_LocalForIndex[i]; |
---|
6154 | } |
---|
6155 | |
---|
6156 | int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc ) |
---|
6157 | { |
---|
6158 | if(loc==LOCALE_enUS) |
---|
6159 | return -1; |
---|
6160 | |
---|
6161 | for(size_t i=0;i < m_LocalForIndex.size(); ++i) |
---|
6162 | if(m_LocalForIndex[i]==loc) |
---|
6163 | return i; |
---|
6164 | |
---|
6165 | m_LocalForIndex.push_back(loc); |
---|
6166 | return m_LocalForIndex.size()-1; |
---|
6167 | } |
---|
6168 | |
---|
6169 | void ObjectMgr::LoadBattleMastersEntry() |
---|
6170 | { |
---|
6171 | mBattleMastersMap.clear(); // need for reload case |
---|
6172 | |
---|
6173 | QueryResult *result = WorldDatabase.Query( "SELECT entry,bg_template FROM battlemaster_entry" ); |
---|
6174 | |
---|
6175 | uint32 count = 0; |
---|
6176 | |
---|
6177 | if( !result ) |
---|
6178 | { |
---|
6179 | barGoLink bar( 1 ); |
---|
6180 | bar.step(); |
---|
6181 | |
---|
6182 | sLog.outString(); |
---|
6183 | sLog.outString( ">> Loaded 0 battlemaster entries - table is empty!" ); |
---|
6184 | return; |
---|
6185 | } |
---|
6186 | |
---|
6187 | barGoLink bar( result->GetRowCount() ); |
---|
6188 | |
---|
6189 | do |
---|
6190 | { |
---|
6191 | ++count; |
---|
6192 | bar.step(); |
---|
6193 | |
---|
6194 | Field *fields = result->Fetch(); |
---|
6195 | |
---|
6196 | uint32 entry = fields[0].GetUInt32(); |
---|
6197 | uint32 bgTypeId = fields[1].GetUInt32(); |
---|
6198 | |
---|
6199 | mBattleMastersMap[entry] = bgTypeId; |
---|
6200 | |
---|
6201 | } while( result->NextRow() ); |
---|
6202 | |
---|
6203 | delete result; |
---|
6204 | |
---|
6205 | sLog.outString(); |
---|
6206 | sLog.outString( ">> Loaded %u battlemaster entries", count ); |
---|
6207 | } |
---|
6208 | |
---|
6209 | void ObjectMgr::LoadGameObjectForQuests() |
---|
6210 | { |
---|
6211 | mGameObjectForQuestSet.clear(); // need for reload case |
---|
6212 | |
---|
6213 | uint32 count = 0; |
---|
6214 | |
---|
6215 | // collect GO entries for GO that must activated |
---|
6216 | for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) |
---|
6217 | { |
---|
6218 | GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry); |
---|
6219 | if(!goInfo) |
---|
6220 | continue; |
---|
6221 | |
---|
6222 | switch(goInfo->type) |
---|
6223 | { |
---|
6224 | // scan GO chest with loot including quest items |
---|
6225 | case GAMEOBJECT_TYPE_CHEST: |
---|
6226 | { |
---|
6227 | uint32 loot_id = GameObject::GetLootId(goInfo); |
---|
6228 | |
---|
6229 | // find quest loot for GO |
---|
6230 | if(LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) |
---|
6231 | { |
---|
6232 | mGameObjectForQuestSet.insert(go_entry); |
---|
6233 | ++count; |
---|
6234 | } |
---|
6235 | break; |
---|
6236 | } |
---|
6237 | case GAMEOBJECT_TYPE_GOOBER: |
---|
6238 | { |
---|
6239 | if(goInfo->goober.questId) //quests objects |
---|
6240 | { |
---|
6241 | mGameObjectForQuestSet.insert(go_entry); |
---|
6242 | count++; |
---|
6243 | } |
---|
6244 | break; |
---|
6245 | } |
---|
6246 | default: |
---|
6247 | break; |
---|
6248 | } |
---|
6249 | } |
---|
6250 | |
---|
6251 | sLog.outString(); |
---|
6252 | sLog.outString( ">> Loaded %u GameObject for quests", count ); |
---|
6253 | } |
---|
6254 | |
---|
6255 | bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value) |
---|
6256 | { |
---|
6257 | // cleanup affected map part for reloading case |
---|
6258 | for(TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end();) |
---|
6259 | { |
---|
6260 | if(itr->first >= min_value && itr->first <= max_value) |
---|
6261 | { |
---|
6262 | TrinityStringLocaleMap::iterator itr2 = itr; |
---|
6263 | ++itr; |
---|
6264 | mTrinityStringLocaleMap.erase(itr2); |
---|
6265 | } |
---|
6266 | else |
---|
6267 | ++itr; |
---|
6268 | } |
---|
6269 | |
---|
6270 | QueryResult *result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table); |
---|
6271 | |
---|
6272 | if(!result) |
---|
6273 | { |
---|
6274 | barGoLink bar(1); |
---|
6275 | |
---|
6276 | bar.step(); |
---|
6277 | |
---|
6278 | sLog.outString(""); |
---|
6279 | if(min_value > 0) // error only in case internal strings |
---|
6280 | sLog.outErrorDb(">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.",table); |
---|
6281 | else |
---|
6282 | sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table); |
---|
6283 | return false; |
---|
6284 | } |
---|
6285 | |
---|
6286 | uint32 count = 0; |
---|
6287 | |
---|
6288 | barGoLink bar(result->GetRowCount()); |
---|
6289 | |
---|
6290 | do |
---|
6291 | { |
---|
6292 | Field *fields = result->Fetch(); |
---|
6293 | bar.step(); |
---|
6294 | |
---|
6295 | int32 entry = fields[0].GetInt32(); |
---|
6296 | |
---|
6297 | if(entry==0) |
---|
6298 | { |
---|
6299 | sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table); |
---|
6300 | continue; |
---|
6301 | } |
---|
6302 | else if(entry < min_value || entry > max_value) |
---|
6303 | { |
---|
6304 | int32 start = min_value > 0 ? min_value : max_value; |
---|
6305 | int32 end = min_value > 0 ? max_value : min_value; |
---|
6306 | sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,start,end); |
---|
6307 | continue; |
---|
6308 | } |
---|
6309 | |
---|
6310 | TrinityStringLocale& data = mTrinityStringLocaleMap[entry]; |
---|
6311 | |
---|
6312 | if(data.Content.size() > 0) |
---|
6313 | { |
---|
6314 | sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry); |
---|
6315 | continue; |
---|
6316 | } |
---|
6317 | |
---|
6318 | data.Content.resize(1); |
---|
6319 | ++count; |
---|
6320 | |
---|
6321 | // 0 -> default, idx in to idx+1 |
---|
6322 | data.Content[0] = fields[1].GetCppString(); |
---|
6323 | |
---|
6324 | for(int i = 1; i < MAX_LOCALE; ++i) |
---|
6325 | { |
---|
6326 | std::string str = fields[i+1].GetCppString(); |
---|
6327 | if(!str.empty()) |
---|
6328 | { |
---|
6329 | int idx = GetOrNewIndexForLocale(LocaleConstant(i)); |
---|
6330 | if(idx >= 0) |
---|
6331 | { |
---|
6332 | // 0 -> default, idx in to idx+1 |
---|
6333 | if(data.Content.size() <= idx+1) |
---|
6334 | data.Content.resize(idx+2); |
---|
6335 | |
---|
6336 | data.Content[idx+1] = str; |
---|
6337 | } |
---|
6338 | } |
---|
6339 | } |
---|
6340 | } while (result->NextRow()); |
---|
6341 | |
---|
6342 | delete result; |
---|
6343 | |
---|
6344 | sLog.outString(); |
---|
6345 | if(min_value > 0) // internal Trinity strings |
---|
6346 | sLog.outString( ">> Loaded %u Trinity strings from table %s", count,table); |
---|
6347 | else |
---|
6348 | sLog.outString( ">> Loaded %u string templates from %s", count,table); |
---|
6349 | |
---|
6350 | return true; |
---|
6351 | } |
---|
6352 | |
---|
6353 | const char *ObjectMgr::GetTrinityString(int32 entry, int locale_idx) const |
---|
6354 | { |
---|
6355 | // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1 |
---|
6356 | // Content[0] always exist if exist TrinityStringLocale |
---|
6357 | if(TrinityStringLocale const *msl = GetTrinityStringLocale(entry)) |
---|
6358 | { |
---|
6359 | if(msl->Content.size() > locale_idx+1 && !msl->Content[locale_idx+1].empty()) |
---|
6360 | return msl->Content[locale_idx+1].c_str(); |
---|
6361 | else |
---|
6362 | return msl->Content[0].c_str(); |
---|
6363 | } |
---|
6364 | |
---|
6365 | if(entry > 0) |
---|
6366 | sLog.outErrorDb("Entry %i not found in `trinity_string` table.",entry); |
---|
6367 | else |
---|
6368 | sLog.outErrorDb("Trinity string entry %i not found in DB.",entry); |
---|
6369 | return "<error>"; |
---|
6370 | } |
---|
6371 | |
---|
6372 | void ObjectMgr::LoadSpellDisabledEntrys() |
---|
6373 | { |
---|
6374 | m_DisabledPlayerSpells.clear(); // need for reload case |
---|
6375 | m_DisabledCreatureSpells.clear(); |
---|
6376 | QueryResult *result = WorldDatabase.Query("SELECT entry, disable_mask FROM spell_disabled"); |
---|
6377 | |
---|
6378 | uint32 total_count = 0; |
---|
6379 | |
---|
6380 | if( !result ) |
---|
6381 | { |
---|
6382 | barGoLink bar( 1 ); |
---|
6383 | bar.step(); |
---|
6384 | |
---|
6385 | sLog.outString(); |
---|
6386 | sLog.outString( ">> Loaded %u disabled spells", total_count ); |
---|
6387 | return; |
---|
6388 | } |
---|
6389 | |
---|
6390 | barGoLink bar( result->GetRowCount() ); |
---|
6391 | |
---|
6392 | Field* fields; |
---|
6393 | do |
---|
6394 | { |
---|
6395 | bar.step(); |
---|
6396 | fields = result->Fetch(); |
---|
6397 | uint32 spellid = fields[0].GetUInt32(); |
---|
6398 | if(!sSpellStore.LookupEntry(spellid)) |
---|
6399 | { |
---|
6400 | sLog.outErrorDb("Spell entry %u from `spell_disabled` doesn't exist in dbc, ignoring.",spellid); |
---|
6401 | continue; |
---|
6402 | } |
---|
6403 | uint32 disable_mask = fields[1].GetUInt32(); |
---|
6404 | if(disable_mask & SPELL_DISABLE_PLAYER) |
---|
6405 | m_DisabledPlayerSpells.insert(spellid); |
---|
6406 | if(disable_mask & SPELL_DISABLE_CREATURE) |
---|
6407 | m_DisabledCreatureSpells.insert(spellid); |
---|
6408 | ++total_count; |
---|
6409 | } while ( result->NextRow() ); |
---|
6410 | |
---|
6411 | delete result; |
---|
6412 | |
---|
6413 | sLog.outString(); |
---|
6414 | sLog.outString( ">> Loaded %u disabled spells from `spell_disabled`", total_count); |
---|
6415 | } |
---|
6416 | |
---|
6417 | void ObjectMgr::LoadFishingBaseSkillLevel() |
---|
6418 | { |
---|
6419 | mFishingBaseForArea.clear(); // for relaod case |
---|
6420 | |
---|
6421 | uint32 count = 0; |
---|
6422 | QueryResult *result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level"); |
---|
6423 | |
---|
6424 | if( !result ) |
---|
6425 | { |
---|
6426 | barGoLink bar( 1 ); |
---|
6427 | |
---|
6428 | bar.step(); |
---|
6429 | |
---|
6430 | sLog.outString(); |
---|
6431 | sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!"); |
---|
6432 | return; |
---|
6433 | } |
---|
6434 | |
---|
6435 | barGoLink bar( result->GetRowCount() ); |
---|
6436 | |
---|
6437 | do |
---|
6438 | { |
---|
6439 | bar.step(); |
---|
6440 | |
---|
6441 | Field *fields = result->Fetch(); |
---|
6442 | uint32 entry = fields[0].GetUInt32(); |
---|
6443 | int32 skill = fields[1].GetInt32(); |
---|
6444 | |
---|
6445 | AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry); |
---|
6446 | if(!fArea) |
---|
6447 | { |
---|
6448 | sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry); |
---|
6449 | continue; |
---|
6450 | } |
---|
6451 | |
---|
6452 | mFishingBaseForArea[entry] = skill; |
---|
6453 | ++count; |
---|
6454 | } |
---|
6455 | while (result->NextRow()); |
---|
6456 | |
---|
6457 | delete result; |
---|
6458 | |
---|
6459 | sLog.outString(); |
---|
6460 | sLog.outString( ">> Loaded %u areas for fishing base skill level", count ); |
---|
6461 | } |
---|
6462 | |
---|
6463 | // Searches for the same condition already in Conditions store |
---|
6464 | // Returns Id if found, else adds it to Conditions and returns Id |
---|
6465 | uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 ) |
---|
6466 | { |
---|
6467 | PlayerCondition lc = PlayerCondition(condition, value1, value2); |
---|
6468 | for (uint16 i=0; i < mConditions.size(); ++i) |
---|
6469 | { |
---|
6470 | if (lc == mConditions[i]) |
---|
6471 | return i; |
---|
6472 | } |
---|
6473 | |
---|
6474 | mConditions.push_back(lc); |
---|
6475 | |
---|
6476 | if(mConditions.size() > 0xFFFF) |
---|
6477 | { |
---|
6478 | sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!"); |
---|
6479 | return 0; |
---|
6480 | } |
---|
6481 | |
---|
6482 | return mConditions.size() - 1; |
---|
6483 | } |
---|
6484 | |
---|
6485 | bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names ) |
---|
6486 | { |
---|
6487 | for(int i =0; i < MAX_DECLINED_NAME_CASES; ++i) |
---|
6488 | { |
---|
6489 | std::wstring wname; |
---|
6490 | if(!Utf8toWStr(names.name[i],wname)) |
---|
6491 | return false; |
---|
6492 | |
---|
6493 | if(mainpart!=GetMainPartOfName(wname,i+1)) |
---|
6494 | return false; |
---|
6495 | } |
---|
6496 | return true; |
---|
6497 | } |
---|
6498 | |
---|
6499 | const char* ObjectMgr::GetAreaTriggerScriptName(uint32 id) |
---|
6500 | { |
---|
6501 | AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(id); |
---|
6502 | if(i!= mAreaTriggerScripts.end()) |
---|
6503 | return i->second.c_str(); |
---|
6504 | return ""; |
---|
6505 | } |
---|
6506 | |
---|
6507 | // Checks if player meets the condition |
---|
6508 | bool PlayerCondition::Meets(Player const * player) const |
---|
6509 | { |
---|
6510 | if( !player ) |
---|
6511 | return false; // player not present, return false |
---|
6512 | |
---|
6513 | switch (condition) |
---|
6514 | { |
---|
6515 | case CONDITION_NONE: |
---|
6516 | return true; // empty condition, always met |
---|
6517 | case CONDITION_AURA: |
---|
6518 | return player->HasAura(value1, value2); |
---|
6519 | case CONDITION_ITEM: |
---|
6520 | return player->HasItemCount(value1, value2); |
---|
6521 | case CONDITION_ITEM_EQUIPPED: |
---|
6522 | return player->GetItemOrItemWithGemEquipped(value1) != NULL; |
---|
6523 | case CONDITION_ZONEID: |
---|
6524 | return player->GetZoneId() == value1; |
---|
6525 | case CONDITION_REPUTATION_RANK: |
---|
6526 | { |
---|
6527 | FactionEntry const* faction = sFactionStore.LookupEntry(value1); |
---|
6528 | return faction && player->GetReputationRank(faction) >= value2; |
---|
6529 | } |
---|
6530 | case CONDITION_TEAM: |
---|
6531 | return player->GetTeam() == value1; |
---|
6532 | case CONDITION_SKILL: |
---|
6533 | return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2; |
---|
6534 | case CONDITION_QUESTREWARDED: |
---|
6535 | return player->GetQuestRewardStatus(value1); |
---|
6536 | case CONDITION_QUESTTAKEN: |
---|
6537 | { |
---|
6538 | QuestStatus status = player->GetQuestStatus(value1); |
---|
6539 | return (status == QUEST_STATUS_INCOMPLETE); |
---|
6540 | } |
---|
6541 | case CONDITION_AD_COMMISSION_AURA: |
---|
6542 | { |
---|
6543 | Unit::AuraMap const& auras = player->GetAuras(); |
---|
6544 | for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) |
---|
6545 | if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual==3580) |
---|
6546 | return true; |
---|
6547 | return false; |
---|
6548 | } |
---|
6549 | default: |
---|
6550 | return false; |
---|
6551 | } |
---|
6552 | } |
---|
6553 | |
---|
6554 | // Verification of condition values validity |
---|
6555 | bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2) |
---|
6556 | { |
---|
6557 | if( condition >= MAX_CONDITION) // Wrong condition type |
---|
6558 | { |
---|
6559 | sLog.outErrorDb("Condition has bad type of %u, skipped ", condition ); |
---|
6560 | return false; |
---|
6561 | } |
---|
6562 | |
---|
6563 | switch (condition) |
---|
6564 | { |
---|
6565 | case CONDITION_AURA: |
---|
6566 | { |
---|
6567 | if(!sSpellStore.LookupEntry(value1)) |
---|
6568 | { |
---|
6569 | sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1); |
---|
6570 | return false; |
---|
6571 | } |
---|
6572 | if(value2 > 2) |
---|
6573 | { |
---|
6574 | sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2); |
---|
6575 | return false; |
---|
6576 | } |
---|
6577 | break; |
---|
6578 | } |
---|
6579 | case CONDITION_ITEM: |
---|
6580 | { |
---|
6581 | ItemPrototype const *proto = objmgr.GetItemPrototype(value1); |
---|
6582 | if(!proto) |
---|
6583 | { |
---|
6584 | sLog.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1); |
---|
6585 | return false; |
---|
6586 | } |
---|
6587 | break; |
---|
6588 | } |
---|
6589 | case CONDITION_ITEM_EQUIPPED: |
---|
6590 | { |
---|
6591 | ItemPrototype const *proto = objmgr.GetItemPrototype(value1); |
---|
6592 | if(!proto) |
---|
6593 | { |
---|
6594 | sLog.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1); |
---|
6595 | return false; |
---|
6596 | } |
---|
6597 | break; |
---|
6598 | } |
---|
6599 | case CONDITION_ZONEID: |
---|
6600 | { |
---|
6601 | AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1); |
---|
6602 | if(!areaEntry) |
---|
6603 | { |
---|
6604 | sLog.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1); |
---|
6605 | return false; |
---|
6606 | } |
---|
6607 | if(areaEntry->zone != 0) |
---|
6608 | { |
---|
6609 | sLog.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1); |
---|
6610 | return false; |
---|
6611 | } |
---|
6612 | break; |
---|
6613 | } |
---|
6614 | case CONDITION_REPUTATION_RANK: |
---|
6615 | { |
---|
6616 | FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1); |
---|
6617 | if(!factionEntry) |
---|
6618 | { |
---|
6619 | sLog.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1); |
---|
6620 | return false; |
---|
6621 | } |
---|
6622 | break; |
---|
6623 | } |
---|
6624 | case CONDITION_TEAM: |
---|
6625 | { |
---|
6626 | if (value1 != ALLIANCE && value1 != HORDE) |
---|
6627 | { |
---|
6628 | sLog.outErrorDb("Team condition specifies unknown team (%u), skipped", value1); |
---|
6629 | return false; |
---|
6630 | } |
---|
6631 | break; |
---|
6632 | } |
---|
6633 | case CONDITION_SKILL: |
---|
6634 | { |
---|
6635 | SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(value1); |
---|
6636 | if (!pSkill) |
---|
6637 | { |
---|
6638 | sLog.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1); |
---|
6639 | return false; |
---|
6640 | } |
---|
6641 | if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue() ) |
---|
6642 | { |
---|
6643 | sLog.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2); |
---|
6644 | return false; |
---|
6645 | } |
---|
6646 | break; |
---|
6647 | } |
---|
6648 | case CONDITION_QUESTREWARDED: |
---|
6649 | case CONDITION_QUESTTAKEN: |
---|
6650 | { |
---|
6651 | Quest const *Quest = objmgr.GetQuestTemplate(value1); |
---|
6652 | if (!Quest) |
---|
6653 | { |
---|
6654 | sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1); |
---|
6655 | return false; |
---|
6656 | } |
---|
6657 | if(value2) |
---|
6658 | sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2); |
---|
6659 | break; |
---|
6660 | } |
---|
6661 | case CONDITION_AD_COMMISSION_AURA: |
---|
6662 | { |
---|
6663 | if(value1) |
---|
6664 | sLog.outErrorDb("Quest condition has useless data in value1 (%u)!", value1); |
---|
6665 | if(value2) |
---|
6666 | sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2); |
---|
6667 | break; |
---|
6668 | } |
---|
6669 | } |
---|
6670 | return true; |
---|
6671 | } |
---|
6672 | |
---|
6673 | SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) |
---|
6674 | { |
---|
6675 | switch(pSkill->categoryId) |
---|
6676 | { |
---|
6677 | case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; |
---|
6678 | case SKILL_CATEGORY_WEAPON: |
---|
6679 | if(pSkill->id!=SKILL_FIST_WEAPONS) |
---|
6680 | return SKILL_RANGE_LEVEL; |
---|
6681 | else |
---|
6682 | return SKILL_RANGE_MONO; |
---|
6683 | case SKILL_CATEGORY_ARMOR: |
---|
6684 | case SKILL_CATEGORY_CLASS: |
---|
6685 | if(pSkill->id != SKILL_POISONS && pSkill->id != SKILL_LOCKPICKING) |
---|
6686 | return SKILL_RANGE_MONO; |
---|
6687 | else |
---|
6688 | return SKILL_RANGE_LEVEL; |
---|
6689 | case SKILL_CATEGORY_SECONDARY: |
---|
6690 | case SKILL_CATEGORY_PROFESSION: |
---|
6691 | // not set skills for professions and racial abilities |
---|
6692 | if(IsProfessionSkill(pSkill->id)) |
---|
6693 | return SKILL_RANGE_RANK; |
---|
6694 | else if(racial) |
---|
6695 | return SKILL_RANGE_NONE; |
---|
6696 | else |
---|
6697 | return SKILL_RANGE_MONO; |
---|
6698 | default: |
---|
6699 | case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc |
---|
6700 | case SKILL_CATEGORY_NOT_DISPLAYED: //only GENEREC(DND) |
---|
6701 | return SKILL_RANGE_NONE; |
---|
6702 | } |
---|
6703 | } |
---|
6704 | |
---|
6705 | void ObjectMgr::LoadGameTele() |
---|
6706 | { |
---|
6707 | m_GameTeleMap.clear(); // for relaod case |
---|
6708 | |
---|
6709 | uint32 count = 0; |
---|
6710 | QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele"); |
---|
6711 | |
---|
6712 | if( !result ) |
---|
6713 | { |
---|
6714 | barGoLink bar( 1 ); |
---|
6715 | |
---|
6716 | bar.step(); |
---|
6717 | |
---|
6718 | sLog.outString(); |
---|
6719 | sLog.outErrorDb(">> Loaded `game_tele`, table is empty!"); |
---|
6720 | return; |
---|
6721 | } |
---|
6722 | |
---|
6723 | barGoLink bar( result->GetRowCount() ); |
---|
6724 | |
---|
6725 | do |
---|
6726 | { |
---|
6727 | bar.step(); |
---|
6728 | |
---|
6729 | Field *fields = result->Fetch(); |
---|
6730 | |
---|
6731 | uint32 id = fields[0].GetUInt32(); |
---|
6732 | |
---|
6733 | GameTele gt; |
---|
6734 | |
---|
6735 | gt.position_x = fields[1].GetFloat(); |
---|
6736 | gt.position_y = fields[2].GetFloat(); |
---|
6737 | gt.position_z = fields[3].GetFloat(); |
---|
6738 | gt.orientation = fields[4].GetFloat(); |
---|
6739 | gt.mapId = fields[5].GetUInt32(); |
---|
6740 | gt.name = fields[6].GetCppString(); |
---|
6741 | |
---|
6742 | if(!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation)) |
---|
6743 | { |
---|
6744 | sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str()); |
---|
6745 | continue; |
---|
6746 | } |
---|
6747 | |
---|
6748 | if(!Utf8toWStr(gt.name,gt.wnameLow)) |
---|
6749 | { |
---|
6750 | sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id); |
---|
6751 | continue; |
---|
6752 | } |
---|
6753 | |
---|
6754 | wstrToLower( gt.wnameLow ); |
---|
6755 | |
---|
6756 | m_GameTeleMap[id] = gt; |
---|
6757 | |
---|
6758 | ++count; |
---|
6759 | } |
---|
6760 | while (result->NextRow()); |
---|
6761 | |
---|
6762 | delete result; |
---|
6763 | |
---|
6764 | sLog.outString(); |
---|
6765 | sLog.outString( ">> Loaded %u game tele's", count ); |
---|
6766 | } |
---|
6767 | |
---|
6768 | GameTele const* ObjectMgr::GetGameTele(std::string name) const |
---|
6769 | { |
---|
6770 | // explicit name case |
---|
6771 | std::wstring wname; |
---|
6772 | if(!Utf8toWStr(name,wname)) |
---|
6773 | return false; |
---|
6774 | |
---|
6775 | // converting string that we try to find to lower case |
---|
6776 | wstrToLower( wname ); |
---|
6777 | |
---|
6778 | for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) |
---|
6779 | if(itr->second.wnameLow == wname) |
---|
6780 | return &itr->second; |
---|
6781 | |
---|
6782 | return NULL; |
---|
6783 | } |
---|
6784 | |
---|
6785 | bool ObjectMgr::AddGameTele(GameTele& tele) |
---|
6786 | { |
---|
6787 | // find max id |
---|
6788 | uint32 new_id = 0; |
---|
6789 | for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) |
---|
6790 | if(itr->first > new_id) |
---|
6791 | new_id = itr->first; |
---|
6792 | |
---|
6793 | // use next |
---|
6794 | ++new_id; |
---|
6795 | |
---|
6796 | if(!Utf8toWStr(tele.name,tele.wnameLow)) |
---|
6797 | return false; |
---|
6798 | |
---|
6799 | wstrToLower( tele.wnameLow ); |
---|
6800 | |
---|
6801 | m_GameTeleMap[new_id] = tele; |
---|
6802 | |
---|
6803 | return WorldDatabase.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')", |
---|
6804 | new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str()); |
---|
6805 | } |
---|
6806 | |
---|
6807 | bool ObjectMgr::DeleteGameTele(std::string name) |
---|
6808 | { |
---|
6809 | // explicit name case |
---|
6810 | std::wstring wname; |
---|
6811 | if(!Utf8toWStr(name,wname)) |
---|
6812 | return false; |
---|
6813 | |
---|
6814 | // converting string that we try to find to lower case |
---|
6815 | wstrToLower( wname ); |
---|
6816 | |
---|
6817 | for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) |
---|
6818 | { |
---|
6819 | if(itr->second.wnameLow == wname) |
---|
6820 | { |
---|
6821 | WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str()); |
---|
6822 | m_GameTeleMap.erase(itr); |
---|
6823 | return true; |
---|
6824 | } |
---|
6825 | } |
---|
6826 | |
---|
6827 | return false; |
---|
6828 | } |
---|
6829 | |
---|
6830 | void ObjectMgr::LoadTrainerSpell() |
---|
6831 | { |
---|
6832 | // For reload case |
---|
6833 | for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) |
---|
6834 | itr->second.Clear(); |
---|
6835 | m_mCacheTrainerSpellMap.clear(); |
---|
6836 | |
---|
6837 | std::set<uint32> skip_trainers; |
---|
6838 | |
---|
6839 | QueryResult *result = WorldDatabase.PQuery("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer"); |
---|
6840 | |
---|
6841 | if( !result ) |
---|
6842 | { |
---|
6843 | barGoLink bar( 1 ); |
---|
6844 | |
---|
6845 | bar.step(); |
---|
6846 | |
---|
6847 | sLog.outString(); |
---|
6848 | sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!"); |
---|
6849 | return; |
---|
6850 | } |
---|
6851 | |
---|
6852 | barGoLink bar( result->GetRowCount() ); |
---|
6853 | |
---|
6854 | uint32 count = 0; |
---|
6855 | do |
---|
6856 | { |
---|
6857 | bar.step(); |
---|
6858 | |
---|
6859 | Field* fields = result->Fetch(); |
---|
6860 | |
---|
6861 | uint32 entry = fields[0].GetUInt32(); |
---|
6862 | uint32 spell = fields[1].GetUInt32(); |
---|
6863 | |
---|
6864 | CreatureInfo const* cInfo = GetCreatureTemplate(entry); |
---|
6865 | |
---|
6866 | if(!cInfo) |
---|
6867 | { |
---|
6868 | sLog.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry); |
---|
6869 | continue; |
---|
6870 | } |
---|
6871 | |
---|
6872 | if(!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER)) |
---|
6873 | { |
---|
6874 | if(skip_trainers.count(entry) == 0) |
---|
6875 | { |
---|
6876 | sLog.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry); |
---|
6877 | skip_trainers.insert(entry); |
---|
6878 | } |
---|
6879 | continue; |
---|
6880 | } |
---|
6881 | |
---|
6882 | SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell); |
---|
6883 | if(!spellinfo) |
---|
6884 | { |
---|
6885 | sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry,spell); |
---|
6886 | continue; |
---|
6887 | } |
---|
6888 | |
---|
6889 | if(!SpellMgr::IsSpellValid(spellinfo)) |
---|
6890 | { |
---|
6891 | sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry, spell); |
---|
6892 | continue; |
---|
6893 | } |
---|
6894 | |
---|
6895 | TrainerSpell* pTrainerSpell = new TrainerSpell(); |
---|
6896 | pTrainerSpell->spell = spell; |
---|
6897 | pTrainerSpell->spellcost = fields[2].GetUInt32(); |
---|
6898 | pTrainerSpell->reqskill = fields[3].GetUInt32(); |
---|
6899 | pTrainerSpell->reqskillvalue = fields[4].GetUInt32(); |
---|
6900 | pTrainerSpell->reqlevel = fields[5].GetUInt32(); |
---|
6901 | |
---|
6902 | if(!pTrainerSpell->reqlevel) |
---|
6903 | pTrainerSpell->reqlevel = spellinfo->spellLevel; |
---|
6904 | |
---|
6905 | |
---|
6906 | TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; |
---|
6907 | |
---|
6908 | if(SpellMgr::IsProfessionSpell(spell)) |
---|
6909 | data.trainerType = 2; |
---|
6910 | |
---|
6911 | data.spellList.push_back(pTrainerSpell); |
---|
6912 | ++count; |
---|
6913 | |
---|
6914 | } while (result->NextRow()); |
---|
6915 | delete result; |
---|
6916 | |
---|
6917 | sLog.outString(); |
---|
6918 | sLog.outString( ">> Loaded Trainers %d", count ); |
---|
6919 | } |
---|
6920 | |
---|
6921 | void ObjectMgr::LoadVendors() |
---|
6922 | { |
---|
6923 | // For reload case |
---|
6924 | for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) |
---|
6925 | itr->second.Clear(); |
---|
6926 | m_mCacheVendorItemMap.clear(); |
---|
6927 | |
---|
6928 | std::set<uint32> skip_vendors; |
---|
6929 | |
---|
6930 | QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor"); |
---|
6931 | if( !result ) |
---|
6932 | { |
---|
6933 | barGoLink bar( 1 ); |
---|
6934 | |
---|
6935 | bar.step(); |
---|
6936 | |
---|
6937 | sLog.outString(); |
---|
6938 | sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!"); |
---|
6939 | return; |
---|
6940 | } |
---|
6941 | |
---|
6942 | barGoLink bar( result->GetRowCount() ); |
---|
6943 | |
---|
6944 | uint32 count = 0; |
---|
6945 | do |
---|
6946 | { |
---|
6947 | bar.step(); |
---|
6948 | Field* fields = result->Fetch(); |
---|
6949 | |
---|
6950 | uint32 entry = fields[0].GetUInt32(); |
---|
6951 | uint32 item_id = fields[1].GetUInt32(); |
---|
6952 | uint32 maxcount = fields[2].GetUInt32(); |
---|
6953 | uint32 incrtime = fields[3].GetUInt32(); |
---|
6954 | uint32 ExtendedCost = fields[4].GetUInt32(); |
---|
6955 | |
---|
6956 | if(!IsVendorItemValid(entry,item_id,maxcount,incrtime,ExtendedCost,NULL,&skip_vendors)) |
---|
6957 | continue; |
---|
6958 | |
---|
6959 | VendorItemData& vList = m_mCacheVendorItemMap[entry]; |
---|
6960 | |
---|
6961 | vList.AddItem(item_id,maxcount,incrtime,ExtendedCost); |
---|
6962 | ++count; |
---|
6963 | |
---|
6964 | } while (result->NextRow()); |
---|
6965 | delete result; |
---|
6966 | |
---|
6967 | sLog.outString(); |
---|
6968 | sLog.outString( ">> Loaded %d Vendors ", count ); |
---|
6969 | } |
---|
6970 | |
---|
6971 | void ObjectMgr::LoadNpcTextId() |
---|
6972 | { |
---|
6973 | |
---|
6974 | m_mCacheNpcTextIdMap.clear(); |
---|
6975 | |
---|
6976 | QueryResult* result = WorldDatabase.PQuery("SELECT npc_guid, textid FROM npc_gossip"); |
---|
6977 | if( !result ) |
---|
6978 | { |
---|
6979 | barGoLink bar( 1 ); |
---|
6980 | |
---|
6981 | bar.step(); |
---|
6982 | |
---|
6983 | sLog.outString(); |
---|
6984 | sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!"); |
---|
6985 | return; |
---|
6986 | } |
---|
6987 | |
---|
6988 | barGoLink bar( result->GetRowCount() ); |
---|
6989 | |
---|
6990 | uint32 count = 0; |
---|
6991 | uint32 guid,textid; |
---|
6992 | do |
---|
6993 | { |
---|
6994 | bar.step(); |
---|
6995 | |
---|
6996 | Field* fields = result->Fetch(); |
---|
6997 | |
---|
6998 | guid = fields[0].GetUInt32(); |
---|
6999 | textid = fields[1].GetUInt32(); |
---|
7000 | |
---|
7001 | if (!GetCreatureData(guid)) |
---|
7002 | { |
---|
7003 | sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid); |
---|
7004 | continue; |
---|
7005 | } |
---|
7006 | if (!GetGossipText(textid)) |
---|
7007 | { |
---|
7008 | sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid); |
---|
7009 | continue; |
---|
7010 | } |
---|
7011 | |
---|
7012 | m_mCacheNpcTextIdMap[guid] = textid ; |
---|
7013 | ++count; |
---|
7014 | |
---|
7015 | } while (result->NextRow()); |
---|
7016 | delete result; |
---|
7017 | |
---|
7018 | sLog.outString(); |
---|
7019 | sLog.outString( ">> Loaded %d NpcTextId ", count ); |
---|
7020 | } |
---|
7021 | |
---|
7022 | void ObjectMgr::AddVendorItem( uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost, bool savetodb) |
---|
7023 | { |
---|
7024 | VendorItemData& vList = m_mCacheVendorItemMap[entry]; |
---|
7025 | vList.AddItem(item,maxcount,incrtime,extendedcost); |
---|
7026 | |
---|
7027 | if(savetodb) WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry, item, maxcount,incrtime,extendedcost); |
---|
7028 | } |
---|
7029 | |
---|
7030 | bool ObjectMgr::RemoveVendorItem( uint32 entry,uint32 item, bool savetodb) |
---|
7031 | { |
---|
7032 | CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry); |
---|
7033 | if(iter == m_mCacheVendorItemMap.end()) |
---|
7034 | return false; |
---|
7035 | |
---|
7036 | if(!iter->second.FindItem(item)) |
---|
7037 | return false; |
---|
7038 | |
---|
7039 | iter->second.RemoveItem(item); |
---|
7040 | if(savetodb) WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item); |
---|
7041 | return true; |
---|
7042 | } |
---|
7043 | |
---|
7044 | bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set<uint32>* skip_vendors, uint32 ORnpcflag ) const |
---|
7045 | { |
---|
7046 | CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry); |
---|
7047 | if(!cInfo) |
---|
7048 | { |
---|
7049 | if(pl) |
---|
7050 | ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); |
---|
7051 | else |
---|
7052 | sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry); |
---|
7053 | return false; |
---|
7054 | } |
---|
7055 | |
---|
7056 | if(!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR)) |
---|
7057 | { |
---|
7058 | if(!skip_vendors || skip_vendors->count(vendor_entry)==0) |
---|
7059 | { |
---|
7060 | if(pl) |
---|
7061 | ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); |
---|
7062 | else |
---|
7063 | sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry); |
---|
7064 | |
---|
7065 | if(skip_vendors) |
---|
7066 | skip_vendors->insert(vendor_entry); |
---|
7067 | } |
---|
7068 | return false; |
---|
7069 | } |
---|
7070 | |
---|
7071 | if(!GetItemPrototype(item_id)) |
---|
7072 | { |
---|
7073 | if(pl) |
---|
7074 | ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id); |
---|
7075 | else |
---|
7076 | sLog.outErrorDb("Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry,item_id); |
---|
7077 | return false; |
---|
7078 | } |
---|
7079 | |
---|
7080 | if(ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost)) |
---|
7081 | { |
---|
7082 | if(pl) |
---|
7083 | ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST,ExtendedCost); |
---|
7084 | else |
---|
7085 | sLog.outErrorDb("Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id,ExtendedCost,vendor_entry); |
---|
7086 | return false; |
---|
7087 | } |
---|
7088 | |
---|
7089 | if(maxcount > 0 && incrtime == 0) |
---|
7090 | { |
---|
7091 | if(pl) |
---|
7092 | ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount); |
---|
7093 | else |
---|
7094 | sLog.outErrorDb( "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry); |
---|
7095 | return false; |
---|
7096 | } |
---|
7097 | else if(maxcount==0 && incrtime > 0) |
---|
7098 | { |
---|
7099 | if(pl) |
---|
7100 | ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0"); |
---|
7101 | else |
---|
7102 | sLog.outErrorDb( "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry); |
---|
7103 | return false; |
---|
7104 | } |
---|
7105 | |
---|
7106 | VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry); |
---|
7107 | if(!vItems) |
---|
7108 | return true; // later checks for non-empty lists |
---|
7109 | |
---|
7110 | if(vItems->FindItem(item_id)) |
---|
7111 | { |
---|
7112 | if(pl) |
---|
7113 | ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST,item_id); |
---|
7114 | else |
---|
7115 | sLog.outErrorDb( "Table `(game_event_)npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id, vendor_entry); |
---|
7116 | return false; |
---|
7117 | } |
---|
7118 | |
---|
7119 | if(vItems->GetItemCount() >= MAX_VENDOR_ITEMS) |
---|
7120 | { |
---|
7121 | if(pl) |
---|
7122 | ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS); |
---|
7123 | else |
---|
7124 | sLog.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry); |
---|
7125 | return false; |
---|
7126 | } |
---|
7127 | |
---|
7128 | return true; |
---|
7129 | } |
---|
7130 | |
---|
7131 | // Functions for scripting access |
---|
7132 | const char* GetAreaTriggerScriptNameById(uint32 id) |
---|
7133 | { |
---|
7134 | return objmgr.GetAreaTriggerScriptName(id); |
---|
7135 | } |
---|
7136 | |
---|
7137 | bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value) |
---|
7138 | { |
---|
7139 | if(start_value >= 0 || start_value <= end_value) // start/end reversed for negative values |
---|
7140 | { |
---|
7141 | sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), use (%d - %d) instead.",table,start_value,end_value,-1,std::numeric_limits<int32>::min()); |
---|
7142 | start_value = -1; |
---|
7143 | end_value = std::numeric_limits<int32>::min(); |
---|
7144 | } |
---|
7145 | |
---|
7146 | // for scripting localized strings allowed use _only_ negative entries |
---|
7147 | return objmgr.LoadTrinityStrings(db,table,end_value,start_value); |
---|
7148 | } |
---|