1 | #include "OutdoorPvP.h" |
---|
2 | #include "OutdoorPvPMgr.h" |
---|
3 | #include "ObjectAccessor.h" |
---|
4 | #include "ObjectMgr.h" |
---|
5 | #include "Map.h" |
---|
6 | #include "MapManager.h" |
---|
7 | #include "OutdoorPvPObjectiveAI.h" |
---|
8 | #include "Group.h" |
---|
9 | #include "WorldPacket.h" |
---|
10 | |
---|
11 | OutdoorPvPObjective::OutdoorPvPObjective(OutdoorPvP * pvp) |
---|
12 | : m_PvP(pvp), m_AllianceActivePlayerCount(0), m_HordeActivePlayerCount(0), |
---|
13 | m_ShiftTimer(0), m_ShiftPhase(0), m_ShiftMaxPhase(0), m_OldPhase(0), |
---|
14 | m_State(0), m_OldState(0), m_CapturePoint(0), m_NeutralValue(0), m_ShiftMaxCaptureSpeed(0), m_CapturePointCreature(0) |
---|
15 | { |
---|
16 | } |
---|
17 | |
---|
18 | bool OutdoorPvPObjective::HandlePlayerEnter(Player * plr) |
---|
19 | { |
---|
20 | // only called if really entered, so no use in the return value anymore |
---|
21 | // player distance and activity state was checked already in the AI |
---|
22 | std::set<uint64>::iterator pitr = m_ActivePlayerGuids.find(plr->GetGUID()); |
---|
23 | // if not already counted as active, add player |
---|
24 | if(pitr == m_ActivePlayerGuids.end()) |
---|
25 | { |
---|
26 | if(plr->GetTeam() == ALLIANCE) |
---|
27 | ++m_AllianceActivePlayerCount; |
---|
28 | else |
---|
29 | ++m_HordeActivePlayerCount; |
---|
30 | m_ActivePlayerGuids.insert(plr->GetGUID()); |
---|
31 | sLog.outDebug("player %u entered an outdoorpvpobjective", plr->GetGUIDLow()); |
---|
32 | return true; |
---|
33 | } |
---|
34 | return true; |
---|
35 | } |
---|
36 | |
---|
37 | void OutdoorPvPObjective::HandlePlayerLeave(Player * plr) |
---|
38 | { |
---|
39 | // only decrease the count if the player is in the active list |
---|
40 | if(m_ActivePlayerGuids.find(plr->GetGUID())!=m_ActivePlayerGuids.end()) |
---|
41 | { |
---|
42 | if(plr->GetTeam() == ALLIANCE) |
---|
43 | --m_AllianceActivePlayerCount; |
---|
44 | else |
---|
45 | --m_HordeActivePlayerCount; |
---|
46 | m_ActivePlayerGuids.erase(plr->GetGUID()); |
---|
47 | } |
---|
48 | } |
---|
49 | |
---|
50 | void OutdoorPvPObjective::HandlePlayerActivityChanged(Player * plr) |
---|
51 | { |
---|
52 | if(m_CapturePointCreature) |
---|
53 | if(Creature * c = HashMapHolder<Creature>::Find(m_CapturePointCreature)) |
---|
54 | if(c->AI()) |
---|
55 | c->AI()->MoveInLineOfSight(plr); |
---|
56 | } |
---|
57 | |
---|
58 | bool OutdoorPvPObjective::AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3) |
---|
59 | { |
---|
60 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); |
---|
61 | if (!goinfo) |
---|
62 | return false; |
---|
63 | |
---|
64 | uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); |
---|
65 | |
---|
66 | GameObjectData& data = objmgr.NewGOData(guid); |
---|
67 | |
---|
68 | data.id = entry; |
---|
69 | data.mapid = map; |
---|
70 | data.posX = x; |
---|
71 | data.posY = y; |
---|
72 | data.posZ = z; |
---|
73 | data.orientation = o; |
---|
74 | data.rotation0 = rotation0; |
---|
75 | data.rotation1 = rotation1; |
---|
76 | data.rotation2 = rotation2; |
---|
77 | data.rotation3 = rotation3; |
---|
78 | data.spawntimesecs = 0; |
---|
79 | data.animprogress = 100; |
---|
80 | data.spawnMask = 1; |
---|
81 | data.go_state = 1; |
---|
82 | |
---|
83 | objmgr.AddGameobjectToGrid(guid, &data); |
---|
84 | |
---|
85 | // 2 way registering |
---|
86 | m_Objects[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT); |
---|
87 | m_ObjectTypes[m_Objects[type]]=type; |
---|
88 | |
---|
89 | Map * pMap = MapManager::Instance().FindMap(map); |
---|
90 | if(!pMap) |
---|
91 | return true; |
---|
92 | GameObject * go = new GameObject; |
---|
93 | if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) |
---|
94 | { |
---|
95 | sLog.outError("Gameobject template %u not found in database.", entry); |
---|
96 | delete go; |
---|
97 | return true; |
---|
98 | } |
---|
99 | |
---|
100 | go->SetRespawnTime(0); |
---|
101 | objmgr.SaveGORespawnTime(go->GetDBTableGUIDLow(),0,0); |
---|
102 | pMap->Add(go); |
---|
103 | |
---|
104 | return true; |
---|
105 | } |
---|
106 | |
---|
107 | bool OutdoorPvPObjective::AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay) |
---|
108 | { |
---|
109 | CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(entry); |
---|
110 | if(!cinfo) |
---|
111 | { |
---|
112 | return false; |
---|
113 | } |
---|
114 | |
---|
115 | uint32 displayId = objmgr.ChooseDisplayId(teamval, cinfo, NULL); |
---|
116 | CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(displayId); |
---|
117 | if (!minfo) |
---|
118 | { |
---|
119 | return false; |
---|
120 | } |
---|
121 | else |
---|
122 | displayId = minfo->modelid; // it can be different (for another gender) |
---|
123 | |
---|
124 | uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); |
---|
125 | |
---|
126 | CreatureData& data = objmgr.NewOrExistCreatureData(guid); |
---|
127 | |
---|
128 | data.id = entry; |
---|
129 | data.mapid = map; |
---|
130 | data.displayid = displayId; |
---|
131 | data.equipmentId = cinfo->equipmentId; |
---|
132 | data.posX = x; |
---|
133 | data.posY = y; |
---|
134 | data.posZ = z; |
---|
135 | data.orientation = o; |
---|
136 | data.spawntimesecs = spawntimedelay; |
---|
137 | data.spawndist = 0; |
---|
138 | data.currentwaypoint = 0; |
---|
139 | data.curhealth = cinfo->maxhealth; |
---|
140 | data.curmana = cinfo->maxmana; |
---|
141 | data.is_dead = false; |
---|
142 | data.movementType = cinfo->MovementType; |
---|
143 | data.spawnMask = 1; |
---|
144 | |
---|
145 | objmgr.AddCreatureToGrid(guid, &data); |
---|
146 | |
---|
147 | m_Creatures[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_UNIT); |
---|
148 | m_CreatureTypes[m_Creatures[type]] = type; |
---|
149 | |
---|
150 | Map * pMap = MapManager::Instance().FindMap(map); |
---|
151 | if(!pMap) |
---|
152 | return true; |
---|
153 | Creature* pCreature = new Creature; |
---|
154 | if (!pCreature->Create(guid, pMap, entry, teamval)) |
---|
155 | { |
---|
156 | sLog.outError("Can't create creature entry: %u",entry); |
---|
157 | delete pCreature; |
---|
158 | return true; |
---|
159 | } |
---|
160 | |
---|
161 | pCreature->AIM_Initialize(); |
---|
162 | |
---|
163 | pCreature->Relocate(x, y, z, o); |
---|
164 | |
---|
165 | if(!pCreature->IsPositionValid()) |
---|
166 | { |
---|
167 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to opvp. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
---|
168 | return false; |
---|
169 | } |
---|
170 | |
---|
171 | if(spawntimedelay) |
---|
172 | pCreature->SetRespawnDelay(spawntimedelay); |
---|
173 | |
---|
174 | pMap->Add(pCreature); |
---|
175 | |
---|
176 | return true; |
---|
177 | } |
---|
178 | |
---|
179 | bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3) |
---|
180 | { |
---|
181 | sLog.outDebug("creating capture point %u and capture point creature",entry); |
---|
182 | |
---|
183 | // check info existence |
---|
184 | GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); |
---|
185 | if (!goinfo) |
---|
186 | return false; |
---|
187 | |
---|
188 | CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(OPVP_TRIGGER_CREATURE_ENTRY); |
---|
189 | if(!cinfo) |
---|
190 | return false; |
---|
191 | |
---|
192 | // create capture point creature |
---|
193 | uint32 displayId = objmgr.ChooseDisplayId(0, cinfo, NULL); |
---|
194 | |
---|
195 | uint32 creature_guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); |
---|
196 | |
---|
197 | CreatureData& cdata = objmgr.NewOrExistCreatureData(creature_guid); |
---|
198 | |
---|
199 | cdata.id = OPVP_TRIGGER_CREATURE_ENTRY; |
---|
200 | cdata.mapid = map; |
---|
201 | cdata.displayid = displayId; |
---|
202 | cdata.equipmentId = cinfo->equipmentId; |
---|
203 | cdata.posX = x; |
---|
204 | cdata.posY = y; |
---|
205 | cdata.posZ = z; |
---|
206 | cdata.orientation = o; |
---|
207 | cdata.spawntimesecs = 1; |
---|
208 | cdata.spawndist = 0; |
---|
209 | cdata.currentwaypoint = 0; |
---|
210 | cdata.curhealth = cinfo->maxhealth; |
---|
211 | cdata.curmana = cinfo->maxmana; |
---|
212 | cdata.is_dead = false; |
---|
213 | cdata.movementType = cinfo->MovementType; |
---|
214 | cdata.spawnMask = 1; |
---|
215 | |
---|
216 | objmgr.AddCreatureToGrid(creature_guid, &cdata); |
---|
217 | m_CapturePointCreature = MAKE_NEW_GUID(creature_guid, OPVP_TRIGGER_CREATURE_ENTRY, HIGHGUID_UNIT); |
---|
218 | |
---|
219 | // create capture point go |
---|
220 | uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); |
---|
221 | |
---|
222 | GameObjectData& data = objmgr.NewGOData(guid); |
---|
223 | |
---|
224 | data.id = entry; |
---|
225 | data.mapid = map; |
---|
226 | data.posX = x; |
---|
227 | data.posY = y; |
---|
228 | data.posZ = z; |
---|
229 | data.orientation = o; |
---|
230 | data.rotation0 = rotation0; |
---|
231 | data.rotation1 = rotation1; |
---|
232 | data.rotation2 = rotation2; |
---|
233 | data.rotation3 = rotation3; |
---|
234 | data.spawntimesecs = 1; |
---|
235 | data.animprogress = 100; |
---|
236 | data.spawnMask = 1; |
---|
237 | data.go_state = 1; |
---|
238 | |
---|
239 | objmgr.AddGameobjectToGrid(guid, &data); |
---|
240 | |
---|
241 | m_CapturePoint = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT); |
---|
242 | |
---|
243 | // get the needed values from goinfo |
---|
244 | m_ShiftMaxPhase = goinfo->raw.data[17]; |
---|
245 | m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->raw.data[16]); |
---|
246 | m_NeutralValue = goinfo->raw.data[12]; |
---|
247 | |
---|
248 | // add to map if map is already loaded |
---|
249 | Map * pMap = MapManager::Instance().FindMap(map); |
---|
250 | if(!pMap) |
---|
251 | return true; |
---|
252 | // add GO... |
---|
253 | GameObject * go = new GameObject; |
---|
254 | if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) |
---|
255 | { |
---|
256 | sLog.outError("Gameobject template %u not found in database.", entry); |
---|
257 | delete go; |
---|
258 | } |
---|
259 | else |
---|
260 | { |
---|
261 | go->SetRespawnTime(0); |
---|
262 | objmgr.SaveGORespawnTime(go->GetDBTableGUIDLow(), 0, 0); |
---|
263 | pMap->Add(go); |
---|
264 | } |
---|
265 | // add creature... |
---|
266 | Creature* pCreature = new Creature; |
---|
267 | if (!pCreature->Create(creature_guid, pMap, OPVP_TRIGGER_CREATURE_ENTRY, 0)) |
---|
268 | { |
---|
269 | sLog.outError("Can't create creature entry: %u",entry); |
---|
270 | delete pCreature; |
---|
271 | } |
---|
272 | else |
---|
273 | { |
---|
274 | pCreature->AIM_Initialize(); |
---|
275 | |
---|
276 | pCreature->Relocate(x, y, z, o); |
---|
277 | |
---|
278 | if(!pCreature->IsPositionValid()) |
---|
279 | { |
---|
280 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to opvp. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
---|
281 | return false; |
---|
282 | } |
---|
283 | |
---|
284 | pMap->Add(pCreature); |
---|
285 | } |
---|
286 | return true; |
---|
287 | } |
---|
288 | |
---|
289 | bool OutdoorPvPObjective::DelCreature(uint32 type) |
---|
290 | { |
---|
291 | if(!m_Creatures[type]) |
---|
292 | { |
---|
293 | sLog.outDebug("opvp creature type %u was already deleted",type); |
---|
294 | return false; |
---|
295 | } |
---|
296 | |
---|
297 | Creature *cr = HashMapHolder<Creature>::Find(m_Creatures[type]); |
---|
298 | if(!cr) |
---|
299 | { |
---|
300 | // can happen when closing the core |
---|
301 | m_Creatures[type] = 0; |
---|
302 | return false; |
---|
303 | } |
---|
304 | sLog.outDebug("deleting opvp creature type %u",type); |
---|
305 | uint32 guid = cr->GetDBTableGUIDLow(); |
---|
306 | // dont save respawn time |
---|
307 | cr->SetRespawnTime(0); |
---|
308 | cr->RemoveCorpse(); |
---|
309 | cr->CleanupsBeforeDelete(); |
---|
310 | // explicit removal from map |
---|
311 | // beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted |
---|
312 | // so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed |
---|
313 | if(Map * map = MapManager::Instance().FindMap(cr->GetMapId())) |
---|
314 | map->Remove(cr,false); |
---|
315 | // delete respawn time for this creature |
---|
316 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid); |
---|
317 | cr->AddObjectToRemoveList(); |
---|
318 | objmgr.DeleteCreatureData(guid); |
---|
319 | m_CreatureTypes[m_Creatures[type]] = 0; |
---|
320 | m_Creatures[type] = 0; |
---|
321 | return true; |
---|
322 | } |
---|
323 | |
---|
324 | bool OutdoorPvPObjective::DelObject(uint32 type) |
---|
325 | { |
---|
326 | if(!m_Objects[type]) |
---|
327 | return false; |
---|
328 | |
---|
329 | GameObject *obj = HashMapHolder<GameObject>::Find(m_Objects[type]); |
---|
330 | if(!obj) |
---|
331 | { |
---|
332 | m_Objects[type] = 0; |
---|
333 | return false; |
---|
334 | } |
---|
335 | uint32 guid = obj->GetDBTableGUIDLow(); |
---|
336 | obj->SetRespawnTime(0); // not save respawn time |
---|
337 | obj->Delete(); |
---|
338 | objmgr.DeleteGOData(guid); |
---|
339 | m_ObjectTypes[m_Objects[type]] = 0; |
---|
340 | m_Objects[type] = 0; |
---|
341 | return true; |
---|
342 | } |
---|
343 | |
---|
344 | bool OutdoorPvPObjective::DelCapturePoint() |
---|
345 | { |
---|
346 | if(m_CapturePoint) |
---|
347 | { |
---|
348 | GameObject *obj = HashMapHolder<GameObject>::Find(m_CapturePoint); |
---|
349 | if(obj) |
---|
350 | { |
---|
351 | uint32 guid = obj->GetDBTableGUIDLow(); |
---|
352 | obj->SetRespawnTime(0); // not save respawn time |
---|
353 | obj->Delete(); |
---|
354 | objmgr.DeleteGOData(guid); |
---|
355 | } |
---|
356 | m_CapturePoint = 0; |
---|
357 | } |
---|
358 | if(m_CapturePointCreature) |
---|
359 | { |
---|
360 | Creature *cr = HashMapHolder<Creature>::Find(m_CapturePointCreature); |
---|
361 | if(cr) |
---|
362 | { |
---|
363 | uint32 guid = cr->GetDBTableGUIDLow(); |
---|
364 | // dont save respawn time |
---|
365 | cr->SetRespawnTime(0); |
---|
366 | cr->RemoveCorpse(); |
---|
367 | cr->CleanupsBeforeDelete(); |
---|
368 | // explicit removal from map |
---|
369 | // beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted |
---|
370 | // so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed |
---|
371 | if(Map * map = MapManager::Instance().FindMap(cr->GetMapId())) |
---|
372 | map->Remove(cr,false); |
---|
373 | // delete respawn time for this creature |
---|
374 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u'", guid); |
---|
375 | cr->AddObjectToRemoveList(); |
---|
376 | objmgr.DeleteCreatureData(guid); |
---|
377 | } |
---|
378 | m_CapturePointCreature = 0; |
---|
379 | } |
---|
380 | return true; |
---|
381 | } |
---|
382 | |
---|
383 | void OutdoorPvPObjective::DeleteSpawns() |
---|
384 | { |
---|
385 | for(std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i) |
---|
386 | DelObject(i->first); |
---|
387 | for(std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i) |
---|
388 | DelCreature(i->first); |
---|
389 | DelCapturePoint(); |
---|
390 | } |
---|
391 | |
---|
392 | void OutdoorPvP::DeleteSpawns() |
---|
393 | { |
---|
394 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
395 | (*itr)->DeleteSpawns(); |
---|
396 | } |
---|
397 | |
---|
398 | OutdoorPvP::OutdoorPvP() |
---|
399 | { |
---|
400 | } |
---|
401 | |
---|
402 | OutdoorPvP::~OutdoorPvP() |
---|
403 | { |
---|
404 | DeleteSpawns(); |
---|
405 | } |
---|
406 | |
---|
407 | void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 zone) |
---|
408 | { |
---|
409 | if(plr->GetTeam()==ALLIANCE) |
---|
410 | m_PlayerGuids[0].insert(plr->GetGUID()); |
---|
411 | else |
---|
412 | m_PlayerGuids[1].insert(plr->GetGUID()); |
---|
413 | } |
---|
414 | |
---|
415 | void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone) |
---|
416 | { |
---|
417 | // inform the objectives of the leaving |
---|
418 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
419 | (*itr)->HandlePlayerLeave(plr); |
---|
420 | // remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones) |
---|
421 | if(zone != plr->GetZoneId()) |
---|
422 | SendRemoveWorldStates(plr); |
---|
423 | if(plr->GetTeam()==ALLIANCE) |
---|
424 | m_PlayerGuids[0].erase(plr->GetGUID()); |
---|
425 | else |
---|
426 | m_PlayerGuids[1].erase(plr->GetGUID()); |
---|
427 | sLog.outDebug("player left an outdoorpvp zone"); |
---|
428 | } |
---|
429 | |
---|
430 | bool OutdoorPvP::Update(uint32 diff) |
---|
431 | { |
---|
432 | bool objective_changed = false; |
---|
433 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
434 | objective_changed |= (*itr)->Update(diff); |
---|
435 | return objective_changed; |
---|
436 | } |
---|
437 | |
---|
438 | bool OutdoorPvPObjective::Update(uint32 diff) |
---|
439 | { |
---|
440 | uint32 Challenger = 0; |
---|
441 | if(m_ShiftTimer<diff) |
---|
442 | { |
---|
443 | m_ShiftTimer = OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL; |
---|
444 | |
---|
445 | // get the difference of numbers |
---|
446 | float fact_diff = (m_AllianceActivePlayerCount - m_HordeActivePlayerCount); |
---|
447 | |
---|
448 | if(fact_diff<0) |
---|
449 | { |
---|
450 | if(fact_diff < - m_ShiftMaxCaptureSpeed) |
---|
451 | fact_diff = - m_ShiftMaxCaptureSpeed; |
---|
452 | Challenger = HORDE; |
---|
453 | // horde is in majority, but it's already horde-controlled -> no change |
---|
454 | if(m_State == OBJECTIVESTATE_HORDE && m_ShiftPhase == - m_ShiftMaxPhase) |
---|
455 | return false; |
---|
456 | } |
---|
457 | else if(fact_diff>0) |
---|
458 | { |
---|
459 | if(fact_diff > m_ShiftMaxCaptureSpeed) |
---|
460 | fact_diff = m_ShiftMaxCaptureSpeed; |
---|
461 | Challenger = ALLIANCE; |
---|
462 | // ally is in majority, but it's already ally-controlled -> no change |
---|
463 | if(m_State == OBJECTIVESTATE_ALLIANCE && m_ShiftPhase == m_ShiftMaxPhase) |
---|
464 | return false; |
---|
465 | } |
---|
466 | else /*if(fact_diff==0)*/ // no change |
---|
467 | return false; |
---|
468 | |
---|
469 | m_OldPhase = m_ShiftPhase; |
---|
470 | |
---|
471 | m_OldState = m_State; |
---|
472 | |
---|
473 | m_ShiftPhase += fact_diff; |
---|
474 | |
---|
475 | // check limits, these are over the grey part |
---|
476 | if(m_ShiftPhase <= - m_ShiftMaxPhase * (float)(m_NeutralValue) / 100.0f) |
---|
477 | { |
---|
478 | if(m_ShiftPhase <= - m_ShiftMaxPhase) |
---|
479 | m_ShiftPhase = - m_ShiftMaxPhase; |
---|
480 | m_State = OBJECTIVESTATE_HORDE; |
---|
481 | return true; |
---|
482 | } |
---|
483 | else if(m_ShiftPhase >= m_ShiftMaxPhase * (float)(m_NeutralValue) / 100.0f) |
---|
484 | { |
---|
485 | if(m_ShiftPhase >= m_ShiftMaxPhase) |
---|
486 | m_ShiftPhase = m_ShiftMaxPhase; |
---|
487 | m_State = OBJECTIVESTATE_ALLIANCE; |
---|
488 | return true; |
---|
489 | } |
---|
490 | |
---|
491 | if(m_OldPhase*m_ShiftPhase <=0) |
---|
492 | { |
---|
493 | // gone through neutral |
---|
494 | // if challenger is ally, then n->a challenge |
---|
495 | if(Challenger == ALLIANCE) |
---|
496 | m_State = OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE; |
---|
497 | // if challenger is horde, then n->h challenge |
---|
498 | else if(Challenger == HORDE) |
---|
499 | m_State = OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE; |
---|
500 | } |
---|
501 | else |
---|
502 | { |
---|
503 | // old phase and current are on the same side, so one team challenges the other |
---|
504 | if(Challenger == ALLIANCE && (m_OldState == OBJECTIVESTATE_HORDE || m_OldState == OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE)) |
---|
505 | m_State = OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE; |
---|
506 | else if(Challenger == HORDE && (m_OldState == OBJECTIVESTATE_ALLIANCE || m_OldState == OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE)) |
---|
507 | m_State = OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE; |
---|
508 | } |
---|
509 | |
---|
510 | return true; |
---|
511 | } else m_ShiftTimer-=diff; |
---|
512 | |
---|
513 | return false; |
---|
514 | } |
---|
515 | |
---|
516 | bool OutdoorPvPObjective::HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c) |
---|
517 | { |
---|
518 | // check if guid matches |
---|
519 | if(c->GetGUID() != m_CapturePointCreature) |
---|
520 | return false; |
---|
521 | |
---|
522 | // check if capture point go is spawned |
---|
523 | GameObject * cp = HashMapHolder<GameObject>::Find(m_CapturePoint); |
---|
524 | if(!cp) |
---|
525 | return false; |
---|
526 | |
---|
527 | // check range and activity |
---|
528 | if(cp->IsWithinDistInMap(p,cp->GetGOInfo()->raw.data[0]) && p->IsOutdoorPvPActive()) |
---|
529 | { |
---|
530 | // data[8] will be used for player enter |
---|
531 | return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[8]); //i_objective->HandlePlayerEnter((Player*)u); |
---|
532 | } |
---|
533 | else |
---|
534 | { |
---|
535 | // data[9] will be used for player leave |
---|
536 | return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[9]); //i_objective->HandlePlayerLeave((Player*)u); |
---|
537 | } |
---|
538 | } |
---|
539 | |
---|
540 | void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value) |
---|
541 | { |
---|
542 | // send to both factions |
---|
543 | for(int i = 0; i < 2; ++i) |
---|
544 | { |
---|
545 | // send to all players present in the area |
---|
546 | for(std::set<uint64>::iterator itr = m_PlayerGuids[i].begin(); itr != m_PlayerGuids[i].end(); ++itr) |
---|
547 | { |
---|
548 | Player * plr = objmgr.GetPlayer(*itr); |
---|
549 | if(plr) |
---|
550 | { |
---|
551 | plr->SendUpdateWorldState(field,value); |
---|
552 | } |
---|
553 | } |
---|
554 | } |
---|
555 | } |
---|
556 | |
---|
557 | void OutdoorPvPObjective::SendUpdateWorldState(uint32 field, uint32 value) |
---|
558 | { |
---|
559 | // send to all players present in the area |
---|
560 | for(std::set<uint64>::iterator itr = m_ActivePlayerGuids.begin(); itr != m_ActivePlayerGuids.end(); ++itr) |
---|
561 | { |
---|
562 | Player * plr = objmgr.GetPlayer(*itr); |
---|
563 | if(plr) |
---|
564 | { |
---|
565 | plr->SendUpdateWorldState(field,value); |
---|
566 | } |
---|
567 | } |
---|
568 | } |
---|
569 | |
---|
570 | void OutdoorPvPObjective::SendObjectiveComplete(uint32 id,uint64 guid) |
---|
571 | { |
---|
572 | uint32 controlling_faction; |
---|
573 | switch(m_State) |
---|
574 | { |
---|
575 | case OBJECTIVESTATE_ALLIANCE: |
---|
576 | controlling_faction = ALLIANCE; |
---|
577 | break; |
---|
578 | case OBJECTIVESTATE_HORDE: |
---|
579 | controlling_faction = HORDE; |
---|
580 | break; |
---|
581 | default: |
---|
582 | return; |
---|
583 | break; |
---|
584 | } |
---|
585 | |
---|
586 | // send to all players present in the area |
---|
587 | for(std::set<uint64>::iterator itr = m_ActivePlayerGuids.begin(); itr != m_ActivePlayerGuids.end(); ++itr) |
---|
588 | { |
---|
589 | Player * plr = objmgr.GetPlayer(*itr); |
---|
590 | if(plr && plr->GetTeam() == controlling_faction) |
---|
591 | { |
---|
592 | plr->KilledMonster(id,guid); |
---|
593 | } |
---|
594 | } |
---|
595 | } |
---|
596 | |
---|
597 | void OutdoorPvP::HandlePlayerActivityChanged(Player * plr) |
---|
598 | { |
---|
599 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
600 | (*itr)->HandlePlayerActivityChanged(plr); |
---|
601 | } |
---|
602 | |
---|
603 | void OutdoorPvP::HandleKill(Player *killer, Unit * killed) |
---|
604 | { |
---|
605 | if(Group * pGroup = killer->GetGroup()) |
---|
606 | { |
---|
607 | for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
608 | { |
---|
609 | Player *pGroupGuy = itr->getSource(); |
---|
610 | |
---|
611 | if(!pGroupGuy) |
---|
612 | continue; |
---|
613 | |
---|
614 | // skip if too far away |
---|
615 | if(!pGroupGuy->IsAtGroupRewardDistance(killed)) |
---|
616 | continue; |
---|
617 | |
---|
618 | // creature kills must be notified, even if not inside objective / not outdoor pvp active |
---|
619 | // player kills only count if active and inside objective |
---|
620 | if(( pGroupGuy->IsOutdoorPvPActive() && IsInsideObjective(pGroupGuy) ) || killed->GetTypeId() == TYPEID_UNIT) |
---|
621 | { |
---|
622 | HandleKillImpl(pGroupGuy, killed); |
---|
623 | } |
---|
624 | } |
---|
625 | } |
---|
626 | else |
---|
627 | { |
---|
628 | // creature kills must be notified, even if not inside objective / not outdoor pvp active |
---|
629 | if(killer && (( killer->IsOutdoorPvPActive() && IsInsideObjective(killer) ) || killed->GetTypeId() == TYPEID_UNIT)) |
---|
630 | { |
---|
631 | HandleKillImpl(killer, killed); |
---|
632 | } |
---|
633 | } |
---|
634 | } |
---|
635 | |
---|
636 | bool OutdoorPvP::IsInsideObjective(Player *plr) |
---|
637 | { |
---|
638 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
639 | { |
---|
640 | if((*itr)->IsInsideObjective(plr)) |
---|
641 | return true; |
---|
642 | } |
---|
643 | return false; |
---|
644 | } |
---|
645 | |
---|
646 | bool OutdoorPvPObjective::IsInsideObjective(Player *plr) |
---|
647 | { |
---|
648 | std::set<uint64>::iterator itr = m_ActivePlayerGuids.find(plr->GetGUID()); |
---|
649 | return itr != m_ActivePlayerGuids.end(); |
---|
650 | } |
---|
651 | |
---|
652 | bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go) |
---|
653 | { |
---|
654 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
655 | { |
---|
656 | if((*itr)->HandleCustomSpell(plr,spellId,go)) |
---|
657 | return true; |
---|
658 | } |
---|
659 | return false; |
---|
660 | } |
---|
661 | |
---|
662 | bool OutdoorPvPObjective::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go) |
---|
663 | { |
---|
664 | if(!plr->IsOutdoorPvPActive()) |
---|
665 | return false; |
---|
666 | return false; |
---|
667 | } |
---|
668 | |
---|
669 | bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid) |
---|
670 | { |
---|
671 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
672 | { |
---|
673 | if((*itr)->HandleOpenGo(plr,guid) >= 0) |
---|
674 | return true; |
---|
675 | } |
---|
676 | return false; |
---|
677 | } |
---|
678 | |
---|
679 | bool OutdoorPvP::HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c) |
---|
680 | { |
---|
681 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
682 | { |
---|
683 | if((*itr)->HandleCaptureCreaturePlayerMoveInLos(p, c)) |
---|
684 | return true; |
---|
685 | } |
---|
686 | return false; |
---|
687 | } |
---|
688 | |
---|
689 | bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id) |
---|
690 | { |
---|
691 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
692 | { |
---|
693 | if((*itr)->HandleGossipOption(plr, guid, id)) |
---|
694 | return true; |
---|
695 | } |
---|
696 | return false; |
---|
697 | } |
---|
698 | |
---|
699 | bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso) |
---|
700 | { |
---|
701 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
702 | { |
---|
703 | if((*itr)->CanTalkTo(plr, c, gso)) |
---|
704 | return true; |
---|
705 | } |
---|
706 | return false; |
---|
707 | } |
---|
708 | |
---|
709 | bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id) |
---|
710 | { |
---|
711 | for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) |
---|
712 | { |
---|
713 | if((*itr)->HandleDropFlag(plr, id)) |
---|
714 | return true; |
---|
715 | } |
---|
716 | return false; |
---|
717 | } |
---|
718 | |
---|
719 | bool OutdoorPvPObjective::HandleGossipOption(Player * plr, uint64 guid, uint32 id) |
---|
720 | { |
---|
721 | return false; |
---|
722 | } |
---|
723 | |
---|
724 | bool OutdoorPvPObjective::CanTalkTo(Player * plr, Creature * c, GossipOption &gso) |
---|
725 | { |
---|
726 | return false; |
---|
727 | } |
---|
728 | |
---|
729 | bool OutdoorPvPObjective::HandleDropFlag(Player * plr, uint32 id) |
---|
730 | { |
---|
731 | return false; |
---|
732 | } |
---|
733 | |
---|
734 | int32 OutdoorPvPObjective::HandleOpenGo(Player *plr, uint64 guid) |
---|
735 | { |
---|
736 | std::map<uint64,uint32>::iterator itr = m_ObjectTypes.find(guid); |
---|
737 | if(itr != m_ObjectTypes.end()) |
---|
738 | { |
---|
739 | return itr->second; |
---|
740 | } |
---|
741 | return -1; |
---|
742 | } |
---|
743 | |
---|
744 | bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger) |
---|
745 | { |
---|
746 | return false; |
---|
747 | } |
---|