1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "OutdoorPvP.h" |
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20 | #include "OutdoorPvPMgr.h" |
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21 | #include "ObjectAccessor.h" |
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22 | #include "ObjectMgr.h" |
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23 | #include "Map.h" |
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24 | #include "MapManager.h" |
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25 | #include "OutdoorPvPObjectiveAI.h" |
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26 | #include "Group.h" |
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27 | #include "WorldPacket.h" |
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28 | |
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29 | OutdoorPvPObjective::OutdoorPvPObjective(OutdoorPvP * pvp) |
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30 | : m_PvP(pvp), m_AllianceActivePlayerCount(0), m_HordeActivePlayerCount(0), |
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31 | m_ShiftTimer(0), m_ShiftPhase(0), m_ShiftMaxPhase(0), m_OldPhase(0), |
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32 | m_State(0), m_OldState(0), m_CapturePoint(0), m_NeutralValue(0), m_ShiftMaxCaptureSpeed(0), m_CapturePointCreature(0) |
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33 | { |
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34 | } |
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35 | |
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36 | bool OutdoorPvPObjective::HandlePlayerEnter(Player * plr) |
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37 | { |
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38 | // only called if really entered, so no use in the return value anymore |
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39 | // player distance and activity state was checked already in the AI |
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40 | std::set<uint64>::iterator pitr = m_ActivePlayerGuids.find(plr->GetGUID()); |
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41 | // if not already counted as active, add player |
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42 | if(pitr == m_ActivePlayerGuids.end()) |
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43 | { |
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44 | if(plr->GetTeam() == ALLIANCE) |
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45 | ++m_AllianceActivePlayerCount; |
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46 | else |
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47 | ++m_HordeActivePlayerCount; |
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48 | m_ActivePlayerGuids.insert(plr->GetGUID()); |
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49 | sLog.outDebug("player %u entered an outdoorpvpobjective", plr->GetGUIDLow()); |
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50 | return true; |
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51 | } |
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52 | return true; |
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53 | } |
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54 | |
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55 | void OutdoorPvPObjective::HandlePlayerLeave(Player * plr) |
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56 | { |
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57 | // only decrease the count if the player is in the active list |
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58 | if(m_ActivePlayerGuids.find(plr->GetGUID())!=m_ActivePlayerGuids.end()) |
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59 | { |
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60 | if(plr->GetTeam() == ALLIANCE) |
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61 | --m_AllianceActivePlayerCount; |
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62 | else |
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63 | --m_HordeActivePlayerCount; |
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64 | m_ActivePlayerGuids.erase(plr->GetGUID()); |
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65 | } |
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66 | } |
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67 | |
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68 | void OutdoorPvPObjective::HandlePlayerActivityChanged(Player * plr) |
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69 | { |
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70 | if(m_CapturePointCreature) |
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71 | if(Creature * c = HashMapHolder<Creature>::Find(m_CapturePointCreature)) |
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72 | if(c->AI()) |
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73 | c->AI()->MoveInLineOfSight(plr); |
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74 | } |
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75 | |
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76 | bool OutdoorPvPObjective::AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3) |
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77 | { |
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78 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); |
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79 | if (!goinfo) |
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80 | return false; |
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81 | |
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82 | uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); |
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83 | |
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84 | GameObjectData& data = objmgr.NewGOData(guid); |
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85 | |
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86 | data.id = entry; |
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87 | data.mapid = map; |
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88 | data.posX = x; |
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89 | data.posY = y; |
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90 | data.posZ = z; |
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91 | data.orientation = o; |
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92 | data.rotation0 = rotation0; |
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93 | data.rotation1 = rotation1; |
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94 | data.rotation2 = rotation2; |
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95 | data.rotation3 = rotation3; |
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96 | data.spawntimesecs = 0; |
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97 | data.animprogress = 100; |
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98 | data.spawnMask = 1; |
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99 | data.go_state = 1; |
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100 | |
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101 | objmgr.AddGameobjectToGrid(guid, &data); |
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102 | |
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103 | // 2 way registering |
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104 | m_Objects[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT); |
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105 | m_ObjectTypes[m_Objects[type]]=type; |
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106 | |
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107 | Map * pMap = MapManager::Instance().FindMap(map); |
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108 | if(!pMap) |
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109 | return true; |
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110 | GameObject * go = new GameObject; |
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111 | if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) |
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112 | { |
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113 | sLog.outError("Gameobject template %u not found in database.", entry); |
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114 | delete go; |
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115 | return true; |
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116 | } |
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117 | |
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118 | go->SetRespawnTime(0); |
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119 | objmgr.SaveGORespawnTime(go->GetDBTableGUIDLow(),0,0); |
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120 | pMap->Add(go); |
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121 | |
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122 | return true; |
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123 | } |
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124 | |
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125 | bool OutdoorPvPObjective::AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay) |
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126 | { |
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127 | CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(entry); |
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128 | if(!cinfo) |
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129 | { |
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130 | return false; |
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131 | } |
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132 | |
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133 | uint32 displayId = objmgr.ChooseDisplayId(teamval, cinfo, NULL); |
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134 | CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(displayId); |
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135 | if (!minfo) |
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136 | { |
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137 | return false; |
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138 | } |
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139 | else |
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140 | displayId = minfo->modelid; // it can be different (for another gender) |
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141 | |
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142 | uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); |
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143 | |
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144 | CreatureData& data = objmgr.NewOrExistCreatureData(guid); |
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145 | |
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146 | data.id = entry; |
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147 | data.mapid = map; |
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148 | data.displayid = displayId; |
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149 | data.equipmentId = cinfo->equipmentId; |
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150 | data.posX = x; |
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151 | data.posY = y; |
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152 | data.posZ = z; |
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153 | data.orientation = o; |
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154 | data.spawntimesecs = spawntimedelay; |
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155 | data.spawndist = 0; |
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156 | data.currentwaypoint = 0; |
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157 | data.curhealth = cinfo->maxhealth; |
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158 | data.curmana = cinfo->maxmana; |
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159 | data.is_dead = false; |
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160 | data.movementType = cinfo->MovementType; |
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161 | data.spawnMask = 1; |
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162 | |
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163 | objmgr.AddCreatureToGrid(guid, &data); |
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164 | |
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165 | m_Creatures[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_UNIT); |
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166 | m_CreatureTypes[m_Creatures[type]] = type; |
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167 | |
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168 | Map * pMap = MapManager::Instance().FindMap(map); |
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169 | if(!pMap) |
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170 | return true; |
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171 | Creature* pCreature = new Creature; |
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172 | if (!pCreature->Create(guid, pMap, entry, teamval)) |
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173 | { |
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174 | sLog.outError("Can't create creature entry: %u",entry); |
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175 | delete pCreature; |
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176 | return true; |
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177 | } |
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178 | |
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179 | pCreature->AIM_Initialize(); |
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180 | |
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181 | pCreature->Relocate(x, y, z, o); |
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182 | |
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183 | if(!pCreature->IsPositionValid()) |
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184 | { |
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185 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to opvp. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
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186 | return false; |
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187 | } |
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188 | |
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189 | if(spawntimedelay) |
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190 | pCreature->SetRespawnDelay(spawntimedelay); |
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191 | |
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192 | pMap->Add(pCreature); |
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193 | |
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194 | return true; |
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195 | } |
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196 | |
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197 | bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3) |
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198 | { |
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199 | sLog.outDebug("creating capture point %u and capture point creature",entry); |
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200 | |
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201 | // check info existence |
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202 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); |
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203 | if (!goinfo) |
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204 | return false; |
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205 | |
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206 | CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(OPVP_TRIGGER_CREATURE_ENTRY); |
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207 | if(!cinfo) |
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208 | return false; |
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209 | |
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210 | // create capture point creature |
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211 | uint32 displayId = objmgr.ChooseDisplayId(0, cinfo, NULL); |
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212 | |
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213 | uint32 creature_guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); |
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214 | |
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215 | CreatureData& cdata = objmgr.NewOrExistCreatureData(creature_guid); |
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216 | |
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217 | cdata.id = OPVP_TRIGGER_CREATURE_ENTRY; |
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218 | cdata.mapid = map; |
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219 | cdata.displayid = displayId; |
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220 | cdata.equipmentId = cinfo->equipmentId; |
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221 | cdata.posX = x; |
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222 | cdata.posY = y; |
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223 | cdata.posZ = z; |
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224 | cdata.orientation = o; |
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225 | cdata.spawntimesecs = 1; |
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226 | cdata.spawndist = 0; |
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227 | cdata.currentwaypoint = 0; |
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228 | cdata.curhealth = cinfo->maxhealth; |
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229 | cdata.curmana = cinfo->maxmana; |
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230 | cdata.is_dead = false; |
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231 | cdata.movementType = cinfo->MovementType; |
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232 | cdata.spawnMask = 1; |
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233 | |
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234 | objmgr.AddCreatureToGrid(creature_guid, &cdata); |
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235 | m_CapturePointCreature = MAKE_NEW_GUID(creature_guid, OPVP_TRIGGER_CREATURE_ENTRY, HIGHGUID_UNIT); |
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236 | |
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237 | // create capture point go |
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238 | uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); |
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239 | |
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240 | GameObjectData& data = objmgr.NewGOData(guid); |
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241 | |
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242 | data.id = entry; |
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243 | data.mapid = map; |
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244 | data.posX = x; |
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245 | data.posY = y; |
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246 | data.posZ = z; |
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247 | data.orientation = o; |
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248 | data.rotation0 = rotation0; |
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249 | data.rotation1 = rotation1; |
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250 | data.rotation2 = rotation2; |
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251 | data.rotation3 = rotation3; |
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252 | data.spawntimesecs = 1; |
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253 | data.animprogress = 100; |
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254 | data.spawnMask = 1; |
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255 | data.go_state = 1; |
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256 | |
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257 | objmgr.AddGameobjectToGrid(guid, &data); |
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258 | |
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259 | m_CapturePoint = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT); |
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260 | |
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261 | // get the needed values from goinfo |
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262 | m_ShiftMaxPhase = goinfo->raw.data[17]; |
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263 | m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->raw.data[16]); |
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264 | m_NeutralValue = goinfo->raw.data[12]; |
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265 | |
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266 | // add to map if map is already loaded |
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267 | Map * pMap = MapManager::Instance().FindMap(map); |
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268 | if(!pMap) |
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269 | return true; |
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270 | // add GO... |
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271 | GameObject * go = new GameObject; |
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272 | if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) |
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273 | { |
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274 | sLog.outError("Gameobject template %u not found in database.", entry); |
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275 | delete go; |
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276 | } |
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277 | else |
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278 | { |
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279 | go->SetRespawnTime(0); |
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280 | objmgr.SaveGORespawnTime(go->GetDBTableGUIDLow(), 0, 0); |
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281 | pMap->Add(go); |
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282 | } |
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283 | // add creature... |
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284 | Creature* pCreature = new Creature; |
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285 | if (!pCreature->Create(creature_guid, pMap, OPVP_TRIGGER_CREATURE_ENTRY, 0)) |
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286 | { |
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287 | sLog.outError("Can't create creature entry: %u",entry); |
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288 | delete pCreature; |
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289 | } |
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290 | else |
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291 | { |
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292 | pCreature->AIM_Initialize(); |
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293 | |
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294 | pCreature->Relocate(x, y, z, o); |
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295 | |
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296 | if(!pCreature->IsPositionValid()) |
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297 | { |
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298 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to opvp. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
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299 | return false; |
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300 | } |
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301 | |
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302 | pMap->Add(pCreature); |
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303 | } |
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304 | return true; |
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305 | } |
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306 | |
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307 | bool OutdoorPvPObjective::DelCreature(uint32 type) |
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308 | { |
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309 | if(!m_Creatures[type]) |
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310 | { |
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311 | sLog.outDebug("opvp creature type %u was already deleted",type); |
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312 | return false; |
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313 | } |
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314 | |
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315 | Creature *cr = HashMapHolder<Creature>::Find(m_Creatures[type]); |
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316 | if(!cr) |
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317 | { |
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318 | // can happen when closing the core |
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319 | m_Creatures[type] = 0; |
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320 | return false; |
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321 | } |
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322 | sLog.outDebug("deleting opvp creature type %u",type); |
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323 | uint32 guid = cr->GetDBTableGUIDLow(); |
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324 | // dont save respawn time |
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325 | cr->SetRespawnTime(0); |
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326 | cr->RemoveCorpse(); |
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327 | cr->CleanupsBeforeDelete(); |
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328 | // explicit removal from map |
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329 | // beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted |
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330 | // so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed |
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331 | if(Map * map = MapManager::Instance().FindMap(cr->GetMapId())) |
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332 | map->Remove(cr,false); |
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333 | // delete respawn time for this creature |
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334 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid); |
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335 | cr->AddObjectToRemoveList(); |
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336 | objmgr.DeleteCreatureData(guid); |
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337 | m_CreatureTypes[m_Creatures[type]] = 0; |
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338 | m_Creatures[type] = 0; |
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339 | return true; |
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340 | } |
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341 | |
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342 | bool OutdoorPvPObjective::DelObject(uint32 type) |
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343 | { |
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344 | if(!m_Objects[type]) |
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345 | return false; |
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346 | |
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347 | GameObject *obj = HashMapHolder<GameObject>::Find(m_Objects[type]); |
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348 | if(!obj) |
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349 | { |
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350 | m_Objects[type] = 0; |
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351 | return false; |
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352 | } |
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353 | uint32 guid = obj->GetDBTableGUIDLow(); |
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354 | obj->SetRespawnTime(0); // not save respawn time |
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355 | obj->Delete(); |
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356 | objmgr.DeleteGOData(guid); |
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357 | m_ObjectTypes[m_Objects[type]] = 0; |
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358 | m_Objects[type] = 0; |
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359 | return true; |
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360 | } |
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361 | |
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362 | bool OutdoorPvPObjective::DelCapturePoint() |
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363 | { |
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364 | if(m_CapturePoint) |
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365 | { |
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366 | GameObject *obj = HashMapHolder<GameObject>::Find(m_CapturePoint); |
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367 | if(obj) |
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368 | { |
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369 | uint32 guid = obj->GetDBTableGUIDLow(); |
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370 | obj->SetRespawnTime(0); // not save respawn time |
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371 | obj->Delete(); |
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372 | objmgr.DeleteGOData(guid); |
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373 | } |
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374 | m_CapturePoint = 0; |
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375 | } |
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376 | if(m_CapturePointCreature) |
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377 | { |
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378 | Creature *cr = HashMapHolder<Creature>::Find(m_CapturePointCreature); |
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379 | if(cr) |
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380 | { |
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381 | uint32 guid = cr->GetDBTableGUIDLow(); |
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382 | // dont save respawn time |
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383 | cr->SetRespawnTime(0); |
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384 | cr->RemoveCorpse(); |
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385 | cr->CleanupsBeforeDelete(); |
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386 | // explicit removal from map |
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387 | // beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted |
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388 | // so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed |
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389 | if(Map * map = MapManager::Instance().FindMap(cr->GetMapId())) |
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390 | map->Remove(cr,false); |
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391 | // delete respawn time for this creature |
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392 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid); |
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393 | cr->AddObjectToRemoveList(); |
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394 | objmgr.DeleteCreatureData(guid); |
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395 | } |
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396 | m_CapturePointCreature = 0; |
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397 | } |
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398 | return true; |
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399 | } |
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400 | |
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401 | void OutdoorPvPObjective::DeleteSpawns() |
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402 | { |
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403 | for(std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i) |
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404 | DelObject(i->first); |
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405 | for(std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i) |
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406 | DelCreature(i->first); |
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407 | DelCapturePoint(); |
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408 | } |
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409 | |
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410 | void OutdoorPvP::DeleteSpawns() |
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411 | { |
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412 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
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413 | (*itr)->DeleteSpawns(); |
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414 | } |
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415 | |
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416 | OutdoorPvP::OutdoorPvP() |
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417 | { |
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418 | } |
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419 | |
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420 | OutdoorPvP::~OutdoorPvP() |
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421 | { |
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422 | DeleteSpawns(); |
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423 | } |
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424 | |
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425 | void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 zone) |
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426 | { |
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427 | if(plr->GetTeam()==ALLIANCE) |
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428 | m_PlayerGuids[0].insert(plr->GetGUID()); |
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429 | else |
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430 | m_PlayerGuids[1].insert(plr->GetGUID()); |
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431 | } |
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432 | |
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433 | void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone) |
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434 | { |
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435 | // inform the objectives of the leaving |
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436 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
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437 | (*itr)->HandlePlayerLeave(plr); |
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438 | // remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones) |
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439 | if(zone != plr->GetZoneId()) |
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440 | SendRemoveWorldStates(plr); |
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441 | if(plr->GetTeam()==ALLIANCE) |
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442 | m_PlayerGuids[0].erase(plr->GetGUID()); |
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443 | else |
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444 | m_PlayerGuids[1].erase(plr->GetGUID()); |
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445 | sLog.outDebug("player left an outdoorpvp zone"); |
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446 | } |
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447 | |
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448 | bool OutdoorPvP::Update(uint32 diff) |
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449 | { |
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450 | bool objective_changed = false; |
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451 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
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452 | objective_changed |= (*itr)->Update(diff); |
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453 | return objective_changed; |
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454 | } |
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455 | |
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456 | bool OutdoorPvPObjective::Update(uint32 diff) |
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457 | { |
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458 | uint32 Challenger = 0; |
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459 | if(m_ShiftTimer<diff) |
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460 | { |
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461 | m_ShiftTimer = OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL; |
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462 | |
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463 | // get the difference of numbers |
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464 | float fact_diff = (m_AllianceActivePlayerCount - m_HordeActivePlayerCount); |
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465 | |
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466 | if(fact_diff<0) |
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467 | { |
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468 | if(fact_diff < - m_ShiftMaxCaptureSpeed) |
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469 | fact_diff = - m_ShiftMaxCaptureSpeed; |
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470 | Challenger = HORDE; |
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471 | // horde is in majority, but it's already horde-controlled -> no change |
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472 | if(m_State == OBJECTIVESTATE_HORDE && m_ShiftPhase == - m_ShiftMaxPhase) |
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473 | return false; |
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474 | } |
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475 | else if(fact_diff>0) |
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476 | { |
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477 | if(fact_diff > m_ShiftMaxCaptureSpeed) |
---|
478 | fact_diff = m_ShiftMaxCaptureSpeed; |
---|
479 | Challenger = ALLIANCE; |
---|
480 | // ally is in majority, but it's already ally-controlled -> no change |
---|
481 | if(m_State == OBJECTIVESTATE_ALLIANCE && m_ShiftPhase == m_ShiftMaxPhase) |
---|
482 | return false; |
---|
483 | } |
---|
484 | else /*if(fact_diff==0)*/ // no change |
---|
485 | return false; |
---|
486 | |
---|
487 | m_OldPhase = m_ShiftPhase; |
---|
488 | |
---|
489 | m_OldState = m_State; |
---|
490 | |
---|
491 | m_ShiftPhase += fact_diff; |
---|
492 | |
---|
493 | // check limits, these are over the grey part |
---|
494 | if(m_ShiftPhase <= - m_ShiftMaxPhase * (float)(m_NeutralValue) / 100.0f) |
---|
495 | { |
---|
496 | if(m_ShiftPhase <= - m_ShiftMaxPhase) |
---|
497 | m_ShiftPhase = - m_ShiftMaxPhase; |
---|
498 | m_State = OBJECTIVESTATE_HORDE; |
---|
499 | return true; |
---|
500 | } |
---|
501 | else if(m_ShiftPhase >= m_ShiftMaxPhase * (float)(m_NeutralValue) / 100.0f) |
---|
502 | { |
---|
503 | if(m_ShiftPhase >= m_ShiftMaxPhase) |
---|
504 | m_ShiftPhase = m_ShiftMaxPhase; |
---|
505 | m_State = OBJECTIVESTATE_ALLIANCE; |
---|
506 | return true; |
---|
507 | } |
---|
508 | |
---|
509 | if(m_OldPhase*m_ShiftPhase <=0) |
---|
510 | { |
---|
511 | // gone through neutral |
---|
512 | // if challenger is ally, then n->a challenge |
---|
513 | if(Challenger == ALLIANCE) |
---|
514 | m_State = OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE; |
---|
515 | // if challenger is horde, then n->h challenge |
---|
516 | else if(Challenger == HORDE) |
---|
517 | m_State = OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE; |
---|
518 | } |
---|
519 | else |
---|
520 | { |
---|
521 | // old phase and current are on the same side, so one team challenges the other |
---|
522 | if(Challenger == ALLIANCE && (m_OldState == OBJECTIVESTATE_HORDE || m_OldState == OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE)) |
---|
523 | m_State = OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE; |
---|
524 | else if(Challenger == HORDE && (m_OldState == OBJECTIVESTATE_ALLIANCE || m_OldState == OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE)) |
---|
525 | m_State = OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE; |
---|
526 | } |
---|
527 | |
---|
528 | return true; |
---|
529 | } else m_ShiftTimer-=diff; |
---|
530 | |
---|
531 | return false; |
---|
532 | } |
---|
533 | |
---|
534 | bool OutdoorPvPObjective::HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c) |
---|
535 | { |
---|
536 | // check if guid matches |
---|
537 | if(c->GetGUID() != m_CapturePointCreature) |
---|
538 | return false; |
---|
539 | |
---|
540 | // check if capture point go is spawned |
---|
541 | GameObject * cp = HashMapHolder<GameObject>::Find(m_CapturePoint); |
---|
542 | if(!cp) |
---|
543 | return false; |
---|
544 | |
---|
545 | // check range and activity |
---|
546 | if(cp->IsWithinDistInMap(p,cp->GetGOInfo()->raw.data[0]) && p->IsOutdoorPvPActive()) |
---|
547 | { |
---|
548 | // data[8] will be used for player enter |
---|
549 | return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[8]); //i_objective->HandlePlayerEnter((Player*)u); |
---|
550 | } |
---|
551 | else |
---|
552 | { |
---|
553 | // data[9] will be used for player leave |
---|
554 | return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[9]); //i_objective->HandlePlayerLeave((Player*)u); |
---|
555 | } |
---|
556 | } |
---|
557 | |
---|
558 | void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value) |
---|
559 | { |
---|
560 | // send to both factions |
---|
561 | for(int i = 0; i < 2; ++i) |
---|
562 | { |
---|
563 | // send to all players present in the area |
---|
564 | for(std::set<uint64>::iterator itr = m_PlayerGuids[i].begin(); itr != m_PlayerGuids[i].end(); ++itr) |
---|
565 | { |
---|
566 | Player * plr = objmgr.GetPlayer(*itr); |
---|
567 | if(plr) |
---|
568 | { |
---|
569 | plr->SendUpdateWorldState(field,value); |
---|
570 | } |
---|
571 | } |
---|
572 | } |
---|
573 | } |
---|
574 | |
---|
575 | void OutdoorPvPObjective::SendUpdateWorldState(uint32 field, uint32 value) |
---|
576 | { |
---|
577 | // send to all players present in the area |
---|
578 | for(std::set<uint64>::iterator itr = m_ActivePlayerGuids.begin(); itr != m_ActivePlayerGuids.end(); ++itr) |
---|
579 | { |
---|
580 | Player * plr = objmgr.GetPlayer(*itr); |
---|
581 | if(plr) |
---|
582 | { |
---|
583 | plr->SendUpdateWorldState(field,value); |
---|
584 | } |
---|
585 | } |
---|
586 | } |
---|
587 | |
---|
588 | void OutdoorPvPObjective::SendObjectiveComplete(uint32 id,uint64 guid) |
---|
589 | { |
---|
590 | uint32 controlling_faction; |
---|
591 | switch(m_State) |
---|
592 | { |
---|
593 | case OBJECTIVESTATE_ALLIANCE: |
---|
594 | controlling_faction = ALLIANCE; |
---|
595 | break; |
---|
596 | case OBJECTIVESTATE_HORDE: |
---|
597 | controlling_faction = HORDE; |
---|
598 | break; |
---|
599 | default: |
---|
600 | return; |
---|
601 | break; |
---|
602 | } |
---|
603 | |
---|
604 | // send to all players present in the area |
---|
605 | for(std::set<uint64>::iterator itr = m_ActivePlayerGuids.begin(); itr != m_ActivePlayerGuids.end(); ++itr) |
---|
606 | { |
---|
607 | Player * plr = objmgr.GetPlayer(*itr); |
---|
608 | if(plr && plr->GetTeam() == controlling_faction) |
---|
609 | { |
---|
610 | plr->KilledMonster(id,guid); |
---|
611 | } |
---|
612 | } |
---|
613 | } |
---|
614 | |
---|
615 | void OutdoorPvP::HandlePlayerActivityChanged(Player * plr) |
---|
616 | { |
---|
617 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
618 | (*itr)->HandlePlayerActivityChanged(plr); |
---|
619 | } |
---|
620 | |
---|
621 | void OutdoorPvP::HandleKill(Player *killer, Unit * killed) |
---|
622 | { |
---|
623 | if(Group * pGroup = killer->GetGroup()) |
---|
624 | { |
---|
625 | for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
626 | { |
---|
627 | Player *pGroupGuy = itr->getSource(); |
---|
628 | |
---|
629 | if(!pGroupGuy) |
---|
630 | continue; |
---|
631 | |
---|
632 | // skip if too far away |
---|
633 | if(!pGroupGuy->IsAtGroupRewardDistance(killed)) |
---|
634 | continue; |
---|
635 | |
---|
636 | // creature kills must be notified, even if not inside objective / not outdoor pvp active |
---|
637 | // player kills only count if active and inside objective |
---|
638 | if(( pGroupGuy->IsOutdoorPvPActive() && IsInsideObjective(pGroupGuy) ) || killed->GetTypeId() == TYPEID_UNIT) |
---|
639 | { |
---|
640 | HandleKillImpl(pGroupGuy, killed); |
---|
641 | } |
---|
642 | } |
---|
643 | } |
---|
644 | else |
---|
645 | { |
---|
646 | // creature kills must be notified, even if not inside objective / not outdoor pvp active |
---|
647 | if(killer && (( killer->IsOutdoorPvPActive() && IsInsideObjective(killer) ) || killed->GetTypeId() == TYPEID_UNIT)) |
---|
648 | { |
---|
649 | HandleKillImpl(killer, killed); |
---|
650 | } |
---|
651 | } |
---|
652 | } |
---|
653 | |
---|
654 | bool OutdoorPvP::IsInsideObjective(Player *plr) |
---|
655 | { |
---|
656 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
657 | { |
---|
658 | if((*itr)->IsInsideObjective(plr)) |
---|
659 | return true; |
---|
660 | } |
---|
661 | return false; |
---|
662 | } |
---|
663 | |
---|
664 | bool OutdoorPvPObjective::IsInsideObjective(Player *plr) |
---|
665 | { |
---|
666 | std::set<uint64>::iterator itr = m_ActivePlayerGuids.find(plr->GetGUID()); |
---|
667 | return itr != m_ActivePlayerGuids.end(); |
---|
668 | } |
---|
669 | |
---|
670 | bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go) |
---|
671 | { |
---|
672 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
673 | { |
---|
674 | if((*itr)->HandleCustomSpell(plr,spellId,go)) |
---|
675 | return true; |
---|
676 | } |
---|
677 | return false; |
---|
678 | } |
---|
679 | |
---|
680 | bool OutdoorPvPObjective::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go) |
---|
681 | { |
---|
682 | if(!plr->IsOutdoorPvPActive()) |
---|
683 | return false; |
---|
684 | return false; |
---|
685 | } |
---|
686 | |
---|
687 | bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid) |
---|
688 | { |
---|
689 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
690 | { |
---|
691 | if((*itr)->HandleOpenGo(plr,guid) >= 0) |
---|
692 | return true; |
---|
693 | } |
---|
694 | return false; |
---|
695 | } |
---|
696 | |
---|
697 | bool OutdoorPvP::HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c) |
---|
698 | { |
---|
699 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
700 | { |
---|
701 | if((*itr)->HandleCaptureCreaturePlayerMoveInLos(p, c)) |
---|
702 | return true; |
---|
703 | } |
---|
704 | return false; |
---|
705 | } |
---|
706 | |
---|
707 | bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id) |
---|
708 | { |
---|
709 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
710 | { |
---|
711 | if((*itr)->HandleGossipOption(plr, guid, id)) |
---|
712 | return true; |
---|
713 | } |
---|
714 | return false; |
---|
715 | } |
---|
716 | |
---|
717 | bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso) |
---|
718 | { |
---|
719 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
720 | { |
---|
721 | if((*itr)->CanTalkTo(plr, c, gso)) |
---|
722 | return true; |
---|
723 | } |
---|
724 | return false; |
---|
725 | } |
---|
726 | |
---|
727 | bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id) |
---|
728 | { |
---|
729 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
730 | { |
---|
731 | if((*itr)->HandleDropFlag(plr, id)) |
---|
732 | return true; |
---|
733 | } |
---|
734 | return false; |
---|
735 | } |
---|
736 | |
---|
737 | bool OutdoorPvPObjective::HandleGossipOption(Player * plr, uint64 guid, uint32 id) |
---|
738 | { |
---|
739 | return false; |
---|
740 | } |
---|
741 | |
---|
742 | bool OutdoorPvPObjective::CanTalkTo(Player * plr, Creature * c, GossipOption &gso) |
---|
743 | { |
---|
744 | return false; |
---|
745 | } |
---|
746 | |
---|
747 | bool OutdoorPvPObjective::HandleDropFlag(Player * plr, uint32 id) |
---|
748 | { |
---|
749 | return false; |
---|
750 | } |
---|
751 | |
---|
752 | int32 OutdoorPvPObjective::HandleOpenGo(Player *plr, uint64 guid) |
---|
753 | { |
---|
754 | std::map<uint64,uint32>::iterator itr = m_ObjectTypes.find(guid); |
---|
755 | if(itr != m_ObjectTypes.end()) |
---|
756 | { |
---|
757 | return itr->second; |
---|
758 | } |
---|
759 | return -1; |
---|
760 | } |
---|
761 | |
---|
762 | bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger) |
---|
763 | { |
---|
764 | return false; |
---|
765 | } |
---|